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JP4309861B2 - Game equipment - Google Patents

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JP4309861B2
JP4309861B2 JP2005062673A JP2005062673A JP4309861B2 JP 4309861 B2 JP4309861 B2 JP 4309861B2 JP 2005062673 A JP2005062673 A JP 2005062673A JP 2005062673 A JP2005062673 A JP 2005062673A JP 4309861 B2 JP4309861 B2 JP 4309861B2
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housing
game
game device
frame
display surface
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JP2006239304A (en
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武史 菱沼
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株式会社タイトー
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Description

本発明は、例えば、囲碁やオセロゲーム(「オセロ」は登録商標)などの複数のコマ(駒、石等を含む。以下同様)を使用するゲームに好適なゲーム器具に関する。   The present invention relates to a game apparatus suitable for a game using a plurality of pieces (including pieces, stones, and the like), such as Go and Othello games ("Othello" is a registered trademark).

従来より、M×N個(M、Nは2以上の整数)のマトリックス状の盤面を有する競技盤(ボード)の升目や交点にプレイヤが順番に異なる色のコマを置いていき、所定数nのコマを連続的に並べる早さや、自身のコマで囲んだ陣地の広さを競う遊戯方法(n目並べや囲碁など)が広く知られている。また、同様の盤面を利用して、表裏が白と黒に色分けされたコマを升目に順番に置いていき、縦・横・斜めの何れかのラインで自身のコマで相手のコマを挟むことによって挟んだ相手のコマを反転させて自身のコマに変えていき、最終的に残ったコマの数を競うオセロゲームも周知である。   Conventionally, the player places pieces of different colors in order on the grids and intersections of the game board (board) having a matrix of M × N (M and N are integers of 2 or more), and a predetermined number n There are widely known play methods (such as n-th row arrangement and go) that compete for the speed of consecutively arranging the frames and the size of the base surrounded by their own frames. In addition, using the same board surface, place the frames colored in white and black on the front and back in order, and sandwich the opponent's frame with your own frame on any of the vertical, horizontal, or diagonal lines The Othello game is also well known in which the opponent's frame sandwiched between the two is reversed and changed to its own frame, and finally the number of remaining frames is competed.

これらの遊戯方法は、何れも競技盤と多数のコマを必要とし、収納や携帯に不便であり、車中などの移動時はコマが不安定でプレイが困難という課題がある。そのため、例えば以下の特許文献1〜3において、コマや競技盤にマグネットを内蔵したり、コマを競技盤内に回転可能に配設したゲーム器具が提案されている。   Each of these playing methods requires a competition board and a large number of pieces, is inconvenient to store and carry, and has a problem that the pieces are unstable and difficult to play when moving in a car or the like. For this reason, for example, in Patent Documents 1 to 3 below, game devices in which magnets are built in pieces or competition boards, or pieces are rotatably arranged in the competition board are proposed.

ところで、従来のゲーム器具では、平面の競技盤上で上記した遊戯方法を提供できるに過ぎないため、変化に乏しいという問題もある。しかし、一方で、既存の遊戯方法に複雑なルールを追加したり、全く新しいルールによる遊戯方法を提案した場合には、そのゲームやルール自体が普及しないおそれがあると共に、専用の器具を必要とするため高コストの要因にもなる。   By the way, since the conventional game apparatus can only provide the above-described play method on a flat game board, there is also a problem that the change is scarce. However, on the other hand, when a complicated rule is added to an existing game method or a game method based on a completely new rule is proposed, the game or the rule itself may not be widespread, and a dedicated device is required. Therefore, it becomes a factor of high cost.

このような観点から、例えば以下の特許文献4、5のような立体的な遊戯が可能なゲーム器具や、特許文献6のような多人数で同時対戦可能なゲーム器具や、さらに、特許文献7のような単純なルールを追加しただけの遊戯方法を提供するゲーム器具も提案されている。   From such a point of view, for example, game equipment capable of three-dimensional play as in Patent Documents 4 and 5 below, game equipment capable of simultaneous battle with a large number of people such as Patent Document 6, and Patent Document 7 There has also been proposed a game apparatus that provides a play method simply by adding a simple rule such as

特開平5−228235号公報JP-A-5-228235 特開平5−269236号公報JP-A-5-269236 特開平10−277200号公報Japanese Patent Laid-Open No. 10-277200 特開平8−19637号公報JP-A-8-19637 特開2004−298536号公報JP 2004-298536 A 特開平9−248362号公報JP-A-9-248362 特開平8−84802号公報JP-A-8-84802

しかし、上記した何れの先行技術も、収納や携帯に便利で、新たなルールを提案することなく遊戯方法にバリエーションを与えることができるゲーム器具は実現できていない。また、何れの先行技術も単一の遊戯方法を提供しているに過ぎないため、その点においても変化に乏しいと言える。   However, none of the above-described prior arts has realized a game device that is convenient for storage and carrying, and that can give variations to the game method without proposing new rules. In addition, since any of the prior arts only provides a single play method, it can be said that there is little change in that respect.

本発明は、このような課題を解決するためになされたもので、競技盤とコマとを一体化して収納性や携帯性を向上させ、移動時のプレイも可能であると共に、遊戯方法にバリエーションを与えることができ、一のゲーム器具で複数の遊戯方法を実現できるゲーム器具を提供することを目的とする。   The present invention has been made to solve such a problem. The game board and the piece are integrated to improve storage and portability, and can be played while moving, and variations in the playing method. It is an object of the present invention to provide a game device capable of providing a plurality of play methods with one game device.

本発明の第1の主要な観点によれば、少なくとも3面以上の多面体からなる筐体と、この筐体内に配設された複数のコマとからなり、前記筐体は、各面にM×N個(M、Nとも2以上の整数)のマトリックス状に形成された複数の開口を有し、前記コマは、少なくとも2以上に識別可能な複数の表示面を有し、これら複数の表示面のうち少なくとも一の表示面が前記筐体の各開口から識別可能に露出するように配設されると共に、この開口に対して回動させることで複数の表示面を選択的に露出可能に構成されていることを特徴とするゲーム器具が提供される。   According to a first main aspect of the present invention, the housing includes a casing made of at least three or more polyhedrons and a plurality of frames arranged in the casing. It has a plurality of openings formed in a matrix form of N (M and N are integers of 2 or more), and the frame has a plurality of display surfaces that can be identified by at least 2 or more. And at least one display surface is disposed so as to be identifiable from each opening of the housing, and a plurality of display surfaces can be selectively exposed by rotating with respect to the opening. There is provided a game device characterized by the above.

このような構成によれば、競技盤を構成する筐体内にコマを配設したので、収納性や携帯性が向上し、移動時のプレイも可能となる。また、従来のルールを変更することなく、立体的で変化に富んだ遊戯方法を提供できる。   According to such a configuration, since the tops are arranged in the housing constituting the competition board, the storability and portability are improved, and play during movement is also possible. In addition, a three-dimensional and varied game method can be provided without changing the conventional rules.

また、前記筐体を複数の筐体ユニットを連結して構成した場合には、筐体ユニットをピラミッド型(三角錐)や凹凸のある複雑な三次元形状に組み立てたりすることもできる。   When the casing is configured by connecting a plurality of casing units, the casing unit can be assembled into a pyramid type (triangular pyramid) or a complex three-dimensional shape with unevenness.

さらに、コマの表面に複数の半球状の突部を形成し、これらの突部に異なる色彩及び/若しくは模様を施した場合には、異なる複数の突部を使用することで異なるゲームを行ったり、対戦者同士で自由なルールを設定することができ、単一の器具で遊戯のバリエーションを広げることができる。   Furthermore, when a plurality of hemispherical protrusions are formed on the surface of the piece and different colors and / or patterns are applied to these protrusions, different games can be played by using different protrusions. , You can set free rules between opponents, and can expand the variation of play with a single instrument.

本発明によれば、競技盤とコマとを一体化して収納性や携帯性を向上させ、移動時のプレイも可能であると共に、遊戯方法にバリエーションを与えることができ、一のゲーム器具で複数の遊戯方法を実現できるゲーム器具を得ることができる。   According to the present invention, the game board and the piece are integrated to improve storage and portability, play at the time of movement is possible, and variations can be given to the playing method. It is possible to obtain a game apparatus capable of realizing the game method.

以下、本発明の実施の形態を図面に基づき説明する。以下においては、遊戯方法として、五目並べ(連珠)を例示して説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the following description, a gomoku arrangement (ream) will be described as an example of the playing method.

図1は本発明の一実施形態に係るゲーム器具の外観斜視図、図2は筐体ユニットの斜視図、図3は図2のX−X線方向で断面した筐体ユニットのフレームとコマとを示す図である。このゲーム器具1は、複数の筐体ユニット3を三次元方向に複数連結した筐体2と、この筐体ユニット3の内部に夫々配設した多数のコマ4で構成される。図1の例では、4個×4個×4個=64個の筐体ユニット3を連結して立方体状の筐体2を構成している。なお、プレイに無関係の中心の筐体ユニット3(2個×2個×2個=8個)を省略して中空状に形成してもよい。また、筐体ユニット3を連結する数や方向は任意であり、階段状やジグザグ状のような複雑な形状の筐体2とすることもできる。   FIG. 1 is an external perspective view of a game device according to an embodiment of the present invention, FIG. 2 is a perspective view of a housing unit, and FIG. 3 is a frame and a frame of the housing unit taken along line XX in FIG. FIG. The game device 1 includes a housing 2 in which a plurality of housing units 3 are connected in a three-dimensional direction, and a large number of pieces 4 arranged inside the housing unit 3. In the example of FIG. 1, 4 × 4 × 4 = 64 housing units 3 are connected to form a cubic housing 2. It should be noted that the central housing unit 3 (2 × 2 × 2 = 8) that is not related to play may be omitted to form a hollow shape. Further, the number and direction of connecting the casing units 3 are arbitrary, and the casing 2 having a complicated shape such as a staircase shape or a zigzag shape may be used.

本実施形態では、コーナー用の第1の筐体ユニット3aと、端部用の第2の筐体ユニット3bと、平面用の第3の筐体ユニット3cとを組み合わせて立方体状の筐体2を構成している。これらの筐体ユニット3a〜3cは、連結構造(後述するホゾ穴とホゾ)を有する面の数が異なっている。以下においては、4面に連結構造を有する第2の筐体ユニット3bを例に取って説明する。なお、全ての面に連結構造を形成して同一の筐体ユニット3を採用することもできる。   In the present embodiment, a cubic housing 2 is formed by combining a first housing unit 3a for a corner, a second housing unit 3b for an end, and a third housing unit 3c for a plane. Is configured. These housing units 3a to 3c are different in the number of surfaces having a connecting structure (a side hole and a side surface to be described later). In the following description, the second casing unit 3b having a connection structure on four sides will be described as an example. It is also possible to employ the same housing unit 3 by forming a connection structure on all surfaces.

筐体ユニット3(第2の筐体ユニット3b。以下「筐体ユニット3」とする)は、図2及び図3に示すように、立方体状の樹脂製フレーム5と、このフレーム5内に配設される1個のコマ4と、フレーム5内でコマ4を円滑に回動させるための8個のボールベアリング6とで構成されている。このフレーム5の各面(6面)には、後述するコマ4の突部4bを露出させるための円形状の開口7が夫々形成されている。図3に想像線で示すように、プレイヤがこの開口7の外側から指Fを押し当てて露出している突部4bを任意の方向に回動させることで、コマ4を回転させて異なる色の突部4bを選択的に露出させることができる。そのため、この開口7は、指Fの一部がフレーム5内に挿入できる直径(例えば、5〜20mm程度)で形成される。なお、フレーム5の材質は樹脂に限られないが、軽量化や剛性、コマ4(突部4b)への摩擦の影響が少ない材質が好適に採用される。   The housing unit 3 (second housing unit 3b; hereinafter referred to as “housing unit 3”) is arranged in a cubic resin frame 5 and the frame 5 as shown in FIGS. It is composed of one piece 4 provided and eight ball bearings 6 for smoothly turning the piece 4 within the frame 5. A circular opening 7 is formed on each surface (six surfaces) of the frame 5 to expose a protrusion 4b of the top 4 described later. As indicated by an imaginary line in FIG. 3, the player 4 presses the finger F from the outside of the opening 7 to rotate the protruding portion 4 b exposed in an arbitrary direction, thereby rotating the piece 4 to have different colors. The protrusion 4b can be selectively exposed. Therefore, the opening 7 is formed with a diameter (for example, about 5 to 20 mm) in which a part of the finger F can be inserted into the frame 5. The material of the frame 5 is not limited to resin, but a material that is less affected by weight reduction, rigidity, and friction on the top 4 (projection 4b) is preferably used.

フレーム5は、上面(図2及び図3の紙面上方)以外の5面に夫々連結構造8を有している。具体的には、フレーム5の前記開口7の周囲に突設された矩形状のホゾ9と、このホゾ9が嵌合される矩形状のホゾ穴10との何れかが形成されている。これにより、図3に一部想像線で示すように、複数の筐体ユニット3を着脱可能に連結できる。ホゾ9及びホゾ穴10は、何れもフレーム5の成形時に形成されるか、成形後の切削によって形成される。ホゾ9とホゾ穴10とを形成する面やそれらの数は任意に決定できる。また、連結構造8は、ホゾ9、ホゾ穴10に限らず、突条と細溝、ブロック玩具のような複数の突部と穴、係止爪と係合穴、面ファスナーなどのように、従来周知の種々の連結構造を採用できる。   The frame 5 has a connection structure 8 on each of five surfaces other than the upper surface (above the paper surface in FIGS. 2 and 3). Specifically, either a rectangular ridge 9 protruding around the opening 7 of the frame 5 and a rectangular ridge hole 10 into which the ridge 9 is fitted are formed. Thereby, as shown in part by imaginary lines in FIG. 3, a plurality of housing units 3 can be detachably connected. Both the side groove 9 and the side hole 10 are formed when the frame 5 is formed, or are formed by cutting after forming. The surfaces on which the side holes 9 and the side holes 10 are formed and the number thereof can be arbitrarily determined. Further, the connecting structure 8 is not limited to the ridge 9 and the ridge hole 10, such as protrusions and narrow grooves, a plurality of protrusions and holes such as block toys, locking claws and engagement holes, hook-and-loop fasteners, Various well-known connection structures can be employed.

前記コマ4は、図3に示すように、略球状のコマ本体4aと、このコマ本体4aの外周に一体的に突設された6つ(図3では5つのみ図示)の突部(表示面)4b、4bとで構成される。コマ本体4aは、強度や成形性、コスト、耐久性などを考慮して、例えばPE、PPなどの樹脂やアルミなどの軽金属、各種のゴムなどで成形される。   As shown in FIG. 3, the top 4 has a substantially spherical top body 4a and six protrusions (only five are shown in FIG. 3) that are integrally projected on the outer periphery of the top body 4a. Surface) 4b, 4b. In consideration of strength, formability, cost, durability, and the like, the top body 4a is formed of, for example, a resin such as PE or PP, a light metal such as aluminum, or various rubbers.

前記突部4bは、図3の正面の1個(面)が白色、ハッチングが密の上下の2個が黒色、ハッチングが粗の左右の2個と紙面奥側の1個が筐体ユニット3の表面(盤面)と同一の緑色で着色されて3種類に識別可能に形成されている。これにより、2人で連珠やオセロゲームの対戦が可能である。全ての開口7から緑色の突部4bが露出している状態がゲーム開始時の初期状態である。   The protrusion 4b has one front (surface) in FIG. 3 that is white, hatched densely on the top and bottom two black, rough hatched two on the left and right, and one on the back side of the sheet is the housing unit 3. It is colored with the same green color as the surface (board surface) of the plate so as to be distinguishable into three types. As a result, two players can play a rendezvous or othello game. The state where the green protrusions 4b are exposed from all the openings 7 is the initial state at the start of the game.

上記したコーナー用の第1の筐体ユニット3aや、端部用の第2の筐体ユニット3bにおいては、2面又は3面の開口7から突部4bが露出することになる。そのため、上記のように初期状態を示す緑色の突部4bは3つ以上必要になる。ただ、初期状態を設定せずに、全ての突部4bに夫々異なる色/模様を施して、多人数(最高6人)で対戦可能に構成することもできる。また、突部4bの表面に細溝や小穴などを切削形成したり、さいころのように穴の数を変えることで識別できるようにしてもよい。なお、突部4bは、彩色や表面の模様形成の容易性、平滑性、耐久性、操作感などを考慮して、若干の弾性を有する軟質の樹脂やゴムなどの材質が選択される。コマ本体4aと突部4bとを同一の材質で一体成形した後で、突部4bの表面に細溝などの模様を形成するようにしてもよい。   In the first housing unit 3a for the corner and the second housing unit 3b for the end portion, the protrusion 4b is exposed from the opening 7 on the second surface or the third surface. Therefore, three or more green protrusions 4b indicating the initial state are required as described above. However, a different color / pattern may be applied to all the protrusions 4b without setting an initial state so that a multiplayer (up to 6 players) can compete. Moreover, you may enable it to identify by cutting and forming a fine groove, a small hole, etc. in the surface of the protrusion 4b, or changing the number of holes like a dice. For the protrusion 4b, a material such as a soft resin or rubber having some elasticity is selected in consideration of coloring, ease of pattern formation on the surface, smoothness, durability, operational feeling, and the like. After the top body 4a and the protrusion 4b are integrally formed of the same material, a pattern such as a narrow groove may be formed on the surface of the protrusion 4b.

次に、本実施形態のゲーム器具1を使用して五目並べの対戦を行う例を説明する。
まず、上記したように、筐体ユニット3の全ての開口7から緑色の突部4bを露出させた初期状態とする。この状態で、2人のプレイヤが交互に任意の位置のコマ4を指で回動させて自身の色に変えていきながら、どちらが先に五目並べられるかを競う。図1は、プレイヤが6目ずつコマ4(突部4b)を回動させたゲーム途中の状態を示している。
Next, an example in which a game device 1 according to the present embodiment is used to perform a five-game match will be described.
First, as described above, an initial state in which the green protrusions 4b are exposed from all the openings 7 of the housing unit 3 is set. In this state, the two players alternately turn the pieces 4 at arbitrary positions with their fingers and change them to their own colors while competing with which one is placed first. FIG. 1 shows a state in the middle of the game in which the player rotates the piece 4 (projection 4b) by six eyes.

本実施形態では、4個×4個の平面だけでなく、隣接する他の面との連続で五目並べることができる。例えば、3面に跨って斜め方向に五目並べることもできる。さらに、筐体2を立方体ではなく複雑な形状に形成した場合には、ゲームがより複雑になる。このように、本実施形態のゲーム器具1は、従来のルールを変更することなく立体的で変化に富んだ連珠ゲームを提供できると共に、筐体ユニット3の数や連結方向をプレイヤ自身が適宜変えることで、ゲームの複雑さを自由に変更できる。また、筐体2の形状に応じてプレイヤ同士でルールを自由に設定することもでき、発展性のある遊戯方法を提供できる。   In the present embodiment, not only the 4 × 4 planes but also the adjacent fifth planes can be arranged in a row. For example, it is also possible to arrange the five eyes in an oblique direction across three surfaces. Furthermore, when the housing 2 is formed in a complicated shape instead of a cube, the game becomes more complicated. As described above, the game device 1 according to the present embodiment can provide a three-dimensional and varied ream game without changing the conventional rules, and the player himself changes the number and connection direction of the housing units 3 as appropriate. As a result, the complexity of the game can be changed freely. In addition, rules can be freely set between players according to the shape of the housing 2, and an expansive game method can be provided.

なお、この発明は上記の実施形態に限定されるものではなく、発明の要旨を変更しない範囲で種々変形可能である。   In addition, this invention is not limited to said embodiment, A various deformation | transformation is possible in the range which does not change the summary of invention.

例えば、筐体ユニットに2以上のコマを配設したり、異なる種類のコマを配設することもできる。また、筐体ユニットを直方体や三角錐などの形状に形成したり、形状の異なる筐体ユニットを連結するようにしてもよい。これにより、積み木の要素を組み合わせることができ、より変化に富んだ遊戯方法を提供することができる。   For example, two or more frames can be arranged in the housing unit, or different types of frames can be arranged. Further, the housing unit may be formed in a shape such as a rectangular parallelepiped or a triangular pyramid, or housing units having different shapes may be connected. Thereby, the elements of building blocks can be combined and a more varied game method can be provided.

また、図4に示すように、本発明をすごろくゲームに適用することもできる。この例では、筐体ユニットの表面に2以上の進む方向と条件(サイコロの出目等)が表示され、コマを回動することで複数のプレイヤの現在位置を示すことができるようになっている。なお、図面の煩雑さを避けるため、一部の筐体ユニットにだけ進む方向と条件を表示している。ここで、一の筐体ユニットのセットで他の遊戯方法(オセロや囲碁など)と共用する場合には、コーナーに当たる筐体ユニットの表面をすごろく用に変えることができないため、任意の2コーナーをスタートとゴールに設定して他の6箇所のコーナーは使用しないか、進行方向などとは無関係の特別のルール(好きな方向に1枡進む、対戦者のコマの隣に進む(戻る)等)を設定しておくのが好ましい。   Further, as shown in FIG. 4, the present invention can be applied to a great game. In this example, two or more advancing directions and conditions (such as dice rolls) are displayed on the surface of the housing unit, and the current positions of a plurality of players can be indicated by rotating the tops. Yes. In addition, in order to avoid the complexity of drawing, the direction and conditions which advance only to some housing | casing units are displayed. Here, when sharing with other play methods (such as Othello or Go) in one set of housing units, the surface of the housing unit that hits the corners cannot be changed for extraordinary use. Do not use the other six corners by setting the start and goal, or special rules that are not related to the direction of travel, etc. (go forward one direction in any direction, go next to the opponent's piece (return), etc.) Is preferably set.

また、筐体ユニット本体の表面と同色(緑色)の突部4bに磁石を内蔵し、このゲーム器具を収納するケースの裏面に磁性体金属を貼着することで、ケースに収納すると同時に全てのコマの突部を筐体と同色の初期状態に復帰させることができる。これにより、ケースからゲーム器具を取り出した時に、コマを回動させることなく直ちにゲームを開始することができる。   In addition, a magnet is built in the protrusion 4b of the same color (green) as the surface of the housing unit main body, and a magnetic metal is attached to the back surface of the case for storing the game device. The top protrusion can be returned to the initial state of the same color as the housing. Thus, when the game device is taken out from the case, the game can be started immediately without rotating the piece.

図1は、本発明の一実施形態に係るゲーム器具の外観斜視図である。FIG. 1 is an external perspective view of a game device according to an embodiment of the present invention. 図2は、筐体ユニットの斜視図であるFIG. 2 is a perspective view of the housing unit. 図3は、図2のX−X線方向で断面した筐体ユニットのフレームとコマとを示す図である。FIG. 3 is a view showing the frame and the frame of the housing unit taken along the line XX of FIG. 図4は、本発明の変形例に係るゲーム器具の外観斜視図である。FIG. 4 is an external perspective view of a game device according to a modification of the present invention.

符号の説明Explanation of symbols

1・・・ゲーム器具
2・・・筐体
3(3a〜3c)・・・筐体ユニット
4・・・コマ
4a・・・コマ本体
4b・・・突部(表示面)
5・・・フレーム
6・・・ボールベアリング
7・・・開口
8・・・連結構造
9・・・ホゾ
10・・・ホゾ穴
DESCRIPTION OF SYMBOLS 1 ... Game device 2 ... Case 3 (3a-3c) ... Case unit 4 ... Top 4a ... Top body 4b ... Projection (display surface)
5 ... Frame 6 ... Ball bearing 7 ... Opening 8 ... Connection structure 9 ... Hojo 10 ... Hozo hole

Claims (8)

少なくとも3面以上の多面体からなる筐体と、
前記筐体各面にM×N個(M、Nは各面毎に決められ、2以上の整数)のマトリックス状に形成された複数の開口
球状を有し、少なくとも2以上識別可能な表示面を有し、これら複数の表示面のうち少なくとも一の表示面前記筐体の各面の開口から露出するように上記筐体内で前記開口から脱落せずに360度回転可能に保持された複数のコマと
を有し、
上記筐体の各面の端部若しくはコーナーに保持されたコマは、前記複数の表示面のうち1つの表示面を前記筐体の1つの面の端部に位置する開口から露出させると共に別の表示面を前記筐体の他の面の端部に位置する開口からも露出させるように保持されている
ことを特徴とするゲーム器具。
A housing composed of at least three or more polyhedrons;
Wherein the M × N on each side of the housing (M, N is determined for each surface, an integer of 2 or more) and a plurality of openings formed in a matrix of,
Has a spherical, have at least 2 or more identifiable Table示面, the housing so as to open or et dew out of the plane of the at least one display surface among the plurality of display surfaces the housing And a plurality of frames held to be able to rotate 360 degrees without dropping from the opening.
Have
The frame held at the end or corner of each surface of the housing exposes one display surface of the plurality of display surfaces from an opening located at an end of the one surface of the housing and another frame. A game device , wherein the display surface is held so as to be exposed from an opening located at an end portion of the other surface of the housing .
請求項1のゲーム器具において、
前記コマは複数の表示面に2以上の異なる色及び/若しくは2以上の異なる模様が夫々施されることでこの複数の表示面が2以上に識別可能に構成されていることを特徴とするゲーム器具。
The game device of claim 1,
The frame is characterized in that it is identifiable configured to the plurality of display surfaces by two or more different colors and / or two or more different patterns are applied respectively to the display surface of the multiple is 2 or more Game equipment.
請求項2のゲーム器具であって、
前記コマは、球状のコマ本体の外周に突設された複数の半球状突部によって表示面が構成され、これらの突部が前記筐体の何れかの開口から識別可能に露出するものであることを特徴とするゲーム器具。
It is a game device of Claim 2, Comprising:
The piece has a display surface constituted by a plurality of hemispherical protrusions projecting from the outer periphery of the sphere-shaped frame body, in which these protrusions are exposed distinguishable from any of the opening of the housing A game apparatus characterized by being.
請求項2のゲーム器具であって、
前記コマは、異なるゲーム用の複数の表示面を有することを特徴とするゲーム器具。
It is a game device of Claim 2, Comprising:
The game piece having a plurality of display surfaces for different games.
請求項1のゲーム器具であって、
前記筐体は、内部に1以上のコマを保持しかつこのコマの表示面を露出させる開口を有する複数の筐体ユニットを有し、これら複数の筐体ユニットを着脱可能に互いに連結して前記多面体を構成するものであることを特徴とするゲーム器具。
The game device according to claim 1,
Wherein the housing holds one or more pieces therein and having a plurality of housing units having an opening for exposing the display surface of the frame, said plurality of housings unit detachably coupled to each other game device, characterized in that constitutes a polyhedron.
請求項5のゲーム器具であって、
前記筐体ユニットは、異なる形状の筐体を構成できるように複数の方向で任意の他の筐体ユニットと連結可能に構成されたものであることを特徴とするゲーム器具。
The game device according to claim 5,
The game device, wherein the case unit is configured to be connectable to any other case unit in a plurality of directions so that different shape cases can be formed .
請求項6のゲーム器具であって、It is a game device of Claim 6, Comprising:
前記筐体は、連結できる方向が異なるように構成された複数種類の筐体ユニットを有するものであることを特徴とするゲーム器具。  The game apparatus according to claim 1, wherein the case has a plurality of types of case units configured to be connected in different directions.
請求項1のゲーム器具であって、
前記コマは、少なくとも3以上に識別可能な複数の表示面を有し、このコマの少なくとも一の表示面は前記筐体と同一の色彩及び/若しくは模様が施されることで他の面と識別可能に構成されていることを特徴とするゲーム器具。
The game device according to claim 1,
The frame has a plurality of display surfaces that can be identified by at least three or more, and at least one display surface of the frame is distinguished from other surfaces by being provided with the same color and / or pattern as the casing. A game apparatus characterized by being configured.
JP2005062673A 2005-03-07 2005-03-07 Game equipment Expired - Fee Related JP4309861B2 (en)

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