JP2000024320A5 - - Google Patents
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- JP2000024320A5 JP2000024320A5 JP1998211964A JP21196498A JP2000024320A5 JP 2000024320 A5 JP2000024320 A5 JP 2000024320A5 JP 1998211964 A JP1998211964 A JP 1998211964A JP 21196498 A JP21196498 A JP 21196498A JP 2000024320 A5 JP2000024320 A5 JP 2000024320A5
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- JP
- Japan
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- player
- moving body
- subsequent
- operated
- game
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Claims (9)
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
先行プレーヤが操作する移動体がスタート地点からスタートした後に後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体をスタート地点まで戻す制御を行い、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段とを含むことを特徴とするゲームシステム。A game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player;
When the moving body operated by the preceding player starts from the start point and the subsequent player enters, control is performed to return the moving body operated by the preceding player to the starting point, and the moving body operated by the preceding player and the subsequent player operate. Mobile body control means for controlling the game to start simultaneously with the mobile body to be
A game system comprising: a moving body calculation means for performing a calculation for moving a moving body operated by a preceding player and a subsequent player based on operation data from the preceding player and the subsequent player .
前記移動体制御手段は、
後発プレーヤがエントリーした場合に、コース上に設けられた複数のスタート地点の中から先行プレーヤが操作する移動体の近くにあるスタート地点を選択し、選択されたスタート地点から、後発プレーヤの操作する移動体と共に先行プレーヤが操作する移動体がスタートできるように、先行プレーヤが操作する移動体を、選択されたスタート地点まで戻す制御を行うことを特徴とするゲームシステム。In claim 1 ,
The moving body control means includes
If the late player has an entry, select the near-Ku starting point in the mobile operating preceding player from among a plurality of start point provided on the track, from the starting point that is selected, the operation of the late player A game system that controls to return a moving body operated by a preceding player to a selected start point so that a moving body operated by a preceding player can be started together with the moving body.
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体の移動を制限するイベントを発生し、該イベントにおいて、先行プレーヤが操作する移動体の移動を制限する制御を行うことで、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段とを含むことを特徴とするゲームシステム。A game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player;
When the subsequent player enters, an event is generated that restricts the movement of the moving body operated by the preceding player. In this event, the preceding player performs control to limit the movement of the moving body operated by the preceding player. Mobile body control means for controlling the mobile body to be operated and the mobile body to be operated by a subsequent player at the same time to start a game;
A game system comprising: a moving body calculation means for performing a calculation for moving a moving body operated by a preceding player and a subsequent player based on operation data from the preceding player and the subsequent player .
後発プレーヤがエントリーした場合に、後発プレーヤのエントリーを先行プレーヤに知らせるために、撮影手段により撮影された後発プレーヤの識別画像をゲーム画面に表示する手段を含むことを特徴とするゲームシステム。In any one of Claims 1 thru | or 3 ,
A game system comprising: means for displaying an identification image of a subsequent player photographed by the photographing means on a game screen in order to notify the preceding player of the entry of the subsequent player when the subsequent player enters .
前記移動体制御手段は、
先行プレーヤのエントリー人数が所与の制限人数を越えたか否かを判断し、制限人数を超える前にエントリーした後発プレーヤについて、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行うことを特徴とするゲームシステム。In any one of Claims 1 thru | or 4 ,
The moving body control means includes
It is determined whether or not the number of entries of the preceding player exceeds the given limit number, and for the subsequent player who entered before exceeding the limit number of people, the moving body operated by the preceding player and the moving body operated by the subsequent player are simultaneously A game system characterized by performing control to start a game.
前記移動体制御手段は、
先行プレーヤのエントリーから所与の時間経過したか否かを判断し、所与の時間が経過する前にエントリーした後発プレーヤについて、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行うことを特徴とするゲームシステム。In any one of Claims 1 thru | or 5,
The moving body control means includes
It is determined whether or not a given time has passed since the entry of the preceding player , and for the subsequent player that entered before the given time passed, the moving body operated by the preceding player and the moving body operated by the subsequent player A game system characterized by performing control to start a game at the same time .
複数の通信ノード間で遠隔地通信を行うための手段を含むことを特徴とするゲームシステム。In any one of Claims 1 thru | or 6.
A game system comprising means for performing remote communication between a plurality of communication nodes.
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
先行プレーヤが操作する移動体がスタート地点からスタートした後に後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体をスタート地点まで戻す制御を行い、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段として、
コンピュータを機能させるプログラムを記憶した情報記憶媒体。A computer-readable information storage medium used in a game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player ;
When the moving body operated by the preceding player starts from the start point and the subsequent player enters, control is performed to return the moving body operated by the preceding player to the starting point, and the moving body operated by the preceding player and the subsequent player operate. Mobile body control means for controlling the game to start simultaneously with the mobile body to be
Based on operation data from the preceding player and the subsequent player, as a moving body computing means for performing a computation for moving the moving body operated by the preceding player and the succeeding player,
An information storage medium storing a program that causes a computer to function .
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体の移動を制限するイベントを発生し、該イベントにおいて、先行プレーヤが操作する移動体の移動を制限する制御を行うことで、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段として、
コンピュータを機能させるプログラムを記憶した情報記憶媒体。A computer-readable information storage medium used in a game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player ;
When the subsequent player enters, an event is generated that restricts the movement of the moving body operated by the preceding player. In this event, the preceding player performs control to limit the movement of the moving body operated by the preceding player. Mobile body control means for controlling the mobile body to be operated and the mobile body to be operated by a subsequent player at the same time to start a game ;
Based on operation data from the preceding player and the subsequent player, as a moving body computing means for performing a computation for moving the moving body operated by the preceding player and the succeeding player,
An information storage medium storing a program that causes a computer to function .
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP21196498A JP3844402B2 (en) | 1998-07-10 | 1998-07-10 | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP21196498A JP3844402B2 (en) | 1998-07-10 | 1998-07-10 | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000024320A JP2000024320A (en) | 2000-01-25 |
| JP2000024320A5 true JP2000024320A5 (en) | 2005-10-27 |
| JP3844402B2 JP3844402B2 (en) | 2006-11-15 |
Family
ID=16614629
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP21196498A Expired - Lifetime JP3844402B2 (en) | 1998-07-10 | 1998-07-10 | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3844402B2 (en) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20030125107A1 (en) | 2001-12-21 | 2003-07-03 | Cannon Lee E. | Method and apparatus for competitive bonus games based upon strategy or skill |
| JP4431353B2 (en) * | 2002-10-30 | 2010-03-10 | 株式会社コナミデジタルエンタテインメント | GAME SERVER DEVICE AND GAME MANAGEMENT PROGRAM |
| JP4603823B2 (en) * | 2003-10-14 | 2010-12-22 | キヤノン株式会社 | Radiation imaging apparatus, radiation imaging method and program |
| US8585479B2 (en) | 2003-10-20 | 2013-11-19 | Tipping Point Group, Llc | System to decode video signal from electronic gaming device and to determine play information |
| JP2012066021A (en) * | 2010-09-27 | 2012-04-05 | Konami Digital Entertainment Co Ltd | Game apparatus |
| US20150018072A1 (en) | 2013-07-09 | 2015-01-15 | Igt | Gaming system and method for resuming a skill-based game after an interruption event |
| JP6386637B2 (en) * | 2017-08-17 | 2018-09-05 | 株式会社カプコン | Computer program and game system |
| CN110448912A (en) * | 2019-07-31 | 2019-11-15 | 维沃移动通信有限公司 | Terminal control method and terminal equipment |
-
1998
- 1998-07-10 JP JP21196498A patent/JP3844402B2/en not_active Expired - Lifetime
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