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Publication number
JP2000024320A5
JP2000024320A5 JP1998211964A JP21196498A JP2000024320A5 JP 2000024320 A5 JP2000024320 A5 JP 2000024320A5 JP 1998211964 A JP1998211964 A JP 1998211964A JP 21196498 A JP21196498 A JP 21196498A JP 2000024320 A5 JP2000024320 A5 JP 2000024320A5
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JP
Japan
Prior art keywords
player
moving body
subsequent
operated
game
Prior art date
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JP1998211964A
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Japanese (ja)
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JP2000024320A (en
JP3844402B2 (en
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Publication date
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Priority to JP21196498A priority Critical patent/JP3844402B2/en
Priority claimed from JP21196498A external-priority patent/JP3844402B2/en
Publication of JP2000024320A publication Critical patent/JP2000024320A/en
Publication of JP2000024320A5 publication Critical patent/JP2000024320A5/ja
Application granted granted Critical
Publication of JP3844402B2 publication Critical patent/JP3844402B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Claims (9)

複数のプレーヤが共通のゲーム空間でプレイできるゲームシステムであって、
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
先行プレーヤが操作する移動体がスタート地点からスタートした後に後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体をスタート地点まで戻す制御を行い、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段とを含むことを特徴とするゲームシステム。
A game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player;
When the moving body operated by the preceding player starts from the start point and the subsequent player enters, control is performed to return the moving body operated by the preceding player to the starting point, and the moving body operated by the preceding player and the subsequent player operate. Mobile body control means for controlling the game to start simultaneously with the mobile body to be
A game system comprising: a moving body calculation means for performing a calculation for moving a moving body operated by a preceding player and a subsequent player based on operation data from the preceding player and the subsequent player .
請求項において、
前記移動体制御手段は、
後発プレーヤがエントリーした場合に、コース上に設けられた複数のスタート地点の中から先行プレーヤが操作する移動体の近にあるスタート地点を選択し、選択されたスタート地点から、後発プレーヤの操作する移動体と共に先行プレーヤが操作する移動体がスタートできるように、先行プレーヤが操作する移動体を、選択されたスタート地点まで戻す制御を行うことを特徴とするゲームシステム。
In claim 1 ,
The moving body control means includes
If the late player has an entry, select the near-Ku starting point in the mobile operating preceding player from among a plurality of start point provided on the track, from the starting point that is selected, the operation of the late player A game system that controls to return a moving body operated by a preceding player to a selected start point so that a moving body operated by a preceding player can be started together with the moving body.
複数のプレーヤが共通のゲーム空間でプレイできるゲームシステムであって、
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体の移動を制限するイベントを発生し、該イベントにおいて、先行プレーヤが操作する移動体の移動を制限する制御を行うことで、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段とを含むことを特徴とするゲームシステム。
A game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player;
When the subsequent player enters, an event is generated that restricts the movement of the moving body operated by the preceding player. In this event, the preceding player performs control to limit the movement of the moving body operated by the preceding player. Mobile body control means for controlling the mobile body to be operated and the mobile body to be operated by a subsequent player at the same time to start a game;
A game system comprising: a moving body calculation means for performing a calculation for moving a moving body operated by a preceding player and a subsequent player based on operation data from the preceding player and the subsequent player .
請求項1乃至のいずれかにおいて、
後発プレーヤがエントリーした場合に、後発プレーヤのエントリーを先行プレーヤに知らせるために、撮影手段により撮影された後発プレーヤの識別画像をゲーム画面に表示する手段を含むことを特徴とするゲームシステム。
In any one of Claims 1 thru | or 3 ,
A game system comprising: means for displaying an identification image of a subsequent player photographed by the photographing means on a game screen in order to notify the preceding player of the entry of the subsequent player when the subsequent player enters .
請求項1乃至のいずれかにおいて、
前記移動体制御手段は、
先行プレーヤのエントリー人数が所与の制限人数を越えたか否かを判断し、制限人数を超える前にエントリーした後発プレーヤについて、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行うことを特徴とするゲームシステム。
In any one of Claims 1 thru | or 4 ,
The moving body control means includes
It is determined whether or not the number of entries of the preceding player exceeds the given limit number, and for the subsequent player who entered before exceeding the limit number of people, the moving body operated by the preceding player and the moving body operated by the subsequent player are simultaneously A game system characterized by performing control to start a game.
請求項1乃至5のいずれかにおいて、
前記移動体制御手段は、
先行プレーヤのエントリーから所与の時間経過したか否かを判断し、所与の時間が経過する前にエントリーした後発プレーヤについて、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行うことを特徴とするゲームシステム。
In any one of Claims 1 thru | or 5,
The moving body control means includes
It is determined whether or not a given time has passed since the entry of the preceding player , and for the subsequent player that entered before the given time passed, the moving body operated by the preceding player and the moving body operated by the subsequent player A game system characterized by performing control to start a game at the same time .
請求項1乃至6のいずれかにおいて、
複数の通信ノード間で遠隔地通信を行うための手段を含むことを特徴とするゲームシステム。
In any one of Claims 1 thru | or 6.
A game system comprising means for performing remote communication between a plurality of communication nodes.
複数のプレーヤが共通のゲーム空間でプレイできるゲームシステムに用いられる、コンピュータ読み取り可能な情報記憶媒体であって、
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
先行プレーヤが操作する移動体がスタート地点からスタートした後に後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体をスタート地点まで戻す制御を行い、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段として、
コンピュータを機能させるプログラムを記憶した情報記憶媒体。
A computer-readable information storage medium used in a game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player ;
When the moving body operated by the preceding player starts from the start point and the subsequent player enters, control is performed to return the moving body operated by the preceding player to the starting point, and the moving body operated by the preceding player and the subsequent player operate. Mobile body control means for controlling the game to start simultaneously with the mobile body to be
Based on operation data from the preceding player and the subsequent player, as a moving body computing means for performing a computation for moving the moving body operated by the preceding player and the succeeding player,
An information storage medium storing a program that causes a computer to function .
複数のプレーヤが共通のゲーム空間でプレイできるゲームシステムに用いられる、コンピュータ読み取り可能な情報記憶媒体であって、
先行プレーヤがエントリーしているゲーム空間へ後発プレーヤがエントリーし先行プレーヤと共通のゲーム空間で後発プレーヤがプレイできるように、ゲーム空間へのプレーヤのエントリーを随時受け付ける受け付け手段と、
後発プレーヤがエントリーした場合に、先行プレーヤが操作する移動体の移動を制限するイベントを発生し、該イベントにおいて、先行プレーヤが操作する移動体の移動を制限する制御を行うことで、先行プレーヤが操作する移動体と後発プレーヤが操作する移動体とを同時にゲームスタートさせる制御を行う移動体制御手段と、
先行プレーヤ、後発プレーヤからの操作データに基づいて、先行プレーヤ、後発プレーヤが操作する移動体を移動させる演算を行う移動体演算手段として、
コンピュータを機能させるプログラムを記憶した情報記憶媒体。
A computer-readable information storage medium used in a game system in which a plurality of players can play in a common game space,
Accepting means for accepting entry of the player to the game space at any time so that the subsequent player can enter the game space in which the preceding player has entered and the subsequent player can play in the game space common to the preceding player ;
When the subsequent player enters, an event is generated that restricts the movement of the moving body operated by the preceding player. In this event, the preceding player performs control to limit the movement of the moving body operated by the preceding player. Mobile body control means for controlling the mobile body to be operated and the mobile body to be operated by a subsequent player at the same time to start a game ;
Based on operation data from the preceding player and the subsequent player, as a moving body computing means for performing a computation for moving the moving body operated by the preceding player and the succeeding player,
An information storage medium storing a program that causes a computer to function .
JP21196498A 1998-07-10 1998-07-10 GAME SYSTEM AND INFORMATION STORAGE MEDIUM Expired - Lifetime JP3844402B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP21196498A JP3844402B2 (en) 1998-07-10 1998-07-10 GAME SYSTEM AND INFORMATION STORAGE MEDIUM

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP21196498A JP3844402B2 (en) 1998-07-10 1998-07-10 GAME SYSTEM AND INFORMATION STORAGE MEDIUM

Publications (3)

Publication Number Publication Date
JP2000024320A JP2000024320A (en) 2000-01-25
JP2000024320A5 true JP2000024320A5 (en) 2005-10-27
JP3844402B2 JP3844402B2 (en) 2006-11-15

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Family Applications (1)

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JP21196498A Expired - Lifetime JP3844402B2 (en) 1998-07-10 1998-07-10 GAME SYSTEM AND INFORMATION STORAGE MEDIUM

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Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030125107A1 (en) 2001-12-21 2003-07-03 Cannon Lee E. Method and apparatus for competitive bonus games based upon strategy or skill
JP4431353B2 (en) * 2002-10-30 2010-03-10 株式会社コナミデジタルエンタテインメント GAME SERVER DEVICE AND GAME MANAGEMENT PROGRAM
JP4603823B2 (en) * 2003-10-14 2010-12-22 キヤノン株式会社 Radiation imaging apparatus, radiation imaging method and program
US8585479B2 (en) 2003-10-20 2013-11-19 Tipping Point Group, Llc System to decode video signal from electronic gaming device and to determine play information
JP2012066021A (en) * 2010-09-27 2012-04-05 Konami Digital Entertainment Co Ltd Game apparatus
US20150018072A1 (en) 2013-07-09 2015-01-15 Igt Gaming system and method for resuming a skill-based game after an interruption event
JP6386637B2 (en) * 2017-08-17 2018-09-05 株式会社カプコン Computer program and game system
CN110448912A (en) * 2019-07-31 2019-11-15 维沃移动通信有限公司 Terminal control method and terminal equipment

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