JPH0788251A - Control pad for game machine - Google Patents
Control pad for game machineInfo
- Publication number
- JPH0788251A JPH0788251A JP5259033A JP25903393A JPH0788251A JP H0788251 A JPH0788251 A JP H0788251A JP 5259033 A JP5259033 A JP 5259033A JP 25903393 A JP25903393 A JP 25903393A JP H0788251 A JPH0788251 A JP H0788251A
- Authority
- JP
- Japan
- Prior art keywords
- finger
- control pad
- game machine
- casing
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 210000004243 sweat Anatomy 0.000 abstract description 3
- 230000003449 preventive effect Effects 0.000 abstract 2
- 210000003811 finger Anatomy 0.000 description 33
- 210000004247 hand Anatomy 0.000 description 8
- 210000004932 little finger Anatomy 0.000 description 6
- 210000005224 forefinger Anatomy 0.000 description 2
- 210000004936 left thumb Anatomy 0.000 description 2
- 210000004935 right thumb Anatomy 0.000 description 2
- 210000003813 thumb Anatomy 0.000 description 2
- 230000006866 deterioration Effects 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 230000002265 prevention Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明はゲーム機用コントロール
パッドに関し、特に操作性を改善したゲーム機用コント
ロールパッドに関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game machine control pad, and more particularly to a game machine control pad with improved operability.
【0002】[0002]
【従来の技術】テレビゲーム機等のゲーム機では、当該
ゲームに関する画像情報、音声情報及び動作プログラム
情報が格納された記録媒体(ROM)を内蔵するゲ−ム
カセットをゲーム機本体に装填し、ゲーム機本体には、
このゲ−ムカセットの記録媒体から情報を読み出し、ゲ
ームに関するディスプレイに表示する画像信号や音声信
号を生成するCPUが内蔵されている。この種のゲーム
機のゲーム進行を制御するためには、使用者がコントロ
−ルパッドを用い、コントロ−ルパッド上に設けられた
各種ボタン、キ−を操作することにより制御信号をゲー
ム機本体に送出する。2. Description of the Related Art In a game machine such as a video game machine, a game cassette having a built-in recording medium (ROM) storing image information, sound information and operation program information relating to the game is loaded into the game machine body, In the machine body,
A CPU is incorporated to read information from the recording medium of the game cassette and generate an image signal and a sound signal to be displayed on a display related to the game. In order to control the game progress of this type of game machine, the user uses a control pad and sends a control signal to the main body of the game machine by operating various buttons and keys provided on the control pad. To do.
【0003】従来のこの種のコントロールパッドは、筐
体上面の左側に方向ボタンが、右側に連射指示用等の機
能ボタンが配設され、またスタートボタンが任意の位置
に配設されている。操作時には、筐体を手のひらに入れ
て両手で把持し、左手親指を上記方向ボタン位置に、右
手親指を上記機能ボタン、キ−上に置いて、所望のボタ
ン、キ−操作によりゲームの進行を制御する。In a conventional control pad of this type, a direction button is arranged on the left side of the upper surface of the housing, a function button for instructing continuous shooting is arranged on the right side, and a start button is arranged at an arbitrary position. At the time of operation, put the case in the palm of your hand and grasp it with both hands, put your left thumb on the above-mentioned direction button position, and put your right thumb on the above function button or key, and proceed with the game by the desired button or key operation. Control.
【0004】[0004]
【発明が解決しようとする課題】上述のように、従来の
コントロールパッドは、筐体上に各種制御指示操作のた
めの押しボタン、キ−が配設されている。ところで、従
来のコントロールパッドは、筐体上の各種押ボタンの位
置、機能の拡張等の面では種々の検討が行われ、操作性
の改善が為されてきている。しかしながら、ユーザ−が
コントロールパッドを把持してゲームに熱中している最
中の操作性に問題が生じることがある。As described above, in the conventional control pad, push buttons and keys for various control instruction operations are provided on the housing. By the way, in the conventional control pad, various examinations have been made in terms of positions of various push buttons on the housing, expansion of functions, and the like, and operability has been improved. However, there may be a problem in operability while the user holds the control pad and is enthusiastic about the game.
【0005】すなわち、コントロ−ルパッドを両手で把
持する場合、両手の親指で上面を、中指、薬指で底面を
押さえることになるが、ゲームが進行し、クライマック
スに差しかかると両手に力がかかりすぎ、また、汗等に
よりすべり易くなり、押しボタン操作の微妙なコントロ
ールが困難になってしまうという問題がある。That is, when the control pad is held by both hands, the thumbs of both hands hold the upper surface and the middle finger and the ring finger hold the bottom surface, but when the game progresses and the climax is approached, both hands are too forceful. In addition, there is a problem that it becomes easy to slip due to sweat and the like, and it becomes difficult to finely control the push button operation.
【0006】本発明は上述の問題点に鑑みてなされたも
ので、指のすべり等の把持性に起因する操作性の悪化を
除去し、操作性を著しく改善するゲーム機用コントロー
ルパッドを提供することにある。The present invention has been made in view of the above problems, and provides a control pad for a game machine, which eliminates deterioration of operability due to gripping property such as slippage of a finger and remarkably improves operability. Especially.
【0007】[0007]
【課題を解決するための手段】前述の課題を解決するた
め、本発明によるゲーム機用コントロールパッドは、各
種ボタン、キ−が筐体に設置され、ゲーム進行を前記各
種ボタン、キ−操作により制御するゲーム機用コントロ
ールパッドにおいて、前記筐体の底面の両側部に設けら
れ、所定形状で所定の高さを有する一対の突起部から成
るフィンガーストッパーを備えて構成される。In order to solve the above-mentioned problems, in a game machine control pad according to the present invention, various buttons and keys are installed in a housing, and game progress is performed by the various buttons and key operations. In a control pad for a game machine to be controlled, it is provided with finger stoppers which are provided on both sides of the bottom surface of the casing and which consist of a pair of protrusions having a predetermined shape and a predetermined height.
【0008】[0008]
【作用】本発明では、筐体底面の両側に、両手の各中指
と、薬指、小指で挟み込むことができるようにした突起
状のフィンガーストッパーを、それぞれ設けて、ゲーム
機用コントロールパッドを把持する際の指のすべりを防
止している。In the present invention, the control pad for the game machine is gripped by providing the middle fingers of both hands, and the protruding finger stoppers which can be sandwiched by the ring finger and the little finger, on both sides of the bottom surface of the housing. Prevents slipping of the fingers at the time.
【0009】[0009]
【実施例】次に、本発明の実施例について図面を参照し
ながら説明する。図1は、本発明によるゲーム機用コン
トロールパッドの正面図(上面図)を、図2はその側面
図を、更に図3は底面図を示している。図1において、
コントロールパッドの筐体1の正面部左側には十字型の
方向ボタン13が、中央部にはスタートボタン14が配
設され、また、右側には連射機能等の特殊機能を指示す
る機能ボタン15,16,17が設置されており、更に
は、正面部にスローモーションプレイを2段階のそれぞ
れの段階に指定するためのスライド式動作のスローモー
ドボタン(キー)18が設置されている。Embodiments of the present invention will now be described with reference to the drawings. FIG. 1 is a front view (top view) of a game machine control pad according to the present invention, FIG. 2 is a side view thereof, and FIG. 3 is a bottom view thereof. In FIG.
A cross-shaped directional button 13 is provided on the left side of the front face of the control pad housing 1, a start button 14 is provided on the center part thereof, and a function button 15 for instructing a special function such as a continuous firing function is provided on the right side. 16 and 17 are installed, and further, a slow mode button (key) 18 of a slide type operation for specifying slow motion play in each of two stages is installed on the front part.
【0010】図2を参照すると、本実施例では、筐体1
の左側底面L1と右側底面L2のそれぞれには、所定形
状を有する突起状のフィンガーストッパー11と12が
設けられている。これらフィンガーストッパー11と1
2は、例えば、図3のコントロールパッドの底面図に示
すような形状を有し、ユーザ−がコントロールパッドの
筐体を両手で把持する場合、右手と左手の親指100L
と100R及び人差指200Lと200Rで筐体の側部
及び上部を押さえる(図1参照)。一方、底面側におい
ては、左手の中指300Lと薬指400L、小指500
Lとの間に、上記フィンガーストッパー11を挟み込ん
で把持する。左手の中指300Rと薬指400R、小指
500Rとの間に、もう一方のフィンガーストッパー1
2を挟み込んでまたは中指で係止して把持する。Referring to FIG. 2, in this embodiment, the housing 1
Each of the left bottom surface L1 and the right bottom surface L2 is provided with protruding finger stoppers 11 and 12 having a predetermined shape. These finger stoppers 11 and 1
2 has a shape as shown in the bottom view of the control pad of FIG. 3, for example, and when the user holds the housing of the control pad with both hands, the right and left thumbs 100L
And 100R and forefingers 200L and 200R to press the side and upper portions of the housing (see FIG. 1). On the other hand, on the bottom side, the middle finger 300L of the left hand, the ring finger 400L, and the little finger 500
The finger stopper 11 is sandwiched between and held by L. Between the middle finger 300R of the left hand, the ring finger 400R, and the little finger 500R, the other finger stopper 1
Hold 2 by sandwiching it or locking it with the middle finger.
【0011】フィンガーストッパー11と12は、中指
が引っ掛かり易いような高さ及び形状とするのが好まし
い。このとき、指のすべりを効果的に抑制するため、フ
ィンガ−ストッパ−11と12の表面を凹凸状の粗表面
としたり、すべり防止膜を形成しても良い。It is preferable that the finger stoppers 11 and 12 have such a height and shape that the middle finger is easily caught. At this time, in order to effectively suppress the slippage of the fingers, the surfaces of the finger stoppers 11 and 12 may be roughened surfaces having irregularities, or a slip prevention film may be formed.
【0012】ところで、上述のように、コントロールパ
ッドは、通常、ユーザが両手で把握して操作することが
多いが、コントロールパッドをテーブル等の平坦面に置
いた状態で使用する場合もある。このような場合、従来
は、底面が平坦であるため、底面に中指、薬指、小指を
差し込めず、コントロールパッドを把握することが困難
である。By the way, as described above, the control pad is usually grasped and operated by the user with both hands, but in some cases, the control pad may be used with it placed on a flat surface such as a table. In such a case, conventionally, since the bottom surface is flat, the middle finger, the ring finger, and the little finger cannot be inserted into the bottom surface, and it is difficult to grasp the control pad.
【0013】しかし、本発明は、底面の両側に突起上の
フィンガーストッパーを一対設けているので、平坦面に
載置したときには、図2に示すように、コントロールパ
ッドの筐体1の底面L1,L2が平坦面と離隔されること
になる。したがって、この離隔部に指を差し込み易くな
り、通常の把持と同様に、平坦面に置き、固定した状態
でも簡単にコントロールパッドを把握して使用すること
ができるので使用性がより一層改善される。However, according to the present invention, since a pair of finger stoppers on the protrusions are provided on both sides of the bottom surface, when the finger stoppers are placed on a flat surface, as shown in FIG. L2 will be separated from the flat surface. Therefore, it becomes easy to insert a finger into this separated portion, and the control pad can be easily grasped and used even when it is placed on a flat surface and fixed like the ordinary grip, so that usability is further improved. .
【0014】[0014]
【発明の効果】以上説明したように、本発明によるゲー
ム機用コントロールパッドは、筐体底面の両側にそれぞ
れ突起状のフィンガーストッパーを設け、これらフィン
ガーストッパーを両手の各中指と、薬指、小指で挟み込
むことができるようにしているので、ゲ−ムに熱中して
いる場合、また、汗に起因するすべりがなくなり、操作
性が格段に改善される。As described above, the control pad for a game machine according to the present invention is provided with projecting finger stoppers on both sides of the bottom surface of the housing, and these finger stoppers are formed by the middle finger, the ring finger and the little finger of both hands. Since it can be sandwiched, when the game is enthusiastic, there is no slip due to sweat, and the operability is remarkably improved.
【図1】本発明によるゲーム機用コントロールパッドの
正面図である。FIG. 1 is a front view of a control pad for a game machine according to the present invention.
【図2】図1に示すコントロールパッドの側面図であ
る。FIG. 2 is a side view of the control pad shown in FIG.
【図3】図1に示すコントロールパッドの底面図であ
る。FIG. 3 is a bottom view of the control pad shown in FIG.
1 コントロ−ルパッドの筐体 11、12 フィンガ−ストッパ−(突起部) 13 方向ボタン 14 スタ−トボタン 15〜17 機能ボタン 18 スロ−モ−ドボタン 100L、100R 親指 200L、200R 人差指 300L、300R 中指 400L、400R 薬指 500L、500R 小指 1 Control Pad Housing 11, 12 Finger Stopper (Protrusion) 13 Directional Button 14 Start Button 15-17 Function Button 18 Slow Mode Button 100L, 100R Thumb 200L, 200R Forefinger 300L, 300R Middle Finger 400L, 400R ring finger 500L, 500R little finger
Claims (2)
ム進行を前記各種ボタン、キ−操作により制御するゲー
ム機用コントロールパッドにおいて、 前記筐体の底面の両側部に設けられ、所定形状で所定の
高さを有する一対の突起部から成るフィンガーストッパ
ーを備えて成ることを特徴とするゲーム機用コントロー
ルパッド。1. A control pad for a game machine in which various buttons and keys are installed in a casing and which controls the progress of the game by operating the various buttons and keys, and which are provided on both sides of the bottom surface of the casing and have a predetermined size. A control pad for a game machine, comprising a finger stopper formed of a pair of protrusions having a predetermined height.
ーストッパーを中指と薬指で挟み込むに適切な形状と高
さを有することを特徴とする請求項1に記載のゲーム機
用コントロールパッド。2. The control pad for a game machine according to claim 1, wherein the finger stopper has a shape and a height suitable for sandwiching the finger stopper between the middle finger and the ring finger.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP5259033A JPH0788251A (en) | 1993-09-22 | 1993-09-22 | Control pad for game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP5259033A JPH0788251A (en) | 1993-09-22 | 1993-09-22 | Control pad for game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH0788251A true JPH0788251A (en) | 1995-04-04 |
Family
ID=17328406
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP5259033A Pending JPH0788251A (en) | 1993-09-22 | 1993-09-22 | Control pad for game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0788251A (en) |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11186751A (en) * | 1997-12-19 | 1999-07-09 | Yaskawa Electric Corp | Operation board |
| US6494786B2 (en) | 1998-08-04 | 2002-12-17 | Kabushiki Kabushiki Bandai | LCD game apparatus |
| WO2005032228A1 (en) * | 2003-09-26 | 2005-04-07 | Sony Computer Entertainment Inc. | Portable electronic device |
| JP2012011220A (en) * | 2000-08-23 | 2012-01-19 | Nintendo Co Ltd | Information processing apparatus, information storing medium and program thereof, and operating device for game machine |
| JP2012232024A (en) * | 2010-11-01 | 2012-11-29 | Nintendo Co Ltd | Operation device, and operation system |
| US8696471B2 (en) | 2011-01-25 | 2014-04-15 | Sony Corporation | Portable electronic device |
| US9776083B2 (en) | 2010-02-03 | 2017-10-03 | Nintendo Co., Ltd. | Spatially-correlated multi-display human-machine interface |
| US9889384B2 (en) | 2010-11-01 | 2018-02-13 | Nintendo Co., Ltd. | Controller device and controller system |
| US11643365B2 (en) | 2017-11-03 | 2023-05-09 | Denso Corporation | Solid electrolyte, producing method thereof, and gas sensor |
-
1993
- 1993-09-22 JP JP5259033A patent/JPH0788251A/en active Pending
Cited By (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11186751A (en) * | 1997-12-19 | 1999-07-09 | Yaskawa Electric Corp | Operation board |
| US6494786B2 (en) | 1998-08-04 | 2002-12-17 | Kabushiki Kabushiki Bandai | LCD game apparatus |
| JP2012011220A (en) * | 2000-08-23 | 2012-01-19 | Nintendo Co Ltd | Information processing apparatus, information storing medium and program thereof, and operating device for game machine |
| US8672767B2 (en) | 2003-09-26 | 2014-03-18 | Sony Corporation | Portable electronic device |
| US8105169B2 (en) | 2003-09-26 | 2012-01-31 | Sony Computer Entertainment Inc. | Portable electronic device |
| WO2005032228A1 (en) * | 2003-09-26 | 2005-04-07 | Sony Computer Entertainment Inc. | Portable electronic device |
| US9207718B2 (en) | 2003-09-26 | 2015-12-08 | Sony Corporation | Portable electronic device |
| US10143929B2 (en) | 2003-09-26 | 2018-12-04 | Sony Interactive Entertainment Inc. | Portable electronic device |
| US9776083B2 (en) | 2010-02-03 | 2017-10-03 | Nintendo Co., Ltd. | Spatially-correlated multi-display human-machine interface |
| JP2012232024A (en) * | 2010-11-01 | 2012-11-29 | Nintendo Co Ltd | Operation device, and operation system |
| US9889384B2 (en) | 2010-11-01 | 2018-02-13 | Nintendo Co., Ltd. | Controller device and controller system |
| US8696471B2 (en) | 2011-01-25 | 2014-04-15 | Sony Corporation | Portable electronic device |
| US9120015B2 (en) | 2011-01-25 | 2015-09-01 | Sony Corporation | Portable electronic device |
| US11643365B2 (en) | 2017-11-03 | 2023-05-09 | Denso Corporation | Solid electrolyte, producing method thereof, and gas sensor |
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