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TWI880635B - The scoring system of gaming events and the scoring method used in their operation - Google Patents

The scoring system of gaming events and the scoring method used in their operation Download PDF

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TWI880635B
TWI880635B TW113105524A TW113105524A TWI880635B TW I880635 B TWI880635 B TW I880635B TW 113105524 A TW113105524 A TW 113105524A TW 113105524 A TW113105524 A TW 113105524A TW I880635 B TWI880635 B TW I880635B
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data
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TW202533865A (en
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吳顯澄
陳緯
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緯雲股份有限公司
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Abstract

本發明為遊戲賽事的評分系統與其運行的評分方法,為提供一競賽遊戲供複數玩家進行遊玩,該評分系統包含一資料儲存單元、一項目選擇單元、複數使用者單元、一數據運算單元與一中央處理單元;而該評分方法為該中央處理單元在一競賽建立程序中建立該競賽遊戲,在一加入競賽程序中讓該複數玩家加入該競賽遊戲以進行遊玩,在一評比項目建立程序中等待該項目選擇單元選擇一實體競賽中特定數量的成績項目作為該競賽遊戲的一競賽排名評比項目,在一選擇成員程序中讓該複數玩家分別建立一競賽成員名單,在一等待競賽程序中等待該實體競賽開始直到結束,在一數據取得程序中取得該實體競賽的一競賽數據,在一排名計算程序中取得該複數玩家的一競賽排名。The present invention is a scoring system for game competitions and a scoring method for running the same. The scoring system provides a competition game for multiple players to play. The scoring system includes a data storage unit, an item selection unit, multiple user units, a data calculation unit, and a central processing unit. The scoring method is that the central processing unit creates the competition game in a competition creation procedure, allows the multiple players to join the competition game in a competition joining procedure, and executes the scoring operation in a central processing unit. The evaluation item establishment procedure waits for the item selection unit to select a specific number of performance items in a physical competition as a competition ranking evaluation item of the competition game, a member selection procedure allows the plurality of players to respectively establish a competition member list, a waiting competition procedure waits for the physical competition to start until it ends, a data acquisition procedure acquires competition data of the physical competition, and a ranking calculation procedure acquires competition rankings of the plurality of players.

Description

遊戲賽事的評分系統與其運行的評分方法The scoring system of gaming events and the scoring method used in their operation

本發明為有關一種遊戲系統與方法,尤指遊戲賽事的評分系統與其運行的評分方法。The present invention relates to a game system and method, and more particularly to a scoring system for game competitions and a scoring method for the same.

夢幻體育(Fantasy Sports)遊戲為一種新興的遊戲,可供人們參與體育競賽,是一種結合運動知識與策略競技的線上遊戲。請參閱圖1,傳統的夢幻體育遊戲,其遊戲運作流程包含一選擇競賽成員程序P1、一判斷選擇是否截止程序P2、一取得比賽結果程序P3、一統計分數程序P4與一產生使用者排行榜程序P5。夢幻體育遊戲會選擇一種實體真人進行的體育賽事作為遊戲標的,如籃球、棒球、足球等等。夢幻體育遊戲的競賽時間,可以是一場體育賽事或是一季體育賽事(多場體育賽事構成),夢幻體育遊戲會提供所有可以進行體育賽事的競賽成員作為選擇選項,而玩家為於該選擇競賽成員程序P1中,可以依據已身的判斷或喜好,同時依據夢幻體育遊戲的設定而選擇至少一個競賽成員作為玩家進行夢幻體育遊戲的一競賽組合。Fantasy Sports is a new type of game that allows people to participate in sports competitions. It is an online game that combines sports knowledge with strategic competition skills. Please refer to Figure 1. The game operation process of a traditional fantasy sports game includes a process of selecting competition members P1, a process of judging whether the selection is over P2, a process of obtaining the results of the game P3, a process of calculating the scores P4, and a process of generating user rankings P5. Fantasy sports games will choose a real sports event played by real people as the game subject, such as basketball, baseball, football, etc. The competition time of the fantasy sports game can be a sports event or a sports season (composed of multiple sports events). The fantasy sports game provides all the competitors who can participate in the sports event as selection options. In the competitor selection process P1, the player can select at least one competitor as a competition combination for the player to participate in the fantasy sports game based on his own judgment or preference and the setting of the fantasy sports game.

接著,夢幻體育遊戲會進行該判斷選擇是否截止程序P2。夢幻體育遊戲會在體育賽事開始之前設置一截止時間,當過了該截止時間之後,玩家就不能更換該競賽組合中所選擇的競賽成員。夢幻體育遊戲於該判斷選擇是否截止程序P2中,會持續判斷該截止時間是否到達,若該截止時間尚未到達,玩家可以自由選擇更換該競賽組合中的競賽成員。若該截止時間已到達,則禁止玩家更換該競賽組合中的競賽成員。Next, the fantasy sports game will perform the judgment and selection of whether to end the process P2. The fantasy sports game will set a deadline before the start of the sports event. After the deadline, the player cannot replace the selected competition members in the competition combination. In the judgment and selection of whether to end the process P2, the fantasy sports game will continue to judge whether the deadline has arrived. If the deadline has not arrived, the player can freely choose to replace the competition members in the competition combination. If the deadline has arrived, the player is prohibited from replacing the competition members in the competition combination.

接著,夢幻體育遊戲進行該取得比賽結果程序P3,在體育賽事有結果後,會取得體育賽事的一競賽數據,該競賽數據為體育賽事中,全部競賽成員在各種成績項目的體育賽事成績。Next, the fantasy sports game performs the game result obtaining procedure P3. After the sports game has a result, a game data of the sports game is obtained. The game data is the sports game results of all the contestants in various performance items in the sports game.

接著,夢幻體育遊戲進行該統計分數程序P4,會依據玩家的競賽組合與體育賽事的該競賽數據,計算取得每一玩家的該競賽組合的一統計分數。更詳細的說,每個競賽成員依據該競賽數據會取得一競賽分數,只要將該競賽組合中的全部競賽成員的該競賽分數進行統計,即可得知該競賽組合的該統計分數。Next, the fantasy sports game performs the statistical score program P4, and calculates a statistical score of each player's game combination according to the game combination of the player and the game data of the sports game. More specifically, each player will obtain a game score according to the game data, and the statistical score of the game combination can be obtained by summing up the game scores of all players in the game combination.

最後,夢幻體育遊戲進行該產生使用者排行榜程序P5,為依據該競賽組合的該統計分數進行排名而產生一排行榜,而玩家可以依據該排行榜的排名而取得特定的獎勵。Finally, the fantasy sports game performs the user ranking generation procedure P5 to generate a ranking list based on the statistical scores of the game combinations, and players can obtain specific rewards based on their rankings on the ranking list.

如上所述的夢幻體育遊戲,該競賽成員為依據該競賽數據取得該競賽分數,更詳細的說,夢幻體育遊戲會制訂評比的標準,針對該競賽數據中的全部成績項目進行評分,以籃球為例,該競賽數據中的各種成績項目,如得分、投籃命中率、罰球命中率、三分球命中率、籃板、助攻、抄截與阻攻等,都會納入評分項目。In the fantasy sports game as described above, the players obtain the game score based on the game data. To be more specific, the fantasy sports game will formulate evaluation criteria and score all performance items in the game data. Taking basketball as an example, various performance items in the game data, such as points, shooting percentage, free throw percentage, three-point shooting percentage, rebounds, assists, steals and blocks, will all be included in the scoring items.

又夢幻體育遊戲在該選擇競賽成員程序P1中,會設置一些限制條件。舉例來說,競賽成員會標示在體育賽事擔綱的角色位置,如籃球的小前鋒、大前鋒、中鋒與後衛等,並限制該競賽組合中各個角色位置的可選擇數量,以讓不同角色位置的競賽成員,都可以受到玩家的注目。In the process of selecting contestants P1, the fantasy sports game sets some restrictions. For example, contestants are marked with the role positions that play a role in sports events, such as small forward, power forward, center, and back in basketball, and the number of selectable roles in the game combination is limited, so that contestants in different role positions can attract the attention of players.

然而,由於全部成績項目都納入進行評分,其導致具有全能表現的該競賽成員為該競賽組合的熱門選擇,造成不同玩家的選擇之差異性會不大,久而久之,夢幻體育遊戲的玩法會過度制式化,而喪失吸引玩家的能力,而有改進的空間。However, since all performance items are included in the scoring, the contestants with all-around performance become the popular choices for the competition combination, resulting in little difference in the choices of different players. Over time, the gameplay of fantasy sports games will become overly standardized and lose the ability to attract players, and there is room for improvement.

本發明的主要目的,在於揭露一種遊戲賽事的評分系統與評分方法,能夠透過改變競賽排名評比項目而增加遊戲的變化而吸引玩家進行遊玩。The main purpose of the present invention is to disclose a scoring system and scoring method for a game competition, which can increase the variety of the game by changing the competition ranking evaluation items and attract players to play.

為達上述目的,本發明揭露一種遊戲賽事的評分系統,為提供一競賽遊戲供複數玩家進行遊玩,該遊戲賽事的評分系統包含一資料儲存單元、一項目選擇單元、複數使用者單元、一數據運算單元與一中央處理單元,其中該資料儲存單元取得待進行之一實體競賽的一競賽資料與該實體競賽在結束後之一競賽數據,該競賽資料包含從事該實體競賽的複數競賽成員,該競賽數據包括該複數競賽成員分別於複數成績項目的複數項目數據。該項目選擇單元為選擇特定數量的該成績項目作為該競賽遊戲的一競賽排名評比項目。該複數使用者單元分別供該複數玩家進行遊玩操作該競賽遊戲,且分別供註冊、登入、修改及儲存一會員資料,並該使用者單元在該實體競賽進行前為供該複數玩家分別建立一競賽成員名單,該競賽成員名單為由該複數競賽成員中選擇至少一個而產生。該數據運算單元為依據一運算規則,針對該競賽排名評比項目的每一該項目數據進行計算,以求得一評價分數,且該數據運算單元在該實體競賽結束後統計每一該競賽成員名單中全部該競賽成員於該競賽排名評比項目之該評價分數,藉以產生每一該競賽成員名單的一總和分數,並依據該總和分數的大小進行排名產生一競賽排名。該中央處理單元為連結且處理該資料儲存單元、該項目選擇單元、該複數使用者單元與該數據運算單元的運作,並進行該競賽資料、該競賽數據、該競賽排名評比項目、該評價分數、該會員資料、該競賽成員名單與該競賽排名的傳輸與交換,且該中央處理單元被設定為執行下列程序:取得該競賽資料並建立該競賽遊戲;等待該複數玩家加入該競賽遊戲;等待該項目選擇單元建立該競賽排名評比項目;等待該複數玩家建立該競賽成員名單;等待該實體競賽開始直到結束;取得該競賽數據;以及透過該數據運算單元取得該競賽排名。To achieve the above-mentioned purpose, the present invention discloses a scoring system for a game competition, which provides a competition game for multiple players to play. The scoring system for the game competition includes a data storage unit, an item selection unit, multiple user units, a data calculation unit and a central processing unit, wherein the data storage unit obtains a competition data of a physical competition to be conducted and a competition data after the physical competition is completed, the competition data includes multiple competition members participating in the physical competition, and the competition data includes multiple item data of the multiple competition members in multiple performance items. The item selection unit selects a specific number of the performance items as a competition ranking evaluation item of the competition game. The plurality of user units are respectively used by the plurality of players to play and operate the competition game, and are respectively used to register, log in, modify and store member data. The user unit also establishes a competition member list for the plurality of players before the physical competition, and the competition member list is generated by selecting at least one of the plurality of competition members. The data calculation unit calculates each item of data of the competition ranking evaluation item according to a calculation rule to obtain an evaluation score, and after the end of the physical competition, the data calculation unit counts the evaluation scores of all the competition members in each competition member list in the competition ranking evaluation item to generate a total score for each competition member list, and ranks them according to the size of the total score to generate a competition ranking. The central processing unit is used to link and process the operations of the data storage unit, the item selection unit, the plurality of user units and the data calculation unit, and to transmit and exchange the competition data, the competition data, the competition ranking evaluation items, the evaluation scores, the member data, the competition member list and the competition ranking, and the central processing unit is configured to execute the following procedures: obtain the competition data and establish the competition game; wait for the plurality of players to join the competition game; wait for the item selection unit to establish the competition ranking evaluation items; wait for the plurality of players to establish the competition member list; wait for the physical competition to start and end; obtain the competition data; and obtain the competition ranking through the data calculation unit.

本發明亦揭露該評分系統的評分方法,該評估方法的程序包含一競賽建立程序S1、一加入競賽程序S2、一評比項目建立程序S3、一選擇成員程序S4、一等待競賽程序S5、一數據取得程序S6與一排名計算程序S7。其中該競賽建立程序S1為該中央處理單元透過該資料儲存單元取得該實體競賽的該競賽資料,以建立該競賽遊戲。該加入競賽程序S2為該中央處理單元等待該複數玩家透過該使用者單元選擇加入該競賽遊戲以進行遊玩。該評比項目建立程序S3為該中央處理單元等待該項目選擇單元選擇特定數量的該成績項目作為該競賽排名評比項目。該選擇成員程序S4為該中央處理單元在該實體競賽開始前提供一選擇時間供該複數玩家透過該使用者單元建立該競賽成員名單。該等待競賽程序S5為該中央處理單元等待該實體競賽開始直到結束。該數據取得程序S6為該中央處理單元在該實體競賽結束後,透過該資料儲存單元取得該競賽數據。該排名計算程序S7為該中央處理單元先透過該數據運算單元求得該評價分數,再透過該數據運算單元產生該總和分數並取得該競賽排名。The present invention also discloses a scoring method of the scoring system, and the procedures of the evaluation method include a competition establishment procedure S1, a competition joining procedure S2, an evaluation item establishment procedure S3, a member selection procedure S4, a competition waiting procedure S5, a data acquisition procedure S6 and a ranking calculation procedure S7. The competition establishment procedure S1 is that the central processing unit obtains the competition data of the physical competition through the data storage unit to establish the competition game. The competition joining procedure S2 is that the central processing unit waits for the multiple players to choose to join the competition game through the user unit to play. The evaluation item establishment procedure S3 is that the central processing unit waits for the item selection unit to select a specific number of the performance items as the competition ranking evaluation items. The member selection procedure S4 is for the central processing unit to provide a selection time before the physical competition starts for the multiple players to establish the competition member list through the user unit. The waiting competition procedure S5 is for the central processing unit to wait for the physical competition to start until it ends. The data acquisition procedure S6 is for the central processing unit to obtain the competition data through the data storage unit after the physical competition ends. The ranking calculation procedure S7 is for the central processing unit to first obtain the evaluation score through the data calculation unit, and then generate the total score and obtain the competition ranking through the data calculation unit.

綜上所述,本發明所提供的該競賽遊戲,該競賽排名評比項目的該成績項目為透過該項目選擇單元建立,因此該競賽排名評比項目的該成績項目是可以改變的,可以增加該競賽遊戲的變化性,讓該競賽遊戲保持吸引玩家的能力。In summary, in the competition game provided by the present invention, the performance item of the competition ranking evaluation item is established through the item selection unit, so the performance item of the competition ranking evaluation item is changeable, which can increase the variability of the competition game and allow the competition game to maintain its ability to attract players.

有關本發明的詳細說明及技術內容,現就配合圖式說明如下:The detailed description and technical contents of the present invention are described as follows with reference to the accompanying drawings:

請參閱圖2所示,本發明揭露一種遊戲賽事的評分系統,為提供一競賽遊戲供複數玩家進行遊玩,該遊戲賽事的評分系統包含一資料儲存單元10、一項目選擇單元20、複數使用者單元30、一數據運算單元40與一中央處理單元50,其中該資料儲存單元10取得待進行之一實體競賽的一競賽資料與該實體競賽在結束後之一競賽數據,該競賽資料包含從事該實體競賽的複數競賽成員,該競賽數據包括該複數競賽成員分別於複數成績項目的複數項目數據。一實施例中,該實體競賽為選自球類運動、競速、競技、水上運動、戶外運動、冬季運動與格鬥的任一種,而該複數成績項目則為依據該實體競賽的種類,而有不同的品項。舉例來說,若該實體競賽為籃球,則該複數成績項目為得分、投籃命中率、罰球命中率、三分球命中率、籃板、助攻、抄截與阻攻等。Please refer to FIG. 2 . The present invention discloses a scoring system for a game competition, which provides a competition game for multiple players to play. The scoring system for the game competition includes a data storage unit 10, an item selection unit 20, multiple user units 30, a data calculation unit 40 and a central processing unit 50. The data storage unit 10 obtains competition data of a physical competition to be conducted and competition data of the physical competition after the end. The competition data includes multiple competition members participating in the physical competition, and the competition data includes multiple item data of the multiple competition members in multiple performance items. In one embodiment, the physical competition is any one selected from ball sports, speed racing, athletics, water sports, outdoor sports, winter sports, and fighting, and the plurality of performance items are different items according to the type of the physical competition. For example, if the physical competition is basketball, the plurality of performance items are points, field goal percentage, free throw percentage, three-point field goal percentage, rebounds, assists, steals, and blocks.

該項目選擇單元20為選擇特定數量的該成績項目作為該競賽遊戲的一競賽排名評比項目。舉例來說,可以選擇3~6項的該成績項目作為該競賽排名評比項目,以籃球為例,若選擇5項,可以選擇得分、籃板、助攻、抄截與阻攻等5項。而該項目選擇單元20產生該競賽排名評比項目的方式,一實施例中,為由該複數玩家的任一,透過該使用者單元30操控該項目選擇單元20指定選擇特定數量的該成績項目作為該競賽排名評比項目,而其他的該玩家則可以選擇繼續參與該競賽遊戲,或者選擇離開該競賽遊戲。The item selection unit 20 is for selecting a specific number of the performance items as a competition ranking evaluation item of the game. For example, 3 to 6 performance items can be selected as the competition ranking evaluation items. For example, if 5 items are selected for basketball, 5 items such as scoring, rebounds, assists, steals and blocks can be selected. In one embodiment, the item selection unit 20 generates the competition ranking evaluation items. Any one of the plurality of players controls the item selection unit 20 through the user unit 30 to specify the selection of a specific number of the performance items as the competition ranking evaluation items, while the other players can choose to continue to participate in the game or choose to leave the game.

而在另一實施例中,該項目選擇單元20為隨機選擇特定數量的該成績項目作為該競賽排名評比項目,如此,透過系統隨機選擇的方式,可以讓該競賽遊戲的該競賽排名評比項目具有相當的不確定性,進而增添該競賽遊戲的刺激性,以增加吸引玩家的能力。In another embodiment, the item selection unit 20 randomly selects a specific number of the performance items as the competition ranking evaluation items. In this way, through the system's random selection method, the competition ranking evaluation items of the competition game can have considerable uncertainty, thereby increasing the excitement of the competition game and increasing the ability to attract players.

該複數使用者單元30分別供該複數玩家進行遊玩操作該競賽遊戲,且分別供註冊、登入、修改及儲存一會員資料,並該使用者單元30在該實體競賽進行前為供該複數玩家分別建立一競賽成員名單,該競賽成員名單為由該複數競賽成員中選擇至少一個而產生。The plurality of user units 30 are respectively used by the plurality of players to play and operate the competition game, and are respectively used to register, log in, modify and store member data. The user unit 30 also establishes a competition member list for the plurality of players before the physical competition, and the competition member list is generated by selecting at least one of the plurality of competition members.

一實施例中,每一該競賽成員被賦予一選擇點數,該複數玩家建立該競賽成員名單時需要支付一競賽點數,該競賽點數為該競賽成員名單內的全部該競賽成員的該選擇點數的總和。更詳細的說,該複數玩家需要事先取得超過該競賽點數的遊戲點數,才能夠在建立該競賽成員名單的時候支付該競賽點數。In one embodiment, each of the contestants is given a selection point. When the multiple players create the contestant list, they need to pay a contest point, which is the sum of the selection points of all the contestants in the contestant list. More specifically, the multiple players need to obtain game points exceeding the contest point in advance in order to pay the contest point when creating the contestant list.

該數據運算單元40為依據一運算規則,針對該競賽排名評比項目的每一該項目數據進行計算,以求得一評價分數,且該數據運算單元40在該實體競賽結束後統計每一該競賽成員名單中全部該競賽成員於該競賽排名評比項目之該評價分數,藉以產生每一該競賽成員名單的一總和分數,並依據該總和分數的大小進行排名產生一競賽排名。而為了增加遊戲的刺激性,該數據運算單元40為依據該複數玩家分別支付的該競賽點數的總和產生一競賽獎勵點數,並該數據運算單元40依據該競賽排名分配該競賽獎勵點數給該複數玩家。換句話說,該競賽排名愈好的該玩家,可以取得愈高比例的該競賽獎勵點數。The data calculation unit 40 calculates each item of the competition ranking evaluation item according to a calculation rule to obtain an evaluation score, and after the end of the physical competition, the data calculation unit 40 counts the evaluation scores of all the competition members in each competition member list in the competition ranking evaluation item to generate a total score for each competition member list, and ranks the players according to the total score to generate a competition ranking. In order to increase the excitement of the game, the data calculation unit 40 generates a competition reward point according to the sum of the competition points paid by the multiple players, and the data calculation unit 40 distributes the competition reward point to the multiple players according to the competition ranking. In other words, the better the player's ranking in the competition, the higher the proportion of the competition reward points he or she can obtain.

該中央處理單元50為連結且處理該資料儲存單元10、該項目選擇單元20、該複數使用者單元30與該數據運算單元40的運作,並進行該競賽資料、該競賽數據、該競賽排名評比項目、該評價分數、該會員資料、該競賽成員名單與該競賽排名的傳輸與交換。且該中央處理單元50被設定為執行下列程序:取得該競賽資料並建立該競賽遊戲;等待該複數玩家加入該競賽遊戲;等待該項目選擇單元20建立該競賽排名評比項目;等待該複數玩家建立該競賽成員名單;等待該實體競賽開始直到結束;取得該競賽數據;以及透過該數據運算單元40取得該競賽排名。一實施例中,該中央處理單元50透過一網際網路單元60無線連結該複數使用者單元30,且該複數使用者單元30為選自智慧型手機、平板電腦、筆記型電腦、個人電腦與個人數位助理的任一種。The central processing unit 50 is connected to and processes the operations of the data storage unit 10, the item selection unit 20, the plurality of user units 30 and the data calculation unit 40, and transmits and exchanges the competition data, the competition data, the competition ranking evaluation items, the evaluation scores, the member data, the competition member list and the competition ranking. The central processing unit 50 is configured to execute the following procedures: obtain the competition data and establish the competition game; wait for the plurality of players to join the competition game; wait for the item selection unit 20 to establish the competition ranking evaluation item; wait for the plurality of players to establish the competition member list; wait for the physical competition to start and end; obtain the competition data; and obtain the competition ranking through the data calculation unit 40. In one embodiment, the central processing unit 50 is wirelessly connected to the plurality of user units 30 through an Internet unit 60, and the plurality of user units 30 are any one selected from smart phones, tablet computers, laptops, personal computers and personal digital assistants.

請再參閱圖3所示,本發明亦揭露該評分系統的評分方法,該評估方法的程序包含一競賽建立程序S1、一加入競賽程序S2、一評比項目建立程序S3、一選擇成員程序S4、一等待競賽程序S5、一數據取得程序S6與一排名計算程序S7。Please refer to FIG. 3 again. The present invention also discloses a scoring method of the scoring system. The evaluation method comprises a competition establishment procedure S1, a competition joining procedure S2, an evaluation item establishment procedure S3, a member selection procedure S4, a competition waiting procedure S5, a data acquisition procedure S6 and a ranking calculation procedure S7.

其中在該競賽建立程序S1中,為該中央處理單元50透過該資料儲存單元10取得該實體競賽的該競賽資料,以建立該競賽遊戲。In the competition establishment procedure S1, the central processing unit 50 obtains the competition data of the physical competition through the data storage unit 10 to establish the competition game.

在該加入競賽程序S2中,為該中央處理單元50等待該複數玩家透過該使用者單元30選擇加入該競賽遊戲以進行遊玩。一實施例中,更包含一判斷加入是否終止程序S2-1,該判斷加入是否終止程序S2-1為該中央處理單元50判斷加入該競賽遊戲的玩家是否達到啟動該競賽遊戲的人數。若是,則於一指定時間之後,該中央處理單元50終止該加入競賽程序S2,並執行該評比項目建立程序S3;若否,則繼續執行該加入競賽程序S2。In the competition joining procedure S2, the central processing unit 50 waits for the plurality of players to choose to join the competition game through the user unit 30 to play. In one embodiment, a joining termination determination procedure S2-1 is further included, wherein the central processing unit 50 determines whether the number of players joining the competition game reaches the number required to start the competition game. If so, after a specified time, the central processing unit 50 terminates the competition joining procedure S2 and executes the evaluation item establishment procedure S3; if not, the competition joining procedure S2 is continued to be executed.

在該評比項目建立程序S3中,為該中央處理單元50等待該項目選擇單元20選擇特定數量的該成績項目作為該競賽排名評比項目。一實施例中,為由該複數玩家的任一,透過該使用者單元30操控該項目選擇單元20指定選擇特定數量的該成績項目作為該競賽排名評比項目。而於另一實施例中,該使用者單元30為隨機選擇特定數量的該成績項目作為該競賽排名評比項目。一實施例中,更包含一判斷建立是否終止程序S3-1,該判斷建立是否終止程序S3-1為該中央處理單元50判斷該競賽排名評比項目是否已經產生。若是,則該中央處理單元50終止該評比項目建立程序S3,並執行該選擇成員程序S4;若否,則繼續執行該評比項目建立程序S3。In the evaluation item establishment procedure S3, the central processing unit 50 waits for the item selection unit 20 to select a specific number of the performance items as the competition ranking evaluation items. In one embodiment, any one of the plurality of players controls the item selection unit 20 through the user unit 30 to specify the selection of a specific number of the performance items as the competition ranking evaluation items. In another embodiment, the user unit 30 randomly selects a specific number of the performance items as the competition ranking evaluation items. In one embodiment, it further includes a determination establishment whether to terminate the procedure S3-1, and the determination establishment whether to terminate the procedure S3-1 is for the central processing unit 50 to determine whether the competition ranking evaluation item has been generated. If so, the central processing unit 50 terminates the evaluation item creation procedure S3 and executes the member selection procedure S4; if not, the central processing unit 50 continues to execute the evaluation item creation procedure S3.

在該選擇成員程序S4中,為該中央處理單元50在該實體競賽開始前提供一選擇時間供該複數玩家透過該使用者單元30建立該競賽成員名單。該複數玩家依據一選擇規則由該複數競賽成員中選擇至少一個建立該競賽成員名單,一實施例中,該選擇規則可以不對該複數競賽成員於該實體競賽中所擔綱的角色位置進行設限,亦即該複數競賽成員於該實體競賽中所擔綱的角色位置,不會納入該選擇規則中。或者,該競賽成員名單有多個時,該選擇規則允許同時選擇在該實體競賽中擔綱相同角色位置的不同該競賽成員,也就是說,該複數玩家選擇的該複數競賽成員,可以擔綱相同的角色位置。一實施例中,更包含一判斷選擇是否終止程序S4-1,該判斷選擇是否終止程序S4-1為該中央處理單元50判斷該競賽成員名單是否已經產生。若是,則該中央處理單元50終止該選擇成員程序S4,並執行該等待競賽程序S5;若否,則繼續執行該選擇成員程序S4。In the member selection procedure S4, the central processing unit 50 provides a selection time before the physical competition starts for the plurality of players to establish the list of competition members through the user unit 30. The plurality of players select at least one of the plurality of competition members to establish the list of competition members according to a selection rule. In one embodiment, the selection rule may not set a limit on the role positions of the plurality of competition members in the physical competition, that is, the role positions of the plurality of competition members in the physical competition will not be included in the selection rule. Alternatively, when there are multiple contestant lists, the selection rule allows for simultaneous selection of different contestants who play the same role in the physical competition, that is, the multiple contestants selected by the multiple players can play the same role. In one embodiment, a determination whether to terminate the selection procedure S4-1 is further included, and the determination whether to terminate the selection procedure S4-1 is for the central processing unit 50 to determine whether the contestant list has been generated. If so, the central processing unit 50 terminates the member selection procedure S4 and executes the waiting competition procedure S5; if not, the member selection procedure S4 is continued.

在該等待競賽程序S5中,為該中央處理單元50為等待該實體競賽開始直到結束。一實施例中,更包含一判斷等待是否終止程序S5-1,而該判斷等待是否終止程序S5-1為該中央處理單元50判斷該實體競賽是否已經結束。若是,則該中央處理單元50終止該等待競賽程序S5,並執行該數據取得程序S6;若否,則繼續執行該等待競賽程序S5。In the waiting competition procedure S5, the central processing unit 50 waits for the physical competition to start until it ends. In one embodiment, it further includes a waiting to terminate procedure S5-1, and the waiting to terminate procedure S5-1 is for the central processing unit 50 to determine whether the physical competition has ended. If so, the central processing unit 50 terminates the waiting competition procedure S5 and executes the data acquisition procedure S6; if not, the waiting competition procedure S5 continues to be executed.

在該數據取得程序S6中,該中央處理單元50為在該實體競賽結束後,透過該資料儲存單元10取得該競賽數據。In the data acquisition procedure S6, the central processing unit 50 acquires the competition data through the data storage unit 10 after the physical competition ends.

在該排名計算程序S7中,該中央處理單元50為先透過該數據運算單元40求得該評價分數,再透過該數據運算單元40產生該總和分數並取得該競賽排名。In the ranking calculation procedure S7, the central processing unit 50 first obtains the evaluation score through the data calculation unit 40, and then generates the total score through the data calculation unit 40 to obtain the competition ranking.

綜上所述,本發明的優點至少包含:In summary, the advantages of the present invention include at least:

1.該競賽排名評比項目的該成績項目為透過該項目選擇單元建立,其可以是該複數玩家選擇建立,或是系統自動隨機產生,可以增加該競賽遊戲的變化性,讓該競賽遊戲保持吸引玩家的能力。1. The performance item of the competition ranking evaluation item is established through the item selection unit, which can be established by the multiple players' selection or automatically generated randomly by the system, which can increase the variability of the competition game and enable the competition game to maintain its ability to attract players.

2.該競賽排名評比項目的該成績項目是可以改變的,已具有足夠的變化性,在該複數玩家依據該選擇規則建立該競賽成員名單時,該選擇規則可以不對該複數競賽成員於該實體競賽中所擔綱的角色位置進行設限,或者該選擇規則允許同時選擇在該實體競賽中擔綱相同角色位置的不同該競賽成員,以增加該複數玩家遊玩時的自由度。2. The performance item of the competition ranking evaluation item is changeable and has sufficient variability. When the multiple players establish the list of competition members according to the selection rules, the selection rules may not limit the role positions of the multiple competition members in the physical competition, or the selection rules allow different competition members who play the same role in the physical competition to be selected at the same time, so as to increase the freedom of the multiple players when playing.

習知 P1:選擇競賽成員程序 P2:判斷選擇是否截止程序 P3:取得比賽結果程序 P4:統計分數程序 P5:產生使用者排行榜程序 本發明 S1:競賽建立程序 S2:加入競賽程序 S2-1:判斷加入是否終止程序 S3:評比項目建立程序 S3-1:判斷建立是否終止程序 S4:選擇成員程序 S4-1:判斷選擇是否終止程序 S5:等待競賽程序 S5-1:判斷等待是否終止程序 S6:數據取得程序 S7:排名計算程序 10:資料儲存單元 20:項目選擇單元 30:使用者單元 40:數據運算單元 50:中央處理單元 60:網際網路單元Learning P1: Program for selecting contest members P2: Program for judging whether the selection is terminated P3: Program for obtaining contest results P4: Program for calculating scores P5: Program for generating user rankings The present invention S1: Program for establishing contest S2: Program for joining contest S2-1: Program for judging whether to terminate joining S3: Program for establishing evaluation items S3-1: Program for judging whether to terminate establishment S4: Program for selecting members S4-1: Program for judging whether the selection is terminated S5: Program for waiting for contest S5-1: Program for judging whether to terminate waiting S6: Program for obtaining data S7: Program for calculating rankings 10: Data storage unit 20: Item selection unit 30: User unit 40: Data calculation unit 50: Central Processing Unit 60: Internet Network Unit

圖1,為習知遊戲運作流程圖。 圖2,為本發明遊戲系統架構圖。 圖3,為本發明運作流程圖。 Figure 1 is a flowchart of the learning game operation. Figure 2 is a diagram of the game system architecture of the present invention. Figure 3 is a flowchart of the operation of the present invention.

10:資料儲存單元 10: Data storage unit

20:項目選擇單元 20: Item selection unit

30:使用者單元 30: User unit

40:數據運算單元 40: Data computing unit

50:中央處理單元 50: Central processing unit

60:網際網路單元 60: Internet network unit

Claims (17)

一種遊戲賽事的評分系統,為提供一競賽遊戲供複數玩家進行遊玩,該遊戲賽事的評分系統包含: 一資料儲存單元,該資料儲存單元取得待進行之一實體競賽的一競賽資料與該實體競賽在結束後之一競賽數據,該競賽資料包含從事該實體競賽的複數競賽成員,該競賽數據包括該複數競賽成員分別於複數成績項目的複數項目數據; 一項目選擇單元,為選擇特定數量的該成績項目作為該競賽遊戲的一競賽排名評比項目; 複數使用者單元,該複數使用者單元分別供該複數玩家進行遊玩操作該競賽遊戲,且分別供註冊、登入、修改及儲存一會員資料,並該使用者單元在該實體競賽進行前為供該複數玩家分別建立一競賽成員名單,該競賽成員名單為由該複數競賽成員中選擇至少一個而產生; 一數據運算單元,該數據運算單元為依據一運算規則,針對該競賽排名評比項目的每一該項目數據進行計算,以求得一評價分數,且該數據運算單元在該實體競賽結束後統計每一該競賽成員名單中全部該競賽成員於該競賽排名評比項目之該評價分數,藉以產生每一該競賽成員名單的一總和分數,並依據該總和分數的大小進行排名產生一競賽排名;以及 一中央處理單元,該中央處理單元為連結且處理該資料儲存單元、該項目選擇單元、該複數使用者單元與該數據運算單元的運作,進行該競賽資料、該競賽數據、該競賽排名評比項目、該評價分數、該會員資料、該競賽成員名單與該競賽排名的傳輸與交換,且該中央處理單元被設定為執行下列程序: 取得該競賽資料並建立該競賽遊戲; 等待該複數玩家加入該競賽遊戲; 等待該項目選擇單元建立該競賽排名評比項目; 等待該複數玩家建立該競賽成員名單; 等待該實體競賽開始直到結束; 取得該競賽數據;以及 透過該數據運算單元取得該競賽排名。 A scoring system for a game competition is provided to provide a competition game for multiple players to play, and the scoring system for the game competition includes: A data storage unit, the data storage unit obtains a competition data of a physical competition to be conducted and a competition data after the physical competition ends, the competition data includes multiple competition members participating in the physical competition, and the competition data includes multiple item data of the multiple competition members in multiple performance items; An item selection unit is used to select a specific number of the performance items as a competition ranking evaluation item of the competition game; A plurality of user units, each of which is used by the plurality of players to play and operate the competition game, and each of which is used to register, log in, modify and store member data, and each of which is used to create a competition member list for each of the plurality of players before the physical competition, and the competition member list is generated by selecting at least one of the plurality of competition members; A data calculation unit, which calculates each item of data of the competition ranking evaluation item according to a calculation rule to obtain an evaluation score, and after the end of the physical competition, the data calculation unit counts the evaluation scores of all the competition members in each competition member list in the competition ranking evaluation item to generate a total score for each competition member list, and ranks them according to the size of the total score to generate a competition ranking; and A central processing unit, which is connected to and processes the operation of the data storage unit, the item selection unit, the plurality of user units and the data calculation unit, and transmits and exchanges the competition data, the competition data, the competition ranking evaluation item, the evaluation score, the member data, the competition member list and the competition ranking, and the central processing unit is configured to execute the following procedures: Obtain the competition data and establish the competition game; Wait for the plurality of players to join the competition game; Wait for the item selection unit to establish the competition ranking evaluation item; Wait for the plurality of players to establish the competition member list; Wait for the physical competition to start and end; Obtain the competition data; and The ranking of the competition is obtained through the data computing unit. 如請求項1所述的遊戲賽事的評分系統,其中每一該競賽成員被賦予一選擇點數,該複數玩家建立該競賽成員名單時需要支付一競賽點數,該競賽點數為該競賽成員名單內的全部該競賽成員的該選擇點數的總和。A scoring system for a gaming event as described in claim 1, wherein each of the contestants is assigned a selection point, and the multiple players need to pay a competition point when establishing the contestant list, and the competition point is the sum of the selection points of all the contestants in the contestant list. 如請求項2所述的遊戲賽事的評分系統,其中該數據運算單元依據該複數玩家分別支付的該競賽點數的總和產生一競賽獎勵點數,並該數據運算單元依據該競賽排名分配該競賽獎勵點數給該複數玩家。A scoring system for a gaming event as described in claim 2, wherein the data processing unit generates a competition bonus point based on the sum of the competition points paid by the multiple players respectively, and the data processing unit distributes the competition bonus point to the multiple players based on the competition ranking. 如請求項1所述的遊戲賽事的評分系統,其中該實體競賽為選自球類運動、競速、競技、水上運動、戶外運動、冬季運動與格鬥的任一種。A scoring system for a game event as described in claim 1, wherein the physical competition is any one selected from ball sports, racing, athletics, water sports, outdoor sports, winter sports, and fighting. 如請求項1所述的遊戲賽事的評分系統,其中為由該複數玩家的任一,透過該使用者單元操控該項目選擇單元指定選擇特定數量的該成績項目作為該競賽排名評比項目。A scoring system for a gaming event as described in claim 1, wherein any one of the plurality of players, through the user unit, controls the item selection unit to specify and select a specific number of the performance items as the competition ranking evaluation items. 如請求項1所述的遊戲賽事的評分系統,其中該項目選擇單元為隨機選擇特定數量的該成績項目作為該競賽排名評比項目。A scoring system for a gaming event as described in claim 1, wherein the item selection unit randomly selects a specific number of the performance items as the competition ranking evaluation items. 如請求項1所述的遊戲賽事的評分系統,其中該中央處理單元透過一網際網路單元無線連結該複數使用者單元。A scoring system for a gaming event as described in claim 1, wherein the central processing unit is wirelessly connected to the plurality of user units via an Internet network unit. 如請求項7所述的遊戲賽事的評分系統,其中該複數使用者單元為選自智慧型手機、平板電腦、筆記型電腦、個人電腦與個人數位助理的任一種。A scoring system for a gaming event as described in claim 7, wherein the plurality of user units are selected from any one of a smart phone, a tablet computer, a laptop computer, a personal computer, and a personal digital assistant. 一種運行於如請求項1所述的評分系統的評分方法,該評分方法的程序包含: 一競賽建立程序S1,為該中央處理單元透過該資料儲存單元取得該實體競賽的該競賽資料,以建立該競賽遊戲; 一加入競賽程序S2,為該中央處理單元等待該複數玩家透過該使用者單元選擇加入該競賽遊戲; 一評比項目建立程序S3,為該中央處理單元等待該項目選擇單元選擇特定數量的該成績項目作為該競賽排名評比項目; 一選擇成員程序S4,為該中央處理單元在該實體競賽開始前,提供一選擇時間供該複數玩家透過該使用者單元建立該競賽成員名單; 一等待競賽程序S5,為該中央處理單元等待該實體競賽開始直到結束; 一數據取得程序S6,為該中央處理單元在該實體競賽結束後,透過該資料儲存單元取得該競賽數據;以及 一排名計算程序S7,為該中央處理單元先透過該數據運算單元求得該評價分數,再透過該數據運算單元產生該總和分數並取得該競賽排名。 A scoring method for running in a scoring system as described in claim 1, the scoring method comprises: A competition establishment procedure S1, in which the central processing unit obtains the competition data of the physical competition through the data storage unit to establish the competition game; A competition joining procedure S2, in which the central processing unit waits for the plurality of players to choose to join the competition game through the user unit; A rating item establishment procedure S3, in which the central processing unit waits for the item selection unit to select a specific number of the performance items as the competition ranking evaluation items; A member selection procedure S4, in which the central processing unit provides a selection time for the plurality of players to establish the competition member list through the user unit before the physical competition starts; A waiting competition procedure S5, in which the central processing unit waits for the physical competition to start until it ends; A data acquisition procedure S6, in which the central processing unit obtains the competition data through the data storage unit after the physical competition ends; and A ranking calculation procedure S7, in which the central processing unit first obtains the evaluation score through the data calculation unit, and then generates the total score and obtains the competition ranking through the data calculation unit. 如請求項9所述的評分方法,其中每一該競賽成員被賦予一選擇點數,該複數玩家建立該競賽成員名單時需要支付一競賽點數,該競賽點數為該競賽成員名單內的全部該競賽成員的該選擇點數的總和。A scoring method as described in claim 9, wherein each of the competition members is assigned a selection point, and the multiple players need to pay a competition point when establishing the competition member list, and the competition point is the sum of the selection points of all the competition members in the competition member list. 如請求項10所述的評分方法,其中該數據運算單元依據該複數玩家分別支付的該競賽點數的總和產生一競賽獎勵點數,並該數據運算單元依據該競賽排名分配該競賽獎勵點數給該複數玩家。A scoring method as described in claim 10, wherein the data calculation unit generates a competition bonus point based on the sum of the competition points paid by the multiple players respectively, and the data calculation unit distributes the competition bonus point to the multiple players based on the competition ranking. 如請求項9所述的評分方法,其中該實體競賽為選自球類運動、競速、競技、水上運動、戶外運動、冬季運動與格鬥的任一種。The scoring method as described in claim 9, wherein the physical competition is any one selected from ball sports, racing, athletics, water sports, outdoor sports, winter sports and fighting. 如請求項9所述的評分方法,其中於該評比項目建立程序S3中,為由該複數玩家的任一,透過該使用者單元操控該項目選擇單元指定選擇特定數量的該成績項目作為該競賽排名評比項目。In the scoring method as described in claim 9, in the evaluation item creation procedure S3, any one of the plurality of players, through the user unit, controls the item selection unit to specify and select a specific number of the performance items as the competition ranking evaluation items. 如請求項9所述的評分方法,其中於該評比項目建立程序S3中,該使用者單元為隨機選擇特定數量的該成績項目作為該競賽排名評比項目。In the scoring method as described in claim 9, in the evaluation item creation procedure S3, the user unit randomly selects a specific number of the performance items as the competition ranking evaluation items. 如請求項9所述的評分方法,其中於該選擇成員程序S4中,該複數玩家依據一選擇規則由該複數競賽成員中選擇至少一個建立該競賽成員名單。In the scoring method as described in claim 9, in the member selection process S4, the plurality of players select at least one from the plurality of competition members according to a selection rule to establish the competition member list. 如請求項15所述的評分方法,其中該選擇規則不對該複數競賽成員於該實體競賽中所擔綱的角色位置進行設限。A scoring method as described in claim 15, wherein the selection rule does not limit the role positions played by the multiple competition members in the physical competition. 如請求項15所述的評分方法,其中該競賽成員名單有多個時,該選擇規則允許同時選擇在該實體競賽中擔綱相同角色位置的不同該競賽成員。In the scoring method as described in claim 15, when there are multiple lists of competition members, the selection rules allow different competition members who play the same role in the physical competition to be selected at the same time.
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