GB2620591B - System for audio and video simulation - Google Patents
System for audio and video simulation Download PDFInfo
- Publication number
- GB2620591B GB2620591B GB2210228.9A GB202210228A GB2620591B GB 2620591 B GB2620591 B GB 2620591B GB 202210228 A GB202210228 A GB 202210228A GB 2620591 B GB2620591 B GB 2620591B
- Authority
- GB
- United Kingdom
- Prior art keywords
- audio
- video simulation
- simulation
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000004088 simulation Methods 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/008—Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Mathematical Physics (AREA)
- Computational Linguistics (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Human Computer Interaction (AREA)
- Stereophonic System (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB2210228.9A GB2620591B (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB2210228.9A GB2620591B (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Publications (4)
| Publication Number | Publication Date |
|---|---|
| GB202210228D0 GB202210228D0 (en) | 2022-08-24 |
| GB2620591A GB2620591A (en) | 2024-01-17 |
| GB2620591A8 GB2620591A8 (en) | 2024-03-20 |
| GB2620591B true GB2620591B (en) | 2025-02-05 |
Family
ID=84540012
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB2210228.9A Active GB2620591B (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Country Status (1)
| Country | Link |
|---|---|
| GB (1) | GB2620591B (en) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100197401A1 (en) * | 2009-02-04 | 2010-08-05 | Yaniv Altshuler | Reliable, efficient and low cost method for games audio rendering |
| US20110081023A1 (en) * | 2009-10-05 | 2011-04-07 | Microsoft Corporation | Real-time sound propagation for dynamic sources |
| US20150321101A1 (en) * | 2014-05-08 | 2015-11-12 | High Fidelity, Inc. | Systems and methods for implementing distributed computer-generated virtual environments using user contributed computing devices |
| WO2019193244A1 (en) * | 2018-04-04 | 2019-10-10 | Nokia Technologies Oy | An apparatus, a method and a computer program for controlling playback of spatial audio |
| US20210289310A1 (en) * | 2017-07-14 | 2021-09-16 | Fraunhofer-Gesellschaft Zur Foerderung Der Angewandten Forschung E.V. | Concept for generating an enhanced sound-field description or a modified sound field description using a multi-layer description |
-
2022
- 2022-07-12 GB GB2210228.9A patent/GB2620591B/en active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100197401A1 (en) * | 2009-02-04 | 2010-08-05 | Yaniv Altshuler | Reliable, efficient and low cost method for games audio rendering |
| US20110081023A1 (en) * | 2009-10-05 | 2011-04-07 | Microsoft Corporation | Real-time sound propagation for dynamic sources |
| US20150321101A1 (en) * | 2014-05-08 | 2015-11-12 | High Fidelity, Inc. | Systems and methods for implementing distributed computer-generated virtual environments using user contributed computing devices |
| US20210289310A1 (en) * | 2017-07-14 | 2021-09-16 | Fraunhofer-Gesellschaft Zur Foerderung Der Angewandten Forschung E.V. | Concept for generating an enhanced sound-field description or a modified sound field description using a multi-layer description |
| WO2019193244A1 (en) * | 2018-04-04 | 2019-10-10 | Nokia Technologies Oy | An apparatus, a method and a computer program for controlling playback of spatial audio |
Also Published As
| Publication number | Publication date |
|---|---|
| GB2620591A8 (en) | 2024-03-20 |
| GB2620591A (en) | 2024-01-17 |
| GB202210228D0 (en) | 2022-08-24 |
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