GB2629466B - 3D audio adjustment in a video gaming system - Google Patents
3D audio adjustment in a video gaming system Download PDFInfo
- Publication number
- GB2629466B GB2629466B GB2317534.2A GB202317534A GB2629466B GB 2629466 B GB2629466 B GB 2629466B GB 202317534 A GB202317534 A GB 202317534A GB 2629466 B GB2629466 B GB 2629466B
- Authority
- GB
- United Kingdom
- Prior art keywords
- gaming system
- video gaming
- audio adjustment
- audio
- adjustment
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
- H04S7/303—Tracking of listener position or orientation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/01—Enhancing the perception of the sound image or of the spatial distribution using head related transfer functions [HRTF's] or equivalents thereof, e.g. interaural time difference [ITD] or interaural level difference [ILD]
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Stereophonic System (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB2317534.2A GB2629466B (en) | 2023-04-28 | 2023-04-28 | 3D audio adjustment in a video gaming system |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB2317534.2A GB2629466B (en) | 2023-04-28 | 2023-04-28 | 3D audio adjustment in a video gaming system |
| GBGB2306365.4A GB202306365D0 (en) | 2023-04-28 | 2023-04-28 | 3D audio adjustment in a video gaming system |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| GB202317534D0 GB202317534D0 (en) | 2023-12-27 |
| GB2629466A GB2629466A (en) | 2024-10-30 |
| GB2629466B true GB2629466B (en) | 2025-06-04 |
Family
ID=92933788
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB2317534.2A Active GB2629466B (en) | 2023-04-28 | 2023-04-28 | 3D audio adjustment in a video gaming system |
Country Status (1)
| Country | Link |
|---|---|
| GB (1) | GB2629466B (en) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20120237037A1 (en) * | 2011-03-18 | 2012-09-20 | Dolby Laboratories Licensing Corporation | N Surround |
| US20150382128A1 (en) * | 2014-06-30 | 2015-12-31 | Microsoft Corporation | Audio calibration and adjustment |
| US20220124448A1 (en) * | 2020-10-21 | 2022-04-21 | Sony Interactive Entertainment Inc. | Audio personalisation method and system |
-
2023
- 2023-04-28 GB GB2317534.2A patent/GB2629466B/en active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20120237037A1 (en) * | 2011-03-18 | 2012-09-20 | Dolby Laboratories Licensing Corporation | N Surround |
| US20150382128A1 (en) * | 2014-06-30 | 2015-12-31 | Microsoft Corporation | Audio calibration and adjustment |
| US20220124448A1 (en) * | 2020-10-21 | 2022-04-21 | Sony Interactive Entertainment Inc. | Audio personalisation method and system |
Also Published As
| Publication number | Publication date |
|---|---|
| GB202317534D0 (en) | 2023-12-27 |
| GB2629466A (en) | 2024-10-30 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| PT3912089T (en) | System and method for player reidentification in broadcast video | |
| EP4154414A4 (en) | Method for reference picture processing in video coding | |
| EP4205398A4 (en) | Nested and non-nested sei messages in video bitstreams | |
| GB202409884D0 (en) | Two-part speaker system | |
| WO2010095835A3 (en) | Method and apparatus for processing video image | |
| IL291695B1 (en) | Simulcast layers for multiview in video coding | |
| GB2629466B (en) | 3D audio adjustment in a video gaming system | |
| EP4052486A4 (en) | Synchronized pitch and timing cues in a hearing prosthesis system | |
| GB202306363D0 (en) | 3D audio adjustment in a video gaming system | |
| GB202306365D0 (en) | 3D audio adjustment in a video gaming system | |
| GB202306364D0 (en) | 3D audio adjustment in a video gaming system | |
| EP4360037A4 (en) | Interactive gaming in sports | |
| GB2591557B (en) | Audio conferencing in a room | |
| GB202004965D0 (en) | Producing video for content insertion | |
| EP4360051A4 (en) | Estimating missing player locations in broadcast video feeds | |
| EP4595414C0 (en) | Interactive video streaming for 3d applications | |
| GB202215790D0 (en) | Combining three-dimensional images | |
| GB202318048D0 (en) | Audio entertainment system | |
| HU5659U (en) | Reactive video that stops on sound | |
| GB202210178D0 (en) | 3d scene capture system | |
| GB2617442B (en) | Audio scene description and control | |
| CA231355S (en) | Audio player | |
| GB202311524D0 (en) | Method for processing 3D audio | |
| NL2027619A (en) | Amusement system for showing an event in a scene room. | |
| GB2620591B (en) | System for audio and video simulation |