US20080096658A1 - Gaming method with dual game function, electronic gaming apparatus for performing the gaming method, and computer program product recording a gaming program of the gaming method - Google Patents
Gaming method with dual game function, electronic gaming apparatus for performing the gaming method, and computer program product recording a gaming program of the gaming method Download PDFInfo
- Publication number
- US20080096658A1 US20080096658A1 US11/870,797 US87079707A US2008096658A1 US 20080096658 A1 US20080096658 A1 US 20080096658A1 US 87079707 A US87079707 A US 87079707A US 2008096658 A1 US2008096658 A1 US 2008096658A1
- Authority
- US
- United States
- Prior art keywords
- game
- gaming
- objects
- collected
- suite
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6036—Methods for processing data by generating or executing the game program for offering a minigame in combination with a main game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a gaming method with a dual game function, an electronic gaming apparatus for performing the gaming method, and a computer program product recording a gaming program of the gaming method.
- Some conventional games provide a main game and a bonus game.
- the link between the main and bonus games is very weak.
- the main and bonus games are no more than two games combined into one, in which the bonus game is played when a predetermined winning condition, which is wholly unrelated to the bonus game, is satisfied during play of the main game.
- the object of the present invention is to provide a gaming method with a dual game function, in which first and second games of the gaming method are closely associated with one another.
- the present invention also provides an electronic gaming apparatus for performing the gaming method, and a computer program product recording a gaming program of the gaming method.
- the gaming method of this invention provides a dual game function and is implemented using a gaming apparatus.
- the gaming method comprises: a) starting a first game, and enabling collection of a plurality of objects of an object suite as predetermined object collection criteria are satisfied while playing the first game; and b) if all the objects of the object suite are collected while playing the first game, starting a second game that is played independently of the first game.
- the gaming apparatus comprises: an input unit allowing input by a player; an output assembly for performing display; and a processing assembly coupled to the input unit and the output assembly, and configured to perform steps of the gaming method of this invention.
- a computer program product comprises a computer-readable storage medium that records a gaming program for causing a computer to execute steps of the gaming method of this invention.
- FIG. 1 is a schematic circuit block diagram of the preferred embodiment of an electronic gaming apparatus providing a dual game function according to the present invention
- FIG. 2 is a schematic circuit block diagram of a first modified example of the preferred embodiment
- FIG. 3 is a schematic circuit block diagram of a second modified example of the preferred embodiment
- FIG. 4 is a schematic circuit block diagram of a third modified example of the preferred embodiment.
- FIG. 5 is a flowchart of a gaming method according to a preferred embodiment of the present invention.
- FIGS. 6 and 7 are schematic views, illustrating example gaming screens appearing on an output unit of the preferred embodiment.
- FIG. 1 the preferred embodiment of a gaming apparatus providing a dual game function according to the present invention is shown to comprise an input unit 11 , a processing assembly 12 , a graphics processing assembly 13 , and an output assembly 14 .
- the input unit 11 allows input by a player, and is operable to generate control signals in response to player manipulation for controlling a first game and a second game, i.e., the two games involved in the “dual game function” provided by the gaming apparatus.
- the input unit 11 may include buttons (not shown), a lever (not shown), etc.
- the processing assembly 12 is coupled to the input unit 11 , and is configured to perform steps of a gaming method.
- the present invention also provides a computer program product comprising a computer-readable storage medium that records a gaming program for causing a computer to execute the steps of a gaming method.
- the gaming program may cause the processing assembly 12 to execute the steps of the gaming method.
- the computer-readable storage medium may be a part of the processing assembly 12 , or may be separate from but accessible by the processing assembly 12 .
- the graphics processing assembly 13 is coupled to the processing assembly 12 and the output assembly 14 , and performs graphics rendering of gaming screens of the first and second games on the output assembly 14 . It is to be noted that the graphics processing assembly 13 is optional and may be omitted from the configuration of the gaming apparatus, in which case it is the processing assembly 12 that performs operations associated with graphics rendering.
- the output assembly 14 is coupled to the graphics processing assembly 13 as described above, and performs display of the gaming screens rendered by the graphics processing assembly 13 . If the graphics processing assembly 13 is not included as part of the gaming apparatus as described above, the output assembly 14 is coupled to the processing assembly 12 , and the gaming screens are rendered on the output assembly 14 by the processing assembly 12 .
- the output assembly 14 is a display sufficiently sized to allow simultaneous display of the gaming screens of the first and second games.
- the output assembly 14 may be a rectangular display with its length vertically placed such that the gaming screens of the first and second games are displayed on the output assembly 14 in a manner of vertically arranged split windows.
- the output assembly 14 includes a pair of first and second output units 141 , 142 coupled to the graphics processing assembly 13 .
- the gaming screen of the first game is rendered on the first output unit 141 and the gaming screen of the second game is rendered on the second output unit 142 .
- the graphics processing assembly 13 includes a pair of first and second graphics processing units 131 , 132
- the output assembly 14 includes a pair of first and second output units 141 , 142 coupled respectively to the first and second graphics processing units 131 , 132 .
- the gaming screen of the first game is rendered on the first output unit 141 by the first graphics processing unit 131
- the gaming screen of the second game is rendered on the second output unit 142 by the second graphics processing unit 132 .
- the processing assembly 12 includes a pair of first and second processing units 121 , 122 configured to perform steps of a gaming method respectively of the first and second games
- the graphics processing assembly 13 includes a pair of first and second graphics processing units 131 , 132 coupled respectively to the first and second processing units 121 , 122
- the output assembly 14 includes a pair of first and second output units 141 , 142 coupled respectively to the first and second graphics processing units 131 , 132 .
- the gaming screen of the first game is rendered on the first output unit 141 by the first graphics processing unit 131
- the gaming screen of the second game is rendered on the second output unit 142 by the second graphics processing unit 132 .
- the first and second output units 141 , 142 may be arranged vertically to allow for easy viewing of the gaming screens of the first and second games.
- the preferred embodiment of a gaming method providing a dual game function will now be described with reference to FIG. 5 .
- the gaming method is described as being implemented using the gaming apparatus of the preferred embodiment of FIG. 1 .
- the gaming method may be implemented by any one of the modified examples of the preferred embodiment.
- the gaming method may be executed by a computer as part of a gaming program recorded in the computer-readable storage medium of the computer program product of the present invention.
- step 501 before a player starts to play the game, control is performed such that the output assembly 14 displays preview screens of the first and second games.
- the first game is a game of slots and the second game is a car racing game. Therefore, preview screens of the first and second games, similar to what is shown by first and second gaming screens 61 , 62 of FIG. 6 , are displayed on the output assembly 14 .
- step 502 the player is allowed to place a bet on the first game.
- step 503 the first game is started.
- control is performed to enable collection of a plurality of objects of an object suite as predetermined object collection criteria are satisfied while playing the first game.
- the first game is a game of slots
- one of the objects of the object suite is collected when indicia corresponding to the one of the objects form a predetermined pattern at the end of one round of the first game.
- the objects of the object suite are associated with a virtual race car.
- the objects of the object suite in this embodiment are, for example, a steering wheel, a racing plate, wheels, gasoline, etc., and one of these objects is collected when at the end of one round of the game of slots, the indicia corresponding to one object form a predetermined pattern.
- Other objects of the object suite are similarly collected. While playing the first game and before the second game is started, the preview screen of the second game is continuously displayed.
- step 505 it is determined if, through play of the first game, all the objects of the object suite have been collected. If not, step 504 is repeated to enable collection of the plurality of objects of the object suite while playing the first game.
- step 506 the second game is started which is played independently of the first game.
- the car racing game is shown started in the second gaming screen 62 of the output assembly 14 .
- step 507 it is determined if the player continues playing the first game. This may be performed by, for example, the processing assembly 12 continuously monitoring whether or not the player continues playing the first game. If not, in step 508 , the first game is stopped after the second game is finished, after which the flow returns to step 501 .
- step 507 it is determined that the player continues playing the first game
- step 509 the second game is continued independently of the first game.
- the second game may be an additional game of chance, such as video roulette, in which case the second game is automatically executed fully independent of the first game. In essence, therefore, the player is allowed to play the first and second games simultaneously.
- step 510 it is determined if a predetermined game winning condition is satisfied during play of the second game. If so, in step 511 , an award is granted. If not, however, no award is granted in step 512 .
- step 512 may entail alerting the player that he or she has not won the second game.
- step 513 it is determined in step 513 if all the objects of the object suite have again been collected during such continuous play of the first game. If so, the flow is directed to step 506 so that the second game is restarted.
- step 514 it is determined if the player has again collected some but not all the objects of the object suite. If so, the flow returns to step 504 , in which control is performed to enable continued collection of the plurality of objects of the object suite while playing the first game. However, in step 514 , if it is determined that none of the objects of the object suite have been collected, then the flow is directed to step 503 of starting the first game.
- step 504 for example, while collecting the objects of the object suite, if a newly collected object is one that has already been collected, the newly collected object may be assigned to a subsequent object suite. By providing such a feature, the player is aided in his or her efforts of again playing the second game.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW095138734A TW200820138A (en) | 2006-10-20 | 2006-10-20 | Gaming method with a dual game function, electronic gaming apparatus for performing the gaming method, and computer readable medium recording the gaming method |
| TW095138734 | 2006-10-20 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20080096658A1 true US20080096658A1 (en) | 2008-04-24 |
Family
ID=39318605
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US11/870,797 Abandoned US20080096658A1 (en) | 2006-10-20 | 2007-10-11 | Gaming method with dual game function, electronic gaming apparatus for performing the gaming method, and computer program product recording a gaming program of the gaming method |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20080096658A1 (zh) |
| JP (1) | JP2008100065A (zh) |
| TW (1) | TW200820138A (zh) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101314068B1 (ko) * | 2011-12-28 | 2013-10-14 | (주)네오위즈게임즈 | 온라인 게임의 보상 아이템 제공 방법 및 장치 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020132658A1 (en) * | 2000-11-10 | 2002-09-19 | Brown Duncan F. | Racing game |
| US20030176220A1 (en) * | 2000-10-05 | 2003-09-18 | Baerlocher Anthony J. | Gaming device having a weighted probability for selecting a bonus game |
| US20040235553A1 (en) * | 2003-05-23 | 2004-11-25 | Hideaki Iwamoto | Gaming machine and gaming system with a plurality of gaming machines |
| US20040266510A1 (en) * | 2003-06-24 | 2004-12-30 | Sakiko Kojima | Gaming machine in which second game can be obtained continuous to first game under predetermined condition |
| US20060189379A1 (en) * | 2005-02-23 | 2006-08-24 | Wms Gaming, Inc. | Wagering game with bonus game elements dictated by basic game |
| US7561163B1 (en) * | 2005-12-16 | 2009-07-14 | Nvidia Corporation | Detecting connection topology in a multi-processor graphics system |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003024510A (ja) * | 2001-07-16 | 2003-01-28 | Aruze Corp | 遊技装置及び遊技装置の制御方法 |
| US7867077B2 (en) * | 2003-09-10 | 2011-01-11 | Igt | Gaming device having bonus game dependent upon variable wager component selection |
| JP2005102732A (ja) * | 2003-09-26 | 2005-04-21 | Aruze Corp | メダルゲーム機 |
| JP2006254937A (ja) * | 2005-03-15 | 2006-09-28 | Tmc Brains:Kk | テレビゲーム装置 |
-
2006
- 2006-10-20 TW TW095138734A patent/TW200820138A/zh not_active IP Right Cessation
-
2007
- 2007-10-11 US US11/870,797 patent/US20080096658A1/en not_active Abandoned
- 2007-10-16 JP JP2007268838A patent/JP2008100065A/ja active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20030176220A1 (en) * | 2000-10-05 | 2003-09-18 | Baerlocher Anthony J. | Gaming device having a weighted probability for selecting a bonus game |
| US20020132658A1 (en) * | 2000-11-10 | 2002-09-19 | Brown Duncan F. | Racing game |
| US20040235553A1 (en) * | 2003-05-23 | 2004-11-25 | Hideaki Iwamoto | Gaming machine and gaming system with a plurality of gaming machines |
| US20040266510A1 (en) * | 2003-06-24 | 2004-12-30 | Sakiko Kojima | Gaming machine in which second game can be obtained continuous to first game under predetermined condition |
| US20060189379A1 (en) * | 2005-02-23 | 2006-08-24 | Wms Gaming, Inc. | Wagering game with bonus game elements dictated by basic game |
| US7561163B1 (en) * | 2005-12-16 | 2009-07-14 | Nvidia Corporation | Detecting connection topology in a multi-processor graphics system |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2008100065A (ja) | 2008-05-01 |
| TWI311298B (zh) | 2009-06-21 |
| TW200820138A (en) | 2008-05-01 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: ASTRO CORP., TAIWAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:YANG, ARDEN;REEL/FRAME:019949/0617 Effective date: 20071001 |
|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |