12424591242459
案號 9311577.R 五、發明說明(1) 【發明所屬之技術領域】 • 本發明係關於一種組人彳古雜、* ^ 且从接女祕最Μ八 式體述呂,尤指一種利用簡 易的積木堆且概心以及旋轉可變化迷宮路徑之迷宮玩具 者。 ’、 【先前技術】 按’益智玩具可在提供遊樂時一並訓練腦力,1中迷 種:當受歡迎的益智玩具,目前-般的逑宮玩 具主要疋在一平面上設置有數個檔牆,藉 劃出,雜的迷宮路徑,令使用者無法一眼看出田】確二路、 徑,猎以在遊玩時利用眼力與腦力尋找正確的路秤, ”迷宮路徑裡放置一滾球,使用者藉 ;Case No. 9311577.R V. Description of the invention (1) [Technical field to which the invention belongs] • The present invention relates to a group of people who are ancient and miscellaneous, * ^, and describe the eighth form of the female secret, especially an application Simple maze toy with a stack of blocks and a rotating maze path that changes the path of the maze. ', [Previous technology] Press' Educational toys to train brainpower while providing amusement, 1 of the mystery: when popular educational toys, the current-like 般 Palace toys are mainly set on a plane with several Retaining walls, by drawing out a complicated maze path, so that users cannot see the field at a glance] To confirm the two paths, paths, hunting to use the eyesight and brainpower to find the correct road scale when playing, "Place a rolling ball in the maze path , Users borrow;
滾動尋找正確的路徑,且由於滾球的U 度並可訓練手部肌肉。 汉困難 上述t迷宮玩具雖然有利用各種不同的遊戲方式令且 ^ β办玩又,但其迷宮路徑無法變化,也就是說其迷宮^ :疋利用固定式的檔牆所形A,因此在檔牆無法移動的3 就無法改變迷宮的路徑,故當使用者玩過幾次以後1 曰見、記正確的迷宮路徑,該迷宮玩具就喪失了, 【發明内容】 王。 ,此本發明人係悉心投入研發,而有本發明組合式立 以宮的產生,其利用積木堆疊之概念配合轉動,使 对路徑可有組合性的變化,藉以提升迷宮玩具的益智娛= 政果以及耐玩性者。 /、 本發明係關於一種組合式立體迷宮,該迷宮主要係由 第5頁 931^775 五、發明說明(2) 數個塊體縱向堆疊而成,τ外胆 孑匕,下端面$又置有一才區車由可穿設 π从Μ叙宭絲土 _ 曰 結合 條作為逑 下缺口分 各塊體的上端面設置有 ❿ . 可穿設入結合孔内 向上且可作轉動實施者,% 宮路徑的執道’且其上、下端面設置有數個上、 別與執道連通。 以下結合附圖列 【實施方式 效果: 請參閱第一圖與第二圖所示,該迷宮主要係由至少兩 塊體1以縱向堆疊之方式構成,其中塊體1的上端面1 1 設置有一結合孔1 1 2,以及在塊體1的下端面1 2設置 有樞軸1 2 1 ’各塊體1以其樞軸1 2穿設結合入鄰近塊 體1的結合孔1 1 2内’令兩兩相鄰的塊體1之上端面 1 1與下端面1 2貼合,使各塊體1呈可各自樞轉的縱向 堆疊一定高度(如第三圖所示)。 又塊體1的周壁1 3上設置有至少一軌道1 3 1作為 迷宮之路徑,且其上、下端面1 1、1 2的周緣處分別設 置有各自與軌道1 3 1連通之數個上、下缺口 1 3 2、 1 3 3 ’以當塊體1堆疊後其上缺口 1 3 2分別與下缺口 1 3 3對正’以連接各塊體1間的軌道1 3 1形成連續具 有一定長度的迷宮路徑。 如第一圖至第三圖所示,圖中本發明係以四個圓柱形 的塊體1堆豐成長圓柱狀’且其中位於最下方的塊體的下 端面並無設置樞軸’以形成可平穩支持迷宮的底座1,, 在底座1,的上方堆疊設置三個塊體1 ,各塊體1部分的Roll to find the right path and train the hand muscles due to the U-degree of the ball. Han Difficulty Although the above-mentioned maze toy has a variety of different game modes and ^ β to play, but its maze path cannot be changed, that is, its maze ^: 疋 is shaped by a fixed retaining wall, so it is in the file. The wall that cannot move 3 cannot change the path of the maze, so when the user sees and remembers the correct path of the maze after playing a few times, the maze toy is lost. [Inventive Content] Wang. This inventor has devoted himself to research and development, and the combination of the present invention and the invention of the combination of the building of the palace, using the concept of building blocks stacked with rotation, so that there can be a combination of changes in the path, so as to improve the maze toy educational entertainment = Politics and playability. The invention relates to a combined three-dimensional labyrinth. The labyrinth is mainly composed of page 5 931 ^ 775. 5. Description of the invention (2) Several blocks are stacked vertically, τ outer gallbladder, and the lower end surface is set again. There is a talented area car that can be worn from π to the silk soil. The bonding strip is used as the lower gap of the block. The upper end of each block is provided with ❿. It can be inserted into the coupling hole and can be turned upwards.% The path of the palace path 'and its upper and lower end faces are provided with several upper and lower ends that communicate with the path. The following is a combination of the drawings [Effects of the implementation: Please refer to the first and second figures. The labyrinth is mainly composed of at least two blocks 1 in a longitudinal stacking manner, and an upper end 1 1 of the block 1 is provided with a A coupling hole 1 1 2 and a pivot 1 2 1 are provided on the lower end surface 12 of the block 1 'each block 1 passes through its pivot 1 2 and is inserted into the coupling hole 1 1 2 adjacent to the block 1' The upper end surface 11 and the lower end surface 12 of two adjacent blocks 1 are made to fit together, so that each block 1 can be vertically stacked with a certain height, as shown in the third figure. At least one track 1 3 1 is provided on the peripheral wall 13 of the block 1 as a path of the maze, and the upper and lower end faces 1 1 and 12 are respectively provided with a plurality of upper portions which are respectively connected to the track 1 3 1. And lower notch 1 3 2, 1 3 3 'When the block 1 is stacked, the upper notch 1 3 2 is aligned with the lower notch 1 3 3' to connect the rails 1 3 1 between each block 1 to form a continuous Maze path of length. As shown in the first to third figures, the present invention is based on four cylindrical blocks 1 piled up into a cylindrical shape, and the lower end of the lowest block is not provided with a pivot axis to form a cylindrical shape. The base 1, which can support the maze smoothly, is provided with three blocks 1 stacked on top of the base 1,
案號 93115775 1242459 θ 五、發明說明(3) 上、下缺口 1 3 2、1 3 3對正以遘社 4迷宮路徑,且一部份之上、下缺口 1、、、σ,、執道1 3 1形成 〆正,藉以形成部分正確的迷宮路:以】^、1 3 3並無對 迷宮路徑,應此當要進行遊戲時 。卩刀通道被阻隔的 的塊體1之數個上缺口 1 3 2 ^選堆叠於迷宮最上端 形成的迷宮路徑内,若選楼夕々、/、 進入軌道1 3 1 …的導引通關至底ίΓ下端二確無誤就可經由軌道 1 3 3 ’過關,若選擇到錯誤的路徑2的缺口 受到阻隔而無法繼續進行,此時 在通關至中途時 本發明值得一提的是,該迷宮二,擇路徑通關。 之概念作設計,因此在遊戲過程中可將是以積木堆疊 序或將其轉動,如此即可改變迷宮路. 體1的堆疊順 出多樣變化的的迷宮路徑,藉此多樣:變:U況’組合 具的益智樂趣,且由積木堆疊以及轉動迷宮玩 戲的過程中訓練手部肌肉者。 、式可在進行遊 再者本發明進一步提供各塊體i間 結構,請參閱第一圖與第二圖所示,在 ^ 的定位 1 1係配合其缺口 1 3 2設置有至少一定位樺的上端面 ,在各塊體1的下端面丄2設置有配合的至二上二’以 122,該容槽122内設置有受_彈 = 抵定位的一球珠3,並使球珠3的_部份露 =性頂 1 2的表面外,以當兩塊體丄堆疊時球 二端面 1的上端11面壓入容槽12 2内,並當轉動::塊體 鄰兩塊體1的部分上、下缺口丄3 2 體1使相 第7頁 案藏93η 五、發明說明(4^Case No. 93115775 1242459 θ V. Explanation of the invention (3) The upper and lower gaps 1 3 2, 1 3 3 are aligned with the path of the labyrinth 4 and part of the upper and lower gaps 1, 1, σ, and 1 3 1 forms a right path to form a partially correct maze path: ^, 1 3 3 does not have a path to the maze. This is the time to play the game. Several upper gaps 1 of the block 1 blocked by the trowel channel 1 3 2 ^ Select the maze path formed by stacking at the upper end of the maze. If you choose the building, enter the track 1 3 1… Bottom ΓΓ can pass through the track 1 3 3 'without error. If the gap to the wrong path 2 is blocked and cannot be continued, the invention is worth mentioning that the maze two , Select the path to clear. The concept is designed, so you can change the maze path by stacking blocks or turning them during the game. The stacking of body 1 follows a variety of maze paths, which are diverse: change: UU 'The combination of puzzles is fun, and the hand muscles are trained by the building blocks and turning the maze. The present invention further provides the structure between the blocks i. Please refer to the first and second figures. The positioning 1 1 at ^ is matched with the gap 1 3 2 and at least one positioning birch is provided. The upper end surface of each block 1 is provided with a mating to two upper two ′ 122 on the lower end surface 丄 2 of each block 1, and a ball 3 is set in the receiving groove 122, and the ball 3 _Partial dew = Sexual top 1 2 Surface, when the two blocks are stacked, the upper end 11 of the two end faces 1 of the ball is pressed into the groove 12 2, and when the rotation :: the block is adjacent to the two blocks 1 Part of the upper and lower gaps 丄 3 2 body 1 phase 1 on page 7 of the collection 93η V. Description of the invention (4 ^
之作用,且告I *球珠3 # Λ 變迷宮路徑時略為施力可轉動%_ 心33厂:=槽,直至兩塊體1的上、下缺”巧1使 位。 有—級對正,球珠3再度卡入定位槽i f、 丄3定 塊體本發明係提供有-遊樂構件2可置 合=ΓΓ板21,並在面板21的-端i:【具有 型,使結合端、it端2 2具有配ΐ軌道131形狀的:結 之= 内,藉此遊樂構件2可沿 1 3 1可第四圖與第五圖所示’該塊體1的軌 且遊樂構件22第四圖U字狀或如第五圖的續尾狀 狀’使遊樂構件;= = =1 3 1設置相同的形 再請參閱第六圖塊體it 彳不會在中途被取下, 較窄,則遊樂構件2 ==設置成底面較寬開口 狀,使其結合端可署 & 2 2的端頭可設置為圓球 了置入轨道131内進行遊戲,令使用者 可較=暢的操控遊樂構件2進行迷宮遊戲者。 戲,:木統缺乏變化的迷宮遊 於塊體上的軌道可以艘的方式,使設置 藉由堆疊與轉動的動作^〜出夕樣的逑宮路徑,炎 發明’誠符合發明專μ:訓練手部的肌肉,實為一種優良 專利申請要件,爰依法據文提出申請。 1242459 案號 93115775 曰 修正 圖式簡單說明 【圖式簡單說明】 产第一圖係本發明之立體分解圖。 Γ第二圖係本發明之剖視圖。 第三圖係本發明之立體組合圖。 第四圖係本發明顯示軌道與遊樂構件結合之第一實施例 第五圖係本發明顯示軌道與遊樂構件結合之第二實施例 第六圖係本發明顯示執道與遊樂構件結合之第三實施例 【主要元件符號說明】 1塊體 1 1 2結合孔 1 2下端面 1 2 2容槽 1 3 1軌道 1 3 3下缺口 2 1面板 3球珠 1 1上端面 1 1 3定位槽 1 2 1樞軸 1 3周壁 1 3 2上缺口 2遊樂構件 2 2結合端 3 1彈性元件The effect is as follows: * 球 珠 3 # Λ A slight force can be applied to change the path of the labyrinth.% _ 心 33 厂: = 槽 , Until the upper and lower parts of the two blocks 1 are in place. Positively, the ball 3 is locked into the positioning groove if and 丄 3. The present invention provides -amusement member 2 can be fitted = ΓΓ board 21, and at the -end i of panel 21: [has a type to make the joint end , It end 2 2 has the shape of the matching track 131: knot = = inside, whereby the amusement member 2 can follow 1 3 1 can be shown in the fourth and fifth figures' the orbit of the block 1 and the amusement member 22th The U-shape of the four pictures or the tail-like shape of the fifth picture 'makes the amusement component; = = = 1 3 1 Set the same shape. Please refer to the sixth picture block it it It will not be removed in the middle, narrower , Then the amusement component 2 == is set to have a wide opening on the bottom surface, so that the joint end can be set & 2 2 The end can be set as a ball and placed in the track 131 to play, so that the user can be relatively smooth Play the maze player by manipulating the play component 2. Play: The lack of changes in the woody system allows the maze to swim on the block. The way can be set by stacking and turning. The palace path, the yan invention's sincere compliance with the invention patent μ: Training the muscles of the hand is an excellent patent application element, and it is filed according to the law. 1242459 Case No. 93115775 is a simple explanation of the revised schema. The first diagram is an exploded perspective view of the present invention. The second diagram is a cross-sectional view of the present invention. The third diagram is a three-dimensional combined view of the present invention. The fourth diagram is a first embodiment of the present invention showing the combination of a track and a play structure. The fifth figure is the second embodiment of the present invention showing the combination of the track and the amusement component The sixth figure is the third embodiment of the present invention showing the combination of the track and the amusement component [Description of the main component symbols] 1 block 1 1 2 combining hole 1 2 Lower end face 1 2 2 Receptacle 1 3 1 Track 1 3 3 Lower notch 2 1 Panel 3 Ball 1 1 Upper end face 1 1 3 Positioning slot 1 2 1 Pivot 1 3 Peripheral wall 1 3 2 Upper notch 2 Recreation member 2 2 Combination End 3 1 elastic element
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