CN111659100A - Game system with three-dimensional re-rotation mechanism judging whether to be triggered - Google Patents
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Abstract
Description
技术领域technical field
本发明为有关一种游戏系统,尤指一种判断是否触发立体重转机制的游戏系统。The present invention relates to a game system, in particular to a game system for judging whether to trigger a three-dimensional revolving mechanism.
背景技术Background technique
请参阅图1所示,传统的滚轮游戏机(slot machine)1,其具有多个滚轮2,玩家在押注之后,可以启动该多个滚轮2转动,即可依据该多个滚轮2停止后所形成的符号排列而获得积分,并当特定符号出现或满足默认条件时,可进入一定回合数的额外游戏或给予额外的积分,此额外游戏的玩法特色在于免费转动(free spin)、倍数得分与百搭符号出现锁定、高额积分等等,其让玩家不需花费成本,即有极高的机率可获得高额积分,因此玩家会期待于额外游戏中大奖,其为吸引玩家使用滚轮游戏机1的重要特色之一。Please refer to FIG. 1 , a
常见的额外游戏的游戏方式可以为选自滚轮重新转动(respin)、积分游戏(bonusgame)、免费游戏(free game)、重新触发(retrigger)与彩金游戏(jackpot)等等。Common game modes of the extra game can be selected from respin, bonus game, free game, retrigger, jackpot, and the like.
其中滚轮重新转动(respin)如美国公告第US 8,197,328B2号专利的图4所载的流程;而积分游戏(bonus game)如美国公告第US 6,602,137B2的图1A~图1B、图3~图8及说明书第6栏第34行~第50行中所述;至于免费游戏(free game)、重新触发(retrigger)则可见于美国公告第US 6,955,600B2的图3A~图3B、图4及说明书第6栏第2行~第57行中;又彩金游戏(jackpot)则可参照美国公告第US 10,176,670B2号专利。Among them, the re-spin of the wheel is as shown in Fig. 4 of US Patent No. 8,197,328B2; and the bonus game is as shown in Figs. and the description in the 6th row, 34th line to 50th line of the manual; as for the free game (free game), retrigger (retrigger) can be seen in the US Bulletin No. US 6,955,600B2 Figure 3A ~ Figure 3B, Figure 4 and the manual Column 6,
然而,在完全随机的设定之下,即使于高中奖机率的额外游戏,玩家亦有相当的机率在额外游戏的过程中,完全没有中奖,或者有中奖但累积的积分不多,在这种情境下,玩家会突然从期待中大奖的情绪中,落入无中奖或中小奖的情绪中,其容易让玩家产生负面情绪,因而导致降低玩家使用该滚轮游戏机1的兴致;更明白地说,一旦玩家没有得到预期数额的积分,额外游戏结束后,玩家可能会直接结束游戏,反而影响该滚轮游戏机1的使用率,进而降低该滚轮游戏机1的盈利。However, under the completely random setting, even in the extra game with a high probability of winning, the player has a considerable chance of not winning at all during the extra game, or winning but not accumulating many points. Under the situation, the player will suddenly fall from the emotion of expecting the big prize to the emotion of no winning or small and medium prize, which is easy to cause the player to have negative emotions, thus reducing the player's interest in using the
因此,目前有很多提升或维持玩家使用该滚轮游戏机1意愿的技术,其中之一如美国公告第US 8.444.475B2号专利,其借由设定门槛的设计,在未达设定门槛时,重复执行额外游戏以累计额外游戏的积分,直到玩家达到补偿设定门槛后停止;据此其可确保玩家于额外游戏中获得一定的利益,而满足玩家的预期,避免降低该滚轮游戏机1的盈利。Therefore, at present, there are many technologies for improving or maintaining the player's willingness to use the
前述技术可以保障玩家于额外游戏中获得一定的利益,然而却无法增加玩家进入额外游戏的机率,当玩家长时间没有进入额外游戏,或者常常差一个符号就可以进入额外游戏或得到额外的积分时,同样容易会有失落感产生,当长时间处于此一情况时,玩家游玩游戏的兴致亦会大大的减低,进而减少该滚轮游戏机1的使用率。The aforementioned technologies can ensure that players can obtain certain benefits in extra games, but they cannot increase the probability of players entering extra games. When players do not enter extra games for a long time, or often can enter extra games or get extra points with one symbol missing , it is also easy to have a sense of loss. When the player is in this situation for a long time, the player's interest in playing the game will also be greatly reduced, thereby reducing the utilization rate of the scrolling
发明内容SUMMARY OF THE INVENTION
本发明的主要目的,在于揭示一种可以给予玩家重新期待中奖的系统,借以长时间维持玩家的兴致,增加该滚轮游戏机的使用率。The main purpose of the present invention is to disclose a system that can give the player a new expectation of winning, so as to maintain the player's interest for a long time and increase the utilization rate of the reel game machine.
为达上述目的,本发明提供一种具有判断是否触发立体重转机制的游戏系统,应用于一滚轮游戏,该滚轮游戏具有多个游戏结果,该游戏系统包含一显示元件、一游戏结果产生元件、一立体重转元件、一奖励单元与一控制单元,其中该显示元件具有供显示该滚轮游戏的实时影像的一游戏画面;该游戏结果产生元件产生多个游戏符号,该多个游戏符号并排排列显示于该游戏画面,并该滚轮游戏依据该多个游戏符号的种类组成而构成不同的该游戏结果;该立体重转元件具有于该游戏画面显示的一立体影像,该立体影像具有立体排列的至少四显示面,该至少四显示面分别具有一游戏符号,该立体重转元件随机选取该至少四显示面的任一个,且该立体影像以立体转动的方式呈现随机选取的过程,并该立体重转元件在选取该显示面后,朝前显示所选取的该显示面,同时该立体重转元件让选取的该显示面所对应的游戏符号作为一替代游戏符号;该奖励单元于该滚轮游戏实时产生的该游戏结果满足一奖励条件时,该奖励单元进行一奖励程序;该控制单元连接该显示元件、该游戏结果产生元件、该立体重转元件与该奖励单元。In order to achieve the above object, the present invention provides a game system with a mechanism for judging whether to trigger a three-dimensional re-spin, which is applied to a wheel game, and the wheel game has a plurality of game results. The game system includes a display element and a game result generating element. , a three-dimensional re-turn element, an award unit and a control unit, wherein the display element has a game screen for displaying the real-time image of the wheel game; the game result generating element generates a plurality of game symbols, and the plurality of game symbols are side by side Arranged and displayed on the game screen, and the wheel game constitutes different game results according to the types of the plurality of game symbols; the three-dimensional revolving element has a three-dimensional image displayed on the game screen, and the three-dimensional image has a three-dimensional arrangement at least four display surfaces, the at least four display surfaces respectively have a game symbol, the three-dimensional revolving element randomly selects any one of the at least four display surfaces, and the three-dimensional image presents a process of random selection in a three-dimensional rotation manner, and the After the three-dimensional re-turning element selects the display surface, it displays the selected display surface forward, and at the same time, the three-dimensional re-turning element makes the game symbol corresponding to the selected display surface as a substitute game symbol; the reward unit is placed on the scroll wheel When the game result generated by the game in real time meets a reward condition, the reward unit executes a reward program; the control unit connects the display element, the game result generating element, the three-dimensional revolving element and the reward unit.
又本发明该控制单元为控制游戏进行下列步骤:And the control unit of the present invention performs the following steps for controlling the game:
步骤S1:判断程序,该控制单元判断该滚轮游戏实时产生的该游戏结果是否满足一指定条件,该指定条件为该游戏结果中的该多个游戏符号,替换掉任一该游戏符号就可能满足该奖励条件,且定义被替换掉的该游戏符号位于一替换位置,当该控制单元判断该游戏结果满足该指定条件时,该控制单元产生一启动信号;Step S1: a judgment program, the control unit judges whether the game result generated by the wheel game in real time satisfies a specified condition, and the specified condition is the plurality of game symbols in the game result, and it may be satisfied by replacing any of the game symbols. the bonus condition, and the game symbol that is defined to be replaced is located at a replacement position, when the control unit judges that the game result satisfies the specified condition, the control unit generates an activation signal;
步骤S2:重转程序,该控制单元传送该启动信号给该立体重转元件,该立体重转元件收到该启动信号后,产生该替代游戏符号,该替代游戏符号用以取代该替换位置的游戏符号而更新该游戏结果;Step S2: Re-turning program, the control unit transmits the activation signal to the three-dimensional re-turning element, and after receiving the activation signal, the three-dimensional re-turning element generates the substitute game symbol, and the substitute game symbol is used to replace the replacement position. game symbols to update the result of the game;
步骤S3:判断是否奖励,该控制单元重新判断更新后的该游戏结果是否满足该奖励条件,若满足,则该控制单元产生一奖励信号;Step S3: judging whether to reward, the control unit re-judges whether the updated game result satisfies the reward condition, if so, the control unit generates a reward signal;
步骤S4:进行奖励,该控制单元通知该奖励单元进行该奖励程序。Step S4: Carry out an award, the control unit notifies the award unit to carry out the award program.
据此,本发明通过该控制单元借由该判断程序比对该滚轮游戏实时产生的该游戏结果是否满足该指定条件,并在满足该指定条件后,该控制单元传送该启动信号给该立体重转元件,借以产生该替代游戏符号,该替代游戏符号用以取代该替换位置的游戏符号而更新该游戏结果,因而该控制单元可再一次判断该游戏结果是否满足该奖励条件,而让玩家重新期待满足该奖励条件,以进行该奖励程序,故本发明可以借由该立体重转元件的运作给予该玩家类似瞇牌的刺激感,同时给予该玩家重新期待中奖的机会,借以提升玩家游玩的兴趣。Accordingly, in the present invention, the control unit uses the judgment program to compare whether the game result generated by the wheel game in real time satisfies the specified condition, and after the specified condition is satisfied, the control unit transmits the activation signal to the three-dimensional weight. A turning element is used to generate the substitute game symbol, and the substitute game symbol is used to replace the game symbol in the replacement position to update the game result, so the control unit can once again determine whether the game result satisfies the reward condition, and allows the player to restart the game again. It is expected that the reward condition will be satisfied in order to carry out the reward program. Therefore, the present invention can give the player a feeling of excitement similar to squinting by means of the operation of the three-dimensional re-turning element, and at the same time, give the player a chance to look forward to winning the prize again, so as to improve the player's ability to play. interest.
附图说明Description of drawings
图1为现有滚轮游戏机外观示意图。FIG. 1 is a schematic diagram of the appearance of a conventional wheel game machine.
图2为本发明系统方块图。FIG. 2 is a block diagram of the system of the present invention.
图3为本发明游戏画面示意图。FIG. 3 is a schematic diagram of a game screen of the present invention.
图4为本发明另一实施方式的游戏画面示意图。FIG. 4 is a schematic diagram of a game screen according to another embodiment of the present invention.
图5为本发明立体重转元件示意图。FIG. 5 is a schematic diagram of the three-dimensional re-turning element of the present invention.
图6为本发明另一实施方式的立体重转元件示意图。FIG. 6 is a schematic diagram of a three-dimensional revolving element according to another embodiment of the present invention.
图7为本发明立体重转元件显示游戏符号示意图。FIG. 7 is a schematic diagram of displaying game symbols on the three-dimensional re-turning element of the present invention.
图8为本发明步骤流程图。FIG. 8 is a flow chart of the steps of the present invention.
图9A为本发明游戏画面满足指定条件示意图。FIG. 9A is a schematic diagram showing that the game screen of the present invention satisfies the specified condition.
图9B为本发明游戏画面产生替代游戏符号示意图。FIG. 9B is a schematic diagram of generating substitute game symbols on the game screen of the present invention.
图10为本发明另一实施方式的步骤流程图。FIG. 10 is a flow chart of steps of another embodiment of the present invention.
图11为本发明再一实施方式的步骤流程图。FIG. 11 is a flow chart of steps of still another embodiment of the present invention.
具体实施方式Detailed ways
有关本发明的详细说明及技术内容,现就配合图式说明如下:The detailed description and technical content of the present invention are described as follows in conjunction with the drawings:
请参阅图2与图3所示,本发明为一种具有判断是否触发立体重转机制的游戏系统,为应用于一滚轮游戏,该滚轮游戏具有多个游戏结果,该游戏系统包含一显示元件10、一游戏结果产生元件20、一立体重转元件30、一奖励单元40与一控制单元50,其中该显示元件10具有供显示该滚轮游戏的实时影像的一游戏画面11,而该游戏结果产生元件20产生多个游戏符号21,该多个游戏符号21并排排列显示于该游戏画面11,并该滚轮游戏依据该多个游戏符号21的种类组成而构成不同的该游戏结果。该游戏结果产生元件20在实际实施的结构上,可以为多个滚轮元件22A,该多个滚轮元件22A产生该多个游戏符号21,且该多个滚轮元件22A分别独立产生该游戏符号21,亦即该多个游戏符号21为由对应数量的该多个滚轮元件22A分别产生。Please refer to FIG. 2 and FIG. 3 , the present invention is a game system with a mechanism for judging whether to trigger a three-dimensional re-spin. It is applied to a wheel game, the wheel game has multiple game results, and the game system includes a
或者,请再参阅图4所示,其为另一种实施方式,其具有多个滚轮元件22B,但同一排的该多个游戏符号21,为由同一个滚轮元件22B所产生,亦即同一排的该多个游戏符号21为由上往下连续滚动显示,举例来说,当该游戏画面11具有4X5矩阵排列的该多个游戏符号21时,其为具有五个滚轮元件22B,且每一个滚轮元件22B同时显示四列的游戏符号21时,该游戏符号21会由第一列移动至第二列,再移动至第三列,最后移动至第四列,接着就会由该游戏画面11中消失。Or, please refer to FIG. 4 again, which is another embodiment, which has a plurality of
请再参阅图5所示,该立体重转元件30具有于该游戏画面11显示的一立体影像31A,该立体影像31A具有立体排列的至少四显示面32,在实际实施时,该立体重转元件30的该立体影像31A可以为六面骰,其形态可以如同一般的骰子一样,而该至少四显示面32可以为六个,并分别位于六面骰的六面。Please refer to FIG. 5 again, the
或者,如图6所示,该立体重转元件30的立体影像31B亦可以为球形体(如图6所绘制)或四面体;立体影像31B若为球形体,则该至少四显示面32则内嵌于球形体的外表面上。又该至少四显示面32分别具有一游戏符号21,在游戏设计上,该立体重转元件30的游戏符号21的种类,可以相同于该游戏结果产生元件20的该多个游戏符号21的种类;或者,该立体重转元件30的游戏符号21的种类,数量可以多于该游戏结果产生元件20的该多个游戏符号21的种类,如可以新增该游戏结果产生元件20不会产生的特殊符号,可以给予特殊的奖励效果。Alternatively, as shown in FIG. 6 , the three-
请再一并参阅图5与图7所示,该立体重转元件30为随机选取该至少四显示面32的任一个,此处该立体重转元件30的该立体影像31A为六面骰举例说明之,且该立体影像31A以立体转动的方式呈现随机选取的过程(如图5所示),并该立体重转元件30在选取该显示面32后,朝前显示所选取的该显示面32(如图7所示),同时该立体重转元件30让选取的该显示面32所对应的游戏符号21作为一替代游戏符号21A,又为了吸引该玩家的目光,并达到吸引玩家注意的效果,该立体重转元件30可以让该游戏画面11上的该立体影像31A以放大、发亮与高对比度颜色显示等等的任一种显示的方式进行显示,如图5所示,为以放大的效果表示之。Please refer to FIG. 5 and FIG. 7 together, the three-dimensional
而如图2所示的该奖励单元40,该奖励单元40为于该滚轮游戏实时产生的该游戏结果满足一奖励条件时,该奖励单元40进行一奖励程序,该奖励程序可以是让玩家额外进行一额外游戏,该额外游戏的游戏方式可以为选自滚轮重新转动(respin)、积分游戏(bonus game)、免费游戏(free game)、重新触发(retrigger)与彩金游戏(jackpot)等等,或者该奖励程序可以是直接给予额外的积分。The
又请再一并参阅图8所示,该控制单元50为连接该显示元件10、该游戏结果产生元件20、该立体重转元件30与该奖励单元40,并该控制单元50为控制游戏进行下列步骤:步骤S1:判断程序、步骤S2:重转程序、步骤S3:判断是否奖励、步骤S4:进行奖励。Please refer to FIG. 8 again, the
请一并参阅图9A所示,首先为进行步骤S1:判断程序,步骤S1为该控制单元50判断该滚轮游戏实时产生的该游戏结果是否满足一指定条件,该指定条件为该游戏结果中的该多个游戏符号21,替换掉任一该游戏符号21就可能满足该奖励条件,且定义被替换掉的该游戏符号21位于一替换位置61。这里所述的「该游戏结果中的该多个游戏符号21,替换掉任一该游戏符号21就可能满足该奖励条件」;举例来说,如图9A所示,该游戏画面11为具有4X5矩阵排列的该多个游戏符号21,假设该奖励条件为同一排的该多个游戏符号21皆为爱心符号,亦即当任一排的该多个游戏符号21具有四个爱心符号时满足该奖励条件;则如圈选处60,当同一排的该多个游戏符号21具有三个爱心符号时即满足该指定条件,这是因为只要将同一排不是爱心符号的该游戏符号21(位于替换位置61)替换掉,即可能满足该指定条件。Please also refer to FIG. 9A . First, step S1 is performed: the determination procedure. Step S1 is for the
又当该控制单元50判断该游戏结果满足该指定条件时,该控制单元50产生一启动信号。又该控制单元50可以受控制的产生该启动信号,更明确的说,满足该指定条件时,该控制单元50可以随机触发产生该启动信号,其不是每次皆可以产生该启动信号,借以维持系统(即庄家)应有的营业利益;当然,在满足该指定条件时,该控制单元50可以每次皆产生该启动信号,以充分发挥吸引玩家的功效。When the
接着为进行步骤S2:重转程序,步骤S2为该控制单元50传送该启动信号给该立体重转元件30,该立体重转元件30收到该启动信号后,转动该立体影像31A,并朝前显示所选取的该显示面32,产生该替代游戏符号21A(如图9B所示),该替代游戏符号21A用以取代该替换位置61的游戏符号21而更新该游戏结果。Next, step S2 is performed: the re-turning procedure. In step S2, the
接着为进行步骤S3:判断是否奖励,步骤S3为该控制单元50重新判断更新后的该游戏结果是否满足该奖励条件,若满足,则该控制单元50产生一奖励信号,如图9B所示,当产生的替代游戏符号21A为爱心符号时,则该控制单元50会判断满足,并产生该奖励信号。Next, step S3 is performed: judging whether to reward, step S3 is for the
最后进行步骤S4:进行奖励,步骤S4为该控制单元50通知该奖励单元40进行该奖励程序。Finally, step S4 is performed: reward is performed, and step S4 is for the
请再一并参阅图10所示,为本发明的另一实施方式的步骤流程图,当该控制单元50产生该启动信号后,该控制单元50先进行步骤P1:检测是否具有额外投注,当该控制单元50检测到有额外投注时,始续行步骤S2:重转程序。更明确的说,游戏系统会提供一额外投注选项70,如图3所示,其可标示「Extra Bet」,而玩家必须对该额外投注选项70进行投注之后,游戏系统才会进行步骤S2,也就是玩家必须有额外的投注,才能触发立体重转机制,借此可以进一步增加投注额,同时有效维持系统(庄家)应有的营业利益。Please also refer to FIG. 10 , which is a flow chart of steps of another embodiment of the present invention. After the
请再一并参阅图11所示,为本发明的又一实施方式的步骤流程图,当该控制单元50产生该启动信号后,该控制单元50先进行步骤P2:检测是否投注指定项目,当该控制单元50检测到有投注指定项目80时,始续行步骤S2:重转程序。更明确的说,游戏系统会就现有的投注项目,选择至少一个的投注项目为指定项目80,如图3所示,可以指定「Line20」为指定项目80,而玩家必须对指定项目80「Line20」进行投注之后,游戏系统才会进行步骤S2,也就是玩家必须有投注指定项目80,才能触发立体重转机制,该指定项目80为系统(庄家)营业利益较高的项目,因此同样可以有效维持系统(庄家)应有的营业利益。Please also refer to FIG. 11 , which is a flow chart of the steps of another embodiment of the present invention. After the
此外,如图5、图6与图9B所示,为了让玩家确实享受类似瞇牌的刺激感,该显示元件10的该游戏画面11于该立体影像31A出现时,可以显示一提示区90,该控制单元50于步骤S2:重转程序之前,先进一步运算得知该替换位置61满足该奖励条件所缺的游戏符号21,并该控制单元50通知该显示元件10,于该提示区90显示该奖励条件所缺的游戏符号21;如图5、图6,该奖励条件所缺的游戏符号21为金元宝;而如图9B,该奖励条件所缺的游戏符号21为爱心符号。In addition, as shown in FIG. 5 , FIG. 6 and FIG. 9B , in order for the player to truly enjoy the excitement similar to squinting, the
据此,玩家可以清楚地得知,该立体重转元件30产生的该替代游戏符号21A为哪一种类的游戏符号21时,就可以满足该奖励条件,因此玩家就可以享受瞇牌的刺激感。Accordingly, the player can clearly know which type of
综上所述,本发明的优点至少包含:To sum up, the advantages of the present invention at least include:
1.本发明通过该控制单元借由该判断程序,让该立体重转元件有产生该替代游戏符号而更新该游戏结果的机会,可让玩家重新期待满足该奖励条件,借以维持玩家的乐趣。1. The present invention allows the three-dimensional revolving element to generate the substitute game symbol and update the game result through the judgment program through the control unit, so that the player can expect to meet the reward condition again, so as to maintain the player's fun.
2.在该立体重转元件之前,借由该游戏画面的该提示区的显示,让玩家可以清楚地得知该奖励条件所缺的游戏符号,因此玩家可以借由该立体重转元件的运作给予该玩家类似瞇牌的刺激感,借以提升玩家游玩的兴趣。2. Before the three-dimensional revolving element, through the display of the prompt area on the game screen, the player can clearly know the missing game symbols in the reward condition, so the player can use the operation of the three-dimensional revolving element Give the player a sense of excitement similar to squinting, so as to increase the player's interest in playing.
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