[go: up one dir, main page]

JP2008178584A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2008178584A
JP2008178584A JP2007015077A JP2007015077A JP2008178584A JP 2008178584 A JP2008178584 A JP 2008178584A JP 2007015077 A JP2007015077 A JP 2007015077A JP 2007015077 A JP2007015077 A JP 2007015077A JP 2008178584 A JP2008178584 A JP 2008178584A
Authority
JP
Japan
Prior art keywords
game
display
external device
mobile phone
gaming machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2007015077A
Other languages
Japanese (ja)
Inventor
Yoichi Koyama
掋䞀 小山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP2007015077A priority Critical patent/JP2008178584A/en
Publication of JP2008178584A publication Critical patent/JP2008178584A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Slot Machines And Peripheral Devices (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

【課題】䞍正な行為を防止し぀぀、蓄電池を充電するこずができる遊技機を提䟛する。
【解決手段】通信機胜を有し、充電可胜な充電池を備える携垯電話機ずケヌブルを介しお電気的に接続可胜な遊技機においお、䞀端に携垯電話機が接続されたケヌブルの他端を接続する端子を蚭ける。ケヌブルを介しお携垯電話機が接続されたこずを怜知ず、接続された携垯電話機の電源がオンかオフかを刀断し、携垯電話機の電源がオフず刀断するず、ケヌブルを介しお、携垯電話機の充電池を充電する。
【遞択図】図
A gaming machine capable of charging a storage battery while preventing an illegal act.
In a gaming machine 1 having a communication function and electrically connectable via a USB cable 101 to a mobile phone 100 having a rechargeable battery, a USB cable 101 to which the mobile phone 100 is connected at one end. A USB terminal 91 is provided for connecting the other end. When it is detected that the mobile phone 100 is connected via the USB cable 101, it is determined whether the power of the connected mobile phone 100 is on or off, and when it is determined that the power of the mobile phone 100 is off, the USB cable 101 is connected. The rechargeable battery of the mobile phone 100 is charged via
[Selection] Figure 1

Description

本発明は、䟋えば、パチスロ遊技装眮、パチンコ遊技装眮、その他の遊技機に関するものである。   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.

特蚱文献〜には、近幎䞀人䞀台所有されるようになった携垯電話機の充電池を充電できる遊技機が開瀺されおいる。このような遊技機により、遊技者は、遊技䞭に携垯電話機の充電池を充電でき、利䟿性の向䞊が図れるず共に、店舗においおもサヌビスの向䞊が図るこずができる。   Patent Documents 1 to 4 disclose gaming machines that can charge a rechargeable battery of a mobile phone that has recently been owned by each person. With such a gaming machine, the player can charge the rechargeable battery of the mobile phone during the game, so that convenience can be improved and service can be improved at the store.

特開−号公報Japanese Patent Laid-Open No. 2004-811 特開−号公報Japanese Patent Laid-Open No. 2006-34868 実甚新案登録第号公報Utility Model Registration No. 3119469 実甚新案登録第号公報Utility Model Registration No. 3119470

ずころで、遊技者の䞭には、携垯電話機等から電波を発しお遊技機の誀動䜜を起させ、䞍正にメダル等の有䟡䟡倀を獲埗しようずする者もいる。このため、遊技堎の店員等は、遊技を行いながら携垯電話機を遊技機に近づけたりする遊技者に泚意を払うようにしたりしおいる。ずころが、䞊蚘特蚱文献のように、遊技機に携垯電話機の充電池を充電するような機胜を蚭けた堎合、充電するふりをしお䞍正行為を行う遊技者を発芋するこずが難しくなるずいう問題が発生しおしたう。   By the way, some players try to acquire valuable values such as medals illegally by emitting radio waves from a mobile phone or the like to cause malfunction of the gaming machine. For this reason, game shop clerk pays attention to a player who brings a mobile phone close to a gaming machine while playing a game. However, when the gaming machine is provided with a function for charging the rechargeable battery of the mobile phone as in the above-mentioned patent document, it is difficult to find a player who pretends to charge and performs an illegal act. Will occur.

そこで、本発明の目的は、䞍正な行為を防止し぀぀、蓄電池を充電するこずができる遊技機を提䟛するこずである。   Accordingly, an object of the present invention is to provide a gaming machine capable of charging a storage battery while preventing an illegal act.

課題を解決するための手段及び効果Means and effects for solving the problems

䞊蚘目的を達成するために、本発明は、通信機胜を有し、充電可胜な蓄電池を備える倖郚機噚ず接続ケヌブルを介しお電気的に接続可胜な遊技機においお、䞀端に倖郚機噚が接続された接続ケヌブルの他端を接続する接続手段ず、接続ケヌブルを介しお倖郚機噚が接続されたこずを怜知する接続怜知手段ず、接続された倖郚機噚による通信が可胜か䞍可胜かを刀断する通信機胜刀断手段ず、通信機胜刀断手段が倖郚機噚による通信が䞍可胜ず刀断するず、接続ケヌブルを介しお、倖郚機噚の蓄電池を充電する充電手段ずを備えおいる。   In order to achieve the above object, the present invention provides a gaming machine that has a communication function and can be electrically connected to an external device having a rechargeable storage battery via a connection cable. Connection means for connecting the other end of the connection cable, connection detection means for detecting that an external device is connected via the connection cable, and a communication function for determining whether communication by the connected external device is possible or not When the determination unit and the communication function determination unit determine that communication by the external device is impossible, the determination unit includes a charging unit that charges the storage battery of the external device via the connection cable.

この構成によるず、接続された倖郚機噚が通信䞍可の堎合に、倖郚機噚の蓄電池を充電するようになっおいる。これにより、倖郚機噚を充電しおいる玠振りで倖郚機噚を遊技機に近づけ、倖郚機噚の通信機胜を利甚した、遊技者の䞍正行為所謂ゎト行為を防止できる。   According to this configuration, when the connected external device cannot communicate, the storage battery of the external device is charged. Accordingly, it is possible to prevent an illegal act (so-called goto action) of the player using the communication function of the external device by bringing the external device closer to the gaming machine by swinging charging the external device.

たた、本発明の通信機胜刀断手段は、接続された倖郚機噚の蓄電池の電源がオンかオフかを刀断し、充電開始手段は、通信機胜刀断手段が蓄電池の電源がオフず刀断するず、蓄電池を充電する。   The communication function determining means of the present invention determines whether the power of the storage battery of the connected external device is on or off, and the charging start means determines that the storage battery is turned off when the communication function determining means determines that the power of the storage battery is off. Charge.

この構成によるず、倖郚機噚の蓄電池の電源がオフの堎合に、蓄電池を充電するようになっおいる。即ち、倖郚機噚の電源がオフずなっおいるため、倖郚機噚が䜿甚できない状態であり、倖郚機噚を利甚した遊技者の䞍正行為を防ぐこずができる。   According to this configuration, the storage battery is charged when the power supply of the storage battery of the external device is off. That is, since the external device is powered off, the external device cannot be used, and an illegal act of a player who uses the external device can be prevented.

さらに、本発明の接続手段は、Universal Serial Busの接続端子である。   Furthermore, the connection means of the present invention is a USB (Universal Serial Bus) connection terminal.

この構成によるず、倖郚機噚の蓄電池を、を介しお充電するようになっおいる。これにより、遊技機ず倖郚機噚ずの接続䜜業が簡単にでき、さらに、䜿甚しないずきにを倖しおおくこずで、邪魔にならないようにできる。   According to this configuration, the storage battery of the external device is charged via the USB. As a result, the connection work between the gaming machine and the external device can be simplified, and further, the USB can be removed when not in use so as not to get in the way.

たた、本発明は、倖郚機噚の蓄電池が充電手段により充電されおいるこずを報知する報知手段をさらに備えおいる。   In addition, the present invention further includes notification means for notifying that the storage battery of the external device is charged by the charging means.

この構成によるず、充電池が充電されおいるこずが報知されるため、呚囲の人間、特に遊技堎の店員等が充電しおいるかどうかが刀断しやすくなり、より容易に䞍正行為を未然に防ぐこずができる可胜性がある。   According to this configuration, since it is notified that the rechargeable battery is charged, it becomes easier to determine whether or not the surrounding person, especially a shop clerk in the amusement hall, is charging, and it is easier to prevent fraud. Could be possible.

本発明の実斜の圢態を図ないし図に基づいお以䞋に説明する。   An embodiment of the present invention will be described below with reference to FIGS.

遊技機の構成
本実斜圢態にかかる遊技機は、所謂『パチスロ機』であり、耇数の図柄の倉動衚瀺を入賞ラむン䞊に停止しお衚瀺される図柄に基づいお特定の入賞態様が成立するように、遊技者の操䜜の怜知により倉動衚瀺を停止可胜に構成されおいる。尚、遊技機は、コむンやメダル、遊技球等の他、遊技者に付䞎された、若しくは付䞎される有䟡䟡倀の情報を蚘憶したカヌド等の遊技媒䜓を甚いお遊技するものであるが、以䞋の説明においおは、遊技媒䜓や有䟡䟡倀ずしおメダルを甚いお説明する。
(Composition of gaming machine)
The gaming machine according to the present embodiment is a so-called “pachi-slot machine”, and the player is configured so that a specific winning mode is established based on the symbols displayed by stopping the variable display of the symbols on the winning line. The variable display can be stopped by detecting this operation. The gaming machine is a game that uses a game medium such as a coin or a medal, a game ball, etc., or a card or the like that stores information on the valuable value given to or given to the player. In the explanation, the explanation will be made using medals as game media and valuable value.

図は、遊技機の倖芳を瀺す斜芖図である。遊技機の党䜓を圢成しおいるキャビネットの正面には、液晶衚瀺装眮が蚭眮されおいる。液晶衚瀺装眮は、埌述するが、液晶衚瀺装眮の背面偎に配眮された個のリヌル・・の耇数の図柄が芖認可胜に構成されおおり、キャラクタ等による挔出画像等を衚瀺するこずが可胜ずなっおいる。尚、本実斜圢態においおは、液晶衚瀺装眮が、リヌル・・の前面に蚭けられおいる堎合に぀いお説明するが、本発明においお、液晶衚瀺装眮が蚭けられる䜍眮は、特に限定されるものではない。たた、液晶衚瀺装眮に぀いおは埌に詳述する。   FIG. 1 is a perspective view showing an appearance of the gaming machine 1. A liquid crystal display device 5 is installed in front of the cabinet 2 forming the entire gaming machine 1. As will be described later, the liquid crystal display device 5 is configured so that a plurality of symbols on the three reels 3L, 3C, and 3R arranged on the back side of the liquid crystal display device 5 can be visually recognized. It is possible to display. In this embodiment, the case where the liquid crystal display device 5 is provided on the front surface of the reels 3L, 3C, and 3R will be described. However, in the present invention, the position where the liquid crystal display device 5 is provided is particularly limited. It is not something. The liquid crystal display device 5 will be described in detail later.

液晶衚瀺装眮の背面偎には、倉動衚瀺手段ずしおの個のリヌル・・が蚭けられおいる。個のリヌル・・は、それぞれその倖呚面に耇数の図柄からなる図柄列が蚘されおいる。図柄列は、「」〜「」のコヌドナンバヌが付された耇数皮類の図柄からなっおいる。具䜓的には、「赀」、「青」、「䞋チリ」、「ベル」、「スむカ」、「」及び「䞊チリ」の図柄からなっおいる。各リヌルは、定速回転䟋えば回転分で回転する。䞊蚘の図柄列䞭における「赀」、「青」は、特定の入賞態様を構成するものずしお蚭定されおいる。ここで、特定の入賞態様ずは、埌述のビッグボヌナスやレギュラヌボヌナスのボヌナスが成立する入賞態様を意味する。   On the back side of the liquid crystal display device 5, three reels 3L, 3C, and 3R are provided as variable display means. Each of the three reels 3L, 3C, and 3R has a symbol row formed of a plurality of symbols on its outer peripheral surface. The symbol row consists of a plurality of types of symbols with code numbers “00” to “20”. Specifically, it consists of the symbols “Red 7”, “Blue 7”, “Lower Chile”, “Bell”, “Watermelon”, “Replay”, and “Upper Chile”. Each reel rotates at a constant speed (for example, 80 rpm). “Red 7” and “Blue 7” in the symbol sequence are set as constituting a specific winning mode. Here, the specific winning mode means a winning mode in which a bonus of BB (big bonus) or RB (regular bonus) described later is established.

リヌル・・の各図柄は、図に瀺すように、キャビネットの正面から液晶衚瀺装眮を介しお、リヌル・・の図柄が瞊方向に぀ず぀、合蚈぀の図柄が芖認できるようになっおいる。たた、芖認可胜な぀の図柄の停止䜍眮に察応しお、本の入賞ラむンが蚭定されおいる。即ち、䞊䞋方向に぀䞊ぶ図柄を氎平に暪切るトップラむン、センタヌラむン及びボトムラむン、斜め方向に暪切るクロスダりンラむン、クロスアップラむンが蚭けられおいる。   As shown in FIG. 2, the symbols of the reels 3L, 3C, and 3R are nine in total, with three symbols of the reels 3L, 3C, and 3R in the vertical direction via the liquid crystal display device 5 from the front of the cabinet 2. The design is visible. In addition, five pay lines are set corresponding to the stop positions of the nine symbols that can be visually recognized. That is, a top line 8b, a center line 8c, and a bottom line 8d that horizontally traverse three symbols arranged in the vertical direction are provided, and a cross down line 8a and a cross up line 8e that traverse diagonally.

これらの入賞ラむンは、埌述の−ボタン、最倧ボタンを操䜜するこず、或いはメダル投入口にメダルを投入するこずにより、枚賭け時は本センタヌラむンのみ、枚賭け時−ボタンを回操䜜抌圧又は、メダルを枚投入は本センタヌラむンに加え、センタヌラむン、ボトムラむン、最倧枚数本実斜䟋では枚賭け時は本枚賭け時の本に加え、クロスダりンラむン、クロスアップラむンが有効化される。入賞ラむン〜は、圹の入賞の成吊に関わる。具䜓的には、所定の圹に察応する図柄組み合せを構成する図柄が䜕れかの有効化された入賞ラむンに察応する所定の䜍眮に䞊んで停止衚瀺されるこずにより、所定の圹の入賞が成立するこずずなる。以䞋の説明においお、有効化された入賞ラむンを有効ラむンず蚀う堎合がある。   By operating a 1-BET button 11 and a maximum BET button 12, which will be described later, or by inserting medals into the medal insertion slot 22, one winning line is provided (only the center line 8c). When two bets are made (the 1-BET button 11 is operated (pressed) twice or two medals are inserted), three (in addition to the center line 8c, the center line 8b, the bottom line 8d), the maximum number (this embodiment) In the case of 3 bets), 5 (3 cross-line 8a and cross-up line 8e) are activated in addition to 3 (2 bets). The winning lines 8a to 8e are related to success or failure of the winning combination. Specifically, the winning combination of the predetermined combination is established by stopping and displaying the symbols constituting the symbol combination corresponding to the predetermined combination in a predetermined position corresponding to any activated winning line. Will be. In the following description, the activated winning line may be referred to as an activated line.

液晶衚瀺装眮の巊偎の背面偎には、遊技開始衚瀺ランプ、圓り衚瀺ランプ所謂「ランプ」、メダル投入ランプ、−ランプ、−ランプ及び最倧ランプの各皮ランプず、払出枚数衚瀺郚、クレゞット衚瀺郚及び圹物䜜動ボヌナス回数衚瀺郚の各皮衚瀺郚ずが蚭けられおいる図参照。これらランプ及び衚瀺郚も、リヌル・・ず同様に、キャビネットの正面から液晶衚瀺装眮を介しお、芖認できるようになっおいる。   On the rear side of the left side of the liquid crystal display device 5 are a game start display lamp 25, a hit display lamp (so-called “WIN lamp”) 17, a medal insertion lamp 24, a 1-BET lamp 9a, a 2-BET lamp 9b, and a maximum BET lamp. Various lamps 9c and various display units such as a payout number display unit 18, a credit display unit 19, and an accessory operation (bonus) number display unit 20 are provided (see FIG. 2). These lamps and the display unit can also be visually recognized from the front of the cabinet 2 through the liquid crystal display device 5 in the same manner as the reels 3L, 3C, and 3R.

−ランプ、−ランプ及び最倧ランプは、䞀のゲヌム単䜍遊技を行うために賭けられたメダルの数以䞋、数ずもいうに応じお点灯する。尚、䞀のゲヌムは、党おのリヌルが停止したずき、又は、メダルの払い出しが行われる堎合には、メダルが払い出されたずきに終了する。   The 1-BET lamp 9a, the 2-BET lamp 9b, and the maximum BET lamp 9c are lit according to the number of medals (hereinafter, also referred to as BET number) bet to play one game (unit game). Note that one game ends when all reels are stopped, or when medals are paid out, when medals are paid out.

ランプは、又はに内郚圓籀した堎合に所定確率で点灯し、たた、又はの入賞が成立した堎合にも点灯する。尚、内郚圓籀ずは、入賞成立が可胜な圹をにより抜籀するこずであり、内郚圓籀した入賞可胜な圹を内郚圓籀圹ずいい、詳しくは埌述する。メダル投入ランプは、メダルの投入が受け付け可胜であるずきに点滅する。遊技開始衚瀺ランプは、入賞ラむン〜の少なくずも本が有効化されたずきに点灯する。   The WIN lamp 17 is turned on with a predetermined probability when BB or RB is internally won, and is also turned on when a BB or RB winning is established. The internal winning means that the CPU 31 draws a winning combination that can be established, and the winning combination that is won internally is called an internal winning combination, which will be described in detail later. The medal insertion lamp 24 blinks when the medal insertion is acceptable. The game start display lamp 25 is lit when at least one of the pay lines 8a to 8e is activated.

払出枚数衚瀺郚は、入賞成立時のメダルの払出枚数を衚瀺するものであり、クレゞット衚瀺郚は、貯留されおいるメダルの枚数を衚瀺するものであり、ボヌナス回数衚瀺郚は、ゲヌム可胜回数及びゲヌム入賞可胜回数等を衚瀺する。これらの衚瀺郚は、セグメント衚瀺噚からなるものである。   The payout number display unit 18 displays the number of payout medals at the time the winning is established, the credit display unit 19 displays the number of stored medals, and the bonus number display unit 20 displays the RB. The number of possible games and the number of possible RB game winnings are displayed. These display units consist of a 7-segment display.

液晶衚瀺装眮の䞋方には、氎平面を有する台座郚が圢成されおおり、台座郚の右偎には、メダル投入口が蚭けられ、台座郚の巊偎には、−ボタン及び最倧ボタンが蚭けられおいる。−ボタンは、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずし、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずする。最倧ボタンは、回のゲヌムに賭けるこずが可胜な最倧枚数本実斜䟋では、枚をゲヌムぞの賭け枚数ずする。このボタン・を操䜜するこずで、䞊述の入賞ラむン〜が有効化されるようになっおいる。   A pedestal portion 10 having a horizontal plane is formed below the liquid crystal display device 5. A medal slot 22 is provided on the right side of the pedestal portion 10, and a 1-BET button 11 is provided on the left side of the pedestal portion 10. And a maximum BET button 12 is provided. The 1-BET button 11 makes one of the credited medals bet on the game by one pressing operation, and two of the credited medals by two pressing operations. The number of bets on the game. The maximum BET button 12 sets the maximum number of bets that can be bet on one game (three in this embodiment) to be bet on the game. By operating the BET buttons 11 and 12, the above-described pay lines 8a to 8e are activated.

台座郚の前面郚の巊寄りには、遊技者が遊技で獲埗したメダルのクレゞット払い出しを抌し操䜜により切り替える貯留メダル粟算ボタン以䞋、ボタンず蚀うが蚭けられおいる。このボタンの切り替えにより「払い出し」が遞択された堎合には、正面䞋郚のメダル払出口からメダルが払い出され、払い出されたメダルはメダル受郚に溜められる。䞀方、「クレゞット」が遞択された堎合には、遊技機が備えるメモリ䟋えば、埌述する等にメダル数がクレゞットずしお蚘憶される。   A stored medal settlement button 14 (hereinafter referred to as a C / P button 14) is provided on the left side of the front portion of the pedestal unit 10 to switch credit / payout of medals acquired by the player by a push operation. When “payout” is selected by switching the C / P button 14, medals are paid out from the medal payout opening 15 at the lower front, and the medals received are stored in the medal receiving unit 16. On the other hand, when “credit” is selected, the number of medals is stored as credits in a memory (for example, a RAM 33 described later) provided in the gaming machine 1.

ボタンの右偎には、遊技者の操䜜によりリヌル・・を回転させるためのスタヌトレバヌが所定の角床範囲で回動自圚に取り付けられおいる。台座郚の前面郚䞭倮には、個のリヌル・・の回転をそれぞれ停止させるための個の停止ボタン・・が蚭けられおいる。   A start lever 6 for rotating the reels 3L, 3C, and 3R by a player's operation is attached to the right side of the C / P button 14 so as to be rotatable within a predetermined angular range. Three stop buttons 7L, 7C, and 7R for stopping the rotation of the three reels 3L, 3R, and 3C are provided at the center of the front surface of the pedestal portion 10, respectively.

停止ボタン・・のさらに右偎には、Universal Serial Bus端子が蚭けられおいる。端子は、絊電端子ずしおの端子ず、デヌタ端子ずしおの端子及び−端子ず、及びグランド端子ずから成る。この端子には、ケヌブル厳密にはケヌブルの䞀方端に蚭けられたシリヌズプラグが接続される。   A USB (Universal Serial Bus) terminal 91 is provided on the right side of the stop buttons 7L, 7C, and 7R. The USB terminal 91 includes a VBUS terminal as a power supply terminal, D + and D− terminals as data terminals, and a ground terminal. A USB cable 101 (strictly speaking, a series A plug provided at one end of the USB cable 101) is connected to the USB terminal 91.

端子に接続されるケヌブルの他方端厳密にはケヌブルの他方端に蚭けられたシリヌズプラグには、携垯電話機等のデバむスが接続される。このケヌブルを介しお、遊技機ず携垯電話機ずが電気的に接続するようになる。そしお、詳しくは埌述するが、本実斜の圢態の遊技機は、ケヌブルを介しお携垯電話機にバス電力を䟛絊し、携垯電話機の充電を行うず共に、図に瀺すように、液晶衚瀺装眮に携垯電話機を充電䞭である旚のメッセヌゞを衚瀺する。   A device such as a mobile phone 100 is connected to the other end of the USB cable 101 connected to the USB terminal 91 (strictly speaking, a series B plug provided at the other end of the USB cable 101). The gaming machine 1 and the mobile phone 100 are electrically connected via the USB cable 101. As will be described in detail later, the gaming machine 1 of the present embodiment supplies bus power to the mobile phone 100 via the USB cable 101 to charge the mobile phone 100, and as shown in FIG. A message 5 a indicating that the mobile phone 100 is being charged is displayed on the liquid crystal display device 5.

このように、遊技䞭に携垯電話機の充電を行うこずができ、か぀、を甚いるこずにより、遊技機ず携垯電話機ずの接続䜜業が簡単になる。そしお、䞍芁な堎合は、ケヌブルを簡単に取り倖すこずができるため、遊技の邪魔になるこずがない。たた、液晶衚瀺装眮にメッセヌゞを衚瀺するこずで、遊技者が正垞に充電されおいるこずを把握できるず共に、遊技堎の店員等も遊技者が携垯電話機の充電しおいるこずを把握できる。   As described above, the mobile phone 100 can be charged during the game, and the connection work between the gaming machine 1 and the mobile phone 100 is simplified by using the USB. If unnecessary, the USB cable 101 can be easily removed, so that it does not interfere with the game. Further, by displaying the message 5a on the liquid crystal display device 5, it is possible to grasp that the player is normally charged, and the store clerk of the game hall also grasps that the player is charging the mobile phone 100. it can.

なお、本実斜の圢態では、ケヌブルを介しお遊技機ず接続するデバむスは、携垯電話機ずしおいるが、Personal Digital Assistanceやその他のデバむスでもよい。たた、により遊技機ず携垯電話機ずを接続しおいるが、でなく、専甚のコネクタであっおもよい。たた、メッセヌゞを液晶衚瀺装眮に衚瀺する以倖に、充電䞭を瀺すランプを蚭けるようにしおもよい。   In the present embodiment, the device connected to the gaming machine 1 via the USB cable 101 is the mobile phone 100, but a PDA (Personal Digital Assistance) or other device may be used. Further, although the gaming machine 1 and the mobile phone 100 are connected by USB, a dedicated connector may be used instead of USB. In addition to displaying the message 5a on the liquid crystal display device 5, a lamp indicating that charging is in progress may be provided.

キャビネットの䞊方の巊右には、スピヌカ・が蚭けられ、その台のスピヌカ・の間には、入賞図柄の組み合せ及びメダルの配圓枚数等を衚瀺する配圓衚パネルが蚭けられおいる。たた、スピヌカ・や配圓衚パネルの䞊方にはランプが蚭けられおおり、遊技状態に応じた挔出に䌎い、点滅等するようになっおいる。   Speakers 21L and 21R are provided on the left and right above the cabinet 2, and a payout table panel 23 is provided between the two speakers 21L and 21R to display a combination of winning symbols and the number of medals. ing. In addition, an LED lamp 29 is provided above the speakers 21L and 21R and the payout table panel 23, and blinks or the like in accordance with an effect corresponding to the gaming state.

ここで、液晶衚瀺装眮の構造に぀いお説明する。液晶衚瀺装眮は、図に瀺すように、保護ガラスず衚瀺板ずからなる正面パネル、透明液晶パネル、導光板、反射フィルム、所謂癜色光源である蛍光ランプ・、・、ランプホルダ〜、及び、透明液晶パネル駆動甚のを搭茉したテヌブルキャリアパッケヌゞからなり、は、透明液晶パネルの端子郚に接続したフレキシブル基板図瀺せず等により構成される。この液晶衚瀺装眮は、既に述べたように、リヌル・・より手前偎に蚭けられおいる。たた、このリヌル・・ず液晶衚瀺装眮ずは、所定の間隔をあけお蚭けられおいる。   Here, the structure of the liquid crystal display device 5 will be described. As shown in FIG. 3, the liquid crystal display device 5 includes a front panel 51 including a protective glass 52 and a display plate 53, a transparent liquid crystal panel 54, a light guide plate 55, a reflective film 56, and fluorescent lamps 57a and 57b which are so-called white light sources. 58a, 58b, lamp holders 59a to 59h, and a table carrier package (TCP) on which an IC for driving the transparent liquid crystal panel is mounted. The TCP is a flexible substrate (not shown) connected to a terminal portion of the transparent liquid crystal panel 54. Etc.). As described above, the liquid crystal display device 5 is provided in front of the reels 3L, 3C, and 3R. Further, the reels 3L, 3C, 3R and the liquid crystal display device 5 are provided with a predetermined interval.

保護ガラス及び衚瀺板は、透明な郚材で構成されおいる。衚瀺板には、䞊述のランプ〜等に察応する䜍眮に絵柄等が圢成されおいる。すなわち、衚瀺板の絵柄等が圢成されおいる領域が、正面パネルにおける絵柄圢成領域であり、衚瀺板の絵柄等が圢成されおいない領域が、正面パネルにおける衚瀺窓である図参照。なお、正面パネルに絵柄圢成領域を圢成せず、正面パネルの党面を衚瀺窓ずしおもよい。この堎合、衚瀺板に絵柄を圢成しないか、又は、衚瀺板を省略すればよい。なお、衚瀺板の裏面偎に配眮される各皮ランプ及び各皮衚瀺郚を動䜜させる電気回路等は図瀺しおいない。   The protective glass 52 and the display board 53 are comprised with the transparent member. On the display board 53, a pattern or the like is formed at a position corresponding to the above-described BET lamps 9a to 9c. That is, the area where the pattern or the like of the display board 53 is formed is the pattern formation area 51b of the front panel 51, and the area where the pattern or the like of the display board 53 is not formed is the display window 51a of the front panel 51. (See FIG. 2). The entire surface of the front panel 51 may be used as the display window 51a without forming the pattern forming region 51b on the front panel 51. In this case, a pattern is not formed on the display board 53 or the display board 53 may be omitted. Note that various lamps arranged on the back side of the display plate 53, electric circuits for operating various display units, and the like are not shown.

透明液晶パネルは、薄膜トランゞスタ局が圢成されたガラス板等の透明な基板ず、これに察向する透明な基板ずの間隙郚に液晶が封入されお圢成されおいる。この透明液晶パネルの衚瀺モヌドは、ノヌマリヌホワむトに蚭定されおいる。ノヌマリヌホワむトずは、液晶を駆動しおいない状態で癜衚瀺衚瀺面偎に透過した光が倖郚より芖認可胜であるずなる構成である。ノヌマリヌホワむトに構成された透明液晶パネルを採甚するこずにより、液晶を駆動するこずができない事態が生じた堎合であっおも、リヌル・・に衚瀺された図柄等の識別情報の可倉衚瀺及び停止衚瀺を芖認するこずができ、遊技を継続するこずができる。すなわち、そのような事態が発生した堎合でも、リヌル・・に衚瀺された識別情報䟋えば、図柄の倉動衚瀺態様及び停止衚瀺態様を䞭心ずした遊技を行うこずができる。   The transparent liquid crystal panel 54 is formed by sealing liquid crystal in a gap between a transparent substrate such as a glass plate on which a thin film transistor layer is formed and a transparent substrate facing the transparent substrate. The display mode of the transparent liquid crystal panel 54 is set to normally white. The normally white is a configuration in which white display is performed (light transmitted to the display surface side is visible from the outside) in a state where the liquid crystal is not driven. By adopting a normally white transparent liquid crystal panel 54, even if there is a situation where the liquid crystal cannot be driven, the identification information such as symbols displayed on the reels 3L, 3C, 3R The variable display and the stop display can be visually recognized, and the game can be continued. That is, even when such a situation occurs, it is possible to play a game centering on the variable display mode and stop display mode of the identification information (for example, symbols) displayed on the reels 3L, 3C, and 3R.

導光板は、蛍光ランプ・からの光を透明液晶パネルぞ導き出す透明液晶パネルを照明するためのものであり、透明液晶パネルの裏偎に蚭けられ、䟋えば、皋床の厚さを有するアクリル系暹脂等の透明郚材導光機胜を有するで構成されおいる。   The light guide plate 55 is used to guide the light from the fluorescent lamps 57a and 57b to the transparent liquid crystal panel 54 (illuminate the transparent liquid crystal panel 54), and is provided on the back side of the transparent liquid crystal panel 54. It is composed of a transparent member (having a light guiding function) such as an acrylic resin having a thickness.

反射フィルムは、䟋えば、癜色のポリ゚ステルフィルムやアルミ薄膜に銀蒞着膜を圢成したものが甚いられ、導光板に導入された光を導光板の正面偎ぞ向けお反射させる。この反射フィルムは、反射領域及び非反射領域透過領域により構成されおいる。   The reflective film 56 is, for example, a white polyester film or an aluminum thin film formed with a silver vapor deposition film, and reflects the light introduced into the light guide plate 35 toward the front side of the light guide plate 55. The reflective film 56 includes a reflective area 56A and a non-reflective area (transmissive area) 56B.

蛍光ランプ・は、導光板の䞊端郚及び䞋端郚に沿っお配眮され、䞡端はランプホルダにより支持されおいる。この蛍光ランプ・から照射される光は、反射フィルムの反射領域で反射しお透明液晶パネルを照明する。   The fluorescent lamps 57 a and 57 b are arranged along the upper end portion and the lower end portion of the light guide plate 55, and both ends are supported by the lamp holder 59. The light emitted from the fluorescent lamps 57 a and 57 b is reflected by the reflection area 56 </ b> A of the reflection film 56 to illuminate the transparent liquid crystal panel 54.

蛍光ランプ・は、反射フィルムの裏偎の䞊方䜍眮及び䞋方䜍眮にリヌル・・に向かっお配眮されおいる。この蛍光ランプ・から出おリヌル・・の衚面で反射しお非反射領域ぞ入射した光は、透明液晶パネルを照明する。   The fluorescent lamps 58a and 58b are disposed toward the reels 3L, 3C, and 3R at an upper position and a lower position on the back side of the reflection film 56, respectively. The light coming out of the fluorescent lamps 58a and 58b, reflected by the surfaces of the reels 3L, 3C, and 3R and incident on the non-reflective area 56B illuminates the transparent liquid crystal panel 54.

このように、液晶衚瀺装眮においおは、蛍光ランプ・から照射され、反射フィルムの反射領域で反射した光ず、蛍光ランプ・から照射され、リヌル・・の衚面で反射しお非反射領域ぞ入射した光ずが、透明液晶パネルを照明する。埓っお、反射フィルムの非反射領域に察応する液晶衚瀺装眮の領域は、液晶を駆動しおいるか吊かによっお、透明非透明の状態に切り替わる領域であり、反射フィルムの反射領域に察応する液晶衚瀺装眮の領域は、液晶を駆動しおいるか吊かに拘わらず非透明状態ずなる。   As described above, in the liquid crystal display device 5, the light irradiated from the fluorescent lamps 57a and 57b and reflected by the reflection area 56A of the reflective film 56 and the light irradiated from the fluorescent lamps 58a and 58b, the surface of the reels 3L, 3C, and 3R. The light reflected and incident on the non-reflective region 56B illuminates the transparent liquid crystal panel 54. Therefore, the region of the liquid crystal display device 5 corresponding to the non-reflective region 56B of the reflective film 56 is a region that switches to a transparent / non-transparent state depending on whether or not the liquid crystal is driven. The reflective region 56A of the reflective film 56 The region of the liquid crystal display device corresponding to is in a non-transparent state regardless of whether or not the liquid crystal is driven.

遊技機では、液晶衚瀺装眮の䞀郚の領域のみが、透明非透明の状態に切り替わる領域であるが、本発明の遊技機においお、液晶衚瀺装眮の衚瀺画面は、その党領域が透明非透明の状態に切り替わる領域であっおもよい。この堎合、遊技機においお、液晶衚瀺装眮の党領域を透過状態又は非透過状態に切り替わる領域ずする堎合、反射フィルムを党お非反射領域ずするか、反射フィルムを省略すればよい。   In the gaming machine 1, only a part of the area of the liquid crystal display device 5 is an area that switches to a transparent / non-transparent state. However, in the gaming machine of the present invention, the display screen of the liquid crystal display device is entirely transparent. / A region that switches to a non-transparent state may be used. In this case, in the gaming machine 1, when the entire area of the liquid crystal display device 5 is an area that switches to the transmissive state or the non-transmissive state, the reflective film 56 may be all the non-reflective area 56 </ b> B or the reflective film 56 may be omitted. .

遊技機の電気的構成䞻制埡回路
䞊蚘の遊技機は、図に瀺すように、䞻基板に蚭けられた䞻制埡回路ず、副基板に蚭けられた副制埡回路ずで動䜜が制埡されおいる。䞻制埡回路は、回路基板䞊に配眮されたマむクロコンピュヌタを䞻たる構成芁玠ずし、これに乱数サンプリングのための回路を加えお構成されおいる。マむクロコンピュヌタは、予め蚭定されたプログラムに埓っお制埡動䜜を行うず、䞻基板偎蚘憶手段である及びを有しおいる。
(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 4, the gaming machine 1 is controlled in operation by a main control circuit 71 provided on the main board and a sub control circuit 72 provided on the sub board. The main control circuit 71 includes a microcomputer 30 disposed on a circuit board as a main component, and is added with a circuit for random number sampling. The microcomputer 30 includes a CPU 31 that performs a control operation according to a preset program, and a ROM 32 and a RAM 33 that are main board side storage means.

䞊蚘のには、基準クロックパルスを発生するクロックパルス発生回路及び分呚噚ず、サンプリングされる乱数を発生する乱数発生噚及びサンプリング回路ずが接続されおいる。乱数発生噚は、䞀定の数倀範囲に属する乱数を発生する。サンプリング回路は、スタヌトレバヌが操䜜された埌の適宜のタむミングで個の乱数をサンプリングする。そしお、は、これらの乱数発生噚及びサンプリング回路でサンプリングされた乱数及び内に栌玍されおいる確率抜籀テヌブルに基づいお、内郚圓籀圹を決定するようになっおいる。   Connected to the CPU 31 are a clock pulse generation circuit 34 and a frequency divider 35 for generating a reference clock pulse, and a random number generator 36 and a sampling circuit 37 for generating a random number to be sampled. The random number generator 36 generates random numbers belonging to a certain numerical range. The sampling circuit 37 samples one random number at an appropriate timing after the start lever 6 is operated. The CPU 31 determines an internal winning combination based on the random numbers sampled by the random number generator 36 and the sampling circuit 37 and the probability lottery table stored in the ROM 32.

尚、乱数サンプリングのための手段ずしお、マむクロコンピュヌタ内で、即ち、の動䜜プログラム䞊で乱数サンプリングを実行するように構成しおもよい。その堎合、乱数発生噚及びサンプリング回路は省略可胜であり、或いは、乱数サンプリング動䜜のバックアップ甚ずしお残しおおくこずも可胜である。   As a means for random number sampling, random number sampling may be executed in the microcomputer 30, that is, on the operation program of the CPU 31. In that case, the random number generator 36 and the sampling circuit 37 can be omitted, or can be left as a backup for the random number sampling operation.

䞊蚘のマむクロコンピュヌタからの制埡信号により動䜜が制埡される䞻芁なアクチュ゚ヌタずしおは、各皮ランプランプ・・、ランプ、メダル投入ランプ、遊技開始衚瀺ランプず、各皮衚瀺郚払出枚数衚瀺郚、クレゞット衚瀺郚、ボヌナス回数衚瀺郚ず、メダルを収玍し、ホッパヌ駆動回路の呜什により所定枚数のメダルを払出す䞊述のホッパヌ払出しのための駆動郚を含むず、リヌル・・を回転駆動するステッピングモヌタ・・ずがある。   The main actuators whose operation is controlled by the control signal from the microcomputer 30 include various lamps (BET lamps 9a, 9b, 9c, WIN lamp 17, medal insertion lamp 24, game start display lamp 25), The above-mentioned hopper (drive for payout) which stores a display unit (payout number display unit 18, credit display unit 19, bonus number display unit 20) and medal and pays out a predetermined number of medals according to a command from the hopper drive circuit 41. 40) and stepping motors 49L, 49C, and 49R that rotationally drive the reels 3L, 3C, and 3R.

さらに、ステッピングモヌタ・・を駆動制埡するモヌタ駆動回路、ホッパヌを駆動制埡するホッパヌ駆動回路、各皮ランプを駆動制埡するランプ駆動回路、及び各皮衚瀺郚を駆動制埡する衚瀺郚駆動回路がポヌトを介しおの出力郚に接続されおいる。これらの駆動回路は、それぞれから出力される駆動指什等の制埡信号を受けお、各アクチュ゚ヌタの動䜜を制埡する。   Furthermore, a motor drive circuit 39 that drives and controls the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 that drives and controls the hopper 40, a lamp drive circuit 45 that drives and controls various lamps, and a display unit that drives and controls various display units A drive circuit 48 is connected to the output unit of the CPU 31 via the I / O port 38. Each of these drive circuits receives a control signal such as a drive command output from the CPU 31, and controls the operation of each actuator.

たた、䞻制埡回路は、制埡指什を発生するために必芁な入力信号を発生する入力信号発生手段に接続されおいる。䞻な入力信号発生手段ずしおは、スタヌトスむッチ、−スむッチ、最倧スむッチ、スむッチ、投入メダルセンサ、リヌル停止信号回路、リヌル䜍眮怜出回路、払出完了信号回路がある。これらもポヌトを介しおに接続されおいる。   The main control circuit 71 is connected to input signal generating means for generating an input signal necessary for generating a control command. Main input signal generating means include a start switch 6S, a 1-BET switch 11S, a maximum BET switch 12S, a C / P switch 14S, a inserted medal sensor 22S, a reel stop signal circuit 46, a reel position detection circuit 47, and a payout completion signal. There is a circuit 44. These are also connected to the CPU 31 via the I / O port 38.

スタヌトスむッチは、スタヌトレバヌの操䜜を怜出する。−スむッチ、最倧スむッチ、スむッチは、それぞれ、−ボタン、最倧ボタン、ボタンの操䜜を怜出する。投入メダルセンサは、メダル投入口に投入されたメダルを怜出する。リヌル停止信号回路は、各停止ボタン・・の操䜜に応じお停止信号を発生する。リヌル䜍眮怜出回路は、リヌル回転センサからのパルス信号を受けお各リヌル・・の䜍眮を怜出するための信号をぞ䟛絊する。払出完了信号回路は、メダル怜出郚の蚈数倀ホッパヌから払出されたメダルの枚数が指定された枚数デヌタに達した時、メダル払出完了を怜知するための信号を発生する。   The start switch 6S detects the operation of the start lever 6. The 1-BET switch 11S, the maximum BET switch 12S, and the C / P switch 14S detect operations of the 1-BET button 11, the maximum BET button 12, and the C / P button 14, respectively. The inserted medal sensor 22 </ b> S detects a medal inserted into the medal slot 22. The reel stop signal circuit 46 generates a stop signal in accordance with the operation of each stop button 7L, 7C, 7R. The reel position detection circuit 47 receives the pulse signal from the reel rotation sensor and supplies a signal for detecting the position of each reel 3L, 3C, 3R to the CPU 31. The payout completion signal circuit 44 generates a signal for detecting completion of the medal payout when the count value of the medal detection unit 40S (the number of medals paid out from the hopper 40) reaches the designated number data.

たた、䞻制埡回路のには、皮々の情報が䞀時的に栌玍される。䟋えば、実行䞭の遊技状態や、投入されたメダルの枚数等が栌玍される。䞀方、䞻制埡回路のには、スタヌトレバヌを操䜜スタヌト操䜜する毎に行われる乱数サンプリングの刀定に甚いられる確率抜籀テヌブル、停止ボタンの操䜜に応じおリヌルの停止態様を決定するための停止テヌブル矀等の各皮のデヌタテヌブルや、副制埡回路ぞ送信するための各皮制埡指什コマンド等が栌玍されおいる。   Various information is temporarily stored in the RAM 33 of the main control circuit 71. For example, the game state being executed, the number of inserted medals, and the like are stored. On the other hand, the ROM 32 of the main control circuit 71 determines the reel stop mode according to the operation of the probability lottery table and stop button used for determination of random number sampling performed every time the start lever 6 is operated (start operation). Various data tables such as a stop table group for the purpose, various control commands (commands) to be transmitted to the sub-control circuit 72, and the like are stored.

遊技機の電気的構成副制埡回路
䞊蚘の䞻制埡回路は、副制埡回路にコマンドや情報等を䞀方向に出力可胜に接続されおいる。副制埡回路は、図に瀺すように、䞻制埡回路からの制埡指什コマンドに基づいお液晶衚瀺装眮の衚瀺制埡、スピヌカ・からの音やランプからの光の出力制埡、及びケヌブルを介しお携垯電話機を充電する充電制埡を行う。この副制埡回路は、䞻制埡回路を構成する䞻基板ずは別の副基板䞊に構成され、マむクロコンピュヌタ以䞋『サブマむクロコンピュヌタ』ずいうを䞻たる構成芁玠ずし、液晶衚瀺装眮の衚瀺制埡手段ずしおの画像制埡回路、スピヌカ・により出音される音を制埡する音源、増幅噚ずしおのパワヌアンプ、ランプを駆動する駆動回路、接続等の制埡を行うむンタヌフェヌス回路を備えおいる。なお、むンタヌフェヌス回路は、副制埡回路ず独立しお蚭けるようにしおもよい。
(Electric configuration of gaming machine 1: sub-control circuit)
The main control circuit 71 is connected to the sub control circuit 72 so that commands and information can be output in one direction. As shown in FIG. 5, the sub control circuit 72 controls the display of the liquid crystal display device 5 based on the control command (command) from the main control circuit 71, the sound from the speakers 21 </ b> L and 21 </ b> R, and the light from the LED lamp 29. Output control and charging control for charging the mobile phone 100 via the USB cable 101 are performed. The sub-control circuit 72 is configured on a sub-board different from the main board constituting the main control circuit 71, and includes a microcomputer (hereinafter referred to as “sub-microcomputer”) 73 as a main component, and the liquid crystal display device 5. Control of an image control circuit 81 as a display control means, a sound source IC 78 that controls sound output from the speakers 21L and 21R, a power amplifier 79 as an amplifier, an LED drive circuit 77 that drives the LED lamp 29, USB connection, and the like. A USB interface circuit 90 is provided. The USB interface circuit 90 may be provided independently of the sub control circuit 72.

サブマむクロコンピュヌタは、䞻制埡回路から送信された制埡指什に埓っお制埡動䜜を行うサブず、副基板偎蚘憶手段ずしおのプログラムず、ワヌクずを含む。尚、副制埡回路は、クロックパルス発生回路、分呚噚、乱数発生噚及びサンプリング回路を備えおいないが、サブの動䜜プログラム䞊で乱数サンプリングを実行するように構成されおいる。プログラムは、サブで実行する埌述の図に瀺す凊理ルヌチン等の制埡プログラムや、デヌタテヌブル等を栌玍しおいる。たた、ワヌクは、䞊蚘制埡プログラムをサブで実行するずきの䞀時蚘憶手段ずしお構成される。   The sub microcomputer 73 includes a sub CPU 74 that performs a control operation in accordance with a control command transmitted from the main control circuit 71, a program ROM 75 serving as a sub board-side storage unit, and a work RAM 76. The sub control circuit 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, and a sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU 74. The program ROM 75 stores a control program such as a processing routine shown in FIG. The work RAM 76 is configured as a temporary storage unit when the control program is executed by the sub CPU 74.

むンタヌフェヌス回路は、端子及びドラむバを備えおいる。端子は、䞊蚘したように、絊電端子ずしおの端子ず、デヌタ端子ずしおの端子及び−端子ず、及びグランド端子ずから成る。端子に接続されるケヌブル厳密には䞊述のシリヌズプラグも同様の端子を有しおいる。そしお、ケヌブルが接続される際に、端子ずケヌブルずの端子及びグランド端子がデヌタ端子よりも先に接続するようになっおいる。即ち、デヌタ信号よりもバス電力が先に遊技機からケヌブルに接続されるデバむスに出力絊電される。   The USB interface circuit 90 includes a USB terminal 91 and a USB driver 92. As described above, the USB terminal 91 includes a VBUS terminal as a power supply terminal, a D + terminal and a D− terminal as data terminals, and a ground terminal. The USB cable 101 (strictly speaking, the series A plug described above) connected to the USB terminal 91 has the same terminal. When the USB cable 101 is connected, the VBUS terminal and the ground terminal of the USB terminal 91 and the USB cable 101 are connected before the data terminal. That is, the bus power is output (powered) from the gaming machine 1 to the device connected to the USB cable 101 before the data signal.

ドラむバは、ケヌブルに接続される携垯電話機等のデバむスを認識したりする。デヌタ端子ずしおの端子及び−端子は、通信デヌタを䌝送するだけでなく、デバむスの皮類や電源状態を把握する圹割ももっおいる。即ち、差動信号である端子及び−端子のどちらかがプルアップより具䜓的には、端子及び−端子のどちらかがされるこずで、ケヌブルを介しおデバむスが接続されたこずを認識する。   The USB driver 92 recognizes a device such as the mobile phone 100 connected to the USB cable 101. The D + terminal and the D− terminal as data terminals not only transmit communication data but also have a role of grasping the device type and the power supply state. That is, either the D + terminal or the D− terminal, which is a differential signal, is pulled up (more specifically, either the D + terminal or the D− terminal is 3.3 [V]), so that the USB cable It is recognized that the device has been connected via 101.

なお、䞊蚘バス電力は、の盎流電力であり、むンタヌフェヌス回路においお生成される。このバス電力の容量は、電流倀に換算しお最倧ずされおいる。   The bus power is +5 [V] DC power and is generated in the USB interface circuit 90. The capacity of the bus power is set to a maximum of 500 [mA] in terms of a current value.

サブは、端子にケヌブルを介しおデバむス本実斜の圢態では携垯電話機が接続されたずき、プログラムに蚘憶されおいる制埡プログラムに埓っお、ケヌブルを介しお携垯電話機にバス電力を䟛絊し、携垯電話機の充電を行う。なお、本実斜の圢態の遊技機は、携垯電話機の電源がオフずなっおいる堎合に、携垯電話機にバス電力を䟛絊する。即ち、ケヌブルを端子に接続した際にバス電力が携垯電話機に絊電されるが、携垯電話機の電源がオフずなっおいない堎合、バス電力の絊電が停止される。   When the device (the mobile phone 100 in the present embodiment) is connected to the USB terminal 91 via the USB cable 101, the sub CPU 74 uses the mobile phone via the USB cable 101 according to the control program stored in the program ROM 75. The bus power is supplied to 100 and the mobile phone 100 is charged. Note that the gaming machine 1 of the present embodiment supplies bus power to the mobile phone 100 when the power of the mobile phone 100 is off. That is, when the USB cable 101 is connected to the USB terminal 91, the bus power is supplied to the mobile phone 100. However, when the mobile phone 100 is not turned off, the bus power supply is stopped.

画像制埡回路は、画像制埡、画像制埡ワヌク、画像、及びビデオで構成される。画像制埡は、サブマむクロコンピュヌタで蚭定されたパラメヌタに基づき、画像制埡プログラムに埓っお液晶衚瀺装眮での衚瀺内容を決定する。画像制埡ワヌクは、画像制埡プログラムを画像制埡で実行するずきの䞀時蚘憶手段バッファずしお構成される。画像は、画像を圢成するためのドットデヌタを栌玍する。ビデオは、画像制埡で画像を圢成するずきの䞀時蚘憶手段ずしお構成される。駆動回路は、サブからの制埡指什に基づいお、ランプを制埡する。音源は、パワヌアンプを制埡し、スピヌカ・の音量を調節するこずができる。   The image control circuit 81 includes an image control IC 82, an image control work RAM 83, an image ROM 86, and a video RAM 87. The image control IC 82 determines the display contents on the liquid crystal display device 5 according to the image control program based on the parameters set by the sub microcomputer 73. The image control work RAM 83 is configured as temporary storage means (buffer) when the image control program is executed by the image control IC 82. The image ROM 86 stores dot data for forming an image. The video RAM 87 is configured as a temporary storage unit when the image control IC 82 forms an image. The LED drive circuit 77 controls the LED lamp 29 based on a control command from the sub CPU 74. The sound source IC 78 can control the power amplifier 79 and adjust the volume of the speakers 21L and 21R.

遊技状態
以䞊のように構成された遊技機は、『䞀般遊技状態』、『遊技状態』及び『䞀般遊技状態』からなる皮類の遊技状態を出珟させる。これら「皮類」の各遊技状態は、基本的に、内郚圓籀する可胜性のある圹の皮類、再遊技に内郚圓籀する確率及び入賞成立を実珟するこずが可胜なボヌナスの皮別、内郚圓籀ず入賞成立ずの関係により区別される。
(Game state)
The gaming machine 1 configured as described above causes three types of game states to appear: “general game state”, “RB game state”, and “BB general game state”. Each of these “three types” of game states basically includes the types of roles that may be won internally, the probability of winning internally in replays, the types of bonuses that can be established and the internal winnings. It is distinguished by the relationship with winning a prize.

『䞀般遊技状態』は、基本的に、所謂「出球率」遊技に賭けられた単䜍有䟡䟡倀に察しお遊技者に付䞎される有䟡䟡倀の期埅倀が「」よりも小さい遊技状態であり、他の遊技状態ず比べお遊技者にずっお最も䞍利な遊技状態である。   The “general gaming state” basically means a gaming state in which an expected value of a so-called “participation rate” (a valuable value given to a player with respect to a unit valuable value bet on a game) is smaller than “1”. This is a gaming state that is most disadvantageous for the player as compared to other gaming states.

『䞀般遊技状態』は、『䞀般遊技状態』においお、に内郚圓籀し、に入賞した堎合に発生する。の入賞は、『䞀般遊技状態』においお「赀−赀−赀」又は「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『䞀般遊技状態』は、回の小圹ゲヌム又は回のレギュラヌボヌナスを消化するず終了する。なお、『䞀般遊技状態』は、所定枚数のメダルの払い出しが完了すれば終了するようにしおもよい。   The “BB general gaming state” is generated when the BB is won internally and the BB is won in the “general gaming state”. The BB winning is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the active line in the “general gaming state”. The “BB general gaming state” ends when 30 small-games or 3 RBs (regular bonus) are consumed. The “BB general gaming state” may be ended when the payout of a predetermined number of medals is completed.

『遊技状態』は、『䞀般遊技状態』よりも出玉率の期埅倀が高く、他の遊技状態ず比べお遊技者にずっお最も有利な遊技状態である。『遊技状態』は、『䞀般遊技状態』又は『䞀般遊技状態』においおレギュラヌボヌナスに入賞した堎合に発生する。の入賞は、䞀般遊技状態又は䞀般遊技状態においお「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。なお、『䞀般遊技状態』においおの入賞が成立するこずを、䞀般に『』ず称し、その埌のゲヌムを『ゲヌム』ず称す。なお、各遊技状態間の移行は、ボヌナス図柄の組み合せが入賞ラむン䞊に衚瀺されたずき等により移行する。   The “RB gaming state” has a higher expected value of the payout rate than the “general gaming state”, and is the most advantageous gaming state for the player as compared to other gaming states. The “RB gaming state” is generated when an RB (regular bonus) is won in the “general gaming state” or the “BB general gaming state”. The RB winning is established by arranging “red 7-red 7-blue 7” along the active line in the general gaming state or the BB general gaming state. The establishment of RB winning in the “BB general gaming state” is generally referred to as “JACIN”, and the subsequent game is referred to as “JAC game”. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.

図柄組み合せず払い出し枚数
次に、遊技状態ず入賞成立を瀺す図柄組み合せずメダルの払い出し枚数ずの関係に぀いお説明する。䞀般遊技状態においおは、『』ず、『』ず『再遊技リプレむ』ず『スむカの小圹』ず『ベルの小圹』ず『䞊チリの小圹』ず『䞋チリの小圹』ずに入賞する可胜性がある。『』は、「赀−赀−赀」、又は、「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『』は、「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。これらのメダルの払い出し枚数は「枚」である。たた、『再遊技リプレむ』は、「−−」が䞊ぶこずにより成立する。再遊技の入賞が成立するず、投入したメダルの枚数ず同数のメダルが自動投入されるので、遊技者はメダルを消費するこずなく次回のゲヌムを行うこずができる。たた、スむカ、ベル、䞊チリ、䞋チリの小圹の堎合、それぞれ枚、枚、枚、枚のメダルが払い出される。
(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning and the number of medals paid out. In the general gaming state, “BB”, “RB”, “Replay”, “Watermelon Minor”, “Bell Minor”, “Upper Chile Minor” and “Lower Chile Minor” There is a possibility of winning a prize. “BB” is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the effective line. “RB” is established by arranging “red 7-red 7-blue 7” along the active line. The payout number of these medals is “0”. Further, “replay” is established by arranging “Replay-Replay-Replay”. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of watermelon, bell, upper chile and lower chile, six, ten, six and six medals are paid out, respectively.

䞀般遊技状態では、『』ず『スむカの小圹』ず『ベルの小圹』ず『䞊チリの小圹』ず『䞋チリの小圹』ずに入賞する可胜性がある。たた、遊技状態においおは、『再遊技』、『スむカ』、『ベル』、『䞊チリ・䞋チリ』の小圹に入賞する可胜性がある。スむカ、ベル、䞊䞋チリの小圹の堎合、それぞれ枚、枚、枚のメダルが払い出される。   In the BB general gaming state, there is a possibility of winning “RB”, “Watermelon Minor”, “Bell Minor”, “Upper Chile Minor” and “Lower Chile Minor”. In the RB gaming state, there is a possibility of winning a small role of “re-game”, “watermelon”, “bell”, and “upper / lower chile”. In the case of watermelons, bells, and upper and lower chiles, six, ten, and six medals are paid out, respectively.

䞻制埡回路の動䜜
䞊蚘の構成においお、図に瀺すメむンルヌチンのフロヌチャヌトを参照しお、䞻制埡回路のの制埡動䜜に぀いお説明する。
(Operation of the main control circuit 71)
In the above configuration, the control operation of the CPU 31 of the main control circuit 71 will be described with reference to the flowchart of the main routine shown in FIG.

初めに、は、遊技開始時の初期化を行う。具䜓的には、の蚘憶内容の初期化、通信デヌタの初期化等を行う。続いおゲヌム終了時のの所定の蚘憶内容を消去する。具䜓的には、前回のゲヌムに䜿甚されたの曞き蟌み可胜゚リアのデヌタの消去、の曞き蟌み゚リアぞの次回のゲヌムに必芁なパラメヌタの曞き蟌み、次回のゲヌムのシヌケンスプログラムの開始アドレスの指定等を行う。次に、は、投入メダルセンサやスむッチ・からの入力があるたで埅機状態ずなる。この埌、メダル投入信号を副制埡回路に送信するず共に、スタヌトレバヌの操䜜によりスタヌトスむッチがオンされたか吊かを刀定する。   First, the CPU 31 performs initialization at the start of the game (A1). Specifically, initialization of the storage contents of the RAM 33, initialization of communication data, and the like are performed. Subsequently, the predetermined stored contents of the RAM 33 at the end of the game are erased (A2). Specifically, the data in the writable area of the RAM 33 used for the previous game is erased, the parameters necessary for the next game are written in the write area of the RAM 33, the start address of the sequence program for the next game, etc. I do. Next, the CPU 31 stands by until there is an input from the inserted medal sensor 22S or the BET switches 11S and 12S (A3). Thereafter, a medal insertion signal is transmitted to the sub-control circuit 72, and it is determined whether or not the start switch 6S is turned on by operating the start lever 6 (A4).

スタヌトスむッチがオンされおない堎合には、を繰り返すこずにより入力埅ちの状態ずなり、スタヌトスむッチがオンされた堎合には、遊技開始信号を副制埡回路に送信するず共に、抜籀甚の乱数を抜出する。そしお、遊技状態監芖凊理を実行するこずによっお、今回のゲヌムにおける遊技状態を確認する。即ち、今回のゲヌムの遊技状態を䞀般遊技状態、遊技状態及び䞀般遊技状態の䜕れかにセットする。   When the start switch 6S is not turned on (A4: NO), the process waits for input by repeating A4. When the start switch 6S is turned on (A4: YES), the game start signal is sub-controlled. Along with transmitting to the circuit 72, a random number for lottery is extracted (A5). And the game state in this game is confirmed by performing a game state monitoring process (A6). That is, the game state of the current game is set to any one of the BB general game state, the RB game state, and the general game state.

そしお、確率抜籀凊理を行い、内郚圓籀圹を決定する。続いお、停止テヌブル矀遞択凊理が実行される。具䜓的には、内郚圓籀圹の皮類を甚いお特定の停止テヌブル矀を遞択する。かかる停止テヌブル矀は、埌のにおいお、リヌル・・を停止させる際に䜿甚される。ここで、内郚圓籀圹や、遊技状態、停止テヌブル矀、内郚圓籀圹に察応する図柄に係る情報を含む遊技情報信号を副制埡回路ぞ送信する。続いお、リヌル回転凊理が行われる。具䜓的には、リヌル・・を回転させ、所定速床䟋えば、定速回転に達した際に、リヌル停止蚱可信号を副制埡回路に送信する。リヌル停止蚱可信号には、所定速床に達した埌、リヌル䜍眮怜出回路が内郚圓籀圹に察応する図柄が有効ラむン具䜓的には、センタヌラむンに䜍眮したずきに怜出する怜出信号が含たれる。   Then, a probability lottery process is performed (A7), and an internal winning combination is determined. Subsequently, stop table group selection processing is executed (A8). Specifically, a specific stop table group is selected using the type of internal winning combination. The stop table group is used when the reels 3L, 3C, and 3R are stopped in A10 later. Here, a game information signal including information related to the internal winning combination, gaming state, stop table group, and symbol corresponding to the internal winning combination is transmitted to the sub-control circuit 72. Subsequently, a reel rotation process is performed (A9). Specifically, the reels 3L, 3C, and 3R are rotated, and when a predetermined speed (for example, constant speed rotation) is reached, a reel stop permission signal is transmitted to the sub-control circuit 72. The reel stop permission signal includes a detection signal that is detected when the symbol corresponding to the internal winning combination is positioned on the effective line (specifically, the center line 8c) after the predetermined speed is reached. included.

次に、リヌル回転停止凊理が実行される。即ち、䜕れかの停止ボタン・・が操䜜されたタむミングや自動停止タむマの倀が「」になったタむミングで滑りコマ数を決定するための滑りコマ数決定凊理を行う。具䜓的には、においお決定遞択された停止テヌブル、停止操䜜䜍眮及び停止制埡䜍眮に基づいお滑りコマ数を決定する。『滑りコマ数』は、停止ボタンが操䜜された埌、リヌルが停止するたでの間に移動する図柄の数であるリヌルが停止するたでの間における図柄の移動量移動距離を瀺す。なお、本実斜の圢態では『滑りコマ数』は「」ずする。即ち、停止ボタン・・が操䜜されるず同時にリヌルが停止する。続いお、滑りコマ数分、停止操䜜された停止ボタンに察応するリヌルを回転させおから停止させる。尚、停止ボタン・・が操䜜され、察応するリヌルが停止する毎にリヌル停止信号巊、䞭、右を副制埡回路に送信する。たた、党おのリヌルが停止したずきに、党リヌル停止信号を副制埡回路に送信する。   Next, a reel rotation stop process is executed (A10). That is, the sliding frame number determination process for determining the number of sliding frames is performed at the timing when any one of the stop buttons 7L, 7C, and 7R is operated or when the value of the automatic stop timer becomes “0”. Specifically, the number of sliding symbols is determined based on the stop table, stop operation position, and stop control position determined (selected) in A9. “The number of sliding symbols” is the number of symbols that move until the reel stops after the stop button is operated (shows the amount of movement (movement distance) of the symbol until the reel stops) . In the present embodiment, the “slip frame number” is “0”. That is, the reels are stopped simultaneously with the operation of the stop buttons 7L, 7C, 7R. Subsequently, the reel corresponding to the stop button for which the stop operation has been performed is rotated by the number of sliding frames and then stopped. Note that a reel stop signal (left, middle, right) is transmitted to the sub-control circuit 72 every time the stop button 7L, 7C, 7R is operated and the corresponding reel stops. Further, when all reels are stopped, an all reel stop signal is transmitted to the sub-control circuit 72.

次に、は入賞刀定を行う。入賞刀定ずは、透過液晶パネルを介しお芖認可胜なリヌルの぀の図柄の停止態様に基づいお入賞圹入賞が成立した圹を識別する。具䜓的には、センタヌラむンに沿っお䞊ぶ図柄のコヌドナンバヌ及び入賞刀定テヌブルに基づいお入賞圹を識別する。そしお、入賞信号を副制埡回路に送信する。この埌、獲埗したメダルのクレゞット又は払出しを行う。具䜓的には、入賞成立によりメダルを獲埗する堎合は、払出枚数衚瀺郚にメダルの獲埗枚数を衚瀺する。そしお、遊技者がボタンを切り替えるこずにより、獲埗したメダルを遊技機内にクレゞットするか、メダル払出口からメダルを払い出すかを遞択するこずができる。尚、クレゞットしたメダルは、次ゲヌムでボタン・を抌すこずによりメダルを賭けるこずができる。   Next, the CPU 31 makes a winning determination (A11). In the winning determination, a winning combination (a winning combination) is identified based on a stop pattern of nine symbols of the reel that can be visually recognized through the transmissive liquid crystal panel 54. Specifically, a winning combination is identified based on a code number of symbols arranged along the center line 8c and a winning determination table. Then, the winning signal is transmitted to the sub control circuit 72. Thereafter, the acquired medal is credited or paid out (A12). Specifically, when a medal is acquired by winning, the payout number display unit 18 displays the acquired number of medals. Then, by switching the C / P button 14 by the player, it is possible to select whether to credit the acquired medal into the gaming machine 1 or pay out the medal from the medal payout exit 15. The credited medal can bet by pressing the BET buttons 11 and 12 in the next game.

次に、珟圚の遊技状態が『䞀般遊技状態』又は『遊技状態』であるか吊かを刀定する。遊技状態が『䞀般遊技状態』又は『遊技状態』でない堎合には、に戻る。遊技状態が『䞀般遊技状態』又は『遊技状態』である堎合には、ボヌナスの『遊技数チェック凊理』を行う。この『遊技数チェック凊理』では、遊技状態が発生した回数、䞀般遊技状態のゲヌム回数、遊技状態における入賞回数、及び遊技状態におけるゲヌム回数をチェックするず共に、䞀般遊技状態及び遊技状態間における遊技状態の移行セットを行う。   Next, it is determined whether or not the current gaming state is “BB general gaming state” or “RB gaming state” (A13). If the gaming state is not “BB general gaming state” or “RB gaming state” (A13: NO), the process returns to A2. When the gaming state is “BB general gaming state” or “RB gaming state” (A13: YES), a “game number check process” of bonus (BB, RB) is performed (A14). In this “game number check process”, the number of times the RB gaming state has occurred, the number of games in the BB general gaming state, the number of winnings in the RB gaming state, and the number of games in the RB gaming state are checked, and the BB general gaming state and RB Transition (set) of gaming state between gaming states is performed.

次に、ボヌナスの終了時であるか吊かを刀定する。具䜓的には、の入賞が成立した埌では、回目の遊技状態においお入賞回数が回又はゲヌム回数が回であるか、又は䞀般遊技状態においおゲヌム回数が回であるか吊かを刀別する。たた、「赀−赀−青」が有効ラむンに沿っお䞊ぶこずによりの入賞が成立した埌では、遊技状態においお入賞回数が回又はゲヌム回数が回であるか吊かを刀別する。この結果、ボヌナスの終了時でないず刀定した堎合には、に戻る。䞀方、ボヌナスの終了時であるず刀定した堎合には、ボヌナス終了信号を副制埡回路に出力し、に戻る。   Next, it is determined whether or not the bonus is over (A15). Specifically, after the BB winning is established, whether the number of wins is 8 or the number of games is 12 in the third RB gaming state, or is the number of games is 30 in the BB general gaming state Determine whether or not. In addition, after “RB7-Red 7-Blue 7” is arranged along the active line, after the RB winning is established, whether or not the number of winnings is 8 times or the number of games is 12 times in the RB gaming state. Is determined. As a result, when it is determined that the bonus is not finished (A15: NO), the process returns to A2. On the other hand, if it is determined that the bonus has ended (A15: YES), a bonus end signal is output to the sub-control circuit 72 (A16), and the process returns to A2.

副制埡回路の動䜜
次に、図に瀺す凊理ルヌチンのフロヌチャヌトを参照しお、䞊蚘の副制埡回路の制埡動䜜に぀いお説明する。なお、図に瀺す凊理ルヌチンは、凊理途䞭であっおもケヌブルが端子から取り倖された堎合には、匷制的に終了する。
(Operation of sub control circuit)
Next, the control operation of the sub control circuit 72 will be described with reference to the flowchart of the processing routine shown in FIG. Note that the processing routine shown in FIG. 7 is forcibly terminated when the USB cable 101 is disconnected from the USB terminal 91 even during the processing.

たず、端子にケヌブルが接続されるず、ケヌブルを介しお接続されたデバむスを刀別する。具䜓的には、ケヌブルが端子に接続されるず同時に、ケヌブルを介しおバス電力をデバむスに絊電する。そしお、デバむスが電源投入状態ずなり、デバむスの接続を怜知する。そしお、デバむスから送信されるディスクリプタを解析しおデバむスの皮別等を認識する。   First, when the USB cable 101 is connected to the USB terminal 91 (B1), the device connected via the USB cable 101 is determined (B2). Specifically, the USB power is supplied to the device via the USB cable 101 at the same time as the USB cable 101 is connected to the USB terminal 91. Then, the device enters a power-on state and detects the connection of the device. Then, the descriptor transmitted from the device is analyzed to recognize the device type and the like.

次に、接続デバむスが、携垯電話機であるか吊かを刀定する。携垯電話機でない堎合、本ルヌチンを終了する。接続デバむスが携垯電話機である堎合、続いお、携垯電話機の電源がオフずなっおいるか吊かを刀定する。携垯電話機の電源がオフずなっおいれば、図に瀺すように、液晶衚瀺装眮に「充電䞭」のメッセヌゞを衚瀺する。そしお、携垯電話機、具䜓的にはケヌブルが端子から取り倖されたか吊かを刀定する。   Next, it is determined whether or not the connected device is the mobile phone 100 (B3). If it is not the cellular phone 100 (B3: NO), this routine is terminated. When the connected device is the mobile phone 100 (B3: YES), it is subsequently determined whether the power of the mobile phone 100 is off (B4). If the power of the mobile phone 100 is off (B4: YES), as shown in FIG. 2, a “charging” message 5a is displayed on the liquid crystal display device 5 (B5). Then, it is determined whether or not the cellular phone 100, specifically, the USB cable 101 is removed from the USB terminal 91 (B6).

携垯電話機が取り倖されおいなければ、を繰り返する。携垯電話機が取り倖されおいれば、「充電䞭」のメッセヌゞを非衚瀺にし、本ルヌチンを終了する。   If mobile phone 100 is not removed (B6: NO), B6 is repeated. If the cellular phone 100 has been removed (B6: YES), the “charging” message 5a is hidden (B7), and this routine ends.

䞀方で、携垯電話機の電源がオフずなっおいなければ、バス電力の䟛絊を停止する。即ち、携垯電話機の充電を停止する。そしお、本ルヌチンを終了する。   On the other hand, if the mobile phone 100 is not turned off (B4: NO), the supply of bus power is stopped (B8). That is, charging of the mobile phone 100 is stopped. Then, this routine ends.

このように、携垯電話機の電源がオフずなっおいれば、携垯電話機の充電が行われ、液晶衚瀺装眮を芋れば充電䞭であるこずが把握できる。これにより、携垯電話機を充電するふりをしお、携垯電話機を甚いた䞍正な電波等により遊技機を䞍正操䜜しようずする遊技者を発芋しやすくなる。   As described above, if the power of the mobile phone 100 is off, the mobile phone 100 is charged, and it can be understood from the liquid crystal display device 5 that the mobile phone 100 is being charged. This makes it easy to find a player who pretends to charge the mobile phone 100 and tries to illegally operate the gaming machine by using an unauthorized radio wave or the like using the mobile phone 100.

なお、本実斜の圢態は、携垯電話機の電源がオフずなっおいる堎合に、携垯電話機を充電するようになっおいるが、携垯電話機の電源がオフずなっおいなくおも、携垯電話機の通信機胜がオフずなっおいれば、充電するようにしおもよい。   In this embodiment, the mobile phone 100 is charged when the power of the mobile phone 100 is turned off. However, even if the power of the mobile phone 100 is not turned off, the mobile phone 100 is charged. If the communication function of the telephone 100 is off, charging may be performed.

携垯電話機
ここで、䞊蚘携垯電話機に぀いお説明する。携垯電話機は、マむクロコンピュヌタ、液晶パネル、操䜜郚、充電池、䞍揮発性メモリ、スピヌカずマむクずが接続される音声回路、送受信アンテナが接続される無線郚及びコネクタを備えおいる。マむクロコンピュヌタは、、及びから構成されたもので、䟋えば、電話の発着信凊理、電子メヌルの䜜成送受信凊理、むンタヌネット凊理等を行う。䞍揮発性メモリは、䟋えば、埅受画像甚の画像デヌタ等の各皮デヌタや各皮プログラムを䞍揮発的に蚘憶する。
(Mobile phone)
Here, the mobile phone 100 will be described. The cellular phone 100 includes a microcomputer 110, a liquid crystal panel 120, an operation unit 130, a rechargeable battery 140, a nonvolatile memory 150, an audio circuit 160 to which a speaker 160a and a microphone 160b are connected, and a radio unit 170 to which a transmission / reception antenna 170a is connected. And a connector 180. The microcomputer 110 includes a CPU, a ROM, and a RAM, and performs, for example, incoming / outgoing calls processing, e-mail creation / transmission processing, Internet processing, and the like. The nonvolatile memory 150 stores, for example, various data such as image data for a standby image and various programs in a nonvolatile manner.

無線郚は、マむクロコンピュヌタにより制埡されお、送受信アンテナを通じお電波を媒䜓ずしお基地局に察しお送受信する。音声回路は、無線郚からマむクロコンピュヌタを通じお出力された受信信号をスピヌカに出力するずずもに、マむクから出力された音声信号を送信信号ずしおマむクロコンピュヌタを通じお無線郚に出力する。   The wireless unit 170 is controlled by the microcomputer 110 to transmit / receive to / from the base station using radio waves as a medium through the transmitting / receiving antenna 170a. The audio circuit 160 outputs the reception signal output from the wireless unit 170 through the microcomputer 110 to the speaker 160a, and outputs the audio signal output from the microphone 160b to the wireless unit 170 through the microcomputer 110 as a transmission signal.

液晶パネルは、操䜜画面等を衚瀺し、操䜜郚は、数字や蚘号等を入力可胜にし、アプリケヌションを実行したり、電源をオン、オフにしたりする。スピヌカは、音声回路から出力された受信信号を受信音声に倉換しお出力し、マむクは、操䜜者から発せられた送信音声を音声信号に倉換しお音声回路に出力する。充電池は、充電可胜であっお、各回路に電力を䟛絊する。コネクタは、䞊述のケヌブルが挿着可胜であっお、マむクロコンピュヌタの制埡により、コネクタを介しおデヌタを送受信したり、ケヌブルを介しおバス電力を入力したりする。   The liquid crystal panel 120 displays an operation screen and the like, and the operation unit 130 enables input of numbers, symbols, and the like, executes applications, and turns the power on and off. The speaker 160a converts the reception signal output from the audio circuit 160 into reception audio and outputs the received audio, and the microphone 160b converts the transmission audio emitted from the operator into an audio signal and outputs the audio signal to the audio circuit 160. The rechargeable battery 140 is rechargeable and supplies power to each circuit. The above-described USB cable 101 can be inserted into the connector 180, and data is transmitted / received via the connector 180 and bus power is input via the USB cable 101 under the control of the microcomputer 110.

本実斜圢態の抂芁
以䞊、説明したように、本実斜の圢態は、通信機胜を有し、充電可胜な蓄電池充電池等を備える倖郚機噚携垯電話機等ず接続ケヌブルケヌブル等を介しお電気的に接続可胜な遊技機においお、䞀端に倖郚機噚が接続された接続ケヌブルの他端を接続する接続手段端子等ず、接続ケヌブルを介しお倖郚機噚が接続されたこずを怜知する接続怜知手段端子の端子及び−端子等ず、接続された倖郚機噚による通信が可胜か䞍可胜か携垯電話機の電源がオンかオフかを刀断する通信機胜刀断手段端子の端子及び−端子、サブ等ず、通信機胜刀断手段が倖郚機噚による通信が䞍可胜ず刀断するず、接続ケヌブルを介しお、倖郚機噚の蓄電池を充電する充電手段端子の端子及びグランド端子、サブ等ずを備える構成にされおいる。
(Outline of this embodiment)
As described above, the present embodiment has a communication function and is connected via an external device (such as a mobile phone 100) having a rechargeable storage battery (such as a rechargeable battery 140) and a connection cable (such as a USB cable 101). In the gaming machine 1 that can be electrically connected, the connection means (USB terminal 91 or the like) for connecting the other end of the connection cable with the external device connected to one end, and the external device connected via the connection cable Communication for determining whether or not communication is possible or not (whether the mobile phone 100 is powered on or off) and connection detection means (such as the D + terminal and D− terminal of the USB terminal 91) for detecting the connection When the function determining means (D + terminal and D− terminal of USB terminal 91, sub CPU 74, etc.) and the communication function determining means determine that communication by an external device is impossible, the external device is connected via a connection cable. (VBUS terminal and the ground terminal of the USB terminal 91, sub CPU74 etc.) charging means for charging the battery is in the configuration and a.

この構成によるず、接続された倖郚機噚が通信䞍可の堎合に、倖郚機噚の蓄電池を充電するようになっおいる。これにより、倖郚機噚を充電しおいる玠振りで倖郚機噚を遊技機に近づけ、倖郚機噚の通信機胜を利甚した、遊技者の䞍正行為所謂ゎト行為を防止できる。   According to this configuration, when the connected external device cannot communicate, the storage battery of the external device is charged. Accordingly, it is possible to prevent an illegal act (so-called goto action) of the player using the communication function of the external device by bringing the external device closer to the gaming machine by swinging charging the external device.

たた、本実斜の圢態の通信機胜刀断手段は、接続された倖郚機噚の蓄電池の電源がオンかオフかを刀断し、充電開始手段は、通信機胜刀断手段が蓄電池の電源がオフず刀断するず、蓄電池を充電する構成にされおいる。   Further, the communication function determining means of the present embodiment determines whether the power of the storage battery of the connected external device is on or off, and the charging start means is determined that the communication function determining means determines that the power of the storage battery is off. The storage battery is configured to be charged.

この構成によるず、倖郚機噚の蓄電池の電源がオフの堎合に、蓄電池を充電するようになっおいる。即ち、倖郚機噚の電源がオフずなっおいるため、倖郚機噚が䜿甚できない状態であり、倖郚機噚を利甚した遊技者の䞍正行為を防ぐこずができる。   According to this configuration, the storage battery is charged when the power supply of the storage battery of the external device is off. That is, since the external device is powered off, the external device cannot be used, and an illegal act of a player who uses the external device can be prevented.

さらに、本実斜の圢態の接続手段は、Universal Serial Busの接続端子端子等にされおいる。   Further, the connection means of the present embodiment is a USB (Universal Serial Bus) connection terminal (USB terminal 91 or the like).

この構成によるず、倖郚機噚の蓄電池を、を介しお充電するようになっおいる。これにより、遊技機ず倖郚機噚ずの接続䜜業が簡単にでき、さらに、䜿甚しないずきにを倖しおおくこずで、邪魔にならないようにできる。   According to this configuration, the storage battery of the external device is charged via the USB. As a result, the connection work between the gaming machine and the external device can be simplified, and further, the USB can be removed when not in use so as not to get in the way.

たた、本実斜の圢態は、倖郚機噚の蓄電池が充電手段により充電されおいるこずを報知する報知手段メッセヌゞを衚瀺する液晶衚瀺装眮等をさらに備える構成にされおいる。   In addition, the present embodiment is configured to further include notification means (such as the liquid crystal display device 5 that displays the message 5a) for notifying that the storage battery of the external device is charged by the charging means.

この構成によるず、充電池が充電されおいるこずが報知されるため、呚囲の人間、特に遊技堎の店員等が充電しおいるかどうかが刀断しやすくなり、より容易に䞍正行為を未然に防ぐこずができる可胜性がある。   According to this configuration, since it is notified that the rechargeable battery is charged, it is easy to determine whether or not the surrounding people, especially the store clerk of the game hall, etc. are charging, and it is easier to prevent fraud. Could be possible.

本実斜の圢態の倉圢䟋
以䞊、本発明の実斜䟋を説明したが、具䜓䟋を䟋瀺したに過ぎず、特に本発明を限定するものではなく、具䜓的構成などは、適宜蚭蚈倉曎可胜である。たた、発明の実斜の圢態に蚘茉された、䜜甚及び効果は、本発明から生じる最も奜適な䜜甚及び効果を列挙したに過ぎず、本発明による䜜甚及び効果は、本発明の実斜の圢態に蚘茉されたものに限定されるものではない。
(Modification of this embodiment)
The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.

䞊述の実斜圢態の遊技機は、以䞋の構成を䞊述の実斜圢態における構成に加えお、或いは重耇しお備えおいおも良い。   The gaming machine of the above-described embodiment may include the following configuration in addition to or overlapping with the configuration in the above-described embodiment.

即ち、遊技機は、所定の遊技結果が衚瀺された堎合に遊技者に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ず、遊技開始指什信号に基づいお所定の圹を内郚圓籀圹ずしお決定する内郚圓籀圹決定手段ず、内郚圓籀圹に基づいお倉動衚瀺手段に入賞態様を衚瀺させる停止制埡手段ず、挔出衚瀺手段に遊技に関連した挔出態様を衚瀺させる挔出衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺される可胜性があるこずを予告衚瀺手段に予告態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺されるこずを告知衚瀺手段に告知態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段の衚瀺制埡を行う衚瀺制埡手段ず、遊技結果衚瀺手段又は倉動衚瀺手段の䞀郚又は党郚の可倉衚瀺を停止させる停止指什信号を出力する遊技者による操䜜が可胜な䜍眮に蚭けられた衚瀺停止指什手段ず、所定の単䜍遊技で内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を次回の単䜍遊技にも内郚圓籀圹ずしお持ち越す内郚圓籀圹持越手段ず、内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を蓄積しお蚘憶する特定圹蓄積手段ず、特定圹蓄積手段が蓄積しお蚘憶しおいる特定の圹を内郚圓籀圹ずする蓄積特定圹圓籀手段ずを少なくずも぀以䞊備えおいおもよい。   That is, the gaming machine has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.

ここで、䞊蚘の『遊技結果衚瀺手段』は、たずめるず倉動衚瀺手段、挔出衚瀺手段、告知衚瀺手段等を含んで構成されおいる。それらが、別䜓の衚瀺装眮であっおもよいし、単䞀の衚瀺装眮に蚭けられた所定の衚瀺郚スプラむト、深床の異なるオブゞェクトでもよい。たた、重なっお衚瀺されおもよい。さらには、又は耇数の音、又は耇数の光、又は耇数の色、又は耇数の画像、又は耇数の臭い等、又は耇数の感觊振動、圧力のうちの䜕れかの、耇数又は党郚により遊技者に報知を行うようになっおいおもよい。   Here, the above-mentioned “game result display means” includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.

『遊技䟡倀付䞎手段』は、遊技䟡倀コむンを付䞎払出するプログラム等、有利状態発生手段を含み、賞媒䜓の払出、磁気カヌドぞの蚘録、ゲヌムの埗点加算も含む。   The “game value giving means” includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.

『衚瀺制埡手段』は、たずめるず停止制埡手段、挔出衚瀺制埡手段、告知衚瀺制埡手段等を含んで構成されおいる。単䞀の基板に蚭けられおいおも、別䜓の耇数の基板に蚭けられおもよいし、停止制埡手段は内郚圓籀圹決定手段ず同䞀の基板に蚭けられおもよい。別䜓でもよい。さらには、挔出衚瀺制埡手段及び告知衚瀺制埡手段は、内郚圓籀圹決定手段ず別䜓の基板に蚭けられおもよい。別䜓でもよい。   The “display control means” includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)

『倉動衚瀺手段』は、静止画像・動画像等を衚瀺するものであり、リヌルやディスクによる移動衚瀺、耇数皮類の図柄を可倉衚瀺たたは停止衚瀺する又は耇数の図柄衚瀺郚から構成されおいる。䟋えばパチスロ機やビデオスロットの図柄、パチンコの特図、音図、刀定図柄等を衚瀺する。たた、遊技結果ずしお、特定の入賞態様を衚瀺すれば䜕でもよい。   The “variable display means” displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.

『衚瀺停止指什手段』は、挔出衚瀺手段、倉動衚瀺手段、告知衚瀺手段等のうちの぀、耇数、党おの可倉衚瀺を停止させる信号を出力しおもよいし、぀又は耇数の衚瀺郚に察応しお぀蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。或いは、぀の衚瀺郚に察応しお耇数蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。   The “display stop command means” may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).

『有利状態発生手段』は、耇数の遊技単䜍の間、継続しお遊技者に有利な状態が続くものであれば䜕でもよい。䟋えば発生刀定、継続刀定、途䞭終了刀定、発生、継続、終了等を行うプログラム等である。たた、『内郚圓籀圹決定手段』は、内郚圓籀圹抜籀手段、内郚圓籀圹持越手段、特定圹蓄積手段、蓄積特定圹圓籀手段等から構成されおいる。   The “advantageous state generating means” may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The “internal winning combination determining means” includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.

尚、本実斜の圢態においお、『遊技機』は、パチンコ、パチスロ機、ビデオスロット等を含む。『遊技結果』は、入賞態様、倖れ態様、挔出態様、告知態様等を含む。『特定の入賞態様』は、特定の図柄の衚瀺『』、『』等や特定の図柄の組み合せの衚瀺『』『』等、耇数の図柄うちに特定の図柄が含たれおいる䞊チリ、デカチリ等等を含む。   In the present embodiment, the “game machine” includes a pachinko machine, a pachislot machine, a video slot, and the like. The “game result” includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The “specific winning mode” includes a specific symbol display (“3”, “7”, etc.), a specific symbol combination display (“777”, “776”, etc.), and a specific symbol among a plurality of symbols. It is included (upper dust, big dust, etc.).

『倖れ態様』は、倉動衚瀺手段に衚瀺される入賞態様以倖の態様、挔出態様、告知態様等を含む。『所定の遊技結果』は、入賞態様等を含む。『挔出態様』は、客埅ち䞭、遊技䞭、遊技間、入賞前、䞭、埌、有利状態前、䞭、埌等を盛り䞊げる態様、たたは、それらの遊技情報遊技案内の報知態様、その他の態様等を含み、『倧圓り』、『ボヌナス』、『倖れ』、有利状態の継続数等の文字も含む。   The “disappearance mode” includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The “predetermined game result” includes a winning mode and the like. “Direction mode” is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as “big hit”, “bonus”, “out”, and the number of continuations of the advantageous state are also included.

『予告態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいる可胜性があるこずを遊技者に察しお予告する態様や倖れを予告する態様、たた、その挔出態様を含む。『倖れ』、『ベル』、『倧圓り圓籀』、『ボヌナス圓籀』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。『告知態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいるこずを遊技者に察しお告知する態様や、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいないこずを遊技者に察しお告知する態様、たた、その挔出態様を含む。『倧圓り確定』、『ボヌナス確定』、『倖れ確定』、『ベル確定』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。   The “notice mode” includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . “Do n’t you? ","bell? ], "A big hit win? ], “Bonus winning? ], "Game procedure navigation function win? ”Etc. are also included. The “notification mode” is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. “Big hit confirmed”, “Bonus confirmed”, “Outgoed confirmed”, “Bell confirmed”, “Game procedure navigation function win? ”Etc. are also included.

『態様』は、又は耇数の図柄動静止画像、又は耇数のキャラクタ動静止画像、又は耇数の背景動静止画像、又は耇数の吹出し動静止画像、又は耇数の文字、図圢、又は耇数の可動物の所定の動䜜等、又は耇数のランプの点灯、点滅等、又は耇数のスピヌカの音等を含む。『遊技情報』は、遊技コンセプト背景、遊技のルヌル、操䜜説明、リヌチ目、チャンス目、圹・リプレむの説明、有利状態、等の説明、有利状態等、確率、所定時点ボヌナス、、、所定操䜜等からの経過ゲヌム数等を含む。   “Aspect” includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. “Game information” includes game concept (background), game rules, operation explanation, reach eyes, chance eyes, explanation of roles / replays, explanation of advantageous states (BB, RB, etc.), advantageous states (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).

『遊技開始指什手段』は、スタヌトレバヌ、スピンボタン等のスむッチ、遊技媒䜓投入、図柄始動口ゲヌト等を含む。『衚瀺停止指什手段』は、ボタン、レバヌ、プログラム蚈時手段等を含む。『図柄衚瀺手段』は、、プラズマディスプレむ、セグメント衚瀺噚、ドットマトリックス、ランプ、、蛍光灯、、電子ペヌパ、フレキシブル、フレキシブル液晶、液晶プロゞェクタ、リヌル、ディスク、可動物等を含む。それらが耇数蚭けられたもの、それらが組み合せられたもの等を含む。   The “game start command means” includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The “display stop command means” includes a button, a lever, a program (time measuring means), and the like. “Design display means” includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.

『内郚圓籀圹』は、耇数の圹から内郚圓籀圹決定手段により内郚圓籀圹ずしお決定されたたたは耇数の圹を含む。『入賞圹』は、内郚圓籀圹に察応する入賞態様が衚瀺された圹を含む。『遊技䟡倀』は、賞媒䜓コむン、メダル、遊技球の払出し、遊技結果蚘憶媒䜓磁気カヌド等ぞの所定の曞き蟌み、リプレむ、埗点の加算、有利状態の発生等を含む。『遊技媒䜓賞媒䜓』は、コむン、メダル、遊技球、貚幣、玙幣、磁気カヌド等を含む。   The “internal winning combination” includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The “winning combination” includes a combination in which a winning mode corresponding to the internal winning combination is displayed. “Game value” includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) ”includes coins, medals, game balls, money, banknotes, magnetic cards, and the like.

たた、パチスロ等における圹は、次のうちのたたは耇数を適甚しおもよい。倖れ、所定枚数の賞媒䜓を払出す小圹、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を単䜍遊技ゲヌムの間だけ高確率ずするシングルボヌナス、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を耇数単䜍遊技の間だけ高確率ずするレギュラヌボヌナス、内郚圓籀圹決定手段がレギュラヌボヌナスを内郚圓籀圹に決定する確率を耇数単䜍遊技の間だけ高確率ずするビッグボヌナス、内郚圓籀圹決定手段が決定した内郚圓籀圹に関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する内郚圓籀圹ナビゲヌト機胜。停止パタヌン遞択手段が遞択した停止パタヌンに関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する抌順ナビゲヌト機胜。遊技者にずっお有利ずなる遊技手順を報知する遊技手順ナビゲヌト機胜。   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.

䟋えば、䞊述の内郚圓籀圹ナビゲヌト機胜は、巊リヌル、䞭リヌル、右リヌルに察応する巊、䞭、右リヌル停止ボタンを停止操䜜する以前に報知されるリヌル停止パタヌン䟋えば、最初に巊リヌルを停止し、次に䞭リヌルを停止、最埌に右リヌルを停止するパタヌン、同様に巊リヌル停止→右リヌル停止→䞭リヌル停止のパタヌン、䞭リヌル停止→右リヌル停止→巊リヌル停止のパタヌン、䞭リヌル停止→巊リヌル停止→右リヌル停止のパタヌン、右リヌル停止→巊リヌル停止→䞭リヌル停止のパタヌン、右リヌル停止→䞭リヌル停止→巊リヌル停止のパタヌンの皮類等にしたがっお、巊、䞭、右リヌル停止ボタンを停止操䜜するこずで倉動衚瀺手段に所定の入賞態様が埗られるリヌル停止ナビゲヌト機胜等を含む。リヌル停止ナビゲヌト機胜は党おのリヌルリヌル以倖で図柄を可倉衚瀺する画像衚瀺手段も含たれるの停止順序をナビゲヌトしなくおも、所定回目䟋えば、最初、番目、番目等に停止させるリヌルを遊技者に報知するようなナビゲヌト機胜も含む。たた、所定回目に停止させるリヌルに所定の図柄が衚瀺されおいる状態でリヌルを停止させた堎合に倉動衚瀺手段に所定の入賞態様が埗られるものも含む。遊技者による衚瀺停止指什手段からの停止指什信号の出力から最小移動又は略最小倉動で図柄を停止させる機胜や、遊技媒䜓の投入無しで単䜍遊技の遊技を開始できるリプレむも含む。   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop → right reel stop → middle reel stop pattern, middle reel stop → right reel stop → left reel stop pattern, 6 types of left reel stop → left reel stop → right reel stop pattern, right reel stop → left reel stop → middle reel stop pattern, right reel stop → middle reel stop → left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.

たた、回の単䜍遊技は、䟋えば次のようなもののうち䜕れかを適甚しおもよい。遊技開始指什手段からの遊技開始指什信号の出力から遊技結果の衚瀺たで。スタヌトレバヌの操䜜から倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。スタヌトレバヌの操䜜から所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から倉動衚瀺手段に遊技結果が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から所定の衚瀺手段に特定の衚瀺が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓䟋えば遊技球の入賞たたは通過を怜出しおから倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓の入賞たたは通過を怜出しおから所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。たた、耇数単䜍遊技は、連続的たたは間欠的な耇数回の単䜍遊技を適甚しおもよい。   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.

実斜䟋の遊技機の斜芖図。The perspective view of the game machine of an Example. 実斜䟋の遊技機の液晶衚瀺装眮の正面図。The front view of the liquid crystal display device of the game machine of an Example. 液晶衚瀺装眮の抂略構成を瀺す斜芖図である。It is a perspective view which shows schematic structure of a liquid crystal display device. 実斜䟋の電気回路の構成を瀺すブロック図。The block diagram which shows the structure of the electric circuit of an Example. 図に瀺した副制埡回路の電気回路の構成を瀺すブロック図。The block diagram which shows the structure of the electric circuit of the sub control circuit shown in FIG. メむンルヌチンのフロヌチャヌトを瀺す図。The figure which shows the flowchart of a main routine. 副制埡基板の動䜜内容を瀺すフロヌチャヌトを瀺す図。The figure which shows the flowchart which shows the operation | movement content of a sub control board. 携垯電話機の電気的構成を瀺すブロック図。The block diagram which shows the electric constitution of a mobile telephone.

笊号の説明Explanation of symbols

 遊技機
 キャビネット
 リヌル
 液晶衚瀺装眮
 スタヌトレバヌ
 停止ボタン
 台座郚
 −ボタン
 最倧ボタン
 ボタン
 メダル払出口
 メダル受郚
 スピヌカ
 端子
 携垯電話機
 ケヌブル
DESCRIPTION OF SYMBOLS 1 Game machine 2 Cabinet 3L, 3C, 3R Reel 5 Liquid crystal display device 6 Start lever 7L, 7C, 7R Stop button 10 Base part 11 1-BET button 12 Maximum BET button 14 C / P button 15 Medal payout exit 16 Medal receiving part 21L, 21R Speaker 91 USB terminal 100 Mobile phone 101 USB cable

Claims (4)

通信機胜を有し、充電可胜な蓄電池を備える倖郚機噚ず接続ケヌブルを介しお電気的に接続可胜な遊技機においお、
䞀端に前蚘倖郚機噚が接続された前蚘接続ケヌブルの他端を接続する接続手段ず、
前蚘接続ケヌブルを介しお前蚘倖郚機噚が接続されたこずを怜知する接続怜知手段ず、
接続された前蚘倖郚機噚による通信が可胜か䞍可胜かを刀断する通信機胜刀断手段ず、
前蚘通信機胜刀断手段が前蚘倖郚機噚による通信が䞍可胜ず刀断するず、前蚘接続ケヌブルを介しお、前蚘倖郚機噚の蓄電池を充電する充電手段ず
を備えおいるこずを特城ずする遊技機。
In a gaming machine that has a communication function and can be electrically connected to an external device including a rechargeable storage battery via a connection cable,
A connection means for connecting the other end of the connection cable to which the external device is connected at one end;
Connection detection means for detecting that the external device is connected via the connection cable;
Communication function determining means for determining whether communication by the connected external device is possible or not;
A gaming machine, comprising: a charging unit that charges a storage battery of the external device via the connection cable when the communication function determining unit determines that communication by the external device is impossible.
前蚘通信機胜刀断手段は、
接続された前蚘倖郚機噚の蓄電池の電源がオンかオフかを刀断し、
前蚘充電開始手段は、
前蚘通信機胜刀断手段が前蚘蓄電池の電源がオフず刀断するず、前蚘蓄電池を充電するこずを特城ずする請求項に蚘茉の遊技機。
The communication function judging means is
Determine whether the storage battery of the connected external device is on or off,
The charging start means
The gaming machine according to claim 1, wherein the storage battery is charged when the communication function determination unit determines that the storage battery is powered off.
前蚘接続手段は、Universal Serial Busの接続端子であるこずを特城ずする請求項又はに蚘茉の遊技機。   The gaming machine according to claim 1, wherein the connection means is a USB (Universal Serial Bus) connection terminal. 前蚘倖郚機噚の蓄電池が前蚘充電手段により充電されおいるこずを報知する報知手段をさらに備えおいるこずを特城ずする請求項〜の䜕れかに蚘茉の遊技機。
The gaming machine according to any one of claims 1 to 3, further comprising notification means for notifying that the storage battery of the external device is charged by the charging means.
JP2007015077A 2007-01-25 2007-01-25 Game machine Pending JP2008178584A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007015077A JP2008178584A (en) 2007-01-25 2007-01-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007015077A JP2008178584A (en) 2007-01-25 2007-01-25 Game machine

Publications (1)

Publication Number Publication Date
JP2008178584A true JP2008178584A (en) 2008-08-07

Family

ID=39722932

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007015077A Pending JP2008178584A (en) 2007-01-25 2007-01-25 Game machine

Country Status (1)

Country Link
JP (1) JP2008178584A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9395781B2 (en) 2012-01-27 2016-07-19 Panasonic Intellectual Property Management Co., Ltd. Electronic device to perform enumeration without power request to an external device when electronic device is on

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9395781B2 (en) 2012-01-27 2016-07-19 Panasonic Intellectual Property Management Co., Ltd. Electronic device to perform enumeration without power request to an external device when electronic device is on

Similar Documents

Publication Publication Date Title
JP2008161316A (en) Game machine
JP2008154666A (en) Game machine
JP2008054804A (en) Game machine
JP2008200402A (en) Game machine
JP2008206772A (en) Game machine
JP2008154665A (en) Game machine
JP2008206774A (en) Game machine
JP2007167514A (en) Game machine
JP2008183145A (en) Game machine and game system
JP2008178584A (en) Game machine
JP2008272099A (en) Game machine
JP2009101002A (en) Game machine
JP2007167513A (en) Game machine
JP2009055947A (en) Game machine
JP2008253386A (en) Game machine
JP2009077888A (en) Game machine
JP2008131965A (en) Game machine
JP2007195897A (en) Game medium payout device and game medium payout method for gaming machine
JP2007175132A (en) Game machine
JP2009022324A (en) Game machine
JP2007222482A (en) Game machine
JP2009022420A (en) Game machine
JP2009125482A (en) Game machine
JP2008125943A (en) Game machine
JP2008104675A (en) Game machine