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TWI283543B - Interactive board and card type mobile phone short message game method - Google Patents

Interactive board and card type mobile phone short message game method Download PDF

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Publication number
TWI283543B
TWI283543B TW93141517A TW93141517A TWI283543B TW I283543 B TWI283543 B TW I283543B TW 93141517 A TW93141517 A TW 93141517A TW 93141517 A TW93141517 A TW 93141517A TW I283543 B TWI283543 B TW I283543B
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Taiwan
Prior art keywords
game
mobile phone
newsletter
message
party
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TW93141517A
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Chinese (zh)
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TW200623916A (en
Inventor
Hai-Po Tu
Dai-Shui Ho
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Inventec Appliances Corp
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Priority to TW93141517A priority Critical patent/TWI283543B/en
Publication of TW200623916A publication Critical patent/TW200623916A/en
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Publication of TWI283543B publication Critical patent/TWI283543B/en

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Abstract

The present invention provides an interactive board and card type mobile phone short message game method, which is executed on a platform based on mobile phone short message function. The board and card type game developed by the present method transmits battling message via a concise short message, so as to enable a user to play human-to-human battling board and card game with a remote friend through the wireless transmission of mobile phone. In comparison with the single-machine board and card type game, the invented method is more interactive and has a spectacular interface for board and card game. Further, one mobile phone can be implemented to execute several games at the same time, thereby greatly increasing the interest of playing the games. Thus, it greatly increases the added value of the mobile phone compatible with the game method of the present invention, and further provides a high market competitiveness capability.

Description

1283543 九、發明說明: 【發明所屬之技術領域】 #士本發明提供一種以手機簡訊功能為平台的互動式手 遊戲的方法,尤其是—種互動式棋牌類手機簡 的方法。 Μ 【先前技術】 手機已成為現代人必須隨身攜帶的產品, 2術的進步’加增競爭激烈,各廠家無不積極= :-私且生活於此—貝喊業快速發展時代的使用者對體積 早!巧、必須隨身攜帶的手機亦有著整合 、 ,與需求,手機已普遍多功能化,不再只是::通= :工具’而集上網、視聽娛樂、資料儲 2能於=加上顯示面板的彩色化,使得手 力月b及視娛市效果更為加強。 ’、 士和線上遊戲相比,手機遊戲具有方便性的優勢 日才刻想休息想玩遊戲都不必憂慮沒有平台 上玩遊戲不會被地點限制住 D在手機 腦前上網才能玩。由於手機體二泉上遊戲就必須坐在電 得手職成為上班族巧=攜帶’使 時間的方式之一。 、勤遮中及-般人在空閒時消磨 而棋牌類遊戲亦為手機遊戲 的手機上的棋牌類遊戲大都 =目之 仁疋目則 對戰,而無法實現人盘,為早棧逛戲,只有人舆機器的 不少。 〃的對戰,使得遊戲的趣味性遜色 1283543 < 【發明内容】 目前手機的簡訊功能被廣泛而且 =的費用已經越來越低廉,甚至於有些:運;:::且: 間汛費用進行包月收費,而做值丄可以對 式。 被用^"做為手機棋牌類遊戲對戰的傳送方 有鑑於此,本發明的目的係在提供一 能為平台的互動式棋牌類手機簡訊遊戲的方法 法開發的祺牌類遊戲’以簡潔的簡訊傳輸戰1自二 單機型的棋牌類遊戲更有互動性,且且有姐=心’較之 "面亚可貫現在同-手機上同時進行數種 發明之方法係以手機簡訊功能為平台,苴勺 遨請:遨請方進入一個手機簡訊;:. 手機號碼,配置—定的遊戲初始 L為先手),然後發送遨請簡訊; 接受或拒絕··受遨方收到遨請簡訊後,备 上彈β出相應的提示信息;如果受邀方拒絕接‘遊戲、不 手板上選擇不接受,然後受邀方的手機;送:絕 丑遂睛的簡訊給遨請方的手機,遨請就此中止,·如 方接受遊戲遨請,就在顯示面板上選擇接受,铁後由= =的手機發送接受遊戲遨請的簡訊給遨請方的手機,= X遨方的手機就進入相應的遊戲介面,準備遊戲; 進行遊戲··由先行的一方在自己手機遊戲介面上 先行,然後手機發送的相關遊戲簡訊,此時等 不能進行遊戲,只能觀看遊戲介面;等待的-方收到射方 相關遊戲簡訊後’就可以移動遊戲介面,做出對戰的動 1283543 作; 判斷勝負··任何一方旅译斗、 戲程式會先判斷目前的:;= =相關遊戲簡訊,遊 且提示用戶; ^勝負’如果有勝負就中止遊戲,並 退出:雙方在任何時刻都可以結束遊戲, 訊,對方在收到退出簡訊後,提示發… 明=實施例,並配合所附圖式,以對本發 【實施方式】 類手機參:的一::::圖第第一圖:為本:;:互動式棋牌 牌類手機遊戲的方法之簡訊數圖為本月 康封包傳送的方向,數字代表時二=頭 序。本發明之互動式棋牌類手機遊戲的 訊功能為平台,其方法包括下列程序及步驟手枝的間 遨請程序10,其又包含下列步驟·· 面個互動式㈣類手機簡訊遊戲的遊戲介 手機輸入想與之對戰的受遨方手機號 發送邀請簡訊(步驟13) ; 1乂驟12) ’· 其中’遨請簡訊中可包含棋牌類手機簡 息131,例如誰為先手的訊息,以及棋牌類 ^始訊 種類’例如-個遊戲識別值132,遊戲識別值^ =戲 用來識別特定遊戲的參數,由於遊戲識別值132的個 1283543 -個手機中可以實現同時有多個遊戲同時對戰; 中’在邀請程序10,邀請方手機送出邀請(invite) 間Λ數據封包,其内容句括·辟 匕-円谷包括·間成遊戲初始訊息131,例 /為先手的汛息(neg〇tiati〇n);及遊戲種類 (kindOfGame),例如一個遊戲識別值132(职贴丨的; 接受或拒絕程序2〇,其又包含下列步驟: =邀方手機收到邀請簡訊後,會在手機顯示面板上彈 出相應的提示訊息(步驟21 ); 決定是否接受邀請(步驟22),若否,就進行包 驟23到步驟25的步驟,^是,就進行步驟沈及其後步驟; 在手機顯示面板上選擇相應的理由,理由為可 ’ :、’:想玩”、“沒有空”、“我先玩,,等等,受邀方亦 可以自己編輯理由(步驟23 ); 手機發送拒絕遨請的簡訊給遨請方(步驟); 此遊戲識別值132就被廢止(步驟25); 、、在手機顯示面板上選擇接受,然後受遨方的手機就 發送接受遊戲遨請的簡訊,並且將遊戲識別值132發二 給邀請方的手機(步驟26 ); 又" 受遨方的手機就進入相應的棋牌類手機簡訊遊戲介 面,準備遊戲(步驟27 ); 其中,在接受或拒絕程序20,如接受邀請,受邀方手 機运出接受遊戲遨請(accept)簡訊數據封包,其内容包 括··遊戲識別值132(game ID);如拒絕遨請,受遨方手機送 出拒絕遊戲遨請(refuse)簡訊數據封包,其内容包括··' = 戲識別值132(game ID),且亦可包括拒絕的理由(reas〇n); 進行遊戲程序30,其又包含下列步驟: ’ 1283543 由先行的一方在自己的棋牌類手機簡訊 下手先行(步驟31 ) ; 4 ”面上’ 手機發送與特定遊戲相關的遊戲訊息的簡 此時等待的一方不能進行遊戲,只能觀看 乂:對方’ 32); 、戟;丨面(步驟 等待的-方收料方送㈣與特定遊戲 息的簡訊(步驟33 ) ; s的遊戲訊 移動棋牌類手機簡訊遊戲介面,做出 驟34 ); 戰的動作(步 手機發送移動後的遊戲訊息的簡訊办 35) ; 〇 j(步驟 其中,在進行遊戲程序30,遨請方及受 相發送出進行遊戲(play)簡訊數據封包,1 手機互 戲識別值132(game ID)及相關的遊戲訊息(pja 括:遊 判斷勝負程序40,其又包含下列步驟:〇 , 任何一方發送或者收到相關的遊戲訊息的 程式會先判斷目前的勝負(步驟41);如 二,遊戲 就進行步驟42及其後步驟,如果未分出 ζ出勝負, 34 ; 胯貞就回到步驟 中止遊戲(步驟42 ); 提示雙方己分出勝負(步驟43) 結束遊戲(步驟44 ); ,故可自上述任—步 (步驟51); 雙方在任何時刻都可以結束遊戲 驟跳出而進入退出程序; 退出程序50,其又包含下列步驟 想結束遊戲的一方發送退出簡訊 1283543 對方收到退出簡訊(步驟52); 提示發訊方己收到退出簡訊 退出遊戲(步驟54 ); ’ 其中’在退出程序5G,想結束 (exit)簡訊數據封包,1 方叙迗退出 (gameID)。 包括·遊戲識別值132 以手機簡訊功能為平台的本發 簡訊遊戲的方法,經由手機的 機 高遊戲的趣味性,再加上是與不在眼前= 二進:Π同步的人與人對戰,更使遊戲的趣味性= 兢Ϊ力。U有該項功能的手機在市場上更具吸引力及 限定創Γ已以較佳實施例揭露如上1其並非用以 .r A任何熟習此技藝者,在不脫離本創作之精神 範圍告、# 4田可作些許之更動與潤飾’因此本創作之保護 乾圍*視後附之申請專利範圍所界定者為準。 【圖式簡單說明】 f 一圖本發明之互動式棋牌類手機遊戲的方法之流程圖。 弟一圖為本發明之互動式棋牌類手機遊戲的方法之簡訊數 據封包圖。 【主要元件符號說明】 10 邀請程序 步驟11邀請方進入遊戲介面 11 輸入受邀方手機號碼 發送邀請簡訊 初始訊息 遊戲識別值 接受或拒絕程序 受邀方手機彈出提示訊息 決定是否接受遨請 點選拒絕理由或自己編輯理由 發送拒絕邀請簡訊 _ 遊戲識別值廢止 發送接受遊戲遨請簡訊 受邀方手機進入遊戲介面 進行遊戲程序 先行一方下手先行 手機發送遊戲訊息簡訊給等待一方 等待一方手機收到遊戲訊息簡訊 移動遊戲介面進行對戰 籲 手機發送移動後的遊戲訊息的簡訊給對方 判斷勝負程序 判斷是否己分出勝負 中止遊戲 提示雙方己分出勝負 結束遊戲 退出程序 發送退出簡訊 對方收到退出簡訊 12 1283543 步驟53 提示發訊方己收到退出簡訊 步驟54 退出遊戲1283543 IX. Description of the invention: [Technical field to which the invention pertains] # The present invention provides an interactive hand-game method using a mobile phone short message function as a platform, in particular, a method for interactive chess-type mobile phone. Μ 【Previous technology】 Mobile phones have become the products that modern people must carry with them. 2 The progress of the technology has increased the competition and the competition is fierce. All the manufacturers are all positive =: - private and live here - users of the fast-developing era of the company Early in size! Clever, mobile phones that must be carried with you also have integration, and demand, mobile phones have been generally multi-functional, no longer just:: pass =: tools' and set up Internet, audio-visual entertainment, data storage 2 can be added = display panel The colorization makes the effect of the hand-powered month b and the entertainment city more strengthened. Compared with online games, mobile games have the advantage of convenience. I only want to rest when I want to play games. I don’t have to worry about it. There is no platform. Playing games will not be restricted by location. D can only play online in front of the mobile phone. Since the mobile phone body is on the game, it is necessary to sit in the electric hand and become one of the ways that the office worker can carry the time. , and the people who are in the middle of the day, and the ordinary people who are dying in the idle time, the chess games are also the chess games on the mobile games. Most of them are the ones that are in the game, but they can’t realize the people’s disk. A lot of people lick the machine. The battle of the game makes the game less interesting than the 1283543 < [Summary] At present, the SMS function of the mobile phone is widely and the cost is already lower and lower, even some: Yun;::: and: Charge, and the value can be correct. In view of the above, the object of the present invention is to provide a card game developed by a method for interactive chess and card type mobile phone games of the platform. The SMS transmission warfare 1 is more interactive from the two-single-type chess and card games, and there is a sister-in-the-heart comparison. For the platform, please refer to: Please enter a mobile phone newsletter;:. Mobile number, configuration - set the initial game L is the first hand), then send a request for newsletter; accept or reject · · received by the party After the newsletter, the corresponding message will be displayed on the bullet; if the invited party refuses to pick up the game, the phone does not accept the selection, and then the invited party's mobile phone; send: the ugly eye-catching newsletter to the mobile phone Please stop here, if the party accepts the game, please accept it on the display panel. After the iron is sent by ==, the mobile phone will receive the newsletter of the game request to the mobile phone of the party, = X mobile phone Enter the corresponding game Interface, prepare the game; Play the game · The first party in the mobile game interface first, then the mobile phone sends the relevant game newsletter, at this time can not play the game, can only watch the game interface; waiting for the party to receive the shooting After the relevant game newsletter, you can move the game interface and make a battle of 1283543. Determine the outcome of the game. Any party will judge the current:; == related game newsletter, swim and prompt the user; ^ Winning and losing 'If there is a win or loss, the game will be aborted and exited: Both parties can end the game at any time. After receiving the exit message, the other party will prompt to send the message... The example is used, and the figure is used to match the present [ Implementation method: Class mobile phone: One:::: Figure 1: First::: Interactive card game mobile phone game method newsletter number is the direction of this month's Kang package transmission, the number represents the second = head order. The interactive function of the interactive chess and card mobile game of the present invention is a platform, and the method comprises the following procedures and steps: the program 10, which further includes the following steps: · An interactive (four) mobile phone news game game introduction The mobile phone enters the recipient's mobile phone number to play the invitation message (step 13); 1) Step 12) '· Where's the newsletter may include a card type mobile phone message 131, such as who is the first-hand message, and Chess class ^initiation type 'for example, a game identification value 132, game recognition value ^ = play is used to identify the parameters of a specific game, because the game identification value 132 of 1283543 - a mobile phone can achieve simultaneous simultaneous game play In the invitation process 10, the inviting party sends an invitation (invite) data packet, the content of which includes 匕 匕 円 円 円 包括 包括 包括 间 游戏 游戏 游戏 游戏 131 , , , , , , 131 131 131 131 n n n n n n n n n n n n n 〇n); and game type (kindOfGame), for example, a game identification value of 132 (posting post; accepting or rejecting the program 2〇, which also includes the following steps: = After the invitation phone receives the invitation message, it will be A corresponding prompt message is popped up on the mobile phone display panel (step 21); whether to accept the invitation (step 22), and if not, the steps of step 23 to step 25 are performed, and ^, the step is performed and the subsequent steps are performed; Select the corresponding reason on the mobile phone display panel. The reason is: ':, ': want to play', 'no space', 'I play first, etc., the invitee can also edit the reason (step 23); The message that refuses to be requested is sent to the requesting party (step); the game identification value 132 is abolished (step 25); , and the acceptance is selected on the mobile phone display panel, and then the mobile phone accepts the game request message. And sending the game identification value 132 to the inviting party's mobile phone (step 26); and " the recipient's mobile phone enters the corresponding chess-type mobile phone newsletter game interface, prepares the game (step 27); Reject the program 20, if accepting the invitation, the invited party's mobile phone is shipped out to accept the game request (accept) message data packet, the content includes: · game identification value 132 (game ID); if the rejection is requested, the recipient's mobile phone sends a rejection tour Ref 简 简 简 简 简 简 简 简 ref ref ref ref ref ref ref ref 简 ref 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简 简1283543 The first party starts with their own chess mobile phone newsletter (step 31); 4 "face" mobile phone sends the game information related to the specific game. The party waiting at this time can't play the game, only watch 乂: the other party '32); 戟; 丨 ( (step waiting - the party receiving party sends (4) and specific game information newsletter (step 33); s game news mobile chess card mobile phone newsletter game interface, make a step 34); The action (step message sent by the mobile phone after the mobile game message is sent 35); 〇j (steps, in the game program 30, the squatting party and the receiving phase to send out the game (play) message data packet, 1 mobile phone play The identification value 132 (game ID) and related game information (pja include: the game determination success and win program 40, which further includes the following steps: 〇, any party sending or receiving the relevant game message will first determine the current Winning and losing (step 41); if so, the game proceeds to step 42 and subsequent steps, if the winner is not separated, 34; 胯贞 returns to the step to stop the game (step 42); prompts both parties to win the game (step 43) End the game (step 44); so, from the above-mentioned steps (step 51); both parties can end the game jump at any time and enter the exit program; exit the program 50, which in turn contains the following steps to end the game One party sends out the newsletter 1283543 and the other party receives the exit message (step 52); prompts the sender to receive the exit message to exit the game (step 54); 'where' in the exit program 5G, wants to end (exit) the message data packet, 1 party Syrian exit (gameID). Including the game identification value 132, the method of using the mobile phone newsletter function as a platform for the local newsletter game, the fun of the game of the high game via the mobile phone, plus the match with the person who is not in front of the eyes Make the game fun = power. The mobile phone with this function is more attractive and limited in the market. It has been disclosed in the preferred embodiment as above. It is not intended to be used by anyone who is familiar with the art, without departing from the spirit of this creation. # 4田 can make some changes and refinements' Therefore, the protection of this creation is subject to the definition of the patent application scope attached. [Simple Description of the Drawings] f A flow chart of the method of the interactive chess game of the present invention. A picture of a short message data packet of the method of the interactive chess game of the present invention is shown in the figure. [Main component symbol description] 10 Invite program Step 11 Invite party enters game interface 11 Enter the invited party mobile phone number to send invitation message Initial message Game recognition value Accept or reject the program Invited party mobile phone pop-up prompt message to decide whether to accept or not, please click to reject Reason or self-editing reason to send a rejection invitation SMS _ Game identification value abolished to send and accept games 简 Invited party mobile phone enters the game interface to play the game program first party first mobile phone to send game message newsletter to waiting party waiting for a mobile phone to receive game message newsletter The mobile game interface is used to send a message to the mobile phone to send the mobile game message to the other party to determine whether the winner or the winner has decided to win or lose the game. The game prompts both parties to win the game. The game exits the program and sends the exit message. The other party receives the exit message 12 1283543 Step 53 The prompt sender has received the exit message step 54 to quit the game

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Claims (1)

1283543 、申請專利範圍·· ι· 一種互動式棋牌類手機簡訊遊戲的方法, 能為平台’用於與其他手機的使用者 機免訊功 棋牌類遊戲’其依進行的方法包含下^卩&互動式 邀請程序,包括下列步驟: · 遨請方手機進入-個互動式棋牌 介面; 肝貝予钱間訊遊戲的戲 ::輸士想與之對戰的受遨方手機號碼; 4 手機發送邀請簡訊; 接交或拒絕程序,包括下列步驟·· 又遨方收到遨請簡訊後,在受遨方 — 相應的提示訊息; 予械頌不面板上出 決定是否接受遨請; 如戲,Γ次序進行包括下列步驟: 又遂方手械頒不面板上選擇拒έ邑· :::機發送拒絕邀請的簡訊給邀請方; 如:==:=:序:行”下列步驟: 接受遊戲邀請的簡訊; …、後又遨方的手機發 受遂方的手機就進入相雇, 面,準備遊戲; 棋牌類手機簡訊遊戲 進仃遊戲程序,包括下列步驟·· 的一方在自己的棋牌類手機簡訊遊戲介面上下 然後先行一方的手機的發送遊鐵訊息的簡訊給對方此 14 1283543 時等待的—方不能進行遊戲,只能觀 ,:的-方收到對方送出的遊戲訊息的以介面; =棋牌類手機簡訊遊戲介面,做出對戰的叙 f麦移動-方的手機發送移動後的遊丄 方;以及 成a息的簡訊對 判斷勝負程序,包括下列步驟: 任何-方發送或者收到遊戲訊息的簡 判斷目前是否已分出勝負; 迤戲程式 ❿ 如:已分出勝負’就依次序進行包 中止遊戲; 驟. 提示雙方已分出勝負; 結束遊戲; :面果=勝負’就回到進行遊戲程序中的移動遊戲 程其二方=都可㈣程序結束遊戲,退* 想結束遊戲的一方發送退出簡訊; 對方收到退出簡訊;提示發訊方已 退出遊戲。 間讯, 2·依申請專利範圍第1項所述之尸 戲的方法,且中,邀往的半“動大毛、牌讀手機間訊遊 亥遨明的步驟中的該遨請簡 祺牌類手機簡訊遊戲的初始訊*。 中匕1 2该 15 1 .==!第2項所述之互動式棋牌類手機簡訊遊 2 ’ ΐ ?初始訊息包含誰為先手的訊息。 .戲'的二去利ΠΊ 所述之互動式棋牌類手機簡訊遊 $、/〜、中该邀請的步驟中的該邀請簡訊包含該棋 1283543 牌類手機簡訊遊戲的遊戲種類訊息。 5: = = =述,互動式咖^ 值。 X k戲種類δΚ息為一個遊戲種類識別 6. 利ΪΓ 5項所述之互動式祺牌類手機簡訊遊 ;,手機該遨請方手機可進入-個以上互動式棋 相對庫數1、^ 戲 且該崎方手機可發送 些遨請簡訊分別包含相對 7. ::Γί!第6項所述之互動式棋牌類手機簡訊遊 些遨請簡訊可分別發送給相同或不同 8. =:利第1 ?所述之互動式棋牌類手機簡訊遊 1 ag _ 亥接文或拒絕的步驟中在該在受遨方手 ^ μ板上可彈由的選項’供受邀方選擇送 9. 第1項所述之互動式棋牌類手機簡訊遊 " '法,八中該接受或拒絕的步驟中拒絕理由可由受 遨方自行輸入。 10.ίΐ=利範圍第1項所述之互動式棋牌類手機簡訊遊 r孫巾'^進行遊戲的步驟巾的該遊戲訊息的簡 讯係用於傳遞包括遊戲進展狀況的訊息。 專利⑱圍第1項所述之互動式棋牌類手機簡訊遊 戲的方法,其中 ^邀,程序’遨請方手機送出遨請(invite)簡訊數據 ,匕、、内容包括(kindOfGame,_e id,negotiati〇n)。 16 11 1283543 · « 12. 依申請專利範圍第1項所述之互動式棋牌類手機簡訊遊 戲的方法,其中 在接受或拒絕程序,如接受遨請,受邀方手機送出 接受遊戲邀請(accept)簡訊數據封包,其内容包括: (game ID);如拒絕邀請,受邀方手機送出拒絕遊戲邀請 (refuse)簡訊數據封包,其内容包括:遊戲識別值 (game ID , reason) 〇 13. 依申請專利範圍第1項所述之互動式棋牌類手機簡訊遊 戲的方法,其中 籲 在進行遊戲程序,邀請方及受邀方的手機互相發送出 進行遊戲(play)簡訊數據封包,其内容包括:遊戲識別 值(game ID , playlnfo) 〇 14依申請專利範圍第1項所述之互動式棋牌類手機簡訊遊 戲的方法,其中 在退出程序,想結束遊戲的一方發送退出(exit)簡訊 數據封包,其内容包括:遊戲識別值(game ID)。1283543, the scope of application for patents ·· ι· An interactive chess and card type mobile phone newsletter game method, which can be used for the platform 'users for other mobile phone games without a video game' The interactive invitation process includes the following steps: · 遨 手机 手机 手机 进入 - 个 个 个 个 ; ; ; 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝 肝Inviting the newsletter; Receiving or rejecting the procedure, including the following steps... After the receipt of the request for the newsletter, the respondent is present at the receiving party - the corresponding prompt message; the mechanical device is not on the panel to decide whether to accept the petition; The order of the steps includes the following steps: 选择 手 手 :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: Invited newsletter; ..., and then the mobile phone of the party is sent to the employer's mobile phone to enter the employment, face, prepare the game; chess and card mobile phone newsletter game into the game program, including the following steps · · In the board game of your own card type mobile phone and then send a message to the other party's mobile phone to send the message of the iron message to the other party to wait for this 14 1283543 - can not play the game, can only view, the party receives the game sent by the other party The interface of the message; = chess card mobile phone newsletter game interface, to make a battle against the mobile phone - the mobile phone sends the mobile game after the mobile; and the newsletter to determine the winning and losing program, including the following steps: Any - The simple judgment of whether the party sends or receives the game message has already been scored; the program ❿ such as: the game has been separated, and the game is aborted in sequence; the prompt is that the two parties have already won the game; the game is ended; If you win or lose, you will return to the mobile game in the game program. The two sides can be (4) the program ends the game, and the party that wants to end the game sends the exit message; the other party receives the exit message; the message sender has quit the game. Intermediary, 2, according to the method of applying for the corpse described in the first paragraph of the patent scope, and among the half of the "moving big hair, card reading mobile phone room" Hai Ming tour excursion step in this brief excursion please Regards initial hearing Cards SMS games *.中匕1 2The 15 1 .==! The interactive chess mobile phone newsletter mentioned in item 2 2 ’ 初始 The initial message contains the message of who is the first mover. The play of the interactive chess game mobile phone newsletter tour $, / ~, the invitation message in the invitation step contains the game type information of the chess 1283543 brand mobile phone newsletter game. 5: = = = stated, interactive coffee ^ value. X k drama type δ Κ 为 为 为 为 为 为 为 为 为 为 ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ ΪΓ The game can be sent to the Kawasaki mobile phone. The newsletter contains the interactive card-type mobile phone newsletter mentioned in section 6. ::Γί!, item 6. Please send the newsletter separately to the same or different 8. =: The interactive chess and card type mobile phone newsletter mentioned in the first paragraph 1 ag _ hai hai text or the refusal step in the subject of the 遨 手 ^ μ μ μ μ 供 供 供 受 受 受 受 受 受 受 受 受 受 受 受 受 受In the case of the interactive chess-type mobile phone newsletter described in 1 item, the reason for the rejection in the steps of accepting or rejecting the eight may be entered by the recipient. 10. ΐ ΐ 利 利 利 互动 互动 互动 互动 r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r The method of interactive chess type mobile phone newsletter game mentioned in the first item of Patent 18, wherein the invitation, the program 'send the mobile phone to send the invitation (invite) newsletter data, 匕,, the content includes (kindOfGame, _e id, negotiati 〇n). 16 11 1283543 · « 12. According to the method of interactive chess-type mobile phone newsletter game mentioned in the scope of patent application, in accepting or rejecting the program, if accepting the request, the invited party's mobile phone sends out the acceptance of the game (accept) The newsletter data packet includes: (game ID); if the invitation is rejected, the invitee mobile phone sends a rejection message invitation (refuse) message data packet, which includes: game identification value (game ID, reason) 〇 13. The method of the interactive chess type mobile phone newsletter game mentioned in the first aspect of the patent scope, wherein the game program, the inviting party and the invitee's mobile phone send each other out to play a game data packet, the content includes: a game The identification value (game ID, playlnfo) 〇14 is an interactive chess type mobile phone newsletter game according to claim 1, wherein the party who wants to end the game sends an exit message packet when exiting the program. The content includes: game identification value (game ID).
TW93141517A 2004-12-30 2004-12-30 Interactive board and card type mobile phone short message game method TWI283543B (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI490767B (en) * 2010-04-07 2015-07-01 Apple Inc Methods and systems for providing a game center having player specific options and game access

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI490767B (en) * 2010-04-07 2015-07-01 Apple Inc Methods and systems for providing a game center having player specific options and game access

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