WO2004054668A1 - Jack-in-the-box - Google Patents
Jack-in-the-box Download PDFInfo
- Publication number
- WO2004054668A1 WO2004054668A1 PCT/JP2003/015980 JP0315980W WO2004054668A1 WO 2004054668 A1 WO2004054668 A1 WO 2004054668A1 JP 0315980 W JP0315980 W JP 0315980W WO 2004054668 A1 WO2004054668 A1 WO 2004054668A1
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- WO
- WIPO (PCT)
- Prior art keywords
- action
- projecting
- case
- insertions
- projecting member
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/16—Boxes from which figures jump
Definitions
- the present invention relates to a game device.
- the projecting member in order to place the projecting member in the fixed position of the case, the projecting member is staken with an elastic force to lock the projecting member, and the inserted object is inserted into a specific insertion hole serving as a hit. The lock was released by the end of the inserted object when it was inserted.
- the jump-out member installed at the fixed position of the case is rotated to change the specific insertion hole serving as a hit. It is possible to predict to some extent the specific insertion hole that will be hit after a change from the volume.
- a big box of the present invention includes a case having a plurality of insertion holes in an outer wall portion, a projecting member installed at a fixed position of the case, and a plurality of insertion holes. A plurality of inserts inserted into each of them, a projecting force applying device for applying an elastic force in a projecting direction to the projecting member, and the projecting device against the projecting force of the projecting force applying device.
- a locking device capable of locking a member in a fixed position of the case, a release device for releasing locking by the locking device, and a detection device for detecting insertion of the inserted object into the insertion hole.
- a device, an action generation device for performing a predetermined action, and the number of insertions required before the projecting member jumps out, and the number of insertions of the object detected by the detection device is set. When the number becomes Actuating the release device after performing the predetermined Akusho on to down generator and a control device.
- the action is performed immediately before the projecting member jumps out, it is possible to enjoy the lingering sound of “hit” or “out” and to enjoy a sense of urgency.
- the number of insertions required until the projecting member jumps out is set for each game.
- the “start of the game” is performed, for example, by turning on a power switch or resetting a reset switch.
- the number of insertions required before the projecting member jumps out is set for each game, so if the number is less than the number of insertions inserted in one game, one time In this game, the pop-out member always pops out, and if the number exceeds the number of plug-ins inserted in one game, the pop-out member does not pop out in that one game. Therefore, it is possible to play a more varied game as compared to a case in which a projecting member always pops out in one game.
- the number of insertions required until the projecting member jumps out is equal to or less than the number of the insertion holes.
- the number of insertions required before the ejecting member jumps out is equal to or less than the number of the insertion holes, so that the ejecting member must be inserted while inserting the insertion object by the number of the insertion holes. Jump out. Therefore, it is effective when it is desired to color-code one game participant and another game participant.
- the big box includes a light emission operation, a sound output operation, or a vibration operation as the predetermined action.
- the action since the action includes a light emitting operation, a sound output operation, or a vibration operation, an interesting big box is realized.
- the big box performs another function that can be distinguished from the predetermined function before the number of insertions of the insertion reaches the set number.
- the “identifiable action” means, for example, a case where the light emission state, voice, music, or vibration state is different.
- “to perform” means that other actions may not be performed depending on the game.
- FIG. 1 is a perspective view of a big box according to an embodiment of the present invention.
- FIG. 2 is an exploded perspective view of the big box according to the embodiment of the present invention.
- FIG. 3 is a perspective view of a projecting member and a projecting force applying device of the big box according to the embodiment of the present invention.
- FIG. 4 is a longitudinal sectional side view of a device for applying force to eject a big box according to an embodiment of the present invention.
- FIG. 5 is a plan sectional view showing the operation of the detection device for a big box according to the embodiment of the present invention.
- 6A and 6B are configuration diagrams of a big box release device according to the embodiment of the present invention.
- FIG. 7A and 7B are configuration diagrams of a vibrating device for a big box according to an embodiment of the present invention.
- FIG. 8 is a block diagram of an internal circuit of the big box according to the embodiment of the present invention.
- FIG. 9 is a flowchart showing the operation of the control device for a big box according to the embodiment of the present invention.
- FIG. 10 is a diagram showing a list of big box hit actions according to the embodiment of the present invention.
- FIG. 11 is a diagram showing a list of out-of-box functions of the big box according to the embodiment of the present invention.
- FIG. 1 is an overall perspective view of a big box according to the present invention.
- the big box 1 has a case 2 that looks like a barrel having a plurality of insertion holes 2b in the outer wall 2a, an insertion object 3 inserted into the insertion hole 2b, and a flying object.
- the projecting member 4 is provided, and in the upper part, a projecting force applying device 5 (FIG. 2) for applying an elastic force to make the projecting member 4 fly out, and a pile is provided for the elasticity of the projecting force applying device 5.
- a locking device 6 that can lock the projecting member 4 in the fixed position of the case 2 in a fixed position, and a releasing device 8 (FIGS. 6A and 6B) for releasing the locking by the locking device 6.
- Detecting device 9 that detects insertion of plug 3, sound output device 10 that generates sound when plug 3 is inserted, vibration device 11 that vibrates case 2 when plug 3 is inserted, and release A control device 12 for controlling the operation of the device 8, the sound output device 10 and the vibration device 11 is provided. Then, here, the control device 12 automatically sets the number of insertions up to the hit mode, and according to the number of insertions of the insertion object 3 detected by the detection device 9, the release device 8, the vibration device 11, and the sound. Controls the operation of output device 10. 2. Overall operation
- FIG. 2 A specific configuration of the big box according to the present invention will be described with reference to the drawings below.
- FIG. 2 is an exploded perspective view of the big box 1
- Fig. 3 is a perspective view of the ejecting member 4 and the ejecting force applying device 5
- Fig. 4 is a longitudinal side view of the ejecting force applying device 5
- Fig. 5 is a detecting device.
- FIG. 6A and FIG. 6B are plan views of the release box 8 showing the operation of FIG.
- the case 2 is composed of, for example, an upper case 13 and a lower case 14 which are divided into upper and lower parts.
- a plurality of insertion holes 2b are provided.
- the top plate of the upper case 13 is provided with an opening 15 facing the projecting member 4, while the bottom of the lower case 14 emits the sound generated by the sound output device 10.
- a sound output hole (not shown) is provided.
- the projecting member 4 has the appearance of a doll.
- the ejecting force applying device 5 applies an ejecting force to the ejecting member 4, and is housed in the cylinder 16 and the cylinder 16 so as to be vertically movable, as shown in FIGS.
- the mouth 17 is provided.
- the upper end of the cylindrical body 16 is supported by a receiving portion (not shown) provided at the center of the upper case 13, and the lower end thereof is provided at a receiving portion provided at the center of the lower case 14. 18 fixedly supported.
- a spring 19 for applying a lifting force to the rod 17 is accommodated in the cylindrical body 16. Further, the outer periphery of the cylindrical body 16 can be locked in a state where the mouth 17 is lowered against the elasticity of the spring 19. Locking device 6 is installed.
- the locking device 6 includes a locking lever 20.
- the locking lever 20 is attached to the outer periphery of the cylindrical body 16 and operates around the shaft 21. Also, the locking lever 20 has its lower claw 22 inserted into the interior of the cylindrical body 16 and can be locked to the upper end of the flange 23 at the lower end of the rod 17. Further, the locking lever 20 is configured such that the claw 22 at the lower end thereof is biased inward of the cylindrical body 16 by the spring 24.
- the lower part of the flange 23 is tapered, and this tapered part hits the claw 22 when the rod 17 descends, and the claw 22 is pressed against the urging force of the spring 19 to form a cylinder. It works to move out of body 16.
- the release device 8 includes a motor 25, a gear 27 connected to the motor gear 26, a gear 28 provided coaxially with the gear 27, and another gear 29 connected to the gear 28.
- a rotating body 31 (cam) provided coaxially with the gear 29 and provided with an eccentric pin 30 is provided.
- the gear 27 is provided with a spring 32 for returning the gear 27 to the initial position.
- the release device 8 transmits the power of the motor 25 to the rotating body 31 via the gears 26 to 29 and operates the locking lever 20 by the eccentric pin 30 (see FIG. 4).
- the detecting device 9 includes a ring member 33 and a detecting switch 34 as shown in FIG.
- the ring member 33 is installed on a rotation guide portion 35 provided at an upper part in the lower case 14. Above and below this ring member 33, contact operating pieces 36 are physically provided at positions corresponding to the insertion holes 2 b of the case 2.
- the wedge-shaped portion (cam) 36 a at the tip of the contact actuating piece 36 rotates on the ring member 3 3 upon receiving the contact pressure of the plug 3 inserted into the arbitrary insertion hole 2 b of the case 2. It works to give power.
- the ring member 33 Under normal conditions, the ring member 33 is brought into contact with the contact operating piece by the return spring 37.
- the cam 36 of 36 is located inside the insertion hole 2 b of case 2.
- the ring member 33 rotates clockwise by a predetermined angle when viewed from above, and the insert 3 is inserted.
- the ring member 33 returns to the initial position at the opening 38. That is, the ring member 33 makes one reciprocating rotation each time the insert 3 is inserted.
- the detection switch 34 is provided on the ring member 33.
- the detection switch 34 is a normally open switch, and the pair of switch pieces 34 a and 34 b face the U-shaped part 39 formed in the lower case 14. In. As a result, the detection switch 34 is temporarily turned on each time the ring member 33 reciprocates.
- the sound output device 10 includes a DZA converter that converts audio data stored in the storage device 40 into an analog signal, an amplifier that amplifies the analog signal, and a speaker.
- the vibration device 11 includes a motor 41, a gear 43 coupled to the motor gear 42, a gear 44 provided coaxially with the gear 43, A gear 4 5 coupled to the gear 4 4, a gear 46 provided coaxially with the gear 4 5, a gear 47 coupled to the gear 46, and an eccentric pin 48 provided coaxially with the gear 47.
- a rotating body 49 (cam) and an oscillating body 52 that engages with the eccentric pin 48 through a long hole 50 and oscillates about a shaft 51 are constituted.
- the vibrating device 11 transmits the power of the motor 41 to the rotating body 49 via the gears 42 to 47, and swings the rotating body 52 by the eccentric pin 48.
- the control device 12 controls the release device 8, the sound output device 10 and the vibration device 11 according to the game program stored in the storage device 40, as shown in the block diagram of FIG. is there.
- step S10 detects the insertion of the insertion object 3 into the insertion hole 2b
- step S12 detects the insertion of the insertion object 3 into the insertion hole 2b
- step S12 a random number is generated within the range of the number of insertion holes 2b provided in the big box 1 ("1" to "24") (step S14).
- step S16 determines that a “hit” has occurred when the number of inserts 3 corresponding to the number of hits is inserted.
- FIG. 10 shows a list of per-actions. For each action type, an action pattern including unique sound effect data and a probability of occurrence of the corresponding action are set. Each action pattern includes, for example, a sound output operation of the sound output device 10, a vibration operation of the big box 1 by the vibration device 11, and a pop-out operation timing of the pop-out member 4. Are defined. As shown in Fig. 10, these actions are classified into per normal and per reach, and if per normal is selected, the effect is produced after the protruding member 4 protrudes with the popping sound.
- An action occurs when the sound output operation and the vibration operation are combined with the sound, and if the reach is selected, after the sound output operation or the vibration operation by the sound effect, the pop-out member 4 is generated together with the pop-out sound.
- An action is generated at the time of flight.
- the control device 12 determines that the insertion operation is “hit”, the control device 12 selects a hit action based on the occurrence probability from a list of hit actions. Specifically, for example, the action type is assigned to a numerical value of “1” to “100” based on the occurrence probability of each action type in advance.
- the control device 12 determines that the insertion operation is “hit”, the control device 12 generates a random number in the range of “1” to “100” and determines the action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, the projecting force applying device 5, and the like according to the corresponding action pattern to generate a hit action.
- the per-action is the per-expansion-reach action (for example, as shown in Figure 11, the action types “per per-reach C”, “per-reach”) D "), and in the event of an action per reach of this evolving reach, as a special case, the game proceeds as if one player inserts two plug-ins 3 in succession. In this case, the big box 1 operates so that the ejection member 4 jumps out in response to the second insertion operation.
- step S16 NO
- the control device 12 determines that the insertion operation is “disconnection”
- the control device 12 generates the disconnection action based on the action pattern of the disconnection action stored in advance in the storage device 40 ( Step S20), returning to step S10 and repeating the processing.
- Figure 11 shows a list of outliers.
- an action pattern including unique sound effect data and the occurrence probability of the corresponding outlier are set.
- a combination of a sound output operation of a sound effect by the sound output device 10 and a vibration operation of the big box 1 by the vibration device 11 is defined.
- an action pattern including unique sound effect data and an occurrence probability of “5 (%)” are set for the outlier action type “reach outlier C”.
- the control device 12 determines that the insertion operation is “out”, the control device 12 selects an out-of-box action based on the occurrence probability from a list of out-of-box actions. Specifically, as in the case of selecting an action, for example, a random action is used to determine an out-of-action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, and the like in accordance with the corresponding action pattern, and generates a missed function.
- the missed action includes the advanced type of out-of-reach action (for example, the out-of-reach action type “evolved-reach out of A” and “evolved-reach out of B” shown in Fig. 11), similar to the hit action.
- the game proceeds in such a way that one person continuously inserts two inserts 3. If an evolved out-of-reach action occurs, the second insertion operation that is inserted continuously is treated as an out-of-reach operation.
- the control device 12 determines the difference of the tenth line. Judgment "Jin” is made when inclusion 3 is inserted. Further, when the advanced out-of-reach action is generated in response to the ninth insertion operation, the control device 12 does not consider the second insertion object 3 that is continuously inserted. In other words, when the control device 12 generates the advanced out-of-reach function once in response to the ninth insertion operation, the control device 12 determines the “hit” in response to the insertion operation of the first insertion object 3. Judge.
- the control device 12 performs an evolved round action (for example, as shown in FIG. 10, the action type “C per evolved rib C”, “ Control so that D ”) does not occur per development reach.
- the per-action selected by the random number is an evolving-type per-reach action
- the controller 12 again generates a random number and selects the per-action again.
- the power source is not particularly limited, but a battery is used.
- the battery is removably stored in case 2.
- the knob of the power switch may be specially provided in the case 2, but may be configured so that the power switch is turned on when the rod 17 is lowered.
- a case having a plurality of insertion holes in the outer wall portion, a projecting member installed at a fixed position of the case, and inserted into each of the plurality of insertion holes
- a plurality of inserts a projecting force applying device for applying a projecting force to the projecting member in a projecting direction, and the projecting member against the projecting force of the projecting force applying device.
- a locking device that can be locked in a state where it is installed at a fixed position of the case, a releasing device that releases locking by the locking device S, and a locking device that locks the insertion object into the insertion hole.
- a detection device for detecting the insertion an action generation device for performing a predetermined action; and a number of insertions of the insertion object detected by the detection device by setting the number of insertions required until the projecting member jumps out.
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Abstract
Description
明 細 書 ビック リ箱 Book Big Box
技術分野 Technical field
本発明は、 ゲーム装置に関するものである。 背景技術 The present invention relates to a game device. Background art
従来、 ケースの外壁部に設けた複数の差込み孔のそれぞれに 1本ずつ差込み物 を差し込んでゆき、 当たり となる特定の差込み孔に差込み物を差し込んだ際に、 ケースの定位置に設置した飛出し部材に飛出し方向への弾発力を付与して飛び出 させるビック リ箱が知られている (例えば、 実開平 4 一 5 8 9 2号公報参照)。 このビック リ箱によれば、 当たり となる特定の差込み孔を変化させるのに、 ケ ースの定位置に設置した飛出し部材を回転させること と していた。 Conventionally, one plug is inserted into each of a plurality of insertion holes provided on the outer wall of the case, and when the plug is inserted into a specific insertion hole, There has been known a big box in which a projecting member is provided with an elastic force in a projecting direction so that the projecting member is ejected (for example, see Japanese Utility Model Application Laid-Open No. 4-59892). According to this big box, in order to change a specific insertion hole to be a hit, the projecting member installed at a fixed position of the case is rotated.
また、 このビック リ箱によれば、 飛出し部材をケースの定位置に設置するため に、 弾発力に杭して飛出し部材を係止し、 当たり となる特定の差込み孔に差込み 物が差し込まれた際のその差込み物の突き当たりによって係止を解除していた。 しかしながら、 上記ビック リ箱によれば、 当たり となる特定の差込み孔を変化 させるのに、 ケースの定位置に設置した飛出し部材を回転させること と していた ことから、 その飛出し部材の回転量から変化後に当たり となる特定の差込み孔が ある程度予想できてしまう。 In addition, according to this big box, in order to place the projecting member in the fixed position of the case, the projecting member is staken with an elastic force to lock the projecting member, and the inserted object is inserted into a specific insertion hole serving as a hit. The lock was released by the end of the inserted object when it was inserted. However, according to the above-mentioned big box, the jump-out member installed at the fixed position of the case is rotated to change the specific insertion hole serving as a hit. It is possible to predict to some extent the specific insertion hole that will be hit after a change from the volume.
また、 当たり となる特定の差込み孔に差込み物が差し込まれた際のその差込み 物の突き当たりによって係止を解除していたため、 当たり となる特定の差込み孔 に差込み物が差し込まれた瞬間に飛出し部材が飛び出してしまう。 その結果、 当 たり となる特定の差込み孔に差込み物が差し込まれた後に余韻を味わったり、 緊 迫感を楽しむことができなかった。 発明の開示 In addition, since the lock was released by the end of the plug-in when the plug-in was inserted into the specific plug-in hole, it jumped out at the moment when the plug-in was inserted into the specific plug-in hole. The member pops out. As a result, it was not possible to enjoy the lingering sound and enjoy the sense of urgency after the plug-in was inserted into the specific plug-in hole. Disclosure of the invention
本発明は、 かかる点に鑑みてなされたもので、 予測性がなく、 しかも、 余韻を 味わったり、 緊迫感を楽しむことができるビック リ箱を提供することを目的と し ている。 本発明の第 1 の側面によると、 本発明のビック リ箱は、 外壁部に差込み孔を複 数有するケース と、 前記ケースの定位置に設置される飛出し部材と、 前記複数の 差込み孔のそれぞれに差し込まれる複数の差込み物と、 前記飛出し部材に飛出し 方向への弾発力を付与する飛出し力付与装置と、 前記飛出し力付与装置の弾発力 に抗して前記飛出し部材を前記ケースの定位置に設置した状態で係止し得る係止 装置と、 前記係止装置による係止を解除する解除装置と、 前記差込み物の前記差 込み孔への差込みを検出する検出装置と、 所定のアクショ ンを行うアクショ ン発 生装置と、 前記飛出し部材が飛び出すまでに必要とされる差込みの数を設定し前 記検出装置で検出した前記差込み物の差込みの数が設定数となったときに前記ァ クショ ン発生装置に所定のァクショ ンを行わせた後に前記解除装置を作動させる 制御装置とを備える。 The present invention has been made in view of the above circumstances, has no predictability, and has a lingering sound. The aim is to provide a big box that you can taste and enjoy the sense of urgency. According to a first aspect of the present invention, a big box of the present invention includes a case having a plurality of insertion holes in an outer wall portion, a projecting member installed at a fixed position of the case, and a plurality of insertion holes. A plurality of inserts inserted into each of them, a projecting force applying device for applying an elastic force in a projecting direction to the projecting member, and the projecting device against the projecting force of the projecting force applying device. A locking device capable of locking a member in a fixed position of the case, a release device for releasing locking by the locking device, and a detection device for detecting insertion of the inserted object into the insertion hole. A device, an action generation device for performing a predetermined action, and the number of insertions required before the projecting member jumps out, and the number of insertions of the object detected by the detection device is set. When the number becomes Actuating the release device after performing the predetermined Akusho on to down generator and a control device.
このビック リ箱によれば、 飛出し部材が飛び出すまでに必要とされる差込みの 数が制御装置によって自動的に設定されるので、 飛出し部材がいつ飛び出すかの 予測ができないこととなる。 According to this big box, since the number of insertions required until the projecting member jumps out is automatically set by the control device, it is impossible to predict when the projecting member will jump out.
また、飛出し部材が飛び出す直前にアクショ ンを行うので、「あたり」または「は ずれ」 の余韻を味わったり、 緊迫感を楽しむことができる。 好ましくは、 前記ビック リ箱は、 前記飛出し部材が飛び出すまでに必要と され る差込みの数はゲームごとに設定される。 「ゲームの開始」 はたとえば電源スィッ チのオンやリセッ トスイッチのリセッ トによってなされる。 In addition, since the action is performed immediately before the projecting member jumps out, it is possible to enjoy the lingering sound of “hit” or “out” and to enjoy a sense of urgency. Preferably, in the big box, the number of insertions required until the projecting member jumps out is set for each game. The “start of the game” is performed, for example, by turning on a power switch or resetting a reset switch.
このビック リ箱によれば、 飛出し部材が飛び出すまでに必要と される差込みの 数はゲームごとに設定されるので、 その数が 1回のゲームで差し込まれる差込み 物の数以下であればその 1回のゲームにおいて必ず飛出し部材が飛び出すし、 そ の数が 1回のゲームで差し込まれる差込み物の数を越えるときにはその 1回のゲ ームにおいて飛出し部材が飛び出さない。 したがって、 1 回のゲームにおいて必 ず飛出し部材が飛び出す場合に比べて、 より変化のあるゲームを行う ことができ る 好ましくは、 前記ビック リ箱は、 前記飛出し部材が飛び出すまでに必要とされ る差込みの数は前記差込み孔の数以下である。 According to this big box, the number of insertions required before the projecting member jumps out is set for each game, so if the number is less than the number of insertions inserted in one game, one time In this game, the pop-out member always pops out, and if the number exceeds the number of plug-ins inserted in one game, the pop-out member does not pop out in that one game. Therefore, it is possible to play a more varied game as compared to a case in which a projecting member always pops out in one game. Preferably, in the big box, the number of insertions required until the projecting member jumps out is equal to or less than the number of the insertion holes.
このビック リ箱によれば、 飛出し部材が飛び出すまでに必要と される差込みの 数は前記差込み孔の数以下であるので、 差込み孔の数分だけ差込み物を差し込む うちに必ず飛出し部材が飛び出す。 したがって、 ゲーム参加者の一人と他のゲー ム参加者とを色分けしたい場合に有効である。 好ましくは、 前記ビック リ箱は、 前記所定のアクションと して発光動作、 音出 動作または振動動作を含む。 According to this big box, the number of insertions required before the ejecting member jumps out is equal to or less than the number of the insertion holes, so that the ejecting member must be inserted while inserting the insertion object by the number of the insertion holes. Jump out. Therefore, it is effective when it is desired to color-code one game participant and another game participant. Preferably, the big box includes a light emission operation, a sound output operation, or a vibration operation as the predetermined action.
このビック リ箱によれば、 アクショ ンと して発光動作、 音出動作または振動動 作を含むので、 興趣性のあるビック リ箱が実現される。 好ましくは、 前記ビック リ箱は、 前記差込み物の差込みの数が設定数となる前 に前記所定のァクショ ンとは識別できる他のァクショ ンを行う ことある。「識別で きるアクショ ン」 とは、 たとえば発光状態、 音声、 音楽または振動状態が異なる 場合などをいう。 また、 「行うことある」 とは、 ゲームによっては他のアクション を行わない場合もあることを意味する。 According to this big box, since the action includes a light emitting operation, a sound output operation, or a vibration operation, an interesting big box is realized. Preferably, the big box performs another function that can be distinguished from the predetermined function before the number of insertions of the insertion reaches the set number. The “identifiable action” means, for example, a case where the light emission state, voice, music, or vibration state is different. Also, “to perform” means that other actions may not be performed depending on the game.
このビック リ箱によれば、 飛出し部材が飛び出す場合と飛び出さない場合とを アクショ ンで区別できることになる。 図面の簡単な説明 According to this big box, it is possible to distinguish between the case where the projecting member projects and the case where the projecting member does not project by the action. BRIEF DESCRIPTION OF THE FIGURES
図 1は、 本発明の実施形態に係るビック リ箱の斜視図である。 FIG. 1 is a perspective view of a big box according to an embodiment of the present invention.
図 2は、 本発明の実施形態に係るビック リ箱の分解斜視図である。 FIG. 2 is an exploded perspective view of the big box according to the embodiment of the present invention.
図 3は、 本発明の実施形態に係るビック リ箱の飛出し部材および飛出し力付与 装置の斜視図である。 FIG. 3 is a perspective view of a projecting member and a projecting force applying device of the big box according to the embodiment of the present invention.
図 4は、 本発明の実施形態に係るビック リ箱の飛出し力付与装置の縦断側面図 である。 図 5は、 本発明の実施形態に係るビック リ箱の検出装置の作動を示す平断面図 である。 FIG. 4 is a longitudinal sectional side view of a device for applying force to eject a big box according to an embodiment of the present invention. FIG. 5 is a plan sectional view showing the operation of the detection device for a big box according to the embodiment of the present invention.
図 6 Aおよび図 6 Bは、 本発明の実施形態に係るビック リ箱の解除装置の構成 図である。 6A and 6B are configuration diagrams of a big box release device according to the embodiment of the present invention.
図 7 Aおよび図 7 Bは、 本発明の実施形態に係るビック リ箱の振動装置の構成 図である。 7A and 7B are configuration diagrams of a vibrating device for a big box according to an embodiment of the present invention.
図 8は、 本発明の実施形態に係るビック リ箱の内部回路のプロック図である。 図 9は、 本発明の実施形態に係るビック リ箱の制御装置の動作についてのフロ —チヤ一トである。 FIG. 8 is a block diagram of an internal circuit of the big box according to the embodiment of the present invention. FIG. 9 is a flowchart showing the operation of the control device for a big box according to the embodiment of the present invention.
図 1 0は、 本発明の実施形態に係るビック リ箱のあたりアクションの一覧を示 す図である。 FIG. 10 is a diagram showing a list of big box hit actions according to the embodiment of the present invention.
図 1 1は、 本発明の実施形態に係るビック リ箱のはずれァクションの一覧を示 す図である。 発明を実施するための最良の形態 FIG. 11 is a diagram showing a list of out-of-box functions of the big box according to the embodiment of the present invention. BEST MODE FOR CARRYING OUT THE INVENTION
1 . 全体構成 1. Overall configuration
図 1 は本発明に係るビック リ箱の全体斜視図である。 FIG. 1 is an overall perspective view of a big box according to the present invention.
このビック リ箱 1は、 同図に示すよ うに、 外壁部 2 aに差込み孔 2 bを複数有 する樽の如き外観をしたケース 2, 差込み孔 2 bに差し込まれる差込み物 3およ ぴ飛出し部材 4を備え、 內部には、 弾発力を付与して飛出し部材 4を飛び出させ る飛出し力付与装置 5 (図 2 ) と、 飛出し力付与装置 5の弾発力に杭して飛出し 部材 4をケース 2の定位置に設置した状態で係止し得る係止装置 6 と、 係止装置 6による係止を解除させる解除装置 8 (図 6 A、 図 6 B ) と、 差込み物 3の差込 みを検出する検出装置 9 と、 差込み物 3の差込み時に音を発生する音出装置 1 0 と、差込み物 3の差込み時にケース 2を振動させる振動装置 1 1 と、解除装置 8、 音出装置 1 0および振動装置 1 1 の作動を制御する制御装置 1 2 とを備えてい る。 そして、 ここで制御装置 1 2は、 当たりモードに至るまでの差込み数を自動 的に設定すると ともに検出装置 9で検出した差込み物 3の差込み数に応じて解除 装置 8、 振動装置 1 1および音出装置 1 0の作動を制御する。 2 . 全体動作 As shown in the figure, the big box 1 has a case 2 that looks like a barrel having a plurality of insertion holes 2b in the outer wall 2a, an insertion object 3 inserted into the insertion hole 2b, and a flying object. The projecting member 4 is provided, and in the upper part, a projecting force applying device 5 (FIG. 2) for applying an elastic force to make the projecting member 4 fly out, and a pile is provided for the elasticity of the projecting force applying device 5. A locking device 6 that can lock the projecting member 4 in the fixed position of the case 2 in a fixed position, and a releasing device 8 (FIGS. 6A and 6B) for releasing the locking by the locking device 6. Detecting device 9 that detects insertion of plug 3, sound output device 10 that generates sound when plug 3 is inserted, vibration device 11 that vibrates case 2 when plug 3 is inserted, and release A control device 12 for controlling the operation of the device 8, the sound output device 10 and the vibration device 11 is provided. Then, here, the control device 12 automatically sets the number of insertions up to the hit mode, and according to the number of insertions of the insertion object 3 detected by the detection device 9, the release device 8, the vibration device 11, and the sound. Controls the operation of output device 10. 2. Overall operation
差込み孔 2 bに差込み物 3を 1本ずつ差し込んでゆく と、 検出装置 9で検出し た差込み物 3の差込み数に応じて音出装置 1 0や振動装置 1 1が作動してビック リ箱 1が様々なアクショ ンを行い、 最終的に解除装置 8が作動し飛出し力付与装 置 5によって飛出し部材 4が飛び出す。 Insert the plugs 3 one by one into the plug holes 2b, and the sound output device 10 and the vibration device 11 will operate according to the number of plugs 3 of the plug 3 detected by the detector 9, and the box will be big. 1 performs various actions, and finally the release device 8 is activated, and the ejection member 4 is ejected by the ejection force imparting device 5.
3 . 細部構成 3. Detailed configuration
( 1 ) 図 2以下の図面に基づき本発明に係るビック リ箱の具体的な構成につい て説明する。 (1) FIG. 2 A specific configuration of the big box according to the present invention will be described with reference to the drawings below.
図 2はビック リ箱 1 の分解斜視図、 図 3は飛出し部材 4および飛出し力付与装 置 5の斜視図、 図 4は飛出し力付与装置 5の縦断側面図、 図 5は検出装置 9の作 動を示すビック リ箱 1の平断面図、 図 6 Aおよび図 6 Bは解除装置 8の構成図で ある。 Fig. 2 is an exploded perspective view of the big box 1, Fig. 3 is a perspective view of the ejecting member 4 and the ejecting force applying device 5, Fig. 4 is a longitudinal side view of the ejecting force applying device 5, and Fig. 5 is a detecting device. FIG. 6A and FIG. 6B are plan views of the release box 8 showing the operation of FIG.
( 2 ) ケース 2 (2) Case 2
ケース 2はたとえば上下分割形の上部ケース 1 3 と下部ケース 1 4 とからな り、 樽形の外観をした中空状のケースと して造られ、 その外壁部 2 aには差込み 物 3が差し込まれる前記差込み孔 2 bが複数設けられている。 また、 上部ケース 1 3の天板には飛出し部材 4を臨ませる開口部 1 5が設けられ、 一方、 下部ケー ス 1 4の底には音出装置 1 0により発生された音を放出させる音出孔(図示せず) が設けられている。 The case 2 is composed of, for example, an upper case 13 and a lower case 14 which are divided into upper and lower parts. A plurality of insertion holes 2b are provided. The top plate of the upper case 13 is provided with an opening 15 facing the projecting member 4, while the bottom of the lower case 14 emits the sound generated by the sound output device 10. A sound output hole (not shown) is provided.
( 3 ) 飛出し部材 4 (3) Projecting member 4
飛出し部材 4は人形の外観を呈している。 The projecting member 4 has the appearance of a doll.
( 4 ) 飛出し力付与装置 5 (4) Launching force applying device 5
飛出し力付与装置 5は飛出し部材 4に飛出し力を付与するもので、 図 3および 図 4に示すように、 筒体 1 6 と、 該筒体 1 6内に上下動可能に収納された口 ッ ド 1 7 とを備えている。 筒体 1 6は、 その上端部が上部ケース 1 3の中央部に設け られた受部 (図示せず) に支持され、 その下端部が下部ケース 1 4の中央部に設 けられた受部 1 8に固定的に支持されている。 この筒体 1 6内にはそのロッ ド 1 7に上昇力を付与するスプリ ング 1 9が収容されている。 また、 筒体 1 6の外周 部にはスプリ ング 1 9の弾発力に抗して口ッ ド 1 7を下降した状態に係止し得る 係止装置 6が取り付けられている。 The ejecting force applying device 5 applies an ejecting force to the ejecting member 4, and is housed in the cylinder 16 and the cylinder 16 so as to be vertically movable, as shown in FIGS. The mouth 17 is provided. The upper end of the cylindrical body 16 is supported by a receiving portion (not shown) provided at the center of the upper case 13, and the lower end thereof is provided at a receiving portion provided at the center of the lower case 14. 18 fixedly supported. A spring 19 for applying a lifting force to the rod 17 is accommodated in the cylindrical body 16. Further, the outer periphery of the cylindrical body 16 can be locked in a state where the mouth 17 is lowered against the elasticity of the spring 19. Locking device 6 is installed.
( 5 ) 係止装置 6 (5) Locking device 6
係止装置 6は係止レバー 2 0を含んで構成されている。 この係止レバー 2 0は 筒体 1 6の外周に取り付けられ、 軸 2 1 を中心に動作する。 また、 係止レバー 2 0はその下端の爪 2 2が筒体 1 6の内部に入り込み、 ロッ ド 1 7の下端のフラン ジ 2 3の上端に係止可能となっている。 さらに、 係止レバー 2 0はスプリ ング 2 4によってその下端の爪 2 2が筒体 1 6の内方へ付勢されるよ うに構成されてい る。 The locking device 6 includes a locking lever 20. The locking lever 20 is attached to the outer periphery of the cylindrical body 16 and operates around the shaft 21. Also, the locking lever 20 has its lower claw 22 inserted into the interior of the cylindrical body 16 and can be locked to the upper end of the flange 23 at the lower end of the rod 17. Further, the locking lever 20 is configured such that the claw 22 at the lower end thereof is biased inward of the cylindrical body 16 by the spring 24.
なお、 フランジ 2 3の下側にはテーパが付けられ、 このテーパ部は、 ロッ ド 1 7が下降した際に爪 2 2に当たりスプリ ング 1 9の付勢力に抗してその爪 2 2を 筒体 1 6の外方へ動作させるように働く。 The lower part of the flange 23 is tapered, and this tapered part hits the claw 22 when the rod 17 descends, and the claw 22 is pressed against the urging force of the spring 19 to form a cylinder. It works to move out of body 16.
( 6 ) 解除装置 8 (6) Release device 8
解除装置 8は、 モータ 2 5 と、 モータ歯車 2 6に嚙合する歯車 2 7 と、 歯車 2 7 と同軸に設けられた歯車 2 8 と、 この歯車 2 8に嚙合する他の歯車 2 9 と、 歯 車 2 9 と同軸に設けられ偏心ピン 3 0が付設された回転体 3 1 (カム) とを含ん で構成されている。 ここで歯車 2 7には当該歯車 2 7を初期位置に復帰させるた めのスプリ ング 3 2が付設されている。 The release device 8 includes a motor 25, a gear 27 connected to the motor gear 26, a gear 28 provided coaxially with the gear 27, and another gear 29 connected to the gear 28. A rotating body 31 (cam) provided coaxially with the gear 29 and provided with an eccentric pin 30 is provided. Here, the gear 27 is provided with a spring 32 for returning the gear 27 to the initial position.
この解除装置 8は、 モータ 2 5の動力を歯車 2 6から 2 9を経て回転体 3 1 に 伝達し、 偏心ピン 3 0によって、 前記係止レバー 2 0を動作させる (図 4参照)。 The release device 8 transmits the power of the motor 25 to the rotating body 31 via the gears 26 to 29 and operates the locking lever 20 by the eccentric pin 30 (see FIG. 4).
( 7 ) 検出装置 9 (7) Detector 9
検出装置 9は図 5に示すよ うにリ ング部材 3 3および検出スィ ツチ 3 4を備え ている。 The detecting device 9 includes a ring member 33 and a detecting switch 34 as shown in FIG.
リ ング部材 3 3は、 下部ケース 1 4内の上部に設けられた回動案内部 3 5上に 設置されている。 このリ ング部材 3 3の上下にはケース 2の差込み孔 2 bに対応 する位置に接触作動片 3 6がー体的に設けられている。 The ring member 33 is installed on a rotation guide portion 35 provided at an upper part in the lower case 14. Above and below this ring member 33, contact operating pieces 36 are physically provided at positions corresponding to the insertion holes 2 b of the case 2.
この接触作動片 3 6の先端の楔状部分 (カム) 3 6 aは、 ケース 2の任意の差 込み孔 2 bに差し込まれた差込み物 3の接触圧を受けて、 リ ング部材 3 3に回転 力を付与する働きをする。 The wedge-shaped portion (cam) 36 a at the tip of the contact actuating piece 36 rotates on the ring member 3 3 upon receiving the contact pressure of the plug 3 inserted into the arbitrary insertion hole 2 b of the case 2. It works to give power.
このリ ング部材 3 3は、 常態では、 復帰用スプリ ング 3 7によって接触作動片 3 6 のカム 3 6 aがケース 2 の差込み孔 2 b の内側に位置するよ うになってい る。 そして、 ケース 2の差込み孔 2 bから差し込まれた差込み物 3がカム 3 6 a に接触することによって、 その上側からみて時計方向に所定角度、 リ ング部材 3 3が回転し、 差込み物 3の開口部 3 8の箇所でリ ング部材 3 3が初期位置に復帰 するよ うになつている。 すなわち、 リング部材 3 3は差込み物 3が差し込まれる ごとに 1回の往復回転を行う。 Under normal conditions, the ring member 33 is brought into contact with the contact operating piece by the return spring 37. The cam 36 of 36 is located inside the insertion hole 2 b of case 2. When the insert 3 inserted through the insertion hole 2b of the case 2 comes into contact with the cam 36a, the ring member 33 rotates clockwise by a predetermined angle when viewed from above, and the insert 3 is inserted. The ring member 33 returns to the initial position at the opening 38. That is, the ring member 33 makes one reciprocating rotation each time the insert 3 is inserted.
検出スィッチ 3 4はリ ング部材 3 3に設けられている。 この検出スィ ッチ 3 4 はノ一マルオープンスィッチであり、 対をなすスィ ッチ片 3 4 a、 3 4 bは、 下 部ケース 1 4に形成されたコ字状部 3 9内に臨んでいる。 その結果、 検出スイツ チ 3 4はリ ング部材 3 3の往復回転動作ごとに一時的にオンする。 The detection switch 34 is provided on the ring member 33. The detection switch 34 is a normally open switch, and the pair of switch pieces 34 a and 34 b face the U-shaped part 39 formed in the lower case 14. In. As a result, the detection switch 34 is temporarily turned on each time the ring member 33 reciprocates.
( 8 ) 音出装置 1 0 (アクショ ン発生装置) (8) Sound output device 10 (action generator)
音出装置 1 0は、 記憶装置 4 0に記憶された音声データをアナ口グ信号に変換 する D Z A変換器と、 そのアナログ信号を増幅する増幅器と、 スピーカとを含ん で構成されている。 The sound output device 10 includes a DZA converter that converts audio data stored in the storage device 40 into an analog signal, an amplifier that amplifies the analog signal, and a speaker.
( 9 ) 振動装置 1 1 (アクショ ン発生装置) (9) Vibration device 1 1 (action generator)
振動装置 1 1は、 図 7 Aおよび図 7 Bに示すように、 モータ 4 1 と、 モータ歯 車 4 2に嚙合する歯車 4 3 と、 歯車 4 3 と同軸に設けられた歯車 4 4 と、 歯車 4 4に嚙合する歯車 4 5 と、 歯車 4 5 と同軸に設けられた歯車 4 6 と、 歯車 4 6に 嚙合する歯車 4 7 と、 歯車 4 7 と同軸に設けられ偏心ピン 4 8が付設された回転 体 4 9 (カム) と、 偏心ピン 4 8に長孔 5 0で係合し軸 5 1 を中心に揺動する揺 動体 5 2 とによって構成されている。 As shown in FIGS. 7A and 7B, the vibration device 11 includes a motor 41, a gear 43 coupled to the motor gear 42, a gear 44 provided coaxially with the gear 43, A gear 4 5 coupled to the gear 4 4, a gear 46 provided coaxially with the gear 4 5, a gear 47 coupled to the gear 46, and an eccentric pin 48 provided coaxially with the gear 47. A rotating body 49 (cam) and an oscillating body 52 that engages with the eccentric pin 48 through a long hole 50 and oscillates about a shaft 51 are constituted.
この振動装置 1 1は、 モータ 4 1 の動力を歯車 4 2から 4 7を経て回転体 4 9 に伝達し、 偏心ピン 4 8によって、 摇動体 5 2を揺動させる。 The vibrating device 11 transmits the power of the motor 41 to the rotating body 49 via the gears 42 to 47, and swings the rotating body 52 by the eccentric pin 48.
( 1 0 ) 制御装置 1 2 (1 0) Controller 1 2
制御装置 1 2は、 図 8のプロ ック図で示すよ うに、 記憶装置 4 0に格納される ゲームプログラムに従って、 解除装置 8、 音出装置 1 0および振動装置 1 1 を制 御するものである。 The control device 12 controls the release device 8, the sound output device 10 and the vibration device 11 according to the game program stored in the storage device 40, as shown in the block diagram of FIG. is there.
次に、 差込み物 3の差込み操作に応じた制御装置 1 2の動作について、 図 9に 示すフローチヤ"トを参照して説明する。 同図に示すよ うに、 制御装置 1 2は、 差込み孔 2 bへの差込み物 3の差込みを検出装置 9で検出した場合であって (ス テツプ S 1 0 : Y E S )、 1本目の差込み物 3が差込まれた場合に (ステップ S 1 2: Y E S )、ビック リ箱 1 に設けられた差込み孔 2 bの数の範囲内( " 1 " 〜 " 2 4 " ) であたり乱数を発生させる (ステップ S 1 4 )。 制御装置 1 2は、 あたり乱 数に相当する本数の差込み物 3が差込まれた時点で "あたり " と判断する (ステ ップ S 1 6 : Y E S )。 そして、 制御装置 1 2は、 差込み操作を "あたり " と判断 した場合には、 記憶装置 4 0内に予め格納されているあたりアクショ ンのァクシ ヨンパターンに基づいて、 あたりアクショ ンを発生させる (ステップ S 1 8 )。 図 1 0に、 あたりァクショ ンの一覧を示す。 各あたりァクショ ン種別には、 固 有の効果音データを含むアクションパターンと、 該当するあたりアクショ ンの発 生確率とが設定されている。 そして、 各アクショ ンパターンには、 たとえば、 音 出装置 1 0による効果音の音出動作、 振動装置 1 1 によるビック リ箱 1の振動動 作、 及び飛出し部材 4の飛出し動作タイ ミ ングの組合せが定義される。 このあた りアクショ ンは、 図 1 0に示すように、 ノーマルあたり と リーチあたりに分類さ れ、 ノーマルあたりが選択された場合には飛出し音と ともに飛出し部材 4が飛出 した後に効果音による音出動作や振動動作が組み合わされたあたりアクショ ンが 発生し、 リーチあたりが選択された場合には効果音による音出動作や振動動作後 に、 飛出し音と ともに飛出し部材 4が飛出すあたりアクショ ンが発生するように なっている。 Next, the operation of the control device 12 in response to the insertion operation of the insertion object 3 will be described with reference to a flowchart shown in Fig. 9. If the detection device 9 detects the insertion of the insertion object 3 into the insertion hole 2b (step S10: YES) and the first insertion object 3 is inserted (step S12). : YES), a random number is generated within the range of the number of insertion holes 2b provided in the big box 1 ("1" to "24") (step S14). The control device 12 determines that a “hit” has occurred when the number of inserts 3 corresponding to the number of hits is inserted (step S16: YES). Then, when the control device 12 determines that the insertion operation is “hit”, the control device 12 generates a hit action based on the action pattern of the hit action stored in the storage device 40 in advance ( Step S18). FIG. 10 shows a list of per-actions. For each action type, an action pattern including unique sound effect data and a probability of occurrence of the corresponding action are set. Each action pattern includes, for example, a sound output operation of the sound output device 10, a vibration operation of the big box 1 by the vibration device 11, and a pop-out operation timing of the pop-out member 4. Are defined. As shown in Fig. 10, these actions are classified into per normal and per reach, and if per normal is selected, the effect is produced after the protruding member 4 protrudes with the popping sound. An action occurs when the sound output operation and the vibration operation are combined with the sound, and if the reach is selected, after the sound output operation or the vibration operation by the sound effect, the pop-out member 4 is generated together with the pop-out sound. An action is generated at the time of flight.
制御装置 1 2は、 差込み操作を "あたり " と判断した場合に、 あたりァクショ ンの一覧から発生確率に基づいてあたりアクショ ンを選択する。 具体的には、 た とえば、 予め各あたりァクショ ン種別の発生確率に基づいて " 1 " 〜 " 1 0 0 " の数値にあたりアクショ ン種別を割り当てておく。 制御装置 1 2は、 差込み操作 を "あたり " と判断した場合に、 " 1 " 〜 " 1 0 0 " の範囲内で乱数を発生させ、 発生させるあたりァクショ ンを決定する。 そして、 制御装置 1 2は、 該当するァ クシヨ ンパターンに従って音出装置 1 0、 振動装置 1 1、 飛出し力付与装置 5等 を制御してあたりアクショ ンを発生させる。 When the control device 12 determines that the insertion operation is “hit”, the control device 12 selects a hit action based on the occurrence probability from a list of hit actions. Specifically, for example, the action type is assigned to a numerical value of “1” to “100” based on the occurrence probability of each action type in advance. When determining that the insertion operation is “hit”, the control device 12 generates a random number in the range of “1” to “100” and determines the action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, the projecting force applying device 5, and the like according to the corresponding action pattern to generate a hit action.
また、 あたりアクショ ンは、 発展型のリーチあたりアクショ ン (たとえば、 図 1 1 に示すあたりァクショ ン種別 "発展リーチあたり C " , "発展リーチあたり D " ) を含み、 この発展型のリーチあたりアクショ ンが発生した場合には、 特例 と して、 1人が 2本の差込み物 3を連続して差込むよ うにゲームが進行する。 こ の場合、 ビック リ箱 1 は、 2本目の差込み操作に応じて飛出し部材 4が飛出すよ うに動作する。 In addition, the per-action is the per-expansion-reach action (for example, as shown in Figure 11, the action types “per per-reach C”, “per-reach”) D "), and in the event of an action per reach of this evolving reach, as a special case, the game proceeds as if one player inserts two plug-ins 3 in succession. In this case, the big box 1 operates so that the ejection member 4 jumps out in response to the second insertion operation.
また、 制御装置 1 2は、 差込まれた差込み物 3の本数があたり乱数未満の場合 には、 "はずれ" と判断する (ステップ S 1 6 : N O )。 そして、 制御装置 1 2は、 差込み操作を "はずれ" と判断した場合には、 記憶装置 4 0内に予め格納されて いるはずれアクショ ンのアクションパターンに基づいてはずれアクショ ンを発生 させた後 (ステップ S 2 0 )、 ステップ S 1 0に戻って処理を繰り返す。 If the number of the inserted plug-ins 3 is less than the random number, the control device 12 judges that the plug-in 3 is "out" (step S16: NO). Then, when the control device 12 determines that the insertion operation is “disconnection”, the control device 12 generates the disconnection action based on the action pattern of the disconnection action stored in advance in the storage device 40 ( Step S20), returning to step S10 and repeating the processing.
図 1 1 に、 はずれァクショ ンの一覧を示す。 各はずれァクショ ン種別には、 固 有の効果音データを含むアクションパターンと、 該当するはずれァクショ ンの発 生確率とが設定されている。 そして、 各アクショ ンパターンには、 たとえば、 音 出装置 1 0による効果音の音出動作、 及び振動装置 1 1によるビック リ箱 1の振 動動作の組合せが定義される。 たとえば、 はずれアクショ ン種別 "リーチはずれ C " には、固有の効果音データを含むアクションパターンと、発生確率 " 5 ( % ) " が設定される。 Figure 11 shows a list of outliers. For each outlier function type, an action pattern including unique sound effect data and the occurrence probability of the corresponding outlier are set. Then, in each action pattern, for example, a combination of a sound output operation of a sound effect by the sound output device 10 and a vibration operation of the big box 1 by the vibration device 11 is defined. For example, an action pattern including unique sound effect data and an occurrence probability of “5 (%)” are set for the outlier action type “reach outlier C”.
制御装置 1 2は、 差込み操作を "はずれ" と判断した場合に、 はずれァクショ ンの一覧から発生確率に基づいてはずれアクショ ンを選択する。 具体的には、 あ たりアクショ ンを選択する場合と同様に、 たとえば、 乱数を用いて発生させるは ずれァクションを決定する。 そして、 制御装置 1 2は、 該当するアクショ ンパタ ーンに従って、 音出装置 1 0、 振動装置 1 1等を制御してはずれァクシヨ ンを発 生させる。 When the control device 12 determines that the insertion operation is “out”, the control device 12 selects an out-of-box action based on the occurrence probability from a list of out-of-box actions. Specifically, as in the case of selecting an action, for example, a random action is used to determine an out-of-action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, and the like in accordance with the corresponding action pattern, and generates a missed function.
また、 はずれアクションは、 あたりアクショ ンと同様に、 発展型のリーチはず れアクショ ン (たとえば、 図 1 1に示すはずれァクショ ン種別 "発展リーチはず れ A " , "発展リーチはずれ B " ) を含み、 この発展型のリーチはずれァクショ ンが発生した場合にも、 特例と して、 1人が 2本の差込み物 3を連続して差込む ようにゲームが進行する。発展型のリーチはずれァクショ ンが発生した場合には、 連続して差込まれた 2本目の差込み操作は "はずれ" と して処理される。 In addition, the missed action includes the advanced type of out-of-reach action (for example, the out-of-reach action type “evolved-reach out of A” and “evolved-reach out of B” shown in Fig. 11), similar to the hit action. However, even in the case of an out-of-reach function of this evolved type, as a special case, the game proceeds in such a way that one person continuously inserts two inserts 3. If an evolved out-of-reach action occurs, the second insertion operation that is inserted continuously is treated as an out-of-reach operation.
たとえば、 制御装置 1 2は、 あたり乱数が " 1 0 " の場合には、 1 0本目の差 込み物 3が差込まれた時点で "あたり " と判断する。 また、 制御装置 1 2は、 9 本目までの差込み操作に応じて発展型のリーチはずれアクショ ンを発生させた場 合には、 連続して差込まれた 2本目の差込み物 3を考慮しない。 即ち、 制御装置 1 2は、 9本目までの差込み操作に応じて発展型のリーチはずれァクシヨ ンを 1 回発生させた場合には、 1 1本目の差込み物 3の差込み操作に応じて "あたり " と判断する。 For example, when the random number is “10”, the control device 12 determines the difference of the tenth line. Judgment "Jin" is made when inclusion 3 is inserted. Further, when the advanced out-of-reach action is generated in response to the ninth insertion operation, the control device 12 does not consider the second insertion object 3 that is continuously inserted. In other words, when the control device 12 generates the advanced out-of-reach function once in response to the ninth insertion operation, the control device 12 determines the “hit” in response to the insertion operation of the first insertion object 3. Judge.
また、 制御装置 1 2は、 発生させたあたり乱数が " 2 4 " の場合には、 発展型 のあたりアクション (たとえば、 図 1 0に示すあたりァクショ ン種別 "発展リ一 チあたり C " , "発展リーチあたり D " ) を発生させないように制御する。 具体 的には、 制御装置 1 2は、 乱数により選択したあたりアクショ ンが発展型のリー チあたりァクションの場合には、 再度乱数を発生させてあたりアクショ ンを選択 し直す。 Further, when the generated random number is “24”, the control device 12 performs an evolved round action (for example, as shown in FIG. 10, the action type “C per evolved rib C”, “ Control so that D ") does not occur per development reach. Specifically, when the per-action selected by the random number is an evolving-type per-reach action, the controller 12 again generates a random number and selects the per-action again.
( 1 1 ) その他 (1 1) Other
電源と しては特に限定はされないが電池が使用される。 電池はケース 2内に着 脱可能に収納される。 また、 電源スィ ッチのつまみはケース 2に特別に設けても よいが、 ロッ ド 1 7の下降の際に電源スィツチがオンされるよ うな構成と しても よい。 The power source is not particularly limited, but a battery is used. The battery is removably stored in case 2. In addition, the knob of the power switch may be specially provided in the case 2, but may be configured so that the power switch is turned on when the rod 17 is lowered.
4 . 本発明の変形 4. Variations of the present invention
以上、 本発明の実施形態について説明したが、 本発明は、 かかる実施形態に限 定されるものではなく、 その要旨を逸脱しない範囲で、 種々変形が可能であるこ とはいうまでもない。 産業上の利用可能性 Although the embodiments of the present invention have been described above, the present invention is not limited to these embodiments, and it goes without saying that various modifications can be made without departing from the gist of the present invention. Industrial applicability
本発明の代表的なものの効果を説明すれば、 外壁部に差込み孔を複数有するケ ースと、 前記ケースの定位置に設置される飛出し部材と、 前記複数の差込み孔の それぞれに差し込まれる複数の差込み物と、 前記飛出し部材に飛出し方向への弹 発力を付与する飛出し力付与装置と、 前記飛出し力付与装置の弾発力に抗して前 記飛出し部材を前記ケースの定位置に設置した状態で係止し得る係止装置と、 前 記係止装 Sによる係止を解除する解除装置と、 前記差込み物の前記差込み孔への 差込みを検出する検出装置と、 所定のアクショ ンを行うァクション発生装置と、 前記飛出し部材が飛び出すまでに必要とされる差込みの数を設定し前記検出装置 で検出した前記差込み物の差込みの数が設定数となったときに前記ァクション発 生装置に所定のァクショ ンを行わせた後に前記解除装置を作動させる制御装置と を備えるので、 予測性がなく、 しかも余韻を味わったり、 緊迫感を楽しむことが できるビック リ箱が実現される。 To explain the effects of the typical one of the present invention, a case having a plurality of insertion holes in the outer wall portion, a projecting member installed at a fixed position of the case, and inserted into each of the plurality of insertion holes A plurality of inserts, a projecting force applying device for applying a projecting force to the projecting member in a projecting direction, and the projecting member against the projecting force of the projecting force applying device. A locking device that can be locked in a state where it is installed at a fixed position of the case, a releasing device that releases locking by the locking device S, and a locking device that locks the insertion object into the insertion hole. A detection device for detecting the insertion; an action generation device for performing a predetermined action; and a number of insertions of the insertion object detected by the detection device by setting the number of insertions required until the projecting member jumps out. And a control device that activates the release device after the action generation device has performed a predetermined function when the number has reached the set number.Therefore, there is no predictability, and furthermore, there is a feeling of lingering or feeling of urgency. A big box that can be enjoyed is realized.
Claims
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP03778902A EP1576991A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
| AU2003289075A AU2003289075A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
| US10/537,817 US20060030236A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002362818A JP3816439B2 (en) | 2002-12-13 | 2002-12-13 | Surprised box |
| JP2002-362818 | 2002-12-13 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2004054668A1 true WO2004054668A1 (en) | 2004-07-01 |
Family
ID=32588176
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2003/015980 Ceased WO2004054668A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20060030236A1 (en) |
| EP (1) | EP1576991A1 (en) |
| JP (1) | JP3816439B2 (en) |
| CN (1) | CN1726066A (en) |
| AU (1) | AU2003289075A1 (en) |
| WO (1) | WO2004054668A1 (en) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9120025B2 (en) * | 2010-07-09 | 2015-09-01 | Jakks Pacific, Inc. | Core with finger indentation and formed to expel an object concealed therein |
| KR101287446B1 (en) * | 2009-09-22 | 2013-07-19 | 이영주 | Darts and Roulette Game Device |
| US9345976B2 (en) | 2011-08-29 | 2016-05-24 | Mattel, Inc. | Toy figurine with removable features |
| KR20150099450A (en) * | 2014-02-21 | 2015-08-31 | 김학경 | method of board game |
| US9950267B2 (en) * | 2015-10-15 | 2018-04-24 | Spin Master Ltd. | Assembly with object in housing and mechanism to open housing |
| US20170106297A1 (en) | 2015-10-15 | 2017-04-20 | Spin Master Ltd. | Assembly with toy character in housing |
| JP6283897B2 (en) * | 2016-03-16 | 2018-02-28 | 株式会社サンセイアールアンドディ | Pachinko machine |
| JP6372864B2 (en) * | 2016-03-16 | 2018-08-15 | 株式会社サンセイアールアンドディ | Pachinko machine |
| JP6372865B2 (en) * | 2016-03-16 | 2018-08-15 | 株式会社サンセイアールアンドディ | Pachinko machine |
| US10717016B2 (en) | 2017-11-28 | 2020-07-21 | Spin Master Ltd. | Assembly with inner object in housing that breaks out of housing |
| CN109045718B (en) * | 2018-10-12 | 2021-02-19 | 盈奇科技(深圳)有限公司 | Gravity sensing toy |
| US10603597B1 (en) * | 2018-12-13 | 2020-03-31 | Spin Master Ltd. | Article ejection structure |
| KR102318689B1 (en) * | 2021-05-07 | 2021-10-27 | 이태우 | Roulette game device |
| WO2024048801A1 (en) * | 2022-08-29 | 2024-03-07 | 이태우 | Roulette game device |
| KR200498152Y1 (en) * | 2024-01-19 | 2024-07-12 | 주식회사 에프비존 | Escape game tool using roulette |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0725997Y2 (en) * | 1990-05-08 | 1995-06-14 | 株式会社トミー | Surprised box |
| JP2512943Y2 (en) * | 1993-01-29 | 1996-10-02 | 株式会社トミー | Game device |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2646646A (en) * | 1951-07-16 | 1953-07-28 | Marvin I Glass | Hammer toy |
| US3572715A (en) * | 1969-07-25 | 1971-03-30 | Carlos Ramirez | Aerial projectile with jack-in-the-box |
| US3894353A (en) * | 1974-06-24 | 1975-07-15 | Tomy Kogyo Co | Toy wherein movement of one element causes movement of another of a plurality of elements, in apparently random sequence |
| US4573427A (en) * | 1982-06-14 | 1986-03-04 | Peter Konzak | Bird scaring device |
| US4689034A (en) * | 1986-02-07 | 1987-08-25 | Coleco Industries, Inc. | Figure toy with projectile launching mechanism |
| US5213538A (en) * | 1992-01-02 | 1993-05-25 | Mattel, Inc. | Pop-action bouncing doll |
| US5458525A (en) * | 1994-09-20 | 1995-10-17 | How; Chin-Jung | Toy having a concealable and elevational head |
-
2002
- 2002-12-13 JP JP2002362818A patent/JP3816439B2/en not_active Expired - Fee Related
-
2003
- 2003-12-12 CN CN200380105988.8A patent/CN1726066A/en active Pending
- 2003-12-12 US US10/537,817 patent/US20060030236A1/en not_active Abandoned
- 2003-12-12 AU AU2003289075A patent/AU2003289075A1/en not_active Abandoned
- 2003-12-12 WO PCT/JP2003/015980 patent/WO2004054668A1/en not_active Ceased
- 2003-12-12 EP EP03778902A patent/EP1576991A1/en not_active Withdrawn
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0725997Y2 (en) * | 1990-05-08 | 1995-06-14 | 株式会社トミー | Surprised box |
| JP2512943Y2 (en) * | 1993-01-29 | 1996-10-02 | 株式会社トミー | Game device |
Also Published As
| Publication number | Publication date |
|---|---|
| EP1576991A1 (en) | 2005-09-21 |
| AU2003289075A1 (en) | 2004-07-09 |
| US20060030236A1 (en) | 2006-02-09 |
| JP2004188106A (en) | 2004-07-08 |
| JP3816439B2 (en) | 2006-08-30 |
| CN1726066A (en) | 2006-01-25 |
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