200812670 九、發明說明: 【發明所屬之技術領域】 子遊戲裝置與紀 方法及其電子遊 本發明是有關於一種遊戲的方法及電 錄媒體,特別是指一種雙遊戲結合之遊戲 戲裝置與紀錄媒體。 【先前技術】 立〜以子老虎機(Slots),又稱為拉霸機,是相 • 遍的博奕遊戲,其特點在於玩法十分簡單,任;人6 ,沒有經驗料㈣玩。該吃角子老虎機的玩 一: 讀下-定額度的硬幣押注後,拉動一位 角: 機一侧的如车總机— 角子老虎 ,若該等==圖示,當該等滾輪漸漸停止後 。〜角設規定,則可以赢得獎金 角子老^ 獎金的方式料為許多硬幣由該吃 下方滾滾掉出。若玩家拉中了最 • rf.Jack :時:;”r然而中獎的機率通常非常微小,因此大部 了 η: 一不斷投入硬幣下注並拉動把手,時間久 了將影響遊玩意願。 另外一習知的 ,將-紅利遊戲與該=:::_加· 戲機包括顯示該等遊戲的螢;二:種改 茧拳而其遊戲方式為,玩家投 輪轉動,使滾St把手,發吃角子老虎遊戲機的滾 圖騰以隨機方式進行組合排列,當特 200812670 定圖騰組合出現或連線時,則進入一紅利遊戲。玩家可在 紅利遊戲中遊玩,並依據紅利遊戲中的結果給獎。 雖然博奕遊戲之改良結合了原博奕遊戲和該紅利遊戲 ’但是兩者之間的關聯並不密切,玩家像是在兩種不同的 遊戲中轉換遊戲方式,如此一來,並無法吸引原本喜歡其 中任一種遊戲的玩家、,使得原創之遊戲性及遊戲本身的耐 玩性與趣味性明顯不足。 如上所述,雙遊戲結合的玩法,應增加兩遊戲之間密 切的關聯性,以提昇整體的遊戲性。因此,有必要尋求解 決之道。 【發明内容】 因此,本發明之目的, 戲方法。 即在提供一種雙遊戲結合之遊 於是’本發明冑遊戲結合之遊戲方法是包含下列步驟200812670 IX. Description of the invention: [Technical field of invention] Sub-game device and method and electronic game The invention relates to a game method and an electro-recording medium, in particular to a game-play device and record with a dual game media. [Prior Art] Stand-to-Slots (Slots), also known as Slot Machine, is a game of Boss. It is characterized by very simple gameplay; Ren 6; no experience (4) play. Play one of the slot machines: Read the - after the constant amount of coins bet, pull a corner: the side of the machine, such as the car switchboard - the slot machine, if the == icon, when the wheels gradually stop Rear. ~ Corner setting rules, you can win the bonus. The old way of winning the bonus is expected to be that many coins are rolled out from the bottom of the meal. If the player pulls the most • rf.Jack: hour:;”r However, the chance of winning is usually very small, so most of the η: a constant coin bet and pull the handle, a long time will affect the willingness to play. Conventionally, the - bonus game and the =:::_ add-on machine include the display of the game's firefly; the second: the change of the punch and the game mode is, the player casts the wheel to turn, so that the roll St handle, send The Rolling Totem of the Slots game console is arranged in a random manner. When the special 200812670 Totem combination appears or is connected, it enters a bonus game. Players can play in the bonus game and award the prize according to the results in the bonus game. Although the improvement of Boao Games combines the original Boao game with the bonus game, 'there is not a close relationship between the two, the player seems to switch the game in two different games, so that it can not attract the original like The player of any kind of game makes the original gameplay and the game's own playability and funness obviously insufficient. As mentioned above, the combination of the two games should be increased between the two games. The relevance of the relationship is to improve the overall gameplay. Therefore, it is necessary to seek a solution. [Summary] Therefore, the object of the present invention is a play method, that is, providing a dual game combination tour, then the game of the present invention The combined game method consists of the following steps
之電子遊戲裝置。Electronic game device.
單元、一機板單元組、一 一顯示處理單元組及一輸出單元組 該控制單元可供操作以產生 一控制指令,用以控制一 6 200812670 第一遊戲。該機板單元組中冑置―遊戲程式碼,1 該控制單元所產生的控制指令控制該第—遊戲及執行_]第 -遊戲。該顯示處理單元組設於該機板單元組上 理該第-遊戲及該第二遊戲之晝面。該輸出單元組電連^ 錢不處理單元組’用以輪出該第一遊戲及該第二遊戲之 畫面; 其中該遊戲程式碼包括下列執行步驟: ⑷開始-第-遊戲,同時—第二遊戲被啟動; ⑻若在該第-遊戲中得到複數紅利中之任一項,則產 生對應之動作以增加該第二遊戲之勝率;及 分數⑷該第:軸完成,若達—預設料料獲得一紅利 再者,本發明之再一目的, 之紀錄媒體。 卩在麩权—種電腦可存取 於是本發明之一種電腦可存 ❿ 置於一具有一輸出置…吞取之紀錄媒體’其可被載 知出早7G組及一控制單元之 紀錄媒體中紀錄有一 电于衣置上5亥 輸入單元之批 5王^石”、、’該遊戲程式碼可接受該 輸,早兀之控制,並將遊戲過程顯示於該“上, ㈣戲程式碼係包括Τ賴行步驟: (a)開始-"*第_游餘 η η士 若在 、s 11、—第二遊戲被啟動; ^弟一遊戲中得到複數紅 生對紅動作以增加該第二遊戲之勝率;及之任—項,則產 分數⑷"亥弟—遊戲完成,若達—預設條件則可獲得一紅利 200812670 本發明的功效在於緊密結合該第一遊戲與該第二遊戲 的關聯性,使玩家同時享有兩遊戲之特性與樂趣。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將可 清楚的呈現。 參閱圖1,本發明雙遊戲結合之電子遊戲裝置包含一控Unit, a board unit group, a display processing unit group and an output unit group The control unit is operable to generate a control command for controlling a first game of 200812670. The game board code is set in the board unit group, and the control command generated by the control unit controls the first game and the execution _] first game. The display processing unit is disposed in the panel unit group to process the first game and the second game. The output unit group is connected to the unit for controlling the first game and the second game; wherein the game code includes the following execution steps: (4) start-the first game, and at the same time - the second The game is activated; (8) if any of the plural dividends is obtained in the first game, a corresponding action is generated to increase the winning rate of the second game; and the score (4) the first: the axis is completed, if the It is intended to obtain a bonus, and a further object of the present invention, the recording medium.麸 麸 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在 在The record has a batch of 5 Kings input stone on the clothing set 5 Wang ^ stone", 'The game code can accept the loss, early control, and the game process is displayed on the ", (4) play code system Including the steps to follow: (a) Start-"*第_游余η η士在在, s 11, - The second game is started; ^ Brothers get a plural red to red action in the game to increase the number The winning rate of the second game; and the term of the item, the production score (4) "Haidi-game completion, if the pre-set condition can get a bonus 200812670 The effect of the invention is to closely combine the first game with the second game The relevance of the game allows the player to enjoy the features and fun of both games. The above and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments. Referring to FIG. 1, the dual game combining electronic game device of the present invention comprises a control
制單元11、一機板單元121、一顯示處理單元131及一輪: 單元141。 該控制單元11可供一 以控制一第一遊戲。 玩家操作以產生一控制指令 用 該機板單元121 記憶單元,圖未示), ’其可依據該控制單元 戲。 包括一電腦可存取之紀錄媒體(係一 該紀錄媒體中預先载置一遊戲程式碼 11控制該第一遊戲及執行一第二遊The unit 11, a board unit 121, a display processing unit 131 and a round: unit 141. The control unit 11 is operable to control a first game. The player operates to generate a control command with the board unit 121 memory unit, not shown), which can be played according to the control unit. Including a computer-accessible recording medium (one in the recording medium pre-loaded with a game code 11 to control the first game and perform a second tour)
理該第一遊戲及該第二遊戲之畫面 5又災该機板單元121 該 该第一 輸出單元141電連接該顯示處理單元131 遊戲及該第二遊戲之畫面。 用以輪出 該機板單元121執行該 由該顯示處理單元j 3】 141可為一具有長型顯示 同時顯示該等遊戲之晝 — 其中,以本較佳實施例為例, 第遊戲及該第二遊戲的運算後, 送至該輪出單元141。該輸出單元 面板的營幕,利用分割畫面的方式 200812670 另外,尚有其他實施本發明電子遊戲裝置之態樣。參 閱圖2,第-種實施態樣之電子遊戲裝置包含—控制單元^ 、一機板單兀121,一包括二顯示處理單元l3i、132之顯 示處理單 13,及—包括二分別連接該等顯示處理單元 、132之輸出單元141、142之輸出單元組,該機板 單7C 121執行該第—遊戲及該第二遊戲,並將該第一遊戲 及該第二遊戲之資訊傳送至該等顯示處理單元ΐ3ι、ΐ32, 再分別顯示於該等輸出單元141、142。 〇〇參閱圖3,第二種實施態樣之電子遊戲裝置包含一控制 單兀11、一機板單元121,一顯示處理單元m及一包括二 輸出單元141、142之輸出單元組14,其中該顯示處理單: 131具有二供輸出單元⑷電連接之輸出埠(圖未示卜該 機板單元121執行該第-遊戲及該第二遊戲,並將該第— 賴及該第二遊戲之資訊傳送至該顯示處理單元131,使該 第-遊戲之晝面顯示於其中—輸出單元i4i,而該第二遊戲 之畫面顯不於另一輪出單元142。 …㈣® 4’第三種實施態樣之電子遊戲裝置包含—控制 :::卜—-包括二機板單元⑵,,·“,— 匕括-一顯不處理車·元1 ^ 1 1。q 处早兀131、132之顯示處理單元組13及― 匕括二輸出單元141、142之輸出 ⑵、122分別執行該第 4機板早π 元m、122 “補,料機板單 並彼此電連接以互相傳送資訊 元11直接電連接該執 W工制早 該第一遊戲。而兮第^機板單元m用以控制、 弟1戲及該第二遊戲之資訊分別傳送 200812670 ΐ =對應之顯示處理單元131、132,並將該第-遊戲之 連接該顯示處理單元131之輸出單元141,該第 …面顯示於連接該顯示處理單元132之輸出單元 參閱圖 列步 5 ’本發明雙遊戲結合 之遊戲方法是包含下 戲及:::=步驟201所示’在本實施例中’在該第-遊 χ —遊戲為開始前’該第—遊戲及該第二遊戲皆於 ,並撥放預覽動晝,其目的在於吸引玩家遊玩 、’間;丨δ亥第一遊戲與該第二遊戲。 接者’如步驟202所示,玩家可於該控制單元u下注 ’二如投幣’於是如㈣2〇3所示開始該第 著 ,如步驟2Ω4 π - 、城接者 施例中所不’該第二遊戲同時被啟動。在本較佳實 戲為-競速·Γ戲為—吃角子老虎的拉霸遊戲,第二遊 、戲。此外,該第二遊戲亦可為一競技遊戲。 遊戲步驟205所示,該機板單元121監控該第― 續執:。在ΪΓ行。若玩家持續下注,該第一遊戲就會繼 ^ 在本較佳實施例中,該第一遊戲更設計為:若r =下注金額持續增加,則該第二遊戲的勝率會增加.Γ 、豕停止下注並停止該第—遊戲超過-衫時間,則= 一遊戲將會失敗並結束回到預覽動晝。 、λ 接著’如步驟襄所示,玩家在進行該第— 右此取得該第-遊戲所預設之複數紅利中之任,才 步驟207所示’將產生對應之動作以增加該第二遊戲二 10 200812670 $ ’否則則如步,驟施戶斤示,該第二遊戲的勝率為隨機決 疋。蒼閱圖6,以本較佳實施例中的第一遊戲晝面6ι為例 ,玩家在第一遊戲取得複數輪胎圖示之渦輪連線(Turbo), 則如第一遊戲畫面62所示,該第二遊戲產生對應的加速( “peed Up)動作。如此,該第二遊戲中玩家的赛車即可超越 其他對手,增加獲勝的機率。 接者,如步驟209所示,該第二遊戲完成,若達一預 心條件,則如步驟210所示,可獲得一紅利分數或獎金。 右未達到該預設條件,則如步驟211所示,無紅利分數或獎 金0 最後,如步驟212所示,若該玩家仍要繼續該第一遊 戲’則如步驟204所示,該第二遊戲重新啟動。或該玩家 不想繼續該第一遊戲’則該第二遊戲亦正是終止,回到步 驟201所*,顯示該第一遊戲及該第二遊戲之預覽動畫。 另外值得注意的是,本發明除了可供單機使用外,亦 φ I於多人連線的網路環境使用。其方法為讓多位玩家連線 進入。亥第一遊戲,成為彼此的對手,每一玩家進行自己的 第一遊戲,根據第一遊戲的結果影響該第二遊戲,最後再 於第二遊戲中決定勝負。 "不上所述,本發明將該第一遊戲及該第二遊戲進行緊 密的連結,玩家可以享有該第一遊戲的驚喜感,亦可以享 有4第二遊戲的競赛感,實為一創新的遊戲類型。 惟以上所述者,僅為本發明之較佳實施例而已,當不 月b 乂此限疋本發明貫施之範圍,即大凡依本發明申請專利 11 200812670 範圍及發明戈月内4所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一系統方塊圖,說明本發明之雙遊戲結合之電 子遊戲裝置之較佳實施例; 圖2是一類似圖1之視圖, 種態樣; 圖3是一類似圖1之視圖, 種態樣; 圖4是一類似圖1之視圖, 播能槎: 說明本較佳實施例的第一 說明本較佳實施例的第二 說明本較佳實施例的第三 圖5是一流程圖,說明本較佳實施例的遊戲流程;及 圖6是一遊戲畫面示意圖,說明本較佳實施例的一第 一遊戲影響一第二遊戲的過程。 12 200812670 【主要元件符號說明】 11 ••… •…控制單元 141… •…輸出單元 12…·· …·機板單元組 201〜212步驟 121 ··· •…機板單元 61 ••… •…第一遊戲晝面 13…·· 131… 14"… •…顯示處理單元組 •…顯示處理單元 …·輸出單元組 62····. •…第二遊戲晝面The screen of the first game and the second game is further affected by the board unit 121. The first output unit 141 is electrically connected to the screen of the display processing unit 131 and the second game. The display processing unit j 3 141 can be used to rotate the board unit 121 to display a game having a long display while displaying the games. In the preferred embodiment, the game and the After the calculation of the second game, it is sent to the rounding unit 141. The screen of the output unit panel uses the method of dividing the screen. 200812670 In addition, there are other aspects of implementing the electronic game device of the present invention. Referring to FIG. 2, the electronic game device of the first embodiment includes a control unit ^, a board unit 121, a display processing unit 13 including two display processing units 13i, 132, and - including two separate connections. Displaying the output unit group of the output unit 141, 142 of the processing unit 132, the board 7C 121 executing the first game and the second game, and transmitting the information of the first game and the second game to the Display processing units ΐ3ι, ΐ32 are displayed on the output units 141, 142, respectively. Referring to FIG. 3, the electronic game device of the second embodiment includes a control unit 11, a board unit 121, a display processing unit m, and an output unit group 14 including two output units 141, 142, wherein The display processing unit: 131 has two outputs for electrical connection of the output unit (4) (not shown, the board unit 121 executes the first game and the second game, and the first game and the second game are The information is transmitted to the display processing unit 131 so that the face of the first game is displayed therein - the output unit i4i, and the screen of the second game is not displayed by the other round out unit 142. ... (4) ® 4' third implementation The electronic game device of the aspect includes: control:::Bu--including two machine board units (2),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, The outputs (2) and 122 of the display processing unit group 13 and the second output units 141 and 142 respectively execute the fourth board, and the feeder boards are electrically connected to each other to transmit the information elements 11 to each other. Directly connecting the system to the first game, and the first machine board unit m Transmitting the 200812670 ΐ=corresponding display processing units 131 and 132 respectively, and connecting the first game to the output unit 141 of the display processing unit 131, the first surface display is displayed in the control, the play, and the information of the second game. For the output unit connected to the display processing unit 132, refer to the step 5 of the present invention. The game method of the dual game combination of the present invention includes the following: and::=Step 201 is shown in the present embodiment. - Before the game starts, the game and the second game are both played, and the preview is played. The purpose is to attract players to play, 'between 丨 亥 第一 第一 第一 第一 第一 第一 第一 第一 。 。 。 。 。 As shown in step 202, the player can place a bet on the control unit u, such as coin-operating, and then start the first as shown in (4) 2〇3, as in step 2 Ω4 π - , the city operator does not have the same The second game is also launched at the same time. In this better play, the game is - the game of the slot machine, the second game, the second game, and the second game can also be a competitive game. As shown in 205, the board unit 121 monitors the first continuation In the preferred embodiment, if the player continues to bet, the first game is further designed to: if r = the bet amount continues to increase, then the second game The winning percentage will increase. Γ , 豕 stop betting and stop the first - game over - shirt time, then = a game will fail and end back to the preview. λ then 'as shown in the step ,, the player is doing this First—the right one of the plural dividends preset by the first game is only shown in step 207, 'the corresponding action will be generated to increase the second game two 10 200812670 $ ' Otherwise, it is as step-by-step Show that the winning rate of the second game is a random decision. Referring to FIG. 6, taking the first game surface 6ι in the preferred embodiment as an example, the player obtains a turbo connection (Turbo) of the plurality of tire icons in the first game, as shown in the first game screen 62. The second game generates a corresponding "peed Up" action. Thus, in the second game, the player's car can surpass other opponents, increasing the chance of winning. Receiver, as shown in step 209, the second game If the pre-heart condition is reached, a bonus score or bonus is obtained as shown in step 210. If the right condition is not reached, as shown in step 211, there is no bonus score or bonus 0. Finally, as in step 212. As shown, if the player still wants to continue the first game, then as shown in step 204, the second game is restarted. Or the player does not want to continue the first game, then the second game is also terminated, returning Step 201* displays the preview animation of the first game and the second game. It is also worth noting that the present invention is not only available for stand-alone use, but also used in a multi-connected network environment. In order to let multiple players connect to enter. A game becomes an opponent of each other, each player performs his own first game, affects the second game according to the result of the first game, and finally decides the outcome in the second game. "Not stated, the present invention will The first game and the second game are closely linked, and the player can enjoy the surprise of the first game, and can also enjoy the sense of competition of the 4th game, which is an innovative game type. It is only a preferred embodiment of the present invention, and is not limited to the scope of the present invention, that is, the simple equivalent change of the scope of the patent application 11 200812670 and the invention of the invention. And the modifications are still within the scope of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a system block diagram showing a preferred embodiment of the dual game combining electronic game device of the present invention; FIG. 2 is a similar Figure 3 is a view similar to Figure 1; Figure 4 is a view similar to Figure 1, showing the first description of the preferred embodiment. The first embodiment The third embodiment of the preferred embodiment is a flowchart for explaining the game flow of the preferred embodiment; and FIG. 6 is a schematic diagram of a game screen illustrating a first game influence of the preferred embodiment. The process of the second game. 12 200812670 [Description of main component symbols] 11 ••... •...Control unit 141...•...Output unit 12...····Machine unit group 201~212Step 121 ··· •...Machine unit 61 ••... •...The first game page 13...·· 131... 14"... •...Display processing unit group...Display processing unit...·Output unit group 62····.
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