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JP2002263240A - Three-dimensional piece set for game, three-dimensional game using it, and three-dimensional game played by means of computer - Google Patents

Three-dimensional piece set for game, three-dimensional game using it, and three-dimensional game played by means of computer

Info

Publication number
JP2002263240A
JP2002263240A JP2001062568A JP2001062568A JP2002263240A JP 2002263240 A JP2002263240 A JP 2002263240A JP 2001062568 A JP2001062568 A JP 2001062568A JP 2001062568 A JP2001062568 A JP 2001062568A JP 2002263240 A JP2002263240 A JP 2002263240A
Authority
JP
Japan
Prior art keywords
dimensional
color
game
piece
pieces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2001062568A
Other languages
Japanese (ja)
Other versions
JP4721310B2 (en
Inventor
Mitsuhiro Ino
光博 猪野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2001062568A priority Critical patent/JP4721310B2/en
Publication of JP2002263240A publication Critical patent/JP2002263240A/en
Application granted granted Critical
Publication of JP4721310B2 publication Critical patent/JP4721310B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game playable with enjoyment by anyone without respect to age or sex and to enhance spatioperceptual ability for improvement of intellectual power. SOLUTION: Multiple first and second triangular prism three-dimensional pieces 1 and 2 each having a regular triangular bottom face are provided. Among three side faces of the first three-dimensional piece 1, two side faces are colored in black and the other side face is colored in white. Among three side faces of the second three-dimensional piece 2, two side faces are colored in while and the residual one side face is colored in black. In a game board 3 constructed of a matrix of eight rows by eight columns, the dimension of each cell of the matrix is equal to that of the side face in each of the three- dimensional pieces 1 and 2. Using the respective first and second pieces 1 and 2 and the game board 3, the game is played in a similar way to the othello game. A player arranging the pieces in the same color in a line from one end to the other end on the game board 3 is a winner.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、老若男女を問わ
ず楽しむことができるゲームを提供すべく考えられたも
ので、特に使用するゲーム用立体駒セットと、このゲー
ム用立体駒セットを用いた3次元型ゲームと、このゲー
ムをコンピュータにより楽しめるようにしたコンピュー
タを用いて行なう3次元型ゲームに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention was conceived to provide a game that can be enjoyed by men and women of all ages, and particularly uses a three-dimensional piece set for a game and a three-dimensional piece set for the game. The present invention relates to a three-dimensional game and a three-dimensional game to be played using a computer that enables the user to enjoy the game with the computer.

【0002】[0002]

【従来の技術とその課題】現在までに、将棋や囲碁をは
じめとする種々のゲームが考えられ、実際に愛好されて
いる。ゲームは運を競うものや思考を伴うもの等、種々
に分類されるが、上記将棋や囲碁は思考を伴うものに含
まれる。このような思考を伴うゲームの場合、従来では
2次元平面上で行なうものが一般的であった。
2. Description of the Related Art To date, various games such as shogi and go have been considered and actually enjoyed. Games are classified in various ways, such as those competing for luck and those involving thought, and the above-mentioned shogi and Go are included in those involving thought. Conventionally, in the case of a game involving such thinking, a game played on a two-dimensional plane has been generally used.

【0003】ところが、上述したような思考を伴うゲー
ムで、3次元上で行なえ、しかも老若男女いずれもが楽
しめ、更に低年齢の子供等に空間を把握させることを可
能にするための知的遊戯(ゲーム)はなく、その出現が
待たれていた。
[0003] However, a game involving the above-mentioned thinking, which can be played in three dimensions, can be enjoyed by both men and women of all ages, and is an intellectual game for enabling young children and others to grasp the space. There was no (game), and its appearance was awaited.

【0004】この発明は、上述のような事情に鑑みて創
案されたもので、老若男女いずれもが楽しめ、しかも低
年齢の子供等の空間認識力高めることを可能にすること
を目的としている。
[0004] The present invention has been made in view of the above-mentioned circumstances, and has as its object to enable both young and old to enjoy and to enhance the spatial cognition of young children and the like.

【0005】[0005]

【課題を解決するための手段】この発明に係るゲーム用
立体駒セット及びこのゲーム用立体駒セットを用いた3
次元型ゲーム並びにコンピュータを用いて行なう3次元
型ゲームのうち、ゲーム用立体駒セットは、請求項1に
記載したように、底面を正三角形とした三角柱状若しく
は中空三角筒状のゲーム用立体駒セットであって、この
立体駒セットは、多数の第一、第二の立体駒から成り、
上記第一の立体駒は、3つの側面のうち2つの側面を第
一の色に、残りの1つの側面を上記2つの側面の色とは
異なる第二の色に、それぞれ着色して成り、上記第二の
立体駒は、3つの側面のうち2つの側面を上記第二の色
に、残りの1つの側面を上記第一の色に、それぞれ着色
して成るものであることを特徴としている。
SUMMARY OF THE INVENTION A three-dimensional piece set for a game according to the present invention and a three-dimensional piece set using the three-dimensional piece set for a game.
Among the three-dimensional games to be played using a computer and a three-dimensional game, the game three-dimensional piece set is a triangular prism-shaped or hollow triangular cylindrical game three-dimensional piece having a regular triangular base. A three-dimensional piece set comprising a number of first and second three-dimensional pieces,
The first three-dimensional piece is formed by coloring two sides of the three sides into a first color and the remaining one side into a second color different from the colors of the two sides, respectively. The second three-dimensional piece is characterized in that two of the three sides are colored with the second color and the other side is colored with the first color. .

【0006】また、この発明に係るゲーム用立体駒セッ
ト及びこのゲーム用立体駒セットを用いた3次元型ゲー
ム並びにコンピュータを用いて行なう3次元型ゲームの
うち、ゲーム用立体駒セットを用いた3次元型ゲーム
は、請求項2に記載したように、上記請求項1に記載し
た立体駒セットを用いて行なうゲーム用立体駒セットを
用いた3次元型ゲームであって、上記立体駒セットと、
一マスの大きさを上記立体駒の側面の大きさと同じ大き
さとして成り、縦横に複数のマスを形成した盤と、を備
え、盤の中央の互いに隣接する2マスに、一の指し手側
から見て第一の色と第二の色とが隣り合うように上記第
一、第二の立体駒を並べるとともに、上記2マスにそれ
ぞれ隣接する他の2マスに、他の指し手側から見て第一
の色と第二の色とが隣り合うように並べた状態から開始
され、予め並べられている立体駒の隣のマスに、上記一
の指し手と上記他の指し手とが交互に並べていき、且
つ、新たに立体駒を並べた場合に、この新たに並べた立
体駒と列をなす立体駒において、指し手側から見て、一
の色で他の色を挟んだ状態となった場合に、挟まれた色
を挟んだ色となるよう立体駒を転回させ、盤上の一端か
ら他端までの一列の立体駒の同一側面を全て同一の色と
した場合に勝としたものであることを特徴としている。
Further, among the three-dimensional game set according to the present invention, the three-dimensional game using the three-dimensional game set using the game, and the three-dimensional game using the computer, the three-dimensional game using the three-dimensional game set is used. As described in claim 2, the three-dimensional game is a three-dimensional game using a three-dimensional piece set for a game performed using the three-dimensional piece set according to claim 1;
A board having a size equal to the size of the side surface of the three-dimensional piece and having a plurality of squares formed vertically and horizontally, and two adjacent squares at the center of the board are viewed from one finger side. The first and second three-dimensional pieces are arranged so that the first color and the second color are adjacent to each other. Starting from the state where one color and the second color are arranged side by side, the one move and the other move are alternately arranged on the square next to the pre-arranged three-dimensional piece, and When a new three-dimensional piece is lined up, if the three-dimensional pieces in a row with the newly-arranged three-dimensional piece Turn the three-dimensional piece so that the color sandwiches the Is characterized in that all the same side of the body frame is obtained by the wins when the same color.

【0007】また、この発明に係るゲーム用立体駒セッ
ト及びこのゲーム用立体駒セットを用いた3次元型ゲー
ム並びにコンピュータを用いて行なう3次元型ゲームの
うち、コンピュータを用いて行なう3次元型ゲームは、
請求項3に記載したように、コンピュータグラフィック
スを利用したコンピュータを用いて行なう3次元型ゲー
ムであって、底面を正三角形とした三角柱状若しくは中
空三角筒状の多数の第一、第二の立体駒と、一マスの大
きさを上記第一、第二の立体駒の側面の大きさと同じ大
きさとして成り、縦横に複数のマスを形成した盤と、を
予め作製して表示させており、上記第一の立体駒は、3
つの側面のうち2つの側面を第一の色に、残りの1つの
側面を上記2つの側面の色とは異なる第二の色に、それ
ぞれ着色して成り、上記第二の立体駒は、3つの側面の
うち2つの側面を上記第二の色に、残りの1つの側面を
上記第一の色に、それぞれ着色して成るものであり、コ
ンピュータに表示された上記盤の中央の互いに隣接する
2マスに、一の指し手側から見て第一の色と第二の色と
が隣り合うように上記第一、第二の立体駒を並べて表示
するとともに、上記2マスにそれぞれ隣接する他の2マ
スに、他の指し手側から見て第一の色と第二の色とが隣
り合うように並べた状態を表示して成る開始画面から開
始され、予め並べられている立体駒の隣のマスに、コン
ピュータの入力手段を介して上記一の指し手と上記他の
指し手とが交互に並べていき、且つ、新たに立体駒を並
べた場合に、この新たに並べた立体駒と列をなす立体駒
において、指し手側から見て、一の色で他の色を挟んだ
状態となった場合に、挟まれた色を挟んだ色となるよう
立体駒を転回させ、盤上の一端から他端までの一列の立
体駒の同一側面を全て同一の色とした場合に勝としたも
のであることを特徴とするものである。
Also, among the three-dimensional game set according to the present invention, the three-dimensional game using the three-dimensional game set using the game and the three-dimensional game performed using the computer, the three-dimensional game performed using the computer Is
As described in claim 3, a three-dimensional game played using a computer utilizing computer graphics, wherein a large number of first and second triangular prisms or hollow triangular cylinders each having a regular triangular base. A three-dimensional piece and a board in which the size of one square is the same as the size of the side surface of the first and second three-dimensional pieces, and a plurality of squares are formed and displayed in advance, are displayed. The first three-dimensional piece is 3
Two sides of the two sides are colored with a first color, and the other side is colored with a second color different from the colors of the two sides. Two sides of the one side are colored with the second color and the other side is colored with the first color, and are adjacent to each other at the center of the board displayed on a computer. On the two squares, the first and second three-dimensional pieces are displayed side by side so that the first color and the second color are adjacent to each other when viewed from one mover side. Starting from a start screen that displays a state where the first color and the second color are arranged adjacent to each other when viewed from the other mover side, the square next to the pre-arranged three-dimensional piece The one move and the other move are alternately performed through input means of a computer. When the three-dimensional pieces are arranged and newly arranged, the three-dimensional pieces in a row with the newly arranged three-dimensional pieces are in a state where one color sandwiches another color as viewed from the mover side. In this case, the three-dimensional piece is turned so that it becomes the color that sandwiches the sandwiched color, and if all the same sides of the one-dimensional solid piece from the one end to the other end on the board have the same color, the winning is won. It is characterized by having.

【0008】[0008]

【発明の実施の形態】次に、この発明の実施の一形態例
について説明する。図1はこの発明の実施の形態例に係
る立体駒セットを示している。本形態例に係る立体駒セ
ットは、図1に示すように、底面を正三角形とした三角
柱状のゲーム用立体駒セットである。この立体駒セット
は、多数の(図1には、それぞれ1個ずつ示す。)第
一、第二の立体駒1、2から構成されている。上記第一
の立体駒1は、3つの側面のうち2つの側面を第一の色
である黒色に、残りの1つの側面を上記2つの側面の色
とは異なる第二の色である白色に、それぞれ着色して成
る。一方、上記第二の立体駒2は、3つの側面のうち2
つの側面を上記第二の色である白色に、残りの1つの側
面を上記第一の色である黒色に、それぞれ着色して成
る。勿論、上記第一、第二の立体駒1、2は、三面体を
夫々ヒンジで連結したものを組み立てて正三角形とする
ことができるように構成することで、仕舞う場合には、
平板状に解体してコンパクトに収納できるように構成し
てもよい。また、使用材質は、木材、金属、プラスチッ
ク、ガラス或は水晶体等適宜選択して形成することがで
きる。
Next, an embodiment of the present invention will be described. FIG. 1 shows a three-dimensional piece set according to an embodiment of the present invention. As shown in FIG. 1, the three-dimensional piece set according to the present embodiment is a triangular prism-shaped three-dimensional piece set for games having an equilateral triangle on the bottom surface. This three-dimensional piece set is composed of a number of first and second three-dimensional pieces 1 and 2 (one each of which is shown in FIG. 1). In the first three-dimensional piece 1, two of the three sides are colored black, which is a first color, and the remaining one side is colored white, which is a second color different from the colors of the two sides. , Each colored. On the other hand, the second three-dimensional piece 2 is two of the three side faces.
One side is colored white as the second color, and the other side is colored black as the first color. Of course, when the first and second three-dimensional pieces 1 and 2 are constructed by assembling trihedrons each connected by a hinge to form an equilateral triangle,
You may comprise so that it may be disassembled into a flat plate and stored compactly. The material to be used can be appropriately selected and formed from wood, metal, plastic, glass or crystalline lens.

【0009】上述したような立体駒セットを用いて行な
うゲームとしては、図2に示すように、上記立体駒セッ
トと、一マスの大きさを上記立体駒1、2の側面の大き
さと同じ大きさとして成り、8行8列のマスを形成した
盤3と、を備えたものが考えられる。上記第一、第二の
各立体駒1、2は、後述する先手、後手とも箱に入れた
状態で多数手にしている。
As shown in FIG. 2, a game to be played using the above-mentioned three-dimensional piece set has the same size as that of the three-dimensional piece set and the size of one side of the three-dimensional pieces 1 and 2 as shown in FIG. And a board 3 having 8 rows and 8 columns of cells. The first and second three-dimensional pieces 1 and 2 have a large number of hands in a state in which both the first and second hands described later are put in a box.

【0010】本形態例に係るゲームにおいては、予め盤
3の中央の互いに隣接する2マスに、一の指し手である
先手側(図2の下方側)から見て黒色と白色とが隣り合
うように上記第一、第二の立体駒1、2を並べる。これ
ととともに、上記2マスにそれぞれ隣接する他の2マス
に、他の指し手である後手側(図2の上側)から見て黒
色と白色とが隣り合うように並べる。この状態からゲー
ムを開始する。
[0010] In the game according to the present embodiment, two adjacent squares in the center of the board 3 are arranged such that black and white are adjacent to each other when viewed from the leading side (lower side in FIG. 2) which is one move. The first and second three-dimensional pieces 1 and 2 are arranged. At the same time, black and white are arranged on the other two squares adjacent to the two squares, respectively, so that black and white are adjacent to each other when viewed from the rear side (upper side in FIG. 2) which is another move. The game is started from this state.

【0011】すなわち、予め並べられた上記4個の立体
駒1、2のいずれかの立体駒1、2の隣のマスに、上記
先手と後手とが交互に並べていく。この際、新たに立体
駒1、2を並べた場合に、この新たに並べた立体駒1、
2と列をなす立体駒1、2において、指し手側から見
て、一の色(例えば黒色)で他の色(例えば白色)を挟
んだ状態となった場合には、挟まれた色(この例の場
合、白色)を挟んだ色(この例の場合、黒色)となるよ
う立体駒1、2を、図3に示すように転回させる。回転
回数は1回、即ち、一面分である。このようにして、盤
3上の一端から他端までの一列の立体駒1、2を全て同
一色とした場合に勝とする。この場合、指し手からみて
立体駒1、2の回転方向は、必ず手前方向に回転させる
ものとすることで、よりゲームの難易度を上げることが
できる。また、盤3の先手側及び後手側の最も手前側の
列のマスに立体駒1、2を並べた場合には、これらの立
体駒1、2は、必ず盤3の内方向へと回転させるものと
する。
That is, the first and second hands are alternately arranged on the square next to any one of the four three-dimensional pieces 1 and 2 arranged in advance. At this time, when the three-dimensional pieces 1 and 2 are newly arranged,
In the three-dimensional pieces 1 and 2 that form a line with 2, when one color (for example, black) sandwiches another color (for example, white) when viewed from the moving side, the sandwiched color (for example, The three-dimensional pieces 1 and 2 are turned as shown in FIG. 3 so as to have a color (black in this example) sandwiching the white color in the example. The number of rotations is one, that is, one surface. In this way, a win is made when all of the three-dimensional pieces 1 and 2 in one row from one end to the other end on the board 3 have the same color. In this case, the difficulty level of the game can be further increased by always rotating the three-dimensional pieces 1 and 2 in the forward direction as viewed from the move. Further, when the three-dimensional pieces 1 and 2 are arranged in the cells in the frontmost row on the front side and the rear side of the board 3, these three-dimensional pieces 1 and 2 are always rotated inward of the board 3. Shall be.

【0012】本形態例に係るゲームにおいては、易しい
ルールであるため、老若男女いずれでも楽しむことがで
きる。しかも、上述したような1、2を用い、これを転
回してゲームを進めるため、低年齢の子供が当該ゲーム
を行なうことにより空間認識力が高まり、知育に寄与で
きる。
In the game according to the present embodiment, since the rules are easy, it can be enjoyed by both young and old. In addition, since the game is advanced by using the above-described 1 and 2 and turning over the game, a younger child can play the game to improve the spatial recognition ability and contribute to intellectual training.

【0013】尚、図示は省略したが、上記ゲームをコン
ピュータ上で行なうようにすることもできる。すなわ
ち、多数の上記第一、第二の立体駒1、2と上記盤3と
を3次元CG(コンピュータグラフィック)により作製
して表示させておく。勿論、表示された第一の立体駒1
は、前述したように、3つの側面のうち2つの側面を黒
色に、残りの1つの側面を白色に、それぞれ着色し、上
記第二の立体駒2は、3つの側面のうち2つの側面を上
記白色に、残りの1つの側面を黒色に、それぞれ着色し
ている。そして、コンピュータに表示された上記盤3の
中央の互いに隣接する2マスに、先手側から見て黒色と
白色とが隣り合うように上記第一、第二の立体駒1、2
を並べて表示するとともに、上記2マスにそれぞれ隣接
する他の2マスに、後手側から見て黒色と白色とが隣り
合うように並べた状態を表示して成る開始画面を表示し
ておく。ゲームはこの開始画面から開始される。
Although not shown, the game may be played on a computer. That is, a large number of the first and second three-dimensional pieces 1 and 2 and the board 3 are produced and displayed by three-dimensional CG (computer graphic). Of course, the displayed first three-dimensional piece 1
As described above, two of the three sides are colored black and the other one is colored white, and the second three-dimensional piece 2 has two sides out of the three sides. The remaining side is colored black, and the other side is colored black. Then, the first and second three-dimensional pieces 1, 2 are arranged on two adjacent squares at the center of the board 3 displayed on the computer so that black and white are adjacent to each other when viewed from the leading side.
Are displayed side by side, and a start screen is displayed on the other two squares adjacent to the two squares, showing a state in which black and white are arranged side by side when viewed from the rear side. The game starts from this start screen.

【0014】このようなコンピュータゲームにおいて
も、その行ない方は、上述した場合と同様である。すな
わち、予め並べられている立体駒1、2の隣のマスに、
コンピュータの入力手段であるマウス或いはキーボード
を介して先手と後手とが交互に並べていく。新たに立体
駒1、2を並べた場合に、この新たに並べた立体駒1、
2と列をなす複数の立体駒1、2において、指し手側か
ら見て、一の色(例えば黒色)で他の色(例えば白色)
を挟んだ状態となった場合には、挟まれた色(この例の
場合、白色)を挟んだ色(この例の場合、黒色)となる
よう立体駒1、2を転回させる。この転回は当該ゲーム
のプログラムにより自動的に行なえる。そして、盤3上
の一端から他端までの一列の立体駒1、2を全て同一の
色とした場合に勝とする。
[0014] In such a computer game, the manner of execution is the same as in the case described above. That is, in the square next to the pre-arranged three-dimensional pieces 1 and 2,
The first and second hands are alternately arranged via a mouse or a keyboard as input means of the computer. When the three-dimensional pieces 1 and 2 are newly arranged, the newly arranged three-dimensional pieces 1 and 2
In a plurality of three-dimensional pieces 1 and 2 in a row with 2, one color (for example, black) and another color (for example, white) when viewed from the mover side
In this case, the three-dimensional pieces 1 and 2 are turned so that the sandwiched color (white in this example) and the sandwiched color (black in this example) are sandwiched. This turning can be automatically performed by the program of the game. Then, when all the three-dimensional pieces 1 and 2 in one row from one end to the other end on the board 3 have the same color, a win is made.

【0015】このようなコンピュータを利用したいわゆ
るコンピュータゲームにおいても、上述した形態例と同
様、易しいルールであるために老若男女いずれでも楽し
むことができる。しかも、上述したような立体駒1、2
を用い、これを転回してゲームを進めるため、低年齢の
子供が当該ゲームを行なうことにより空間認識力が高ま
り、知育に寄与できる。
[0015] In a so-called computer game using such a computer, as with the above-described embodiment, since the rules are easy, both young and old can enjoy it. Moreover, the three-dimensional pieces 1, 2 as described above
Is used to turn the game and advance the game, so that a younger child plays the game, thereby enhancing the spatial recognition ability and contributing to intellectual training.

【0016】[0016]

【発明の効果】請求項1に記載した発明にあっては、ゲ
ームに使用する駒を立体としたため、低年齢の子供がこ
れを用いて遊ぶことにより、空間認識力が高まり、知力
向上に寄与できる。
According to the first aspect of the present invention, since the pieces used in the game are three-dimensional, a young child can play with the three-dimensional pieces, thereby increasing the spatial recognition ability and contributing to the improvement of intelligence. it can.

【0017】また、請求項2、請求項3に記載した発明
にあっては、簡易なルールであるために老若男女いずれ
でも楽しむことができる。しかも、思考を伴うために知
的な楽しさを満喫できるとともに痴呆防止効果も期待で
きる。更には、上記立体駒を転回することでゲームが進
むものであるため、特に低年齢の子供における空間認識
力が高まり、知力向上を期待できる。
Further, according to the inventions described in the second and third aspects, simple rules can be enjoyed by both men and women of all ages. In addition, it is possible to enjoy intellectual pleasure because of accompanying thoughts, and it can be expected to have a dementia prevention effect. Further, since the game proceeds by turning the three-dimensional piece, the spatial recognition ability particularly for a young child can be increased, and an improvement in intelligence can be expected.

【図面の簡単な説明】[Brief description of the drawings]

【図1】この発明の実施の第一形態例に係る立体駒を示
す略図である。
FIG. 1 is a schematic diagram showing a three-dimensional piece according to a first embodiment of the present invention.

【図2】同じく盤及びゲームの進行を示す略図である。FIG. 2 is a schematic diagram showing the progression of a board and a game.

【図3】同じく立体駒が転回する様子を示す略図であ
る。
FIG. 3 is a schematic view showing a state in which a three-dimensional piece is turned.

【符号の説明】[Explanation of symbols]

1 第一の立体駒 2 第二の立体駒 3 盤 1 first three-dimensional piece 2 second three-dimensional piece 3 boards

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 底面を正三角形とした三角柱状若しくは
中空三角筒状のゲーム用立体駒セットであって、この立
体駒セットは、多数の第一、第二の立体駒から成り、上
記第一の立体駒は、3つの側面のうち2つの側面を第一
の色に、残りの1つの側面を上記2つの側面の色とは異
なる第二の色に、それぞれ着色して成り、上記第二の立
体駒は、3つの側面のうち2つの側面を上記第二の色
に、残りの1つの側面を上記第一の色に、それぞれ着色
して成るものであることを特徴とするゲーム用立体駒セ
ット。
1. A game three-dimensional piece set having a triangular prism shape or a hollow triangular cylindrical shape having a bottom surface of an equilateral triangle, wherein the three-dimensional piece set includes a plurality of first and second three-dimensional pieces. The three-dimensional piece is formed by coloring two sides of the three sides into a first color and the remaining one side into a second color different from the colors of the two sides, respectively. The three-dimensional piece is characterized in that two of the three sides are colored with the second color and the other side is colored with the first color, respectively. Piece set.
【請求項2】 前記請求項1に記載した立体駒セットを
用いて行なう、ゲーム用立体駒セットを用いた3次元型
ゲームであって、前記立体駒セットと、一マスの大きさ
を前記立体駒の側面の大きさと同じ大きさとして成り、
縦横に複数のマスを形成した盤と、を備え、盤の中央の
互いに隣接する2マスに、一の指し手側から見て第一の
色と第二の色とが隣り合うように上記第一、第二の立体
駒を並べるとともに、上記2マスにそれぞれ隣接する他
の2マスに、他の指し手側から見て第一の色と第二の色
とが隣り合うように並べた状態から開始され、予め並べ
られている立体駒の隣のマスに、上記一の指し手と上記
他の指し手とが交互に並べていき、且つ、新たに立体駒
を並べた場合に、この新たに並べた立体駒と列をなす立
体駒において、指し手側から見て、一の色で他の色を挟
んだ状態となった際に、挟まれた色を挟んだ色となるよ
う立体駒を転回させ、盤上の一端から他端までの一列の
立体駒の同一側面を全て同一の色とした場合に勝とした
ものであるゲーム用立体駒セットを用いた3次元型ゲー
ム。
2. A three-dimensional game using a three-dimensional piece set for a game, performed by using the three-dimensional piece set according to claim 1, wherein the three-dimensional piece set and the size of one cell are set in the three-dimensional piece set. It is the same size as the side of the piece,
A board on which a plurality of squares are formed vertically and horizontally, wherein the first color and the second color are adjacent to each other at two centers adjacent to each other at the center of the board as viewed from one finger side. , Starting from a state in which the second three-dimensional pieces are arranged and the first color and the second color are arranged adjacent to the other two squares so that the first color and the second color are adjacent to each other when viewed from the other move side. Then, the one move and the other move are alternately arranged on a square next to the three-dimensional piece that is arranged in advance, and when a new three-dimensional piece is arranged, the newly arranged three-dimensional piece is In the three-dimensional pieces in a row, when viewed from the move side, when one color sandwiches the other color, the three-dimensional piece is turned so that it becomes the color that sandwiches the sandwiched color, and on the board A game that wins when all the same sides of a row of solid pieces from one end to the other end have the same color. 3-dimensional type game using a three-dimensional frame set.
【請求項3】コンピュータグラフィックスを利用したコ
ンピュータを用いて行なう3次元型ゲームであって、底
面を正三角形とした三角柱状若しくは中空三角筒状の多
数の第一、第二の立体駒と、一マスの大きさを上記第
一、第二の立体駒の側面の大きさと同じ大きさとして成
り、縦横に複数のマスを形成した盤と、を予め作製して
表示させており、上記第一の立体駒は、3つの側面のう
ち2つの側面を第一の色に、残りの1つの側面を上記2
つの側面の色とは異なる第二の色に、それぞれ着色して
成り、上記第二の立体駒は、3つの側面のうち2つの側
面を上記第二の色に、残りの1つの側面を上記第一の色
に、それぞれ着色して成るものであり、コンピュータに
表示された上記盤の中央の互いに隣接する2マスに、一
の指し手側から見て第一の色と第二の色とが隣り合うよ
うに上記第一、第二の立体駒を並べて表示するととも
に、上記2マスにそれぞれ隣接する他の2マスに、他の
指し手側から見て第一の色と第二の色とが隣り合うよう
に並べた状態を表示して成る開始画面から開始され、予
め並べられている立体駒の隣のマスに、コンピュータの
入力手段を介して上記一の指し手と上記他の指し手とが
交互に並べていき、且つ、新たに立体駒を並べた場合
に、この新たに並べた立体駒と列をなす立体駒におい
て、指し手側から見て、一の色で他の色を挟んだ状態と
なった場合に、挟まれた色を挟んだ色となるよう立体駒
を転回させ、盤上の一端から他端までの一列の立体駒の
同一側面を全て同一の色とした場合に勝としたものであ
ることを特徴とするコンピュータを用いて行なう3次元
型ゲーム。
3. A three-dimensional game played by using a computer utilizing computer graphics, comprising a plurality of first and second three-dimensional pieces in the form of a triangular prism or a hollow triangular cylinder having a regular triangular base. The size of one square is the same as the size of the side surface of the first and second three-dimensional pieces, and a board in which a plurality of squares are formed vertically and horizontally is prepared and displayed in advance. For the three-dimensional piece, two of the three sides are in the first color, and the remaining one is
The second three-dimensional piece is colored in a second color different from the color of the one side, and the second three-dimensional piece has two sides out of the three sides in the second color and the other one side has the above-mentioned one. The first color and the second color, as viewed from one mover side, are respectively formed by coloring the first color with two adjacent squares at the center of the board displayed on the computer. The first and second three-dimensional pieces are displayed side by side so as to be adjacent to each other, and the first color and the second color as viewed from the other move side are displayed on the other two squares adjacent to the two squares, respectively. Starting from the start screen that displays the state of being arranged side by side, the one move and the other move are alternately arranged on the square next to the pre-arranged three-dimensional pieces via input means of a computer. When arranging and newly arranging three-dimensional pieces, this newly arranged In the three-dimensional piece that forms a line with the body piece, when viewed from the move side, when one color sandwiches the other color, the three-dimensional piece is turned so that it becomes the color that sandwiches the sandwiched color, A three-dimensional game played using a computer, wherein the player wins when the same color is applied to all the same sides of a row of three-dimensional pieces from one end to the other end of the board.
JP2001062568A 2001-03-06 2001-03-06 3D game piece set Expired - Fee Related JP4721310B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001062568A JP4721310B2 (en) 2001-03-06 2001-03-06 3D game piece set

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001062568A JP4721310B2 (en) 2001-03-06 2001-03-06 3D game piece set

Publications (2)

Publication Number Publication Date
JP2002263240A true JP2002263240A (en) 2002-09-17
JP4721310B2 JP4721310B2 (en) 2011-07-13

Family

ID=18921685

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001062568A Expired - Fee Related JP4721310B2 (en) 2001-03-06 2001-03-06 3D game piece set

Country Status (1)

Country Link
JP (1) JP4721310B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009125176A (en) * 2007-11-20 2009-06-11 Mitsushige Suda Piece clip game board set

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5071051U (en) * 1973-10-29 1975-06-23
JPS585483U (en) * 1981-06-29 1983-01-13 宮武 昭典 Polygonal prism game pieces
JPS6020273U (en) * 1983-07-20 1985-02-12 米田 吉秀 game board

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5071051U (en) * 1973-10-29 1975-06-23
JPS585483U (en) * 1981-06-29 1983-01-13 宮武 昭典 Polygonal prism game pieces
JPS6020273U (en) * 1983-07-20 1985-02-12 米田 吉秀 game board

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009125176A (en) * 2007-11-20 2009-06-11 Mitsushige Suda Piece clip game board set

Also Published As

Publication number Publication date
JP4721310B2 (en) 2011-07-13

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