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EA201201546A1 - METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS - Google Patents

METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS

Info

Publication number
EA201201546A1
EA201201546A1 EA201201546A EA201201546A EA201201546A1 EA 201201546 A1 EA201201546 A1 EA 201201546A1 EA 201201546 A EA201201546 A EA 201201546A EA 201201546 A EA201201546 A EA 201201546A EA 201201546 A1 EA201201546 A1 EA 201201546A1
Authority
EA
Eurasian Patent Office
Prior art keywords
user
database
identification code
collective
games
Prior art date
Application number
EA201201546A
Other languages
Russian (ru)
Inventor
Александр Алексеевич ПАКСЕЛЕВ
Борис Викторович АНДРЕЕВ
Айказ Камоевич САРКИСЯН
Original Assignee
Александр Алексеевич ПАКСЕЛЕВ
Борис Викторович АНДРЕЕВ
Айказ Камоевич САРКИСЯН
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Александр Алексеевич ПАКСЕЛЕВ, Борис Викторович АНДРЕЕВ, Айказ Камоевич САРКИСЯН filed Critical Александр Алексеевич ПАКСЕЛЕВ
Priority to EA201201546A priority Critical patent/EA201201546A1/en
Priority to PCT/EA2013/000012 priority patent/WO2014056509A1/en
Publication of EA201201546A1 publication Critical patent/EA201201546A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Economics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Strategic Management (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Telephonic Communication Services (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Способ формирования базы данных участников массовых мероприятии, игр и коллективных проектов относится к коллективным играм и может быть использован в индустрии развлечений. Недостатком известных способов является сложность для пользователя процедуры регистрации и сложность запоминания идентификационных индексов, отсутствие верификации пользователя. Задачей заявленного изобретения является устранение вышеуказанных недостатков, а именно создания идентификационного кода пользователя, который пользователь может легко воспроизвести, а также возможность идентификации пользователя при его регистрации, позволяющей перед вводом пользователя в базу данных убедиться, что он существует на самом деле. Поставленная задача решается тем, что для создания идентификационного кода в виде строки символов, состоящей из нескольких полей, участнику для каждого поля предъявляют опорные сигналы, ассоциативно связанные с жизнедеятельностью участника, с предложением ввести или подтвердить символьный код, а после создания идентификационного кода формируют полный телефонный номер абонента мобильной связи и верифицируют участника игры путем посылки на этот номер голосового или текстового сообщения. Имеются и другие отличия от прототипа. Положительный эффект от решаемой задачи достигается тем, что пользователь легко и просто запоминает свой идентификационный код, а база данных получается достоверной и верифицируемой.The method of forming a database of participants in mass events, games and collective projects belongs to the collective games and can be used in the entertainment industry. A disadvantage of the known methods is the complexity for the user of the registration procedure and the difficulty of memorizing identification indexes, the lack of user verification. The objective of the claimed invention is to eliminate the above disadvantages, namely the creation of the user's identification code, which the user can easily reproduce, as well as the ability to identify the user during his registration, allowing to verify that the user actually exists before entering the database. The task is solved by the fact that to create an identification code in the form of a string of characters consisting of several fields, the participant for each field is presented with reference signals associated with the participant’s life activity, with a proposal to enter or confirm a character code, and after creating the identification code they form a complete mobile subscriber number and verify the participant of the game by sending a voice or text message to this number. There are other differences from the prototype. The positive effect of the problem being solved is achieved by the fact that the user easily and simply memorizes his identification code, and the database is reliable and verifiable.

EA201201546A 2012-10-12 2012-10-12 METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS EA201201546A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EA201201546A EA201201546A1 (en) 2012-10-12 2012-10-12 METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS
PCT/EA2013/000012 WO2014056509A1 (en) 2012-10-12 2013-10-22 Method for forming a database of participants of collective projects

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EA201201546A EA201201546A1 (en) 2012-10-12 2012-10-12 METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS

Publications (1)

Publication Number Publication Date
EA201201546A1 true EA201201546A1 (en) 2014-04-30

Family

ID=50476956

Family Applications (1)

Application Number Title Priority Date Filing Date
EA201201546A EA201201546A1 (en) 2012-10-12 2012-10-12 METHOD OF FORMING THE DATABASE OF PARTICIPANTS OF GAMES, MASS ACTIVITIES AND COLLECTIVE PROJECTS

Country Status (2)

Country Link
EA (1) EA201201546A1 (en)
WO (1) WO2014056509A1 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060095291A1 (en) * 2004-11-02 2006-05-04 Global Direct Management Corp. System and method for authenticating users for secure mobile electronic transactions
US20060153346A1 (en) * 2005-01-11 2006-07-13 Metro Enterprises, Inc. On-line authentication registration system
WO2009014548A1 (en) * 2007-07-20 2009-01-29 David Erickson Electronic registration and transaction system
US8505081B2 (en) * 2010-01-29 2013-08-06 Qualcomm Incorporated Method and apparatus for identity reuse for communications devices
US20120214582A1 (en) * 2011-02-21 2012-08-23 Alex Marek System And Method For Enabling Lottery Game Entry

Also Published As

Publication number Publication date
WO2014056509A1 (en) 2014-04-17

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