TW201837811A - Method for rebating telecommunication bonus capable of using the telecommunication bonus to balance partial cost of the telecommunication bill - Google Patents
Method for rebating telecommunication bonus capable of using the telecommunication bonus to balance partial cost of the telecommunication bill Download PDFInfo
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Abstract
Description
本發明係關於一種回饋電信紅利之方法,特別係指一種依據玩家的遊戲歷程資訊計算電信紅利,並通知與玩家當時所用之網路服務相對應的電信伺服器,使電信紅利能夠抵銷終端設備所使用之電信網路相應的電信帳單的部分費用,以達到回饋玩家或電信網路所屬之用戶並增加玩家玩此種具有紅利回饋機制遊戲之意願的方法。The present invention relates to a method for rebating a telecom bonus, in particular to a telecommunications server that calculates a telecommunications dividend based on the player's game history information, and notifies a telecommunications server corresponding to the network service used by the player at the time, so that the telecom dividend can offset the terminal device. Part of the cost of the corresponding telecommunications bill for the telecommunications network used to reach the user to whom the player or telecommunications network belongs and to increase the player's willingness to play such a game with a bonus feedback mechanism.
以往商家為了促進商品銷售、提高消費者購物慾或是養成消費者習慣於固定商家消費,因此會發起一些紅利回饋的活動,像是在7-11、全聯、家樂福等商店消費一定金額就可以拿到集點貼紙,累積一定數量的集點貼紙就可以免費兌換或是額外加點錢買到一些商品,而這些商品可以是該商家本身銷售的商品,也可以是與其他商家合作推出的一些吸引顧客的各式物品,此外,還有購物金回饋的方式,消費的金額以一定比例換成相應的購物金,可以在下次消費時使用或是繼續累積至欲使用之時,這種方式在目前各大商店或速食店也很常見。In the past, in order to promote the sales of goods, increase the desire of consumers to shop, or develop consumers to get used to fixed business consumption, they will launch some bonus feedback activities, such as spending a certain amount in stores such as 7-11, Quanlian, Carrefour and so on. Get a set of stickers, accumulate a certain number of set stickers, you can redeem them for free or add some extra money to buy some goods, which can be the goods sold by the merchant itself, or some attractive products launched in cooperation with other merchants. The various items of the customer, in addition, the way of the shopping gold feedback, the amount of consumption is converted into the corresponding shopping amount in a certain proportion, can be used in the next consumption or continue to accumulate until the time of use, this way is currently Major stores or fast food restaurants are also common.
除了實體商品外,虛擬商品也有紅利活動的機制,例如一些擁有網路銷售平台的商家,也會依據顧客所購物之金額轉換成一定的購物金記錄在相應的帳戶中供顧客下次購物使用,遊戲廠商也會依玩家的儲值金額或是購買虛擬寶物或服務給予一定的回饋,這種回饋可能是贈送遊戲內的消耗性物品或是換成點數,再由玩家自行決定欲兌換的項目。In addition to physical goods, virtual goods also have a mechanism for bonus activities. For example, some merchants with online sales platforms will also convert a certain amount of shopping money into a corresponding account according to the amount of money purchased by the customer for the next purchase. Game makers will also give a certain amount of feedback based on the player's stored value or the purchase of virtual treasures or services. This feedback may be to give away consumable items in the game or to change points, and then the player decides the item to be redeemed. .
然而紅利活動雖好,但主要目的是為了吸引消費者持續消費而生成之機制,但紅利活動所回饋之物品並非所有消費者皆有興趣,或是預兌換之物品所需點數過高而不容易兌換,此外,集點貼紙通常有時效限制,若非常於該商店購物且購物金額到一定程度,並不一定可以取得足夠的集點貼紙,而虛擬紅利點數也有同樣的問題存在,因此此種紅利模式不一定能夠吸引對該商店需求不高的顧客,或是當有不同選擇時,有可能會選擇別的商店,無法養成顧客的依賴性。However, although the bonus activity is good, the main purpose is to generate a mechanism for consumers to continue to consume. However, the items donated by the bonus activities are not of interest to all consumers, or the pre-exchanged items are too high. Easy to redeem, in addition, set stickers are usually limited in time. If you shop at the store and the amount of purchase is to a certain extent, you may not be able to get enough set stickers, and the virtual bonus points have the same problem, so this The bonus model does not necessarily attract customers who do not have a high demand for the store, or when there are different choices, it may choose another store and cannot develop customer dependence.
兌換成購物金供顧客下次使用卻有可能顧客久久才需要購買該商店的物品,此外,購物金只限於該商店使用,並不能於不同商店流通,使得顧客在不同商店會有不同的會員卡或是帳戶,造成攜帶或是需記憶各種不同帳戶密碼的不便。Redeem into a shopping deposit for the customer's next use, but it is possible that the customer needs to purchase the store's items for a long time. In addition, the shopping deposit is limited to the store and cannot be circulated in different stores, so that customers have different membership cards in different stores. Or an account, causing inconvenience of carrying or remembering different account passwords.
這兩種紅利回饋模式都有可能不符合顧客需求導致沒有使用紅利,白白浪費且無法培養顧客的依賴性,因此提出一個能夠讓所有顧客享受到的紅利機制,並且確實符合顧客的需求的方法,進而讓顧客願意持續消費是很有必要的。Both of these bonus feedback models may not meet customer needs, resulting in no use of dividends, wasted and unable to cultivate customer dependence, so propose a bonus mechanism that allows all customers to enjoy, and indeed meet the needs of customers. It is necessary to make customers willing to continue to consume.
網路對於現代人而言是一件不可缺少的服務,不管是通訊、查詢還是網路遊戲都會需要上網,智慧型手機的發展也讓人離不開網路,所以電信費是大多數人都會需要繳納的費用之一。The Internet is an indispensable service for modern people. Whether it is communication, inquiry or online games, Internet access is needed. The development of smart phones is also inseparable from the Internet. Therefore, the telecommunication fee is for most people. One of the fees that need to be paid.
因此若能將紅利回饋機制與電信業者結合,用在回饋使用網路服務之相應的用戶上,勢必能使大多數玩家或網咖業者享受到此項優惠,增加玩家玩此遊戲之意願,也讓網咖業者願意推薦此遊戲給玩家,以此來增加玩家人數且提高商家收益達到雙贏。Therefore, if the bonus feedback mechanism can be combined with the telecom operators, the corresponding users who use the network service will be able to enjoy the discount for most players or Internet cafes, increasing the willingness of players to play the game. Let Internet cafes are willing to recommend this game to players in order to increase the number of players and increase the profit of the business to achieve a win-win situation.
本發明之主要目的,係提供一種回饋電信紅利之方法,其提出一種適合用於大眾的紅利回饋機制。The main object of the present invention is to provide a method for rebating a telecom dividend, which proposes a bonus feedback mechanism suitable for the public.
本發明之次要目的,係提供一種回饋電信紅利之方法,其利用玩家的遊戲歷程轉換一紅利回饋給予玩家或玩家當時所使用之電信網路之用戶。A secondary object of the present invention is to provide a method of rebating a telecom bonus that utilizes a player's game history to convert a bonus back to the user of the telecommunications network that the player or player is using at the time.
本發明之又一目的,係提供一種回饋電信紅利之方法,其將紅利回饋轉換成電信費用,吸引玩家玩遊戲的意願及提高廠商的收益。It is still another object of the present invention to provide a method of rebating a telecom bonus that converts bonus feedback into telecommunications charges, attracts the player's willingness to play the game, and increases the merchant's revenue.
為了達到上述之目的,本發明之一實施例係揭示一種回饋電信紅利之方法,其步驟包含:一會員伺服器從一遊戲伺服器取得一玩家之一遊戲帳號對應之一遊戲紀錄,接著當玩家之遊戲帳號係與一會員之一電信識別資訊於會員伺服器綁定,則會員伺服器依據遊戲紀錄轉換一紅利,並依據會員之電信識別資訊取得對應之一電信伺服器,最後將電信識別資訊及紅利傳送至電信伺服器。In order to achieve the above object, an embodiment of the present invention discloses a method for rebroadcasting a telecom bonus, the method comprising: a member server obtaining a game record corresponding to a game account of a player from a game server, and then playing the player The game account is bound to the member server by one of the members' telecommunication identification information, and the member server converts a bonus according to the game record, and obtains one corresponding telecommunication server according to the member's telecommunication identification information, and finally the telecommunication identification information. And the bonus is transmitted to the telecom server.
於本發明之一實施例中,其中於一會員伺服器從一遊戲伺服器取得一玩家之一遊戲帳號對應之一遊戲紀錄之步驟前,會員於會員伺服器進行註冊。In an embodiment of the present invention, the member registers with the member server before the step of obtaining, by a member server, a game record corresponding to one of the game accounts of a player.
於本發明之一實施例中,其中於該會員於該會員伺服器進行註冊之步驟中,進一步包含會員於會員伺服器登記電信識別資訊或將一遊戲帳號與電信識別資訊綁定。In an embodiment of the present invention, in the step of registering the member in the member server, the member further includes the member registering the telecommunication identification information on the member server or binding the game account with the telecommunication identification information.
於本發明之一實施例中,其中遊戲紀錄更包含一遊戲時間、一儲值紀錄、一購買虛擬商品紀錄或一破解關卡紀錄。In an embodiment of the present invention, the game record further includes a game time, a stored value record, a purchase virtual goods record or a cracked level record.
於本發明之一實施例中,其中遊戲紀錄由會員伺服器從遊戲伺服器取得。In an embodiment of the invention, wherein the game record is obtained by the member server from the game server.
於本發明之一實施例中,其中遊戲紀錄係會員伺服器依據遊戲帳號從遊戲伺服器取得。In an embodiment of the invention, the game record member server is obtained from the game server according to the game account.
於本發明之一實施例中,其中遊戲紀錄由遊戲伺服器傳送至會員伺服器。In an embodiment of the invention, wherein the game record is transmitted by the game server to the member server.
於本發明之一實施例中,其中遊戲紀錄係玩家登入遊戲伺服器,遊戲伺服器將前次之遊戲紀錄傳送至會員伺服器。In an embodiment of the invention, wherein the game record is that the player logs into the game server, the game server transmits the previous game record to the member server.
於本發明之一實施例中,其中遊戲紀錄係玩家於遊戲伺服器離線後,遊戲伺服器將遊戲紀錄傳送至會員伺服器。In an embodiment of the present invention, wherein the game record is that the game server is offline after the game server is offline, the game server transmits the game record to the member server.
於本發明之一實施例中,其中電信識別資訊係一電子裝置之一門號或一網際協定位址。In an embodiment of the invention, the telecommunication identification information is a door number or an internet protocol address of an electronic device.
於本發明之一實施例中,其中於該玩家之該遊戲帳號係與一會員之一電信識別資訊於該會員伺服器綁定之步驟後,進一步包含會員係將該電信識別資訊於會員伺服器登記。In an embodiment of the present invention, after the game account of the player is combined with a member of the telecommunications identification information on the member server, the member system further includes the member to identify the information to the member server. Registration.
於本發明之一實施例中,其中於於該會員係將該電信識別資訊於該會員伺服器登記之步驟中,進一步包含會員伺服器比對會員之電信識別資訊與一登入電信識別資訊。In an embodiment of the present invention, wherein the member is in the step of registering the telecommunication identification information in the member server, further comprising the member server comparing the member's telecommunication identification information and a login telecommunication identification information.
於本發明之一實施例中,其中登入電信識別資訊係玩家連線至遊戲伺服器,遊戲伺服器擷取登入電信識別資訊並傳送至會員伺服器。In an embodiment of the present invention, wherein the login telecommunication identification information player is connected to the game server, the game server retrieves the login telecommunication identification information and transmits the information to the member server.
於本發明之一實施例中,其中登入電信識別資訊係包含於遊戲記錄之中。In an embodiment of the invention, the login telecommunications identification information is included in the game record.
於本發明之一實施例中,其中於該會員伺服器依據該遊戲紀錄轉換一紅利之步驟前,進一步包含會員伺服器依據電信識別資訊取得對應之一電信業者。In an embodiment of the present invention, before the step of the member server converting a bonus according to the game record, the member server further includes the member server obtaining the corresponding one of the carriers according to the telecommunication identification information.
於本發明之一實施例中,其中該會員伺服器依據該遊戲紀錄轉換一紅利之步驟中,進一步包含依據電信業者及遊戲紀錄轉換紅利。In an embodiment of the present invention, wherein the member server converts a bonus according to the game record, the method further includes converting the bonus according to the carrier and the game record.
於本發明之一實施例中,其中於該會員伺服器將該電信識別資訊及該紅利傳送至該電信伺服器之步驟後,進一步包含發送一通知紅利訊息至會員。In an embodiment of the present invention, after the step of transmitting, by the member server, the telecommunication identification information and the bonus to the telecommunication server, the method further includes sending a notification bonus message to the member.
為使 貴審查委員對本發明之特徵及所達成之功效有更進一步之瞭解與認識,謹佐以較佳之實施例及配合詳細之說明,說明如後:In order to provide a better understanding and understanding of the features and the efficacies of the present invention, the preferred embodiment and the detailed description are as follows:
本實施案例提供一種回饋電信紅利之方法,先前技術皆是購物滿一定金額可以獲得集點貼紙或購物金,讓消費者選擇兌換的商品或是於下次消費使用抵銷,用於遊戲方面的紅利則是透過儲值一定數額或使用儲值金額消費一定金額則依比例原則給予紅利點數,此紅利點數與儲值金額等同,尚未有人提出以玩家的遊戲歷程作為轉換紅利機制的條件,也未有人將紅利機制結合電信業者,以減少玩家的電信費用做為回饋,因此本發明提出一種回饋電信紅利方法,依據玩家的遊戲歷程依比例原則兌換成紅利,扣除玩家所需支付的一部分電信費用。This embodiment provides a method for rebating a telecom bonus. The prior art is that a certain amount of money can be purchased for a set of stickers or shopping gold, so that the consumer can choose to redeem the product or offset it for the next consumption, for the game. The bonus is to give bonus points according to the principle of proportional value by using a certain amount of stored value or using a certain amount of stored value. The bonus point is equal to the stored value. No player has proposed the game history of the player as a condition for converting the bonus mechanism. No one has combined the bonus mechanism with the telecom operators to reduce the player's telecom expenses as feedback. Therefore, the present invention proposes a method for rebating the telecom bonus, which is converted into a bonus according to the player's game history according to the proportionality principle, and deducts a part of the telecommunications that the player needs to pay. cost.
在此說明本發明之第一實施例之回饋電信紅利之方法之流程,請參閱第一圖,其係為本發明之第一實施例之回饋電信紅利之方法之流程圖。如圖所示,本實施例之回饋電信紅利之方法其步驟包含:The flow of the method for feeding back the telecom dividend of the first embodiment of the present invention is described herein. Please refer to the first figure, which is a flowchart of the method for feeding back the telecom dividend according to the first embodiment of the present invention. As shown in the figure, the method for feeding back the telecom dividend in this embodiment includes the following steps:
步驟S1:會員伺服器從遊戲伺服器取得一遊戲帳號之一遊戲紀錄;Step S1: the member server obtains a game record of one game account from the game server;
步驟S3:遊戲帳號係與電信識別資訊綁定;Step S3: the game account is bound to the telecommunication identification information;
步驟S5:結束;Step S5: ending;
步驟S7:依據遊戲紀錄轉換一紅利;Step S7: converting a bonus according to the game record;
步驟S9:依據電信識別資訊取得對應之一電信伺服器;以及Step S9: Obtain a corresponding one of the telecommunication servers according to the telecommunication identification information;
步驟S11:傳送電信識別資訊及紅利至電信伺服器。Step S11: transmitting the telecommunication identification information and the bonus to the telecommunication server.
接著說明為達成本發明之回饋電信紅利之方法所需之系統,請參閱第二圖,其係本發明之第一實施例之回饋電信紅利之方法之系統示意圖。如圖所示,本發明之回饋電信紅利之方法之系統包含:一會員伺服器10、一遊戲伺服器30及一電信伺服器50。Next, a system for realizing the method for returning a telecom bonus of the present invention will be described. Referring to the second figure, it is a system diagram of a method for feeding back a telecom bonus according to the first embodiment of the present invention. As shown, the system of the method for rebating a telecom bonus of the present invention comprises: a member server 10, a game server 30 and a telecommunications server 50.
會員伺服器10分別與遊戲伺服器30與電信伺服器50相連。The member server 10 is connected to the game server 30 and the telecommunications server 50, respectively.
以下將說明本發明之第一實施例之回饋電信紅利之方法之流程,請參閱搭配第一圖及第二圖。從會員伺服器開始執行步驟S1至S11。The flow of the method for feeding back the telecom dividend of the first embodiment of the present invention will be described below. Please refer to the first figure and the second figure. Steps S1 to S11 are executed from the member server.
於步驟S1中,會員伺服器10有一會員資料庫記錄會員資訊,會員資訊可以是玩家的遊戲帳號與門號、遊戲帳號與網際協定位址的綁定資訊,也可以只有門號或是網際協定位址資訊。遊戲伺服器30有一遊戲資料庫記錄玩家資訊,玩家資訊包含玩家的遊戲帳號與遊戲紀錄。會員伺服器10可以從遊戲伺服器30取得玩家的遊戲紀錄,該遊戲紀錄可以包含玩家於遊戲中的時間長短、儲值於遊戲中的金額、在遊戲中用電子現金消費的金額或是遊戲中通關過的關卡等玩家在該遊戲中的各種行為之一或複數個行為。In step S1, the member server 10 has a member database for recording member information, and the member information may be binding information of the player's game account number and the door number, the game account number and the internet protocol address, or only the door number or the internet protocol. Address information. The game server 30 has a game database for recording player information, and the player information includes the player's game account and game record. The member server 10 can obtain the player's game record from the game server 30, and the game record can include the length of time the player spends in the game, the amount stored in the game, the amount spent in the game with electronic cash, or the game. One of the various behaviors or multiple behaviors of players in the game, such as cleared levels.
於步驟S3中,會員伺服器10會檢查該遊戲帳號是否有進行註冊,將遊戲帳號與一電信識別資訊綁定,若無則前往步驟S5,若有則前往步驟S7。In step S3, the member server 10 checks whether the game account is registered, binds the game account to a telecommunication identification information, and if not, proceeds to step S5, and if yes, proceeds to step S7.
於步驟S5中,若於步驟S3判斷該遊戲帳號並無在會員伺服器10進行註冊,則結束此流程。In step S5, if it is determined in step S3 that the game account is not registered with the member server 10, the process ends.
於步驟S7中,會員伺服器10已知遊戲帳號有與電信識別資訊綁定,則會員伺服器10依據遊戲紀錄轉換成相應的紅利,轉換方式可以是每玩遊戲一個小時、每儲值一百元、在遊戲中電子現金的消費每滿一千元或是通過特定的活動關卡等,前面所述僅是舉例,係包含但不限於本發明。In step S7, the member server 10 knows that the game account is bound to the telecommunication identification information, and the member server 10 converts the corresponding bonus according to the game record, and the conversion mode may be one hour for each game play and one hundred for each stored value. The above, the consumption of electronic cash in the game for every thousand dollars or through a specific activity level, etc., are just examples, including but not limited to the present invention.
於步驟S9中,步驟S7將紅利轉換完後,會員伺服器10會依據會員和遊戲帳號綁定的電信識別資訊(即門號或網際協定位址)來找對應的電信業者,再依據電信業者找到相應的電信伺服器。In step S9, after the dividend is converted in step S7, the member server 10 searches for the corresponding telecommunication operator according to the telecommunication identification information (ie, the door number or the internet protocol address) bound by the member and the game account, and then according to the telecommunication provider. Find the appropriate telecom server.
於步驟S11中,最後會員伺服器10會將電信識別資訊與紅利傳送至電信伺服器50。In step S11, the last member server 10 transmits the telecommunication identification information and the bonus to the telecommunication server 50.
於此,即完成本發明之第一實施例之回饋電信紅利之方法,會員伺服器會從遊戲伺服器取得玩家的遊戲紀錄,然後依比例原則將其轉換成紅利,再傳送至電信伺服器,由電信伺服器進行電信費用減免之流程,此紅利回饋方式適用於大多數人,故能提高玩家玩此遊戲之意願,也讓網咖業者願意推薦有此紅利回饋方式之遊戲給予玩家,以此來增加玩家人數與商家收益。Herein, that is, the method for returning the telecom bonus of the first embodiment of the present invention is completed, the member server obtains the player's game record from the game server, and then converts it into a dividend according to the proportional principle, and then transmits it to the telecommunication server. The telecom server performs the process of telecom fee reduction. This bonus feedback method is suitable for most people, so it can increase the player's willingness to play this game, and also allows the Internet cafes to recommend the game with this bonus feedback method. To increase the number of players and business income.
接著說明為達成本發明之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,請參閱第三圖,其係為本發明之第二實施例之回饋電信紅利之方法之流程圖。如圖所示,本實施例之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,其步驟進一步包含:Next, the flow of obtaining the game record in the step S1 of the method for returning the telecom bonus of the present invention will be described. Referring to the third figure, it is a flowchart of the method for feeding back the telecom dividend according to the second embodiment of the present invention. As shown in the figure, the method for obtaining the game record in the step S1 of the method for feeding back the telecom dividend in the embodiment further comprises:
步驟S111:會員伺服器從遊戲伺服器取得遊戲帳號;以及Step S111: the member server obtains the game account from the game server;
步驟S113:會員伺服器依據遊戲帳號從遊戲伺服器取得對應之遊戲紀錄。Step S113: The member server obtains the corresponding game record from the game server according to the game account.
接著說明為達成本發明之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,請參閱第四圖,其係為本發明之第三實施例之回饋電信紅利之方法之流程圖。如圖所示,本實施例之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,其步驟進一步包含:Next, the flow of obtaining the game record in the step S1 of the method for returning the telecom bonus of the present invention will be described. Referring to the fourth figure, it is a flowchart of the method for returning the telecom dividend according to the third embodiment of the present invention. As shown in the figure, the method for obtaining the game record in the step S1 of the method for feeding back the telecom dividend in the embodiment further comprises:
步驟S131:玩家連結登入遊戲伺服器;以及Step S131: the player connects to the game server; and
步驟S133:遊戲伺服器傳送玩家的遊戲帳號與前次的遊戲紀錄至會員伺服器。Step S133: The game server transmits the game account of the player and the previous game record to the member server.
接著說明為達成本發明之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,請參閱第五圖,其係為本發明之第四實施例之回饋電信紅利之方法之流程圖。如圖所示,本實施例之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,其步驟進一步包含:Next, the flow of obtaining the game record in the step S1 of the method for returning the telecom bonus of the present invention will be described. Referring to the fifth figure, it is a flowchart of the method for feeding back the telecom dividend according to the fourth embodiment of the present invention. As shown in the figure, the method for obtaining the game record in the step S1 of the method for feeding back the telecom dividend in the embodiment further comprises:
步驟S151:玩家於遊戲伺服器離線後;以及Step S151: after the player is offline of the game server;
步驟S153:遊戲伺服器傳送玩家的遊戲帳號與遊戲紀錄至會員伺服器。Step S153: The game server transmits the game account and the game record of the player to the member server.
於此,即完成本發明之第一實施例之回饋電信紅利之方法步驟S1中取得遊戲紀錄之流程,有多種取得遊戲紀錄的方法,皆從遊戲伺服器取得,但可以由會員伺服器主動向遊戲伺服器要求,也可以被動從遊戲伺服器接收。Here, the process of obtaining the game record in the step S1 of the method for returning the telecom bonus in the first embodiment of the present invention, there are various methods for obtaining the game record, which are all obtained from the game server, but can be actively initiated by the member server. Game server requirements, can also be passively received from the game server.
以下舉例說明本發明之第一實施例搭配第二實施例之回饋電信紅利之方法於實際使用時之流程,請搭配第一圖及第三圖。玩家先於遊戲伺服器進行註冊而得一遊戲帳號,而後可於會員伺服器進行註冊成為會員,其註冊方式為將遊戲帳號與門號0935-123456進行綁定,此種情況玩家與會員為同一人。會員伺服器可每天於固定時段進行紅利轉換,因此會員伺服器可以連結遊戲伺服器並依據遊戲帳號取得對應的遊戲紀錄(步驟S1、步驟S111至步驟S113)。The following is an example of the flow of the method for feeding back the telecom bonus in the first embodiment of the present invention with the second embodiment, in conjunction with the first and third figures. The player registers with the game server to obtain a game account, and then can be registered as a member on the member server. The registration method is to bind the game account number to the door number 0935-123456. In this case, the player and the member are the same. people. The member server can perform the bonus conversion every day for a fixed period of time, so the member server can connect to the game server and obtain the corresponding game record according to the game account (step S1, step S111 to step S113).
接續上述,會員伺服器會檢查此遊戲帳號是否有在會員伺服器將此遊戲帳號與一電信識別資訊進行綁定,依此範例,會員伺服器會找到此遊戲帳號與門號0935-123456的綁定關係(步驟S3)。Following the above, the member server will check whether the game account has bound the game account with a telecom identification information on the member server. According to this example, the member server will find the tie of the game account and the door number 0935-123456. The relationship is determined (step S3).
接續上述,會員伺服器依據遊戲紀錄轉換紅利,此紅利轉換規則是依據遊戲紀錄中玩家在遊戲中的連線時間長短所決定,每連線一個小時可以得到紅利1點,不滿一個小時省略不計,此玩家連線時間達兩個半小時,因此該玩家(會員)可以得到紅利2點(步驟S7)。Following the above, the member server converts the bonus according to the game record. The bonus conversion rule is determined according to the length of the connection time of the player in the game record. Each line can get 1 bonus for one hour, and less than one hour is omitted. This player is connected for two and a half hours, so the player (member) can get 2 bonus points (step S7).
接續上述,會員伺服器可以依據會員註冊的門號0935-123456及對照表得知此門號是屬於台灣大哥大(電信業者),因此可以再依據台灣大哥大連線到台灣大哥大的電信伺服器(步驟S9)。Following the above, the member server can know that the door number belongs to Taiwan's big brother (telecom operator) according to the member registration number 0935-123456 and the comparison table, so it can be based on the telecom servo of the Taiwanese big brother Dalian line to Taiwan big brother. (step S9).
接續上述,因此會員伺服器可以將換算得到的紅利與門號0935-123456傳送至台灣大哥大的電信伺服器,使該門號0935-123456的電信帳單(步驟S11),因此玩家可以少付一部分的電信費用。假設紅利1點可以換成5元,因此該玩家此月之電信帳單目前可以少付10元給台灣大哥大。Following the above, the member server can transmit the converted bonus and the door number 0935-123456 to the telecom server of Taiwan Big Brother, and make the telecom bill of the door number 0935-123456 (step S11), so the player can pay less. Part of the telecommunications costs. Assume that the bonus 1 point can be changed to 5 yuan, so the player's telecom bill for this month can now pay 10 yuan less to Taiwan's big brother.
於此,即完成本發明之第一實施例之回饋電信紅利之方法於實際使用時之流程,此僅實際使用之其中一例,包含但不限於本發明,本發明之第一實施例之步驟S1可由第二實施例至第四實施例中其中一實施例完成。Herein, the flow of the method for returning the telecom dividend of the first embodiment of the present invention in actual use, which is only one example of actual use, including but not limited to the present invention, the step S1 of the first embodiment of the present invention This can be done by one of the second embodiment to the fourth embodiment.
此外,沿用本發明之第一實施例之回饋電信紅利之方法於實際使用時之流程,玩家先於遊戲伺服器進行註冊而得一遊戲帳號,但並無在會員伺服器將遊戲帳號與一電信識別資訊進行綁定。In addition, along with the method of returning the telecom bonus of the first embodiment of the present invention, in actual use, the player registers with the game server to obtain a game account, but does not have a game account with the member server. Identify information for binding.
接續步驟S3,當會員伺服器發現此遊戲帳號並無與任一電信識別資訊綁定,則結束此流程不再繼續任何步驟(步驟S5)。Following the step S3, when the member server finds that the game account is not bound to any of the telecommunication identification information, the process ends without further steps (step S5).
接著說明為達成本發明之第五實施例之回饋電信紅利之方法,請參閱第二圖及第六圖,本實施例之流程與第一實施例之差異在於:本實施例之流程中,增加步驟S6,且步驟S5被取代成步驟S4、步驟S7被取代成步驟S711、步驟S9被取代成步驟911。The method for the feedback telecommunication bonus of the fifth embodiment of the present invention is described. Referring to the second and sixth figures, the process of this embodiment differs from the first embodiment in that: in the process of the embodiment, the process is increased. Step S6, and step S5 is replaced by step S4, step S7 is replaced by step S711, and step S9 is replaced by step 911.
於步驟S3中,會員伺服器10會檢查該遊戲帳號是否有進行註冊,將遊戲帳號與一電信識別資訊綁定,若無則前往步驟S4,若有則前往步驟S6。In step S3, the member server 10 checks whether the game account is registered, binds the game account to a telecommunication identification information, and if not, proceeds to step S4, and if yes, proceeds to step S6.
於步驟S4中,若於步驟S3判斷該遊戲帳號並無在會員伺服器10進行註冊,則檢查當時產生該筆遊戲紀錄的登入電信識別資訊是否已登記在會員伺服器中,其檢查方式為當時產生該筆遊戲紀錄的登入電信識別資訊比對會員伺服器有登記的電信識別資訊,其中登入電信識別資訊可以在玩家連線登入遊戲伺服器時進行擷取並傳送至會員伺服器,也可以擷取後儲存於遊戲紀錄中,以便以後使用,若有則前往步驟S6。In step S4, if it is determined in step S3 that the game account is not registered by the member server 10, it is checked whether the login telecommunication identification information that generated the game record at the time is already registered in the member server, and the check mode is The login telecommunication identification information generating the game record is compared with the telecommunication identification information registered by the member server, wherein the login telecommunication identification information can be captured and transmitted to the member server when the player is connected to the game server, or It is stored in the game record for later use, and if it is, it proceeds to step S6.
於步驟S6中,會員伺服器會依據電信識別資訊及對照表取得對應的電信業者。In step S6, the member server obtains the corresponding carrier according to the telecommunication identification information and the comparison table.
於步驟S711中,會依據遊戲紀錄及電信業者轉換紅利。因此紅利的轉換會依據遊戲紀錄與會員的電信識別資訊所使用的網路服務所屬之電信業者而有不同的紅利。In step S711, the bonus is converted according to the game record and the carrier. Therefore, the conversion of the bonus will have a different bonus depending on the game record and the carrier of the network service used by the member's telecommunication identification information.
於步驟S911中,由於在步驟S6就取得對應電信識別資訊的電信業者,因此在此步驟中就可以依據電信業者找到相應的電信伺服器。In step S911, since the telecommunications provider corresponding to the telecommunication identification information is obtained in step S6, the telecommunication provider can find the corresponding telecommunication server in this step.
藉由本實施例,會員伺服器之營運商可與不同電信伺服器對應之電信業者因合作而有不同的優惠,因此不同電信業者所給予的紅利回饋也會有所變動,故也會間接影響會員對於電信業者的選擇,吸引會員選擇特定電信業者,形成三方雙贏的結果。With this embodiment, the operator of the member server can have different offers for the telecommunications operators corresponding to different telecommunication servers, and therefore the bonus feedback given by different telecommunication providers will also change, which will indirectly affect the members. For the choice of telecom operators, attracting members to select specific telecom operators to form a win-win result.
最後,第一實施例與第五實施例皆可以在最後增加一步驟,將一通知紅利訊息傳送至會員,讓會員知道自己所需支付的電信費用,而此步驟可以由會員伺服器或電信伺服器藉由會員的電信識別資訊或遊戲帳號通知。Finally, both the first embodiment and the fifth embodiment can add a step at the end to transmit a notification bonus message to the member, so that the member knows the telecommunication fee that he/she needs to pay, and this step can be performed by the member server or the telecommunication server. The device is notified by the member's telecom identification information or game account.
以下舉例說明本發明之第六實施例搭配第三實施例之回饋電信紅利之方法於實際使用時之流程,請搭配第四圖及第六圖。有一玩家已經有一遊戲帳號且未於會員伺服器進行註冊,另外有一會員於會員伺服器進行註冊,其註冊方式為將網際協定位址218.65.XXX.XXX於會員伺服器登記,且該玩家前次遊玩時,是使用該會員的電信服務,此種情況玩家與會員不是同一人。當玩家連結登入遊戲伺服器後,遊戲伺服器就會將該玩家的遊戲帳號與前次的遊戲紀錄傳送至會員伺服器,該遊戲紀錄包含登入電信識別資訊218.65.XXX.XXX (步驟S1、步驟S131至步驟S133)。The following is an example of the flow of the sixth embodiment of the present invention in conjunction with the method for feeding back the telecom dividend of the third embodiment in actual use, please match the fourth and sixth figures. One player already has a game account and is not registered with the member server. Another member is registered with the member server. The registration method is to register the Internet Protocol address of 218.65.XXX.XXX on the member server, and the player has previously registered. When playing, the member's telecommunications service is used. In this case, the player and the member are not the same person. After the player connects to the game server, the game server transmits the game account of the player and the previous game record to the member server, and the game record includes the login telecommunication identification information 218.65.XXX.XXX (step S1, step S131 to step S133).
接續上述,會員伺服器會依據遊戲帳號檢查該玩家是否有在會員伺服器將遊戲帳號與電信識別資訊綁定(步驟S3),而此例中玩家並無在會員伺服器進行註冊。Following the above, the member server checks whether the player has bound the game account with the telecom identification information according to the game account (step S3), and in this example, the player does not register with the member server.
接續上述,會員伺服器接著檢查登入電信識別資訊是否有在會員伺服器進行註冊,會員伺服器會將登入電信識別資訊與登記的電信識別資訊進行比對,比對吻合表示登入電信識別資訊218.65.XXX.XXX是有註冊過的(步驟S4)。Following the above, the member server then checks whether the login telecommunication identification information is registered with the member server, and the member server compares the login telecommunication identification information with the registered telecommunication identification information, and the matching match indicates that the telecommunication identification information is 218.65. XXX.XXX is registered (step S4).
接續上述,會員伺服器依據註冊的網際協定位址218.65.XXX.XXX及對照表得知此網際協定位址是屬於中華電信(電信業者)(步驟S6)。Following the above, the member server learns that the internet protocol address belongs to Chunghwa Telecom (telecom operator) according to the registered internet protocol address 218.65.XXX.XXX and the comparison table (step S6).
接續上述,會員伺服器依據遊戲紀錄轉換紅利,此紅利轉換規則是依據玩家於遊戲中通關特定關卡所決定,且會員伺服器的營運商或該遊戲的廠商有與中華電信業者合作,玩家每過一關卡可以得到紅利2點,同一關卡不能重複累計,此遊戲紀錄記錄此玩家通過5次關卡,但其中2個關卡是重複通關,因此轉換的紅利為6點(步驟S711)。In the above, the member server converts the bonus according to the game record. The bonus conversion rule is determined according to the specific level of the player in the game, and the operator of the member server or the manufacturer of the game cooperates with the Chinese telecom operator. A level can get 2 bonus points, and the same level can not be accumulated repeatedly. This game record records that the player passes 5 levels, but 2 of them are repeated customs, so the converted bonus is 6 points (step S711).
接續上述,會員伺服器已知電信業者為中華電信,因此可以連線到中華電信的電信伺服器(步驟S911)。Following the above, the member server is known to be Chunghwa Telecom, so it can be connected to Chunghwa Telecom's telecommunications server (step S911).
接續上述,會員伺服器可以將網際協定位址218.65.XXX.XXX及紅利傳送至中華電信的電信伺服器(步驟S11),因此紅利可以回饋至此網際協定位址218.65.XXX.XXX的電信帳單,而該會員可以少付一部分的電信費用。假設紅利1點可以換成5元,因此該會員此月之電信帳單目前可以少付30元給中華電信。In the above, the member server can transmit the Internet Protocol address of 218.65.XXX.XXX and the bonus to the telecommunication server of Chunghwa Telecom (step S11), so the bonus can be returned to the telecommunication bill of the Internet Protocol address 218.65.XXX.XXX. And the member can pay a small portion of the telecommunications charges. Assume that the bonus 1 point can be exchanged for 5 yuan, so the member's telecom bill for this month can currently pay 30 yuan less to Chunghwa Telecom.
於此,即完成本發明之第六實施例之回饋電信紅利之方法於實際使用時之流程,此僅實際使用之其中一例,包含但不限於本發明,本發明之第六實施例之步驟S1可由第二實施例至第四實施例中其中一實施例完成。Here, the flow of the method for feeding back the telecom bonus of the sixth embodiment of the present invention in actual use, which is only one example of actual use, includes but is not limited to the present invention, and the step S1 of the sixth embodiment of the present invention This can be done by one of the second embodiment to the fourth embodiment.
此外,還可接續步驟S11,會員伺服器或電信伺服器依據電信識別資訊傳送一通知紅利訊息至該會員,讓會員了解自己所需支付的電信費用。In addition, the step S11 may be continued, and the member server or the telecommunication server transmits a notification bonus message to the member according to the telecommunication identification information, so that the member knows the telecommunication fee that he/she needs to pay.
惟以上所述者,僅為本發明之較佳實施例而已,並非用來限定本發明實施之範圍,舉凡依本發明申請專利範圍所述之形狀、構造、特徵及精神所為之均等變化與修飾,均應包括於本發明之申請專利範圍內。The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, and the variations, modifications, and modifications of the shapes, structures, features, and spirits described in the claims of the present invention. All should be included in the scope of the patent application of the present invention.
本發明係實為依據有新穎性、進步性及可供產業利用者,應符合我國專利法所規定之專利申請要件無疑,爰依法提出發明專利申請,祈 鈞局早日賜准專利,至感為禱。The invention is based on the novelty, the progressiveness and the availability of the industrial use, and should conform to the patent application requirements stipulated in the Patent Law of China, and the invention patent application is filed according to law, and the prayer bureau will grant the patent as soon as possible. prayer.
10‧‧‧會員伺服器10‧‧‧Member server
30‧‧‧遊戲伺服器30‧‧‧game server
50‧‧‧電信伺服器50‧‧‧Telecom server
第一圖:其係本發明之一第一實施例之回饋電信紅利之方法之流程圖; 第二圖:其係本發明之一第一實施例之回饋電信紅利之方法之系統示意圖; 第三圖:其係本發明之一第二實施例之回饋電信紅利之方法之流程圖; 第四圖:其係本發明之一第三實施例之回饋電信紅利之方法之流程圖; 第五圖:其係本發明之一第四實施例之回饋電信紅利之方法之流程圖;以及 第六圖:其係本發明之一第五實施例之回饋電信紅利之方法之流程圖。1 is a flow chart of a method for feeding back a telecom bonus according to a first embodiment of the present invention; FIG. 2 is a schematic diagram of a system for returning a telecom bonus according to a first embodiment of the present invention; Figure: is a flow chart of a method for feeding back a telecom bonus according to a second embodiment of the present invention; Fourth figure: a flow chart of a method for feeding back a telecom bonus according to a third embodiment of the present invention; It is a flowchart of a method for feeding back a telecom bonus according to a fourth embodiment of the present invention; and a sixth diagram: a flowchart of a method for feeding back a telecom bonus according to a fifth embodiment of the present invention.
Claims (17)
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| TW106112270A TWI659375B (en) | 2017-04-12 | 2017-04-12 | Ways to give back to the telecommunications dividend |
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| TW106112270A TWI659375B (en) | 2017-04-12 | 2017-04-12 | Ways to give back to the telecommunications dividend |
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| TWI801841B (en) * | 2021-04-14 | 2023-05-11 | 臺灣網路認證股份有限公司 | System for using queried telecom server to verify identity and method thereof |
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| CA2142691A1 (en) * | 1995-04-05 | 1996-10-06 | Ralph Moxness | Long distance loyalty rewards device |
| JP3647854B1 (en) * | 2003-12-10 | 2005-05-18 | コナミ株式会社 | Game progress management device, game progress management method, and game progress management program |
| TW200724209A (en) * | 2005-12-28 | 2007-07-01 | Jumbo Technology Co Ltd | Member management feedback system for electronic game device |
| TWM428433U (en) * | 2011-12-15 | 2012-05-01 | Yu-Hsiang Chen | Conversion apparatus between on-line game bonus-offering system and commercial transaction platform |
| TW201329887A (en) * | 2012-01-06 | 2013-07-16 | Hipower Digitalworld Inc | Method of deducting rent by using bonus and bonus processing server |
| TWI506580B (en) * | 2014-02-27 | 2015-11-01 | Soft World Internat Corp | System for interactively granting bonus and its implementing method |
| TW201614577A (en) * | 2014-10-07 | 2016-04-16 | Chunghwa Telecom Co Ltd | Dynamic feedback calculation device, system, method for telecom consumption and computer program product thereof |
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