1300359 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲方法及裝置,特別是指_種 押分遊戲方法及裝置。 【先前技術】 為了滿足人們好奇、喜歡刺激以及勇於挑戰的需求, 電子遊樂場總是推陳出新地不斷提供各式各樣好玩有趣的電 子遊戲裝置供玩家遊玩。但儘管如此,其巾—種傳統的押分 遊戲裝置由於操作簡單易玩,因而在遊樂場中仍能歷久不衰 〇 如圖1~圖3所示,是傳統一種押分轉輪遊戲,其提供 多種代表不同賠倍(獎金)的目標圖案21(以3種為例)供玩家 選取並押分(圖1),當玩家點選目標圖案下方之押選區。以 選取目標圖案(被選取之押選區以斜線 後⑽㈣戲即展開,並出現一活動選取窗23 = 圖案21之間來回移動地輪流圈選該等目標圖案叫圖3), f到-預定時間結束後,若玩家選取的目標圖案恰好是選取 窗23最後停留的位置’如圖3所示,玩家即可獲得該目標 圖案所提供的獎金(賠倍乘以押分)。 但是,傳統的押分遊戲雖然簡單易玩,但卻也因為押 分過程太過單調,而容易讓玩家失去玩興。 【發明内容】 本發明之目的,係在提供一種事先宣告優惠條件供玩 家做押選目標參考,以使押分遊戲更為豐富有趣之宣告條 1300359 件式押分遊戲方法及裝置。1300359 IX. Description of the Invention: [Technical Field] The present invention relates to a game method and apparatus, and more particularly to a method and apparatus for a game of the game. [Prior Art] In order to meet the needs of people's curiosity, stimulating and courageous challenges, the electronic playground always provides a variety of fun and interesting electronic game devices for players to play. However, in spite of this, the traditional toweling game device of the towel-type is still easy to play, so it can still last for a long time in the playground. As shown in Fig. 1 to Fig. 3, it is a traditional one-off runner game. A plurality of target patterns 21 (in three types) representing different payouts (bonus) are provided for the player to select and pledge (Fig. 1), when the player clicks on the selected area below the target pattern. To select the target pattern (the selected selection area is followed by a slash (10) (four) play, and an activity selection window 23 appears; the pattern 21 is rotated back and forth to select the target pattern (Fig. 3), f to - predetermined time After the end, if the target pattern selected by the player happens to be the position where the selection window 23 last stays, as shown in FIG. 3, the player can obtain the bonus provided by the target pattern (compensation multiplied by the bet). However, the traditional betting game is simple and easy to play, but it is also too monotonous because of the betting process, which makes it easy for players to lose their fun. SUMMARY OF THE INVENTION The object of the present invention is to provide a method and apparatus for pre-declaring preferential conditions for a player to make a selection target for the purpose of making the bet game more interesting and interesting.
於是,本發明之宣告條件式押分遊戲方法,係在一電 子遊戲裝置上進行,使該電子遊戲裝置進行下列步驟··(A) 提供複數個分別具有一既定獎金的目標供玩家選取,且其 中至少一目標還具有一額外獎金;(B)於玩家選取目標並完 成押分動作後,進行遊戲;及(c)判斷玩家選取的目標是否 臝得該遊戲,若是,判斷該目標是否具有該額外獎金,若 疋,給予玩家該目標之既定獎金及該額外獎金,否則,給 予玩家該目標之既定獎金。 別具有一既定獎金的目標供玩家選取,且其中至少一目標 還,、有ϋ外獎金。该顯示單元用以顯示該遊戲畫面。該 輸入單元,與料戲處理單元連接,其供玩家操作以控制 該遊戲處理單元,且該賴處理單元更執行下列步驟:⑷ 於:家選取目標並完成押分動作後,進行遊戲;及⑻判斷 玩家選取的目標是否赢得該遊戲,若是,判斷該目標是否 此外,本發明用以實現上述方法之宣告條件式押分電 子遊戲裝置,包括一遊戲處理單元、一顯示單元及一輸入 單元。《戲處理單元產生—遊戲畫面,並提供複數個分 具有該額外獎金,若是’給予玩家該目標之既定獎金及該 額外獎金,否則,給予玩家該目標之既定獎金。 再者,本發明電腦可讀取之記錄媒體,其中記錄有一 遊戲軟體程式,且該軸軟㈣式可被載置在—電腦中, 使電腦執行下列步驟:⑷提供複數個分別具有—既金 的目標供玩家選取,且其中至少一 、一 目钛還具有一額外獎金 6 1300359 ;(B)於玩家選取目標並完成押分後,進行遊戲;及(c)判斷 玩家選取的目標是否贏得該遊戲,若是,判斷該目標是否 具有該額外獎金’若是,給予玩家該目標之既定獎金及該 額外獎金,否則,給予玩家該目標之既定獎金。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將可 清楚的呈現。 參閱圖4所示,是本發明宣告條件式押分電子遊戲裝 置1(以下簡稱電子遊戲裝置1)的一較佳實施例,其主要包 括一遊戲處理單元11、一用以顯示遊戲畫面之顯示單元12 ,以及一與遊戲處理單元n連接,用以操控遊戲處理單元 11並啟動遊戲之輸入單元13。且電子遊戲裝置丨在本實施 例中主要是指可以提供任何押分遊戲的裝置。 其中遊戲處理單元11是電子遊戲裝置丨的主要核心, 其相當於電子遊戲裝置i中的電腦主機板,遊戲處理單元 11可讀取一電腦可讀取之記錄媒體(圖未示,其可以是内建 在遊戲處理單元11中的儲存媒體或是與遊戲處理單元u分 離但可供遊戲處理單元u存取之儲存媒體),且該記錄媒體 中載置有一遊戲程式軟體,其可被遊戲處理單元11讀取執 行,而使電子遊戲裝置丨產生下列遊戲動作: 、首先說明的是,由於一般之押分遊戲主要是提供複數 選擇目標供玩家進行押注。因此,在遊戲一開始,如圖5 之步驟31所示,遊戲處理單元u會在顯示單元η上產生 1300359 一遊戲畫面,哕查品士扣一 ^旦十^員示複數目標供玩家選取並進行押 分,以如圖6〜圖s無— Τ π .^ m 所不之押分轉輪遊戲為例,遊戲畫面上 ;現稷數個顯示不同賠倍(例如賠2倍、賠5倍、賠1〇仵 ^的目標圖案61(圖中僅以3個為例,但不以此為限)供玩 k取同&,在該等目標圖案61的至少其中之一(本實施 lJ、/、中個為例)除了標示賠倍之外,還標示(提供)_額 外獎金,例如|iL $ ^立& 、σ 5七的目軚圖案62又另外提供50分的額 外獎金來吸弓丨玩家選取。 然後,如步驟32,遊戲處理單元32判斷玩家是否已選 取目標並完成押分的動作’例如圖4所示,玩家受到賠5 乜目枯圖案62之額外獎金的吸引而點選該目標圖案62下 方之押選區63以選取該目標圖案62(被選取之押選區以斜 線表示)’並對該目標圖案押分(下注)後,遊戲處理單元32 即開始進行步驟33之轉輪遊戲,並在遊戲畫面上產生一標 誌輪流出現在該等目標圖案,該移動標誌可以是如圖8所 不之選取窗64,它會在該等目標圖案之間輸流移動直到一 預定時間(例如10秒)結束。 接著’如步驟34,遊戲處理單元11判斷玩家所選取的 目標是否赢得該遊戲,亦即判斷圖8之該選取窗64最後是 否停在玩家選取的目標圖案62,若是,即判定玩家選取的 目才示圖案赢得該遊戲,否則,即判定玩家輸了該場遊戲並 結束遊戲。而當玩家所選取的目標圖案贏得該遊戲時,接 著,如步驟35,遊戲處理單元11會進一步判斷該目標圖案 是否有提供額外獎金,若是(例如圖8所示,玩家受到賠5 1300359 倍目私圖案62之額外獎金的吸引而選取該目標圖案62), 如步驟36,除了給予玩家該目標圖案62之既定獎金(即賠 倍乘以押分)外,更給予玩家該目標圖案62提供之額外獎金 (50分)。而若玩家所選取的目標圖案贏得該遊戲,但該該目 標圖案並無提供額外獎金時,則如步驟37,給予玩家該目 標圖案之既定獎金。 再以一提供赛車競速遊戲之電子遊戲裝置為例,一開 始,如圖5之步驟31,遊戲處理單元11在顯示單元12上 產生赛車遊戲畫面’其中顯示複數駕驶虛擬賽車之虛擬 赛車延手供玩家選擇,每一虛擬賽車選手皆提供雙倍獎金 ,特別是’該等虛擬選手(至少)其中之一更標示如,,押我而 獲勝的人可再額外獲得500分丨”之宣告,以吸引玩家去押注 口此如V驟32,當遊戲處理單元32判斷玩家選完虛擬 賽車選手並完成押分動作後,即展開步驟%之賽車遊戲, 直到-:歧時間結束,並於比賽結束後,進行步驟Μ:遊 戲處理早7L 11藉由判斷玩家所選取之虛擬賽車手是否 定時間結束時領先,而判定玩家所選取之虛擬赛車手是否 赢得該遊戲,若是,則如步驟35,進一步判斷該虛擬 =有提供額外獎金,若是,如步㈣,玩家將可獲得 賽車:之,定獎金A 500分的額外獎金,否則,如步驟3于7 玩豕獲得賽車選手之既定獎金。 說明可知,本發明可適用在任何提供多個 ϋ豕補之各種押分遊戲中,並藉由 。 標預先宣告優袭停件嗯引,-—/ 4 某成個)目 口U件及引玩家做押選目標時之 1300359 /¾的幽,I ‘扦更有期待感及刺激感,並增添傳統押分遊 戲的豆昌性與趣味性。 、所述者’僅為本發明之較佳實施例而已,當不 ^ 乂此限&本發明實施之範圍,即大凡依本發明中請專利 fe圍及餐明δ兒明内容所作之簡單的等效變化與修饰,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】Therefore, the method for claiming a conditional game of the present invention is performed on an electronic game device, and the electronic game device performs the following steps: (A) providing a plurality of targets each having a predetermined bonus for the player to select, and At least one of the targets further has an additional bonus; (B) after the player selects the target and completes the staking action, the game is played; and (c) determines whether the target selected by the player is naked, and if so, whether the target has the The bonus, if 疋, gives the player an established bonus for the target and the additional bonus, otherwise, the player is given the intended bonus for the target. Don't have a target with a set bonus for players to choose, and at least one of them is also available, and there are bonuses. The display unit is configured to display the game screen. The input unit is connected to the game processing unit, and is operated by the player to control the game processing unit, and the processing unit further performs the following steps: (4) after: the home selects the target and completes the betting action, and then plays the game; and (8) Determining whether the target selected by the player wins the game. If yes, determining whether the target is in addition or not, the present invention is used to implement the above-described method for the conditional-type debiting electronic game device, comprising a game processing unit, a display unit and an input unit. The play processing unit generates a game screen and provides a plurality of points with the bonus, if the player gives the player the intended bonus and the additional bonus, otherwise, the player is given the predetermined bonus of the target. Furthermore, the computer readable recording medium of the present invention, wherein a game software program is recorded, and the axis soft (four) type can be placed in the computer, so that the computer performs the following steps: (4) providing a plurality of respectively having - gold The target is selected by the player, and at least one and one of the titanium also has an additional bonus of 6 1300359; (B) the game is played after the player selects the target and completes the bet; and (c) determines whether the target selected by the player wins the game. If yes, determine whether the target has the bonus bonus. If yes, give the player the target's established bonus and the additional bonus. Otherwise, give the player an established bonus for the target. The above and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments. Referring to FIG. 4, a preferred embodiment of the present invention declares a conditional gambling electronic game device 1 (hereinafter referred to as an electronic game device 1), which mainly includes a game processing unit 11 and a display for displaying a game screen. The unit 12, and an input unit 13 connected to the game processing unit n for manipulating the game processing unit 11 and starting the game. Further, in the present embodiment, the electronic game device is mainly a device which can provide any game of the game. The game processing unit 11 is the main core of the electronic game device ,, which is equivalent to the computer motherboard in the electronic game device i. The game processing unit 11 can read a computer readable recording medium (not shown, which can be The storage medium built in the game processing unit 11 or the storage medium separated from the game processing unit u but accessible to the game processing unit u, and the game medium is loaded with a game program software, which can be processed by the game. The unit 11 reads and executes, and causes the electronic game device to generate the following game actions: First, it is explained that since the general bet game mainly provides a plurality of selection targets for the player to bet. Therefore, at the beginning of the game, as shown in step 31 of FIG. 5, the game processing unit u generates 1300359 a game screen on the display unit η, and checks the product buckle to display a plurality of targets for the player to select and For the purpose of the bet, as shown in Figure 6 to Figure s no - Τ π . ^ m is not a bet runner game, on the game screen; now several display different compensation times (for example, 2 times, 5 times compensation) , the target pattern 61 of 1 〇仵 ^ (only three of the figures are taken as an example, but not limited thereto) for playing k to take the same & at least one of the target patterns 61 (the present embodiment) , /, middle as an example) In addition to marking the compensation, it is also marked (provided) _ extra bonus, such as | iL $ ^ Li & σ 5 seven's target pattern 62 and an additional 50 points bonus Then, in step 32, the game processing unit 32 determines whether the player has selected the target and completes the action of the betting. For example, as shown in FIG. 4, the player is attracted by the bonus of the bonus of the 5 乜 62 62 Clicking the selected area 63 below the target pattern 62 to select the target pattern 62 (the selected selected area is slanted) After the target pattern is betted (betting), the game processing unit 32 starts the revolving game of step 33, and generates a logo wheel on the game screen to flow out the target patterns, the moving flag may be The window 64 is selected as shown in Fig. 8, and it will move between the target patterns until a predetermined time (e.g., 10 seconds) ends. Next, as in step 34, the game processing unit 11 determines whether the target selected by the player is Winning the game, that is, determining whether the selection window 64 of FIG. 8 finally stops at the target pattern 62 selected by the player, and if so, determines that the selected character pattern of the player wins the game; otherwise, determines that the player loses the game. And ending the game. When the target pattern selected by the player wins the game, then, as in step 35, the game processing unit 11 further determines whether the target pattern has an additional bonus, and if so (for example, as shown in FIG. The target pattern 62) is selected by the attraction of the bonus of 5 1300359 times of the private pattern 62, as in step 36, in addition to giving the player the predetermined bonus of the target pattern 62. In addition, the bonus is multiplied by the bet), and the player is given an additional bonus (50 points) provided by the target pattern 62. If the target pattern selected by the player wins the game, but the target pattern does not provide an additional bonus, Then, as shown in step 37, the player is given the predetermined bonus of the target pattern. Taking an electronic game device that provides a racing game as an example, initially, the game processing unit 11 is generated on the display unit 12 as shown in step 31 of FIG. The racing game screen 'shows the virtual racing hand of the virtual driving virtual car for the player to choose, each virtual racing player provides double bonuses, especially the one of the virtual players (at least) is more marked, The person who wins me can get an additional 500 minutes to attract the player to bet the mouth as V step 32. When the game processing unit 32 determines that the player has selected the virtual racing player and completes the betting action, Expand the step % of the racing game until the end of the -: disambiguation time, and after the end of the game, proceed to the step Μ: the game handles 7L early 7 by judging whether the virtual racing driver selected by the player is Leading at the end of the fixed time, and determining whether the virtual racer selected by the player wins the game, and if so, as in step 35, further determining that the virtual=there is an additional bonus, and if so, as in step (four), the player will get the car: , bonus bonus A 500 points for the extra bonus, otherwise, as in step 3 to 7 play 豕 get the established bonus of the racing player. It will be appreciated that the present invention is applicable to any of a variety of betting games that provide multiple supplements. The standard pre-announces the attack and the slogan, --/4, and the 1300359 /3⁄4 sec., I'm more expectant and stimulating, and adds The traditional beating game is full of fun and fun. The present invention is only a preferred embodiment of the present invention, and the scope of the present invention is not limited to the scope of the present invention. Equivalent variations and modifications are still within the scope of the invention. [Simple description of the map]
圖1〜圖3疋傳統一種轉輪押分遊戲過程之遊戲畫面示 意圖; 圖4疋本發明宣告條件式押分電子遊戲裝置的一較佳 實施例之電路方塊圖; 圖5是本發明宣告條件式押分遊戲方法的一較佳實施 例之流程圖;及 圖6〜圖8疋本貫施例之轉輪押分遊戲過程的遊戲晝面 示意圖。1 to FIG. 3 are schematic diagrams of a game screen of a conventional revolving game; FIG. 4 is a circuit block diagram of a preferred embodiment of the conditional decentralized electronic game device of the present invention; FIG. 5 is a declaration condition of the present invention. A flow chart of a preferred embodiment of the game method of the game of the game; and FIG. 6 to FIG. 8 is a schematic diagram of the game of the game of the turn-off game of the present embodiment.
10 1300359 【主要元件符號說明】 1 電子遊戲裝置 12顯示單元 31〜37 流程步驟 63押選區 11遊戲處理單元 13輸入單元 61、62目標圖案 64選取窗10 1300359 [Description of main component symbols] 1 Electronic game device 12 Display unit 31~37 Flow step 63 Election area 11 Game processing unit 13 Input unit 61, 62 Target pattern 64 Selection window
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