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HK1151488B - Game system, jack-pot lot device constituting the game system, and game machine - Google Patents

Game system, jack-pot lot device constituting the game system, and game machine Download PDF

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Publication number
HK1151488B
HK1151488B HK11105655.2A HK11105655A HK1151488B HK 1151488 B HK1151488 B HK 1151488B HK 11105655 A HK11105655 A HK 11105655A HK 1151488 B HK1151488 B HK 1151488B
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HK
Hong Kong
Prior art keywords
jackpot
game
payout
amount
different
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HK11105655.2A
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Chinese (zh)
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HK1151488A1 (en
Inventor
内山贵视
楠田和弘
后藤信广
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科乐美数码娱乐株式会社
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Priority claimed from JP2008024782A external-priority patent/JP4742108B2/en
Application filed by 科乐美数码娱乐株式会社 filed Critical 科乐美数码娱乐株式会社
Publication of HK1151488A1 publication Critical patent/HK1151488A1/en
Publication of HK1151488B publication Critical patent/HK1151488B/en

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Description

Game system, and jackpot drawing apparatus and game apparatus constituting the game system
Technical Field
The present invention relates to a game system in which a jackpot drawing apparatus provided performs a jackpot drawing for determining a jackpot winner from among players who play a game using a plurality of game apparatuses, and a jackpot drawing apparatus and a game apparatus constituting the game system.
Background
Conventionally, as such a drawing machine for jackpot game, for example, a drawing machine for jackpot game used in a game system including a plurality of token-operated game machines (game apparatuses) installed in a game arcade or the like is known (for example, patent document 1). In general, a token-operated game machine controls the progress of a game on the condition that tokens (bet objects) are received from a player, and pays out a predetermined number of tokens (payout objects) to the player according to the game result. In the description of an example of a slot machine using a jackpot drawing apparatus, the number of tokens (bet targets) received from a player is multiplied by a predetermined extraction rate, and the result is accumulated and stored as payout amount data in a storage unit of the jackpot drawing apparatus. When a predetermined drawing start condition is satisfied, a drawing is performed by the jackpot drawing apparatus, and it is determined whether the jackpot award is won or won. When the jackpot award is won by the drawing, a process is performed in which the number of tokens corresponding to at least a part of the payout amount data is paid out to a player who has satisfied the predetermined drawing start condition, and the payout amount data is reduced to a predetermined value.
In general, a jackpot drawing apparatus is often used in a game system including a plurality of game apparatuses each having a game progress control unit that independently plays a game. The reason for this is as follows.
The number of tokens that can be obtained by the player in each slot machine is limited to some extent by the relationship with the total set payout rate that is set in advance for each slot machine. Specifically, the total set payout rate is a target value of a ratio of the number of tokens (the number of token payout amount) paid out by the token-operated game machine to the number of tokens (the number of token reception amount) received by the token-operated game machine. The game progress control unit of the token-operated game machine controls the progress of the game so that the ratio of the number of tokens actually paid out to the number of tokens actually received (total virtual payout rate) approaches the total set payout rate. Therefore, the higher the total set payout rate is, the easier it is for the player to obtain the medals, whereas the lower the total set payout rate is, the less easily it is for the player to obtain the medals. The number of tokens paid out to the player can be roughly divided into: the number of paid-out tokens paid out by winning a jackpot prize in the jackpot drawing, and the number of paid-out tokens paid out in a game (a game other than the jackpot drawing, hereinafter referred to as "normal game") inherent to the slot machine. That is, the total set payout rate is the sum of the ratio of the number of tokens paid out at the former to the number of tokens received and the ratio of the number of tokens paid out at the latter to the number of tokens received (hereinafter referred to as "normal set payout rate"). The former ratio is the same as the extraction ratio described above. Therefore, the total set return rate is the sum of the extraction rate and the normal set return rate.
Here, in order to make a player expect that a large number of tokens can be obtained by winning a jackpot drawing, and attract the player's interest in the jackpot drawing, it is desirable to increase the number of tokens paid out when the jackpot drawing wins. When it is desired to increase the number of tokens paid out in the jackpot prize, the extraction rate may be increased. However, when the extraction rate is simply increased, the total set payout rate is increased, and therefore, the number of tokens that can be obtained by the player is increased, but the profit on the game facility (shop) cannot be secured. Therefore, in general, when the number of tokens paid out in the jackpot award is increased, the normal set payout rate is decreased in accordance with a portion where the withdrawal rate is increased, and the total set payout rate is kept unchanged. However, in this case, since the normal set payout rate is reduced by that amount, in the normal game of the slot machine, it is not easy for the player to obtain the medals, and therefore, if the withdrawal rate is excessively increased, the game balance of the normal game may be broken. Therefore, the extraction rate can be changed only within a range that does not break the game balance of the normal game.
In the case where the jackpot drawing apparatus is used in a single token-operated game machine, since the extraction rate cannot be greatly increased due to the relationship with the balance of the game in the token-operated game machine as described above, the number of tokens paid out in the jackpot game cannot be greatly increased. Therefore, it is difficult to increase the player's interest in the jackpot drawing by increasing the number of token payout amounts for the jackpot award.
On the other hand, in the case where a jackpot drawing apparatus is used in a game system including a plurality of token-operated game machines, the extraction rate cannot be significantly increased in each of the token-operated game machines for the same reason. However, since the total extracted number obtained by adding the extracted numbers from the respective token-operated game machines can be increased by increasing the number of token-operated game machines constituting the game system, the number of paid-out tokens for the jackpot award can be increased as compared with the case of a single token-operated game machine.
Therefore, a jackpot drawing apparatus is often used in a game system including a plurality of token-operated game machines, as opposed to a single token-operated game machine.
Patent document 1: japanese laid-open patent publication No. 2002-253842
However, in a game system including a plurality of slot machines, when a jackpot drawing apparatus is used, the following problem occurs.
As described above, the total set payout rate of each slot machine is the sum of the withdrawal rate of the slot machine and the normal set payout rate, and the total virtual payout rate is controlled to approach the total set payout rate by controlling the progress of the game so that the normal virtual payout rate approaches the normal set payout rate in each slot machine. Under such control, the tokens to be extracted by each token-operated game machine as the number of tokens paid out for the jackpot award (the accumulated withdrawal amount by the different device) should be the tokens paid out to the player from each token-operated game machine. Therefore, when a game piece for paying out a jackpot prize to a winner of the jackpot prize is played from a slot machine in which the winner of the jackpot prize appears, the amount of extracted pieces that have been extracted in the past by the slot machine is actually paid out only by the amount that should be paid out to the player from the slot machine. However, the portion exceeding the number of extracted pieces extracted by the slot machine in the past is the portion of extracted pieces extracted by the other slot machine, and therefore is the portion to be paid out from the other slot machine. Therefore, the slot machine in which the jackpot winner appears is a part paid out in place of the other slot machines for the excess portion of the medals. Therefore, the total substantial return rate of the slot machine temporarily rises at this point in time. However, if the probability of winning a jackpot prize is adjusted such that the greater the number of winning tokens extracted by each slot machine, the higher the probability of the jackpot winner appearing among the players of each slot machine, the total virtual payout rate of each slot machine converges to the total set payout rate in the long run.
However, occasionally, a situation occurs in which winners of the jackpot prize are concentrated on the same slot machine. When such a situation occurs, the total virtual payout rate of the slot machine is temporarily increased significantly, and therefore, there arises a problem that the payout rate management of the slot machine becomes difficult.
This problem also occurs when a plurality of slot machines constituting a game system are managed in groups. That is, in a case where a winner who has won a jackpot is concentrated on a slot machine belonging to the same group, there arises a problem that it becomes difficult to manage the payout rate of the group.
In particular, when the groups are grouped for each of the shops, that is, when the game system is configured by slot machines provided in a plurality of shops, the following problems occur.
In general, a portion obtained by subtracting the total set payout rate of each slot machine from 100% is a profit of a store in which the slot machine is installed. Therefore, by appropriately performing the return rate control as described above, each store can secure stable profit.
Here, if the above-described problem is considered in the shop unit, the following case is assumed for each slot machine. The extracted number of tokens (different group accumulated extracted amount) extracted from each of the gaming arcades as the number of tokens paid out for the jackpot game is the number of tokens to be paid out to the player by each of the gaming arcades. Therefore, when paying out the jackpot game medals to the winner from the store in which the jackpot winner appears, the number of extracted pieces extracted in the past by the store is actually paid out only to the portion that the store should pay out to the player. However, the number of extracted pieces exceeding the number of extracted pieces extracted in the past by the store is the number of extracted pieces extracted by another store, and therefore is the number to be paid out by another store. Therefore, the gaming chips of the excess portion are paid out by the arcade in which the jackpot winner appears in place of other arcades. Therefore, in the store, when a situation occurs in which the number of paid-out tokens in the entire store exceeds the number of accepted tokens in the entire store temporarily at that point in time, the store suffers a temporary loss. However, if the winning probability of the jackpot drawing is adjusted so that the larger the number of extracted tokens in each gaming arcade, the higher the winning probability that the jackpot prize will appear in each gaming arcade, the ratio of the number of token acceptance counts in the entire gaming arcade to the number of token payout counts in the entire gaming arcade (the virtual payout rate in different gaming arcades) will converge to the average value of the total set payout rates of all token-operated game machines installed in the gaming arcade in the long run.
However, a situation may also occur in which the winner of the jackpot is occasionally concentrated in the same store. When such a situation occurs, in the store, the number of token payout counts of the entire store temporarily greatly exceeds the number of token acceptance counts of the entire store, and thus there is a problem that it is difficult to secure a stable profit.
In addition to a game system installed in a game hall or the like, if a jackpot drawing apparatus is used in a game system including a plurality of game apparatuses or a game system in which a plurality of game apparatuses are managed by being divided into a plurality of groups, for example, in a game system including a pachinko machine or a slot machine installed in a pachinko store or the like, the above-described problems similarly occur.
Disclosure of Invention
An object of the present invention is to provide a game system in which, when a jackpot drawing apparatus is used in a game system in which a plurality of game apparatuses are divided into a plurality of groups and managed, the payout rate of each group is easily managed, and a jackpot drawing apparatus constituting the game system.
Another object of the present invention is to provide a game system in which, when a jackpot drawing apparatus is used in a game system including a plurality of game apparatuses, the payout rate of each game apparatus can be easily managed, and a jackpot drawing apparatus and a game apparatus constituting the game system.
A game system according to an aspect of the present invention includes a plurality of game devices and a jackpot drawing apparatus, each of the plurality of game devices including: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object; the drawing device for jackpot game includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; the drawing section of the jackpot drawing apparatus performs a group drawing for selecting 1 winning group from a plurality of predetermined groups including at least 1 game device according to a predetermined group drawing condition, and performs a winner determination process for determining a winner from among players who play using a game device belonging to the winning group when the winning group is selected by the group drawing, the jackpot drawing apparatus further includes a different-group jackpot award amount storage section for storing, for each group, different-group jackpot award amount data indicating a different-group jackpot amount obtained by summing up the extracted amounts of the game devices belonging to the respective groups from a predetermined time point, and a different-group maximum loss amount storage section for storing, for each group, different-group jackpot amount data indicating a different-group jackpot amount obtained by summing up the extracted amounts of the game devices belonging to the respective groups from a predetermined time point, a different-group jackpot payout amount storage unit that stores different-group maximum loss amount data indicating different-group maximum loss amounts of respective groups set for each group, the different-group jackpot payout amount storage unit storing different-group jackpot payout amount data indicating different-group maximum loss amounts of the respective groups set for the respective groups, the drawing unit of the jackpot drawing apparatus performing the group drawing such that a total amount of the different-group jackpot payout amount indicated by the own different-group jackpot loss amount data stored in the different-group jackpot amount storage unit and the different-group maximum loss amount indicated by the own different-group jackpot loss amount data stored in the different-group jackpot amount storage unit among the plurality of groups is a specific group of which the payout amount indicated by the payout amount data stored in the payout amount storage unit is equal to or more than a payout amount indicated by the payout amount data stored in the different-group maximum loss amount storage unit, and is not determined as a winning group.
The "predetermined time point" is usually the first operating time point of the game system, but when the entire settings are reset after the operation of the game system (for example, when the jackpot payout amount data of different groups is reset), the reset time point may be selected, or other time points may be selected. The period from the predetermined time point to the current time point is a period significantly longer than the average time interval between the appearance of the jackpot prize and the winning of the jackpot prize.
In the case where a jackpot drawing apparatus is used in a game system in which a plurality of game apparatuses are divided into a plurality of groups and managed, if winners of a jackpot award are always concentrated in a certain group, a situation occurs in which the total substantial payout rate of the whole group temporarily increases greatly. The reason for this is that since the jackpot award is frequently paid out, the total payout amount from a predetermined time point (different-group jackpot payout amount) at which the jackpot award is paid out in the group greatly exceeds the different-group cumulative extraction amount from the predetermined time point in the group, and the different-group jackpot payout amount becomes a large negative number. In order to prevent such a situation from occurring, it is sufficient to manage such a condition that the payout amount of the jackpot prize in the different group in winning the jackpot prize is always equal to or larger than the payout amount of the jackpot prize. Specifically, control is performed so that only the winner of the jackpot prize appears from the group satisfying the condition. If this condition is satisfied, theoretically, the group in which the jackpot winner appears does not become a negative number after a predetermined time point even after the group in which the jackpot winner appears makes the payment, and therefore, the above-described situation can be prevented from occurring.
However, in this case, the winner cannot be determined at least for the first jackpot prize. For example, when the game devices constituting the game system are divided into 3 groups of A, B, C, the different-group jackpot payout amounts a, b, and c of the respective groups at a predetermined time point and the extraction amount of the respective groups from the predetermined time point, that is, the different-group integrated extraction amount a0、b0、c0And, as such, are all zeros. After the game system is operated, the different groups accumulate the extracted amount a0、b0、c0Gradually increased and at the same time, the payment amount Z of the jackpot0And also gradually increases. At this time, due to Z0=a0+b0+c0Therefore, in order to satisfy the above condition, i.e., a ═ a0≥Z0、b=b0≥Z0、c=c0≥Z0Since it is necessary to increase the jackpot payout amount of only 1 arbitrary group, it is not realistic to fill the jackpot withThis condition is satisfied.
In view of this, in the present game system, a different group maximum loss amount is set for each group, and instead of a different group jackpot payout amount, a total amount of the different group jackpot payout amount and the different group maximum loss amount is used (assuming a different group jackpot payout amount), and a situation is created in which a group satisfying the above-described conditions exists from the beginning. In the above-described example, when the different-group maximum loss amounts of the respective groups are set to α, β, and γ, the jackpot award amounts a ', b ', and c ' of the respective groups are assumed to be a0’(=a0+α)、b0’(=b0+β)、c0’(=c0+ γ), the above condition being a' ═ a respectively0’≥Z0、b’=b0’≥Z0、c’=c0’≥Z0. If group A is taken as an example, the above condition is a for the first jackpot prize0+α≥a0+b0+c0. Therefore, for the first jackpot, α ≧ b is satisfied0+c0This condition is sufficient, and a situation in which the condition is satisfied can be easily realized. The same is true for the other groups.
In the present game system, the maximum loss amount for each group set for each group is the lowest value (negative value) at which the jackpot award payout amount for each group can be obtained. That is, even if the total amount of jackpot payments for different groups in a certain group exceeds the cumulative extraction amount for different groups in that group, the excess amount (loss amount) does not exceed the maximum loss amount for different groups in that group. Therefore, the loss amount of each group can be prevented from becoming an assumed amount or more at a time, and the maximum loss amount of each group can be compensated.
In this regard, supplementary explanation will be given below with reference to the above example.
Regarding the first jackpot prize, the appearance of the winner from group A is limited to satisfying a0+α≥a0+b0+c0I.e. alpha. gtoreq.b0+c0This is oneUnder the condition of the condition. Here, the loss amount of the group A is the amount of extraction due to the other groups paid instead (here, b)0And c0Total amount of) fraction of the total amount of the loss. Moreover, since if b is0+c0If the total amount of (2) exceeds the maximum loss amount α of the different groups of the group A, the above condition is not satisfied, and hence no winner appears from the group A. Thus, the different set of maximum loss amounts that a winner appears from set A and pays for the winner is b0+c0The total amount of (a) is equal to the maximum loss amount α of the different groups of group a. Thus, the amount of loss (b) of group A0And c0The total amount of) does not exceed the different sets of maximum losses alpha. The same is true for the other groups.
Such compensation effect of the maximum loss amount of each group is obtained not only for the first jackpot prize but also for the subsequent jackpot prize.
If the above example is explained, the payout amount of the jackpot prize is reduced to a prescribed value after the appearance of the winner from the group a. Here, the predetermined value is set to zero for the sake of simplicity of explanation. In this case, if the accumulated amount of extraction of each group is set as a1、b1、c1Then the payment amount Z of the next jackpot1Is formed as a1+b1+c1. Also, for the jackpot, the condition for the winner to appear from the group A is the different group jackpot payout amounts (a) of the group A at that point in time0+a1-Z0) The sum of the maximum loss amounts alpha of different groups is the payment amount Z of the jackpot1The above condition is (a)0+a1-Z0)+α≥a1+b1+c1. Due to Z0=a0+b0+c0Therefore, the above condition is { a }0+a1-(a0+b0+c0)}+α≥a1+b1+c1. Therefore, it is limited to satisfy only α ≧ b1+c1+b0+c0Under this condition, the winner appears from group A. Here, to the right of the inequality isThe total of the accumulated extraction amounts of the different groups of the other groups related to the jackpot prize determined to be won including the current jackpot prize. Is the sum of the amounts lost by group a due to the jackpot payout so far. Thus, in the group a, the total amount of loss of the group a from a predetermined time point (b)1+c1+b0+c0) The maximum loss a of the different groups is not exceeded. This relationship is also the same for the following jackpot. The same applies to other groups.
In the present game system, by appropriately setting the group drawing conditions at the time of the group drawing, the group drawing can be managed so that winning groups are not concentrated in a part of the groups but are distributed in each group. Thus, according to the present game system, it is possible to avoid a situation where winners are concentrated on game devices belonging to the same group.
In the game system, the drawing unit of the jackpot drawing apparatus may perform the group drawing by excluding the specific group from the drawing targets of the group drawing.
In this game system, since the group not satisfying the above condition is not a drawing target of the group drawing, it is possible to easily control so that the group not satisfying the condition does not win.
In the game system, the drawing unit of the jackpot drawing apparatus may perform the group drawing so that the specific group wins the group drawing and is processed as a loser.
In this game system, since a group that does not satisfy the above condition is regarded as a loser even if it wins in the group drawing, it can be easily controlled so that a winner does not appear for a group that does not satisfy the condition.
In the game system, the jackpot drawing apparatus may include a different-group winning-space total extraction amount storage unit that stores, for each group, different-group winning-space extraction amount data indicating different-group winning-space extraction amounts obtained by summing up, for each group, extraction amounts after a previous jackpot award in the game apparatuses belonging to the respective groups, and a winning probability changing unit that changes the winning probability of each group selected by the group so as to increase the winning probability of the group drawing as the different-group winning-space extraction amount indicated by the different-group winning-space extraction amount data increases.
In this game system, the higher the degree of contribution to the increase in the payout amount of the jackpot prize, the higher the frequency with which the winner appears and the payout of the jackpot prize is performed. Therefore, the average value of the total actual return rate of the whole group can be easily made close to the total set return rate of the game devices belonging to the group, and the return rate management in units of groups becomes easy.
Further, the game system may include a different-group maximum loss amount changing unit that changes a different-group maximum loss amount of each group stored in the different-group maximum loss amount storage unit.
In the present game system, since the setting of the maximum loss amount for each group can be changed, the return rate management for each group can be flexibly handled. This can improve the convenience of the game system.
In the game system, the game device may be a commercial game device installed in a store, and the predetermined plurality of groups may be groups divided for each store in which the game devices are installed.
In this game system, since the loss amount of each store can be prevented from becoming an assumed amount or more and the maximum loss amount of each store can be compensated for, the return rate management of each store is facilitated. As a result, if each store introduces the present game system, the risk of loss due to a large number of payments incurred on the store side can be reduced.
In the game system, the jackpot drawing apparatus includes a gaming arcade server of each gaming arcade communicably connected to at least 1 game apparatus provided in the same gaming arcade, and a management server communicably connected to each gaming arcade server, the group drawing is performed by a drawing section provided in the management server, and the winner determination processing is performed by a drawing section provided in the gaming arcade server of the gaming arcade related to the winning group selected by the group drawing.
In this game system, since the winner determination process in the jackpot drawing is performed by the arcade servers of the respective arcades, part of the process of the jackpot drawing can be distributed. Thus, even when a large-scale game system including a plurality of game devices is constructed, it is possible to prevent problems such as a decrease in the performance of the entire system due to concentration of jackpot drawing processes.
Further, since the winner determination process is performed by the arcade server, it is possible to control which player wins, which player or game device wins easily, and the like by appropriately changing the setting of the arcade server in accordance with the operation policy of the arcade.
In the game system, each of the shop servers has a change operation reception unit that receives a change operation of a different-group maximum loss amount of a group related to the shop, and the management server has a different-group maximum loss amount change unit that changes, when the change operation reception unit of each of the shop servers receives the change operation of the different-group maximum loss amount, a different-group maximum loss amount of a group related to the shop corresponding to the shop server among the different-group maximum loss amounts of the groups stored in the different-group maximum loss amount storage unit.
The setting of the maximum loss amount of each store can be appropriately set according to the business policy of each store, and the like, which is advantageous for improving the convenience of the store of the game system. In the present game system, the setting of the maximum loss amount of each store can be changed in each store server. This makes it possible for the operator of the shop to easily change the setting of the maximum loss amount.
In addition, a drawing machine for jackpot game provided as another embodiment of the present invention includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using a plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; the drawing section performs a group drawing in which 1 winning group is selected according to a predetermined group drawing condition from a plurality of predetermined groups including at least 1 game device, and performs a winner determination process for determining a winner from among players who play a game using a game device belonging to the winning group when the winning group is selected by the group drawing, the jackpot drawing apparatus further including: a different-group jackpot payout amount storage unit that stores, for each group, different-group jackpot payout amount data indicating a different-group jackpot payout amount obtained by summing up, for each group, withdrawal amounts of game apparatuses belonging to the respective groups, the different-group jackpot payout amount obtained by subtracting, from a total amount from a predetermined time point, a total amount of payout objects paid out when a jackpot award is won among players who have played a game using the game apparatuses belonging to the group; and a different-group maximum loss amount data storage unit that stores different-group maximum loss amount data indicating different-group maximum loss amounts of the respective groups set for each group; the drawing unit performs the group drawing so that a specific group is not determined as a winning group, the specific group being a group of the plurality of groups in which a total amount of the different-group jackpot award amount indicated by the own different-group jackpot award amount data stored in the different-group jackpot award amount storage unit and the different-group maximum loss amount indicated by the own different-group maximum loss amount data stored in the different-group maximum loss amount storage unit is equal to or larger than a payout amount indicated by the payout amount data stored in the payout amount storage unit.
In this jackpot drawing apparatus, even if the total payout amount from the predetermined time point at which the payout of the jackpot award is made in a certain group exceeds the cumulative drawing amount of the different group from the predetermined time point in the group, the excess amount (loss amount) does not exceed the maximum loss amount of the different group in the group. Therefore, the loss amount of each group can be prevented from being temporarily equal to or more than an assumed amount, and the maximum loss amount of each group can be compensated.
A game system according to still another embodiment of the present invention includes a plurality of game devices and a jackpot drawing apparatus, each of the plurality of game devices including: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object; the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; the jackpot drawing apparatus includes: a different-device jackpot payout amount storage unit that stores, for each of the plurality of game devices, different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting, from a different-device cumulative extracted amount obtained by accumulating, for each game device, respective extracted amounts of the plurality of game devices from a predetermined time point, a total amount from the predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who played a game using the game device; and a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating different-device maximum loss amounts of the respective game devices set for the respective game devices; the drawing unit of the jackpot drawing apparatus performs the jackpot drawing so that a player who plays a game using a specific game apparatus, which is a device in which a total amount of the different-apparatus jackpot award payout amount indicated by the own different-apparatus jackpot award payout amount data stored in the different-apparatus jackpot payout amount storage unit and the different-apparatus maximum payout amount indicated by the own different-apparatus jackpot payout amount data stored in the different-apparatus maximum payout amount storage unit is equal to or greater than the payout amount indicated by the payout amount data stored in the payout amount storage unit, is not determined as a winner of the jackpot award.
In this game system, even if the total payout amount from a predetermined time point at which payout of the jackpot award is made in a certain game device exceeds the device-by-device cumulative withdrawal amount from the predetermined time point in the game device, the excess amount (loss amount) does not exceed the device-by-device maximum loss amount of the game device. Therefore, the loss amount of each game device can be prevented from being temporarily equal to or more than the assumed loss amount, and the maximum loss amount of each game device can be compensated for.
Further, a drawing machine for jackpot game according to another embodiment of the present invention includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using a plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; and is provided with: a different-device jackpot payout amount storage unit that stores, for each of the plurality of game devices, different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting, from a different-device cumulative extracted amount obtained by accumulating, for each game device, respective extracted amounts of the plurality of game devices from a predetermined time point, a total amount from the predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who played a game using the game device; and a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating different-device maximum loss amounts of the respective game devices set for the respective game devices; the drawing unit performs the jackpot drawing so that a player who plays a game using a specific game device, which is a device of the plurality of game devices and in which a total amount of the different-device jackpot award amounts indicated by the own different-device jackpot award amount data stored in the different-device jackpot award amount storage unit and the different-device maximum loss amount indicated by the own different-device maximum loss amount data stored in the different-device maximum loss amount storage unit is equal to or greater than the payout amount indicated by the payout amount data stored in the payout amount storage unit, is not determined as a winner of the jackpot award.
In this drawing machine for jackpot game, even if the total payout amount from a predetermined time point at which payout of jackpot award is made in a certain game device exceeds the accumulated drawing amount of the different devices from the predetermined time point in the game device, the excess amount (loss amount) does not exceed the maximum loss amount of the different devices of the game device. Therefore, the loss amount of each game device can be prevented from being temporarily equal to or more than the assumed loss amount, and the maximum loss amount of each game device can be compensated for.
A game system according to another embodiment of the present invention includes a plurality of game devices and a jackpot drawing apparatus, each of the plurality of game devices including: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object; the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; each game device has: a different-device jackpot payout amount storage unit that stores different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting a total amount from a predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who play the game by themselves, from a different-device cumulative withdrawal amount obtained by accumulating the own withdrawal amount from the predetermined time point; a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating a different-device maximum loss amount of the different device; and a notification unit for notifying a player who plays the game by the own game device when a jackpot drawing is performed by the drawing unit of the jackpot drawing apparatus, when the total amount of the jackpot award amounts represented by the own jackpot award amount data stored in the jackpot award amount storage unit and the different-device maximum loss amount represented by the own jackpot amount data stored in the jackpot award amount storage unit is equal to or more than the payout amount represented by the payout amount data stored in the payout amount storage unit of the jackpot drawing apparatus, a winning rejection notification indicating that the winning of the jackpot prize is rejected is transmitted to the jackpot drawing apparatus, a winning acceptance notification for transmitting a winning acceptance notification indicating acceptance of the winning of the jackpot award to the jackpot drawing apparatus when the payout amount is smaller than the payout amount indicated by the payout amount data stored in the payout amount storage unit; the drawing unit of the jackpot drawing apparatus performs the jackpot drawing so that a player who plays using a game apparatus that has received a winning rejection notification does not determine the player as a winner of the jackpot award.
In this game system, even if the total payout amount from a predetermined time point at which payout of the jackpot award is made in a certain game device exceeds the accumulated withdrawal amount of the different devices from the predetermined time point in the game device, the excess amount (loss amount) does not exceed the maximum loss amount of the different devices of the game device. Therefore, the loss amount of each game device can be prevented from being temporarily equal to or more than the assumed loss amount, and the maximum loss amount of each game device can be compensated for.
A game device according to still another embodiment of the present invention includes: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object; and the game device is connected with a jackpot drawing device in a communicable manner, the jackpot drawing device including: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied; the game device further includes: a different-device jackpot payout amount storage unit that stores different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting a total amount from a predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who play the game by themselves, from a different-device cumulative withdrawal amount obtained by accumulating the own withdrawal amount from the predetermined time point; a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating a different-device maximum loss amount of the different device; and a notification unit for notifying a player who plays the game by the own game device when a jackpot drawing is performed by the drawing unit of the jackpot drawing apparatus, when the total amount of the jackpot award amounts represented by the own jackpot award amount data stored in the jackpot award amount storage unit and the different-device maximum loss amount represented by the own jackpot amount data stored in the jackpot award amount storage unit is equal to or more than the payout amount represented by the payout amount data stored in the payout amount storage unit of the jackpot drawing apparatus, a winning rejection notification indicating that the winning of the jackpot prize is rejected is transmitted to the jackpot drawing apparatus, when the payout amount is smaller than the payout amount indicated by the payout amount data stored in the payout amount storage unit, a winning acceptance notification indicating acceptance of winning of the jackpot prize is transmitted to the jackpot drawing apparatus.
In this game device, even if the total amount of payout due to a predetermined time point at which payout of the jackpot award is made by the game device itself exceeds, the amount of extraction is accumulated by the different device itself from the predetermined time point, the excess amount (loss amount) does not exceed the maximum loss amount of the different device itself. Therefore, the loss amount of the game device can be prevented from being temporarily equal to or more than the assumed loss amount, and the maximum loss amount of the different device can be compensated.
According to the present invention, since the amount of loss of each group or each game device can be prevented from being temporarily equal to or more than the assumed amount, the return rate management for each group or each game device can be easily performed.
Drawings
Fig. 1 is a schematic configuration diagram of the entire game system according to the embodiment.
Fig. 2 is an external view showing an example of a horse racing game machine constituting the game system.
Fig. 3 is a control block diagram showing a main control unit for collectively controlling the overall operation of the horse racing game machine.
Fig. 4 is a control block diagram showing a game board control unit provided for each game board of the horse racing game machine.
Fig. 5 is an explanatory diagram for explaining a configuration of a table portion in the pusher game machine constituting the game system.
Fig. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine.
Fig. 7 is an explanatory diagram showing an example of a game screen for drawing a lottery displayed on the display unit of the pusher game machine.
Fig. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the pusher game machine.
Fig. 9 is a perspective view showing an external appearance of an automatic lottery machine constituting the game system.
Fig. 10 is a front view showing a part of the front panel of the automatic lottery machine in detail.
Fig. 11 is a control block diagram relating to the main structure of the automatic lottery machine.
Fig. 12 is a control block diagram of the management server.
Fig. 13 is an external view of the store terminal unit.
Fig. 14 is a control block diagram of the store terminal unit.
Fig. 15 is a sequence flowchart showing the flow of the overall jackpot drawing.
Fig. 16 is a sequence flowchart for explaining the overall jackpot performance timing determination process.
Fig. 17 is a sequence flowchart showing a flow of the overall jackpot drawing according to the modification.
Fig. 18 is an explanatory diagram showing an example of a jackpot game start screen displayed on a display unit of each game station or the like to be a drawing target.
Fig. 19 is an explanatory diagram showing an example of a lottery screen displayed on a display unit of each game station or the like to be a lottery target.
In the figure: 1000-horse racing game machine (slot machine); 1010-a game table; 1101-a master control device; 1108. 2625, 3107, 4003, 5003-external communication device; 1201-a game station control device; 2000-pusher game machine (slot machine); 2601. 2611, 2621-control device; 3000-automatic lottery machines (slot machines); 3101-a control device; 4000-a management server; 4001-a control device; 4002-a memory device; 5000-store terminal units; 5001-control means; 5002-storage; 5005-display device; 5006-touch screen.
Detailed Description
Next, a description will be given of an embodiment in which the present invention is applied to a game system including 3 types of slot machines (arcade game machines (commercial game machines) having different game contents, and a arcade terminal unit as a jackpot drawing apparatus and a management server which are connected to the slot machines so as to be communicable. Among them, the store server also functions as a participation processing device.
[ System overview ]
First, the overall configuration of the game system according to the present embodiment will be described.
Fig. 1 is a schematic configuration diagram of the entire game system according to the present embodiment.
The 3 types of slot machines 1000, 2000, and 3000 constituting the game system are different types of game machines having different hardware. In the present embodiment, the slot machines 1000, 2000, and 3000 are installed in a gaming place such as the same arcade, and are connected to the store terminal units 5000 of the stores via a lan (local Area network) as a high-speed communication network. The management server 4000 is connected to the store terminal units of the respective stores via a wan (wide Area network) as a low-speed communication network. The management server 4000 manages the entire game system by performing data communication with the respective slot machines 1000, 2000, and 3000 to perform system management of the entire store. In the present embodiment, a description is given of a game system that spans a plurality of shops, but the same applies to game systems in different shops.
Next, the structure and operation of each of the token-operated game machines 1000, 2000, and 3000 will be described.
[ horse racing Game machine 1000]
The slot machine 1000 is a horse racing machine.
In the horse racing game machine 1000, the arrival sequence of the end points of the horse racing game to be performed in the present horse racing game machine is predicted by 1 or 2 or more players, and when guessing the arrival sequence, the payout of medals corresponding to the payout rate of the arrival sequence can be obtained.
Fig. 2 is an external view showing an example of the horse racing game machine 1000.
The horse racing game machine 1000 includes: a game pool portion 1002 provided at the center, and a plurality of game tables 1010 as game devices provided so as to surround the game pool portion 1002. The pool portion 1002 is provided with a pool surface 1004 which is a moving surface imitating a horse course of a horse race, a dummy gate 1003 is provided in the horse race, and a plurality of dummy horses, not shown, are moved in the pool surface 1004 to thereby play a horse race game. A plurality of speakers 1005 for playing a live horse race, a cheer, and the like are arranged around the game pool portion 1002. Above the play field portion 1002, there are disposed: a display unit 1006 for displaying the total accumulated token count or the like indicating the number of payout in the total jackpot drawing described later, an illumination device 1007 for illuminating the game pool 1002, and an imaging unit, that is, a camera 1009, which functions as imaging means for imaging the game pool 1002. These display portion 1006, illumination device 1007, and camera 1009 are supported by a support column 1008. The speaker 1005 and the lighting device 1007 serving as a rendering unit function as rendering means of the horse racing game machine 1000.
The game table 1010 is provided with: a display 1011 that displays a game screen corresponding to the progress of the game, and a touch panel 1012 that is superimposed on the display surface of the display 1011. When the player touches a predetermined position on the game screen displayed on the display 1011 in accordance with the instruction of the game screen, the position is detected by the touch panel 1012, and the operation content of the player is recognized in the horse racing game machine 1000. The game table 1010 is provided with a medal insertion unit 1013 through which a player inserts medals, a medal payout port 1014 through which medals are paid out to the player, and a card reading surface 1015 of a card reader as an identification information receiving unit that functions as an identification information receiving means for reading out a card ID from a user card.
In the horse racing game machine 1000, horse racing with the same name as that of the actual center horse is sequentially performed at a predetermined cycle. As a match of 1 year, about 60 matches are prepared in advance, and for each match, a time for betting a medal, that is, a time for purchasing a ticket, a time for playing a match by a model horse, and a time for displaying a result of the match are secured. The player can freely purchase the ticket by predicting the arrival order for each match. If the purchase of the ticket is performed by betting the medals and the purchased ticket matches the result of the race, the medals of the number corresponding to the number of bets and the odds of the medals are paid out as the award.
Further, the player can use the user card to develop his or her own horse character (horse in possession) and participate in the race. Specifically, the player selects a favorite horse-racing character from the prepared plurality of horse-racing characters, and pays out a predetermined number of tokens to acquire the horse-racing character. Then, the player can perform a training (training) for improving the ability of the horse-racing character, and develop the horse-racing character. Moreover, the trained horse racing character can participate in the desired competition.
In the horse racing game machine 1000 of the present embodiment, the pool portion 1002 forms a pool surface 1004, a model imitating an artificial lawn of an actual horse race, a house 1003, or the like is provided on the pool surface 1004, and a model horse as a moving body moves on the pool surface 1004.
Fig. 3 is a control block diagram showing a main control unit for collectively controlling the overall operation of the horse racing game machine 1000.
Fig. 4 is a control block diagram showing a table control unit provided for each table 1010.
As shown in fig. 3, the main control unit 1100 disposed on the side of the game pool includes: a main control device 1101, a movement control device 1102 for controlling movement of a model horse in the game pool portion 1002, an illumination control device 1103 for controlling the illumination device 1007, a sound control device 1104 for controlling cheering and live action played by the speaker 1005, an SRAM1105 and a flash memory 1106 for temporarily recording data processed by the main control device 1101, a ROM1107 in which programs and various databases necessary for a game are stored, and an external communication device 1108 for performing data communication with an external device such as a shop terminal unit 5000 through a LAN by hand. The main control device 1101 is connected to a mobile control device 1102, a lighting control device 1103, an audio control device 1104, an SRAM1105, a flash memory 1106, a ROM1107, an external communication device 1108, and a camera 1009, respectively. The ROM1107 stores: a movement control program as movement control information of each model horse, and a database of various data and a competition schedule related to each horse used in the competition.
As shown in fig. 4, the table control unit 1200 provided in each table 1010 includes: the game station control device 1201, the medal management device 1202 that manages payout of medals, etc., the RAM1203 that temporarily records various data of the player, and the card reader 1204 that functions as an identification information receiving unit that reads a card ID from a user card presented to the card reading surface 1015 and that functions as an identification information receiving unit. The station control device 1201 is connected to the medal management device 1202, the RAM1203, and the card reader 1204. The table control device 1201 is also connected to the display 1011 and the touch panel 1012 shown in fig. 2 provided on the table 1010, and to various parts such as a medal insertion sensor, not shown, for detecting medals inserted through the medal insertion part 1013.
As shown in fig. 3 and 4, a table control device 1201 of each table 1010 is connected to a main control device 1101 on the game machine main body side, and necessary data communication can be performed between them.
The main control device 1101 of the main control unit 1100 changes the movement control content of each model horse for each race based on various data such as parameters of each horse in order to reproduce an actual race for horses in real time when the race is held. The movement control content is determined before the start of the race, and the model horse is controlled to move according to the movement control content. Specifically, the main control device 1101 of the main control unit 1100 reads out various parameters of the horse present in the race, the state of the horse field, and the like from the ROM1107 before the race starts, and determines the arrival order of the race. Since only the 1 st and 2 nd arrival are the arrival orders for paying out medals to the player, it is not necessary to determine the arrival order of all outgoing horses, and it is only necessary to determine at least the 1 st and 2 nd arrival horses. In this case, movement control is performed on the other horses so that the 1 st bit arrival and the 2 nd bit arrival are not achieved, based on various parameters. The arrival order data determined by the main control device 1101, the parameters of each horse, and the like are sent to the movement control device 1102.
The movement control device 1102, which has received the data from the main control device 1101, executes a movement control program recorded in a ROM, not shown, and performs movement control for each horse. The movement control device 1102 executing the movement control program calculates the movement pattern of each of the horses based on the parameters of each of the horses, and transmits a control command to each of the control chips 1022 so that each of the model horses 1060 moves in accordance with the movement pattern. Specifically, in order to generate a magnetic field for moving each model horse 1060 in accordance with the moving pattern of each horse, a control command is transmitted to the control chip of each magnetic field generation substrate. The respective control chips 1022, which have received the control command, control the currents flowing through the respective coils to sequentially generate magnetic forces that attract the poles of the permanent magnets s of the respective model motors 1060 along the predetermined paths of movement of the respective model motors 1060. This enables each model horse 1060 to move along the predetermined movement path. As a result, each model horse 1060, which is movement-controlled by the movement control device 1102, develops a race in the game pool.
When a player plays a game using the user card, the player presents his or her user card to the card reading surface 1015 before playing the game. Thus, the card reader 1204 reads a card ID from the user card, and the card ID is stored in the SRAM1105 or the flash memory 1106. In the SRAM1105 or the flash memory 1106, data (horse name data, parameter data, actual battle performance information such as a winning GI race, and the like) relating to the horse racing character that the player has trained by playing the game is stored in a state associated with the card ID.
In the horse racing game machine 1000, when a player who plays a game using a user card finishes the game, game state data for restoring a game state at the end when the next game is resumed is stored in a store terminal unit in a state associated with the card ID of the player. The game state data includes data on a horse racing character that the player has trained. When the player resumes the game following the previous game, the player can download game state data corresponding to the card ID in the user card from the store terminal unit by presenting his/her user card on the card reading surface 1015 before the game is played, store the data in the SRAM1105 or the flash memory 1106, and resume the game.
In the horse racing game machine 1000, the extraction rate data indicating the extraction rate of the horse racing game machine and the set return rate data indicating the total set return rate of the horse racing game machine, which will be described later, are stored in the extraction rate storage unit functioning as the extraction rate storage means and the SRAM1105 or the flash memory 1106 functioning as the set return rate storage unit functioning as the set return rate storage means. When generating the payout rate for each race, the main control device 1101 generates a payout rate (normal substantial payout rate) that is adjusted to approximate the normal set payout rate obtained by subtracting the extraction rate from the total set payout rate, in such a manner that the number of tokens actually paid out to the player is compared with the number of tokens consumed by the player in the past race. In this way, the normal substantial return rate can be made closer to the normal set return rate in the long run, and stable benefits of the store can be ensured. In addition, in general, the method of adjusting the substantial return rate is not limited to the method of adjusting the payout rate.
[ coin pushing Game machine 2000]
Next, the slot machine 2000 will be explained.
The slot machine 2000 is a pusher game machine.
Fig. 5 is an explanatory diagram for explaining a configuration of the table section ST in the present pusher game machine 2000.
The slot pusher game machine 2000 is provided with 4 satellite units SA so as to surround a center drawing device not shown. Each satellite unit SA has 4 station units ST as game devices, and each player plays a game using each station unit ST. Each satellite unit SA has 1 satellite lottery device 2001, and each of the station units ST is arranged around the satellite lottery device 2001.
The station unit ST mainly includes: a medal insertion mechanism (insertion unit) 2100, a game pool 2500, a not-shown table control unit, and a display unit 2700. In the station unit ST, a medal insertion mechanism 2100 is disposed on the upper front side, a display unit 2700 functioning as display means is disposed on the upper rear side, and a play field 2500 is disposed at the upper center. Here, "front side" refers to a side on which a player plays a game, "rear side" refers to a side opposite to the side on which the player plays a game, "center" refers to a region between the aforementioned "front side" and "rear side". The medal insertion mechanism 2100 is a mechanism for allowing a player to insert medals M into the pusher game machine 2000 during a game. The medal M inserted into the medal insertion mechanism 2100 is conveyed to the elevator bucket through a medal conveyance path, not shown, inside the housing of the table section ST, and temporarily stays in the elevator bucket. The lift bucket has: the medal ejecting device includes a medal storage section for storing medals M, a lifting section for lifting the medals M to a predetermined height, and a medal ejecting section for ejecting the lifted medals M at a predetermined timing. A medal discharge path 2400 for guiding the discharged medals M to the play field 2500 is provided in the discharge port of the medal discharge portion so as to be swingable in the left and right directions. The upper end of the lift portion is disposed higher than the game pool 2500. Thus, the medal discharge unit provided at the upper end of the lift unit is also disposed higher than the play field 2500. Therefore, the medals M temporarily accumulated in the medal accumulating portion provided below the game pool 2500 are lifted above the game pool 2500 by the lifted portion, and then ejected from the medal discharging portion to the game pool 2500 through the medal discharging path 2400.
The game pool 2500 is mainly provided with: a main table 2501 as a medal placing table for storing medals M, and a pusher 2510 as a medal pusher placed on the main table 2501. The pusher 2501 includes: an upper surface on which the medal M is stored (referred to as a sub-table), an inclined table on which the medal M dropped from the sub-table slides, and a pushing wall for pushing the medal M stored on the main table 2510. The pusher 2510 is slidably provided on the main table 2501 in the game pool 2500, and slides back and forth at a constant cycle or an arbitrary cycle. A part (rear side) of the pusher 2510 is stored in a storage section described later provided below the display section 2700. The pusher 2510 reciprocates back and forth by sliding in and out of the storage.
The frame member of the display portion 2700 slidably abuts the sub-mount. Therefore, when the pusher 2510 moves in the direction of being stored in the storage, the medal M on the sub-table is pushed by the frame member. By this pushing, a part of the medal M on the sub-table falls down to the inclined table. A part of the medal M dropped from the sub-table enters an opening (referred to as a "leak") provided in the inclined table as a medal passing opening. The remaining medals M directly drop on the main table 2501 and are stored in the main table 2501.
The medal M on the main table 2501 is pushed forward by the sliding movement of the pusher 2510, similarly to the medal M on the sub table. That is, since the pusher 2510 is placed on the main table 2501 without a gap, when the pusher 2510 moves in the direction of being carried out from the storage, the pusher M on the main table 2501 is pushed by the pushing wall on the front surface of the pusher 2510. By this advance, a part of the medal M on the main table 2501 falls. Among the dropped medals M, the medal M dropped from one end (referred to as "tip end") on the player side toward the medal dropping groove is paid out to the player, and the other medals M, for example, the medals M dropped from both sides (referred to as "side ends") of the main table 2501 are stored in a predetermined storage portion in the table portion ST.
As shown in fig. 5, the table unit ST includes a ball drop mechanism 2800 on at least one side. The ball drop mechanism 2800 is a mechanism for dropping spherical object balls B1 and B2, which are different shapes described later, into the game pool 2500, and includes a ball drop ramp 2801 and a ball drop position drawing mechanism 2810. The balls B1 and B2 are drawing objects for performing a bingo game described later.
The ball drop ramp 2801 is configured to guide balls B1, B2 dropped from a ball holder 2520 described later to a ball drop position drawing mechanism 2810 by gravity. Thus, it is a descending ramp. The ball drop position lottery mechanism 2810 is a mechanism for lottery positions on the play field 2500 where balls B1 and B2 are dropped. Thus, the balls B1, B2 thrown from the ball holder 2520 to be described later on the table unit ST are thrown into the game pool 2500 via the ball throwing ramp 2801 and the ball throwing position drawing mechanism 2810.
As shown in fig. 5, the table unit ST includes a ball conveyance mechanism 2900 on at least one side. The ball transfer mechanism 2900 is configured to transfer balls B1 and B2 to the satellite lottery device 2001 when the balls B1 and B2 are dropped from the main table 2501 in the game pool 2500 to the medal dropping grooves provided on the near side thereof, and includes a ball transfer path, a ball transfer unit 2910, and a ball transfer unit travel ramp 2901, which are not shown. The ball conveying path is provided below the front end of the main table 2501, and guides the balls B1 and B2 dropped from the front end to the ball conveying unit 2910. The ball carrying unit 2910 is configured to carry the balls B1 and B2 received through the ball carrying path to the satellite lottery device 2001, and travels on the ball carrying unit travel slope 2901 under the control of the control unit of the game console unit ST. The balls B1 and B2 conveyed to the satellite lottery device 2001 are transferred to the ball tray 2520.
The station unit ST includes a medal paying-out mechanism 2030, and by driving the medal paying-out mechanism, the same number of medals M as the number of medals M dropped from the front end of the main table 2501 into the medal dropping groove are discharged to the storage unit 2101 of the medal inserting mechanism 2100.
Next, a control system of the pusher game machine 2000 will be explained.
Fig. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine 2000. For convenience of explanation, the block diagram omits a configuration of a drive control system for driving each unit according to the progress of the game.
The control system in the pusher game machine 2000 is mainly configured by the control unit 2600 of the station unit ST, the control unit 2610 of the satellite lottery device 2001, and the control unit 2620 of the center lottery device 2002. The control unit 2600 of the station unit ST mainly controls the overall operation of the game of chance and the bingo game, which will be described later, the control unit 2610 of the satellite drawing device 2001 mainly controls the physical drawing of the bingo game and the conveyance of the balls B1 and B2, and the control unit 2620 of the center drawing device 2002 mainly controls the single jackpot drawing, which will be described later, and the overall control of the present pusher game machine 2000.
The control unit 2600 of the console unit ST is mainly composed of a control device 2601, a ROM2602, a RAM2603, a communication device 2604, and a card reader 2605 serving as an identification information receiving unit that functions as identification information receiving means. The control device 2601 executes various programs stored in the ROM2602 to perform various controls. The ROM2602 stores programs for executing various controls to be performed by the control unit 2600 of the station unit ST. The RAM2603 is used for temporarily storing various data or information. The communication device 2604 is used for data communication with the control unit 2610 of the satellite lottery device 2001. The card reader 2605 is used to read a card ID from a user card held by a player. Although not shown, the station unit ST is provided with rendering units such as speakers and lighting devices for various kinds of rendering, and the control device 2601 controls the rendering units to perform various kinds of rendering.
The control unit 2610 of the satellite lottery device 2001 mainly includes a control device 2611, a ROM2612, a RAM2613, a game station-side communication device 2614, and a center-side communication device 2615. The control device 2611 executes various programs stored in the ROM2612 to perform various kinds of control. The ROM2612 stores programs and the like for executing various controls to be performed by the control unit 2610 of the satellite lottery device 2001. The RAM2613 is used for temporarily storing various data or information. The station-side communication device 2614 is used for data communication with the control unit 2600 of each station unit ST belonging to the satellite unit SA. The center-side communication device 2615 is used for data communication with the control unit 2620 of the center drawing device 2002. Although not shown, the satellite unit SA is provided with rendering units such as speakers and lighting devices for various kinds of rendering, and the control device 2611 controls these rendering units to perform various kinds of rendering.
The control unit 2620 of the center drawing device 2002 is mainly configured by a control device 2621, a ROM2622, a RAM2623, a communication device 2624, and an external communication device 2625. The control device 2621 executes various programs stored in the ROM2622 to perform various controls. The ROM2622 stores programs and the like for executing various controls to be performed by the control unit 2620 of the center drawing device 2002. The RAM2623 is used for temporarily storing various data and information. The communication device 2624 is used for data communication with the control unit 2610 of each satellite unit SA. The external communication device 2625 performs data communication with an external device such as the store terminal unit 5000 via a LAN. Although not shown, the center drawing device 2002 is provided with rendering units such as speakers and lighting devices for various renderings, and the control device 2621 controls these rendering units to perform various renderings.
In the above configuration, in addition to the pusher game, the pusher game machine 2000 executes the lottery game by displaying the lottery game screen shown in fig. 7 on the display unit 2700, and executes the bingo game by displaying the bingo game screen shown in fig. 8 on the display unit 2700. In the pusher game machine 2000, a single jackpot drawing using the center drawing device 2002 is also performed. The display unit 2700 also displays the number of individual accumulated tokens indicating the number of payout in the individual drawing described later and the number of total accumulated tokens indicating the number of payout in the total jackpot drawing described later.
The lottery game is mainly a digital lottery game in which the control unit 2600 in the station unit ST performs a lottery digitally. The lottery game is started under the condition that the medal M enters any leak hole provided in the inclined table of the medal pusher 2510. While the bingo game described later is not being executed, the display unit 2700 displays a game screen for drawing a lottery as shown in fig. 7, and when the medal M enters any of the leak holes and the condition for starting the drawing of a color sub is satisfied, the control unit 2600 performs display control for rotating the 3 color sub-shaped blocks DS. In the number lottery of the lottery game, the control unit executes a predetermined lottery program, compares the generated random number with a predetermined winning table, and determines whether any prize is won or won. Then, when the winning prize is determined, the control unit 2600 performs display control for stopping the rotation of the 3 color sub-shaped blocks DS, and the display unit 2700 displays the combination of the patterns corresponding to the winning prize in a stationary manner.
In the present embodiment, as the prize of the digital lottery, there are provided a mini prize a in which 3 medals are supplied to the game pool 2500, a mini prize B in which 8 medals are supplied to the game pool 2500, a ball supply prize in which a ball B1 is supplied to the game pool 2500, a normal bonus in which 30 medals are supplied to the game pool 2500, a change probability prize in which 30 medals are supplied to the game pool 2500 and the winning table in which the winning probability is set high is used in the subsequent digital lottery, a direct satellite prize in which a ball B1 is directly supplied to the satellite lottery device 2001, a direct center prize in which a ball B1 is directly supplied to the center lottery device 2002, and the like. The winning probability of each prize is set to decrease stepwise in the above order. In addition, it is possible to prepare arbitrary awards and set arbitrary winning probabilities for the respective awards. For example, the player may be given various benefits by paying out the medal M and the like directly to the player. When these awards are won, the control device 2601 of the table unit ST controls speakers, lighting devices, and the like to perform a special performance for setting off the winning atmosphere.
The bingo game is a physical lottery game performed by a physical lottery using the 2 balls B1, B2 and the satellite lottery device 2001, and is performed under the control of the control unit 2610 of the satellite lottery device 2001 and the control unit 2600 of the station unit ST. In the bingo game, the control unit 2610 of the satellite lottery device 2001 mainly controls the drawing for determining the winning bingo number of the bingo game, and the control unit 2600 belonging to each station unit ST including the satellite unit SA of the satellite lottery device 2001 mainly performs control such as the performance of the bingo game and the determination of the establishment of bingo. In the present embodiment, a physical lottery in which 1 winning bingo number (winning object) is selected from a plurality of different bingo numbers (winning objects) is performed by moving the balls B1, B2 in the satellite lottery device 2001. In the physical lottery of the present embodiment, 1 winning bingo number is selected from bingo numbers of "1" to "9". Then, for example, the controller 2600, which is an arrangement information generating unit functioning as arrangement information generating means in the station unit ST, generates arrangement information of the bingo cards in which the bingo numbers of "1" to "9" are arranged in a matrix for each station unit ST. Subsequently, as shown in fig. 8, a bingo card image BC in which images of bingo numbers "1" to "9" (images to be lottery) are arranged in accordance with the arrangement information is displayed on the display portion 2700 of each station portion ST. When bingo is established, the control device 2601 of the station unit ST and the control device 2611 of the satellite unit SA control the speakers, the lighting devices, and the like to perform special performance for encouraging establishment of bingo.
In the single jackpot drawing, when the physical drawing by the satellite drawing machine 2001 in the bingo game described above is satisfied, the balls B1, B2 enter the winning hole to which the right to start the single jackpot drawing by the center drawing machine 2002 is assigned; alternatively, when the conditions for starting any one of the single jackpot drawings of the direct jackpot game are satisfied in the lottery game described above, the control device 2621 of the control unit 2620 in the jackpot drawing apparatus 2002 executes the single jackpot execution program stored in the ROM2622 to start the single jackpot drawing. Then, in the center drawing device 2002, a physical drawing is performed to determine whether or not the single jackpot award is won (including a case where a prize other than the single jackpot award is won) by moving the ball B1. When the single jackpot award is won, the control device 2621 of the center drawing device 2002 controls the speaker, the lighting device, and the like to perform special performance for raising the single jackpot award.
When the jackpot award is won, the control device 2621 reads out the data of the number of reserve JP singles as payout amount data from the RAM2623, and performs a process of supplying the tokens M of the number indicated by the count value of the data to the play pool 2500 of the station unit ST satisfying the start condition of the jackpot drawing. At this time, a medal supply command may be output from the control device 2621 to the control device 2601 of the control unit 2600 in the station unit ST, and the medal M may be supplied to the pool 2500 by the control of the control device 2601 in the same manner as in the normal medal supply process. However, the number of tokens to be supplied when the single jackpot award is won is a large number because the number of tokens (for example, 0.03 tokens) corresponding to a part of the number of tokens thrown into all the station portions ST is added in an accumulated manner from the time when the single JP stored number data is reset to the initial value (for example, 500 tokens). Therefore, a process of using a separate medal supply mechanism may be used as a process different from the normal medal supply process. In this case, it is preferable to perform a performance in winning a single jackpot award. When the individual jackpot award is won, the control device 2621 resets the individual JP storage count data stored in the RAM2623 to an initial value.
When a player plays a game using the pusher game machine 2000, the player presents a user card on a card reading surface, not shown, before playing the game. Thus, the card reader 2605 reads the card ID from the user card, and the card ID is stored in the RAM 2603. In the RAM2603, game information (the cumulative bet number of medals, the winning prize in the lottery game, the number of times bingo is established in the bingo game, the number of winning prizes in the individual jackpot prize, and the like) for the player to use the pusher game machine 2000 is stored in a state associated with the card ID. When the player who plays the game using the user card ends the game, the game information stored in the RAM2603 is stored in the store terminal unit in a state associated with the card ID. When the player presents his or her own user card to the card reading surface before the next game is played, game information corresponding to the card ID in the user card is downloaded from the store terminal unit, the data is stored in the RAM2603, and the game result of the game is added to the game information.
In the present pusher game machine 2000, extraction rate data indicating its own extraction rate and set payout rate data indicating its own total set payout rate, which will be described later, are stored in the extraction rate storage section functioning as the extraction rate storage means and the RAM2623 functioning as the set payout rate storage means of the center drawing device. The controller 2601 in the station unit ST adjusts, for example, the winning probability of the lottery game so that the ratio of the number of tokens actually paid out to the player to the number of tokens consumed by the player in the past lottery game, bingo game, single jackpot drawing, or the like (game other than the total jackpot drawing) approaches the normal set payout rate. This makes it possible to bring the normal substantial return rate closer to the normal set return rate in the long run, and to ensure stable revenue for the store. In general, the method of adjusting the substantial payout rate is not limited to the method of adjusting the winning probability of the lottery game.
[ automatic lottery machine 3000]
Next, the slot machine 3000 will be described.
The slot machine 3000 is an automatic gaming machine as a game device.
Fig. 9 is a perspective view showing an external appearance of the automatic lottery machine 3000 according to the present embodiment.
The automatic lottery machine 3000 includes: a box-shaped housing 3002, and a front panel 3003 openably and closably attached to the front side of the housing 3002. On the front panel 3003, there are provided: a display window 3004 for displaying a part of a fluctuation display means described later, a medal insertion slot 3005, a start button 3006 as a start operation device, a color sub display window 3007, a reserve settlement button 3008, a speaker 3009, a medal tray 3010 having a medal payout port 3010a, a performance panel 3011, a card reading surface 3013a, a count display unit 3014, a BET operation unit 3015, and the like. The speaker 3009 and the rendering panel 3011 as rendering units function as rendering units of the automatic lottery machine 3000. Then, various information such as the total accumulated token count indicating the number of payout pieces in the total jackpot drawing described later is displayed on the play panel 3011.
Inside the housing 3002, 3 wheels (reel) as a variation display unit having a plurality of patterns printed on the outer peripheral surface thereof are assembled. The 3 rotation wheels (hereinafter referred to as "left rotation wheel", "middle rotation wheel", and "right rotation wheel" in this order) are each rotationally driven by a rotation wheel drive motor (not shown) constituted by a stepping motor. On these wheels, a plurality of patterns such as "white 7", "blue 7", "green 7", "red 7", "cherry", and "blank" are printed in a predetermined order. In the present embodiment, the "blank" pattern is a pattern that does not constitute any prize. In addition, a main control circuit board having an electronic circuit formed of various electronic components such as a CPU and a ROM, a token payout device having a token basket capable of storing a plurality of tokens, an internal speaker, and the like are incorporated.
Fig. 10 is a detailed front view showing a part of the front panel 3003.
The player can view a pattern of about 3 frames at a predetermined rotation position of each rotation wheel through the display window 3004. On the display window 3004, 5 winning lines IL are drawn across all the reels. When a combination of patterns associated with awards corresponding to a predetermined award group is superimposed on these winning lines IL (hereinafter, simply referred to as "award superimposition"), a game value of paying out medals to the medal tray 3010 or transferring to a special game during which a special game can be played is given to the player. Further, the automatic lottery machine 3000 according to the present embodiment is provided with 5 paylines IL, but more or fewer paylines may be provided. The winning line may be a line that cannot be seen by the player and can be recognized by the CPU17a described later that controls the stop of the automatic lottery machine.
The count display unit 3014 includes a reserve display 3014a, a bonus count display unit 3014b, a token payout number display unit 3014c, and the like.
The BET operation unit 3015 includes 2 BET buttons, i.e., a 1BET button 3015a and a maximum BET button 3015 b.
Fig. 11 is a control block diagram relating to the main structure of the automatic lottery machine 3000.
The main control section 3100 of the automatic lottery machine 3000 includes: a control device 3101, a rotor control device 3102 that controls the driving of 3 rotors, a storage device 3103 that stores various programs and various databases necessary for a game, a display control device 3104 that controls the display of the count display unit 3014, an illumination control device 3105 that controls the illumination of the entertainment panel 3011 and the like, an audio control device 3106 that controls the sound output from the speaker 3009, and an external communication device 3107 that performs data communication with an external device such as the shop terminal unit 5000 via a LAN. The main control unit 1101 is connected to these devices, as well as to the medal insertion sensor 3022, a card reader 3013 functioning as an identification information receiving unit for reading a card ID from a user card presented on the card reading surface 3013a, a BET operation unit 3015, and a medal paying-out device 3018.
Next, the game flow of the automatic lottery machine 3000 will be described.
Before playing a game, first, as a preparation for the game, a player is required to insert medals into the medal insertion slot 3005. When the player inserts medals into the medal insertion port 3005, the medals fall into the medal basket through a path not shown. In the passage are provided: a drop port for dropping a medal smaller than a predetermined value and returning it to the medal payout port 3010 a; a medal blocking solenoid valve for blocking passage of medals back to the medal paying-out port 3010a, or the medals may pass; and a medal insertion sensor 3022 configured by a photoelectric sensor or the like for detecting medals passing one by one. The medal detection signal output from the medal insertion sensor 3022 that has detected the medals is sent to the control device 3101 of the main control unit 3100. Upon receiving the signal, the control device 3101 performs control for the reserve display 3104a to increment the display count value by 1 and increments the reserve count data stored in the storage device 3103 by 1 by the display control device 3104. Generally, a plurality of tokens are inserted at a time, and the number of reserved tokens is set to a certain number. When the player operates the BET operation unit 3015 to perform a betting operation, the control device 3101 performs control of subtracting the number of betting pieces from the reserve number data stored in the storage device 3103, and subtracting the number of betting pieces from the display count value of the reserve display 3014 a. Then, the control device 3101 recognizes the winning line IL that is valid according to the number of bet. In addition, if the prize is not superimposed on the valid winning line IL, the prize is not formed even if the prize is stopped on the invalid winning line IL.
When the player operates the start key 3006, the control device 3101, which is a start instruction receiving unit, functions as start instruction receiving means by executing the start instruction receiving program stored in the storage device 3103, and receives a variation display start instruction from the start key 3006. The control device 3101 that has received the fluctuation display start command first starts the rotational driving of all the rotors by the rotor control device 3102. Then, the control device 3101, which has received the fluctuation display start command, executes the prize group drawing program stored in the storage device 3103, and functions as means for performing an internal drawing, thereby performing an internal drawing for determining a winning or losing of a selected prize group or a non-selected prize group from among a plurality of prize groups. The internal lottery is performed by comparing the random number data sent from the random number generation circuit with the prize group lottery table stored in the storage device 3103. The prize group drawing table is a table indicating that each random number is associated with an arbitrary prize group or a prize miss. By establishing the association in this way, an arbitrary prize group wins with a predetermined probability or a prize wins with a predetermined probability, respectively.
The rotational position of the rotor at which the rotational driving is started is detected by a rotor position sensor, not shown. The rotor control device 3102 calculates the rotation speed of the rotor based on the output signals from the rotor position sensors. After the rotational speed of the rotor is stabilized, the rotor control apparatus 3102 can recognize the positions of the patterns on the respective rotors based on the output signals from the respective rotor position sensors. Then, the control device 3101 executes a stop control program stored in the storage device 3103, and based on the result of the drawing of the internal lottery, the rotor wheel control device 3102 controls the stop of the rotor wheel so that the combination of the predetermined pattern is displayed on the winning line in a stationary state. Specifically, when an arbitrary prize group is selected by the internal lottery, stop control is performed to stop the display of the combination of the patterns associated with the prize corresponding to the prize group on the winning line IL. On the other hand, when any prize group is not selected by the internal lottery and a prize is won, stop control is performed to stop and display a combination of patterns not corresponding to any prize group on the winning line IL.
In a normal game, an internal drawing is performed using a prize-group drawing table corresponding to the normal game. Among the prize sets that can be won by the internal lottery of the normal game, there are a cherry prize corresponding to the cherry prize formed by "cherry-ANY (arbitrary pattern)", an ANY7 prize corresponding to the ANY7 prize formed by "ANY 7 (" ANY color of 7 ") -ANY" ANY7 ("ANY color of 7") -ANY7 ("ANY color of 7") -ANY "multicolor" ANY7 ", and a white 7 prize corresponding to the white 7 prize formed by" white 7-white 7 ", a token payout prize such as a blue 7 prize corresponding to the blue 7 prize formed of "blue 7-blue 7", a green 7 prize corresponding to the green 7 prize formed of "green 7-green 7", and a red 7 prize corresponding to the red 7 prize formed of "red 7-red 7". When an arbitrary token payout award is selected by internal lottery and the corresponding award is stopped on the winning line IL, the control device 3101 causes the token payout number display 3014c of the count display unit 3014 to display the token payout number corresponding to the winning award. Then, the control device 3101 performs token payout processing for the number of tokens corresponding to the winning award. Specifically, the control device 3101 performs control to increase the reserved number of tokens stored in the storage device 3103 by the number of token payout amounts, and to increase the reserved number of tokens in the reserved display 3014a by the number of token payout amounts. When the upper limit value of the medal stock is exceeded, the medal is paid out to the medal tray 3010 from the medal paying-out port 3010a by the medal paying-out device 3018 for the exceeded portion. The number of paid-out tokens is gradually increased in accordance with the order of description of the prize group.
When a player plays a game using the automatic lottery machine 3000, the player presents a user card on the card reading surface 3013a before playing the game. Thus, the card reader 3013 reads the card ID from the user card, and the card ID is stored in the storage device 3103. In the storage device 3103, game information (the number of accumulated medals inserted, the number of winning prizes for the bonus 7 prize, etc.) that the player uses the pusher game machine 3000 is stored in a state associated with the card ID. When the player who plays the game using the user card finishes the game, the game information stored in the storage device 3103 is stored in the arcade terminal unit in a state associated with the card ID. When the player presents his or her own user card to the card reading surface 3013a before the next game, game information corresponding to the card ID in the user card is downloaded from the arcade terminal unit, and these pieces of data are stored in the storage device 3103, and the game result of the game is added to the game information.
In the present pusher game machine 2000, extraction rate data indicating its own extraction rate and set return rate data indicating its own total set return rate, which will be described later, are stored in an extraction rate storage unit functioning as extraction rate storage means and a storage device 3103 functioning as set return rate storage means and functioning as set return rate storage means. Then, the control device 3101 adjusts, for example, the winning probability of the internal lottery so that the ratio of the number of tokens actually paid out to the player to the number of tokens consumed by the player in the past lottery game (normal substantial payout rate) approaches the normal set payout rate obtained by subtracting the extraction rate from the total set payout rate. This makes it possible to bring the normal substantial return rate closer to the normal set return rate in the long run, and to ensure stable revenue for the store. In general, the method of adjusting the substantial payout rate is not limited to the method of adjusting the winning probability of the internal lottery.
[ jackpot system ]
Next, the overall jackpot drawing performed in the entire system will be described.
Fig. 12 is a control block diagram of a management server 4000 that performs process control of the whole jackpot drawing together with each of the store terminal units 5000.
The management server 4000 is mainly composed of a control device 4001; a payout amount storage section functioning as a payout amount storage means, a different-group jackpot payout amount storage section functioning as a different-group jackpot payout amount storage means, a different-group maximum loss amount storage section functioning as a different-group maximum loss amount storage means, and a different-group winning-house storage device 4002 functioning as a different-group winning-house accumulated extraction amount storage means; and an external communication device 4003. The storage device 4002 stores various control programs and total accumulated token count data, which is payout amount data of the entire system. The storage device 4002 also stores different store JP balance count data (different group jackpot balance data) indicating the number of different store JP balance counts (different group jackpot balance count) obtained by subtracting the total payout count (different group jackpot payout total) from the total payout count at the initial time point at which the jackpot payout is made in the store, from the accumulated value (different group accumulated accumulation amount) accumulated from the initial time point (predetermined time point) of the number of withdrawal counts (total withdrawal count of all slot machines provided in the store) of each store transmitted from the store terminal unit 5000. The storage device 4002 also stores different store maximum loss count data (different group maximum loss amount data) indicating different store maximum loss counts (different group maximum loss amounts) set for each store. The storage device 4002 also stores different-store JP winning-bay pick-up count data (different-set winning-bay pick-up amount data) indicating the number of different-store JP winning-bay pick-up counts (different-set winning-bay pick-up amounts) obtained by summing up the pick-up amounts of the respective stores after the previous jackpot winning for each store. The external communication device 4003 is used for data communication with external devices such as the store terminal units 5000 of the stores via the WAN.
Fig. 13 is an external view of a store terminal unit 5000 for managing an in-store system including process control of an in-store jackpot drawing and performing data communication with the management server 4000 and each slot machine of the store.
Fig. 14 is a control block diagram of the store terminal unit 5000.
The store terminal unit 5000 is mainly configured by a control device 5001, a different-device jackpot payout amount storage unit functioning as different-device jackpot payout amount storage means, a storage device 5002 of a different-device maximum payout amount storage unit functioning as different-device maximum payout amount storage means, an external communication device 5003, an in-store communication device 5004, a display device 5005, a touch panel 5006 functioning as an operation reception unit functioning as operation reception means, a card reader 5007, and a medal payment device 5008. The storage device 5002 stores various control programs. The storage device 4002 further stores different-device JP balance count data (different-device jackpot balance amount data) indicating the number of different-device JP balance counts (different-device jackpot balance amount) obtained by subtracting the total number of payout (different-device jackpot payout total amount) of the jackpot prizes paid out by the slot machine from the initial time point from the accumulated value (different-device accumulated extraction amount) of the number of each token count (token acceptance amount) received by the slot machines 1000, 2000, 3000 in the local gaming arcade constituting the local gaming system from the initial time point received by the player. The storage device 4002 also stores different device maximum loss count data (different device maximum loss amount data) indicating the different device maximum loss count (different device maximum loss amount) set for each of the token-operated game machines 1000, 2000, and 3000. The storage device 5002 also stores, for each of the token-operated game machines 1000, 2000, and 3000, different-device JP winning-house drawing number data (different-device winning-house drawing amount data) indicating the different-device JP winning-house drawing number (different-device winning-house drawing amount) obtained by multiplying the number of tokens (token reception amount) received from the player after the previous jackpot is won by the respective token-operated game machines 1000, 2000, and 3000 in the local gaming arcade constituting the local gaming system by the drawing rate set for the respective token-operated game. The storage device 5002 also stores the total accumulated token count data sent from the management server 4000 and the extraction rate data of each token-operated game machine 1000, 2000, 3000. The external communication device 5003 is used for data communication with an external device such as the management server 4000 via a WAN. The in-store communication device 5004 is used for data communication with each of the slot machines 1000, 2000, 3000 and the like via the LAN. The display device 5005 is used for displaying information such as various operation screens. The touch panel 5006 is used to receive operations from a user, a store manager, and the like. The card reader 5007 is used to read a card ID from a user card held by a user. The medal paying-out device 5008 is used to pay out medals from the medal paying-out opening 5008 a.
Fig. 15 is a sequence flowchart showing the flow of the overall jackpot drawing in the present embodiment. For convenience of explanation, fig. 15 shows 1 slot machine and 1 store terminal unit, respectively.
In the present game system, when a player consumes a token in each of the token-operated game machines 1000, 2000, and 3000, data indicating the consumption amount is transmitted to the store terminal unit 5000 of the store. The control device 5001 of the gaming arcade terminal unit 5000 performs processing of accumulating the number of tokens obtained by multiplying the number of tokens consumed by a player at the gaming arcade machine by the withdrawal rate indicated by the withdrawal rate data corresponding to the gaming arcade machine, with the number of tokens accumulated in the storage device 5002, and the number of tokens extracted between different device JP wins, respectively, for each of the gaming arcade machines 1000, 2000, and 3000 connected to the gaming arcade terminal unit 5000, based on data transmitted from the respective gaming arcade machines. For example, in a slot machine with an extraction rate set to 1%, each time a player consumes 1 token, the player adds 0.01 tokens to the different-device JP balance count indicated by the different-device JP balance count data and the different-device JP winning-win count indicated by the different-device JP balance count data. Similarly, in the slot machine in which the withdrawal rate is set to 2%, the player adds 0.02 pieces of tokens to each of the different-device JP balance count indicated by the different-device JP balance count data and the different-device JP winning-space withdrawal count indicated by the different-device JP winning-space withdrawal count data, for each 1 token consumed by the player.
Further, the control device 5001 of the store terminal unit 5000 accumulatively stores, in the storage device 5002, data indicating the number of different store JP balance counts corresponding to the total number of different device JP balance counts corresponding to the respective token-operated game machines 1000, 2000, and 3000 in the store connected to the store terminal unit 5000, based on the data transmitted from the respective token-operated game machines, data indicating the number of different store JP balance counts corresponding to the respective token-operated game machines. Further, the different-store JP winning-bay extraction count data indicating the number of different-store JP winning-bay extraction counts corresponding to the total number of different-device JP winning-bay extractions respectively corresponding to the token-operated game machines 1000, 2000, 3000 in the store connected to the store terminal unit 5000 is accumulatively stored in the storage device 5002 based on the data transmitted from the respective token-operated game machines. The control device 5001 then transmits the different store JP balance count data and the different store JP winning-prize-winning-range count data in the storage device 5002 to the management server 4000 at a predetermined timing. Here, the different store JP balance count data and the different store JP winning-prize-winning-period count data transmitted here are amounts accumulated and stored in the period from the last transmission time to the present transmission time.
Each time the different-shop JP balance count data transmitted from each shop terminal unit 5000 is received, the management server 4000 adds the number of tokens of the different-shop JP balance count indicated by the data to the different-shop JP balance count data corresponding to the shop in the storage device 4002. Each time the different-store JP winning-space extraction count data transmitted from each store terminal unit 5000 is received, the management server 4000 adds the number of tokens, which is the number of extracted tokens of the different-store JP winning-space indicated by the data, to the different-store JP winning-space extraction count data corresponding to the store in the storage device 4002. Thus, the number of different store JP credits and the number of different store JP winning space winnings can be counted for each store.
Further, each time the number-of-tokens extracted from a different store JP winning bay transmitted from each store terminal unit 5000 is received, the management server 4000 adds the number of tokens of the amount indicated by the data to the total accumulated token number data in the storage device 4002. Thus, the total extracted amount of each slot machine obtained by multiplying the number of tokens consumed in all slot machines constituting the game system from the time of the previous jackpot prize by the extraction rate of each slot machine is counted as the total accumulated token count data. In the present embodiment, the initial value of the total accumulated token count data is set to 1000 pieces, for example, and the number of extracted winning rooms in different gaming arcades JP is accumulated for the initial value. The initial value is not necessarily a fixed value, and may be changed as appropriate.
In the present embodiment, the single jackpot drawing is also performed in the pusher game machine 2000 described above, but the accumulated token count data in the single jackpot drawing is calculated only from the number of tokens consumed in the pusher game machine 2000. On the other hand, the management server 4000 manages the accumulated token count data of the operated total jackpot drawing, and the accumulated token count data can be calculated from the number of tokens consumed in all the token-operated game machines provided in a plurality of gaming arcades constituting the present game system. Thus, when a prize is won by a jackpot drawing, the number of tokens paid out to the winner can be increased.
When a specific process flow is described, the control device 4001 of the management server 4000 receives the different-store JP winning-space extraction count data and the different-store JP balance count data transmitted from each of the store terminal units 5000 at a predetermined timing (for example, every 10 minutes), and performs statistics of the different-store JP winning-space extraction count data and the different-store JP balance count data of the store and statistics of the total accumulated token count data as described above. Then, the total accumulated token count data stored in the time storage 4002 is transmitted to the store terminal unit 5000 that is the sender of the data received up to that time. The store terminal unit 5000 that has received the data transmits the total accumulated token count data to each of the token-operated game machines 1000, 2000, and 3000. Then, in each of the token-operated game machines 1000, 2000, and 3000 that have received the total accumulated token count data, the display of the respective total accumulated token counts is updated based on the received total accumulated token count data. In the present embodiment, the total accumulated token count is displayed independently in each token-operated game machine, but a display device for displaying the total accumulated token count may be provided in the arcade, instead of displaying each token-operated game machine individually.
The starting condition of the overall jackpot drawing in the present embodiment is that the management server 4000 receives the different-store JP winning-bay extraction count data and the different-store JP balance count data from the store terminal unit 5000.
In the present embodiment, upon receiving the different-store JP winning-room extraction count data and the different-store JP balance count data from each of the store terminal units 5000, the control device 4001 of the management server 4000 executes the total jackpot drawing program, and performs a total jackpot drawing (group drawing) for determining a winning or losing of a store of a sender of the data by comparing the generated random number with a predetermined winning table.
Here, in the present embodiment, the control device 4001 that receives the different-store JP winning-prize-winning-room extraction count data and the different-store JP balance count data from each store terminal answer 5000 performs a process of changing the winning table used in the whole jackpot drawing before the whole jackpot drawing is performed.
Specifically, first, the control device 4001 refers to the different-store JP balance count data and the different-store maximum loss count data of each store stored in the storage device 4002, and performs a process of selecting a store whose total number of the different-store JP balance counts and the different-store maximum loss count is equal to or greater than the total accumulated token count data. The store selected in this process becomes a drawing target of the group drawing. Then, the winning table is changed so that the winning probability is increased for the store with the larger number of winning prize winning bays among the different stores JP, with reference to the data of the number of winning prize bays among the different stores JP selected as the drawing target. As a result, a winning table is generated which is changed such that the winning probability of a store which does not satisfy the condition that the total number of the different store JP balance numbers and the different store maximum loss numbers is equal to or more than the total cumulative number data is zero, and the winning probability of a store which satisfies the condition is higher as the number of winning space extraction numbers of different stores JP is larger. When a total jackpot drawing (group drawing) is performed using the thus generated winning table and a winning is determined, the control device 4001 transmits winning data indicating a winning in the total jackpot drawing to the store terminal unit 5000 that has transmitted the winning number data of the different stores JP which becomes the starting condition of the drawing.
Here, the processing of excluding the game objects of the group drawing is performed for the gaming arcades that do not satisfy the above conditions so that winners of the jackpot prize do not appear from the gaming arcades, but other methods may be employed. For example, a group drawing is performed in which all the gaming arcades that do not satisfy the above conditions are selected as a drawing target, and when a gaming arcade that does not satisfy the above conditions is selected in the drawing, a process is performed in which a prize is cancelled and a prize is determined as a prize. In addition, the winning table may be changed to the group drawing in this case, and the winning probability may be higher for the gaming arcades with the larger number of winning space extractions from the gaming arcades JP.
As another method of the jackpot drawing, for example, the following method may be mentioned. That is, when the different-store JP winning-bay number data is received from any of the store terminal units 5000, the control device 4001 of the management server 4000 executes the total jackpot drawing program, and compares the generated random number with a predetermined winning table to perform the total jackpot drawing for determining whether any of the stores wins or whether any of the stores wins. In the overall jackpot drawing, the winning store does not necessarily have to be determined. Therefore, there is a case where any of the shops win no prize in the overall jackpot drawing. When a prize is won in any one of the gaming arcades in the total jackpot drawing, the control device 4001 transmits prize winning data indicating a prize won in the total jackpot drawing to the gaming arcade terminal units 5000 of the gaming arcades involved in the prize winning. In this method, before the overall jackpot drawing is performed, a process of changing the winning table used in the overall jackpot drawing may be performed.
The conditions for starting the overall jackpot drawing are not limited to the above conditions, and may be any conditions as long as they occur at appropriate time intervals. For example, a condition that a predetermined fixed time has elapsed may be set as a starting condition of the total jackpot drawing.
In the present embodiment, the maximum loss count data of each store can be changed. Specifically, first, the manager of the store performs a predetermined calling operation on the store terminal unit 5000, and the control device 5001 performs a process of displaying a setting change screen on the display device 5005. In order to prevent a person other than the store manager, such as the user, from arbitrarily performing the calling operation, it is preferable to perform measures such as locking an operation unit for performing the calling operation. On the setting change screen displayed on the display device 5005, various key images necessary for inputting the maximum loss count of each store after the change of the store are displayed. When an operation for inputting the maximum loss count of each store is performed on the setting change screen by a manager of the store, the operation signal is transmitted from the touch panel 5006 serving as a change operation reception unit functioning as change operation reception means to the control device 5001. The control device 5001 that has received the operation signal performs a process of changing the data of the different maximum loss count in the store stored in the storage device 5002 to data indicating the different maximum loss count in the store related to the operation signal. The control device 5001 that has changed the different-store maximum loss count data also performs a process of transmitting the changed different-store maximum loss count data to the management server 4000. The control device 4001 of the management server 4000 that has received the data, which is the different-group maximum loss amount changing unit, functions as different-group maximum loss amount changing means for changing the data of the different-store maximum loss count of the store stored in the storage device 4000 to the received different-store maximum loss count.
The gaming arcade terminal unit 5000 that has received the winning data performs processing for determining which player to play with the slot machine 1000, 2000, 3000 in the connected gaming arcade as the winner of the overall jackpot prize. In this process, a notification is given of the appearance of the winner of the total jackpot drawing from the inside of the store, and a total performance (hereinafter referred to as "total jackpot performance") for attracting attention of the player, the audience, and the like in the entire store is performed, thereby inducing a sense of expectation that the player may be the winner of the store and an interest in who the winner is. The total jackpot performance must be performed simultaneously in all the slot machines 1000, 2000, and 3000 in the store, but the timing of performing the performance (total jackpot performance timing) needs to be adjusted depending on the game progress in each of the slot machines 1000, 2000, and 3000. This is because each of the token-operated game machines 1000, 2000, and 3000 plays the game independently, and depending on the progress status thereof, the overall jackpot performance may hinder the play of the game, which may result in an undesirable situation in which the enjoyment of the player is greatly reduced.
For example, in the horse racing game machine 1000, if the total jackpot performance is suddenly started during the race reproduction using the pool portion 1002, the game climax inherent in the horse racing game machine is significantly lowered, which is not desirable. Further, for example, in the pusher game machine 2000, if the total jackpot performance is suddenly started in a drawing in which payment of a large number of medals can be expected, such as a physical drawing of a bingo game or a single jackpot drawing, the excitement of the game inherent in the pusher game machine is remarkably reduced, which is not desirable. Further, for example, in the automatic lottery machine 3000, if the entire jackpot performance is suddenly started in the winning performance when a large number of medals such as the green 7 prize and the red 7 prize are determined, the pleasure of the player is significantly lowered, which is not desirable.
On the other hand, in each of the token-operated game machines 1000, 2000, and 3000, even if the progress of each game is hindered by the overall jackpot performance, there is a time period in which adverse effects such as reduction of the original enjoyment of the token-operated game machine are small. For example, in the horse racing game machine 1000, if the player is in a time for betting a medal, that is, in a time for purchasing a horse ticket, the adverse effect is small, and it is suitable for starting the whole jackpot performance. On the other hand, for example, in the pusher game machine 2000, if a drawing which can expect a large amount of medals to be paid out is being performed or a timing other than the time when the winning performance is being performed, the adverse effect is small, and it is suitable for starting the whole jackpot performance. In the automatic lottery machine 3000, for example, if the period from the end of the 1-time lottery game to the start of the next lottery game, specifically, if the period from the time when the winning is determined in the previous lottery game or the time when the winning performance ends to the time when the start button 3006 of the next lottery game is operated, the adverse effect is small, and it is suitable for starting the whole jackpot performance.
In each of the token-operated game machines 1000, 2000, and 3000 of the present embodiment, the game progress status exemplified above is set in advance to a status in which the total jackpot performance can be performed.
Fig. 16 is a timing flowchart for explaining the overall jackpot performance timing determination process.
The arcade terminal unit 5000 that has received the winning data first inquires of all of the slot machine 1000, 2000, 3000, via the LAN, a timing at which the game progress status becomes a status in which the total jackpot performance can be performed. In response to this inquiry, the control devices 1101, 2621, and 3101 of the respective token-operated game machines 1000, 2000, and 3000 perform processing for predicting the time at which the game progress status reaches the predetermined set status, either individually or in cooperation with the other control devices 1201, 2601, and 2611. Then, the control devices 1101, 2621, and 3101 of the respective slot machines 1000, 2000, and 3000 transmit the total performance possible time information indicating the predicted time from the external communication devices 1108, 2625, and 3107 to the shop terminal unit 5000. The control device 5001 of the store terminal unit 5000 determines the overall performance timing at which the overall jackpot performance is performed, based on the overall performance possible timing information sent from each of the token-operated game machines 1000, 2000, and 3000. Specifically, the earliest timing at which the total play possible timings of all the slot machines 1000, 2000, and 3000 overlap each other is determined based on the total play possible timing information, and is determined as the total play timing. Then, the information of the determined overall performance time is transmitted to each of the slot machines 1000, 2000, and 3000. In each slot machine receiving the information, the progress of the game is controlled so that the progress state of the game itself becomes the predetermined setting state in which the total jackpot performance can be performed at the determined total performance timing. The specific control method is to store the above setting conditions in each of the slot machines 1000, 2000, 3000 in advance, and read out the stored information of the setting conditions to control the progress of the game; alternatively, the above-described setting conditions are combined in advance with a program for controlling the progress of the game, and the progress of the game is controlled in accordance with the contents of the program.
In order to set the total rendering timing determined by the control device 5001 of the arcade server 5000 to the above-described setting state, it is necessary to finely adjust the game progress in each of the token-operated game machines 1000, 2000, and 3000.
As a method of the fine adjustment, in the horse racing game machine 1000, for example, a method of shortening or lengthening the reproduction time of the race reproduction video in the reproduction processing of the race reproduction video executed after the completion of each race is cited. Specifically, by setting the reproduction start time of the game reproduction video to the middle disc or the end disc of the game, the reproduction time can be shortened or lengthened.
On the other hand, in the pusher game machine 2000, for example, a method of performing fine adjustment by display control for extending or shortening the time from the start of rotation to the stop of the 3 color sub-shaped blocks DS in the color sub game performed by each station unit ST is exemplified. Specifically, for example, the reproduction speed of the image from the start rotation to the stop of the 3 color sub-shaped squares DS may be increased or decreased. In this case, since editing of the video itself is not necessary, the display processing is easily performed.
In the automatic lottery machine 3000, for example, a method of performing fine adjustment by drive control in which the time from the start of rotation of 3 reels to the stop of the rotation is extended or shortened is cited.
The fine adjustment method is not limited to the above-described method, and may be appropriately determined according to the game contents of the respective token-operated game machines 1000, 2000, and 3000.
In particular, in the case of a game machine that performs a digital lottery, it is effective to lengthen or shorten the time for displaying the image for drawing performance as in the pusher game machine 2000.
The method of determining the total rendering timing is not limited to this.
For example, the total performance timing may be determined based on a predetermined total performance timing determination condition without inquiring the respective token-operated game machines 1000, 2000, and 3000 about the total performance possible timing. Then, the determined total performance timing is transmitted to each of the slot machines 1000, 2000, and 3000, and the game progress is controlled in each of the slot machines so that the game progress state thereof becomes the predetermined setting state in which the total jackpot performance can be performed at the determined total performance timing. This method is particularly effective when the slot machine constituting the game system has a high degree of freedom in controlling the progress of the game.
When the total performance time determined by the gaming arcade terminal unit 5000 arrives, as shown in fig. 15, the control device 5001 of the gaming arcade terminal unit 5000 performs player presence confirmation processing for identifying players who are playing through the respective slot machines 1000, 2000, 3000. Specifically, all of the token-operated game machines 1000, 2000, and 3000 are asked for presence confirmation of the player through the LAN. The token-operated game machines 1000, 2000, and 3000 that have received the inquiry each perform a player presence confirmation process. Specifically, when the card ID is read by the card reader of each of the slot machines 1000, 2000, and 3000, it is determined that the player is present. The method of confirming the presence of the player is not limited to the above example, and various other methods may be employed.
After the presence confirmation process of the player, the respective token-operated game machines 1000, 2000, and 3000 return the presence confirmation information as the process result to the arcade terminal unit 5000 from the external communication devices 1108, 2625, and 3107. The control device 5001 of the store terminal unit 5000 identifies a table, a table portion, or an automatic gaming machine (hereinafter referred to as "table or the like") on which a player is playing, which is determined based on presence confirmation information sent from each of the slot machines 1000, 2000, and 3000. Then, the control device 5001 executes a winner determination lottery program, and performs a winner determination lottery process for determining which lottery object wins, with each of the identified game boards or the like as a lottery object. Specifically, a winning table is generated in which winning probabilities for respective drawing objects are equal, drawing objects corresponding to generated random numbers are selected in accordance with the winning table, and the selected drawing object is determined as a winner. In the present embodiment, in addition to the total jackpot prize, a fixed number of jackpot prizes (major bonus prize), a fixed number of medium prizes (medium bonus prize), and a fixed number of mini prizes (small bonus prize) are prepared in the winner determination lottery process. Therefore, the control device 5001 sequentially determines the drawing targets to be won for these prizes by the method described above.
Here, the winning probabilities of the respective drawing objects are set to be equal, but may be unequal. For example, as shown in fig. 17, a process of changing the winning table may be performed. The following processing can be mentioned as the processing for changing the winning table.
First, the control device 5001 refers to the different-device JP balance count data and the different-device maximum loss count data of the respective token-operated game machines 1000, 2000, and 3000 connected to the own store terminal unit stored in the storage device 5002, and performs a process of selecting a token-operated game machine in which the total count of the different-device JP balance count and the different-device maximum loss count is equal to or greater than the total accumulated token count. The slot machines 1000, 2000, and 3000 selected in this process are the drawing targets for which the winner determines the drawing. Then, the processing is performed in which the winning table is changed to a slot machine in which the number of different device JP winning bays of the slot machine 1000, 2000, 3000 selected as the drawing target is increased, with reference to the data of the number of different device JP winning bays extracted, and the probability of winning is increased. As a result, a winning table is generated which is changed such that the winning probability of a slot machine which does not satisfy the condition that the total number of the different-device JP payout counts and the different-device maximum loss counts is equal to or more than the total accumulated count data is zero, and the winning probability of a slot machine which satisfies the condition is higher as the number of winning-slots is larger among the different-device JP winning-slots. The winner decision lottery is performed using the winning table thus generated.
Further, the process of selecting a slot machine in which the total of the number of different-device JP payout counts and the number of different-device maximum loss counts is equal to or more than the total accumulated count data is not necessarily performed, and only a slot machine in which the winning table is changed to a value with a higher winning probability among the number of different-device JP winning-slot counts is performed. In this case, the winning probability may be relatively reduced for a slot machine with a large number of winning lots among different JP devices, and the winning probability may be relatively increased for a slot machine with a small number of winning lots among different JP devices. In this case, since the more the slot machine that is not paid attention is, the more the winner of the jackpot award appears, the less the game apparatus that is paid attention can be paid attention to.
Further, the device maximum loss count data of each slot machine may be configured to be changeable in setting in the same manner as the case of the store maximum loss count data.
Here, the processing of excluding the drawing target for which drawing is decided by the winner is performed in the slot machine which does not satisfy the condition that the total number of the different-apparatus JP payout number and the different-apparatus maximum loss number is equal to or more than the total accumulated token number data, so that the winner of the jackpot prize does not appear from such slot machine, but another method may be adopted. For example, when a drawing is determined for winners that are the subject of drawing in all of the slot machines 1000, 2000, and 3000 in the gaming arcade including the slot machine that does not satisfy the above-described condition, and a winning is determined for the slot machine that does not satisfy the above-described condition in the drawing, the winning is cancelled and a winning is determined as a loser. In addition, the winning table may be changed to the winner decision lottery in this case, and the winning probability may be higher in a slot machine in which the number of winning slots is larger in the different apparatus JP.
In addition, the judgment process of whether or not the condition that the total number of the different-device JP balance numbers and the different-device maximum loss numbers is equal to or greater than the total accumulated token number may be satisfied may be performed on each token-operated game machine side. In this case, the slot machines 1000, 2000, and 3000 are provided with different-device jackpot amount storage sections functioning as different-device jackpot amount storage means and different-device maximum loss amount storage sections functioning as different-device maximum loss amount storage means, and the control device 4001 of the arcade terminal unit 5000 performs drawing for determining winners who are the drawing targets of all the slot machines 1000, 2000, and 3000, and transmits a winning notification to a slot machine such as a game deck having a winning. The determination process is performed in the slot machine that has received the winning notification, and when it is determined in the determination process that the condition is satisfied, a winning acceptance notification is transmitted to the store terminal unit 5000, and when it is determined that the condition is not satisfied, a winning rejection notification is transmitted to the store terminal unit 5000. Then, the control device 4001 of the gaming arcade terminal unit 5000 determines the winning of the gaming table or the like won in the drawing by the winner at the time when the winning acceptance notification is received, and performs processing for determining the winning of the gaming table or the like of another slot machine when the winning rejection notification is received.
After the winner determination lottery process is thus terminated and the game boards and the like for each winning are determined, the control device 5001 of the gaming arcade terminal unit 5000 notifies the winning results to the respective token-operated game machines 1000, 2000, and 3000 and transmits a total performance control command to the respective token-operated game machines 1000, 2000, and 3000. This enables the total jackpot performance using the performance units of the respective token-operated game machines 1000, 2000, and 3000 connected to the store terminal unit 5000.
In each of the token-operated game machines 1000, 2000, and 3000 that have received the total play control command from the store terminal unit 5000, a jackpot drawing start screen on which the total jackpot drawing is started as shown in fig. 18 is displayed simultaneously on the display 1011, the display 2700, and the play panel 3011, which are the display units of the game tables and the like related to the drawing target. The jackpot-start screen is not displayed for a game table or the like that is not a drawing target, that is, a game table or the like that is determined that the player is not playing.
Here, in the present embodiment, even in the entire jackpot performance, the player can play the game of the slot machine with respect to the game table or the like which is not the drawing target. Therefore, during the whole jackpot performance, there is a possibility that an independent performance corresponding to the game progress of the game table or the like which is not the drawing target is performed. In the course of the overall jackpot performance, if an independent performance unrelated to the performance is performed, the independent performance obstructs the overall jackpot performance, resulting in a reduction in the effect of the overall jackpot performance. Therefore, in the present embodiment, the game board or the like that is not the drawing target is controlled so that the independent performance corresponding to the progress of the game is not performed or the volume, the light amount, or the like is reduced to be inconspicuous in the entire jackpot performance.
The controllers 1101, 2621, and 3101 of the respective token-operated game machines 1000, 2000, and 3000 operate individually or in cooperation with the other controllers 1201, 2601, and 2611 to execute a total performance program, thereby performing a total jackpot performance process. Specifically, by causing the performance units such as the speakers and the lighting devices of the respective token-operated game machines 1000, 2000, and 3000 to perform a part of the total jackpot performance, all the token-operated game machines 1000, 2000, and 3000 connected to the local store terminal unit 5000 perform a single total performance (total jackpot performance) in cooperation with each other. Specifically, for example, in all of the slot machines 1000, 2000, and 3000, blue and red lights are alternately emitted at the same timing, or the same music and effect sound for notifying the start of the entire jackpot game are output at the same timing.
In the present embodiment, since the performance units of the respective token-operated game machines 1000, 2000, and 3000 are configured by different hardware, it is not possible to perform completely the same performance. Therefore, by performing different performances in the respective token-operated game machines 1000, 2000, and 3000, a total jackpot performance having a sense of unity as a whole can be configured. For example, regarding music and effect tones, a bass section may be responsible for the horse racing game machine 1000, a midrange section may be responsible for the pusher game machine 2000, and a treble section may be responsible for the automatic lottery machine 3000.
In addition, if the performances performed by the performance units of the respective token-operated game machines 1000, 2000, and 3000 are synchronized with each other and have a sense of unity as a whole, various methods may be used as a specific method of the total jackpot performance.
After the total jackpot performance is started in this manner, the display units 1011, 2700, and 3011 are respectively followed by the jackpot start screen shown in fig. 18, and a lottery screen as shown in fig. 19 is displayed. After the start of the variable display of the 3 reel images on the lottery screen, the 3 reel images are still displayed so that the symbols corresponding to the winning or losing prizes on the game boards or the like corresponding to the 3 reel images are still displayed on the display units 1011, 2700, and 3011. Specifically, in the present embodiment, as described above, there are 4 awards, that is, the total jackpot prize, the large bonus prize, the medium bonus prize, and the small bonus prize, and the still display control is performed so that the combination of symbols corresponding to the respective awards is still displayed on the lottery screen. More specifically, the display units 1011, 2700, and 3011 of the game boards and the like having the jackpot award in their entirety perform still display control for displaying 3a symbols continuously in a still state. The display units 1011, 2700, and 3011 of the game tables and the like for which the jackpot prize is won perform still display control for displaying still 3B symbols in succession. The display units 1011, 2700, and 3011 of the game tables and the like which win the bonus are subjected to static display control for statically displaying a symbol combination in which the a symbol and the B symbol are mixed. In the display units 1011, 2700, and 3011 of the game tables or the like for which the winning prize of small bonus is awarded, the still display control is performed in which the a symbol or the B symbol is displayed in a still state on both the left reel image and the middle reel image, and the combination of the a symbol and the B symbol is not displayed in a still state on the right reel image (blank symbol is displayed in a still state).
The jackpot-starting screen and the lottery screen do not need to be identical screens in all of the slot machines 1000, 2000, and 3000, and may be appropriately changed according to hardware for displaying these screens, or adjusted according to the game contents of the respective slot machines 1000, 2000, and 3000, for example.
In the present embodiment, although the reel images on the lottery screen are displayed in a fluctuating manner all at once in all the slot machines 1000, 2000, and 3000 connected to the store terminal unit 5000, the end time of the still display of the 3 reel images differs for each prize. Specifically, the end time of the stationary display is gradually delayed in the order of the small bonus prize, the medium bonus prize, the large bonus prize, and the total jackpot prize after the game board or the like corresponding to the jackpot prize is the earliest.
In the present embodiment, a drawing performance (total jackpot performance) is also performed during a period from the start of the variable display of the rotor image on the lottery screen to the end of the still display. For example, after the rotor image on the lottery screen starts to be displayed in a fluctuating manner, the illumination of the game tables and the like corresponding to the drawing targets of the respective slot machines 1000, 2000, and 3000 is turned on only during mutually different periods, and the game tables and the like whose illumination is turned on are sequentially switched. Then, at the time when the still display of the rotor image on each game board or the like is completed, a drawing performance is performed such that the illumination of the game board or the like is flickered.
After the drawing performance is completed as described above, the process of paying out tokens of the number corresponding to the number of awards is executed for a player who plays at a game station or the like that has won each award. The payout of medals may be made by the medal payout unit of the medal game machine 1000, 2000, 3000, or may be made by paying out a game fee by a clerk at a store.
As described above, in the present embodiment, different maximum loss counts for each of the shops are set, and only the shops satisfying the condition that the total number of the jackpot award counts for different shops and the maximum loss count for different shops (the assumed jackpot award counts for different shops) is equal to or more than the total accumulated token count are the targets of the group drawing. Thus, even if the total number of the different stores JP payout from the initial time exceeds the cumulative total number of extracted stores from the initial time in a certain store, the exceeding number (loss number) does not exceed the maximum loss number of the different stores in the certain store. Therefore, it is possible to prevent the loss count of each store from becoming temporarily equal to or greater than the assumed loss count (the maximum loss count for each store), and it is possible to compensate for the maximum loss count for each store. That is, when the respective maximum loss numbers of the stores A, B, C are set to α of 10000, β of 5000, and γ of 7000, respectively, when a winner of the jackpot award appears from the respective stores A, B, C, even if the payout of the total cumulative token number is performed, the loss number obtained by subtracting the total payout number of the different stores JP from the initial time from the cumulative withdrawal number of the different stores in the respective stores A, B, C does not exceed the set number of the respective maximum loss numbers α, β, and γ.
The slot machine applicable to the game system of the present embodiment is not limited to the above-described type, and can be applied to a wider range.
In the above embodiments, the means implemented by software such as a computer program may be implemented by hardware such as a circuit or a chip, or the means implemented by hardware such as a circuit or a chip may be implemented by software such as a computer program.

Claims (13)

1. A game system having a plurality of game devices and a jackpot drawing apparatus,
each of the plurality of game devices includes: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object;
the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied;
the drawing section of the jackpot drawing apparatus performs a group drawing for selecting 1 winning group from a plurality of predetermined groups including at least 1 game apparatus according to a predetermined group drawing condition, and performs a winner determination process for determining a winner from among players who play a game using a game apparatus belonging to the winning group when the winning group is selected by the group drawing,
the drawing machine for jackpot game further has a different-group jackpot payout amount storage section and a different-group maximum loss amount storage section,
the different-group jackpot payout amount storage unit stores, for each group, different-group jackpot payout amount data indicating a different-group jackpot payout amount obtained by summing up, for each group, withdrawal amounts of game apparatuses belonging to the respective groups, the withdrawal amounts being different-group cumulative withdrawal amounts obtained by subtracting, from the respective groups, total amounts from a predetermined time point, of amounts of payout objects paid out when a jackpot award is won by a player who played a game using the game apparatus belonging to the respective groups,
the different-group maximum loss amount storage unit stores different-group maximum loss amount data indicating different-group maximum loss amounts of the respective groups set for the respective groups,
the drawing unit of the jackpot drawing apparatus performs the group drawing such that the total amount of the different-group jackpot award amounts indicated by the own different-group jackpot award amount data stored in the different-group jackpot award amount storage unit and the different-group maximum loss amount indicated by the own different-group maximum loss amount data stored in the different-group jackpot amount storage unit in the plurality of groups is not determined as the winning group for a specific group which is equal to or greater than the payout amount indicated by the payout amount data stored in the payout amount storage unit.
2. The gaming system of claim 1,
the drawing unit of the jackpot drawing apparatus performs the group drawing by excluding the specific group from the drawing targets of the group drawing.
3. The gaming system of claim 1,
the drawing section of the jackpot drawing apparatus performs the group drawing so that the specific group is not won when winning in the group drawing.
4. The gaming system of claim 1,
the jackpot drawing apparatus has a different-set winning-prize total extraction amount storage section and a winning probability changing section,
the different-group winning-space cumulative-drawing-amount storage unit stores, for each group, different-group winning-space drawing-amount data indicating different-group winning-space drawing amounts obtained by summing up, for each group, drawing amounts after a previous jackpot prize in the game devices belonging to the respective groups,
the winning probability changing unit changes the winning probability of each group in the group drawing so that the winning probability of the group drawing is increased as the group winning amount indicated by the group winning amount data is larger.
5. The gaming system of claim 1,
the device includes a different-group maximum loss amount changing unit that changes a different-group maximum loss amount of each group stored in the different-group maximum loss amount storage unit.
6. The gaming system of any of claims 1 through 5,
the game device is a commercial game device installed in a store,
the predetermined groups are groups divided for each of the shops in which the respective game devices are installed.
7. The gaming system of claim 6,
the jackpot drawing apparatus includes a store server of each store communicably connected to at least 1 game apparatus installed in the same store, and a management server communicably connected to each store server,
the group drawing is performed by a drawing unit provided in the management server,
the winner determination process is performed by a lottery section provided in the gaming arcade server of the gaming arcade corresponding to the winning group selected by the group lottery.
8. The gaming system of any of claims 1 through 4,
the game device is a commercial game device installed in a store,
the predetermined plurality of groups are groups divided for each shop in which each game device is installed,
the jackpot drawing apparatus includes a store server of each store communicably connected to at least 1 game apparatus installed in the same store, and a management server communicably connected to each store server,
the group drawing is performed by a drawing unit provided in the management server,
the winner determination process is performed by a lottery section provided in the gaming arcade server of the gaming arcade corresponding to the winning group selected by the group lottery,
each store server has a change operation receiving unit for receiving a change operation of a different group maximum loss amount of a group related to the store,
the management server includes a different-group maximum loss amount changing unit that changes, when the change operation receiving unit of each store server receives a change operation for a different-group maximum loss amount, a different-group maximum loss amount of a group related to a store corresponding to the store server among the different-group maximum loss amounts of the groups stored in the different-group maximum loss amount storage unit.
9. A drawing machine for jackpot game, comprising:
a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using a plurality of game devices;
a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit;
a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and
a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the extracted amount of each game device obtained by multiplying the amount of the bet object received by each bet object receiving unit of the plurality of game devices by the extraction rate of each game device, when a predetermined payout amount increasing condition is satisfied;
the drawing section performs a group drawing for selecting 1 winning group from a plurality of predetermined groups including at least 1 game device according to a predetermined group drawing condition, and performs the jackpot drawing by performing a winner determination process for determining a winner from among players who play a game using a game device belonging to the winning group when the winning group is selected by the group drawing,
the drawing machine for jackpot game further includes:
a different-group jackpot payout amount storage unit that stores, for each group, different-group jackpot payout amount data indicating a different-group jackpot payout amount obtained by summing up, for each group, withdrawal amounts of game apparatuses belonging to the respective groups, the different-group jackpot payout amount obtained by subtracting, from a total amount from a predetermined time point, a total amount of payout objects paid out when a jackpot award is won among players who have played a game using the game apparatuses belonging to the group; and
a different-group maximum loss amount data storage unit that stores different-group maximum loss amount data indicating different-group maximum loss amounts of respective groups set for each group;
the drawing unit performs the group drawing so that a specific group is not determined as a winning group, the specific group being a group of the plurality of groups in which a total amount of the different-group jackpot award amount indicated by the own different-group jackpot award amount data stored in the different-group jackpot award amount storage unit and the different-group maximum loss amount indicated by the own different-group maximum loss amount data stored in the different-group maximum loss amount storage unit is equal to or larger than a payout amount indicated by the payout amount data stored in the payout amount storage unit.
10. A game system having a plurality of game devices and a jackpot drawing apparatus,
each of the plurality of game devices includes: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object;
the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the extracted amount of each game device obtained by multiplying the amount of the bet object received by each bet object receiving unit of the plurality of game devices by the extraction rate of each game device, when a predetermined payout amount increasing condition is satisfied; a different-device jackpot payout amount storage unit that stores, for each of the plurality of game devices, different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting, from a different-device cumulative extracted amount obtained by accumulating, for each game device, respective extracted amounts of the plurality of game devices from a predetermined time point, a total amount from the predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who played a game using the game device; and a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating different-device maximum loss amounts of the respective game devices set for the respective game devices;
the drawing unit of the jackpot drawing apparatus performs the jackpot drawing so that a player who plays a game using a specific game apparatus, which is a device in which a total amount of the different-apparatus jackpot award payout amount indicated by the own different-apparatus jackpot award payout amount data stored in the different-apparatus jackpot payout amount storage unit and the different-apparatus maximum payout amount indicated by the own different-apparatus jackpot payout amount data stored in the different-apparatus maximum payout amount storage unit is equal to or greater than the payout amount indicated by the payout amount data stored in the payout amount storage unit, is not determined as a winner of the jackpot award.
11. A drawing machine for jackpot game, comprising:
a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using a plurality of game devices;
a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit;
a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player;
a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the extracted amount of each game device obtained by multiplying the amount of the bet object received by each bet object receiving unit of the plurality of game devices by the extraction rate of each game device, when a predetermined payout amount increasing condition is satisfied;
a different-device jackpot payout amount storage unit that stores, for each of the plurality of game devices, different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting, from a different-device cumulative extracted amount obtained by accumulating, for each game device, respective extracted amounts of the plurality of game devices from a predetermined time point, a total amount from the predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who played a game using the game device; and
a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating different-device maximum loss amounts of the respective game devices set for the respective game devices;
the drawing unit performs the jackpot drawing so that a player who plays a game using a specific game device, which is a device of the plurality of game devices and in which a total amount of the different-device jackpot award amounts indicated by the own different-device jackpot award amount data stored in the different-device jackpot award amount storage unit and the different-device maximum loss amount indicated by the own different-device maximum loss amount data stored in the different-device maximum loss amount storage unit is equal to or greater than the payout amount indicated by the payout amount data stored in the payout amount storage unit, is not determined as a winner of the jackpot award.
12. A game system having a plurality of game devices and a jackpot drawing apparatus,
each of the plurality of game devices includes: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object;
the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied;
each game device has: a different-device jackpot payout amount storage unit that stores different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting a total amount from a predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who play the game by themselves, from a different-device cumulative withdrawal amount obtained by accumulating the own withdrawal amount from the predetermined time point;
a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating a different-device maximum loss amount of the different device; and
a notification unit for notifying a player who plays the game in the own game device when a jackpot drawing is performed by the drawing unit of the jackpot drawing apparatus, when the total amount of the jackpot award amounts represented by the own jackpot award amount data stored in the jackpot award amount storage unit and the different-device maximum loss amount represented by the own jackpot amount data stored in the jackpot award amount storage unit is equal to or more than the payout amount represented by the payout amount data stored in the payout amount storage unit of the jackpot drawing apparatus, a winning rejection notification indicating that the winning of the jackpot prize is rejected is transmitted to the jackpot drawing apparatus, a winning acceptance notification for transmitting a winning acceptance notification indicating acceptance of the winning of the jackpot award to the jackpot drawing apparatus when the payout amount is smaller than the payout amount indicated by the payout amount data stored in the payout amount storage unit;
the drawing unit of the jackpot drawing apparatus performs the jackpot drawing so that a player who plays using a game apparatus that has received a winning rejection notification does not determine the player as a winner of the jackpot award.
13. A game device is provided with: a game progress control unit for controlling the progress of the game; a bet target accepting unit that accepts a bet target; and a payout processing unit that performs payout processing for paying out a predetermined amount of a payout object to a player, based on a result of a game in which the game progress control unit performs progress control on the condition that the bet object reception unit receives a bet object; it is characterized in that the preparation method is characterized in that,
connected to be communicable with a jackpot drawing apparatus, the jackpot drawing apparatus includes: a drawing unit that performs a jackpot drawing for determining a winner of a winning from among players who play a game using the plurality of game devices; a payout amount storage unit that stores payout amount data including an amount of a payout object to be paid out to a winning player when the winning of the jackpot prize is determined by the drawing unit; a jackpot payout processing unit that reads out the payout amount data from the payout amount storage unit when the drawing unit determines a winning of the jackpot prize, and performs jackpot payout processing for paying out a payout target for at least a part of the amount indicated by the read payout amount data to a winning player; and a payout amount increasing unit that increases the payout amount indicated by the payout amount data stored in the payout amount storage unit in an accumulated manner, based on the withdrawal amount of each game device obtained by multiplying the withdrawal rate of each game device by the amount of the bet object received by each bet object receiving unit of the plurality of game devices when a predetermined payout amount increasing condition is satisfied;
the game device comprises:
a different-device jackpot payout amount storage unit that stores different-device jackpot payout amount data indicating a different-device jackpot payout amount obtained by subtracting a total amount from a predetermined time point of an amount of a payout object paid out when a jackpot award is won among players who play the game by themselves, from a different-device cumulative withdrawal amount obtained by accumulating the own withdrawal amount from the predetermined time point;
a different-device maximum loss amount storage unit that stores different-device maximum loss amount data indicating a different-device maximum loss amount of the different device; and
a notification unit for notifying a player who plays the game in the own game device when a jackpot drawing is performed by the drawing unit of the jackpot drawing apparatus, when the total amount of the jackpot award amounts represented by the own jackpot award amount data stored in the jackpot award amount storage unit and the different-device maximum loss amount represented by the own jackpot amount data stored in the jackpot award amount storage unit is equal to or more than the payout amount represented by the payout amount data stored in the payout amount storage unit of the jackpot drawing apparatus, a winning rejection notification indicating that the winning of the jackpot prize is rejected is transmitted to the jackpot drawing apparatus, when the payout amount is smaller than the payout amount indicated by the payout amount data stored in the payout amount storage unit, a winning acceptance notification indicating acceptance of winning of the jackpot prize is transmitted to the jackpot drawing apparatus.
HK11105655.2A 2008-02-05 2009-02-03 Game system, jack-pot lot device constituting the game system, and game machine HK1151488B (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2008-024782 2008-02-05
JP2008024782A JP4742108B2 (en) 2008-02-05 2008-02-05 Game system, jackpot lottery device and game device constituting the same
PCT/JP2009/051734 WO2009099036A1 (en) 2008-02-05 2009-02-03 Game system, jack-pot lot device constituting the game system, and game machine

Publications (2)

Publication Number Publication Date
HK1151488A1 HK1151488A1 (en) 2012-02-03
HK1151488B true HK1151488B (en) 2013-09-27

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