TWI888302B - Body perception training system and its training method - Google Patents
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Abstract
Description
本發明涉及一種人體感知訓練系統,尤其涉及一種訓練聽覺及視覺的人體感知訓練系統及其方法。The present invention relates to a human perception training system, and more particularly to a human perception training system and method for training hearing and vision.
現有的人體感知訓練方式(如,訓練聽覺及視覺)通常需要使用者親自前往特定的場地進行實地練習。然而,上述訓練方式常受到地點限制,不但無法靈活調整訓練內容,也無法為所述使用者提供個人化的訓練模式,從而也難以對所述使用者產生有效的訓練效果。Existing human perception training methods (such as hearing and vision training) usually require users to go to a specific place in person for on-site training. However, the above training methods are often restricted by location, and not only cannot flexibly adjust the training content, but also cannot provide a personalized training mode for the user, and thus it is difficult to produce effective training effects for the user.
於是,本發明人認為上述缺陷可改善,乃特潛心研究並配合科學原理的運用,終於提出一種設計合理且有效改善上述缺陷的本發明。Therefore, the inventors of the present invention believe that the above defects can be improved, and have conducted intensive research and applied scientific principles to finally propose the present invention which has a reasonable design and effectively improves the above defects.
本發明所要解決的技術問題在於,針對現有技術的不足提供一種人體感知訓練系統及其方法。The technical problem to be solved by the present invention is to provide a human body perception training system and method thereof in view of the deficiencies of the prior art.
本發明實施例公開一種人體感知訓練系統,用以應用於一空間內,所述人體感知訓練系統包括:一訓練情境資料庫,包含多個場景節點,多個所述場景節點各具有多個雜訊,並且每個所述場景節點具有對應的一目標物件、及對應於所述目標物件的一觸發範圍;一雜訊調整單元,電性連接於所述訓練情境資料庫,所述雜訊調整單元用以調整每個所述場景節點的多個所述雜訊的總數量;一穿戴套件,電性連接於所述訓練情境資料庫,並且所述穿戴套件包含:一虛擬實境模組,能被命令而載入其中一個所述場景節點,以對所述使用者產生一虛擬場景;及一模擬操作件,提供所述使用者操作,並且所述模擬操作件於所述虛擬場景中具有多個操作座標;一計算單元,電性連接於所述穿戴套件及所述訓練情境資料庫,所述計算單元自所述目標物件出現時開始計算其中一個所述操作座標重疊至所述觸發範圍內的一反應速率;以及一控制單元,電性連接所述雜訊調整單元、所述穿戴套件、及所述計算單元,所述控制單元命令所述虛擬實境模組載入其中一個所述場景節點,並且所述控制單元判斷所述反應速率是否介於一預定速率區間;當所述反應速率介於所述預定速率區間時,所述控制單元控制所述雜訊調整單元增加對應的所述場景節點的多個所述雜訊的總數量並命令所述虛擬實境模組重新啟動對應的所述場景節點;當所述反應速率未介於所述預定速率區間時,所述控制單元控制所述雜訊調整單元減少對應的所述場景節點的多個所述雜訊的總數量並命令所述虛擬實境模組重新啟動對應的所述場景節點。The present invention discloses a human perception training system for use in a space. The human perception training system includes: a training scenario database, including a plurality of scene nodes, each of the plurality of scene nodes having a plurality of noises, and each of the scene nodes having a corresponding target object and a trigger range corresponding to the target object; a noise adjustment unit, electrically connected to the training scenario database, and used to adjust each of the scene nodes to a certain value; a wearable kit electrically connected to the training scenario database, and the wearable kit includes: a virtual reality module, which can be commanded to load one of the scenario nodes to generate a virtual scene for the user; and a simulation operation component, which provides the user with operation, and the simulation operation component has a plurality of operation coordinates in the virtual scene; a computing unit electrically connected to the wearable kit and the training scenario database; The computing unit calculates a reaction rate of one of the operation coordinates overlapping the trigger range from the time when the target object appears; and a control unit electrically connected to the noise adjustment unit, the wearable kit, and the computing unit, the control unit instructs the virtual reality module to load one of the scene nodes, and the control unit determines whether the reaction rate is within a predetermined rate range; when the reaction rate is within the predetermined rate range, the control unit determines whether the reaction rate is within the predetermined rate range; When the reaction rate is within the predetermined rate interval, the control unit controls the noise adjustment unit to increase the total amount of the multiple noises of the corresponding scene node and instructs the virtual reality module to restart the corresponding scene node; when the reaction rate is not within the predetermined rate interval, the control unit controls the noise adjustment unit to reduce the total amount of the multiple noises of the corresponding scene node and instructs the virtual reality module to restart the corresponding scene node.
本發明實施例還公開一種人體感知訓練方法,能應用於一人體感知訓練系統,所述人體感知訓練方法包含:建立多個場景節點,多個所述場景節點各具有多個雜訊,並且每個所述場景節點具有對應的一目標物件、及對應於所述目標物件的一觸發範圍;載入其中一個所述場景節點以對一使用者產生一虛擬場景;計算自所述目標物件出現時開始計算一操作座標重疊至所述觸發範圍內的一反應速率;當所述反應速率介於一預定速率區間時,增加對應的所述場景節點的多個所述雜訊的總數量並重新啟動對應的所述場景節點;以及當所述反應速率未介於所述預定速率區間時,減少對應的所述場景節點的多個所述雜訊的總數量並重新啟動對應的所述場景節點。The present invention also discloses a human perception training method that can be applied to a human perception training system. The human perception training method includes: establishing a plurality of scene nodes, each of the plurality of scene nodes having a plurality of noises, and each of the scene nodes having a corresponding target object and a trigger range corresponding to the target object; loading one of the scene nodes to generate a virtual scene for a user; calculating the target object from the target object. When a trigger event occurs, a reaction rate of an operation coordinate overlapping the trigger range is calculated; when the reaction rate is within a predetermined rate range, the total amount of multiple noises of the corresponding scene node is increased and the corresponding scene node is restarted; and when the reaction rate is not within the predetermined rate range, the total amount of multiple noises of the corresponding scene node is reduced and the corresponding scene node is restarted.
綜上所述,本發明實施例所公開的所述人體感知訓練系統及其方法,其能通過「所述計算單元自所述目標物件出現時開始計算其中一個所述操作座標重疊至所述觸發範圍內的一反應速率」、「所述控制單元判斷所述反應速率是否介於一預定速率區間」、及「所述控制單元控制所述雜訊調整單元增加或減少對應的所述場景節點的多個所述雜訊的總數量」之間的搭配,依據使用者在對應的場景節點的訓練情況(如:反應速率是否介於預定速率區間),而靈活地調整對應的場景節點的難易度(如:調整多個所述雜訊的總數量),以提供使用者個人化的訓練模式而達到更佳的訓練效果。In summary, the human perception training system and method disclosed in the embodiments of the present invention can flexibly adjust the difficulty of the corresponding scene node (e.g., adjust the total amount of the multiple noises) according to the user's training situation at the corresponding scene node (e.g., whether the reaction rate is within the predetermined rate range) through the combination of "the calculation unit calculating a reaction rate when one of the operation coordinates overlaps the trigger range from the time the target object appears", "the control unit determining whether the reaction rate is within a predetermined rate range", and "the control unit controlling the noise adjustment unit to increase or decrease the total amount of the multiple noises at the corresponding scene node", so as to provide the user with a personalized training mode and achieve a better training effect.
為能更進一步瞭解本發明的特徵及技術內容,請參閱以下有關本發明的詳細說明與附圖,但是此等說明與附圖僅用來說明本發明,而非對本發明的保護範圍作任何的限制。In order to further understand the features and technical contents of the present invention, please refer to the following detailed description and drawings of the present invention. However, such description and drawings are only used to illustrate the present invention and do not limit the protection scope of the present invention in any way.
以下是通過特定的具體實施例來說明本發明所公開有關“人體感知訓練系統及其方法”的實施方式,本領域技術人員可由本說明書所公開的內容瞭解本發明的優點與效果。本發明可通過其他不同的具體實施例加以施行或應用,本說明書中的各項細節也可基於不同觀點與應用,在不悖離本發明的構思下進行各種修改與變更。另外,本發明的附圖僅為簡單示意說明,並非依實際尺寸的描繪,事先聲明。以下的實施方式將進一步詳細說明本發明的相關技術內容,但所公開的內容並非用以限制本發明的保護範圍。The following is an explanation of the implementation of the "human perception training system and method thereof" disclosed in the present invention through specific concrete embodiments. Technical personnel in this field can understand the advantages and effects of the present invention from the contents disclosed in this specification. The present invention can be implemented or applied through other different specific embodiments, and the details in this specification can also be modified and changed in various ways based on different viewpoints and applications without deviating from the concept of the present invention. In addition, the drawings of the present invention are only simple schematic illustrations and are not depicted according to actual sizes. Please note in advance. The following implementation will further explain the relevant technical contents of the present invention in detail, but the disclosed contents are not intended to limit the scope of protection of the present invention.
應當可以理解的是,雖然本文中可能會使用到“第一”、“第二”、“第三”等術語來描述各種元件或者信號,但這些元件或者信號不應受這些術語的限制。這些術語主要是用以區分一元件與另一元件,或者一信號與另一信號。另外,本文中所使用的術語“或”,應視實際情況可能包括相關聯的列出項目中的任一個或者多個的組合。It should be understood that, although the terms "first", "second", "third", etc. may be used herein to describe various components or signals, these components or signals should not be limited by these terms. These terms are mainly used to distinguish one component from another component, or one signal from another signal. In addition, the term "or" used herein may include any one or more combinations of the associated listed items depending on the actual situation.
[人體感知訓練系統][Human perception training system]
請參閱圖1至圖6所示,本實施例公開一種人體感知訓練系統100,用以應用於一空間內。需說明的是,人體感知訓練系統100於本實施例中能用於提供一使用者P的視覺、及/或聽覺進行訓練(如:復健)等,但其可依據設計需求而提供使用者P額外的感官的訓練(如:嗅覺),本發明不受限於此。Please refer to FIG. 1 to FIG. 6 , this embodiment discloses a human
如圖1所示,人體感知訓練系統100包含一訓練情境資料庫1、電性連接於訓練情境資料庫1的一雜訊調整單元2、電性連接於訓練情境資料庫1的一穿戴套件3、電性連接於訓練情境資料庫1及穿戴套件3的一計算單元4、及電性連接雜訊調整單元2與計算單元4的一控制單元5。As shown in FIG1 , the human body
其中,訓練情境資料庫1包含多個場景節點11,並且多個場景節點11可以例如是一自然場景(如:森林)、一運動場景(如:網球場)、或一遊戲場景(如:槍枝遊戲)等,本發明在此不加以限制。The
進一步地說,多個場景節點11各具有多個雜訊N,並且每個場景節點11具有對應的一目標物件111、及對應於目標物件111的一觸發範圍111a。其中,多個雜訊N是對應於各個場景節點11而選自霧氣、閃電、噪點、或噪音等,本發明在此不加以限制。Specifically, each of the
更詳細地說,觸發範圍111a為依據各個場景節點11中的目標物件111的形狀而加以調整變化,本發明在此不加以限制。具體來說,觸發範圍111a可以是自目標物件111的中心點向外延伸至其各個表面的範圍。舉例來說,當目標物件111為一球體時,觸發範圍111a為自球體的球體中心點向外延伸至球體的各個球體表面的範圍。In more detail, the
如圖2所示,穿戴套件3包含一虛擬實境模組31及一模擬操作件32,並且虛擬實境模組31能被命令而載入其中一個場景節點11,以對使用者P於視覺上產生一虛擬場景S。需說明的是,如圖2、圖3、及圖5所示,將以使用者P’表示使用者P於虛擬場景S中的狀態。As shown in FIG2 , the
進一步地說,如圖1及圖2所示,穿戴套件3電性連接於控制單元5,並且虛擬實境模組31能被控制單元5命令而載入其中一個場景節點11。更詳細地說,如圖2、圖3、及圖5所示,當虛擬實境模組31載入其中一個場景節點11並產生虛擬場景S時,虛擬場景S已生成對應於其中一個場景節點11的多個雜訊N。Further, as shown in FIG1 and FIG2, the
為了便於理解,本實施例的人體感知訓練系統100是以提供使用者P訓練視覺的感知能力來舉例說明。如圖2、圖3、及圖5所示,虛擬實境模組31載入其中一個場景節點11(如:運動場景)產生的虛擬場景S為一網球場,多個雜訊N為雲霧,並且目標物件111為一網球,但本發明不受限於此。For ease of understanding, the human
舉例來說,於本發明未繪示的其他實施例中,虛擬實境模組31載入其中一個場景節點11(如:自然場景)產生的虛擬場景S可以是一森林,多個雜訊N可以是多個草叢,並且目標物件111可以是顏色近似於多個草叢且可移動地的一球體。需額外說明的是,目標物件111可以依據訓練需求而設計為移動速度很快的球體、或(自相對於使用者P前方或後方)朝向使用者P移動的球體。再者,球體也可以是依據訓練需求發出一聲音(蜂鳴聲),提供使用者P辨識球體的位置,以同時提供使用者P以訓練視覺為主的感知能力的訓練內容、或以訓練聽覺為主而後視覺為輔的感知能力的訓練內容。For example, in other embodiments not shown in the present invention, the virtual scene S generated by the
如圖2所示,模擬操作件32用以提供使用者P操作(如:手持)。具體來說,當虛擬實境模組31產生虛擬場景S時,使用者P能操作模擬操作件32用以對目標物件111做出反應,並且模擬操作件32於虛擬場景S中具有多個操作座標A。As shown in FIG2 , the
於本實施例中,如圖3至圖6所示,目標物件111為網球並具有觸發範圍111a,模擬操作件32於虛擬場景S中為一網球拍32’,並且網球拍32’的拍面具有多個操作座標A(如圖4所示)。需說明的是,模擬操作件32於虛擬場景S所呈現的態樣可以是依據各個場景節點11而加以調整變化,本發明在此不加以限制。In this embodiment, as shown in FIGS. 3 to 6 , the
進一步地說,計算單元4能自目標物件111出現時開始計算其中一個操作座標A重疊至觸發範圍111a的一反應速率。如圖3、圖5、及圖6所示,使用者P於本實施例中是通過操作模擬操作件32,以使虛擬場景S中的網球拍32’的其中一個操作座標A重疊至觸發範圍111a,亦即,網球拍32’擊中目標物件111(即,網球)。據此,計算單元4能計算反應速率,但本發明不受限於此。In other words, the
舉例來說,當虛擬場景S為森林時,模擬操作件32可以為一手套,並且使用者P能操作模擬操作件32,以使虛擬場景S中的手套的其中一個操作座標A重疊至觸發範圍111a,亦即手套抓取目標物件111(即,顏色近似於多個草叢且可移動地的球體)。據此,計算單元4能計算反應速率。For example, when the virtual scene S is a forest, the
依上,訓練情境資料庫1包含的多個場景節點11進一步能產生不常見於現有實地練習中的虛擬場景S,以提供使用者P廣泛的訓練內容。Based on the above, the
再者,控制單元5能判斷反應速率是否介於一預定速率區間,但預定速率區間是依據各個場景節點11而調整變化,本發明在此不加以限制。進一步地說,控制單元5是通過判斷反應速率是否介於(或快於)預定速率區間來判定對應的場景節點11對使用者P產生有效的訓練效果。Furthermore, the control unit 5 can determine whether the reaction rate is within a predetermined rate range, but the predetermined rate range is adjusted and changed according to each
具體來說,當控制單元5判斷反應速率介於(或快於)預定速率區間時,表示對應的場景節點11對使用者P產生有效的訓練效果。Specifically, when the control unit 5 determines that the reaction rate is within (or faster than) a predetermined rate range, it indicates that the
需先說明的是,雜訊調整單元2為用以調整每個場景節點11中多個雜訊的總數量。依上,當控制單元5判斷反應速率介於預定速率區間時、或當控制單元5判斷反應速率快於預定速率區間時(即,具有更優異的訓練效果),控制單元5能控制雜訊調整單元2增加對應的場景節點11的多個雜訊N的總數量並命令虛擬實境模組31重新啟動對應的場景節點11。也就是說,虛擬實境模組31能再次對使用者P產生多個雜訊N的總數量更多的虛擬場景S,以提供使用者P進階的訓練內容。It should be noted that the
此外,當控制單元5控制雜訊調整單元2對對應的場景節點11增加多個雜訊N的總數量高於一雜訊閥值時,控制單元5能命令虛擬實境模組31退出對應的場景節點11並載入另一個場景節點11,但本發明不受限於此。In addition, when the control unit 5 controls the
舉例來說,於本發明未繪示的其他實施例中,人體感知訓練系統100包含電性連接於控制單元5及訓練情境資料庫1的一特徵辨識模組,並且特徵辨識模組包含一視線遮蔽關卡及一音訊阻隔關卡。具體來說,當控制單元5控制雜訊調整單元2對對應的場景節點11增加多個雜訊N的總數量高於雜訊閥值時,控制單元5控制特徵辨識模組辨識對應的場景節點11以提供視線遮蔽關卡或音訊阻隔關卡至對應的場景節點11,並且控制單元能命令虛擬實境模組31重新啟動具有視線遮蔽關卡或音訊阻隔關卡的場景節點11,進而提供使用者P更進階的訓練內容。For example, in other embodiments not shown in the present invention, the human
相反地,當反應速率未介於(即,慢於)預定速率區間時、或當計算單元4於一時間段內無法計算出反應速率時(即:於時間段內,其中一個操作座標A未重疊至觸發範圍111a),控制單元5能控制雜訊調整單元2減少對應的場景節點11的多個雜訊N的總數量並命令虛擬實境模組31重新啟動對應的場景節點11。也就是說,虛擬實境模組31能再次對使用者P產生多個雜訊N的總數量較少的虛擬場景S,以提供使用者較簡易的訓練內容。On the contrary, when the reaction rate is not within (i.e., slower than) the predetermined rate range, or when the
根據上述配置,人體感知訓練系統100能通過雜訊調整單元2、計算單元4、及控制單元5之間的搭配,依據使用者P在對應的場景節點11的訓練情況(如:反應速率是否介於預定速率區間),判定對應的場景節點11是否對使用者P產生有效的訓練效果而靈活地調整場景節點11的難易度(如:調整多個雜訊N的總數量),以提供使用者P個人化的訓練模式。According to the above configuration, the human
值得一提的是,如圖2所示,穿戴套件3於本實施例中進一步包含電性連接於計算單元4的一姿態感測模組33,並且姿態感測模組33用以感測使用者P操作模擬操作件32的一即時姿態資訊,但其可依據設計需求而選擇性地增設,本發明不受限於此。It is worth mentioning that, as shown in FIG. 2 , the
進一步地說,如圖5及圖6所示,於每個場景節點11中,目標物件111相對於模擬操作件32進一步具有多個預設軌跡111b。更詳細地說,計算單元4同時也能通過計算自即時姿態資訊產生改變至即時姿態資訊符合其中一個預設軌跡111b的一反應速率,並且通過控制單元5判斷反應速率是否介於預定速率區間來判定對應的場景節點11是否對使用者P產生有效的訓練效果。Furthermore, as shown in FIG5 and FIG6, in each
換個角度來看,人體感知訓練系統100進一步能通過姿態感測模組33以即時姿態資訊是否符合預設軌跡111b,來判斷使用者P是否以標準動作操作模擬操作件32,以對目標物件111產生反應。依上,人體感知訓練系統100能通過姿態感測模組33與預設軌跡111b,以提供使用者P更加專業的訓練。From another perspective, the human body
需額外說明的是,穿戴套件3可以進一步包含電性連接於模擬操作件32的一體徵感測器,但其可依據設計需求而選擇性地增設,本發明不受限於此。其中,體徵感測器感測使用者P的一體徵資訊(如:心律),當體徵資訊超出一負荷閥值(如:心跳每分鐘超過100次時),體徵感測器將發出一命令。It should be noted that the
當控制單元5接收命令時,控制單元5強制虛擬實境模組31退出對應的場景節點11,以避免使用者P過度操作人體感知訓練系統100而超過其身體負荷量。When the control unit 5 receives the command, the control unit 5 forces the
[人體感知訓練方法][Human body perception training method]
請參閱圖7所示,本實施例公開一種人體感知訓練方法,其能應用於上述實施例的人體感知訓練系統100中。其中,人體感知訓練方法包含步驟S101至S105。需說明的是,本實施例所載之各步驟的順序與實際的操作方式可視需求而調整,並不限於本實施例所載。Please refer to FIG. 7 , this embodiment discloses a human perception training method, which can be applied to the human
步驟S101:建立多個場景節點11,多個場景節點11各具有多個雜訊N,並且每個場景節點11具有對應的一目標物件111、及對應於目標物件111的一觸發範圍111a。Step S101: establishing a plurality of
步驟S102:載入其中一個場景節點11以對使用者P產生一虛擬場景S。Step S102: Load one of the
步驟S103:計算自目標物件111出現時至一操作座標A重疊至觸發範圍111a內的一反應速率。Step S103: Calculate a reaction rate from the time when the
步驟S104:當反應速率介於一預定速率區間時,增加對應的場景節點11的多個雜訊N的總數量並重新啟動對應的場景節點11。Step S104: When the response rate is within a predetermined rate range, the total amount of the plurality of noises N of the
步驟S105:當反應速率未介於預定速率區間時,減少對應的場景節點11的多個雜訊N的總數量並重新啟動對應的場景節點11。Step S105: When the response rate is not within the predetermined rate range, the total amount of the plurality of noises N of the
[本發明實施例的技術效果][Technical Effects of the Embodiments of the Invention]
綜上所述,本發明實施例所公開的所述人體感知訓練系統及其方法,其能通過「所述計算單元自所述目標物件出現時開始計算其中一個所述操作座標重疊至所述觸發範圍內的一反應速率」、「所述控制單元判斷所述反應速率是否介於一預定速率區間」、及「所述控制單元控制所述雜訊調整單元增加或減少對應的所述場景節點的多個所述雜訊的總數量」之間的搭配,依據使用者在對應的場景節點的訓練情況(如:反應速率是否介於預定速率區間),而靈活地調整對應的場景節點的難易度(如:調整多個所述雜訊的總數量),以提供使用者個人化的訓練模式而達到更佳的訓練效果。In summary, the human perception training system and method disclosed in the embodiments of the present invention can flexibly adjust the difficulty of the corresponding scene node (e.g., adjust the total amount of the multiple noises) according to the user's training situation at the corresponding scene node (e.g., whether the reaction rate is within the predetermined rate range) through the combination of "the calculation unit calculating a reaction rate when one of the operation coordinates overlaps the trigger range from the time the target object appears", "the control unit determining whether the reaction rate is within a predetermined rate range", and "the control unit controlling the noise adjustment unit to increase or decrease the total amount of the multiple noises at the corresponding scene node", so as to provide the user with a personalized training mode and achieve a better training effect.
以上所公開的內容僅為本發明的優選可行實施例,並非因此侷限本發明的專利範圍,所以凡是運用本發明說明書及圖式內容所做的等效技術變化,均包含於本發明的專利範圍內。The above disclosed contents are only preferred feasible embodiments of the present invention and are not intended to limit the patent scope of the present invention. Therefore, all equivalent technical changes made using the contents of the specification and drawings of the present invention are included in the patent scope of the present invention.
100:人體感知訓練系統
1:訓練情境資料庫
11:場景節點
111:目標物件
111a:觸發範圍
111b:預設軌跡
2:雜訊調整單元
3:穿戴套件
31:虛擬實境模組
32:模擬操作件
32’:網球拍
33:姿態感測模組
4:計算單元
5:控制單元
S:虛擬場景
A:操作座標
N:雜訊
P:使用者
S101~S105:步驟100: Human perception training system
1: Training scenario database
11: Scene node
111:
圖1為本發明的人體感知訓練系統的使用狀態示意圖。FIG1 is a schematic diagram of the use status of the human body perception training system of the present invention.
圖2為本發明的人體感知訓練系統的使用示意圖。FIG. 2 is a schematic diagram of the use of the human body perception training system of the present invention.
圖3為圖2中的使用者於虛擬場景的使用示意圖。FIG. 3 is a schematic diagram of the user in FIG. 2 using the device in a virtual scene.
圖4為圖3中的模擬操作件於虛擬場景中具有多個操作座標的使用示意圖。FIG. 4 is a schematic diagram showing the use of the simulated operating element in FIG. 3 with multiple operating coordinates in a virtual scene.
圖5為圖3的使用者操作模擬操作件使虛擬場景中的網球拍擊中目標物件的使用示意圖。FIG. 5 is a schematic diagram of the user in FIG. 3 operating the simulation operating element to make the tennis racket in the virtual scene hit the target object.
圖6為圖5中網球拍的多個操作座標重疊至目標物件的觸發範圍的使用示意圖。FIG. 6 is a schematic diagram of the use of multiple operation coordinates of the tennis racket in FIG. 5 overlapping the trigger range of the target object.
圖7為本發明的人體感知訓練方法的流程示意圖。FIG. 7 is a schematic diagram of the process of the human body perception training method of the present invention.
100:人體感知訓練系統 100: Human body perception training system
1:訓練情境資料庫 1: Training scenario database
11:場景節點 11: Scene Node
2:雜訊調整單元 2: Noise adjustment unit
3:穿戴套件 3: Wearing kit
31:虛擬實境模組 31: Virtual reality module
32:模擬操作件 32:Simulation operation parts
33:姿態感測模組 33: Posture sensing module
4:計算單元 4: Computing unit
5:控制單元 5: Control unit
N:雜訊 N:Noise
Claims (7)
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Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
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| TWI710800B (en) * | 2016-06-15 | 2020-11-21 | 威亞視覺科技股份有限公司 | Head-mounted personal multimedia systems and visual assistance devices thereof |
| CN114327037A (en) * | 2021-11-17 | 2022-04-12 | 渤海造船厂集团有限公司 | Three-dimensional visual virtual construction human-computer interaction system and method |
| TW202307643A (en) * | 2021-04-21 | 2023-02-16 | 美商元平台公司 | Auto-capture of interesting moments by assistant systems |
| WO2024096489A1 (en) * | 2022-10-31 | 2024-05-10 | (주)아이씨유코퍼레이션 | Strabismus and heterophoria training system and method using vr |
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Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI710800B (en) * | 2016-06-15 | 2020-11-21 | 威亞視覺科技股份有限公司 | Head-mounted personal multimedia systems and visual assistance devices thereof |
| TW202307643A (en) * | 2021-04-21 | 2023-02-16 | 美商元平台公司 | Auto-capture of interesting moments by assistant systems |
| CN114327037A (en) * | 2021-11-17 | 2022-04-12 | 渤海造船厂集团有限公司 | Three-dimensional visual virtual construction human-computer interaction system and method |
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