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TW200539926A - Assembly type three-dimensional maze - Google Patents

Assembly type three-dimensional maze Download PDF

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Publication number
TW200539926A
TW200539926A TW93115775A TW93115775A TW200539926A TW 200539926 A TW200539926 A TW 200539926A TW 93115775 A TW93115775 A TW 93115775A TW 93115775 A TW93115775 A TW 93115775A TW 200539926 A TW200539926 A TW 200539926A
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Taiwan
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block
combined
scope
item
patent application
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TW93115775A
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Chinese (zh)
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TWI242459B (en
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zhong-sheng Chen
Zi-Yu Chen
xiao-wen Huang
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zhong-sheng Chen
Yow Sheen Acrylic Co Ltd
Tainan Woman S Colleage Of Arts & Technology
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Publication of TWI242459B publication Critical patent/TWI242459B/en
Publication of TW200539926A publication Critical patent/TW200539926A/en

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Abstract

This invention is related to one kind of combined type three-dimensional maze. The maze is mainly composed of several block bodies which are vertically piled up wherein the upper end surface of the block body is equipped with a assembling hole, the lower end surface is provided with a pivotal axis capable of penetrating through the combination hole and pivotally connecting therewith inside, and at least one rail is installed on the circumference wall of the block body which is respectively connecting with several gaps installed on the upper end surface and lower end surface of the block body. By turning around the block bodies or changing the piling up sequence thereof, the route of the rail is varied and mind, entertainment effect of the maze toy is improved.

Description

200539926 五、發明說明(1) 【發明所屬之技術領域】 本發明係關於一 易的積木堆疊概念以 者。 【先前技術】 按,益智玩具可 宮是屬於一種 具主要是在一 劃出複雜的迷 徑,藉以在遊 有在迷宮路徑 本體傾斜使滚 方向較不易控 度並可訓練手 上述的迷 增加耐玩度, 徑是利甩固定 形下就無法改 會熟記正確的 【發明内容】 為此本發 體逑宮的產生 的路徑可有組 效《果从及耐玩 相當受 平面上 宮路徑 玩時利 裡放置 球滾動 制,因 部肌肉 宮玩具 但其迷 式的檔 變迷宮 迷宮路 明人係 ,其利 合性的 性者。 悉心投入研發,而有本發明組八、 用積木堆疊之概念配合轉動,立 變化,藉以提升迷宮玩具的尹、迷宮 義日°娛樂200539926 V. Description of the invention (1) [Technical field to which the invention belongs] The present invention relates to the concept of easy stacking of building blocks. [Previous technology] Pressing, the educational toy Ke Gong is a kind of tool that has a complicated lost path. It is used to tilt the body of the labyrinth path to make the rolling direction less controllable and to train the hand. Playability, the path is not fixed, you ca n’t change it properly. [Content of the Invention] For this reason, the path generated by the hairpin palace can have a group effect. Shilili put the ball rolling system, because of the muscle palace toy but its fascinating gear changes the maze labyrinth Luming human system, its sexual sex. Invested in research and development carefully, and with the invention group eight, the concept of stacking blocks is used to coordinate the rotation to make changes to enhance the maze toy's Yin and Labyrinth.

種組合式立體祙令 辻呂,尤指一種利用簡 及旋轉可變化进 - 攻5路徑之迷宮玩具 在提供遊樂時一並訓練 歡迎的益智玩具,目前-般的迷 1有數個檔牆’藉由檔牆的區隔規 ’令使用者無法-眼看出正確的;規 用眼力與腦力尋找正確的路 θ 一滾球,使用者藉由控制迷宮且= 尋找正確的路徑,且& ,、的 1 且田於滾球的 此可提鬲迷宮玩具的耐玩性 。 庄以及困難 雖然有利用各種不同的遊戲方人 宮路徑無法變化,也就是說其^ t其 牆所形成,因此在檔牆無法S動呂路 的路徑,故當使用者玩過幾次以的情 徑,該迷宮玩具就喪失了其娱t谈就 第5頁 200539926 五、發明說明(2) 本發明係關於一種組合式立體迷宮,該迷宮主要係由 數個塊體縱向堆疊而成,各塊體的上端面設置有一結合 孔,下端面設置有一樞軸可穿設入結合孔内,使其成推疊 向上且可作轉動實施者,又塊體的周壁設置有數條作為迷 宮路徑的軌道,且其上、下端面設置有數個上、下缺口分 別與執道連通。 【實施方式】 以下結合附圖列舉本發明的具體例說明本發明特徵及 效果: 請參閱第一圖與第二圖所示,該迷宮主要係由至少兩 塊體1以縱向堆疊之方式構成,其中塊體1的上端面11 設置有一結合孔1 1 2,以及在塊體1的下端面1 2設置 有樞軸1 2 1 ,各塊體1以其樞轴1 2穿設結合入鄰近塊 體1的結合孔1 1 2内,令兩兩相鄰的塊體1之上端面1 1與下端面1 2貼合,使各塊體1呈可各自樞轉的縱向堆 疊一定高度(如第三圖所示)。 又塊體1的周壁1 3上設置有至少一執道1 3 1作為 迷宮之路徑,且其上、下端面1 1、1 2的周緣處分別設 置有各自與執道1 3 1連通之數個上、下缺口 1 32、1 3 3,以當塊體1堆疊後其上缺口 1 3 2分別與下缺口 1 3 3對正,以連接各塊體1間的執道1 3 1形成連續具有 一定長度的迷宮路徑。 如第一圖至第三圖所示,圖中本發明係以四個圓柱形 的塊體1堆疊成長圓柱狀,且其中位於最下方的塊體的下A combined three-dimensional command, especially a kind of maze toy that can be changed by using simple and rotating-tapping 5 path maze toys to train and welcome educational toys together while providing amusement. At present, there are several retaining walls like a fan. With the partitioning rule of the wall, the user cannot see the correct way with the eyes; the rule uses eyesight and brainpower to find the right path θ a ball, the user controls the maze and = finds the correct path, and & This is a game that can improve the playability of maze toys. Although Zhuang and Difficulties use various games, the path of the palace cannot be changed, that is, its wall is formed, so the path of Lu Road cannot be moved on the retaining wall. Therefore, when the user has played several times, Feelings, the maze toy lost its entertainment. Page 5 200539926 V. Description of the invention (2) The invention relates to a combined three-dimensional maze, which is mainly composed of several blocks stacked vertically, each The upper end surface of the block is provided with a coupling hole, and the lower end surface is provided with a pivot shaft that can be inserted into the coupling hole so that it can be pushed upward and can be used as a rotation implement. The peripheral wall of the block is provided with several tracks as a labyrinth path And, the upper and lower end faces are provided with a plurality of upper and lower notches respectively communicating with the holding channel. [Embodiment] The specific examples of the present invention will be described below with reference to the drawings to illustrate the features and effects of the present invention: Please refer to the first and second figures. The maze is mainly composed of at least two blocks 1 stacked vertically. The upper end surface 11 of the block 1 is provided with a coupling hole 1 12, and the lower end surface 12 of the block 1 is provided with a pivot 1 2 1. Each block 1 is connected to the adjacent block by its pivot 12. Within the coupling holes 1 1 2 of the body 1, the upper end surface 11 and the lower end surface 12 of two adjacent blocks 1 are brought into abutment, so that each block 1 can be vertically stacked with a certain height (such as the first As shown in the third picture). At least one execution path 1 31 is provided on the peripheral wall 13 of the block 1 as a path of the maze, and the upper and lower end surfaces 1 1 and 12 are respectively provided with numbers respectively connected to the execution path 1 3 1. Upper and lower gaps 1 32, 1 3 3, so that when the blocks 1 are stacked, the upper gaps 1 3 2 are aligned with the lower gaps 1 3 3, respectively, so as to connect the channels 1 3 1 between the blocks 1 to form a continuous A labyrinth path with a certain length. As shown in the first to third figures, the present invention is a stack of four cylindrical blocks 1 stacked in a cylindrical shape, and the bottom of the block

五 發明說明(3) 端 面並無設置樞軸,以形成 " 在底座1,的上方堆疊設 /平穩支持迷宮的底座1,, 上、下缺口 1 3 2、3 3二個塊體1 ,各塊體1部分的 迷宮路徑,且—部份之上、^正以連結其執道1 3 1形成 正,藉以形成部分正確的迷:缺口 1 32、133並無對 迷宮路徑,應此當要進行遊呂、路徑以及部分通道被阻隔的 的塊體1之數個上缺口 ^3戲時’可由堆疊於迷宮最上端 形成的迷宮路徑内,、若選 2中選擇其一進入執道1 3 1 1 3 1的導引通關至底座之^徑正確無誤就可經由軌道 過關,若選擇到錯誤的路押即下合%面1 2’的缺口 1 3 3’ 而無法繼續進行,此時銶二/ θ在通關至中途時受到阻隔 κ逆仃此日守就需從新選擇路徑 之概八;的疋,該迷宮之塊體1是以積木堆疊 序或將其轉動,如此即可改1:將各塊體1的堆受順 Ψ ^ ^ ^ ^ ^ ΛΑ X 文k迷呂路徑的配置狀況,組合 出夕樣k化的的迷宮路徑,蕤肤客择 a ^ ^ ^ ^ 精此夕心的k化性提升迷宮玩 〆、的i曰樂趣’且由積木埃最 預+隹及轉動的方式可在進行遊 戲的過程中訓練手部肌肉者。 再者本發明進一步提供各塊體1間的軸向轉動的定位 了 -月參閱第-圖與第二圖所$,在各塊體丄的上端面 1 1係配合其缺口 i 3 2設置有至少一定位槽丄丄3,以 及在各塊體1的下端面1 2設置有配合的至少一容槽丄2 U容槽1 2 2内設置有受一彈性元件3 χ彈:頂抵定 位的一球珠3 ’並使球珠3的一部份露出 主二^ ^ , 、卜端面丄Ζ的 表面外,以當兩塊體i堆疊時,球珠3受相鄰塊體丄的上Fifth invention description (3) The end face is not provided with a pivot to form " the base 1 is stacked / smoothly supports the labyrinth base 1 above the base 1, and the upper and lower gaps 1 3 2, 3 3 are two blocks 1, Part of the maze path of each block, and-on the part, ^ is connected to its path 1 3 1 to form a positive, so as to form a partially correct mystery: the gap 1 32, 133 does not have a path to the maze, so it should be There are several upper gaps of the block 1 that are to be blocked by the path, path, and part of the passage. ^ 3 During the play, you can stack them in the labyrinth path formed by the top of the labyrinth. 3 1 1 3 1 The guidance clearance to the base is correct and you can pass the track. If you select the wrong road bet, you will close the gap of 1% 2 3% and cannot continue. At this time,銶 二 / θ is blocked during customs clearance to midway. Κ is reversed. On this day, the guard will need to choose a new path; 疋, the maze block 1 is in the stacking order of the building blocks or turned, so you can change 1. : Combine the stack of each block 1 with the sequence ^ ^ ^ ^ ^ ΛΑ X the configuration of the path of the path The k-like path of the maze, the skin chooses a ^ ^ ^ ^ The k-like nature of the heart can improve the maze play, i say fun, and the most pre-plus + rotation and rotation methods can be performed. Train the hand muscles during the game. Furthermore, the present invention further provides the positioning of the axial rotation between the blocks 1-see FIG. 2 and the second figure. The upper end 1 1 of each block 配合 is provided with a gap i 3 2 At least one positioning groove 丄 丄 3, and at least one receiving groove 丄 2 U receiving groove 1 2 2 is provided on the lower end surface 12 of each block 1, and an elastic element 3 χ is provided in the receiving groove. A ball 3 ′ and a part of the ball 3 is exposed from the surface of the main face ^ ^,, and the end surface 丄 Z, so that when the two blocks i are stacked, the ball 3 is subjected to the upper part of the adjacent block 丄

第7頁 200539926 五、發明說明(4) 端11面壓入容槽 、, 體1的部分上、下缺口 4並當轉動塊體1使相鄰兩塊 恰可卡入定位槽丄、 j 2、1 3 3對正時,其球珠3 用,且當要改變讲_内使兩塊體1產生彈性定位之作 3壓入容槽内直至:mn:轉動塊體1使球珠 至少有-組對正 缺口 1 3 2、i 3 3 如第一圖所广衣珠3再度卡入疋位槽113定位。 塊體1的軌道丄7 ’本發明係提供有—遊樂構件2可置入 一預定造型的面板^進行迷宮遊戲,該遊樂構件2具有 合端22,此結合 =並在面板2 1的一端延伸出一結 型,使結合端2具有配合軌道1 31形狀的外 1 3 2置入執道】I由置於,宮最上端的塊體1之上缺口 之迷宮路徑進行通關1内’籍此遊樂構件2可沿軌道形成 再清配合參蘭楚 1 3 1可設置成四圖與第五圖所示,該塊體1的執道 且遊樂構件2的鈇人四圖的丁字狀或如第五圖的鸠尾狀, 狀,使遊樂構件=ί端2 2配合執道1 3 1設置相同的形 再請參閱第六圖塊挪^軌道131後不會在中途被取下, 較窄,則遊樂橋杜Q 1的轨道1 3 1設置成底面較寬開口 狀,使其結合端可詈之結合端2 2的端頭可設窠為圓球 T ^ ;||1 ^ ΛΑ 4- 4^ 入執道1内進行遊戲,令使用者 樂構件2進行迷宮遊戲者。 湾^ "本發明有別於一般傳統缺乏變化的迷宮遊 :塊體疊的概念配合轉動塊體的方式’使設置 _上的執、可以任意組合變化出多樣的迷客路徑,並 第8頁 200539926Page 7 200539926 V. Description of the invention (4) The end 11 is pressed into the groove, and the upper and lower gaps 4 of the part 1 of the body 1 are turned, and when the block 1 is rotated, the adjacent two pieces can just click into the positioning groove 丄, j 2 , 1 3 3 When the timing is correct, the ball 3 is used, and when changing the inner position of the two blocks 1 to make the elastic positioning operation 3, press into the tank until: mn: Turn the block 1 so that the ball has at least -Group alignment notch 1 3 2, i 3 3, as shown in the first picture, guangyizhu 3 snaps again into the positioning slot 113 for positioning. Orbit 丄 7 of block 1 'The present invention provides-a play structure 2 can be placed in a panel of a predetermined shape ^ for a maze game, the play structure 2 has a joint end 22, this combination = and extends at one end of the panel 21 A knot shape, so that the joint end 2 has a shape of the outer track 1 31 2 that fits the track 1 31 2] I pass through the labyrinth path of the gap above the block 1 on the uppermost part of the palace. The component 2 can be formed along the track to cooperate with Sanlan Chu 1 3 1 and can be set as shown in the fourth and fifth figures. The block 1's path and the four-figure figure of the amusement component 2 are T-shaped or as the fifth The figure has a dovetail shape, so that the recreational component = ί 2 2 is set to the same shape as the execution path 1 3 1 and then refer to the sixth block. After moving the track 131, it will not be removed midway. If it is narrow, then The track 1 3 1 of the amusement bridge Du Q 1 is set to have a wide opening at the bottom surface, so that the end of the joint end 2 2 can be set as a ball T ^; || 1 ^ ΛΑ 4- 4 ^ Play in the lane 1, and let the user's music component 2 play a maze player. ^ The present invention is different from the traditional labyrinth tour that lacks changes: the concept of block stacking combined with the way of rotating blocks' makes the setting _ on the _, can be combined in any combination to create a variety of vagrant paths, and the 8th Page 200539926

第9頁 200539926 圖式簡單說明 【圖式簡單說明】 第一圖係本發明之立體分解圖。 第二圖係本發明之剖視圖。 第三圖係本發明之立體組合圖。 第四圖係本發明顯示執道與遊樂構件結合之第一實施例。 第五圖係本發明顯示軌道與遊樂構件結合之第二實施例。 第六圖係本發明顯示執道與遊樂構件結合之第三實施例。 (圖號部份) 1塊體 1 1 2結合孔 1 2下端面 1 2 2容槽 1 3 1執道 1 3 3下缺口 2 1面板 3球珠 1 1上端面 1 1 3定位槽 1 2 1樞軸 1 3周壁 1 3 2上缺口 2遊樂構件 2 2結合端 3 1彈性元件Page 9 200539926 Simple illustration of the drawing [Simplified illustration of the drawing] The first drawing is an exploded perspective view of the present invention. The second figure is a sectional view of the present invention. The third figure is a three-dimensional combined view of the present invention. The fourth diagram is the first embodiment of the present invention showing the combination of the channel and the amusement component. The fifth diagram is a second embodiment of the present invention showing the combination of a track and a play structure. The sixth figure is a third embodiment of the present invention showing the combination of the execution and the amusement component. (Figure number part) 1 block 1 1 2 coupling hole 1 2 lower end face 1 2 2 receiving groove 1 3 1 channel 1 3 3 lower notch 2 1 panel 3 ball 1 1 upper end face 1 1 3 positioning groove 1 2 1 pivot 1 3 peripheral wall 1 3 2 notch 2 amusement member 2 2 joint end 3 1 elastic element

第10頁Page 10

Claims (1)

200539926 六、申請專利範圍 1 · 一種組合式立體迷宮,包括數個縱向堆疊的塊 體,各塊體的上端面設置有一結合孔,下端面設置有可穿 入結合孔内的一樞軸,且在塊體的周壁設置有至少一執 道,塊體的上、下端面設置有與執道連通的至少兩上、下 缺口,並使至少一上缺口與相鄰塊體的下缺口之一正對以 連接兩相鄰塊體之通道形成迷宮路徑者。 2 ·如申請專利範圍第1項所述之組合式立體迷宮, 其中各塊體的上端面設置有至少一定位槽,下端面設置有 對應的至少一容槽,各容槽内設置有受一彈性元件彈性定 位的一球珠,以當兩相鄰的塊體至少一上缺口正對於一下 缺口時,球珠可卡入相鄰塊體的定位槽内彈性定位者。 3 ·如申請專利範圍第1項所述之組合式立體迷宮, 其中執道可置入至少一遊樂構件,此遊樂構件具有預定造 型的一面板,並在面板一側設置有一結合端,該結合端係 與執道形成同等形狀設置,使遊樂構件可由塊體的上缺口 置入執道内者。 4 ·如申請專利範圍第3項所述之組合式立體迷宮, 其中遊樂構件的結合端頭部係形成圓球狀者。 5 ·如申請專利範圍第1項所述之組合式立體迷宮, 其中執道端面係呈現门字形者。 6 ·如申請專利範圍第1項所述之組合式立體迷宮, 其中執道端面係呈T字形者。 7 ·如申請專利範圍第1項所述之組合式立體迷宮, 其中執道端面係呈鳩尾槽形狀者。200539926 6. Scope of patent application1. A combined three-dimensional labyrinth, comprising a plurality of vertically stacked blocks, each block is provided with a coupling hole on the upper end surface, and a pivot shaft that can penetrate into the coupling hole is provided, and At least one channel is provided on the peripheral wall of the block, and at least two upper and lower gaps communicating with the channel are provided on the upper and lower end surfaces of the block, and at least one upper gap is aligned with one of the lower gaps of adjacent blocks. Those who form a labyrinth path by a channel connecting two adjacent blocks. 2 · The combined three-dimensional labyrinth described in item 1 of the scope of patent application, wherein the upper end face of each block is provided with at least one positioning groove, the lower end face is provided with at least one corresponding groove, and each receiving groove is provided with a receiving groove. A ball that is elastically positioned by the elastic element, so that when at least one upper gap of two adjacent blocks faces the lower gap, the ball can be caught in the positioning groove of the adjacent block to elastically locate the ball. 3. The combined three-dimensional labyrinth as described in item 1 of the scope of patent application, wherein at least one amusement component can be placed in the channel. The amusement component has a panel with a predetermined shape, and a joint end is provided on one side of the panel. The end system is formed in the same shape as the execution path, so that the amusement component can be inserted into the execution path through the upper gap of the block. 4. The combined three-dimensional labyrinth as described in item 3 of the scope of patent application, wherein the joint end of the amusement member is formed into a spherical shape. 5. The combined three-dimensional labyrinth as described in item 1 of the scope of patent application, wherein the end face of the road is a gate shape. 6 · The combined three-dimensional labyrinth described in item 1 of the scope of patent application, wherein the end face of the road is T-shaped. 7 · The combined three-dimensional labyrinth described in item 1 of the scope of patent application, wherein the end face of the road is a dovetail groove shape. 200539926200539926 第12頁Page 12
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