200839658 九、發明說明 【發明所屬之技術領域】 本發明係關於藉由收取遊戲媒體來進行遊戲,並按照 該遊戲的結果而將遊戲媒體以有體物的方式排出之遊戲裝 置。 【先前技術】 關於這種遊戲裝置,例如爲設置於遊樂場等之代幣遊 戲機。在代幣遊戲機,玩家是將遊戲媒體之遊戲投入來玩 遊戲,按照該遊戲的結果將代幣(有體物)直接排出至機 外,或排出至遊樂區(play area )內。專利文獻1揭示出 ’使用具備記憶部(用來儲存電子資料)之代幣(1C代幣 )之代幣遊戲機。在該代幣遊戲機,所使用的代幣都是1C 代幣,其外觀完全相同。 〔專利文獻1〕日本特開2006-87900號公報 【發明內容】 然而,1C代幣,比起不具有記憶部之通常代幣其成本 較高,因此像上述專利文獻1所記載之代幣遊戲機那樣所 ’ 使用之代幣都是IC代幣時,在對使用通常代幣之既有的 遊樂場等導入該遊戲機時,必須重新導入多量的1C代幣 。因此會發生導入成本極高的問題。 於是,本申請發明人等,係針對1C代幣和通常代幣 混合存在之系統進行探討。只要能實現這種系統,藉由導 -4-BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device that performs a game by collecting a game medium and discharges the game medium in a physical manner in accordance with the result of the game. [Prior Art] Such a game device is, for example, a token game machine installed in a playground or the like. In the token game machine, the player puts the game media game into the game, and according to the result of the game, the token (the body object) is directly discharged to the outside machine or discharged into the play area. Patent Document 1 discloses that a token game machine having a token (1C token) having a memory unit (for storing electronic materials) is used. In the token game machine, the tokens used are all 1C tokens, and their appearance is exactly the same. [Patent Document 1] Japanese Laid-Open Patent Publication No. 2006-87900. SUMMARY OF THE INVENTION However, the 1C token is higher in cost than the conventional token having no memory unit, and thus the token game described in the above Patent Document 1 is used. When the tokens used by the machine are IC tokens, it is necessary to re-import a large amount of 1C tokens when importing the game consoles such as the existing casinos that use the usual tokens. Therefore, there is a problem that the introduction cost is extremely high. Therefore, the inventors of the present application have discussed a system in which 1C tokens and usual tokens are mixed. As long as this system can be implemented, by means of -4-
200839658 入1C代幣可提供新的遊戲性(單純使用 提供之遊戲性),且比起所有代幣都是使 形可降低導入成本。然而,在所使用的代 代幣和1C代幣混合存在,若無法個別控 出和1C代幣的排出,要適當運用該代幣 ,因此存在著難以到達實用化之課題。 又不僅是所排出的有體物是代幣的情 其他有體物(小鋼珠、硬幣等)的排出機 (Pachinko )或拉霸機台(P achi - si 〇 )等 要將通常有體物(不具有記憶部)和特殊 憶部)混合存在的系統予以具體化時,也 同的課題。 本發明係有鑑於上述背景而構成者, 種遊戲裝置,其可倂用通常有體物(不具 殊有體物(具有記憶部),且容易進行適 爲了達成上述目的,請求項1的發甲 具備:用來收取遊戲媒體之遊戲媒體收® 藉由該遊戲媒體收取手段之收取該遊戲姨 之遊戲控制手段、按照該遊戲控制手段戶/ 來將遊戲媒體以有體物的方式排出之遊藤 而構成遊戲裝置,其特徵在於: 上述遊戲媒體排出手段,係具有: 用來排出通常有體物(不具備用來儒 憶部)之通常有體物排出機構、用來排tt 通常代幣時無法 用1C代幣的情 幣中單純使通常 制通常代幣的排 遊戲機會有困難 形,即使是具備 構之小鋼珠機台 其他遊戲裝置, 有體物(具有記 會發生與上述相 其目的係提供一 有記憶部)和特 當的運用。 之遊戲裝置,係 手段、用來控制 體而進行的遊戲 控制的遊戲結果 媒體排出手段, 存電子資料之記 特殊有體物(具 -5- 200839658 備用來儲存電子資料之記憶部)之特殊有體物排出機構、 根據上述遊戲控制手段所控制之遊戲結果來控制該通常有 體物排出機構及特殊有體物排出機構之至少一方之排出控 制手段;且將該通常有體物及該特殊有體物中的至少一方 當作遊戲媒體來排出。 又I靑求項2記載之發明,是在請求項1之遊戲裝置中 ’上述特殊有體物排出機構,係排出與上述通常有體物排 出機構所排出之通常有體物的外觀不同之特殊有體物。 又請求項3記載之發明,是在請求項1之遊戲裝置中 ’上述特殊有體物排出機構,係排出與上述通常有體物排 出機構所排出之通常有體物的外觀相同之特殊有體物。 又請求項4記載之發明,是在請求項1、2或3之遊 戲裝置中’上述通常有體物排出機構及上述特殊有體物排 出機構之至少一方之排出去處,係遊戲裝置外部。 又請求項5記載之發明,是在請求項1、2或3之遊 戲裝置中’係具備用來形成玩家可目視確認的遊戲區之遊 戲區形成手段;上述通常有體物排出機構及上述特殊有體 物排出機構之至少一方的排出去處,係上述遊戲區內。 又請求項6記載之發明,是在請求項1、2或3之遊 戲裝置中’係具備:用來貯留上述通常有體物之通常有體 物貯留容器、用來貯留上述特殊有體物之特殊有體物貯留 容器;上述通常有體物排出機構係將該通常有體物貯留容 器內的通常有體物排出,上述特殊有體物排出機構係將該 特殊有體物貯留容器內的特殊有體物排出。 -6- 200839658 又S靑求項7之發明,是在請求項1、2或3之遊戲裝 置中’係具有用來讀取上述特殊有體物的記憶部內儲存的 電子資料之資料讀取手段。 又請求項8之發明,是在請求項1、2或3之遊戲裝 置中’係具有用來對上述特殊有體物的記憶部寫入既定的 電子資料之資料寫入手段。 又請求項9之發明,是在請求項1、2或3之遊戲裝 置中,係具有:含有用來載置多數個遊戲媒體(有體物) 的載置面之載置台、以將存在於該載置面的一部分之有體 物朝該載置面上之其他部分側推出的方式,相對於該載置 面沿該一部分進行往返移動之推出構件、讓藉由被該推出 構件推出之有體物而推到該載置面外之有體物落入之落下 溝槽;上述遊戲媒體排出手段,係以有體物落入上述落下 溝槽爲條件而將遊戲媒體以有體物的方式排出。 又請求項10之發明,是在請求項9之遊戲裝置中, 係具備:用來貯留上述通常有體物之通常有體物貯留容器 、用來貯留上述特殊有體物之特殊有體物貯留容器;上述 通常有體物排出機構係將該通常有體物貯留容器內的通常 有體物排出,上述特殊有體物排出機構係將該特殊有體物 貯留容器內的特殊有體物排出。 又請求項11之發明,是在請求項9之遊戲裝置中’ 係具有用來讀取上述特殊有體物的記憶部內儲存的電子資 料之資料讀取手段。 又請求項12之發明,是在請求項9之遊戲裝置中, 200839658 係具有用來對上述特殊有體物的記憶部寫入既定的電子資 料之資料寫入手段。 在此的「遊戲媒體」是指,在玩家和遊戲裝置之間交 易之代幣、硬幣、小鋼珠等的有體物或其等的電子資料等 的無體物。因此,在「遊戲媒體收取手段」,除用來收取 代幣等的有機物之收取手段以外,也包含:以從記錄有電 子資料(遊戲媒體)之記錄媒體扣除其收取量的方式進行 資料處理之手段。 在本發明,由於個別具備:用來排出通常有體物(不 具備記憶部)之機構、用來排出特殊有體物(具備記憶部 )之機構,且能進行其中至少一方之排出控制,因此能控 制通常有體物及特殊有體物之至少一方的排出量、排出時 點等。 因此依據本發明,倂用通常有體物及特殊有體物之遊 戲裝置的適當運用變容易,而能發揮優異的效果。 【實施方式】 〔實施形態1〕 以下,針對將本發明適用於遊戲裝置之屬於代幣遊戲 機之推幣遊戲機的一實施形態(以下將本實施形態稱爲「 實施形態1」),使用圖式來作說明。 又各圖式不過只是槪略顯示可理解本發明內容的程度 之形狀、大小及位置關係,因此’本發明並不僅限於各圖 例示之形狀、大小及位置關係。又各圖中,爲了使構造更 -8- 200839658 明白’係省略截面之陰影線的一部分。 (全體構造) 第1圖係顯示本實施形態1之推幣遊戲機1的外觀一 部分之立體圖。 本推幣遊戲機1,係以圍繞中心抽選裝置2000的方式 設有4個衛星部SA。各衛星部SA分別具備4個站台部 ST。各衛星部SA分別具備1個構成物理抽選手段之衛星 抽選裝置1000,在該衛星抽選裝置1000的周圍配置各站 台部ST。 (站台部ST的構造) 第2圖係用來說明本推幣遊戲機1之站台部S T的構 造之說明圖。 第3圖係用來說明站台部ST的內部構造之說明圖。 如第3圖所示,站台部ST係具有:代幣投入機構( 遊戲媒體收取手段)100、代幣搬送路徑200、第1升高斗 3〇〇、第2升高斗350、代幣排出路徑400、遊戲區500、 控制部600、顯示部700、框體800。 框體800,係構成站台部ST的骨架。框體800中, 在上部前側配置代幣投入機構1 〇〇,在上部後側配置作爲 顯示手段之顯示部700,在上部中央配置遊戲區5 00。在 框體800的內部收納著,代幣搬送路徑200、作爲通常有 體物排出機構之第1升高斗3 00、作爲特殊有體物排出機 200839658 構之第2升高斗3 50、控制部600等等。在此,「前側 戲 側 爲 ) Μ 在 m 徑 械 能 體 至 時 的 用 於 遊 10 至 幣 是指玩家玩遊戲時所在之側,「後側」是指與玩家玩遊 時所在側之相反側,「中央」是指上述「前側」與「後 」間的區域。 代幣投入機構100,是在玩家玩遊戲時,用來將作 遊戲媒體之通常有體物(通常代幣,以下簡稱「代幣」 Μ投入推幣遊戲機1。從代幣投入機構丨00投入之代幣 ,係透過代幣搬送路徑200搬送至第1升高斗3〇0,並 第1升高斗3 00暫時貯留。代幣搬送路徑200及第1升 斗300,如上述般配置於框體800內。又代幣搬送路 200,係將代幣投入機構10 0與第1升高斗3 00予以機 及物理性連結,而使從代幣投入機構1 00投入之代幣Μ 搬送至第1升高斗300。 第1升高斗3 00係具有:用來積存代幣Μ之通常有 物貯留容器之通常代幣貯留部3 1 0、用來將代幣Μ升高 既定高度之升高部320、用來將升高後的代幣Μ在既定 點排出之通常代幣排出部3 3 0。在通常代幣排出部3 3 0 排出口,以可左右擺動的方式設置代幣排出路徑400 ( 來將排出後的代幣Μ導至遊戲區5 00 )。 升高部320的上端配於遊戲區500上方。因此,設 升高部3 20的上端之通常代幣排出部3 3 0,也是配置於 戲區5 00的上方。因此,暫時積存於通常代幣貯留部3 (設於遊戲區500下方)之代幣Μ,被升高部320升高 遊戲區500的上方後,可從通常代幣排出部3 00經由代 -10- 200839658 排出路徑400而朝遊戲區500射出。 第2升高斗350係具有:用來積存1C代幣M’之特殊 有體物貯留容器之1C代幣貯留部3 60、用來將1C代幣M’ 升高至既定高度之升高部3 70、用來將升高後的1C代幣 M5在既定時點排出之1C代幣排出部3 80。在1C代幣排出 部3 80的排出口,以可左右擺動的方式設置代幣排出路徑 450 (用來將排出後的1C代幣M5導至遊戲區500)。 升高部3 70的上端配於遊戲區5 00上方。因此,設於 升高部3 70的上端之1C代幣排出部3 8 0,也是配置於遊戲 區5 00的上方。因此,暫時積存於1C代幣貯留部3 60 (設 於遊戲區500下方)之1C代幣M’,被升高部370升高至 遊戲區500的上方後,可從1C代幣排出部3 80經由代幣 排出路徑4 5 0而朝遊戲區5 0 0射出。 在遊戲區500內係設有:用來貯留代幣Μ之載置台之 主台501、載置於主台501上之作爲推出構件之推擠部 5 1 〇。推擠部5 10係具有:用來貯留代幣Μ之上面(副台 )5 1 1、使從副台5 1 1落下的代幣Μ滑動之傾斜台5 1 2、 用來將貯留於主台501之代幣Μ推進之推進壁513。推擠 部510係設計成,可在遊戲區5〇〇之主台501上滑動,在 遊戲控制手段之控制部600的控制下,能以一定周期或任 意周期進行前後滑動運動,推擠部5 1 0之一部分(後側) ,被收納於顯示部7 0 0下方之後述的收納部72 0。推擠部 5 1〇,以從該收納部720出入的方式來滑動,而進行前後 往返運動。 -11 - 200839658 對於副台51 1,顯示部700之顯示器710的 710以可滑動的方式進行抵接。因此,當推擠部51 納於收納部720的方向移動時,框構件7 1 0會將副 上的代幣Μ推進。該推進會使副台511上之一部分 Μ朝傾斜台5 1 2落下。從副台5 1 1落下之代幣Μ的 ,會進入設於傾斜台5 1 2之代幣通過口之開口部( 5 15-1、515-2、515-3 )。剩下的代幣Μ,會直接落 501而貯留於主台501。 主台5 0 1上之代幣Μ,和副台5 1 1上的代幣Μ ,受到推擠部5 1 0之滑動運動而推進。亦即,在主 上以毫無間隙的方式載置推擠部5 1 0,因此當推擠 從收納部72 0朝搬出方向移動時,藉由推擠部5 i 〇 之推進壁513會推動主台501上之代幣Μ。該推動 台501上的一部分的代幣Μ落下。落下的代幣Μ 玩家側的端(前端(參照第2圖))朝代幣落下溝 之代幣Μ會排往玩家,其他的代幣Μ,例如從主台 兩側(側端5 0 1 b )落下之代幣Μ,則積存於站台部 的既定貯留部,例如上述通常代幣貯留部3 1 0。 又,除上述構造以外,如第3圖所示,本實施 之站台部S Τ,係具有代幣移動模擬演出部9 0 0。代 模擬演出部900,如後述般,係具有從代幣投入機 附近排列到通常代幣排出部3 3 0附近之複數個發光 述之LED920 ),藉由使該等發光部從代幣投入機 側至通常代幣排出部3 3 0依序亮燈,以對投入代幣 框構件 〇朝收 台511 的代幣 一部分 恰克孔 到主台 同樣的 台50 1 部5 10 的前面 會使主 中,從 槽落入 50 1的 ST內 形態1 幣移動 構 100 部(後 構 100 投入機 -12- 200839658 構1 〇〇後之代幣Μ的移動樣子進行模擬演出。這時,代幣 實際移動的路徑、演出所模擬的路徑兩者,可爲不同’可 不接近。 又,從代幣投入機構1 00投入後之代幣Μ,暫時積存 於第1升高斗3 00之通常代幣貯留部3 1 0。在第1升高斗 3 0 0之通常代幣排出部3 3 0,是事先將通常代幣貯留部3 1 0 所積存之代幣Μ用升高部320升高後放置於其中。當代幣 投入機構1 〇〇有代幣投入時,第1升高斗3 00,會根據排 出控制手段之控制部600的控制,而將事先放置於通常代 幣排出部3 3 0之代幣Μ朝遊戲區5 0 0排出。如此般,在本 實施形態1,玩家所投入的代幣Μ和實際上投入遊戲區 5 00之代幣Μ,是不同的代幣。 又,代幣移動模擬演出部900,當代幣投入機構1〇〇 有代幣投入時,會根據控制部 600的控制,將排列的 LED920從代幣投入機構1〇〇側至通常代幣排出部3 3 0依 序亮燈。這時,藉由控制讓通常代幣排出部3 3 0附近的 LED 9 2 0亮燈的時點、從通常代幣排出口 3 3 0排出代幣Μ 的時點,可對投入代幣投入機構1 0 0後之代幣Μ的移動樣 子用代幣移動模擬演出部9 0 0進行模擬演出。 另一方面’在第2升高斗350的1C代幣排出部380, 是事先將1C代幣貯留部360所積存之1C代幣Μ,用升高 部3 70升高後放置於其中。IC代幣排出部38〇會根據排出 控制手段之控制部600的控制,而將事先放置之ic代幣 Μ5朝遊戲區5 0 0排出。亦即,在本實施形態1,不具備記 -13- 200839658 憶部(用來儲存電子資料)之通常有體物之代幣Μ、具備 記憶部(用來儲存電子資料)之特殊有體物之1C代幣Μ, ,是混合存在著。 在本實施形態1,在1C代幣Μ’之1C晶片中儲存著代 幣價値資料。代幣價値資料是指,相對於既定價値基準之 本身價値,在本實施形態1是指,該1C代幣Μ ’具有相當 於幾個通常代幣Μ的代幣價値之資料。又,「相對於既定 價値基準之本身價値」是指,以數値代表之相對於預定的 基準價値之相對値。在此所稱之「代幣價値」代表,與通 常代幣Μ之換算値,代幣價値資料爲10之1C代幣Μ’是 具有通常代幣1 〇個的代幣價値。又在本實施形態1,儲存 於1C代幣Μ ’之代幣價値資料爲「1 〇」、「3 0」、「5 0」 中之任一者。因此存在有:相當於通常代幣10個之1C代 幣Μ’、相當於通常代幣30個之1C代幣Μ’、相當於通常 代幣50個之1C代幣Μ’。但並不限於此。 又在本實施形態,1C代幣Μ’之外形尺寸比代幣Μ小 ,又代幣面上的花紋、色彩也和代幣Μ不同,其外觀和代 幣Μ不同。因此,玩家可從外觀上區別辨識混合存在於遊 戲區500內之代幣Μ和1C代幣Μ’。在本實施形態,由於 所有1C代幣之外觀都相同,故無法從外觀區別辨識儲存 於1C晶片之電子資料的不同。但也能設計成,可從外觀 區別辨識儲存於1C晶片之電子資料的不同。 在本實施形態1,由於可從外觀上區別辨識代幣Μ和 1C代幣Μ’,能促使玩家進行戰略性的遊戲,亦即讓遊戲 -14- 200839658 區5 00內之1C代幣Μ’比代幣Μ優先落入代幣落下溝槽, 因此可提昇遊戲性。再者,也能使代幣Μ和1C代幣Μ’形 成外觀相同,而使玩家無法從外觀上區別辨識代幣Μ和 1C代幣Μ5。這時可獲得,玩家可從外觀上區別辨識代幣 Μ和1C代幣Μ ’時所無法提供之遊戲性。 又,在本實施形態之1C代幣Μ’之1C晶片中,儲存 著本1C代幣Μ’所使用的店家之固有的店家ID。藉此,如 後述般,可防止禁止使用於該店家之其他店家的1C代幣 M’之不當使用。 又在本實施形態之1C代幣M’之1C晶片中,儲存著 用來界定本IC代幣Μ ’的有效期限之有效期限資料。如此 可管理1C代幣Μ’之有效期限。 又,可在1C代幣Μ’之1C晶片中儲存各1C代幣Μ’ 固有的代幣ID。這時,能以對應於各代幣ID的方式,將 儲存有各種資料之資料表等在遊戲裝置側或店家側進行統 一管理。這種管理方法,相較於在各個1C代幣M’儲存有 效期限資料的情形,基於防止資料竄改的觀點其安全效果 高。又即使不對各個1C代幣M’進行存取,也能改變各1C 代幣Μ ’所對應之有效期限資料,因此能彈性對應於店家 的營運方針。亦即,即使1C代幣Μ5落入玩家的手中,仍 能更改該1C代幣Μ’之有效期限資料,因此當1C代幣Μ’ 交給玩家後,即使發生想要變更該1C代幣Μ’的有效期限 的事情,也很容易就能因應。 又儲存於1C代幣Μ’的1C晶片之電子資料,並不限 -15- 200839658 於本實施形態所例示者,可按照ic代幣Μ’之利用方法等 而適當選擇所要儲存的電子資料。 站台部ST,如第2圖所示,在至少一側設有球體投 入機構1 800。球體投入機構1 800,係用來將後述異物之 球狀物體之球體Bl、Β2投入遊戲區5 00,係具有球體投 入斜坡1801和球體投入位置抽選機構1810。球體Bl、Β2 ,係用來執行後述的賓果遊戲之抽選用物體。 球體投入斜坡1 8 0 1,係用來將從後述的球體載具 1 520投入之球體Bl、Β2利用重力引導到球體投入位置抽 選機構1 8 1 0。因此,係屬於下坡的斜坡。球體投入位置抽 選機構1810,係用來抽選球體Β1、Β2投入後在遊戲區 5 00上的位置。如此般,從後述之球體載具1 520投入站台 部ST後之球體Bl、Β2,係經由球體投入斜坡1801和球 體投入位置抽選機構1810而投入遊戲區500。 站台部ST,如第2圖所示,在至少一側設有球體搬 運機構1 900。球體搬運機構1 900,在球體Bl、Β2從遊戲 區5 00之主台501落入設於其前側之代幣落下溝槽時,用 來將該球體Bl、Β2搬運至衛星抽選裝置1 000,其具備球 體搬送路徑10 4G、球體搬運部1910、球體搬運部行走斜 坡1901。球體搬送路徑1 040,係設於前端501a的下方, 用來將從前端501a落下的球體Bl、B2導引至球體搬運部 1 9 1 0。球體搬運部1 9 1 0,係用來將透過球體搬送路徑 1 040接收之球體Bl、B2搬運至衛星抽選裝置1 000,其根 據控制部600的控制而沿球體搬運部行走斜坡1901行走 -16- 200839658 。又搬運至衛星抽選裝置1 000之球體B1、B2,係交接給 後述的球體載具1 5 2 0 (參照第6圖)。 又站台部ST,如第2圖所示,係具有包含第3升高 斗1 020和代幣排出部1()30之代幣排出機構,藉由驅動該 代幣排出機構,會將與從前端5 0 1 a落入代幣落下溝槽之 代幣Μ相同代幣價値之代幣Μ排往代幣投入機構1 〇〇之 貯留面1 0 1。 又在站台部ST之顯示部700,係顯示與推幣遊戲不 同的遊戲之遊戲畫面,例如賓果遊戲或數位抽選遊戲(拉 霸)等等。在本推幣遊戲機1,如後述般,除推幣遊戲以 外’也如第4圖所示將拉霸用遊戲畫面顯示於顯示部70 〇 而進行拉霸遊戲,又如第5圖所示將賓果用遊戲畫面顯示 於顯示部700而進行賓果遊戲, 拉霸遊戲,主要是用站台部ST之遊戲控制手段之控 制部600進行數位抽選之數位抽選遊戲。該拉霸遊戲之開 始條件’是當設於推擠部5 10之傾斜台512之恰克孔515-1、515-2、515-3之任一個有代幣Μ或1C代幣Μ,進入時 。在顯示部700,在後述賓果遊戲未進行的期間,係顯示 第4圖所示之拉霸用遊戲畫面,當恰克孔、 515-3之任一個有代幣…或ic代幣Μ,進入而符合拉霸抽 選開始條件時,控制部600會進行顯示控制而使3個骰子 狀的轉盤D S旋轉。在拉霸遊戲之數位抽選,是由控制部 6 〇〇來執行既定的抽選程式,用其產生的亂數對照於既定 的中選對照表而決定是中那個或沒中選。然後,控制部 -17 - 200839658 6 0 0會停止3個骰子狀的轉盤d S之旋轉,在決定中 的情形是將該中選獎之圖案的組合顯示於顯示部700。 在本實施形態1,數位抽選之獎項包括:朝遊 5 00供應3個代幣Μ之小獎A、朝遊戲區500供應Μ 代幣Μ’之小獎Β、朝遊戲區5 00供應球體Β1之球體 獎、朝遊戲區500供應30個代幣之普通獎、朝遊戲區 供應3 0個代幣且在以後的數位抽選使用中選機率較 中選對照表之機率改變獎、朝衛星抽選裝置1〇〇〇直 應球體Β1之直接衛星獎、朝中心抽選裝置2000直接 球體Β1之直接中心獎等等。各獎項的中選機率是設 依序降低。又,準備什麼獎項,又各獎項的中選機率 可任意設定的。例如,也能將代幣Μ朝玩家直接排出 將各種利益給予玩家。 在本實施形態1,控制部600所進行之數位抽選 依是否中選球體供應獎,而決定是否對遊戲區5 00供 體Β1。當控制部600之數位抽選結果爲中選球體供 時,會從控制部600朝衛星抽選裝置1 000之未圖示 制部輸出球體供應命令。藉此,衛星抽選裝置1 〇 0 0 制部,如後述般,會將球體Β1從球體供應機構1300 給球體載具1 5 2 0,使該球體載具1 5 2 0沿環狀球體搬 徑1 5 0 0的外周移動至中選該球體供應獎之站台部S Τ 應位置。接著從該球體載具1 520將球體Β1交接給該 部ST之球體投入機構1 800,再從該球體投入機構 將球體Β 1供應至遊戲區5 G 0。在本實施形態1,僅在 選獎 戲區 固1C 供應 5 00 高的 接供 供應 定成 都是 等而 ,係 應球 應獎 的控 之控 供應 送路 的對 站台 1800 後述 -18- 200839658 之賓果卡上的特定排列(line )的賓果成立時,才會將球 體B2供應至遊戲區5 00。關於這時之球體供應構造及動 作,除了是從不同於球體供應機構1 3 00之另一球體供應 機構1 400來將球體B2交接給球體載具1 520以外,是和 球體B1的情形大致相同。 在本實施形態1,如此般將球體B 1、B2供應給遊戲 區5 00的構造部分,係構成異物供應手段。 賓果遊戲,是使用2種球體B1、B2和衛星抽選裝置 1 0 00來進行物理抽選之物理抽選遊戲,係藉由後述之衛星 抽選裝置1 〇〇〇之未圖示的控制部和站台部ST之控制部 6 0 0來進行。在賓果遊戲,衛星抽選裝置1 0 〇 〇之控制部主 要是控制爲了決定賓果遊戲的中選賓果數字之抽選,包含 該衛星抽選裝置1 000之衛星部SA中之各站台部ST之控 制部600,主要是用來控制賓果遊戲之演出及賓果成立之 判定等。本實施形態1之衛星抽選裝置1 〇〇〇,係使球體 Bl、B2移動,而從不同之複數個賓果數字(抽選對象) 中選擇1個中選賓果數字(中選對象)而進行物理抽選。 本實施形態之物理抽選,是從「1」〜「9」之賓果數字中 選擇1個中選賓果數字。例如用站台部ST之排列資訊產 生手段之控制部600,在各個站台部ST分別產生賓果卡 的排列資訊(將「1」〜「9」之賓果數字排列成陣列狀) 。然後,賓果卡影像BC (將「1」〜「9」之賓果數字的影 像(抽選對象影像)依該排列資訊而排列成)會如第5圖 所示顯示於各站台部S T之顯示部7 0 0。在本實施形態1 ’ -19- 200839658 在未進行賓果遊戲的期間’顯示部700是顯示第4圖所示 之拉霸用遊戲畫面。當賓果遊戲之物理抽選開始時,切換 成第5圖所示之賓果用遊戲畫面。又當賓果遊戲之物理抽 選結束時,再度返回拉霸用遊戲畫面,但賓果卡影像BC 會如第4圖所示縮小顯示於拉霸用遊戲畫面的上部。因此 ,玩家可不斷地確認自己所玩的站台部S T之賓果卡符合 幾個中選的賓果數字。 在本實施形態1,在各站台部進行的各賓果遊戲,通 常是在各個站台部ST獨立進行。亦即,在一個站台部ST 有球體B1、B2落入代幣落下溝槽而在衛星抽選裝置1〇〇〇 開始進行物理抽選時,所中選之賓果數字,只會當作該站 台部ST之中選賓果數字來處理,在其他站台部ST並不會 當作中選賓果數字來處理。但在本實施形態1,若符合後 述之既定活動(event )條件,在一個站台部ST之代幣落 下溝槽有球體B 1、B2落入時所進行之物理抽選後中選之 賓果數字,不僅該單一站台部ST,也會當作其他站台部 ST之賓果數字來處理。 本實施形態1之其他站台部ST,係和該單一站台部 ST屬於同一衛星部SA之剩下3個站台部ST。亦即,在 本實施形態1,是將本推幣遊戲機1所具備之所有的站台 部ST分成複數群,並將各群當作衛星部SA,在屬於同一 衛星部SA之站台部ST間,若符合上述活動條件,會發 生各玩家的遊戲互相關聯的狀況。結果,例如在屬於同一 衛星部SA之站台部ST,各個玩家會互相合作而希望獲得 -20- 200839658 代幣’如此會產生特別的遊戲性。 關於本實施形態1之賓果遊戲的詳細內容,隨後會有 說明。 (衛星抽選裝置之構造) 第6圖係顯示衛星抽選裝置100〇的主要構造之立體 圖。 衛星抽選裝置1〇〇〇係具備··外賓果盤11〇〇、內賓果 盤1 200、球體供應機構13〇〇及1400、球體搬送路徑1500 、盤球體投入機構1 6 0 0、支承台1 7 0 0。 支承台1 700係構成衛星抽選裝置1 000之骨架,用來 支承其他構造。支承台1 700中,在上部中央配設內賓果 盤1 200、以包圍該內賓果盤1 200周圍的方式配設外賓果 盤1 100。以包圍外賓果盤1 100周當的方式配設球體搬送 路徑1 500。在球體搬送路徑1 5 00的側部設有球體供應機 構 1300 、 1400 ° 球體供應機構1 300,係用來供應某種球體,例如非金 屬製的球體B1。另一方面,球體供應機構1 400,係用來 供應和球體B 1不同種類之例如金屬製的球體B2。球體 B 1和球體B2之不同點,除金屬或非金屬以外,也可以是 其他要因,例如依球體顏色的規定。 該球體供應機構1300係具備:球體供應部1301、升 高部1 3 0 2、球體返還路徑1 3 0 3。球體供應部1 3 0 1,係用 來對後述之球體載具1 520供應球體B1。升高部1302,係 200839658 用來將球體B 1升高至球體供應部1 3 0 1。球體返還路徑 1303,係用來將供應至後述外賓果盤110 0之球體B1返還 至球體供應機構1300之升高部1 302之路徑。 同樣的,該球體供應機構1 400係具備:球體供應部 1401、升高部1402、球體返還路徑(未圖示)。球體供應 部1401,係用來對後述之球體載具1 520供應球體B2。升 高部1 402,係用來將球體B2升高至球體供應部1401。未 圖示之球體返還路徑,係用來將供應至後述內賓果盤1200 之球體B2返還至球體供應機構1 400之升高部1402之路 徑。 球體載具1 520,係用來沿環狀的球體搬送路徑1500 的外周搬運球體Bl、B2。該球體載具1 520,係具有由彎 折成V字狀之2個棒狀構件所構成之承接部,而在該承接 部保持球體B 1、B2。球體載具1 520,係固定於沿球體搬 送路徑1 500設置之環狀構件1 5 5 0。因此,藉由環狀構件 之沿球體搬送路徑1500旋轉,而使球體載具1 520沿球體 搬送路徑1 500移動。 球體搬送路徑1 500之外周面設有複數個感測部丨5 i 〇 。感測部1 5 1 Ο,係用來檢測其附近是否存在有球體載具 1 5 2 0。感測部1 5 1 0之檢測資訊,係適當或即時的,例如 輸入至未圖示的控制部。該控制部,係根據從感測部1 5 ;1 〇 送來的資訊來特定球體載具1 5 2 0的位置,據此來控制球 體載具1 520之行走及停止。例如如第2圖所示對站台部 S Τ供應球體Β1的情形,該控制部係根據來自感測部〗5 i 〇 -22- 200839658 的資訊,使球體載具1 520停止於感測部1510-1的位置。 藉此,使球體載具1 520位於球體投入斜坡1801的延長上 。在此狀態,若藉由未圖示的控制部將球體載具1 520之 V字狀承接部倒向球體投入斜坡1801側,被球體載具 1 5 20保持之球體Bl、B2會投入球體投入斜坡1801 (參照 第2圖)之入口。又,感測部1 5 10,係設置於球體搬送路 徑1 500之外周面上,且分別設置於各個站台部ST之球體 投入斜坡1801之配置位置以及球體搬運部行走斜坡1901 之配置位置。 投入球體投入斜坡1 8 0 1之球體B 1、B 2,係被第2圖 所示之制動器1802暫時保持。若玩家按壓按鈕160而將 其操作訊號送往控制部600,控制部600會進行控制驅動 而使制動器1 8 02倒向球體投入斜坡1801之出口側。藉此 ,被制動器1802擋止之球體Bl、B2,會因該球體投入斜 坡1 80 1之傾斜而滾落,而經由球體投入位置抽選機構 1810投入遊戲區500。投入遊戲區500之球體B1、B2, 在推幣遊戲之進行過程,和代幣Μ、1C代幣Μ ’同樣的, 如上述般,會從主台501的前端501a落入代幣落下溝槽 。落入之球體B1、B2,如上述般,透過後述之球體搬送 .路徑1 040而裝載於球體搬送部191〇。該球體搬送路徑 1 040係具有:僅擋住球體B 1、B2而讓代幣Μ和1C代幣 Μ’通過之球體承接部1041。又球體搬運部1910,在通常 的狀態,係待機於球體搬送路徑1 040之球體排出口 1043 -23- 200839658 球體搬運部1 9 1 0,如上述般係用來將球體b 1、B2搬 運至衛星抽選裝置1 0 0 0。球體搬運部1910,在裝載有球 體B 1、B2時,根據未圖示之控制部的控制而爬上球體搬 運部行走斜坡1901,並移動至球體搬運部行走斜坡1901 的上端。球體載具1 520是待機於球體搬運部行走斜坡 1901的上端附近。球體搬運部1910,在移動至球體搬運 部行走斜坡190 1的上端後,將所搬運的球體B1、B2交給 球體載具1 520。接收球體Bl、B2之球體載具1 5 20,係形 成保持著球體之姿勢。 球體載具1520,在接收球體Bl、B2時,根據未圖示 之控制部的控制,移動至與盤球體投入機構1 600相對向 的位置。盤球體投入機構1 600係具備:用來將球體B1投 入外賓果盤1 1 〇 〇之托盤1 6 1 0、用來將球體B 1投入內賓 果盤1200之托盤1 620。球體載具1520,根據來自上述未 圖示的控制部之控制,依所保持之球體的種類(B 1、B2 ) ,移動至與托盤1610或1 620相對向的位置。在托盤Ϊ610 、1 620從球體載具1 520接收球體時,會下降至與球體載 具1 520相對向的位置,在從球體載具1 520接收球體後, 會上昇至與球體投入路徑1 1 1 〇、1 2 1 0相對向的位置。並 保持球體迄球體投入時點。 例如在從球體搬運部1 9 1 0接收球體B 1時,球體載具 1 520沿球體搬送路徑1 500行走後,將該球體B1交接給 盤球體投入機構1600之托盤1610。接收球體B1後之托 盤1 6 1 0,例如在玩家按壓按鈕1 6 〇的時點,將所保持的球 -24- 200839658 體B 1投入球體投入路徑1 1 1 0。所投入之球體B 1,對應於 球體投入路徑1 1 1 〇之傾斜及長度而加速後,投入外賓果 盤1100。例如在從球體搬運部1910接收球體B2時,球 體載具1 520沿球體搬送路徑1 500行走後,將該球體B2 交接給盤球體投入機構1 600之托盤1 620。接收球體B2 後之托盤1 620,例如在玩家按壓按鈕1 60的時點,將所保 持的球體B2投入球體投入路徑1210。所投入之球體B2, 對應於球體投入路徑1 2 1 0之傾斜及長度而加速後,投入 內賓果盤1200。球體載具1 520所接收之球體種類是B1 還是B2,例如當球體B1爲非金屬製、球體B2爲金屬製 的情形,可將金屬感測器等設於球體載具1 520來進行檢 測。又例如球體B 1和球體B2的顏色不同時,可將顏色感 測器等設於球體載具1 520來檢測所接收之球體種類。檢 測出之球體種類,係送往未圖示之控制部。因此,球體載 具1 520,係根據通知該控制部之球體種類來進行控制。 外賓果盤1 1 〇〇,係具有口徑大小可讓球體B 1通過之 2個以上的孔(得獎點1 1 0 1 ),並以既定周期繞內賓果盤 1 2 0 0的周圍旋轉。在本實施形態1,共設有i 〇個得獎點 1 1 〇 1,係分別對應於賓果遊戲所使用之「1」〜「9」的賓 果數字、中心抽選裝置20 0 0的抽選開始權利。投入外賓 果盤1100之球體B1,藉由在球體投入路徑η 1〇獲得之 加速以及外賓果盤1 1 00本身的旋轉而巡迴於外賓果盤 1 1 〇〇後,進入任一個得獎點1 1 0 1。球體Β 1是進入那個得 獎點1 1 〇 1之資訊,係適當地送往未圖示之控制部。該控 -25- 200839658 制部,當對應於賓果數字之任一個得獎點1 1 〇 1有球體B 1 落入時,會和該球體B 1的搬運來源之站台部S T的控制部 600等合作,將對應於該得獎點1 101之賓果數字當作中選 數字,而進行賓果遊戲。又進入得獎點1 1 0 1之球體B 1, 爲了讓玩豕確認而暫時保持於得獎點1 1 0 1的入口後,投 入設於外賓果盤1100下方之球體返還路徑1 3 03。 同樣的,內賓果盤1 2 0 0,係具有口徑大小可讓球體 B2通過之1個以上的得獎點12〇1,並以其中心部分爲旋 轉中心而以既定周期旋轉。在本實施形態1共設有5個得 獎點1 20 1,係包括:分別對應於賓果遊戲所使用之「1」〜 「8」的賓果數字中的2個計4個得獎點1201、中心抽選 裝置2000的抽選開始權利之1個得獎點1201。投入內賓 果盤1 200之球體B2,藉由在球體投入路徑1210獲得之 加速以及內賓果盤1 200本身的旋轉而巡迴於內賓果盤 1 200後,進入任一個得獎點1201。球體B2是進入那個得 獎點1 20 1之資訊,係適當地送往未圖示之控制部。該控 制部,當對應於賓果數字之任一個得獎點1201有球體B2 落入時,會和該球體B2的搬運來源之站台部ST的控制部 600等合作,將對應於該得獎點1201之賓果數字當作中選 數字,而進行賓果遊戲。又進入得獎點1201之球體B2, 爲了讓玩家確認而暫時保持於得獎點1 2 0 1的入口後,投 入設於內賓果盤1200下方之未圖示的球體返還路徑。 又,在外賓果盤1 100或內賓果盤1 200,當球體B1、 B2進入對應於中心抽選裝置2000的抽選開始權利之得獎 -26- 200839658 點1 101、1201時,衛星抽選裝置1 000之未圖示的控制部 ,會朝後述中心抽選裝置2000的未圖示的控制部,輸出 超級獎(Jackpot)抽選的開始命令。關於該中心抽選裝置 2000的超級獎抽選的詳細內容,隨後會說明。 (遊戲區的構造) 第7圖係取出遊戲區5 00及其周邊部的構造之局部立 體圖。 第8(a)及(b)圖,係用來說明遊戲區500之推擠 部5 1 0的往返運動之說明圖。 如上述般,遊戲區500係具備:載置台之主台501、 以可滑動的方式載置於主台5 0 1上之推出構件(推擠部) 5 1 〇。推擠部5 1 0,以從設於顯示部700的顯示器7 1 0下方 之收納部720出入的方式,在主台501上進行前後滑動運 動。又第8 ( a )圖係推擠部5 1 0最退縮至收納部720內時 的俯視圖;第8 ( b )圖係推擠部5 1 0最突出收納部7 2 0外 時的俯視圖。 推擠部5 1 0的上面(副台)5 1 1,如上述般,係和顯 示部7 0 0之框構件7 1 0抵接。因此,貯留於推擠部5丨〇的 上面(副台)511上之代幣Μ或1C代幣Μ,,當推擠部 5 1 〇朝縮入收納部7 2 0的方向移動時(參照第8圖之(b ) —(a )),藉由框構件7 1 0會沿副台5 1 1上而朝傾斜台 5 1 2方向推進,而使副台5 1 1上之代幣μ或IC代幣μ,全 體朝傾斜台5 1 2的方向流動。結果,結果,存在於傾斜台 -27- 200839658 5 1 2附近之副台5 1〗上的一部分的代幣μ或IC代幣Μ,會 朝傾斜台512落下。落下之代幣μ或1C代幣Μ,當中的一 部分會進入設於傾斜台512之恰克孔515-1、515-2、515-3之任一個,剩下的會落到主台5 0 1。又在推擠部5 1 0的 滑動範圍之兩側,設有落下防止壁52 1,以防止代幣Μ或 1C代幣Μ’從副台51 1的側部落下。 推擠部510,是以無間隙的方式載置於主台501上。 在此所稱「無声隙」,是指不存在代幣Μ或1C代幣Μ,的 寬度以上的間隙。因此,貯留於主台5 01上之代幣Μ或 1C代幣Μ’,在推擠部510朝離開收納部720的方向移動 時(參照第8圖之(a ) — ( b )),藉由推擠部5 1 0的前 面的推進壁513會主台501上朝前端501a方向推進,而 使主台501上的代幣Μ或1C代幣M’全體朝前端501a的 方向流動。結果,存在於前端501a附近之主台501上的 一部分之代幣Μ或1C代幣M’,會從前端501a落入代幣 落下溝槽。起因於這時之代幣Μ或1C代幣Μ ’的流動,存 在於主台5 0 1的兩側端(側端5 0 1 b )附近之主台5 0 1上的 一部分的代幣Μ或1C代幣M’,可能從側端501b落下。 從側端501b落下之代幣Μ或1C代幣M’,被貯留於站台 部S Τ內部之既定的貯留部。 又,從前端501a落下之代幣Μ或1C代幣Μ’,如第 7圖所示,被設於前端5 0 1 a下方、亦即代幣落下溝槽內之 代幣承接部1〇〇1承接。代幣承接部1001,係連接於具備 代幣區分部之代幣搬送路徑1 0 02。代幣承接部10 01係朝 -28- 200839658 其與代幣搬送路徑1 002之連結部分傾斜。因此,被代幣 承接部1 〇 〇 1承接之代幣Μ或IC代幣Μ,會流往代幣搬送 路徑1 0 0 2。代幣搬送路徑1 0 〇 2,係朝代幣排出機構之第3 升高斗1 0 2 0之貯留部1 0 2 1傾斜。又在代幣承接部丨〇 〇 i 與代幣搬送路徑1 002之連結部分,係設有後述的用來擋 住球體Bl、B2之區分棒1〇1〇,而使球體Bl、B2不致被 搬送至代幣搬送路徑1 002的代幣搬送方向下游。 第9圖係設於代幣搬送路徑1 〇〇2的代幣區分部的構 造之俯視圖。 代幣區分部,係由設於代幣搬送路徑1〇〇2底面之區 分孔1003來構成。該區分孔1〇〇3的寬度(與代幣搬送方 向正交的方向之長度),係比代幣Μ的直徑小,但比1C 代幣Μ ’的直徑大。因此,代幣Μ,以其代幣面和代幣搬 送路徑1 002的底面抵接的方式進行滑動搬送時,不會落 入區分孔1003,能通過該區分孔1〇〇3而搬送至第3升高 斗1 020之貯留部1021。另一方面,直徑比代幣μ小之IC 代幣Μ ’,以其代幣面和代幣搬送路徑1 〇 〇2的底面抵接的 方式進行滑動搬送時,會落入區分孔1 0 〇 3。在區分孔 1003的下方,配置朝第2升高斗350之1C代幣貯留部 3 6 0傾斜之I C代幣搬送路徑1〇〇4。因此,落入區分孔 1003之1C代幣Μ’’會朝第2升高斗350之1C代幣貯留 部3 60搬送。 又,在1C代幣搬送路徑1〇〇4的底面,設置資料讀取 手段之1C讀取器1 005。1C讀取器1 005,係用來讀取儲存 -29- 200839658 於通過的1C代幣Μ’的ic晶片之電子資料。IC讀取器 1 005,係將從1C代幣M,之1C晶片讀取之代幣價値資料 ,送往第3圖之控制部6 0 0。控制部6 0 0,係根據所接收 之代幣價値資料所代表之代幣價値,來驅動第3升高斗 1 0 2 0。藉此,相當於落入代幣落下溝槽之〗c代幣M,的代 幣價値之數量的代幣Μ,會從代幣排出部1()30排往代幣 投入機構1 〇〇之貯留面1 0 1。 另一方面,在第3升高斗1020之貯留部1〇21之入口 ’設置後述之代幣計數器1 〇 〇 6。該代幣計數器1 〇 〇 6,係 用來計算從代幣搬送路徑1 002投入貯留部1〇21之代幣Μ 的數量。代幣計數器10 0 6所計算之代幣μ的數量,會通 知第3圖之控制部600。控制部600,係根據所通知之代 幣數量來驅動第3升高斗102 0,而將該數量之代幣μ從 代幣排出部1 0 3 0排往代幣投入機構1 〇 〇之貯留面1 〇 j。 又,第3升高斗1020,係具備斗驅動部1〇22和升高 部1 023,根據控制部600之控制來使斗驅動部22動作 ,而將應排出的代幣Μ從設於升高部1 〇 2 3的端部之代幣 排出部1030排出。在本實施形態1,包含第3升高斗 1 020及代幣排出部1 03 0之代幣排出機構,是具備排出手 段的功能,而以從主台5 0 1的前端5 0 1 a朝代幣落下溝槽 有代幣Μ或1C代幣M’落下爲條件,將代幣μ朝玩家排 出。 在主台501上,存在著從衛星抽選裝置ι〇〇〇的球體 載具1 520供應之球體Bl、Β2。該球體Β1、Β2,隨著推 -30- 200839658 擠部510的往返運動所造成之代幣Μ或1C代幣μ,的流動 而在主台5 0 1上移動後,會從前端5 0 1 a落入代幣落下溝 槽內。在前端501a的下方、亦即代幣落下溝槽內,如上 述般設有球體搬送路徑1 040。該球體搬送路徑1 040係具 備:僅擋止落下的球體Bl、B2而讓代幣Μ或1C代幣M, 通過之球體承接部1041、迄被球體承接部1041擋止之球 體符合既定條件爲止將其擋止之球體停止部1 042、球體排 出口 1043。因此’被球體承接部1041擋止之球體Bl、Β2 ,被球體停止部1 042擋止迄既定時點後,從球體排出口 1 043排出。藉此,將球體Β 1、Β2裝載於在球體排出口 1 043進行待機之球體搬運部1910 (參照第2圖)。第2 圖之站台部ST和第3圖或第7圖之站台部ST,爲說明方 便是形成左右顛倒,但其構造是相同的。 在主台501,如第7圖所示,設有用來控制代幣Μ、 1C代幣Μ’以及球體Bl、Β2的流動之導引部5 3 0R、5 3 0L 。在主台501的下方設有:用來使該導引部530R、530L 相對於主台501進行上下移動之導引部移動機構540。導 引部5 3 0R、5 3 0L分別具備:用來控制球體Bl、Β2的流 動之球體導引板531、用來控制代幣Μ或1C代幣Μ’的流 動之代幣導引板53 3、用來支承球體導引板531及代幣導 引板533之支承部5 3 4。又藉由支承部5 34來上下支承球 體導引板531及代幣導引板5 3 3,以在其間形成既定形狀 的通過口 5 3 2。 在導引部5 3 0R、53 0L移動至下限位置的情形,導引 -31 - 200839658 部53 0R、530L之代幣導引板5 3 3的上端位於與主台501 的上面相同或較低的位置。亦即,在導引部5 3 0R、5 3 0L 移動至下限位置的情形,代幣導引板5 3 3是收納於主台 501下方。就算是這個情形,設於代幣導引板533和球體 導引板5 3 1之間的通過口 5 3 2並不會被全部封閉。如此般 使代幣導引板533退避至主台501下方的狀態下,由於代 幣導引板5 3 3不會阻礙主台501上之代幣Μ或1C代幣M’ 的流動,故代幣Μ或1C代幣Μ’能通過通過口 53 2而朝自 由的方向流動。亦即,代幣Μ或1C代幣Μ ’可流到主台 5 〇 1的側端5 0 1 b側。結果,從側端5 0 1 b落下之代幣Μ或 1C代幣Μ’,例如會比導引部53 0R、53 0L移動至上限位 置的情形數量更多。又關於支承部5 3 4對於代幣Μ或IC 代幣Μ’的流動之妨礙,爲了說明方便起見可忽視。又即 使是導引部5 3 0R、53 0L移動至上限位置的情形,由於球 體導引部531突出於主台501上,藉由該球體導引部531 可限制球體B1、B 2的流動。亦即,將球體B1、B 2以不 致從主台501的側端501b落下的方式朝前端501a的方向 導引。 如此般,在本實施形態1,藉由使導引部53 OR、5 3 0L 移動至下限位置,換言之,將導引部530R、530L的代幣 導引板5 3 3收納於主台5 0 1下,能將球體B 1的流動限制 成朝前端501a方向,並使代幣Μ及1C代幣M,的流動方 向變得比較自由。結果,在從主台501落下之代幣Μ及 IC代幣Μ ’中,能使從側端5 0 1 b落下之代幣Μ及IC代幣 -32- 200839658 Μ’的比例變多。另一方面,藉由使導引部5 3 0R、53 0L移 動至上限位置,換言之,將導引部5 3 0R、5 3 0L的代幣導 引板5 3 3突出於主台501上,能將球體B1的流動和代幣 Μ及1C代幣M’的流動方向限制成朝前端501a方向。結 果,將代幣Μ及1C代幣M’朝前端50 1a方向集中流動, .能使更多的代幣Μ及1C代幣M’從前端落下,並使從側端 5〇lb落下之代幣Μ及1C代幣Μ’的比例變少。 (代幣投入機構之構造) 第10圖係顯示本實施形態1的代幣投入機構100之 立體圖。 第1 1圖係該代幣投入機構1 00之前視圖。 第1 2圖係該代幣投入機構1 00之俯視圖。 第1 3圖係該代幣投入機構1 00之前視透視圖。 代幣投入機構1 〇〇係包含:水平區域2 1、位於水平區 φ 域2 1兩側之第1傾斜區域22及第2傾斜區域23、位於第 1傾斜區域22的外側之第1側部構造體1 1 7、位於第2傾 斜區域23的外側之第2側部構造體1 1 8。代幣投入機構 ’ 100,係具備用來貯留複數個代幣之貯留面101。貯留面 * 1 〇 1係構成代幣投入機構1 〇〇之水平區域2 1。 代幣投入機構1 〇〇進一步具有:從與貯留面1 0 1的第 1側部連接之第1邊界區域1 02連續向上傾斜延伸之第1 傾斜壁。第1傾斜壁係形成第1傾斜區域22。該第1傾斜 壁,係由第1傾斜壁下部區域1 04和第1傾斜壁上部區域 -33- 200839658 106所構成。第1邊界區域102是由曲面構成。 代幣投入機構1 0 0進一步具有:從與貯留面1 0 1的第 2側部(位於與上述第1側部的相反側)連接之第2邊界 區域1 03連續向上傾斜延伸之第2傾斜壁。第2傾斜壁係 形成第2傾斜區域23。該第2傾斜壁,係由第2傾斜壁下 部區域1 05和第2傾斜壁上部區域1 07所構成。第2邊界 區域103是由曲面構成。 代幣投入機構1 〇〇進一步具有:在接近第1傾斜壁的 位置設有第1代幣投入口 1〇8_1之第1代幣投入部1〇8、 在接近第2傾斜壁的位置設有第2代幣投入口 109-1之第 2代幣投入部1G9。第1邊界區域102、第1傾斜壁下部區 域1 04、第1傾斜壁上部區域1 06、以及第1代幣投入部 108,係構成代幣投入機構100之第1傾斜區域22。第2 邊界區域1 03、第2傾斜壁下部區域1 05、第2傾斜壁上 部區域1 07、以及第2代幣投入部1 09,係構成代幣投入 機構1 0 0之第2傾斜區域2 3。 第1代幣投入部108係具有第1安裝凸緣110,該第 1安裝凸緣1 1 〇,係從第1邊界區域1 02的一部分延伸至 貯留面101的一部分。第2代幣投入部109係具有第2安 裝凸緣111,該第2安裝凸緣111,係從第2邊界區域103 的一部分延伸至貯留面1 0 1的一部分。延伸至貯留面101 上之第1安裝凸緣1 1 〇和第2安裝凸緣1 11,如第1 2圖所 示,具有大圓弧形的角部。第1安裝凸緣110和第2安裝 凸緣1 1 1,係用來將貯留代幣Μ之代幣貯留區域界定於貯 -34- 200839658 留面1 0 1上。第1安裝凸緣1 1 0和第2 分離,從2個凸緣1 1 〇、1 1 1間之供應 。所供應之代幣Μ,被第1安裝凸緣η 1 1 1之大圓弧形的角部所拘束。在貯留Ϊ 應側1 1 9相反側的側部設有:用來防止 至玩家所在側之代幣Μ散落之第1代幣 在第1傾斜壁下部區域104和第 106之邊界,形成第1導引部113。第1 來卡止滑過第1傾斜壁上部區域106之 1導引部滑入第1代幣投入口 108-1。第 由形成於第1傾斜壁下部區域1 04與第 106的邊界之第1段差1 13所構成。第 朝第1代幣投入口 108-1直線下降的方 壁上部區域1 06係具有··用來減低沿第 之代幣Μ的摩擦之至少1個突部。亦即 區域1 06係具有至少1個稜線形狀突部 幣Μ直徑小的距離設於第1導引部i i 3 1導引部113的延伸方向大致平行的方 ,如圖示係形成複數個稜線形狀突部1 1 在第2傾斜壁下部區域1 〇5和第 107之邊界,形成第2導引部114。第2 來卡止滑過第2傾斜壁上部區域1 07之 2導引部滑入第2代幣投入口 109-1。第 由形成於第2傾斜壁下部區域1 05與第 安裝凸緣1 1 1互相 則1 1 9供應代幣Μ 〇和第2安裝凸緣 S 1 〇 1之與代幣供 從貯留面1 〇 1供應 拘束板1 1 2。 1傾斜壁上部區域 導引部113,係用 代幣,使其沿著第 1導引部113,係 1傾斜壁上部區域 1段差1 13,係以 式延伸。第1傾斜 1導引部113滑入 ,第1傾斜壁上部 1 1 5,其隔著比代 的上方,且朝與第 向延伸。具體而言 5 ° 2傾斜壁上部區域 導引部1 14,係用 代幣,使其沿著第 ;2導引部1 14,係 2傾斜壁上部區域 -35- 200839658 107的邊界之第2段差1.14所構成。第2段差114,係以 朝第2代幣投入口 109-1直線下降的方式延伸。第2傾斜 壁上部區域1 07係具有:用來減低沿第2導引部1 1 4滑入 之代幣Μ的摩擦之至少1個突部。亦即,第2傾斜壁上部 區域1 07係具有至少1個稜線形狀突部丨〗6,其隔著比代 幣Μ直徑小的距離設於第2導引部114的上方,且朝與第 2導引部1 1 4的延伸方向大致平行的方向延伸。具體而言 ’如圖示係形成複數個稜線形狀突部1 1 6。 第1傾斜壁上部區域1 0 6之外側上端部,係和第1側 部構造體1 1 7結合。第1側部構造體η 7,係呈變形L字 截面形狀,是由水平上部、垂直壁部以及水平下部所構成 。水平上部,係從第1傾斜壁上部區域1 06之外側上端部 連續向外側延伸。垂直壁部,係從水平上部的外側端部垂 直向下延伸。水平下部,係從垂直壁部的下端部向內側延 伸。在水平上部,安裝控制系統(用來控制代幣排出路徑 4 00的排出端部的位置及方向)的操作把手,玩家是操作 該操作把手以控制代幣排出路徑400的排出端部之位置及 方向。水平下部的作用,係作爲將代幣投入機構1 00安裝 於站台部S Τ的框體8 0 0的安裝凸緣。 第2傾斜壁上部區域1 〇 7之外側上端部,係和第2側 部構造體1 1 8結合。第2側部構造體1 1 8,係呈變形L字 截面形狀,是由水平上部、垂直壁部以及水平下部所構成 。水平上部,係從第2傾斜壁上部區域1 07之外側上端部 連續向外側延伸。垂直壁部,係從水平上部的外側端部垂 -36- 200839658 直向下延伸。水平下部,係從垂直壁部的下端部向內側延 伸。在水平上部,安裝控制系統(用來控制代幣排出路徑 400的排出端部的位置及方向)的操作把手,玩家是操作 該操作把手以控制代幣排出路徑400的排出端部之位置及 方向。水平下部的作用,係作爲將代幣投入機構1 0 0安裝 於站台部ST的框體800的安裝凸緣。 貯留面101、第1邊界區域102、第2邊界區域103、 第1傾斜壁下部區域1 04、第2傾斜壁下部區域1 0 5、第1 傾斜壁上部區域1 06及第2傾斜壁上部區域1 07,若由同 一構件所構成,能使代幣Μ可活動的區域形成無接縫而減 少阻力。 又,第1代幣投入部108之第1代幣投入口 108-1及 第2代幣投入部1〇9之第2代幣投入口 iog-i,係具有僅 能投入1個代幣Μ之尺寸。爲了在複數個代幣Μ同時進 入第1代幣投入口 1 0 8 -1或第2代幣投入口 1 0 9 · 1的情形 ’防止代幣Μ堵在第1代幣投入口 1 0 8 -1或第2代幣投入 □109-1。 上述代幣投入機構1 00,是以第1及第2側部的中間 位置爲基準而具有大致對稱的形狀及構造。 第1 4圖係代幣投入機構1 〇〇之局部分解圖。 由於第1代幣投入部108和第2代幣投入部109之構 造相同’以下是舉第2代幣投入部1 09爲例來說明其內部 構造。 第2代幣投入部109係具備:接近第2導引部114( -37- 200839658 第2段差部)的終端部之第2代幣投入口 1 0 9 ·1、連通於 第2段差部114的終端部之代幣投入路徑109-7、連通於 代幣投入路徑109-7之代幣落下孔- 8、用來界定代幣 投入路徑1 〇 9 - 7和該代幣投入路徑1 0 9 - 7的兩側部之第1 代幣導引板109-5及第2代幣導引板109-6。代幣投入路 徑109-7,係用來將經由第2代幣投入口 109-1所投入之 代幣Μ導引到代幣落下孔109-8。 第2代幣投入部1 0 9係具備:設有第1輥子1 〇 9 - 4之 第1中間板109-3。第1中間板109-3,係安裝於第1代幣 導引板109-5及第2代幣導引板109-6。藉由使第1輥子 109-4位於代幣落下孔109-8上,當通過代幣投入路徑 109-7之代幣Μ到達代幣落下孔109-8上時,會抵接於第 1輥子109-4而稍微將代幣Μ向下推,以讓其從代幣落下 孔109-8落下。落下之代幣Μ,經由第3圖所示之代幣搬 送路徑200而搬送至第1升高斗300。接著,代幣Μ被第 1升高斗3 00升高至代幣排出路徑400之供應端,經由代 幣排出路徑400而從排出端供應至遊戲區5 00上。第2代 幣投入部109進一步具有第1代幣投入部蓋109-2。第1 代幣投入部蓋109-2覆蓋著第1中間板109-3。又第1代 幣投入部蓋109-2是和第2安裝凸緣111形成一體,藉由 將第2安裝凸緣1 1 1固定於貯留面1 〇 1,間接地將第1代 幣投入部蓋109-2定位於第1中間板109-3。 玩家,是讓貯留於貯留面1 0 1之代幣Μ,從貯留面 1 〇 1朝連續向上傾斜延伸之第1傾斜壁下部區域1 04、第1 -38- 200839658 傾斜壁上部區域l〇6、以及第2傾斜壁下部區域105、第2 傾斜壁上部區域1 〇7向上滑動,在放開代幣Μ時,利用重 力使代幣Μ向下滑過第1傾斜壁上部區域1 06及第2傾斜 壁上部區域107後,卡止於構成第1導引部113之第1段 差部113及構成第2導引部114之第2段差部114。第i 段差部113和第2段差部114,係用來使代幣Μ受重力作 用而滑入第1代幣投入口 108-1及第2代幣投入口 10 9-1 〇 亦即,玩家,是讓代幣Μ從貯留面1 0 1朝連續向上傾 斜延伸之第1傾斜壁下部區域1 04、第1傾斜壁上部區域 1 06、以及第2傾斜壁下部區域1 〇5、第2傾斜壁上部區域 1 0 7向上滑動,然後只要放開該代幣Μ,利用重力會使代 幣Μ向下滑過第1傾斜壁上部區域1 〇6及第2傾斜壁上部 區域1 07而卡止於第1段差部1丨3及第2段差部1 14,然 後’代幣Μ會沿著第1段差部1 1 3及第2段差部1 1 4而利 用重力來滑入第1投入部之第1代幣投入口 1〇8-:1及第2 代幣投入口 10 9 -1。若代幣Μ沿著第1段差部1 1 3及第2 段差部1 1 4滾動時,該代幣μ就會在第1傾斜壁上部區域 1 06及第2傾斜壁上部區域丨〇7滑動。亦即,玩家只要讓 代幣Μ從貯留面1 〇 1沿著第1傾斜壁下部區域1 〇4、第1 傾斜壁上部區域1 0 6、以及第2傾斜壁下部區域1 〇 5、第2 傾斜壁上部區域1 07向上滑動再放開手即可,相較於必須 用手將代幣Μ拿到代幣投入口並放入代幣投入口之習知作 業方式’玩家之動作變得更輕鬆。因此,即使玩家連續長 -39 - 200839658 時間進行代幣Μ的投入,仍能大幅降低玩家之疲勞感。又 由於投入代幣Μ的動作不須太費心,而能全心全力集中在 遊戲上,因此能充分地享受遊戲。又,並不是將代幣Μ的 投入作業自動化而只是讓玩家的投入作業變輕鬆而已,因 此可讓玩家在體會玩遊戲的真實感下連續長時間地進行遊 戲。 (中心抽選裝置的構造) 第15圖係顯示中心油選裝置2000的構造之前視圖。 第16圖係顯示中心抽選裝置2000的構造之立體圖。 中心抽選裝置2000主要是具備:圓形的旋轉搬送裝 置2 1 00、從旋轉搬送裝置2100的鉛垂方向下側將其支承 之裝置支承台2200、顯示裝置23 00、用來投入大型抽選 球體2400之大型球體投入機構2 5 00、用來將從大型球體 投入機構2500投入之大型抽選球體2400搬送至旋轉搬送 裝置2100之搬送斜坡2600。 旋轉搬送裝置2100,係藉由設於裝置支承台2200之 未圖示的驅動裝置而朝圖中逆時針方向進行旋轉驅動。_ 由該驅動裝置,在本推幣遊戲機1之電源接通時,旋轉搬 送裝置2100會以一定周期進行旋轉。在旋轉搬送裝置 2 1 0 0之外部區域,沿其外周方向形成複數個保持空間F ( 具有可收容1個大型抽選球體240 0的內部空間)。在本 實施形態1,在旋轉搬送裝置2 1 00之外周區域以均等間隔 設置2 0個保持空間F。隨著旋轉搬送裝置2 1 0 〇之旋轉, -40-200839658 Into 1C tokens can provide new gameplay (single gameplay) and reduce the cost of importing compared to all tokens. However, there is a mixture of the used token and the 1C token. If it is not possible to individually control the discharge of the 1C token, it is necessary to use the token appropriately. Therefore, it is difficult to reach the practical application. Not only the discharged body is a token, but also other bodies (small steel balls, coins, etc.) discharge machines (Pachinko) or slot machines (Pachi-si 〇), etc. The same problem applies to the system in which the system (mixed with the memory unit) and the special memory unit are mixed. The present invention is a game device which is constructed in view of the above-described background, and is capable of using a body object (having no special body (having a memory portion), and is easy to perform the purpose of achieving the above object. Having a game media collection for collecting game media. The game control means for collecting the game by the game media collection means, and the game media is discharged by means of the game control means Further, the game device is characterized in that: the game medium discharge means includes: a normal body discharge mechanism for discharging a normal body (not having a use for the Confucianism), and is used for arranging the usual tokens. It is difficult to use the 1C token currency to make the game game of the usual system of tokens difficult. Even if it is equipped with other game devices of the small ball machine, there is a body object (having a record and the purpose of the above) A game device, a game device, a game device for controlling the game, and a game result media discharge means , the special physical object discharge mechanism with a special physical object (with a memory unit of -5-200839658 for storing electronic data), and the general body object controlled by the game result controlled by the above game control means The discharge control means of at least one of the discharge means and the special object discharge means; and at least one of the normal body and the special body is discharged as a game medium. In the game device of claim 1, the special object discharge mechanism is configured to discharge a special body object different from the appearance of a normal body object discharged from the normal body object discharge mechanism. According to another aspect of the invention, in the game device of claim 1, the special object discharge mechanism discharges a special body having the same appearance as a normal body object discharged from the normal body object discharge mechanism. According to a fourth aspect of the invention, in the game device of claim 1, 2 or 3, the discharge of at least one of the normal body discharge mechanism and the special body discharge mechanism The invention according to claim 5, wherein the game device of claim 1, 2 or 3 is provided with a game zone forming means for forming a game zone visually confirmed by the player; The discharge of at least one of the body discharge mechanism and the special object discharge mechanism is in the game zone. The invention of claim 6 is that the game device of claim 1, 2 or 3 is provided with: a general body storage container for storing the above-mentioned conventional body, and a special body storage container for storing the above-mentioned special body; the above-mentioned general body discharge mechanism is for storing the usual body in the container. Usually, the body is discharged, and the special body discharge mechanism discharges the special body in the special body storage container. -6- 200839658 The invention of the item 7 is in the claims 1 and 2 In the game device of 3 or 3, there is a data reading means for reading electronic materials stored in the memory unit for reading the above-mentioned special object. Further, in the invention of claim 8, the game device of claim 1, 2 or 3 has means for writing data for writing a predetermined electronic material to the memory portion of the special object. Further, in the game device of claim 1, the game device of claim 1, 2 or 3 includes: a mounting table including a mounting surface on which a plurality of game media (having a body object) is placed, to be present in a part of the mounting surface that is pushed out toward the other portion of the mounting surface, and the push-out member that reciprocates along the portion with respect to the mounting surface, and is pushed out by the push-out member The body object is pushed to the falling groove outside the mounting surface; the game medium discharging means is configured to have the game medium as a physical object on the condition that the body falls into the falling groove discharge. The invention of claim 10, wherein the game device of claim 9 is provided with: a general body storage container for storing the above-mentioned general body object, and a special body storage for storing the special body object The container; the above-mentioned general body discharge mechanism discharges the normal body in the normal body storage container, and the special body discharge mechanism discharges the special body in the special body storage container. Further, the invention of claim 11 is the data reading means of the electronic device stored in the memory unit for reading the special object in the game device of claim 9. Further, in the game device of claim 9, in the game device of claim 9, 200839658 is a data writing means for writing a predetermined electronic material to the memory portion of the special object. The "game media" as used herein refers to a bodyless object such as a token, a coin, a small steel ball, or the like, which is traded between the player and the game device, or the like. Therefore, in addition to the means for collecting organic substances such as coins, the "game media collection means" includes data processing by subtracting the amount of the recording from the recording medium on which the electronic material (game media) is recorded. means. In the present invention, a mechanism for discharging a normal body (having no memory) and a mechanism for discharging a special body (having a memory) are provided, and at least one of them can be discharged. It is possible to control the discharge amount and the discharge time point of at least one of the body and the special body. Therefore, according to the present invention, it is easy to use a game device which usually has a body object and a special body object, and it is possible to exert an excellent effect. [Embodiment] [Embodiment 1] Hereinafter, an embodiment of a push-to-play game machine belonging to a token game machine to which the present invention is applied to a game device (hereinafter referred to as "Embodiment 1" in the present embodiment) is used. The schema is used for illustration. Further, the drawings are merely illustrative of the shape, size, and positional relationship of the extent to which the present invention can be understood. Therefore, the present invention is not limited to the shapes, sizes, and positional relationships exemplified in the drawings. In each of the figures, in order to make the structure more -8-200839658, it is understood that a part of the hatching of the section is omitted. (Embedded structure) Fig. 1 is a perspective view showing a part of the appearance of the push-pull game machine 1 of the first embodiment. The push coin game machine 1 is provided with four satellite portions SA so as to surround the center drawing device 2000. Each satellite unit SA has four station units ST. Each of the satellite units SA includes one satellite sampling device 1000 constituting a physical drawing means, and each station portion ST is disposed around the satellite drawing device 1000. (Structure of Station Stage ST) Fig. 2 is an explanatory diagram for explaining the configuration of the station portion S T of the pusher game machine 1. Fig. 3 is an explanatory view for explaining the internal structure of the station unit ST. As shown in FIG. 3, the station unit ST includes a token input mechanism (game media collecting means) 100, a token transfer path 200, a first ascending bucket 3〇〇, a second ascending bucket 350, and a token discharge. Path 400, game area 500, control unit 600, display unit 700, and housing 800. The casing 800 constitutes a skeleton of the platform portion ST. In the casing 800, the token input mechanism 1 is disposed on the upper front side, the display unit 700 as a display means is disposed on the upper rear side, and the game zone 500 is disposed in the upper center. The inside of the casing 800 accommodates the token transfer path 200, the first lift hopper 3 00 which is a normal body discharge mechanism, and the second lift hopper 3 50 which is a special body discharge machine 200839658, and controls Department 600 and so on. Here, "the front side is the side" 用于 The time for the m-path mechanical body is 10 for the player to play the game, and the "back side" is the opposite of the player's side when playing the game. On the side, "central" refers to the area between the "front side" and the "back". The token input mechanism 100 is used to put the usual body objects (usually tokens, hereinafter referred to as "tokens" into the push coin game machine 1 when the player plays the game. From the token to the institution 丨00 The tokens are transferred to the first ascending bucket 3〇0 via the token transfer path 200, and the first ascending bucket 3 00 is temporarily stored. The token transfer path 200 and the first lift 300 are arranged as described above. In the frame 800, the token transfer road 200 is a machine that physically and physically connects the token input mechanism 10 with the first upgrade bucket 300, and causes the token to be put into the token from the token input institution 100. It is transported to the first ascending bucket 300. The first ascending bucket 3 00 has a general token storage unit 3 1 0 for storing a token storage container, and is used to raise the token Μ. The height raising portion 320 is a normal token discharging portion 3 3 0 for discharging the raised token at a predetermined point. In the normal token discharging portion 3 3 0, the discharge port is set to be swingable left and right. The token discharge path 400 (to guide the discharged tokens to the game zone 500). The upper end of the riser 320 is disposed on the game zone 500. Therefore, the normal token discharge unit 330 of the upper end of the raising portion 3 20 is also disposed above the theater 500. Therefore, it is temporarily stored in the normal token storage unit 3 (located under the game area 500). The token Μ is raised above the game zone 500 by the elevated portion 320, and can be emitted from the normal token discharge unit 300 to the game zone 500 via the generation -10-200839658 discharge route 400. The second riser 350 The utility model has a 1C token storage portion 3 60 for storing a special physical storage container of 1C token M', and a rising portion 3 70 for raising the 1C token M' to a predetermined height, for The raised 1C token M5 is discharged from the 1C token discharge portion 380 at the timed point. At the discharge port of the 1C token discharge portion 380, the token discharge path 450 is set so as to be swingable left and right (for discharging The 1C token M5 is guided to the game area 500). The upper end of the raising portion 3 70 is disposed above the game area 500. Therefore, the 1C token discharging portion 3800 provided at the upper end of the raising portion 3 70 is also It is disposed above the game area 5 00. Therefore, it is temporarily stored in the 1C token M 3 of the 1C token storage unit 3 60 (located under the game area 500), After the raised portion 370 is raised above the game area 500, it can be emitted from the 1C token discharge portion 380 via the token discharge path 4500 to the game area 500. In the game area 500, there is: The main table 501 for storing the tokens, and the pushing portion 5 1 作为 as the pushing member placed on the main table 501. The pushing portion 5 10 has a space for storing the tokens ( The sub-stage 511, the tilting table 5 1 for sliding the tokens that have fallen from the sub-station 5 1 1 , and the pusher wall 513 for propelling the tokens stored in the main table 501. The pushing portion 510 is designed to be slidable on the main table 501 of the game area 5, and can be moved back and forth in a predetermined cycle or an arbitrary cycle under the control of the control unit 600 of the game control means, and the pushing portion 5 is pushed. One of the portions (the rear side) of 10 is housed in the storage portion 72 0 described later below the display portion 700. The pushing portion 5 1 滑动 slides in such a manner as to enter and exit from the accommodating portion 720 to perform a reciprocating motion. -11 - 200839658 For the sub-stage 51 1, the 710 of the display 710 of the display unit 700 is slidably abutted. Therefore, when the pushing portion 51 moves in the direction of the accommodating portion 720, the frame member 710 pushes the token 副 on the sub-substrate. This advancement causes a portion of the sub-stage 511 to fall toward the tilting table 5 1 2 . The token that has fallen from the sub-station 5 1 1 enters the opening (5 15-1, 515-2, 515-3) of the token passage provided at the inclined table 5 1 2 . The remaining tokens will fall directly to 501 and be stored on the main station 501. The token 上 on the main table 501 and the token 上 on the sub-station 5 1 1 are pushed by the sliding motion of the pushing portion 5 10 . In other words, since the pushing portion 510 is placed on the main body without any gap, when the pushing is moved from the accommodating portion 72 0 toward the carrying-out direction, the pushing portion 513 of the pushing portion 5 i 会 pushes. The token on the main station 501. A portion of the token on the push table 501 falls. Falling tokens 玩家 The player's side (front end (see Figure 2)) will be sent to the player for the tokens that fall into the ditch, and other tokens, for example, from the main table (side end 5 0 1 b) The fallen tokens are stored in a predetermined storage portion of the station, for example, the above-mentioned usual token storage unit 310. Further, in addition to the above-described configuration, as shown in Fig. 3, the station portion S of the present embodiment has a token movement simulation unit 900. As shown later, the generation simulation performance unit 900 has a plurality of LEDs 920 that are arranged from the vicinity of the token dispenser to the vicinity of the normal token discharge unit 3 3 0 , and the light-emitting units are put into the machine from the token. The side to the usual token discharge section 3 3 0 sequentially lights up, in order to put the token box member to the counter 511 part of the token, the Chak Kong hole to the main table the same table 50 1 part 5 10 in front of the main In the ST, the ST moves into the ST 1 of the 50 1 form (the rear structure of the input machine -12- 200839658) and the movement of the tokens is simulated. At this time, the token actually moves. Both the route and the path simulated by the performance can be different from each other. The tokens that have been put into the institution from the token input unit are temporarily accumulated in the first token bucket of the first bucket 3 00. 3 1 0. The conventional token discharge unit 3 3 0 in the first ascending bucket 300 is raised in advance by the token-using raising portion 320 accumulated in the normal token storage portion 3 1 0 Among them, when the contemporary coin input organization 1 has a token input, the first raise bucket 3 00 will be based on the row. By the control of the control unit 600 of the control means, the token placed in advance in the normal token discharge unit 330 is discharged toward the game zone 500. Thus, in the first embodiment, the token invested by the player is Μ 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 实际上 5 5 5 5 5 5 5 5 5 5 5 5 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代The LEDs 920 are sequentially turned on from the side of the token input mechanism 1 to the normal token discharge portion 3 3 0. At this time, the LED 9 2 0 near the normal token discharge portion 3 3 0 is turned on by control. At the time of the point, the time when the token is discharged from the usual token outlet 3 3 0 can be simulated by the token movement after the input of the token into the institution 1000. On the other hand, the 1C token discharge unit 380 of the second ascending hopper 350 is a 1C token that has been accumulated in the 1C token storage unit 360 in advance, and is raised by the raising unit 3 70 and placed therein. The IC token discharge unit 38〇 will place the previously placed ic according to the control of the control unit 600 of the discharge control means. The token 5 is discharged toward the game area 500. In other words, in the first embodiment, the tokens (used to store electronic materials) of the recording section 13-200839658 are not provided, and the memory unit is provided. The 1C tokens of the special physical objects used to store the electronic data are mixed. In the first embodiment, the token price information is stored in the 1C chip of the 1C token 。'. In the first embodiment, the 1C token Μ 'has a data equivalent to the token price of several common tokens, relative to the price itself. Further, "the relative price of the benchmark against the established price" refers to the relative enthalpy of the number relative to the predetermined benchmark price. The term "token price" as used herein means that, after conversion to the normal token, the token price is 10 1C token Μ' is the token price with 1 token of the usual token. Further, in the first embodiment, the token price data stored in the 1C token ’ ' is "1 〇", "30", and "5 0". Therefore, there is a 1C token 相当于 corresponding to 10 tokens of the usual token, a 1C token 相当于 corresponding to 30 tokens of the usual token, and a 1C token 相当于 corresponding to 50 tokens of the usual token. But it is not limited to this. Further, in the present embodiment, the size of the 1C token is smaller than that of the token, and the pattern and color on the token surface are different from those of the token, and the appearance and the token are different. Therefore, the player can distinguish between the tokens and the 1C tokens that are present in the game area 500 from the appearance difference. In the present embodiment, since all 1C tokens have the same appearance, it is impossible to distinguish the difference in electronic materials stored in the 1C chip from the appearance difference. However, it can also be designed to recognize the difference in electronic materials stored on the 1C chip from the difference in appearance. In the first embodiment, since the difference between the appearance of the token and the 1C token can be recognized, the player can be motivated to play a strategic game, that is, the game 1 - 200839658 area 1 00 within the 10,000 coin Μ Compared with the tokens, it falls into the groove of the token, so it can improve the game. Furthermore, it is also possible to make the tokens and the 1C tokens Μ the same appearance, so that the player cannot distinguish between the tokens and the 1C tokens Μ5. At this time, the player can distinguish the gameplay that cannot be provided when the token is recognized by the token and the 1C token. Further, in the 1C wafer of the 1C token Μ' of the present embodiment, the store ID unique to the store used in the 1C token Μ' is stored. Thereby, as will be described later, it is possible to prevent improper use of the 1C token M' for use in other stores of the store. Further, in the 1C chip of the 1C token M' of the present embodiment, the expiration date information for defining the expiration date of the IC token ’ ' is stored. In this way, the validity period of the 1C Token Μ can be managed. Further, the token ID unique to each 1C token Μ' can be stored in the 1C chip of the 1C token Μ. At this time, the data sheet storing various materials can be collectively managed on the game device side or the store side in a manner corresponding to each token ID. This management method has a high security effect based on the viewpoint of preventing data tampering compared to the case where the effective time limit data is stored in each 1C token M'. Further, even if the individual 1C tokens M' are not accessed, the expiration date data corresponding to each 1C token ’ ' can be changed, so that it can flexibly correspond to the store's operation policy. That is, even if the 1C token Μ5 falls into the player's hand, the validity period data of the 1C token Μ' can be changed, so even if the 1C token Μ' is handed over to the player, even if the 1C token is desired to be changed Μ 'The expiration date is also easy to respond to. The electronic material of the 1C chip stored in the 1C token Μ' is not limited to -15-200839658. As exemplified in the present embodiment, the electronic material to be stored can be appropriately selected in accordance with the method of using the ic token Μ. As shown in Fig. 2, the station unit ST is provided with a ball insertion mechanism 1 800 on at least one side. The ball input mechanism 1800 is used to put the spherical bodies B1 and Β2 of the spherical objects of the foreign matter described later into the game area 500, and has a spherical body input slope 1801 and a ball input position drawing mechanism 1810. The spheres Bl and Β2 are used to execute the object selected by the bingo game described later. The sphere input ramp 180 is used to guide the spheres Bl and Β2, which are input from the sphere carrier 1 520, which will be described later, to the sphere input position drawing mechanism 1 8 1 0 by gravity. Therefore, it belongs to the slope of the downhill slope. The ball input position drawing mechanism 1810 is used to draw the position of the ball Β1, Β2 on the game area 500 after being put into the game. In this manner, the spheres B1 and Β2 which are thrown into the station ST from the ball carrier 1 520 which will be described later are put into the game area 500 via the sphere input ramp 1801 and the sphere input position drawing mechanism 1810. As shown in Fig. 2, the station unit ST is provided with a ball transport mechanism 1900 on at least one side. The ball transport mechanism 1 900 is configured to transport the balls B1 and Β2 to the satellite drawing device 1 000 when the balls B1 and Β2 fall from the main table 501 of the game area 500 to the token drop groove provided on the front side thereof. It includes a ball transport path 10 4G, a ball transport unit 1910, and a ball transport unit travel ramp 1901. The ball transport path 1 040 is provided below the front end 501a, and is used to guide the balls B1 and B2 dropped from the front end 501a to the ball transport unit 1910. The ball transport unit 190 is for transporting the spheres B1 and B2 received through the ball transport path 1 040 to the satellite drawing device 1 000, and follows the control of the control unit 600 to walk along the ball transport portion running ramp 1901-16 - 200839658. Further, the balls B1 and B2 transported to the satellite drawing device 1 000 are transferred to a ball carrier 1 5 2 0 (see Fig. 6) which will be described later. Further, as shown in Fig. 2, the platform unit ST has a token discharge mechanism including a third ascending bucket 1 020 and a token discharge unit 1 () 30, and by driving the token discharge mechanism, The front end 5 0 1 a falls into the token of the coin falling into the groove, the token of the same token price, and the token of the coin to the token input institution 1 〇〇1. Further, in the display unit 700 of the station unit ST, a game screen of a game different from the pusher game, such as a bingo game or a digital lottery game (drawer), and the like are displayed. In the push-pull game machine 1 as described later, in addition to the push-pull game, the game screen displayed on the display unit 70 is displayed on the display unit 70 as shown in FIG. 4, and the game is played as shown in FIG. The bingo game screen is displayed on the display unit 700 to perform a bingo game. The slot game is mainly a digital lottery game in which the control unit 600 of the game control means of the station unit ST performs digital drawing. The starting condition of the slot game is that when any of the chuck holes 515-1, 515-2, and 515-3 provided in the tilting table 512 of the pushing portion 5 10 has a token or a 1C token, the entry is made. Time. In the display unit 700, when the bingo game is not described later, the game screen for the pull-up shown in Fig. 4 is displayed, and when either the Chuck and the 515-3 have the token... or the ic token, When the entry is in accordance with the pull-up selection start condition, the control unit 600 performs display control to rotate the three dice-shaped turntables DS. In the digital drawing of the game, the control unit 6 is used to execute the predetermined lottery program, and the random number generated by the control unit is determined to be the middle or not selected according to the established comparison table. Then, the control unit -17 - 200839658 600 stops the rotation of the three dice-shaped turntables d S , and in the case of the determination, the combination of the selected ones is displayed on the display unit 700. In the first embodiment, the digital lottery award includes: a small prize A for 3 tokens, a small prize for the game area 500, a small prize for the game area 500, and a sphere for the game area 500. The ball award, the ordinary prize for 30 tokens to the game area 500, the supply of 30 tokens to the game area, and the chance of selection in the next digits of the selection, the probability change award of the comparison table, and the satellite selection device 1〇〇〇 Direct Satellite Award for Straight Ball Β1, Direct Center Prize for Direct Center 球1 of Centering Lottery Device 2000, etc. The chances of winning each award are reduced in order. In addition, what kind of awards are prepared, and the chances of winning each award can be arbitrarily set. For example, it is also possible to direct the tokens directly to the player and give the various benefits to the player. In the first embodiment, the digital lottery performed by the control unit 600 determines whether or not the game area 500 is supplied with the player 1 according to whether or not the ball supply prize is selected. When the digital lottery result of the control unit 600 is the selected sphere supply, the sphere supply command is output from the control unit 600 to the unillustrated portion of the satellite drawing device 1 000. Thereby, the satellite drawing device 1 〇0 0 is configured to move the ball Β 1 from the ball supply mechanism 1300 to the ball carrier 1 5 2 0 as described later, so that the ball carrier 1 5 2 0 moves along the annular ball. The outer circumference of 1 500 is moved to the station position of the center of the sphere supply award. Next, the ball Β 1 is transferred from the ball carrier 1 520 to the ball input mechanism 1 800 of the ST, and the ball Β 1 is supplied from the ball input mechanism to the game zone 5 G 0 . In the first embodiment, only the supply and supply of the high-end 1C supply in the selection of the prize-winning area is set to be equal, and the control station for the control of the ball should be sent to the platform 1800, which will be described later -18-200839658 The sphere B2 is supplied to the game area 500 when the bin of the specific line on the bingo card is established. The ball supply structure and operation at this time are substantially the same as the case of the ball B1 except that the ball B2 is transferred from the other ball supply mechanism 1 400 different from the ball supply mechanism 1 300 to the ball carrier 1 520. In the first embodiment, the spherical bodies B 1 and B2 are supplied to the structural portion of the game area 5 00 in this manner to constitute a foreign matter supply means. The bingo game is a physical drawing game that performs physical drawing using two kinds of spheres B1 and B2 and a satellite drawing device 100, and is a control unit and a station unit (not shown) by a satellite drawing device 1 to be described later. The control unit of ST is performed at 600. In the bingo game, the control unit of the satellite drawing device 10 is mainly for controlling the selection of the selected bingo number for determining the bingo game, and includes each station part ST of the satellite unit SA of the satellite drawing device 1000. The control unit 600 is mainly used to control the performance of the bingo game and the determination of the establishment of the bingo. In the satellite drawing device 1 of the first embodiment, the spheres B1 and B2 are moved, and one of the plurality of bingo numbers (the objects to be selected) is selected from one of the plurality of bingo numbers (selected objects). Physical selection. In the physical lottery of this embodiment, one of the bingo numbers of "1" to "9" is selected as one of the bingo numbers. For example, the control unit 600 for arranging the information generating means of the station unit ST generates the arrangement information of the bingo cards in each of the station units ST (the bingo numbers of "1" to "9" are arranged in an array). Then, the bingo card image BC (the images of the bingo numbers of "1" to "9" (the selected object images are arranged according to the arrangement information) are displayed on the display of each station portion ST as shown in FIG. Department 700. In the first embodiment, the period in which the bingo game is not performed, the display unit 700 displays the game screen for the slave game shown in Fig. 4. When the physical drawing of the bingo game starts, it switches to the bingo game screen shown in Fig. 5. When the physical drawing of the bingo game is completed, the game screen for the tyrant is returned again, but the bingo card image BC is displayed on the upper portion of the game screen for the slam dunk as shown in Fig. 4. Therefore, the player can continually confirm that the bingo card of the station station S T is in compliance with several selected bingo numbers. In the first embodiment, each bingo game performed at each station unit is normally performed independently at each station unit ST. That is, in a station ST, when the spheres B1 and B2 fall into the token drop groove and the physical drawing is started in the satellite lottery apparatus, the selected bingo number is only used as the station section. Among the STs, the bingo numbers are selected for processing, and the ST at other stations is not treated as the selected bingo number. However, in the first embodiment, if the condition of the event described later is satisfied, the bingo number selected after the physical drawing performed when the ball B1 and the B2 fall in the groove of the landing portion ST of one station portion ST is selected. Not only the single station ST but also the bingo number of the other station ST. The other station unit ST of the first embodiment belongs to the remaining three station units ST belonging to the same satellite unit SA as the single station unit ST. In other words, in the first embodiment, all the station units ST included in the pusher game machine 1 are divided into a plurality of groups, and each group is regarded as a satellite unit SA, and between the station units ST belonging to the same satellite unit SA. If the above-mentioned activity conditions are met, the game of each player's game will be related to each other. As a result, for example, in the station ST belonging to the same satellite department SA, each player will cooperate with each other and hope to obtain -20-200839658 tokens. This will result in special gameplay. The details of the bingo game of the first embodiment will be described later. (Structure of satellite drawing device) Fig. 6 is a perspective view showing the main structure of the satellite drawing device 100A. The satellite sampling device 1 includes an outer bingo disk 11 , an inner bingo disk 1 200 , a sphere supplying mechanism 13 〇〇 and 1400 , a ball transport path 1500 , a disk ball input mechanism 1 600 , and a support table 7 7 . 0 0. The support table 1 700 forms the skeleton of the satellite drawing device 1 000 for supporting other structures. In the support table 1700, an inner bingo disk 1 200 is disposed at the center of the upper portion, and an outer bingo disk 1 100 is disposed to surround the inner bingo disk 1 200. The ball transport path 1500 is disposed so as to surround the outer bingo disk 1 100 weeks. A spherical body supply mechanism 1300 and a 1400 ° ball supply mechanism 1 300 are provided at the side of the ball transport path 1 500 to supply a certain spherical body such as a non-metallic spherical body B1. On the other hand, the ball supply mechanism 1 400 is for supplying a spherical body B2 of a different type from the spherical body B 1, for example. The difference between the sphere B 1 and the sphere B2 may be other factors besides metal or non-metal, for example, according to the color of the sphere. The spherical body supply mechanism 1300 includes a spherical body supply unit 1301, a raised portion 1 3 0 2, and a spherical return path 1 3 0 3 . The sphere supply unit 1300 is used to supply the sphere B1 to the spherical carrier 1 520 which will be described later. The raised portion 1302, system 200839658, is used to raise the sphere B1 to the sphere supply portion 1301. The sphere return path 1303 is for returning the sphere B1 supplied to the foreign bingo disk 110 0 described later to the path of the raising portion 1 302 of the sphere supplying mechanism 1300. Similarly, the ball supply mechanism 1 400 includes a ball supply unit 1401, a raised portion 1402, and a ball return path (not shown). The sphere supply unit 1401 is for supplying the sphere B2 to the spherical carrier 1 520 which will be described later. The elevation portion 1 402 is for raising the sphere B2 to the sphere supply portion 1401. The sphere returning path (not shown) is used to return the sphere B2 supplied to the inner bingo disk 1200, which will be described later, to the path of the raising portion 1402 of the sphere supplying mechanism 1400. The ball carrier 1 520 is for transporting the balls B1 and B2 along the outer circumference of the annular ball transport path 1500. The ball carrier 1 520 has a receiving portion composed of two rod-shaped members bent into a V shape, and the balls B 1 and B 2 are held at the receiving portion. The ball carrier 1 520 is fixed to the annular member 1 5 50 provided along the ball transport path 1500. Therefore, the ball carrier 1 520 is moved along the ball transport path 1500 by the rotation of the ring member along the ball transport path 1500. The outer peripheral surface of the spherical transport path 1500 is provided with a plurality of sensing portions 丨5 i 〇 . The sensing unit 1 5 1 Ο is used to detect the presence or absence of a spherical carrier 1 5 2 0 in the vicinity thereof. The detection information of the sensing unit 1 5 10 is appropriate or immediate, for example, input to a control unit (not shown). The control unit specifies the position of the ball carrier 1 520 based on the information sent from the sensing unit 15; 1 ,, thereby controlling the walking and stopping of the ball carrier 1 520. For example, when the ball Β 1 is supplied to the station unit S Τ as shown in FIG. 2 , the control unit stops the ball carrier 1 520 from the sensing unit 1510 based on the information from the sensing unit 〖5 i 〇-22- 200839658. -1 location. Thereby, the ball carrier 1 520 is placed on the extension of the ball input ramp 1801. In this state, when the V-shaped receiving portion of the ball carrier 1 520 is turned to the spherical body input slope 1801 side by a control unit (not shown), the spheres B1 and B2 held by the spherical carrier 1 5 20 are put into the spherical body. The entrance to the ramp 1801 (see Figure 2). Further, the sensing unit 15 5 is provided on the outer peripheral surface of the spherical body transport path 1 500, and is disposed at the arrangement position of the spherical body input ramp 1801 of each of the station sections ST and the arrangement position of the ball transporting portion traveling ramp 1901. The spheres B 1 and B 2 that have been put into the sphere and placed on the slope 1 800 are temporarily held by the brake 1802 shown in Fig. 2. When the player presses the button 160 and sends the operation signal to the control unit 600, the control unit 600 performs control driving to cause the brake 1 82 to be turned toward the exit side of the sphere input ramp 1801. As a result, the balls B1 and B2 blocked by the brake 1802 are rolled by the inclination of the ball input ramp 810, and are put into the game area 500 via the ball-input position drawing mechanism 1810. The spheres B1 and B2 which are put into the game area 500 are in the same process as the tokens, 1C tokens, and, as described above, fall into the groove from the front end 501a of the main table 501. . The spheres B1 and B2 that have fallen in are transported through a sphere described later as described above. The path 1 040 is mounted on the ball transport unit 191A. The ball transport path 1 040 has a spherical body receiving portion 1041 that blocks only the spheres B 1 and B2 and allows the tokens and the 1C tokens to pass. Further, in the normal state, the ball transporting portion 1910 waits for the ball discharge port 1043-23-200839658 of the ball transport path 1 040 to move the ball b 1 and B 2 to the ball transporting portion 1 9 1 0 as described above. Satellite sampling device 1 0 0 0. When the spherical bodies B1 and B2 are loaded, the ball transporting unit 1910 climbs up the ball transporting portion traveling slope 1901 according to the control of a control unit (not shown), and moves to the upper end of the ball transporting portion traveling slope 1901. The ball carrier 1 520 stands by near the upper end of the ball carrying portion traveling ramp 1901. The ball transport unit 1910, after moving to the upper end of the ball transport portion traveling ramp 190 1 , delivers the transported balls B1 and B2 to the ball carrier 1 520. The ball carrier 1 5 20 that receives the spheres B1, B2 is formed to maintain the posture of the sphere. When receiving the spheres B1 and B2, the ball carrier 1520 moves to a position facing the disk ball input mechanism 1 600 under the control of a control unit (not shown). The disk ball input mechanism 1 600 includes a tray 1 610 for loading the ball B1 into the outer bingo disk 1 1 、, and a tray 1 620 for putting the ball B 1 into the inner bin 1200. The ball carrier 1520 is moved to a position facing the tray 1610 or 1 620 in accordance with the type (B 1 , B2 ) of the ball to be held, according to the control from the control unit (not shown). When the trays 610, 1 620 receive the sphere from the ball carrier 1 520, it will fall to a position opposite to the sphere carrier 1 520, and after receiving the sphere from the sphere carrier 1 520, it will rise to the sphere input path 1 1 1 〇, 1 2 1 0 relative position. And keep the sphere until the sphere is put into the point. For example, when the ball B 1 is received from the ball transport unit 19 1 0, the ball carrier 1 520 travels along the ball transport path 1500, and then the ball B1 is delivered to the tray 1610 of the disk ball input mechanism 1600. After receiving the sphere B1, the tray 1 6 1 0, for example, when the player presses the button 16 6 , puts the held ball -24-200839658 body B 1 into the sphere input path 1 1 1 0. The input sphere B1 is accelerated in response to the inclination and length of the sphere input path 1 1 1 , and is then put into the outer bingo disk 1100. For example, when the ball B2 is received from the ball transport unit 1910, the ball carrier 1 520 travels along the ball transport path 1500, and then the ball B2 is delivered to the tray 1 620 of the disk ball input mechanism 1 600. The tray 1 620 after receiving the sphere B2, for example, when the player presses the button 160, puts the held sphere B2 into the sphere input path 1210. The input sphere B2 is accelerated in response to the inclination and length of the sphere input path 1 2 1 0, and is then put into the inner bingo disk 1200. The sphere type received by the sphere carrier 1 520 is B1 or B2. For example, when the sphere B1 is made of non-metal and the sphere B2 is made of metal, a metal sensor or the like can be placed on the sphere carrier 1 520 for detection. Further, for example, when the colors of the sphere B 1 and the sphere B2 are different, a color sensor or the like may be provided to the sphere carrier 1 520 to detect the type of the received sphere. The type of the detected sphere is sent to a control unit not shown. Therefore, the ball carrier 1 520 is controlled based on the type of the ball that is notified to the control unit. The outer bingo disk is 1 1 〇〇, which has two or more holes (the winning point 1 1 0 1 ) with a diameter that allows the sphere B 1 to pass, and rotates around the inner bingo disk 1 2 0 at a predetermined period. In the first embodiment, a total of 1 prize points 1 1 〇 1 are provided, which correspond to the bingo numbers of "1" to "9" used in the bingo game, and the lottery of the center lottery device 20,000. Start right. The sphere B1 of the foreign bingo disk 1100 is circulated to the foreign bingo disk 1 1 by the acceleration obtained by the sphere input path η 1 以及 and the rotation of the outer bingo disk 1 1 00 itself, and then enters any prize point 1 1 0 1 . The sphere Β 1 is information that enters the winning point 1 1 〇 1 and is appropriately sent to a control unit not shown. In the control section, the control section 600 of the station part ST that is the source of the transport of the sphere B 1 when the sphere B 1 falls in any one of the prize points 1 1 〇 1 corresponding to the bingo number. In cooperation, the bingo number corresponding to the winning point 1 101 is regarded as the selected number, and the bingo game is performed. The ball B1 entering the winning point 1 1 0 1 is temporarily held at the entrance of the winning point 1 1 0 1 for the purpose of confirming the play, and then the ball return path 1 3 03 provided under the outer bingo disk 1100 is placed. Similarly, the inner bingo disk 1 2 0 0 has a diameter of 12 〇 1 which allows the sphere B2 to pass through, and rotates at a predetermined period with the center portion as a rotation center. In the first embodiment, a total of five prize points 1 20 1 are included, and two of the bingo numbers corresponding to "1" to "8" used in the bingo game are included in each of the four prize points. 1201. A lottery point 1201 of the right of the lottery selection of the center lottery device 2000. The ball B2, which is put into the inner bin 1200, is swept back to the bingo disk 1 200 by the acceleration obtained by the ball input path 1210 and the rotation of the bingo disk 1 200 itself, and then enters any winning point 1201. The sphere B2 is information that enters the winning point 1 20 1 and is appropriately sent to a control unit (not shown). When the sphere B2 falls in any of the prize points 1201 corresponding to the bingo number, the control unit cooperates with the control unit 600 of the station unit ST of the source of the ball B2, and the like, and corresponds to the prize point. The bingo number of 1201 is used as the winning number to perform a bingo game. The ball B2 entering the winning point 1201 is temporarily held at the entrance of the winning point 1 2 0 1 for confirmation by the player, and then a spherical return path (not shown) provided below the bingo disk 1200 is placed. Further, in the foreign bingo disk 1 100 or the inner bingo disk 1 200, when the spheres B1, B2 enter the prize-winning -26-200839658 points 1 101, 1201 corresponding to the central drawing device 2000, the satellite drawing device 1 000 The control unit (not shown) outputs a start command of the Jackpot lottery to a control unit (not shown) of the center drawing device 2000 to be described later. Details of the super prize lottery of the center lottery device 2000 will be explained later. (Structure of the game area) Fig. 7 is a partial perspective view showing the structure of the game area 5 00 and its peripheral portion. Figs. 8(a) and 8(b) are explanatory diagrams for explaining the reciprocating motion of the pushing portion 510 of the game area 500. As described above, the game area 500 includes the main table 501 of the mounting table and the push-out member (pushing portion) 5 1 以 slidably placed on the main table 501. The pushing portion 510 moves forward and backward on the main table 501 so as to enter and exit from the accommodating portion 720 provided below the display 7 1 0 of the display unit 700. Further, Fig. 8(a) is a plan view showing a state in which the pushing portion 510 is most retracted into the accommodating portion 720, and Fig. 8(b) is a plan view showing a state in which the urging portion 510 is most protruded from the accommodating portion 720. The upper surface (sub-stage) 5 1 1 of the pushing portion 5 10 is abutted against the frame member 7 1 0 of the display portion 700 as described above. Therefore, the token or the 1C token stored on the upper surface (sub-stage) 511 of the pushing portion 5A moves when the pushing portion 5 1 〇 moves in the direction of retracting into the housing portion 7 2 0 (refer to (b)-(a)) of Fig. 8, by the frame member 7 10 will be advanced along the sub-station 5 1 1 toward the tilting table 5 1 2, and the sub-substrate 5 1 1 Or IC token μ, the whole flow in the direction of the tilting table 5 1 2 . As a result, as a result, a part of the token μ or IC token present on the sub-stage 51 in the vicinity of the tilt table -27-200839658 5 1 2 falls toward the tilt table 512. Some of the coins or 1C tokens that fall, some of them will enter any one of the Chak-holes 515-1, 515-2, and 515-3 located on the tilting table 512, and the rest will fall to the main station. 1. Further, on both sides of the sliding range of the pushing portion 510, a fall prevention wall 52 1 is provided to prevent the token Μ or the 1C token Μ from the side of the sub-station 51 1 . The pushing portion 510 is placed on the main table 501 without a gap. The term "no sound gap" as used herein refers to a gap above the width of a token or a 1C token. Therefore, the token or the 1C token 贮 stored on the main table 510 moves when the pushing unit 510 moves away from the accommodating portion 720 (refer to (a) - (b) of Fig. 8). The front wall 513 of the pushing portion 510 pushes the main table 501 toward the front end 501a, and causes the token Μ or the 1C token M' on the main table 501 to flow toward the front end 501a. As a result, a part of the token or 1C token M' existing on the main table 501 near the front end 501a falls from the front end 501a into the token drop groove. Due to the flow of the token or the 1C token 这 ' at this time, there is a part of the token on the main table 510 near the both ends (side end 5 0 1 b ) of the main table 501 or The 1C token M' may fall from the side end 501b. The token or the 1C token M' dropped from the side end 501b is stored in a predetermined storage portion inside the station portion S. Further, the token or the 1C token 落' dropped from the front end 501a, as shown in Fig. 7, is disposed under the front end of the 501a, that is, the token receiving portion of the token falling into the groove. 1 undertake. The token accepting unit 1001 is connected to the token transfer path 1 0 02 having the token dividing unit. The token accepting unit 10 01 is 280-200839658 and it is inclined with the link of the token transport path 1 002. Therefore, the tokens or IC tokens accepted by the token accepting unit 1 〇 〇 1 will flow to the token transfer path 1 0 0 2 . The token transfer path 1 0 〇 2 is the 3rd rising bucket 1 0 2 0 of the dynasty coin discharge mechanism 1 0 2 1 tilt. Further, in the connection portion between the token receiving unit 丨〇〇i and the token transfer path 1 002, a branch bar 1〇1〇 for blocking the spheres B1 and B2, which will be described later, is provided, so that the spheres B1 and B2 are not transported. The token transfer direction downstream of the token transfer path 1 002. Fig. 9 is a plan view showing the configuration of the token division unit provided on the token transfer path 1 〇〇 2. The token division unit is constituted by a division hole 1003 provided on the bottom surface of the token transfer path 1〇〇2. The width of the division hole 1〇〇3 (the length in the direction orthogonal to the direction in which the token is conveyed) is smaller than the diameter of the token ,, but larger than the diameter of the 1C token ’ '. Therefore, when the token is conveyed so that the surface of the token and the bottom surface of the token transport path 1 002 are in contact with each other, the token does not fall into the discrimination hole 1003, and can be transported to the first through the division hole 1〇〇3. 3 The storage portion 1021 of the bucket 1 020 is raised. On the other hand, when the IC token Μ ' whose diameter is smaller than the token, when it is slidably conveyed so that the token surface and the bottom surface of the token transport path 1 〇〇 2 are in contact with each other, it will fall into the discrimination hole 1 0 〇 3. Below the discrimination hole 1003, an I C token transfer path 1〇〇4 inclined toward the 1C token storage portion 306 of the second riser 350 is disposed. Therefore, the 1C token ’’ that falls into the discrimination hole 1003 is transported to the 1C token storage unit 3 60 of the second riser 350. Further, on the bottom surface of the 1C token transfer path 1〇〇4, the 1C reader 1 005 of the data reading means is provided. The 1C reader 1 005 is used to read the 1C generation of the storage -29-200839658. The electronic data of the ic chip of the currency 。. The IC reader 1 005 transmits the token price data read from the 1C token M, the 1C wafer, to the control unit 600 of Fig. 3. The control unit 60 0 drives the third rising bucket 1 0 2 0 based on the token price 代表 represented by the received token price 値 data. In this way, the token of the amount of the token price that falls into the token of the coin that falls into the groove of the token will be discharged from the token discharge unit 1 () 30 to the token input institution 1 Storage surface 1 0 1. On the other hand, a token counter 1 〇 后 6 to be described later is provided at the entrance ‘ of the storage unit 1〇21 of the third rising bucket 1020. The token counter 1 〇 〇 6, is used to calculate the number of tokens that are put into the storage unit 1〇21 from the token transfer path 1 002. The control unit 600 of Fig. 3 is notified of the number of tokens μ calculated by the token counter 1024. The control unit 600 drives the third ascending hopper 102 0 according to the notified number of tokens, and discharges the number of tokens from the token discharge unit 1 0 3 0 to the token input mechanism 1 Face 1 〇j. Further, the third ascending hopper 1020 includes the bucket drive unit 1〇22 and the raising unit 1 023, and operates the bucket driving unit 22 under the control of the control unit 600, and sets the token to be discharged from the liter. The token discharge portion 1030 at the end of the high portion 1 〇 2 3 is discharged. In the first embodiment, the token discharge mechanism including the third ascending hopper 1 020 and the token discharge unit 1300 is a function of the discharge means, and the dynasty is from the front end of the main stage 510. The coin is dropped on the groove with the token or the 1C token M' falling, and the token is discharged to the player. On the main table 501, there are spheres B1 and Β2 supplied from the spherical carrier 1 520 of the satellite drawing device ι. The spheres Β1, Β2, and the movement of the tokens or 1C tokens caused by the reciprocating movement of the -30-200839658 squeezing portion 510, after moving on the main table 501, will be from the front end 5 0 1 a falls into the token and falls into the groove. Below the front end 501a, that is, in the token drop groove, a spherical transport path 1 040 is provided as described above. The ball transport path 1 040 is configured to block only the fallen balls B1 and B2 and to place the tokens or the 1C tokens M, and the spheres that have been blocked by the sphere receiving portion 1041 and the ball receiving portion 1041 are in compliance with the predetermined conditions. The ball stop portion 1042 and the ball discharge port 1043 are stopped. Therefore, the spheres B1 and Β2 which are stopped by the spherical body receiving portion 1041 are stopped by the spherical body stopping portion 1042 and are discharged from the ball discharge port 1 043 at the time point. Thereby, the ball Β 1 and Β 2 are placed on the ball conveying unit 1910 that stands by at the ball discharge port 1 043 (see Fig. 2). The station unit ST of Fig. 2 and the station unit ST of Fig. 3 or Fig. 7 are formed so that the left and right sides are reversed, but the structure is the same. As shown in Fig. 7, the main table 501 is provided with guides 5 3 0R and 5 3 0L for controlling the flow of the tokens, the 1C tokens, and the spheres B1 and Β2. Below the main table 501, a guide moving mechanism 540 for moving the guiding portions 530R and 530L up and down with respect to the main table 501 is provided. The guiding portions 5 3 0R and 5 30 0L respectively have a spherical guiding plate 531 for controlling the flow of the spheres B1 and 2, and a token guide plate 53 for controlling the flow of the tokens or the 1C tokens. 3. Support portion 543 for supporting the ball guiding plate 531 and the token guiding plate 533. Further, the ball guiding plate 531 and the token guiding plate 5 3 3 are vertically supported by the supporting portion 5 34 to form a through port 5 3 2 having a predetermined shape therebetween. In the case where the guiding portions 5 3 0R, 53 0L are moved to the lower limit position, the upper end of the token guiding plate 5 3 3 guiding the -31 - 200839658 portions 53 0R, 530L is located at the same or lower than the upper surface of the main table 501. s position. That is, in the case where the guiding portions 530R, 530L move to the lower limit position, the token guiding plate 533 is housed below the main table 501. Even in this case, the passage opening 5 3 2 provided between the token guiding plate 533 and the ball guiding plate 531 is not completely closed. In the state where the token guide plate 533 is retracted to the lower side of the main table 501, since the token guide plate 533 does not hinder the flow of the token or the 1C token M' on the main table 501, The coin or the 1C token can flow in the free direction through the mouth 53 2 . That is, the token Μ or the 1C token Μ ' can flow to the side 5 1 1 b side of the main table 5 〇 1 . As a result, the token Μ or the 1C token Μ ' dropped from the side end 5 0 1 b, for example, is more than the number of cases in which the guiding portions 53 0R, 53 0L are moved to the upper limit position. Further, the obstruction of the flow of the support portion 543 to the token or the IC token Μ' can be ignored for convenience of explanation. Further, even when the guide portions 5 3 0R, 53 0L are moved to the upper limit position, since the ball guiding portion 531 protrudes from the main table 501, the ball guiding portion 531 can restrict the flow of the balls B1, B2. That is, the balls B1, B2 are guided in the direction of the front end 501a so as not to fall from the side end 501b of the main table 501. As described above, in the first embodiment, the guide portions 53 OR and 530L are moved to the lower limit position, in other words, the token guide plates 533 from the guide portions 530R and 530L are housed in the main table 50. In one case, the flow of the sphere B 1 can be restricted to the direction of the front end 501a, and the flow direction of the token Μ and the 1C token M can be relatively free. As a result, in the tokens and IC tokens ’ dropped from the main table 501, the ratio of the tokens falling from the side end 5 0 1 b and the IC tokens -32 to 200839658 Μ' can be increased. On the other hand, by moving the guiding portions 5 3 0R, 53 0L to the upper limit position, in other words, the token guiding plates 5 3 3 of the guiding portions 5 3 0R, 5 30 L are protruded from the main table 501, The flow direction of the sphere B1 and the flow direction of the token Μ and the 1C token M' can be restricted to the direction toward the front end 501a. As a result, the tokens and the 1C token M' are concentrated toward the front end 50 1a. It is possible to make more tokens and 1C tokens M' fall from the front end, and the proportion of tokens and 1C tokens falling from the side 5 lbs is reduced. (Structure of Token Investment Mechanism) Fig. 10 is a perspective view showing the token insertion mechanism 100 of the first embodiment. Figure 1 is a front view of the token input mechanism. Figure 12 is a top view of the token input mechanism 100. The first picture is the perspective view of the token input mechanism. The token loading mechanism 1 includes a horizontal region 2 1 , a first inclined region 22 and a second inclined region 23 located on both sides of the horizontal region φ region 2 1 , and a first side portion located outside the first inclined region 22 . The structure 1 1 7 and the second side structure 1 1 8 located outside the second inclined region 23 . The token depositing institution '100 has a storage surface 101 for storing a plurality of tokens. Storage surface * 1 〇 1 is a horizontal area 2 1 that constitutes a token input mechanism. The token loading mechanism 1 further includes a first inclined wall extending obliquely upward from the first boundary region 102 connected to the first side portion of the storage surface 110. The first inclined region forms the first inclined region 22. The first inclined wall is composed of a first inclined wall lower region 104 and a first inclined wall upper region -33-200839658 106. The first boundary region 102 is composed of a curved surface. The token input mechanism 100 further includes a second slope extending obliquely upward from the second boundary region 203 connected to the second side portion (the side opposite to the first side portion) of the storage surface 110 wall. The second inclined wall system forms the second inclined region 23. The second inclined wall is composed of a second inclined wall lower region 051 and a second inclined wall upper region 107. The second boundary region 103 is composed of a curved surface. The token insertion mechanism 1 further includes a first token input unit 1〇8 in which the first token insertion port 1〇8_1 is provided at a position close to the first inclined wall, and is provided at a position close to the second inclined wall. The second generation coin input unit 1G9 of the second generation coin input port 109-1. The first boundary region 102, the first inclined wall lower region 104, the first inclined wall upper region 106, and the first token input portion 108 constitute the first inclined region 22 of the token dispensing mechanism 100. The second boundary region 203, the second inclined wall lower region 015, the second inclined wall upper region 107, and the second token input portion 119 constitute the second inclined region 2 of the token input mechanism 100. 3. The first token insertion portion 108 has a first mounting flange 110 that extends from a portion of the first boundary region 102 to a portion of the storage surface 101. The second generation coin insertion portion 109 has a second mounting flange 111 that extends from a portion of the second boundary region 103 to a part of the storage surface 110. The first mounting flange 1 1 〇 and the second mounting flange 11 extending to the storage surface 101 have a large arcuate corner as shown in Fig. 2 . The first mounting flange 110 and the second mounting flange 1 1 1 are used to define the token storage area of the storage tokens on the storage surface 103 of the storage compartment -34-200839658. The first mounting flange 1 10 0 and the second separation are supplied from between the two flanges 1 1 〇 and 1 1 1 . The tokens supplied are restrained by the large arc-shaped corners of the first mounting flange η 1 1 1 . On the side of the opposite side of the storage side 1 1 9 side is provided with: the first generation coin for preventing the tokens scattered to the player's side from being scattered at the boundary between the first inclined wall lower region 104 and the 106th, forming the first Guide portion 113. In the first step, the guide portion that has slipped past the first inclined wall upper region 106 slides into the first token insertion port 108-1. The first step is formed by a first step 133 formed on the first inclined wall lower region 104 and the 106th boundary. The first upper wall area of the first generation coin input port 108-1 which is linearly descending 108-1 has at least one projection for reducing the friction along the first token. In other words, the region 106 has a shape in which at least one ridge-shaped projection has a small diameter, and the distance between the guiding portions 113 of the first guiding portion ii 3 1 is substantially parallel, and a plurality of ridge lines are formed as shown. The shape projection 1 1 forms a second guide portion 114 at the boundary between the second inclined wall lower region 1 〇 5 and the 107th. In the second step, the guide portion that has slipped past the second inclined wall upper region 107 is slid into the second token insertion port 109-1. First, the second inclined wall lower region 105 and the first mounting flange 1 1 1 are supplied to each other 1 1 9 to supply the token Μ and the second mounting flange S 1 〇1 with the token for the storage surface 1 〇 1 Supply restraint board 1 1 2. 1 inclined wall upper region The guiding portion 113 is made of a token so as to extend along the first guiding portion 113, and the upper portion of the inclined wall is extended by a step of 13. The first inclination 1 guide portion 113 slides in, and the first inclined wall upper portion 1 15 is spaced apart from the upper direction and extends in the first direction. Specifically, the 5 ° 2 inclined wall upper region guiding portion 1 14 is made of a token so that it is along the 2nd guiding portion 1 14 and the 2nd inclined wall upper region -35 - 200839658 107 is the second boundary Step difference 14 is composed. The second step 114 is extended in such a manner that the second generation coin input port 109-1 descends linearly. The second inclined wall upper region 107 has at least one projection for reducing the friction of the token sliding along the second guiding portion 114. In other words, the second inclined wall upper region 107 has at least one ridge-shaped projection 66, which is provided above the second guiding portion 114 at a distance smaller than the diameter of the token, and 2 The extending direction of the guiding portion 1 1 4 extends in a substantially parallel direction. Specifically, a plurality of ridge-shaped projections 1 16 are formed as shown. The upper end portion of the first inclined wall upper region 1 0 6 is joined to the first side structure 1 17 . The first side structure η 7 has a deformed L-shaped cross-sectional shape and is composed of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The horizontal upper portion continuously extends outward from the upper end portion of the first inclined wall upper region 106. The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. In the upper horizontal portion, an operation handle of the control system (the position and direction for controlling the discharge end of the token discharge path 400) is installed, and the player operates the operation handle to control the position of the discharge end of the token discharge path 400 and direction. The horizontal lower portion functions as a mounting flange for mounting the token input mechanism 100 to the frame 80 of the platform portion S Τ. The upper end portion of the second inclined wall upper region 1 〇 7 is joined to the second side structure 1 1 8 . The second side structure 1 18 has a deformed L-shaped cross-sectional shape and is composed of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The horizontal upper portion continuously extends outward from the upper end portion on the outer side of the second inclined wall upper region 207. The vertical wall extends straight from the outer end of the horizontal upper part -36- 200839658. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. In the upper horizontal portion, an operation handle for controlling the position and direction of the discharge end of the token discharge path 400 is installed, and the player operates the operation handle to control the position and direction of the discharge end of the token discharge path 400. . The lower horizontal function serves as a mounting flange of the casing 800 to which the token input mechanism 100 is attached to the platform unit ST. The storage surface 101, the first boundary region 102, the second boundary region 103, the first inclined wall lower region 104, the second inclined wall lower region 10.5, the first inclined wall upper region 106, and the second inclined wall upper region 1 07, if it is made up of the same component, it can make the area where the token can move without seams and reduce the resistance. In addition, the first token input port 108-1 of the first token input unit 108 and the second token input slot iog-i of the second token input unit 1〇9 have only one token. The size. In order to prevent the token from being inserted into the 1st generation coin input port 1 0 8 in the case of a plurality of tokens simultaneously entering the 1st generation coin input port 1 0 8 -1 or the 2nd generation coin input port 1 0 9 · 1 -1 or 2nd generation coins are invested in □109-1. The token insertion mechanism 100 has a substantially symmetrical shape and structure based on the intermediate positions of the first and second side portions. Figure 14 is a partial exploded view of the token input mechanism. The configuration of the first token input unit 108 and the second token input unit 109 is the same. The following is an explanation of the internal structure of the second token input unit 109 as an example. The second generation coin input unit 109 includes a second token input port 1 0 9 ·1 that is close to the end portion of the second guide portion 114 ( -37- 200839658 second step difference portion), and is connected to the second step portion 114 The token input path 109-7 of the terminal part, the token drop hole connected to the token input path 109-7 - 8 is used to define the token input path 1 〇 9 - 7 and the token input path 1 0 9 - The 1st token guiding plate 109-5 and the 2nd token guiding plate 109-6 on both sides of the 7th. The token input path 109-7 is used to guide the token inserted in the second token input port 109-1 to the token drop hole 109-8. The second generation coin input unit 1 0 9 includes a first intermediate plate 109-3 provided with a first roller 1 〇 9 - 4. The first intermediate plate 109-3 is attached to the first token guiding plate 109-5 and the second token guiding plate 109-6. By placing the first roller 109-4 on the token drop hole 109-8, when it reaches the token drop hole 109-8 through the token of the token input path 109-7, it will abut the first roller. 109-4 and slightly push the token down so that it falls from the token drop hole 109-8. The fallen token is transported to the first ascending bucket 300 via the token transport path 200 shown in Fig. 3 . Next, the token 升高 is raised to the supply end of the token discharge path 400 by the first rising bucket 300, and supplied to the game zone 500 from the discharge end via the token discharge path 400. The second token input unit 109 further has a first token input unit cover 109-2. The first token insertion portion cover 109-2 covers the first intermediate plate 109-3. Further, the first generation coin insertion portion cover 109-2 is integrally formed with the second attachment flange 111, and the second attachment flange 1 1 1 is fixed to the storage surface 1 〇1, and the first generation coin input portion is indirectly The cover 109-2 is positioned on the first intermediate plate 109-3. The player is the first sloping wall lower portion of the first sloping wall that is stored on the storage surface 1 0 1 from the storage surface 1 〇1 and continuously extends upwards. 04, 1st - 38-200839658 The upper part of the inclined wall l〇6 And the second inclined wall lower region 105 and the second inclined wall upper region 1 〇7 slide upward, and when the token is released, the token is swept downward by the gravity to the first inclined wall upper region 106 and the second After the inclined wall upper region 107 is formed, the first step portion 113 constituting the first guiding portion 113 and the second step portion 114 constituting the second guiding portion 114 are locked. The i-th step 113 and the second step 114 are used to cause the token to be slid into the first token input port 108-1 and the second token input port 10 9-1 by gravity, that is, the player The first inclined wall lower region 104, the first inclined wall upper region 106, and the second inclined wall lower region 1 〇5, the second slope, which extend the coin Μ from the storage surface 1 0 1 toward the continuous upward direction The upper part of the wall slides upwards, and then the gravity is turned over by the gravity to cause the token to slide down over the first inclined wall upper region 1 〇6 and the second inclined wall upper region 107. The first step difference unit 1丨3 and the second step difference unit 114, and then the 'token coin 滑 slides into the first input unit by gravity along the first step difference portion 1 1 3 and the second step portion 1 1 4 The 1st generation coin input port 1〇8-:1 and the 2nd generation coin input port 10 9 -1. When the token 滚动 rolls along the first step 1 1 3 and the second step 1 1 4 , the token μ slides in the first inclined wall upper region 106 and the second inclined wall upper region 丨〇7. . In other words, the player only needs to make the tokens from the storage surface 1 〇 1 along the first inclined wall lower region 1 〇 4, the first inclined wall upper region 1 0 6 , and the second inclined wall lower region 1 〇 5, the second The upper part of the inclined wall is slid upwards and then the hand can be opened. Compared with the conventional operation method in which the tokens must be taken to the token input port and put into the token input port, the player's movement becomes more Easy. Therefore, even if the player's continuous investment of -39 - 200839658 time, the player's fatigue can be greatly reduced. Moreover, since the action of investing in the tokens does not have to be bothersome, and can concentrate on the game with all my heart, the game can be fully enjoyed. Moreover, it is not the automation of the input operation of the tokens, but the player's input work is relaxed, so that the player can play the game for a long time under the real feeling of playing the game. (Configuration of Center Drawing Apparatus) Fig. 15 is a front view showing the construction of the center oil selecting apparatus 2000. Fig. 16 is a perspective view showing the configuration of the center drawing device 2000. The center drawing device 2000 mainly includes a circular rotary conveying device 2 1 00, a device supporting table 2200 that supports the rotating conveying device 2100 from the lower side in the vertical direction, and a display device 23 00 for inputting a large drawing ball 2400. The large-sized ball input mechanism 2500 is used to transport the large-sized drawing ball 2400 that is input from the large-sized ball input mechanism 2500 to the transporting ramp 2600 of the rotary conveying device 2100. The rotary transfer device 2100 is rotationally driven in the counterclockwise direction in the drawing by a drive device (not shown) provided on the device support table 2200. _ By the drive device, when the power of the pusher game machine 1 is turned on, the rotary transfer device 2100 rotates at a constant cycle. In the outer region of the rotary transfer device 2100, a plurality of holding spaces F (having an internal space in which one large drawing ball 2400 can be accommodated) are formed along the outer circumferential direction. In the first embodiment, 20 holding spaces F are provided at equal intervals in the outer peripheral region of the rotary conveying device 2 00. With the rotation of the rotary conveyor 2 1 0 ,, -40-
200839658 各保持空間F會沿旋轉搬送裝置2100的外周進行 動。本實施形態1之旋轉搬送裝置2 1 00之旋轉軸 於鉛垂方向及水平方向都形成傾斜。因此,各保持 ,是沿著相對於沿垂面及水平面都呈傾斜之假想平 巡迴移動。 在旋轉搬送裝置2100之圖中左側,設有大型 入機構2500。該大型球體投入機構2500主要是具 來收取大型抽選球體2400之球體回收口 2510、用 從球體回收口 2510收取的大型抽選球體2400之球 部2520、殼體2530。進入球體回收口 2510的大型 體2400,通過殻體2530內部因本身重量而被搬送 保持部2520,並被球體保持部2520之球體制動件 擋止。該球體制動件2 52 1,藉由未圖示之中心抽 2 000的控制部之控制,而在球體保持位置(擋止大 球體2400 )和球體解放位置(解放大型抽選球體 之間移動。第1 6圖所示的狀態,球體制動件252 1 於球體保持位置,而使大型抽選球體2400保持於 持部2520。 當球體制動件252 1從球體保持位置移動至球 位置時,被球體保持部2520保持之大型抽選球體 因本身重量而滾入搬送斜坡2600。藉此,如第15 ,大型抽選球體2400會因本身重量而在搬送斜坡 滾動,並以搬送斜坡2 6 0 0之最下點爲中心進行鐘 。該搬送斜坡2600,以其最下點爲中心的一部分! 巡迴移 ,相對 空間 F 面進行 球體投 備:用 來保持 體保持 抽選球 至球體 252 1 所 選裝置 型抽選 2400 ) 是定位 球體保 :體解放 240 0 會 圖所示 2600 上 【擺運動 ΐ域是鄰 -41 - 200839658 接於旋轉搬送裝置2 1 0 0之保持空間F,且該區域朝旋轉 搬送裝置2100側傾斜。因此,當搬送斜坡2600上的大型 抽選球體之移動速度變慢時,大型抽選球體2400會滾入 隨著旋轉搬送裝置2100之旋轉而巡迴移動之保持空間F 當中與搬送斜坡2600鄰接之任一個保持空間F內。在本 實施形態1,搬送斜坡2600的最下點朝旋轉搬送裝置 2 1 0 0側最傾斜’因此越接近搬送斜坡2 6 0 0的最下點,大 型抽選球體2400越容易進入旋轉搬送裝置2100之保持空 間F內。 在旋轉搬送裝置2 1 00之各保持空間F的內部,如第 1 6圖所示,設有球體感測器2 1 0 1,以檢測在該保持空間 F是否有大型抽選球體2400滾入。各感測器2101,係連 接於中心抽選裝置2000之未圖示的控制部,以將其檢測 訊號送往控制部。藉此,中心抽選裝置2000之控制部可 掌握在那個保持空間F有大型抽選球體2400滾入。 各保持空間F分別對應於不同獎項。在本實施形態1 是包括超級獎(Jackpot )、活動獎、代幣供應獎。在中心 抽選裝置2000,係進行讓大型抽選球體2400滾入那個保 持空間F之物理抽選(超級獎抽選)。超級獎,是將超級 獎貯留個數(排出量)之代幣Μ,供應給符合該超級獎抽 選的開始條件之站台部ST的遊戲區500。該超級獎貯留 個數,係對既定的初期値(例如500個),每當在各站台 部ST有代幣投入時就將相當該代幣投入個數一部分之數 量(例如〇·〇3個)累加上去。當中選該超級獎時,供應 -42- 200839658 給遊戲區500之代幣個數,亦即超級獎貯' 成在本推幣遊戲機1中一次供應給遊戲區 的最高個數。因此,在本推幣遊戲機1之 以中選該超級獎爲主要目標來進行遊戲。 活動獎的內容爲,若中選時就符合上 件,在以後既定的活動期間中,在符合該 始條件之站台部ST所屬之衛星部SA,屬 部ST之任一個所進行之經由衛星抽選裝檟 而中選之中選賓果數字,在其他3個站台 作中選賓果數字來處理。 又關於代幣供應獎,是對符合該超級 件之站台部ST之遊戲區500,供應既定 中選該代幣供應獎時所供應之代幣個數, 獎貯留個數的初期値。 又,在中心抽選裝置2〇00之顯示裝f 行超級獎抽選的期間,如第17圖所示, 在的超級獎貯留個數,亦即如果中選超級 戲區500的個數。另一方面,在進行超級 ,則顯示該超級獎抽選之演出畫面。 在開始進行超級獎抽選時,藉由未圖 使裝置支承台2200本身以旋轉軸(與鉛 中心進行旋轉,而使中心抽選裝置2 0 0 0 該超級獎抽選的開始條件之站台部ST所| 然後進行超級獎抽選。該超級獎抽選之詳 留個數,係設定 500的個數當中 玩家,一般就是 述既定的活動條 超級獎抽選的開 於其之4個站台 【1 0 0 0物理抽選 部ST也會被當 獎抽選的開始條 個數的代幣Μ。 較佳爲低於超級 1 2300,在未進 是在畫面顯不現 獎將會供應給遊 獎抽選的期間中 示之驅動裝置, 垂方向平行)爲 的正面朝向符合 之衛星部s Α。 細內容隨後說明 -43- 200839658 (遊戲控制系統之構造) 第1 8圖係顯示本推幣遊戲機1的遊戲控級系統和代 幣Μ或1C代幣M’之排出控制系統之主要構造的方塊圖。 該方塊圖,爲說明方便起見,是將代幣Μ或1C代幣Μ,之 排出關係以外的驅動控制系統等,例如按照遊戲的進行而 驅動各部位之驅動控制系統等的構造,予以省略。 本實施形態1之遊戲控制系統的構造,主要具備:站 台部ST之控制部600、衛星抽選裝置1 000之控制部610 、中心抽選裝置2 0 0 0之控制部6 2 0。站台部S Τ之控制部 600,主要負責控制上述拉霸遊戲及賓果遊戲的全體進展 ;衛星抽選裝置1 000之控制部6 1 0,主要負責控制上述賓 果遊戲的物理抽選、球體Β 1、Β2之搬送;中心抽選裝置 2 000之控制部620,主要負責控制上述超級獎抽選。 站台部ST之控制部600,主要是由控制裝置601、 ROM602、RAM603、通訊裝置604所構成。控制裝置601 ,係用來執行儲存於ROM6 02之各種程式以進行各種控制 。特別是,控制裝置60 1是藉由其內部的電腦來執行儲存 於ROM602之推幣遊戲機用執行程式,以進行推幣遊戲所 須之各種控制,藉此來控制推幣遊戲的進行。ROM602, 係用來儲存應在站台部ST的控制部600進行之各種控制 的執行程式等。RAM603,係用來暫時儲存各種資料或資 訊。通訊裝置604,係用來在其與衛星抽選裝置1〇〇〇的控 -44- 200839658 制部6 1 0之間進行資料通訊。 衛星抽選裝置1 000的控制部6 1 0,主要是由控制裝置 61 1、ROM612、RAM613、站台側通訊裝置 614、中心側 通訊裝置6 1 5所構成。控制裝置6 1 1,係用來執行儲存於 ROM6 12之各種程式以進行各種控制。ROM612,係用來 儲存應在衛星抽選裝置1〇〇〇的控制部610進行之各種控 制的執行程式等。RAM613,係用來暫時儲存各種資料或 資訊。站台側通訊裝置6 14,係用來在其與屬於該衛星部 S Α的各站台部ST的控制部6 1 0之間進行資料通訊。中心 側通訊裝置615,係用來在其與中心抽選裝置2000的控制 部620之間進行資料通訊。 中心抽選裝置2000的控制部620,主要是由控制裝置 621、ROM622、RAM623、通訊裝置 624所構成。控制裝 置621,係用來執行儲存於ROM622之各種程式以進行各 種控制。特別是,控制裝置62 1是藉由其內部的電腦來執 行儲存於ROM622之超級獎抽選用的執行程式,以進行超 級獎抽選所須之各種控制,藉此來控制超級獎抽選的進行 。ROM622,係用來儲存應在中心抽選裝置2000的控制部 620進行之各種控制的執行程式等。RAM623,係用來暫時 儲存各種資料或資訊。通訊裝置624,係用來在其與各衛 星部SA的控制部6 1 0之間進行資料通訊。 以上的構造,雖是顯示將站台部ST之控制部600、 衛星抽選裝置1〇〇〇之控制部610、中心抽選裝置2000之 控制部620串列連接的例子,但該等控制部600、610、 -45- 200839658 620也能形成彼此並列(星型或匯流排型) (拉霸遊戲的程流) 接著,說明本實施形態1之推幣遊戲 ST所進行之拉霸遊戲的程流。 第19圖係顯示本實施形態1之拉霸 程圖。 玩家將貯留面1 〇 1上之代幣Μ如上述 投入口 108-1或第2代幣投入口 109-1時 之副台5 11上將代幣Μ送出。接著,副台 或1C代幣Μ’當中的一部分會滑過傾斜台 克孔515-1、515-2、5 15-3之任一個而被 測手段檢測出時,其檢測訊號會送到站台 600之控制裝置601,如此控制裝置601 孔5 15-1、5 15-2、515-3那個中落入代幣 ,控制裝置60 1,係判斷符合拉霸遊戲的 行儲存於ROM602之抽選程式,並進行數 的亂數對照於既定中選對照表而決定是中 或沒中選(S2)。控制裝置601會進行顯 示部700中顯示之第4圖所示的拉霸用遊 子狀轉盤DS旋轉,又在數位抽選之中選 在顯示部700顯示該中選的圖案組合之方 子狀轉盤DS的旋轉。 當在上述數位抽選的決定結果是未中 連接。 璣1的各站台部 遊戲的程流之流 般投入第1代幣 ,會朝遊戲區內 5 1 1上之代幣Μ 5 1 2,若進入恰 未圖示之代幣檢 部ST的控制部 可掌握是在恰克 M ( S 1 )。藉此 開始條件,而執 位抽選以將生成 選上述那個獎項 示控制,而使顯 戲畫面的3個骰 獎項決定時,以 式,停止3個骰 選任何獎項時( -46- 200839658 S4),控制裝置601就那樣結束拉霸遊戲。 另一方面,在中選小獎A的情形(S 5 ),控制裝置 601,係控制通常有體物排出機構之第1升高斗3 00的通 常代幣排出部3 3 0,而朝遊戲區5 00供應3個代幣μ ( S6 )。在本實施形態1,作爲用來將代幣Μ排出至遊戲區 500內之機構,雖是說明兼用第1升高斗300(在玩家將 貯留面101上的代幣Μ投入時,用來將代幣Μ送往遊戲 區5 00內的副台51 1上)的情形,但也可以使用第1升高 斗3 00以外的其他機構。在使用其他機構的情形,可採用 與第1升高斗300同樣的構造。 又,在中選小獎Β的情形(S7 ),控制裝置601,係 控制特殊有體物排出機構之第2升高斗350的1C代幣排 出部3 80,而朝遊戲區5 00供應3個1C代幣Μ’( S8 )。 在本實施形態1設有資訊寫入手段之1C記錄器3 90, 是在控制部600的控制裝置60 1之控制下,對於事先放置 於1C代幣排出部3 8 0之1C代幣之1C晶片,寫入控制部 600的控制裝置60 1所命令之電子資料。在本實施形態1 ,控制裝置601在中選小獎Β的情形,是將朝遊戲區500 排出之各1C代幣Μ’的1C晶片內儲存之代幣價値資料, 依既定的代幣價値決定條件予以適當地改寫後,朝遊戲區 5 00排出。作爲既定的代幣價値決定條件,例如可採用改 寫成依亂數等進行抽選所決定之代幣價値資料。又所能採 用之另一條件,是改寫成,以該推幣遊戲機1、衛星部SA 或該站台部S Τ之實際的支付率接近目標支付率的方式來 -47- 200839658 決定之代幣價値資料。在採用此條件的情形,當實際支付 率低於目標支付率時,寫入應排出的1C代幣M’之代幣價 値資料變大。相反地,當實際支付率高於目標支付率時’ 寫入應排出的1C代幣M’之代幣價値資料變小。又,既定 的代幣價値決定條件並不限於以上所例示的條件,也能採 用其他條件。又並不一定要設置1C記錄器3 90。 又在中選普通獎的情形(S9),控制裝置6 0 1,係控 制第1升高斗3 00之通常代幣排出部3 3 0而對遊戲區500 供應30個代幣M ( S10-1 )。又控制裝置601進行設定變 更,而將以後的數字抽選所使用之中選對照表,改用中選 機率較低之通常中選對照表(S1 0-2)。 又在機率改變獎的情形(S 1 1 ),控制裝置60 1,係 控制第1升高斗3 00之通常代幣排出部3 3 0而對遊戲區 5 00供應30個代幣M ( S12-1 )。又控制裝置601進行設 定變更,而將以後的數字抽選所使用之中選對照表,改用 中選機率較高之高機率中選對照表(S12-2)。 又,在中選球體供應獎的情形(S 13 ),控制裝置 6 01會對衛星抽選裝置1 000之控制部610的控制裝置611 ,輸出球體Β 1之球體供應命令。藉此,球體供應機構 1 3 00會將球體Β1交接給球體載具1 520,而從該球體載具 1 52 0將球體Β1交接給中選該球體供應獎之站台部ST的 球體投入機構1 800。交接給球體投入機構1 8 00之球體Bl ,被球體投入斜坡1801之制動件1 802暫時保持。在玩家 按壓按鈕1 60而在控制裝置60 1接收到其操作訊號的時點 -48 - 200839658 ,控制裝置601會解除制動件1 802對球體B1的保持,使 球體B 1在球體投入斜坡1 8 0 1上滾動而引導到球體投入位 置抽選機構1 8 1 0。在該球體投入位置抽選機構1 8 1 0,係 進行在遊戲區500上之球體供應位置的抽選,而將球體 B 1供應至主台5 0 1上之後側或前側之任一個(S 1 4 )。該 球體投入位置抽選機構1810的構造,是讓球體Bl、B2可 通過之球體承接口在以球體投入斜坡1 8 0 1之最下點爲中 心之前側和後側之間進行往返移動。若球體落入球體投入 口,該球體會供應至主台5 0 1上的前側;若球體未落入球 體投入口,則該球體會供應至主台5 0 1上的後側。若球體 供應到主台5 0 1上的前側,相較於供應到主台5 0 1上的後 側的情形,由於到達代幣落下溝槽的移動距離短,該球體 B 1較容易落入代幣落下溝槽,而容易符合賓果遊戲之開 始條件。因此,玩家在按壓按鈕1 60時,會測量適當的時 點,以使被制動件1 802保持之球體B 1落入球體投入位置 抽選機構1 8 1 0之球體承接口。 又,在中選直接衛星獎的情形(S 1 5 ),控制裝置 601會對衛星抽選裝置1 000之控制部610的控制裝置611 ,輸出球體B 1之球體供應命令。藉此,球體供應機構 1 3 00會將球體B1交接給球體載具1 520。然後,球體載具 1 520會移動至與盤球體投入機構1 600相對向的位置,並 將球體B1交接給盤球體投入機構1 600之托盤1610。在 玩家按壓按鈕1 60而在控制裝置60 1接收到其操作訊號的 時點,控制裝置601會對衛星抽選裝置1 000之控制部6 1 0 -49- 200839658 的控制裝置6 1 1輸出球體投入命令。藉此’球體B 1會經 由球體投入路徑1110投入外賓果盤110 0,並進行物理抽 選。又在中選直接衛星獎的情形,控制裝置60 1會認爲已 符合賓果遊戲的開始條件,而開始進行後述之賓果遊戲( S20 ) 〇 又,在中選直接中心獎的情形(S 1 6 ),控制裝置 601,會經由衛星抽選裝置1〇〇〇之控制部610而對中心抽 選裝置2000之控制部620的控制裝置621,輸出超級獎抽 選的開始命令。藉此,在後述之中心抽選裝置2000開始 進行超級獎抽選(S40)。 (賓果遊戲的流程) 接著,說明本實施形態1之推幣遊戲機1之各站台部 ST所進行之賓果遊戲的流程。 第20圖係顯示本實施形態1的賓果遊戲的流程之流 程圖。 本實施形態1的賓果遊戲,若符合球體B1、B2落入 代幣落下溝槽、或是在上述拉霸遊戲中選直接衛星獎之任 一個賓果遊戲開始條件(S21 ),站台部ST之控制部600 的控制裝置6 01就會執行儲存於ROM6 02之賓果執行程式 ,而開始進行賓果遊戲。具體而言,控制裝置601首先進 行顯示控制,而將顯示部700中顯示之第4圖所示的拉霸 用遊戲畫面切換成第5圖所示之賓果用遊戲畫面(S 22) 。在此,顯示於賓果用遊戲畫面之賓果卡影像BC,係根 -50-200839658 Each holding space F moves along the outer circumference of the rotary conveying device 2100. The rotation axis of the rotary transfer device 2 100 of the first embodiment is inclined in both the vertical direction and the horizontal direction. Therefore, each hold is moved along an imaginary flat tour that is inclined with respect to both the vertical and horizontal planes. On the left side of the figure of the rotary conveyance device 2100, a large entrance mechanism 2500 is provided. The large ball input mechanism 2500 is mainly a ball collecting port 2510 for collecting a large drawing ball 2400, a ball portion 2520 of a large drawing ball 2400 received from the ball collecting port 2510, and a casing 2530. The large body 2400 that has entered the ball recovery port 2510 is transported to the holding portion 2520 by the inside of the casing 2530 by its own weight, and is stopped by the ball stopper of the ball holding portion 2520. The ball stopper 2 521 is moved between the ball holding position (blocking the large ball 2400) and the ball liberating position (liberating the large drawing ball) by the control of the control unit drawn by the center of 2,000. In the state shown in Fig. 6, the ball stopper 252 1 is held at the ball holding position, and the large drawing ball 2400 is held at the holding portion 2520. When the ball stopper 252 1 is moved from the ball holding position to the ball position, the ball holding portion is held. The large-sized drawing ball held by the 2520 is rolled into the transporting slope 2600 by its own weight. Thus, as for the 15th, the large-sized drawing ball 2400 will roll on the transporting slope due to its own weight, and the lowest point of the transporting ramp 2600 is The center carries the clock. The transport ramp 2600, with its lowest point as the center part! Tour shift, the sphere is prepared for the space F surface: used to keep the body to keep the ball to the ball 252 1 selected device type lottery 2400) Positioning sphere protection: Body liberation 240 0 On the 2600 shown in the figure, the pendulum movement field is adjacent to -41 - 200839658. It is connected to the holding space F of the rotating conveyor 2 1 0 0, and the area is rotating. 2100 inclined conveying means. Therefore, when the moving speed of the large drawing ball on the conveying ramp 2600 becomes slow, the large drawing ball 2400 is rolled into the holding space F which is moved by the rotation of the rotary conveying device 2100, and is held adjacent to the conveying ramp 2600. Within space F. In the first embodiment, the lowest point of the transport ramp 2600 is inclined to the side of the rotary transport unit 2 1 0 0. Therefore, the closer to the lowermost point of the transport ramp 2600, the easier the large-sized drawing sphere 2400 enters the rotary transport apparatus 2100. Keep the space F inside. Inside the respective holding spaces F of the rotary transfer device 2 100, as shown in Fig. 16, a spherical sensor 2 1 0 1 is provided to detect whether or not the large drawing ball 2400 is rolled in the holding space F. Each of the sensors 2101 is connected to a control unit (not shown) of the center drawing device 2000 to send the detection signal to the control unit. Thereby, the control unit of the center drawing device 2000 can grasp that the large drawing ball 2400 is rolled in in the holding space F. Each of the holding spaces F corresponds to a different award. In the first embodiment, the Jackpot, the event award, and the token supply award are included. In the center lottery device 2000, a physical drawing (super prize lottery) for the large drawing ball 2400 to roll into the holding space F is performed. The super prize is a game area 500 in which the number of coins (discharge amount) of the super prize is stored and supplied to the station unit ST that meets the start condition of the super prize selection. The number of the super prizes is the number of the initial 値 (for example, 500), and the amount of the token is equivalent to the number of the tokens (for example, 〇·〇3) when there is a token input in each station ST. ) Tired plus. When the super prize is selected, the number of tokens for the game zone 500, that is, the super prize store, is supplied to the highest number of the game zone once in the push coin game machine 1. Therefore, the super prize is selected as the main target in the push coin game machine 1 to play the game. The content of the activity award is that if it is selected, it will conform to the previous one. In the future activity period, in the satellite department SA to which the station part ST that meets the initial conditions, the satellite department SA is selected by satellite The number of bingo is selected among the selected ones, and the bingo numbers are selected in the other three stations. Further, the token supply award is an initial amount of the number of tokens to be supplied in the game zone 500 of the platform unit ST that matches the super item, and the number of tokens to be supplied in the predetermined selection of the token supply prize. Further, during the period in which the center lottery device 2〇00 displays the super prize lottery, as shown in Fig. 17, the number of super prizes stored, that is, the number of the super theaters 500 is selected. On the other hand, when super is performed, the performance screen of the super prize lottery is displayed. When the super prize lottery is started, the station support unit 2200 itself is rotated by the rotation axis (the center of the center of the drawing device is rotated by the center of the lead selection device 2 0 0 0) Then, the super prize lottery is selected. The number of the super prize lottery is set, and the player is set to the number of 500. Generally speaking, the predetermined activity bar super prize lottery is opened on the 4 stations [1 0 0 0 physical selection The ST will also be the token of the starting number of the lottery. It is better to be lower than the Super 1 2300. If it is not entered, it will be displayed in the period when the prize will be supplied to the prize draw. The device, which is parallel to the vertical direction, is oriented toward the satellite portion s 符合. The following is a detailed description of the structure of the game control system. Block diagram. For the sake of convenience of explanation, the block diagram is a drive control system or the like other than the discharge relationship of the token or the 1C token, for example, a drive control system for driving each part in accordance with the progress of the game, and the like is omitted. . The structure of the game control system according to the first embodiment mainly includes a control unit 600 of the station unit ST, a control unit 610 of the satellite drawing device 1000, and a control unit 620 of the center drawing device 2000. The control unit 600 of the station department S is mainly responsible for controlling the overall progress of the above-mentioned slot game and bingo game; the control unit of the satellite lottery device 1 000 is mainly responsible for controlling the physical selection of the bingo game, the sphere Β 1 The transfer of the Β2; the control unit 620 of the central drawing device 2 000 is mainly responsible for controlling the above-mentioned super prize selection. The control unit 600 of the station unit ST is mainly composed of a control device 601, a ROM 602, a RAM 603, and a communication device 604. The control device 601 is for executing various programs stored in the ROM 602 for various controls. In particular, the control device 60 1 controls the push-pull game by executing various programs necessary for the push-pull game by executing the program for pushing the game machine stored in the ROM 602 by the internal computer. The ROM 602 is an execution program for storing various controls to be performed by the control unit 600 of the station unit ST. RAM 603 is used to temporarily store various materials or information. The communication device 604 is used for data communication between the control unit and the satellite selection unit 610. The control unit 610 of the satellite drawing device 1 000 is mainly composed of a control device 61 1 , a ROM 612 , a RAM 613 , a station side communication device 614 , and a center side communication device 6 1 5 . The control unit 611 is used to execute various programs stored in the ROM 6 12 for various controls. The ROM 612 is an execution program for storing various controls to be performed by the control unit 610 of the satellite drawing device 1 . RAM613 is used to temporarily store various materials or information. The station side communication device 6 14 is configured to perform data communication between the station side communication unit 6 1 0 and the station unit ST 1 belonging to the station unit ST. The center side communication device 615 is for data communication between the center side communication device 620 and the control unit 620 of the center drawing device 2000. The control unit 620 of the center drawing device 2000 is mainly composed of a control device 621, a ROM 622, a RAM 623, and a communication device 624. Control device 621 is used to execute various programs stored in ROM 622 for various controls. In particular, the control unit 62 1 controls the execution of the super prize lottery by executing an execution program stored in the super prize of the ROM 622 by the internal computer to perform various controls necessary for the super prize lottery. The ROM 622 is an execution program for storing various controls to be performed by the control unit 620 of the center drawing device 2000. RAM623 is used to temporarily store various materials or information. The communication device 624 is for performing data communication between the control unit 610 and the control unit 610 of each satellite unit SA. The above configuration shows an example in which the control unit 600 of the station unit ST, the control unit 610 of the satellite drawing device 1 and the control unit 620 of the center drawing device 2000 are connected in series, but the control units 600 and 610 are connected in series. -45-200839658 620 can also be formed in parallel with each other (star or bus type) (the flow of the game). Next, the flow of the game of the game played by the pusher game ST of the first embodiment will be described. Fig. 19 is a view showing the pull-up of the first embodiment. The player will send the tokens on the storage side 1 〇 1 , such as the above-mentioned entrance port 108-1 or the second generation coin input port 109-1, on the sub-stage 5 11 to send the tokens. Then, when a part of the sub-stage or 1C token 会 is slid over any one of the tilting plate holes 515-1, 515-2, 5 15-3 and detected by the measuring means, the detection signal is sent to the platform. The control device 601 of 600, such that the control device 601 enters the token in the hole 5 15-1, 5 15-2, 515-3, and the control device 60 1 determines that the line selection program that matches the slot game is stored in the ROM 602 And the number of random numbers is determined to be medium or not (S2) in comparison with the established selection table. The control device 601 rotates the shuttle-type shuttle dial DS shown in FIG. 4 displayed on the display unit 700, and selects the square-shaped dial DS on which the display unit 700 displays the selected pattern combination among the digital lottery. The rotation. When the result of the above-mentioned digits is selected, the result is not connected. In the flow of each platform of the 玑1, the first generation of coins will be put into the first generation of coins, and will be transferred to the tokens on the 5 1 1 in the game area Μ 5 1 2, and if you enter the control unit of the currency inspection department ST which is not shown in the figure, Mastering is in Chuck M (S 1). In order to start the conditions, the selection of the lottery will be used to control the selection of the above-mentioned awards, and when the three awards of the drama screen are decided, the three selections will be stopped. (-46- 200839658 S4) The control device 601 ends the game. On the other hand, in the case where the small prize A is selected (S 5 ), the control device 601 controls the normal token discharge portion 3 3 0 of the first raising bucket 3 00 which normally has the body discharging mechanism, and proceeds to the game. Zone 5 00 supplies 3 tokens (S6). In the first embodiment, the mechanism for discharging the tokens into the game area 500 is described as a combination of the first riser 300 (when the player puts the token on the storage surface 101, The case where the token is sent to the sub-station 51 1 in the game area 500 is used, but other mechanisms than the first-up bucket 3 00 may be used. In the case of using another mechanism, the same structure as that of the first riser 300 can be employed. Further, in the case where the small prize is selected (S7), the control device 601 controls the 1C token discharging portion 380 of the second raising bucket 350 of the special body discharging mechanism, and supplies the card to the game zone 5 00. 1C tokens (' (S8). In the first embodiment, the 1C recorder 3 90 provided with the information writing means is placed under the control of the control unit 601 of the control unit 600, and is placed in the 1C token of the 1C token discharge unit 380 in advance. The wafer is written to the electronic material commanded by the control device 60 1 of the control unit 600. In the first embodiment, in the case where the control device 601 selects the small prize, the token price information stored in the 1C chip of each 1C token 排出' discharged to the game zone 500 is determined according to the predetermined token price. After the conditions are appropriately rewritten, they are discharged toward the game area 500. As a predetermined condition for determining the price of the token, for example, the token price data determined by the lottery may be rewritten. Another condition that can be adopted is to rewrite the token to be determined by the actual payment rate of the push-to-play game machine 1, the satellite department SA or the station department S 接近-47-200839658 Price information. In the case where this condition is adopted, when the actual payout rate is lower than the target payout rate, the token price of the 1C token M' to be discharged is increased. Conversely, when the actual payout rate is higher than the target payout rate, the token price of the 1C token M' to be written is reduced. Further, the predetermined token price determination condition is not limited to the conditions exemplified above, and other conditions can be employed. It is not necessary to provide the 1C recorder 3 90. In the case where the ordinary prize is selected (S9), the control unit 610 controls the normal token discharge unit 333 of the first rising bucket 3 00 and supplies 30 tokens M to the game zone 500 (S10- 1 ). Further, the control unit 601 performs setting change, and selects a comparison table for use in subsequent digital drawing, and uses a normal selection table (S1 0-2) having a lower probability of selection. Further, in the case of the probability change award (S 1 1 ), the control device 60 1 controls the normal token discharge portion 3 3 0 of the first riser 3 00 and supplies 30 tokens M to the game zone 500 (S12). -1 ). Further, the control device 601 performs the setting change, and selects the comparison table for use in the subsequent digital lottery, and uses the high probability selection list (S12-2) with a higher probability of selection. Further, in the case where the sphere supply prize is selected (S 13), the control device 610 outputs a sphere supply command of the sphere Β 1 to the control unit 611 of the control unit 610 of the satellite drawing apparatus 1 000. Thereby, the ball supply mechanism 1 300 will hand over the ball Β 1 to the ball carrier 1 520, and hand over the ball Β 1 from the ball carrier 1 52 0 to the ball input mechanism 1 of the station ST that selects the ball supply award. 800. The ball Bl, which is handed over to the ball input mechanism 1 800, is temporarily held by the brake member 1 802 which is put into the slope 1801 by the ball. When the player presses the button 1 60 and the control device 60 1 receives its operation signal -48 - 200839658, the control device 601 releases the holding of the ball B1 by the brake member 1 802, so that the ball B 1 is put into the slope 1 0 0 1 scrolls up and leads to the sphere input position drawing mechanism 1 8 1 0. In the sphere input position drawing mechanism 1 8 10 0, the drawing of the sphere supply position on the game zone 500 is performed, and the sphere B 1 is supplied to either the rear side or the front side of the main stage 501 (S 1 4). ). The structure of the ball input position drawing mechanism 1810 is such that the ball body through which the balls B1 and B2 can pass is reciprocated between the front side and the rear side of the center at the lowest point of the ball input ramp 180. If the sphere falls into the sphere input port, the sphere will be supplied to the front side of the main table 501; if the sphere does not fall into the sphere input port, the sphere will be supplied to the rear side of the main table 501. If the sphere is supplied to the front side of the main stage 501, compared to the case of the rear side supplied to the main stage 501, the sphere B1 is more likely to fall due to the short moving distance to the landing drop groove. The tokens fall into the groove and are easy to meet the starting conditions of the bingo game. Therefore, when the button 1 60 is pressed, the player measures the appropriate time point so that the ball B 1 held by the brake member 1 802 falls into the ball socket of the ball input position picking mechanism 1 8 1 0. Further, in the case where the direct satellite award is selected (S 1 5), the control device 601 outputs a sphere supply command of the sphere B 1 to the control unit 611 of the control unit 610 of the satellite drawing apparatus 1 000. Thereby, the ball supply mechanism 1 300 will hand over the ball B1 to the ball carrier 1 520. Then, the ball carrier 1 520 is moved to a position opposite to the disk ball input mechanism 1 600, and the ball B1 is handed over to the tray 1610 of the disk ball input mechanism 1 600. When the player presses the button 1 60 and the control device 60 1 receives its operation signal, the control device 601 outputs a sphere input command to the control device 6 1 1 of the control unit 6 1 0 -49- 200839658 of the satellite drawing device 1 000. . Thereby, the sphere B 1 is put into the outer bingo disk 110 0 via the sphere input path 1110, and physical extraction is performed. In the case where the direct satellite award is selected, the control device 60 1 considers that the start condition of the bingo game has been met, and starts the bingo game (S20) described later, and in the case of selecting the direct center prize (S 1 6 ) The control device 601 outputs a start command of the super prize lottery to the control device 621 of the control unit 620 of the center lottery device 2000 via the control unit 610 of the satellite lottery device 1 . Thereby, the center lottery apparatus 2000, which will be described later, starts the super prize lottery (S40). (Flow of Bingo Game) Next, the flow of the bingo game performed by each station unit ST of the pusher game machine 1 according to the first embodiment will be described. Fig. 20 is a flow chart showing the flow of the bingo game of the first embodiment. In the bingo game of the first embodiment, if the spheres B1 and B2 fall into the token drop groove or the bingo game start condition (S21) of the direct satellite award is selected in the slot game, the station unit ST The control unit 610 of the control unit 600 executes the bingo execution program stored in the ROM 206 to start the bingo game. Specifically, the control device 601 first performs display control, and switches the game screen for the slave game shown in Fig. 4 displayed on the display unit 700 to the bingo game screen shown in Fig. 5 (S22). Here, the bingo card image BC displayed on the bingo game screen is rooted -50-
200839658 據過去任葸時點所生成之排列資訊而構成。生成 之時點,例如包括:本推幣遊戲機1之電源接通 示之重置按鈕的操作時、過去的賓果遊戲成立時 本實施形態1所舉的例子,是在賓果遊戲成立賓 新的排列資訊,並用其來取代過去的排列資訊的 又,控制裝置60 1,在符合賓果遊戲開始條 衛星抽選裝置1 000之控制部6 10的控制裝置6 果開始命令。藉此,控制裝置6 1 1,會讓球體載: 動至,與接收該命令站台部S T之球體搬運機構 體搬運部行走斜坡1 9 0 1的出口相對向的位置。 裝置6 0 1會控制球體搬運機構1 9 0 0,而將落入f 槽之球體Bl、B2從球體搬運部行走斜坡1901掷 載具1 52 0。然後,如上述般衛星抽選裝置1〇〇〇 610的控制裝置61 1,係讓球體載具152〇移動至 投入機構1 600對向的位置,按照球體Bl、B2白々 制盤球體投入機構1 600而投入外賓果盤11〇〇骂 1 200 ( S23 ) 〇 投入外賓果盤1 100或內賓果盤1 200後之: B2落入任一個得獎點11〇1、1201時,該訊號. 抽選裝置1 000之控制部610的控制裝置61 1。藉 裝置61 1認識在那個得獎點1 1〇1、120Γ有球體 入。這時,在有球體Bl、B2落入之得獎點1 101 JP得獎點(對應於中心抽選裝置2000之超級獎 的權利)的情形(S24之是),控制裝置61 1 f 排列資訊 .時、未圖 等等。在 :果時生成 情形。 件時,對 1 1輸出賓 _ 1520 移 1 9 00之球 又,控制 ;幣落入溝 〖送至球體 之控制部 :與盤球體 丨種類,控 :內賓果盤 E求體B 1、 「送往衛星 丨此,控制 B l、B 2 落: ' 1201 是 抽選開始 對中心抽 -51 - 200839658 選裝置2000之控制部620的控制裝置621輸出超 選的開始命令。藉此,在中心抽選裝置2000開始 級獎抽選(S40)。 另一方面,在有球體Bl、B2落入之得獎點 1201是對應於賓果數字之得獎點的情形(S24之否 星抽選裝置1 〇 〇 〇之控制部6 1 0的控制裝置6 1 1,係 所對應的賓果數字之資訊,輸出至符合廳賓果遊戲 條件之站台部ST之控制部600的控制裝置601。 資訊之控制裝置601,在記憶手段之RAM603內的 果數字記憶區域,以該資訊之賓果數字作爲中選賓 來儲存。在該中選賓果數字記憶區域,係累積記憶 應於該站台部ST之排列資訊生成起之中選賓果數 控制裝置60 1具備判定手段的作用,係參照:儲存 選賓果數字記憶區域之所有的中選賓果數字、 RAM6 03內的排列資訊記憶區域之該排列資訊,進 判定,而判定在該排列資訊所代表之賓果卡排列( 象排列,賓果卡上的「1」〜「9」之賓果數字的排 所有中選賓果數字的排列是否爲特定排列(S2 5 ) 施形態1之特定排列,是在3 x3的賓果卡上之縱、 等列,合計有8列。 在本實施形態1,各特定排列是對應於:將既 的1C代幣M’朝遊戲區500排出之1C代幣排出獎 體B1供應給遊戲區500之通常球體供應獎、將球f 應給遊戲區5 0 0之特別球體供應獎當中的任一個。 級獎抽 進行超 1101、 ),衛 將代表 的開始 接收該 中選賓 果數字 著從對 字。又 於該中 儲存於 行賓果 抽選對 列)上 。本實 橫、斜 定個數 :、將球 豊B2供 在上述 -52- 200839658 賓果判定,在判定控制裝置6 0 1不是特定排列的情形,亦 即判定爲賓果不成立的情形(S25之否),結束賓果遊戲 〇 另一方面,控制裝置601在判定賓果已成立(S25之 是),且該特定排列爲特別球體供應獎的情形(S26之是 ),會發揮特別獎賞給予手段的作用,以和上述拉霸遊戲 時中選小獎Β的情形同樣的方法對遊戲區500上供應既定 個數的1C代幣Μ’( S27-1 ),並以和上述拉霸遊戲時中 選球體供應獎的情形同樣的方法對遊戲區5 00上供應球體 Β 2 ( S 2 7 - 2 )。 又,控制裝置60 1在賓果所成立之特定排列爲通常球 體供應獎的情形(S28之是),會發揮獎賞給予手段的作 用,以和上述拉霸遊戲時中選小獎Β的情形同樣的方法對 遊戲區500上供應既定個數的1C代幣M’(S29-1),並 以和上述拉霸遊戲時中選球體供應獎的情形同樣的方法對 遊戲區5 00上供應球體B1 ( S29-2 )。 又,控制裝置60 1在賓果成立之特定排列爲代幣供應 獎的情形(S28之否),會發揮獎賞給予手段的作用,以 和上述拉霸遊戲時中選小獎B的情形同樣的方法對遊戲區 500上供應既定個數的1C代幣M’(S30)。 又,賓果成立時供應給遊戲區50上之1C代幣M’個 數,依賓果成立的獎項不同,可以供應不同的個數,也能 供應相同的個數。又,不供應1C代幣M’而供應代幣Μ也 可以。 -53- 200839658 如此般,進行賓果成立後的處理之控制裝置60 1,會 發揮排列資訊生成手段的作用,執行儲存於ROM602之排 列資料生成程式而生成新的排列資料,將儲存於RAM603 的排列資訊記憶區域之排列資訊取代成新生成的排列資訊 ,藉此將排列資訊重置(S31 )。 (超級獎抽選的流程) 接著,說明本實施形態1之推幣遊戲機1的中心抽選 裝置2000所進行之超級獎抽選的流程。 第2 1圖係顯示本實施形態1之超級獎抽選的流程之 流程圖。 本實施形態之超級獎抽選,在上述賓果遊戲之衛星抽 選裝置1 000之物理抽選的得獎點(對應於中心抽選裝置 200 0的超級獎抽選的開始條件的權利)有球體Bl、B2落 入,或是在上述拉霸遊戲中選直接中心獎,亦即符合超級 獎抽選的開始條件(S41 ),中心抽選裝置2000之控制部 620之控制裝置621,會執行儲存於RPM622之超級獎執 行程式,而開始進行超級獎抽選。具體而言,控制裝置 621首先進行驅動控制來讓裝置支承台2200旋轉,而使中. 心抽選裝置2000的正面朝向符合該超級獎抽選的開始條 件之站台部ST所屬之衛星部S A。然後進行超級獎抽選。 又進行顯示控制,而在顯示裝置23 00顯示超級獎抽選之 演出用畫面。200839658 It is composed of the information arranged in the past. The time of generation includes, for example, the operation of the reset button of the power push-on game machine 1 when the power button is turned on, and the example of the first embodiment when the past bingo game is established, and the guest is established in the bingo game. The arrangement information is used to replace the past arrangement information, and the control unit 60 1 starts the command at the control unit 6 of the control unit 6 10 of the bingo game start satellite sampling device 1 000. Thereby, the control unit 611 can move the ball to a position facing the outlet of the ball transport mechanism transporting portion traveling ramp 1 901 that receives the command station portion S T . The device 610 controls the ball transport mechanism 1900, and the balls B1 and B2 that fall into the f-slot are thrown from the ball transporting portion travel ramp 1901 by the carrier 1502. Then, as described above, the control device 61 1 of the satellite drawing device 1 610 moves the ball carrier 152 至 to the position where the input mechanism 1 600 is opposed, and the disk ball input mechanism 1 600 according to the balls B1 and B2. After inputting the foreign guest fruit plate 11〇〇骂1 200 (S23) into the foreign bingo disk 1 100 or the inner bingo disk 1 200: B2 falls into any of the winning points 11〇1, 1201, the signal. The drawing device 1 000 The control unit 61 1 of the control unit 610. By means of the device 61 1, it is known that there is a sphere in the winning point 1 1〇1, 120Γ. At this time, in the case where the spheres Bl, B2 fall into the prize point of 1 101 JP (corresponding to the right of the super prize of the center drawing device 2000) (Yes in S24), the control device 61 1 f arranges the information. , not figured, etc. In the case of: the situation is generated. When the piece is output, the 1 1 output bin _ 1520 shifts the ball of 1 00, and the control; the coin falls into the ditch 〖delivered to the control unit of the sphere: the type of the ball sphere, the control: the inner bingo disk E is the body B 1 , " To the satellite, the control B l, B 2 falls: ' 1201 is the start of the lottery to the center pumping -51 - 200839658 The control unit 620 of the control unit 620 of the selection device 2000 outputs a start command of the superselection. The device 2000 starts the level prize selection (S40). On the other hand, the prize point 1201 in which the spheres B1 and B2 fall is the prize point corresponding to the bingo number (S24 no star drawing device 1 〇〇〇 The control unit 6 1 1 of the control unit 6 1 0 outputs the information of the bingo number corresponding to the control unit 601 of the control unit 600 of the station unit ST meeting the bingo game condition. The information control device 601, In the fruit digital memory area of the RAM 603 of the memory means, the bingo number of the information is stored as the middle guest. In the selected bingo digital memory area, the accumulated memory should be generated from the arrangement information of the station ST. The selected bingo number control device 60 1 is provided with a determination The role of the segment is as follows: storing all the selected bingo numbers in the selected bingo digital memory area, the arrangement information of the ranked information memory areas in RAM6 03, and judging, and determining the bingo represented by the arrangement information. Card arrangement (image arrangement, bins of "1" to "9" on the bingo card. The arrangement of all the selected bingo numbers is a specific arrangement (S2 5). The specific arrangement of the form 1 is at 3 In the first embodiment, each specific arrangement corresponds to a 1C token discharge trophy that discharges the 1C token M' toward the game zone 500. B1 is supplied to the normal sphere supply prize of the game area 500, and the ball f is given to any one of the special sphere supply awards of the game area 500. The prize is drawn for 1101, and the representative of the defender begins to receive the selection. The bingo number is from the right word and is stored in the bingo lottery column. The actual horizontal and oblique number: the ball 豊B2 is provided in the above -52-200839658 bingo judgment, and it is determined that the control device 610 is not specifically arranged, that is, the case where the bingo is not established (S25) No), the bingo game is ended. On the other hand, when the control device 601 determines that the bingo has been established (YES in S25), and the specific arrangement is a special sphere supply prize (Yes in S26), the special prize giving means is exerted. The role is to supply a predetermined number of 1C tokens (' (S27-1) to the game area 500 in the same manner as the above-mentioned selection of the small prizes in the game, and to play with the above-mentioned game. In the same way as the selection of the sphere supply award, the sphere Β 2 (S 2 7 - 2 ) is supplied to the game area 500. Further, when the specific arrangement in which the bingo is established is the normal sphere supply prize (Yes in S28), the control device 60 1 functions as a bonus giving means, and is the same as the case where the small prize is selected in the above-mentioned game. The method supplies a predetermined number of 1C tokens M' (S29-1) to the game area 500, and supplies the sphere B1 to the game area 500 in the same manner as in the case of the above-mentioned selection of the sphere supply award. (S29-2). In addition, when the specific setting of the bingo is the token supply award (No in S28), the control device 60 1 plays the role of the bonus giving means, similarly to the case where the small prize B is selected in the above-mentioned slot game. The method supplies a predetermined number of 1C tokens M' to the game zone 500 (S30). Moreover, the number of 1C tokens M' supplied to the game area 50 at the time of the establishment of the bingo may be supplied in different numbers depending on the prizes established by the bingo, and the same number may be supplied. Also, it is also possible to supply tokens without supplying 1C tokens M'. -53-200839658 In this manner, the control device 601 that performs the processing after the establishment of the bingo functions as the arrangement information generating means, executes the arrangement data generation program stored in the ROM 602, and generates new arrangement data, which is stored in the RAM 603. The arrangement information of the arrangement information memory area is replaced with the newly generated arrangement information, thereby resetting the arrangement information (S31). (Flow of Super Prize Lottery) Next, the flow of the super prize lottery performed by the center lottery apparatus 2000 of the pusher game machine 1 of the first embodiment will be described. Fig. 2 is a flow chart showing the flow of the super prize lottery in the first embodiment. In the super prize lottery of the present embodiment, the winning points of the physical drawing of the binning game satellite drawing device 1 (the right corresponding to the start condition of the super prize lottery of the center drawing device 200 0) have spheres Bl and B2 falling. Entering, or selecting the direct center award in the above-mentioned slot game, that is, meeting the start condition of the super prize lottery (S41), the control device 621 of the control unit 620 of the center lottery device 2000 executes the super prize execution stored in the RPM622. Program, and start the super prize selection. Specifically, the control device 621 first performs drive control to rotate the device support table 2200, and causes the front side of the center heart drawing device 2000 to face the satellite portion S A to which the station portion ST corresponding to the start condition of the super prize selection is. Then proceed to the Super Prize draw. Further, display control is performed, and the display screen for the super prize lottery is displayed on the display device 23 00.
然後,若在該站台部ST遊戲之玩家按壓該站台部ST -54- 200839658 之按鈕160 ( S42 ),其操作訊號會輸入該站台部st之控 制部600之控制裝置601。藉此,控制裝置601會經由衛 星抽選裝置1〇〇〇之控制部610而對中心抽選裝置2000之 控制部620之控制裝置621輸出球體投入命令。藉此,控 制裝置621會對大型球體投入機構2500輸出球體投入命 令。接收球體投入命令之大型球體投入機構2500,會使球 體制動器252 1從球體保持位置移動至球體解放位置,將 被球體保持部2500保持之大型抽選球體2400投入搬送斜 坡2 600 ( S43 )。藉此,大型抽選球體2400在搬送斜坡 2600上會以其最低點爲中心進行鐘擺運動,最終落入旋轉 搬送裝置2100之任一個保持空間F內。若大型抽選球體 24 0 0進入任一個保持空間F,其訊號會送往中心抽選裝置 20 00之控制部620之控制裝置621。藉此,控制裝置621 會認識有大型抽選球體2400落入之保持空間F。 這時,在有大型抽選球體2400落入之保持空間F是 對應於超級獎的情形(S44之是),控制裝置621會讀取 來自RAM623之超級獎貯留個數資料,爲了將該資料所代 表的個數之代幣Μ供應給符合該超級獎抽選的開始條件之 站台部ST的遊戲區5 00而進行處理(S45-1 )。這時,從 控制裝置621對站台部ST的控制部600之控制裝置601 輸出代幣供應命令,控制裝置601可控制第1升高斗300 之通常代幣排出部3 3 0而將代幣供應給遊戲區500。但是 ,由於中超級獎時所供應的代幣Μ數量很大,因此也能使 用不同於上述第1升高斗3 00之獨立的代幣排出機構來供 -55- 200839658 應代幣Μ。這時,作爲中超級獎時進行的演出也是適合的 。或是,利用上述第2升高斗3 5 0,以所供應之1C代幣 Μ’的代幣價値總和與超級獎貯留個數資料所示之個數相同 的方式,來供應1C代幣Μ’。再者,1C代幣Μ’之代幣價 値資料之總和所發生之餘數,是由第1升高斗3 00來供應 〇 又,控制裝置6 2 1,會將儲存於R A Μ 6 2 3之超級獎貯 留個數資料重設爲初期値(S45-2)。 另一方面,在有大型抽選球體2400落入之保持空間 F是對應於活動獎的情形(S46之是),控制裝置621會 對符合該超級獎抽選的開始條件之站台部.ST的控制部 6 00之控制裝置601輸出代幣供應命令。藉此,控制裝置 621會控制第1升高斗3 00之通常代幣排出部330,朝該 站台部ST之遊戲區500上供應既定個數(例如100個) 代幣M ( S47-1 )。又控制裝置621,會對該站台部ST所 屬之衛星部SΑ之衛星抽選裝置1 000之控制部6 1 0的控制 裝置6 1 1,輸出活動開始命令。接收命令後之控制裝置 611,係判斷符合既定的活動條件,在以後的既定活動期 間中,屬於該衛星部SA之4個站台部ST之任一個所進 行之在賓果遊戲的物理抽選中選之中選賓果數字,在其他 3個站台部ST也會被當作中選賓果數字來處理(進行活 動處理,S47-2)。具體而言,控制裝置611,係將既定活 動期間中進行之經由衛星抽選裝置1 〇〇〇的物理抽選而中 選的中選賓果數字之相關資訊,朝屬於該衛星部SA之所 56· 200839658 有的站台部ST之控制部600的控制裝置601輸出。 此外,在有大型抽選球體2400落入之保持空間F是 對應於代幣供應獎的情形(S46之否),控制裝置621, 朝符合該超級獎抽選的開始條件之站台部ST的控制部 60 0之控制裝置60 1輸出代幣供應命令。藉此,控制裝置 . 621會控制第1升高斗3 00之通常代幣排出部3 3 0,朝該 站台部ST之遊戲區5 00上供應既定個數的代幣M ( S4 8 ) 〇 以上,在本第1實施形態,係將不具有記憶部之用來 排出通常有體物(代幣Μ)的機構(第1升高斗300)、 具有記憶部之用來排出特殊有體物(1C代幣Μ’)的機構 (第2升高斗3 5 0 )兩者個別設置。又各升高斗3〇〇、350 之排出動作,是由排出控制手段之控制部600來控制。因 此,將代幣Μ及IC代幣Μ ’之任一個,以多少量在什麼時 點朝遊戲區5 0 0排出,可在推幣遊戲機1側進行控制。結 φ 果,在代幣Μ和IC代幣Μ ’混合存在的系統中,遊戲裝置 之適當使用變容易。 又在本實施形態1,係針對進行代幣Μ和1C代幣Μ, 雙方的排出控制的情形來作說明,但僅一方進行排出控制 。 ,另一方不進行排出控制也可以。例如,關於代幣Μ朝遊 戲區5 0 0之供應,能使玩家投入的代幣μ朝遊戲區5 0 0排 出,而不進行代幣Μ之排出控制。即使是只在一方進行排 出控制的情形,遊戲裝置的適當運用也會變容易。 又在本實施形態1,所說明的情形,當1C代幣Μ,落 -57- 200839658 入代幣落下溝槽時,儲存於該1C代幣M’之1C晶片的代 幣價値資料所代表之代幣價値相當個數的代幣Μ,是從代 幣排出部1 030朝代幣投入機構100之貯留面101排出; 但也能進行其他控制。 例如,當1C代幣Μ,落入代幣落下溝槽時,可將儲存 於該1C代幣Μ,之1C晶片的代幣價値資料所代表之代幣 價値相當個數的代幣Μ,由第1升高斗300朝遊戲區500 排出。 又例如,當1C代幣Μ’落入代幣落下溝槽時,可將與 儲存於該1C代幣Μ’之1C晶片的代幣價値資料具有相同 或不同的代幣價値資料之1C代幣Μ’,由第2升高斗350 朝遊戲區500排出。 〔實施形態2〕 接著說明,將本發明與上述實施形態1同樣的’適用 於遊戲裝置之推幣遊戲機(代幣遊戲機)之其他實施形態 (以下稱本實施形態爲「實施形態2」)。 本實施形態2之推幣遊戲機’除代幣排出機構不同以 外,其基本構造與上述實施形態1相同’因此以下的說明 中僅針對與上述實施形態1之推幣遊戲機的不同點來作說 明。 第22圖係顯示配置於遊戲區500的下部之代幣排出 機構之立體‘圖。 第23圖係本實施形態2之遊戲控制系統和代幣Μ或 -58- 200839658 1C代幣Μ ’的排出控制系統的主要構造之方塊圖。 在本實施形態2,在各站台部ST之代幣排出機構, 除了在上述實施形態1之推幣遊戲機也有設置的第3升高 斗1 020以外,另外設有第4升高斗1 050。在本實施形態 2,第3升高斗1 02 0具備通常有體物排出機構的功能,第 4升高斗1 05 0具備特殊有體物排出機構的功能。亦即,第 3升高斗1 020,在排出控制手段之控制部600的控制下, 將代幣Μ朝位於遊戲裝置外部之代幣投入機構1 〇〇的貯留 面1 〇 1排出;第4升高斗1 05 0,在排出控制手段之控制部 600的控制下,將1C代幣Μ’朝位於遊戲裝置外部之代幣 投入機構1〇〇的貯留面101排出。 第4升高斗1 05 0的基本構造和第3升高斗1 020的構 造相同。然而,在第4升高斗1050之升高部1053,設有 資料燒錄手段(用來對應排出的1C代幣之1C晶片寫入控 制部600所命令的電子資料)之IC記錄器1 〇54,這點是 和第3升高斗1020的構造不同。 第9圖所示之用來搬送從代幣搬送路徑10〇2的區分 孔1 0 0 3落下的IC代幣Μ,之IC代幣搬送路徑1 0 0 4,在本 實施形態2,不是連接於第2升高斗3 50的1C代幣貯留部 360 ’而是如第22圖所示連接於特殊有體物貯留容器之貯 留部1051。因此,若代幣]ν[及1C代幣Μ,從主台501之 前端501a落入代幣落下溝槽,會從代幣承接部1〇〇1經由 代幣搬送路徑1 002,將代幣Μ朝通常有體物貯留容器之 貯留部1021搬送,而將ic代幣Μ,朝第4升高斗1 050的 -59- 200839658 貯留部1 0 5 1搬送。 落入代幣落下溝槽之代幣Μ的個數,經由設於第3升 高斗1 020的貯留部1021入口之代幣計數器計算後 ’將計算所得之代幣Μ個數通知控制部600。控制部600 ’和上述實施形態1的情形同樣的,根據所通知之代幣個 數來驅動第3升高斗1 0 20的斗驅動部1 022,而將該個數 的代幣Μ通過升高部1 02 3從代幣排出部i 〇 3 0朝代幣投入 機構100之貯留面101排出。 另一方面,在有1C代幣M’落入代幣落下溝槽的情形 ,藉由設於IC代幣搬送路徑1 〇 〇 4之資料讀取手段之IC 讀取器1 〇 〇 5,來讀取來自IC代幣Μ,的IC晶片的代幣價 値資料,將所讀取之代幣價値資料送往控制部600。控制 部6 0 0,係根據所接收之代幣價値資料來控制第4升高斗 1 〇 5 0。具體而言,控制部6 〇 0,對於升高部1 〇 5 3內之I C 代幣Μ ’的IC晶片,使用IC記錄器1 〇 5 4來寫入和從I C 讀取器1 〇 5接收的代幣價値資料相同的代幣價値資料。經 寫入後之IC代幣Μ ’,其後,會通過升高部1 〇 5 3而從代 幣排出部1 〇 3 0朝代幣投入機構1 〇 〇之貯留面1 〇〗排出。 在上述實施形態1中之拉霸遊戲、賓果遊戲、超級獎 抽選,代幣Μ及1C代幣M’之供應對象都是遊戲區5 00, 因此玩家爲了獲得代幣Μ,最後都必須讓代幣μ及IC代 幣Μ ’落入代幣落下溝槽。然而,在拉霸遊戲、賓果遊戲 、超級獎抽選之供應代幣Μ或IC代幣Μ,時,也能將代幣 Μ或1C代幣Μ’朝代幣投入機構1〇〇之貯留面101直接排 -60- 200839658 出。例如,在本實施形態2,將超級獎抽選 的情形所排出之代幣的排出去處,不是設定 而是設定成代幣投入機構1 0 0的貯留面101 ,特別是在中選超級獎而僅排出代幣Μ時, Μ量過多可能會從代幣投入機構1 〇〇之貯留 因此較佳爲,不是一次排出大量的代幣Μ, 代幣價値相同的代幣價値量之1C代幣Μ,。 在此,排出後的IC代幣Μ,,可交給店 等’或投入獨立於本推幣遊戲機1外之代幣 換成儲存於其1C晶片之代幣價値資料所代 相當個數的代幣Μ。後者的情形,可利用的 具備:用來讀取玩家從1C代幣投入口投入; 的1C晶片內的代幣價値資料之資料讀取手f )、代幣Μ之代幣排出機構、用來控制代幣 其排出I C讀取器所讀取之代幣價値資料所 値相當個數的代幣Μ之排出控制部。關於髮 益、代幣排出機構、排出控制部,可使用與 機1之:EC讀取器1 005、第3升高斗1 020、 樣的構造。 另一方面,也能讓玩家將排出的1C代f 遊戲機1。這時例如可採用以下的構造。 亦即,在用來搬送被投入代幣投入機構 代幣搬送路徑2 0 0中,可像設於上述代幣I 的底面之區分孔1 0 0 3那樣設置代幣區分部 時中選任一獎 成遊戲區500 也可以。這時 若排出的代幣 面101溢出。 而是排出與其 舖櫃台之店員 交換機,而更 表的代幣價値 代幣交換機係 匕1C代幣M’ 受(1C讀取器 排出機構而使 代表的代幣價 ;等的1C讀取 上述推幣遊戲 控制部6 0 0同 备M’投入推幣 1 0 0的代幣之 I送路徑1002 ,俾將投入代 200839658 幣投入機構1 〇 〇之代幣Μ和I c代幣Μ ’予以區分。這時, 將代幣Μ搬送至第1升高斗3 〇0之通常代幣貯留部3 1 〇, 將1C代幣Μ’搬送至第2升高斗35 0之1C代幣貯留部360 。在投入代幣投入機構100之1C代幣Μ,搬送到第2升高 斗3 5 0的1C代幣貯留部3 60之間,設置用來讀取該IC代 幣M’的1C晶片內的電子資料之資訊讀取手段(IC讀取器 ),並用控制部600來接收IC讀取器所讀取的代幣價値 資料。控制部600係控制第1升高斗3 00,以將從1C讀取 器接收之代幣價値資料所代表的代幣價値相當的代幣M朝 遊戲區500連續排出。依據以上構造,在玩家將Ic代幣 M’投入代幣投入機構1〇〇時,會將儲存於該ic代幣M,的 1C晶片之代幣價値資料所代表的代幣價値相當個數的代幣 Μ連續排出至遊戲區5 00內。 又,關於玩家可將1C代幣Μ’投入推幣遊戲機1的構 造,也能是後述實施形態3所採用的構造。 依據本實施形態2,除代幣Μ以外,1C代幣Μ ’也會 朝玩家排出,因此玩家可期待獲得不同於代幣Μ之1C代 幣Μ’,而能提昇遊戲性。 又在本實施形態2,朝玩家排出之1C代幣Μ’的1C晶 片內寫入之代幣價値資料,相較於落入代幣落下溝槽之1C 代幣Μ ’的1C晶片內儲存的代幣價値資料,是相同或不同 皆可。這時,控制部600,可在應排出之1C代幣Μ’的1C 晶片,適當寫入依既定的代幣價値決定條件所決定之代幣 價値資料。作爲既定的代幣價値決定條件例如可採用,改 -62- 200839658 寫成依亂數等進行抽選而決定之代幣價値資料。又所能採 用之另一條件,是改寫成,以該推幣遊戲機1、衛星部s A 或該站台部ST之實際的支付率接近目標支付率的方式來 決定之代幣價値資料。在採用此條件的情形,當實際支付 率低於目標支付率時,寫入應排出的IC代幣Μ,之代幣價 値資料變大。相反地,當實際支付率高於目標支付率時, 寫入應排出的1C代幣Μ’之代幣價値資料變小。當然,既 定的代幣價値決定條件並不限於以上所例示的條件,也能 採用其他條件。 像本實施形態2這樣將1C代幣Μ’朝玩家排出的構造 ,在1C代幣ΝΓ落入代幣落下溝槽的情形,可控制成,將 和儲存於該1C代幣Μ’的1C晶片之代幣價値資料具有相 同或不同的代幣價値資料之1C代幣Μ’,藉由第4升高斗 1 050從代幣排出部1 03 0朝遊戲投入機構100之貯留面 1 〇 1排出。 〔實施形態3〕 接著說明,將本發明與上述實施形態1及2同樣的, ‘適用於遊戲裝置之推幣遊戲機(代幣遊戲機)之其他實施 形態(以下稱本實施形態爲「實施形態3」)。 本實施形態3之推幣遊戲機的基本構造與上述實施形 態2相同,因此以下的說明中僅針對與上述實施形態2之 推幣遊戲機的不同點來作說明。 第24圖係顯示本實施形態3的代幣投入機構100之 -63- 200839658 局部分解圖。 第25圖係本實施形態3之遊戲控制系統和代幣Μ或 1C代幣Μ,的排出控制系統的主要構造之方塊圖。 本實施形態3之代幣投入機構1 〇〇3 ’在代幣投入路徑 108-7、109-7的途中,具體而言是在被代幣投入部蓋體 108- 2、109-2覆蓋的部分,設置用來讀取儲存於1C代幣 Μ’的1C晶片的電子資料之資料讀取手段(1C讀取器101 9、109-9 )。這點與上述實施形態2的代幣投入機構100 不同。又由於第1代幣投入口 108與第2代幣投入口 109 的構造相同,以上僅舉第2代幣投入口 1 09爲例來作說明 〇 用來搬送被投入代幣投入機構100之代幣之代幣投入 路徑108-7之代幣落下孔109-8,是與上述代幣區分部的 區分孔1 003構成同樣的區分部,代幣Μ不致落入代幣落 下孔109-8內而能通過,1C代幣Μ,則會落入代幣落下孔 109- 8。未落入代幣落下孔109_8內而通過後的代幣Μ, 係經由遊戲搬送路徑200而搬送至第1升高斗300。另一 方面’落入代幣落下孔1 〇 9 - 8之I c代幣Μ,,被搬送至第 2升高斗350。1C代幣Μ,在落入代幣落下孔109-8之前, 藉此ic讀取器109_9來讀取儲存於其IC晶片之電子資料 。亦即’投入代幣投入機構1〇〇之IC代幣M,全部,儲存 於其1C晶片之電子資料都會被1C讀取器109-9讀取。藉 此’在本實施形態3,可利用被投入代幣投入機構丨00之 1C代幣M’的IC晶片內儲存的電子資料,來進行各種控制 -64 - 200839658 。以下說明控制的具體例子。 第26圖係顯示在代幣投入機構100投入1C代幣M, 時的控制之流程之流程圖。 控制部600,在1C讀取器109-9讀取被投入代幣投入 機構100之1C代幣M’的1C晶片內儲存之各種資料時( S51),首先是判斷,從1C讀取器109-9接收的店舖ID 是否爲有效的店舖ID ( S52 )。具體而言,參照儲存於 RAM603之有效店舖ID資料,判斷所接收的店舖ID與有 效店舖ID資料是否一致。在判斷店舖ID不是有效的店舖 ID的情形,進行錯誤處理,產生錯誤告知,或在該1C代 幣M’被搬送至第2升高斗3 5 0之前將其回收而退給玩家 (S 5 3 )。另一方面,在判斷店舖ID爲有效的店舖ID的 情形,接著判斷所接收的有效期限資料所代表的有效期限 是否已超過(S54)。具體而言,參照儲存於RAM603之 曰期資料、時刻資料或日期時刻資料,判斷所接收的有效 期限資料所代表的有效期限是否超過日期資料、時刻資料 或日期時刻資料。在判斷爲超過有效期限的情形,進行錯 誤處理,產生錯誤告知,或在該1C代幣M’被搬送至第2 升高斗350之前將其回收而退給玩家(S53)。另一方面 ,在判斷爲有效期限內的情形,控制部600,會根據從1C 讀取器109-9接收的代幣價値資料來控制第1升高斗300 ,將其代幣價値資料所代表的代幣價値相當個數的代幣Μ 朝遊戲區5 00連續排出(S55 )。 又,儲存於1C代幣Μ’的1C晶片之有效期限資料’ -65- 200839658 是用第4升高斗1 050之1C記錄器1 054來寫入。藉此, 可藉由第4升高斗1 050來在朝玩家排出之前寫入有效期 限資料。結果,可將從1C代幣M,交給玩家的時點起算之 有效期限資料寫入1C晶片,而進行適當的有效期限管理 〇 在此,在本實施形態3的1C代幣M,,儲存著中選旗 標資料。控制部600,當接收1C讀取器109-9所讀取之中 選旗標資料後,根據該中選旗標資料來判斷中選旗標是否 成立(S56 )。具體而言,在接收的中選旗標資料爲「!」 的情形是判斷中選旗標成立,在「〇」的情形是判斷中選 旗標不成立。在判斷中選旗標不成立的情形,就那樣結束 處理。另一方面,在判斷中選旗標成立的情形,會進行將 中選旗標不成立的1C代幣Μ,或代幣Μ投入代幣投入機構 1 〇〇時所未進行的特別控制。作爲該特別控制之一例,在 本實施形態3 ’當判斷爲中選旗標成立的情形,控制部 600馬上判斷符合超級獎抽選的開始條件,根據第2 1圖所 示的流程圖來進行超級獎抽選(S 5 7 )。 又上述特別的控制,不限於上述例,可採用各種的控 制。例如,在判斷中選旗標成立的情形,控制部600在一 定期間會進行控制,而將超級獎等特定獎的得獎機率提昇 ,或將超級獎的貯留個數大幅增加。又例如,在判斷中選 旗標成立的情形,控制部600會進行控制以在顯示部7〇〇 等顯示’中選旗標成立之1C代幣Μ,投入代幣投入機構 1〇〇時才能進行之專用遊戲。 -66 - 200839658 如上述般,依據上述實施形態1〜3,特殊有體物之IC 代幣Μ ’的外觀和通常有體物之代幣Μ不同。若應排出之 代幣Μ和1C代幣Μ5之外觀相同,玩家無法識別所排出的 有體物是通常的代幣Μ或1C代幣Μ’。這時,從外觀上可 識別所排出的有體物是代幣Μ或1C代幣Μ’所能提供之遊 戲性,將變得無法提供。相對於此,在上述實施形態1〜3 ,由於所排出的代幣Μ和1C代幣Μ’之外觀不同,玩家一 眼就能識別所排出的有體物是代幣Μ還是1C代幣Μ’。因 此,所提供的遊戲性,是玩家無法從外觀上識別代幣Μ和 1C代幣Μ’時所無法提供的。 在上述實施形態2及3之推幣遊戲機,通常有體物排 出機構之第3升高斗1 020及特殊有體物排出機構之第4 升高斗1 05 0的排出去處,是遊戲裝置的外部。因此,代 幣Μ及1C代幣NT之任一個要以多少量在什麼時點朝玩家 排出,能在推幣遊戲機1側控制。結果,在代幣Μ和1C 代幣Μ’混合存在的系統中,遊戲裝置之正確運用變容易 。在上述實施形態2及3,雖是針對進行代幣Μ及1C代 幣Μ ’雙方的排出控制的情形作說明,但僅任一方進行排 出控制,另一方不進行排出控制也可以。例如,關於代幣 Μ之排出,能使代幣落下溝槽連通於代幣排出口,以將落 入代幣落下溝槽之代幣Μ排出,而不須進行代幣Μ的排 出控制。即使是只在任一方進行排出控制的情形,遊戲裝 置的適當運用也會變容易。 又,在上述實施形態1〜3之推幣遊戲機中,係具有用 -67- 200839658 來形成玩家可目視確認之遊戲區500之遊戲區形成手段( 框體800),通常有體物排出機構之第1升高斗300及特 殊有體物排出機構之第2升高斗350的排出去處,是上述 遊戲區500內。因此,代幣Μ及1C代幣Μ ’之任一個要以 多少量在什麼時點朝遊戲區500排出,能在推幣遊戲機i 側控制。結果,在代幣Μ和1C代幣Μ’混合存在的系統中 ,遊戲裝置之正確運用變容易。在上述實施形態1〜3,雖 是針對進行代幣Μ及1C代幣Μ’雙方的排出控制的情形作 說明,但僅任一方進行排出控制,另一方不進行排出控制 也可以。 又,在上述實施形態1〜3之推幣遊戲機中,係具備: 用來貯留代幣Μ之通常有體物貯留容器之通常代幣貯留部 3 10或貯留部1021、用來貯留1C代幣Μ’之特殊有體物貯 留容器之1C代幣貯留部3 60或貯留部1051。如此般具有 將代幣Μ和1C代幣Μ’分別貯留的容器,代幣Μ和1C代 幣Μ’之處理變容易。 又,在在上述實施形態1〜3之推幣遊戲機中,係具備 :用來讀取1C代幣Μ’的1C晶片(記憶部)內儲存的代 幣價値資料等的電子資料之資料讀取手段(1C讀取器 1005、108-9、109-9)。如此般具備1C讀取器,在本推幣 遊戲機或連接於本推幣遊戲機之其他的遊戲裝置、店舖管 理裝置等的外部機器,能使用1C代幣Μ’的1C晶片內的 各種資料來進行資料處理或控制。因此,可使用1C代幣 Μ’的1C晶片內之各種資料,來提供新的遊戲性給玩家, -68- 200839658 或對玩家提供各種服務。儲存於1C代幣Μ’的IC 之電子資料的種類,可按照使用該電子資料來進行 處理或控制的內容而適當地決定。 又,在上述實施形態1〜3之推幣遊戲機中,係 用來對1C代幣M’的1C晶片(記憶部)寫入代幣 料等的電子資料之資料寫入手段(1C記錄器390、 。藉由如此般具備1C記錄器,可對本推幣遊戲機之 幣M’的1C晶片內寫入必要的電子資料,而容易對 供新的遊戲性或各種服務。 又,在上述實施形態1〜3之推幣遊戲機中,係 含有用來載置多數個代幣Μ及1C代幣M?的載置面 )之載置台(主台5 0 1 )、以將存在於主台501上 分之代幣Μ及1C代幣Μ’朝其他部分側推出的方式 於主台5 0 1的上面沿該一部分進行相對往返移動之 件(推擠部5 1 0 )、讓藉由被推擠部5 1 0推出之代ΐ 1C代幣Μ’而推到主台501外之有體物落入之落下 以代幣Μ及1C代幣Μ’落入該落下溝槽爲條件而將 及1C代幣Μ’排出。因此,在推幣遊戲機倂用代释 1C代幣Μ’的情形,該推幣遊戲機之適當的運用變宅 【圖式簡單說明】 第1圖係顯示實施形態1之推幣遊戲機的全體 局部立體圖。 第2圖係用來說明該推幣遊戲機之站台部的構 晶片內 的資料 具備: 價値資 1 0 5 4 ) :1C代 玩家提 具備= (上面 的一部 ,相對 推出構 臀Μ及 溝槽; 代幣Μ f Μ及 ?易。 構造之 造之說 -69- 200839658 明圖。 第3圖係用來說明該站台部的內部構造之說明圖。 第4圖係顯示該站台部的顯示部所顯示之拉霸用遊戲 畫面的一例之說明圖。 第5圖係顯示該站台部的顯示部所顯示之賓果用遊戲 畫面的一例之說明圖。 第6圖係顯示該推幣遊戲機之衛星抽選裝置的主要構 造之立體圖。 第7圖係取出該站台部的遊戲區及其周邊部的構造之 局部立體圖。 第8(a)及(b)圖係用來說明該遊戲區之推擠部的 往返運動之說明圖。 第9圖係設於該推幣遊戲機的代幣搬送路徑之代幣區 分部的構造之俯視圖。 第1 〇圖係該站台部的代幣投入機構之立體圖。 第1 1圖係該代幣投入機構之前視圖。 第1 2圖係該代幣投入機構之俯視圖。 第13圖係該代幣投入機構之前視透視圖。 第1 4圖係該代幣投入機構之局部分解圖。 第15圖係該推幣遊戲機之中心抽選裝置的構造之前 視圖。 第16圖係顯示該中心抽選裝置的構造之立體圖。 第1 7圖係顯示該中心抽選裝置的顯示裝置所顯示之 晝面一例之說明圖。 -70- 200839658 第1 8圖係顯示該推幣遊戲機的遊戲控制系統和代幣 排出控制系統的主要構造之方塊圖。 第1 9圖係顯示該推幣遊戲機的各站台部所進行之拉 霸遊戲的流程之流程圖。 第20圖係顯示該推幣遊戲機的各站台部所進行之賓 果遊戲的流程之流程圖。 第2 1圖係顯示該推幣遊戲機的中心抽選裝置所進行 之超級獎抽選的流程之流程圖。 第22圖係顯示實施形態2之推幣遊戲機的遊戲區下 部所配置之代幣排出機構的構造之立體圖。 第23圖係顯示該推幣遊戲機的遊戲控制系統和代幣 排出控制系統的主要構造之方塊圖。 第24圖係顯示實施形態3之推幣遊戲機的代幣投入 機構之局部分解圖。 第25圖係顯示該推幣遊戲機的遊戲控制系統和代幣 排出控制系統的主要構造之方塊圖。 第26圖係顯示在該推幣遊戲機的代幣投入機構投入 1C代幣時的控制流程之一例之流程圖。 【主要元件符號說明】 1 :推幣遊戲機 1〇〇 :代幣投入機構 1 〇 1 :貯留面 108-9 、 109-9 、 1〇〇5 : 1C 讀取器 -71 - 200839658 300 :第1升高斗 3 1 0 :通常代幣貯留部 3 20 :升高部 3 3 0 :通常代幣排出部 3 5 0 :升高斗 3 60 : 1C代幣貯留部 3 7 0 :升高部 3 8 0 : 1C代幣排出部 3 9 0、1 0 5 4 : I C 記錄器 5 00 :遊戲區 501 :主台 5 1 0 :推擠部 6 0 0、610、620 :控制部 1 000 :衛星抽選裝置 1 002 :代幣搬送路徑 1 003 :區分孔 1 004 : 1C代幣搬送路徑 1 020 :第3升高斗 1021 :貯留部 1 022 :斗驅動部 1 023 :升高部 1 03 0 :代幣排出部 1 050 :第4升高斗 1 〇 5 1 :貯留部 -72 200839658 1 05 3 :升高部 1 3 00、1 400 :球體供應機構 2000 :中心抽選裝置 B 1、B 2 :球體 Μ :代幣 Μ’ : 1C代幣 SA :衛星部 ST :站台部Then, if the player playing in the station ST game presses the button 160 (S42) of the station portion ST-54-200839658, the operation signal is input to the control device 601 of the control unit 600 of the station portion st. Thereby, the control device 601 outputs a sphere input command to the control unit 621 of the control unit 620 of the center drawing device 2000 via the control unit 610 of the satellite drawing device 1 . Thereby, the control device 621 outputs a ball input command to the large ball input mechanism 2500. The large ball input mechanism 2500 that receives the ball input command moves the ball brake 252 1 from the ball holding position to the ball releasing position, and the large drawing ball 2400 held by the ball holding portion 2500 is put into the conveying slope 2 600 (S43). Thereby, the large-sized drawing ball 2400 is subjected to a pendulum motion centering on the lowest point on the conveying ramp 2600, and finally falls into any one of the holding spaces F of the rotary conveying device 2100. If the large drawing sphere 240 enters any of the holding spaces F, the signal is sent to the control unit 621 of the control unit 620 of the center drawing unit 200. Thereby, the control device 621 recognizes the holding space F in which the large drawing ball 2400 falls. At this time, in the case where the holding space F in which the large drawing ball 2400 falls is corresponding to the super prize (Yes in S44), the control device 621 reads the super prize storage number data from the RAM 623, in order to represent the data. The tokens are supplied to the game zone 500 of the station ST that meets the start condition of the super prize selection (S45-1). At this time, the slave control unit 621 outputs a token supply command to the control device 601 of the control unit 600 of the station unit ST, and the control device 601 can control the normal token discharge unit 3 3 0 of the first riser 300 to supply the token to the token. Game area 500. However, since the number of tokens supplied in the Super Prize is large, it is also possible to use a separate token discharge mechanism different from the above-mentioned 1st raise bucket 3 00 for the credit card. At this time, it is also suitable as a performance performed at the time of the Super Prize. Or, by using the above-mentioned second raising bucket 350, the 1C token is supplied in the same manner as the number of the tokens of the supplied 1C tokens' and the number of the super prizes. '. In addition, the remainder of the 1C token currency's currency price/sum data is supplied by the first bucket 3 00, and the control unit 623 will be stored in RA Μ 6 2 3 The number of super prizes is reset to the initial level (S45-2). On the other hand, in the case where the holding space F in which the large drawing ball 2400 falls in corresponds to the event prize (Yes in S46), the control device 621 controls the station unit ST of the station that meets the start condition of the super prize lottery. The control device 601 of 00 outputs a token supply command. Thereby, the control device 621 controls the normal token discharge unit 330 of the first riser 3 00, and supplies a predetermined number (for example, 100) of tokens M (S47-1) to the game zone 500 of the station section ST. . Further, the control unit 621 outputs an activity start command to the control unit 611 of the control unit 610 of the satellite sampling unit 1 of the satellite unit S of the station unit ST. The control device 611 after receiving the command determines that the physical activity of the bingo game is performed by any one of the four station parts ST belonging to the satellite unit SA in the subsequent scheduled event period. Among the other three station parts ST, the bingo number will be treated as the selected bingo number (for event processing, S47-2). Specifically, the control device 611 directs the related information of the selected bingo number selected by the physical drawing of the satellite lottery device 1 in the predetermined activity period toward the satellite station SA. 200839658 The control device 601 of the control unit 600 of the station unit ST is output. Further, in the case where the holding space F in which the large drawing ball 2400 falls is the case corresponding to the token supply prize (No in S46), the control device 621 goes to the control unit 60 of the station unit ST that meets the start condition of the super prize drawing. The control device 60 1 of 0 outputs a token supply command. Thereby, the control device 621 controls the normal token discharge unit 3 3 0 of the first riser 3 00, and supplies a predetermined number of tokens M (S4 8 ) to the game zone 5 00 of the station section ST. As described above, in the first embodiment, the mechanism for discharging the normal body (the first rising bucket 300) and the memory portion for discharging the special body are provided. The (1C Token Μ') organization (the 2nd bucket 3 5 0 ) is set separately. Further, the discharge operation of each of the elevated buckets 3, 350 is controlled by the control unit 600 of the discharge control means. Therefore, any one of the tokens and the IC tokens ’ can be discharged to the game zone 500 at what time, and can be controlled on the pusher game machine 1 side. In the system where the tokens and the IC tokens are mixed, the proper use of the game device becomes easy. Further, in the first embodiment, the case of performing the discharge control of both the token 1 and the 1C token , is described, but only one of them performs the discharge control. The other party may not perform the discharge control. For example, regarding the supply of the tokens to the casino area 500, the tokens that the player can put into the game area 500 will be discharged without the token control. Even in the case where the discharge control is performed only on one side, the proper use of the game device becomes easy. Further, in the first embodiment, in the case described in the first embodiment, when the 1C token, the -57-200839658 is dropped into the groove, the token price data stored in the 1C chip of the 1C token M' is represented by the data. The token price is a considerable number of tokens, which are discharged from the token discharge unit 1 030 toward the storage surface 101 of the token input mechanism 100; however, other controls can be performed. For example, when the 1C token is dropped into the groove, the token price of the 1C chip stored in the 1C token can be represented by the amount of the token represented by the data. The first riser 300 is discharged toward the game zone 500. For another example, when the 1C token Μ 'falls into the token drop groove, the token price of the 1C chip stored in the 1C token 具有' can be the same or different token price 値 1C token Μ', discharged from the second rising bucket 350 toward the game zone 500. [Embodiment 2] Next, another embodiment of the push-to-play game machine (token game machine) applied to the game device similar to the above-described first embodiment of the present invention (hereinafter referred to as "the second embodiment") ). The push-pull game machine of the second embodiment has the same basic configuration as that of the first embodiment except that the token discharge mechanism is different. Therefore, in the following description, only the difference from the push-pull game machine of the first embodiment is made. Description. Fig. 22 is a perspective view showing a stereoscopic dispensing mechanism disposed in the lower portion of the game zone 500. Fig. 23 is a block diagram showing the main configuration of the game control system of the second embodiment and the discharge control system of the token or the -58-200839658 1C token. In the second embodiment, the third rising bucket 1 020 is provided in addition to the third rising bucket 1 020 provided in the push button game machine of the first embodiment, and the fourth rising bucket 1 050 is provided. . In the second embodiment, the third raising bucket 100 0 has a function of a general body discharging mechanism, and the fourth raising bucket 100 0 has a function of a special body discharging mechanism. In other words, the third ascending hopper 1 020, under the control of the control unit 600 of the discharge control means, discharges the token 贮 to the storage surface 1 〇1 of the token input mechanism 1 位于 located outside the game device; The hopper 100 is lowered, and under the control of the control unit 600 of the discharge control means, the 1C token Μ' is discharged toward the storage surface 101 of the token dispensing mechanism 1A located outside the game device. The basic structure of the fourth raising bucket 10000 is the same as that of the third raising bucket 1 020. However, in the raising portion 1053 of the fourth raising bucket 1050, an IC recorder 1 for data burning means (electronic data ordered by the 1C wafer writing control unit 600 corresponding to the discharged 1C token) is provided. 54, this point is different from the structure of the third rising bucket 1020. The IC token transfer path 1 0 0 4 that is used to transfer the IC tokens that have fallen from the partition hole 1 0 0 3 of the token transfer path 10〇2 shown in FIG. 9 is not connected in the second embodiment. The 1C token storage portion 360' of the second ascending bucket 3 50 is connected to the storage portion 1051 of the special physical storage container as shown in Fig. 22 . Therefore, if the token] ν [and the 1C token Μ, from the front end 501a of the main table 501 into the token drop groove, the token will be transferred from the token accepting unit 1〇〇1 via the token transfer path 1 002 The sputum is transported to the storage unit 1021 of the body storage container, and the ic token is transported to the storage unit 1 0 5 1 of the -59-200839658 of the fourth rising bucket 1 050. The number of tokens that fall into the groove of the token is calculated by the token counter of the entrance of the storage unit 1021 of the third bucket 1020, and the number of tokens calculated is notified to the control unit 600. . Similarly to the case of the first embodiment, the control unit 600' drives the bucket driving unit 1 022 of the third raising bucket 10 20 based on the number of notified tokens, and passes the tokens of the number 升The high portion 1 02 3 is discharged from the token discharge portion i 〇 30 to the storage surface 101 of the token dispensing mechanism 100. On the other hand, in the case where the 1C token M' falls into the groove of the token, the IC reader 1 〇〇 5 of the data reading means provided in the IC token transport path 1 〇〇 4 comes. The token price information of the IC chip from the IC token is read, and the read token price data is sent to the control unit 600. The control unit 600 controls the fourth rising bucket 1 〇 50 based on the received token price 値 data. Specifically, the control unit 6 〇0, for the IC chip of the IC token Μ ' in the riser 1 〇 5 3 , is written and received from the IC reader 1 〇 5 using the IC recorder 1 〇 5 4 The price of the token is the same as the price of the token. The written IC token ’ ', after that, is discharged from the token discharge portion 1 〇 3 0 toward the storage surface 1 of the token input mechanism 1 通过 通过 through the raising portion 1 〇 5 3 . In the above-described first embodiment, the slot game, the bingo game, the super prize lottery, the token and the 1C token M' are all supplied to the game area 500, so in order to obtain the token, the player must finally let The token μ and the IC token Μ 'fall into the token and drop the groove. However, in the game, the bingo game, the super prize lottery supply token or the IC token, you can also put the token or the 1C token into the storage area of the institution. Directly -60- 200839658 out. For example, in the second embodiment, the discharge of the token discharged in the case of the super prize lottery is not set but is set to the storage surface 101 of the token input mechanism 100, in particular, the super prize is selected only When the tokens are discharged, too much may be stored from the tokens. Therefore, it is better not to discharge a large amount of tokens at the same time. The token price is the same as the 1C token of the same token price. . Here, the discharged IC tokens can be handed over to the store, etc. or the tokens that are independent of the push coin gaming machine 1 are replaced by the tokens stored in the 1C chip. Tokens. In the latter case, the available information is: used to read the player's input from the 1C token input; the data of the token price in the 1C chip is read by the hand f), the token discharge mechanism of the token is used, The token control unit that controls the token to be discharged from the token read by the IC reader and the equivalent amount of the token. For the benefit, the token discharge mechanism, and the discharge control unit, the EC 1 reader 1 005 and the 3rd lift bucket 1 020 of the machine 1 can be used. On the other hand, it also allows the player to discharge the 1C f game console 1. In this case, for example, the following configuration can be employed. In other words, in the case where the token transfer mechanism is used to transport the to-be-supplied unit, the token transfer unit can be selected in the same way as the token hole 1 0 0 3 provided on the bottom surface of the token I. It is also possible to become a game area 500. At this time, if the discharged token surface 101 overflows. Instead, the clerk exchanges with the shop counter is discharged, and the table price of the token exchange 匕 1C token M' is subject to the token price represented by the 1C reader discharge mechanism; The game control unit of the coin game is equipped with a token 1002 of the token of the coin that is put into the coin 100, and will be put into the token of the currency of the institution of the company. At this time, the tokens are transported to the normal token storage unit 3 1 第 of the first ascending bucket 3 〇 0, and the 1C token Μ is transported to the 1C token storage unit 360 of the second ascending bucket 35 0 . In the 1C wafer for reading the IC token M', the 1C token is transferred to the 1C token storage unit 3 60 of the second bucket 3500. The information reading means (IC reader) of the electronic material receives the token price data read by the IC reader by the control unit 600. The control unit 600 controls the first rising bucket 3 00 to be the slave 1C. The token received by the reader, the token price represented by the data, and the equivalent token M are continuously discharged toward the game zone 500. According to the above configuration, the player will be Ic. When the token M' is put into the token input institution, the token price of the 1C chip stored in the ic token M, the token price represented by the data, and a corresponding number of tokens are continuously discharged to the game area. In addition, the structure in which the player can put the 1C token Μ into the push-pull game machine 1 can also be the structure adopted in the third embodiment to be described later. According to the second embodiment, in addition to the token ,, the 1C generation The coin Μ 'will also be discharged to the player, so the player can expect to obtain a 1C token 不同于 that is different from the token ,, and can improve the gameplay. In the second embodiment, the 1C coin of the 1C token 朝' is discharged toward the player. The token price information written in the wafer is the same or different from the token price data stored in the 1C chip of the 1C token 落 ' falling into the groove of the token. At this time, the control unit 600, The 1C chip of 1C tokens that should be discharged can be appropriately written with the price of the token determined according to the predetermined token price. As the established token price, the conditions can be determined, for example, -62- 200839658 Write the token price determined by the random number, etc. Another condition that can be adopted is to rewrite the token price data by the way that the actual payment rate of the push coin game machine 1, the satellite unit s A or the station unit ST approaches the target pay rate. In the case of adopting this condition, when the actual payment rate is lower than the target payment rate, the IC tokens to be discharged are written, and the token price data becomes larger. Conversely, when the actual payment rate is higher than the target payment rate, The data of the 1C tokens to be discharged should be written down. Of course, the established token price determination conditions are not limited to the conditions exemplified above, and other conditions can be adopted. In the case where the 1C token is discharged toward the player as in the second embodiment, the 1C token can be controlled to be stored in the 1C chip of the 1C token. The token price 値 data has the same or different token price 値 1C token Μ ', and is discharged from the token discharge unit 1 030 to the storage surface 1 〇 1 of the game input mechanism 100 by the fourth hopper 1 050 . [Embodiment 3] Next, another embodiment of the push-to-play game machine (token game machine) applied to a game device similar to the above-described first and second embodiments of the present invention (hereinafter referred to as "the embodiment" is "implemented". Form 3"). The basic structure of the push-pull game machine according to the third embodiment is the same as that of the above-described second embodiment. Therefore, only the differences from the push-to-play game machine according to the second embodiment will be described in the following description. Fig. 24 is a partially exploded view showing the -63 to 200839658 of the token dispensing mechanism 100 of the third embodiment. Fig. 25 is a block diagram showing the main structure of the discharge control system of the game control system and the token or the 1C token of the third embodiment. In the middle of the token insertion paths 108-7 and 109-7, the token insertion mechanism 1 〇〇3' of the third embodiment is specifically covered by the token input portion covers 108-2, 109-2. In part, a data reading means (1C reader 101 9, 109-9) for reading electronic data stored in the 1C chip of the 1C token is set. This is different from the token dispensing mechanism 100 of the second embodiment described above. Further, since the first generation coin input port 108 has the same structure as the second generation coin input port 109, the above description is made by taking only the second generation coin input port 109 as an example for carrying out the generation of the input coin input mechanism 100. The token insertion hole 109-8 of the coin insertion path 108-7 is the same division as the division hole 1 003 of the token division, and the token does not fall into the token drop hole 109-8. And can pass, 1C tokens, will fall into the token drop hole 109-8. The tokens that have passed through the token drop hole 109_8 and passed through the game transport path 200 are transported to the first bucket 300. On the other hand, 'I c tokens that fall into the hole of the token 1 〇 9 - 8 are transported to the second ascending bucket 350. 1C tokens, before falling into the token 109-8 The ic reader 109_9 is used to read the electronic data stored in its IC chip. That is, the IC token M that is put into the token input institution, all of the electronic data stored in its 1C chip will be read by the 1C reader 109-9. By the third embodiment, it is possible to perform various controls using the electronic data stored in the IC chip of the 1C token M' of the token input mechanism 00. -64 - 200839658. A specific example of the control will be described below. Fig. 26 is a flow chart showing the flow of control when the token input mechanism 100 inputs 1C token M. When the 1C reader 109-9 reads various materials stored in the 1C wafer of the 1C token M' put into the token dispensing mechanism 100 (S51), the control unit 600 first judges from the 1C reader 109. -9 Is the received shop ID a valid shop ID (S52). Specifically, it is judged whether or not the received shop ID matches the valid shop ID data by referring to the valid shop ID data stored in the RAM 603. When it is determined that the shop ID is not a valid shop ID, an error process is performed, an error notification is generated, or the 1C token M' is collected and returned to the player before being transferred to the second bucket 3500 (S 5 3). On the other hand, when it is determined that the shop ID is a valid shop ID, it is next determined whether or not the expiration date represented by the received expiration date data has exceeded (S54). Specifically, referring to the period data, the time data, or the date and time data stored in the RAM 603, it is judged whether the validity period represented by the received expiration date data exceeds the date data, the time data, or the date and time data. When it is determined that the expiration date is exceeded, the error processing is performed, and an error notification is generated, or the 1C token M' is collected and returned to the player before being transferred to the second riser 350 (S53). On the other hand, when it is determined that the validity period is within the validity period, the control unit 600 controls the first ascending hopper 300 based on the token price data received from the 1C reader 109-9, and represents the token price 値 data. The token price is a considerable number of tokens 连续 Continuous discharge to the game area 5 00 (S55). Further, the expiration date data of the 1C chip stored in the 1C token Μ '-65-200839658 is written by the 1C recorder 1 054 of the fourth rising bucket 1 050. Thereby, the expiration date data can be written by the fourth rising bucket 1 050 before being discharged to the player. As a result, it is possible to write the expiration date data from the time when the 1C token M is delivered to the player to the 1C chip, and perform appropriate expiration date management. Here, the 1C token M of the third embodiment stores Selected flag data. The control unit 600, after receiving the flag data selected by the 1C reader 109-9, determines whether the selected flag is established based on the selected flag data (S56). Specifically, in the case where the received flagged flag data is "!", it is judged that the selected flag is established, and in the case of "〇", it is judged that the selected flag is not established. In the case where the selection flag is not established in the judgment, the processing is terminated as it is. On the other hand, in the case where the selection of the flag is established, the 1C tokens in which the selection flag is not established, or the special control that the tokens are not put into when the tokens are put into the institution 1 will be carried out. As an example of the special control, in the case where it is determined that the winning flag is established in the third embodiment, the control unit 600 immediately determines that the start condition of the super prize lottery is satisfied, and performs super in accordance with the flowchart shown in FIG. Prize draw (S 5 7). Further, the above special control is not limited to the above example, and various controls can be employed. For example, in the case where it is judged that the selected flag is established, the control unit 600 performs control for a certain period of time, and increases the chance of winning a specific prize such as a super prize, or substantially increases the number of super prizes. Further, for example, in the case where it is judged that the selection flag is established, the control unit 600 performs control so that the display unit 7 or the like displays the 1C token established by the selection flag, and inputs the token into the token input mechanism. A dedicated game. -66 - 200839658 As described above, according to the above-described first to third embodiments, the appearance of the IC token 特殊' of the special body is different from that of the conventional body. If the tokens to be discharged are the same as the 1C tokens 5, the player cannot recognize that the discharged body is the usual token or 1C token. At this time, it is possible to recognize that the discharged body is a game provided by a token or a 1C token, and it becomes impossible to provide. On the other hand, in the above-described first to third embodiments, since the appearances of the discharged tokens and the 1C tokens are different, the player can recognize at a glance whether the discharged body is a token or a 1C token. . Therefore, the gameplay provided cannot be provided when the player cannot recognize the tokens and 1C tokens from the appearance. In the push-pull game machine according to the second and third embodiments, the third lift hopper 1 020 of the body discharge mechanism and the fourth lift hopper 100 0 of the special body discharge mechanism are generally used as game devices. The outside. Therefore, it is necessary to control the amount of the coin and the 1C token NT to the player at what time, and it can be controlled on the push coin machine 1 side. As a result, in the system in which the tokens and the 1C tokens are mixed, the correct use of the game device becomes easy. In the above-described second and third embodiments, the case where the discharge control of both the token and the 1C token ’ is performed will be described. However, only one of them may perform the discharge control, and the other may not perform the discharge control. For example, regarding the discharge of tokens, the tokens can be dropped into the grooves and connected to the token outlets to discharge the tokens that fall into the grooves of the tokens without the need for token control. Even in the case where the discharge control is performed on only one of them, the proper use of the game device becomes easy. Further, in the push-pull game machine according to the first to third embodiments, the game zone forming means (frame 800) for forming the game zone 500 visually confirmed by the player is formed by -67-200839658, and the body object discharge mechanism is usually provided. The first rising bucket 300 and the second lifting bucket 350 of the special body discharging mechanism are discharged from the game zone 500. Therefore, any one of the tokens and the 1C tokens 要 can be discharged to the game zone 500 at a small amount, and can be controlled on the side of the push coin game machine i. As a result, in the system in which the tokens and the 1C tokens are mixed, the correct use of the game device becomes easy. In the above-described first to third embodiments, the case where the discharge control of both the token and the 1C token is performed is described. However, only one of them may perform the discharge control, and the other may not perform the discharge control. Further, in the push-pull game machine according to the first to third embodiments, the normal token storage unit 3 10 or the storage unit 1021 for storing the general-purpose storage container for the tokens is provided for storing 1C generation. The 1C token storage portion 3 60 or the storage portion 1051 of the special physical storage container of the currency. It is easy to handle the handling of the container, the token Μ and the 1C token Μ, respectively, in the case where the tokens and the 1C tokens are stored separately. Further, in the push-pull game machine of the above-described first to third embodiments, the electronic data of the 1C chip (memory unit) for reading the 1C token Μ' is read. Means (1C readers 1005, 108-9, 109-9). With the 1C reader, you can use various materials in the 1C chip of the 1C token 在' in the external game device such as the game machine or the other game device or the store management device connected to the push coin game machine. For data processing or control. Therefore, it is possible to use the various materials in the 1C chip of the 1C token to provide new gameplay to the player, or to provide various services to the player. The type of electronic material of the IC stored in the 1C token can be appropriately determined in accordance with the content processed or controlled using the electronic material. Further, in the push-pull game machine of the first to third embodiments, the data writing means for writing electronic materials such as tokens for the 1C chip (memory portion) of the 1C token M' (1C recorder) is used. 390. By having the 1C recorder as described above, it is possible to write necessary electronic materials to the 1C chip of the coin M' of the push coin game machine, and it is easy to provide new gameplay or various services. In the push-pull game machine of the form 1 to 3, the mounting table (the main station 5 0 1 ) for placing the placement surface of the plurality of tokens and the 1C token M?) is present in the main table. 501. The sub-division Μ Μ 1 1 1 1 1 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝 朝The pushing part of the pushing unit 5 1 0 is introduced into the 1C token Μ ' and the body object which is pushed outside the main table 501 falls into the condition that the token and the 1C token Μ ' fall into the drop groove And 1C tokens 排出 'discharge. Therefore, in the case where the push-pull game machine uses the 1C token Μ', the appropriate use of the push-pull game machine is changed. [Simplified illustration] FIG. 1 shows the push-pull game machine of the first embodiment. All partial perspective views. Figure 2 is used to illustrate the information in the structure of the platform of the push-pull game machine: Price 1 1 5 5 4): 1C generation player has = (one of the above, relative to the launch of the hip and groove The groove; the token Μ f Μ and 易. The structure of the structure -69- 200839658. The figure 3 is used to explain the internal structure of the platform. Figure 4 shows the display of the platform FIG. 5 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the station unit. FIG. 6 is a view showing the push screen game machine. A perspective view of the main structure of the satellite drawing device. Fig. 7 is a partial perspective view showing the structure of the game area and its peripheral portion of the platform portion. Figures 8(a) and (b) are used to illustrate the push of the game area. Fig. 9 is a plan view showing the structure of the token division unit of the token transfer path of the push coin game machine. Fig. 1 is a perspective view of the token input mechanism of the platform section. Figure 1 is a front view of the token input mechanism. 1 2 is a top view of the token input mechanism. Figure 13 is a perspective view of the token input mechanism. Figure 14 is a partial exploded view of the token input mechanism. Figure 15 is the push coin game machine. A front view showing the structure of the center drawing device. Fig. 16 is a perspective view showing the structure of the center drawing device. Fig. 17 is an explanatory view showing an example of a face displayed by the display device of the center drawing device. -70- 200839658 Fig. 18 is a block diagram showing the main structure of the game control system and the token discharge control system of the push coin game machine. Fig. 19 shows the slot game performed by each platform of the push coin game machine. Flowchart of the process. Fig. 20 is a flow chart showing the flow of the bingo game performed by each station of the push coin game machine. Fig. 2 shows the super by the center lottery device of the push coin game machine. Fig. 22 is a perspective view showing the structure of the token discharge mechanism disposed in the lower portion of the game area of the push coin game machine of the second embodiment. Fig. 23 is a view showing the game of the push coin game machine. Block diagram of the main structure of the system and the token discharge control system. Fig. 24 is a partial exploded view showing the token input mechanism of the push coin game machine of the third embodiment. Fig. 25 shows the game of the push coin game machine. A block diagram of the main structure of the control system and the token discharge control system. Fig. 26 is a flow chart showing an example of the control flow when the token input mechanism of the push coin game machine inputs 1C tokens. 】 1 : Push coin game machine 1 代: Token input mechanism 1 〇 1 : Storage surface 108-9 , 109-9 , 1〇〇 5 : 1C Reader - 71 - 200839658 300 : 1st riser 3 1 0 : Normal token storage section 3 20 : Raised section 3 3 0 : Normal token discharge section 3 5 0 : Raised bucket 3 60 : 1C token storage section 3 7 0 : Raised section 3 8 0 : 1C Token discharge unit 3 90, 1 0 5 4 : IC recorder 5 00 : Game area 501 : Main station 5 1 0 : Push unit 6 0 0, 610, 620 : Control unit 1 000 : Satellite lottery device 1 002 : Token transfer path 1 003 : Division hole 1 004 : 1C Token transfer path 1 020 : 3rd riser 1021 : Storage part 1 022 : Bucket drive part 1 023 : High part 1 03 0 : Token discharge section 1 050 : 4th raising bucket 1 〇 5 1 : Storage section - 72 200839658 1 05 3 : Raising section 1 3 00, 1 400 : Ball supply mechanism 2000 : Center drawing device B 1 , B 2 : Sphere Μ : Token Μ ' : 1C Token SA : Satellite Department ST : Platform Department
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