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CN201008738Y - a game device - Google Patents

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Publication number
CN201008738Y
CN201008738Y CN 200720118439 CN200720118439U CN201008738Y CN 201008738 Y CN201008738 Y CN 201008738Y CN 200720118439 CN200720118439 CN 200720118439 CN 200720118439 U CN200720118439 U CN 200720118439U CN 201008738 Y CN201008738 Y CN 201008738Y
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Prior art keywords
user
game
data
game device
mat
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CN 200720118439
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徐道政
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Abstract

The utility model is suitable for a recreation and body-building field provide a game device, the device includes: the device comprises a pedal pad and a wrist strap, wherein the pedal pad and the wrist strap are used for sensing limb actions of a user and generating corresponding data; and a game controller in communication with the tread pad and the wrist band. The utility model discloses an increase the wrist strap that can respond to user's limbs action on original gaming device's basis, realize simulating in the recreation, reappear user's action for participation, the interest of recreation improve greatly, and provide a new motion mode for the user, make the upper and lower position that the user can be when playing the recreation all be transferred, reach the purpose of body-building. In addition, the out-of-range area is added outside the game area of the mat, when the limbs of the user excessively tread to the out-of-range area, the user is subjected to buzzing prompt, and safety of the user is guaranteed.

Description

一种游戏装置 a game device

技术领域technical field

本实用新型属于游戏和健身领域,尤其涉及一种游戏装置。The utility model belongs to the field of games and fitness, in particular to a game device.

背景技术Background technique

随着游戏装置的日新月异,一种具有健身功能的游戏装置越来越受到消费者的青睐,这种游戏装置通常包括踏垫和游戏控制器两部分,通过与显示器连接实现与用户的互动,通常的游戏规则为用户通过踩踏踏垫上与显示器上一致的方向键来积分,踩踏到一致的方向键越多则得分越高,这种游戏装置能够使用户在比较小的范围内进行运动锻炼,但单调的踩踏动作使游戏的趣味性不强,很容易使用户产生厌倦情绪,而且在游戏中只能运动腿脚,不能为用户提供较科学的运动模式。同时,由于用户在踏垫上移动时过于投入或兴奋等原因常常会超越踏垫的边界踩踏到外围区域,此时如果踏垫的边界外围区域隐含不安全因素,例如电源线、容易让人滑倒的水渍等,则给用户带来极大的安全隐患。With the rapid development of game devices, a game device with fitness functions is more and more popular among consumers. This game device usually includes two parts, a step mat and a game controller, and is connected with a display to realize interaction with the user. The rule of the game is that the user can score points by stepping on the direction keys consistent with those on the display, and the more the direction keys are stepped on, the higher the score will be. This game device can enable users to exercise in a relatively small range, but The monotonous stepping action makes the game not very interesting, and it is easy to make the user feel bored, and in the game, only the legs and feet can be exercised, which cannot provide the user with a more scientific exercise mode. At the same time, because the user is too involved or excited when moving on the mat, he will often go beyond the border of the mat and step on the peripheral area. Water stains poured, etc., then bring great potential safety hazards to users.

实用新型内容Utility model content

本实用新型的目的在于提供一种游戏装置,旨在解决现有技术中存在的由于游戏装置单调的踩踏动作容易使用户厌倦以及不能为用户提供较科学的运动模式的问题。The purpose of this utility model is to provide a game device, which aims to solve the problems existing in the prior art that the monotonous stepping action of the game device easily makes the user bored and cannot provide the user with a more scientific exercise pattern.

本实用新型是这样实现的,一种游戏装置,所述游戏装置包括:The utility model is realized in this way, a kind of game device, described game device comprises:

感应用户的肢体动作并生成相应数据的踏垫和腕带;以及Mats and wristbands that sense the user's body movements and generate corresponding data; and

与所述踏垫、腕带进行通信的游戏控制器。A game controller that communicates with the step mat and the wristband.

所述腕带包括:The wristband includes:

感应用户的肢体动作并生成相应数据的感应器;以及Sensors that sense the user's body movements and generate corresponding data; and

将感应器生成的数据以有线或无线方式发送到游戏控制器的数据收发器;Send the data generated by the sensor to the data transceiver of the game controller in a wired or wireless way;

所述游戏控制器包括:The game controllers include:

接收所述腕带以有线或无线方式发送的数据的数据收发器。A data transceiver for receiving data sent by the wristband in a wired or wireless manner.

所述踏垫在游戏区外围还包括超界区。The step mat also includes an out-of-bounds area on the periphery of the game area.

所述踏垫包括:The mats include:

感应用户的肢体动作并生成相应的数据向主控单元发送的多个踏键;Sense the user's body movements and generate corresponding data to send multiple pedals to the main control unit;

以有线或无线方式与游戏控制器进行通信的数据收发器;Data transceivers for communicating with game controllers by wire or wirelessly;

感应用户的肢体动作并向主控单元发送超界指示信号的超界感应器;An out-of-boundary sensor that senses the user's body movements and sends an out-of-boundary indication signal to the main control unit;

接收所述踏键发送的数据并控制数据收发器将所述数据发送到游戏控制器的主控单元,所述主控单元当接收到超界感应器发送的超界指示信号时,向超界警示器发送控制信号;以及Receive the data sent by the step key and control the data transceiver to send the data to the main control unit of the game controller, and when the main control unit receives the over-bound indication signal sent by the over-bound sensor, it will send the over-bound indication signal to the over-bound the siren sends a control signal; and

接收主控单元发送的控制信号启动超界提示的超界警示器。Receive the control signal sent by the main control unit to start the over-boundary alarm for prompting over-boundary.

所述多个踏键包括一矩阵扫描电路,根据用户的踏点输出相应的电平信号。The multiple step keys include a matrix scanning circuit, which outputs corresponding level signals according to the user's step points.

所述踏垫还包括震动马达。The step mat also includes a vibration motor.

所述超界警示器包括蜂鸣器。The out-of-bounds warning device includes a buzzer.

本实用新型通过在原有的游戏装置的基础上增加能够感应用户肢体动作的腕带,实现在游戏中模拟、重现用户的动作,使得游戏的参与性、趣味性大大提高,并为用户提供了一种新的运动方式,使用户能够在玩游戏的同时身体的上下部位都被调动起来,达到健身的目的。此外通过在踏垫的游戏区外增加超界区,当用户的肢体动作过大踩踏到超界区时对用户进行蜂鸣提示,为用户的安全提供了保障。The utility model realizes simulating and reproducing the user's action in the game by adding a wristband capable of sensing the user's body movement on the basis of the original game device, so that the participation and interest of the game are greatly improved, and the user is provided with A new exercise method that enables users to mobilize the upper and lower parts of the body while playing games to achieve the purpose of fitness. In addition, by adding an out-of-boundary area outside the game area of the mat, when the user's body movement is too large and tramples on the out-of-boundary area, the user will be prompted with a buzzer, which provides a guarantee for the safety of the user.

附图说明Description of drawings

图1是本实用新型提供的游戏装置的组成结构图;Fig. 1 is the structural diagram of the game device provided by the utility model;

图2是图1中踏垫102的组成结构图;Fig. 2 is a composition structure diagram of step mat 102 in Fig. 1;

图3是本实用新型一实施例中踏垫102的电路结构图;Fig. 3 is a circuit structure diagram of the step mat 102 in an embodiment of the present invention;

图4是图1中腕带103的组成结构图。FIG. 4 is a structural diagram of the wristband 103 in FIG. 1 .

具体实施方式Detailed ways

为了使本实用新型的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本实用新型进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本实用新型,并不用于限定本实用新型。In order to make the purpose, technical solution and advantages of the utility model clearer, the utility model will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the utility model, and are not intended to limit the utility model.

本实用新型通过在原有的游戏装置的基础上增加能够感应用户肢体动作的腕带,使得游戏的参与性、趣味性大大提高,并为用户提供了一种新的运动方式,使用户能够在玩游戏的同时达到健身的目的。The utility model increases the wristband capable of sensing the user's body movements on the basis of the original game device, so that the participation and interest of the game are greatly improved, and a new exercise mode is provided for the user, so that the user can play The purpose of fitness is achieved while playing games.

图1示出了本实用新型提供的游戏装置的组成结构,包括游戏控制器101、踏垫102以及腕带103。踏垫102如图2所示,可以与传统的四方向键(上、下、左以及右)或八方向键(上、下、左、右、左上、右上、左下以及右下)不同,包括N×N个踏键,N可根据需要设置,以兼容支持多种游戏功能。此外在踏垫的游戏区外增加超界区,当用户的肢体动作过大踩踏到超界区时对用户进行有效提示。踏垫102的具体电路实现如图3所示,包括:主控单元(MicroControl Unit,MCU)201、踏键202、数据收发器203、超界感应器204以及超界警示器205。FIG. 1 shows the composition structure of the game device provided by the present invention, including a game controller 101 , a mat 102 and a wristband 103 . The mat 102, as shown in Figure 2, can be different from the traditional four direction keys (up, down, left and right) or eight direction keys (up, down, left, right, upper left, upper right, lower left and lower right), including N×N pedal keys, N can be set according to needs, so as to be compatible and support various game functions. In addition, an out-of-bounds area is added outside the game area of the mat, and when the user's body movements are too large to step on the out-of-bounds area, the user will be effectively prompted. The concrete circuit realization of stepping pad 102 is as shown in Figure 3, comprises: main control unit (MicroControl Unit, MCU) 201, pedal key 202, data transceiver 203, super boundary sensor 204 and super boundary warning device 205.

在本实用新型一实施例中踏键202包括一矩阵扫描电路,每一个踏键被用户踏中都输出一个唯一的电平信号,MCU201通过检测电平识别出用户的踏点,并通过数据收发器203发送到游戏控制器101的数据收发器1011,数据收发器203与数据收发器1011之间的数据通信可采用有线或无线形式。游戏控制器101通过显示器上将当前被踩中的键显示给用户,并执行积分运算等控制功能。当用户踩踏在超界区时,超界感应器204向MCU201发送超界指示信号,MCU201接收到该超界指示信号后向超界警示器205发送控制信号,超界警示器205接收到该控制信号启动超界提示。在本实用新型一实施例中,超界警示器205包括一蜂鸣器,以蜂鸣声方式提示用户的踩踏超出了游戏区。从而通过有效的提示,为用户的安全提供了保障。In one embodiment of the present utility model, the pedal key 202 includes a matrix scanning circuit, each pedal key is stepped on by the user and outputs a unique level signal, the MCU201 recognizes the user's pedal point by detecting the level, and transmits The controller 203 sends data to the data transceiver 1011 of the game controller 101, and the data communication between the data transceiver 203 and the data transceiver 1011 can be in a wired or wireless form. The game controller 101 displays the currently pressed key to the user through the display, and executes control functions such as integral calculation. When the user stepped on the out-of-boundary area, the out-of-boundary sensor 204 sent an out-of-boundary indication signal to the MCU201, and the MCU 201 sent a control signal to the out-of-boundary warning device 205 after receiving the out-of-boundary indicating signal, and the out-of-boundary warning device 205 received the control signal. The signal initiates an out-of-bounds prompt. In an embodiment of the present invention, the out-of-bounds warning device 205 includes a buzzer, which prompts the user's stepping beyond the game area with a buzzing sound. Thus, the user's safety is guaranteed through effective prompting.

在本实用新型另一实施例中踏键202还包括一震动马达206,用于根据游戏内容产生震动效果,以进一步增强游戏的趣味性。例如游戏画面为地震等情节,游戏控制器101通过数据收发器1011以及数据收发器203向MCU201发送震动指示信号,MCU201根据该震动指示信号向震动马达206发送控制信号启动震动功能。In another embodiment of the present invention, the pedal 202 also includes a vibration motor 206, which is used to generate a vibration effect according to the game content, so as to further enhance the fun of the game. For example, if the game screen is an earthquake, etc., the game controller 101 sends a vibration indication signal to the MCU 201 through the data transceiver 1011 and the data transceiver 203, and the MCU 201 sends a control signal to the vibration motor 206 according to the vibration indication signal to start the vibration function.

腕带103,如图4所示,包括感应器301以及数据收发器302,感应器301通过感应用户的手腕动作并生成相应的数据,通过数据收发器302以无线或有线的方式发送到游戏控制器101的数据收发器1011,游戏控制器101通过使游戏中的人物模拟、重现该动作,使得游戏的参与、互动性更强,而且用户在玩游戏的同时,身体的上下部位都被调动起来,达到健身的目的。需要说明的是,该腕带也可以佩戴在用户的手臂、脚腕等其他部位。The wristband 103, as shown in FIG. 4 , includes a sensor 301 and a data transceiver 302. The sensor 301 senses the user's wrist movement and generates corresponding data, which is sent to the game control via the data transceiver 302 in a wireless or wired manner. The data transceiver 1011 of the controller 101, the game controller 101 simulates and reproduces the action of the characters in the game, so that the participation and interaction of the game are stronger, and the user's upper and lower parts of the body are mobilized while playing the game. Get up and reach your fitness goals. It should be noted that the wristband can also be worn on the user's arm, ankle and other parts.

以上所述仅为本实用新型的较佳实施例而已,并不用以限制本实用新型,凡在本实用新型的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本实用新型的保护范围之内。The above descriptions are only preferred embodiments of the present utility model, and are not intended to limit the present utility model. Any modifications, equivalent replacements and improvements made within the spirit and principles of the present utility model shall be included in this utility model. within the scope of protection of utility models.

Claims (7)

1. a game device is characterized in that, described game device comprises:
Induction user's limb action also generates the mat and the wrist strap of corresponding data; And the game console that communicates with described mat, wrist strap.
2. game device as claimed in claim 1 is characterized in that, described wrist strap comprises:
Induction user's limb action also generates the inductor of corresponding data; And
The data of inductor generation are sent to the data collector of game console in wired or wireless mode;
Described game console comprises:
Receive the data collector of the data that described wrist strap sends in wired or wireless mode.
3. game device as claimed in claim 1 is characterized in that described mat also comprises the break bounds district in the Game Zone periphery.
4. game device as claimed in claim 3 is characterized in that, described mat comprises:
Induction user's limb action also generates a plurality of keys of stepping on that corresponding data send to main control unit;
The data collector that communicates with wired or wireless mode and game console;
Induction user's limb action also sends the break bounds inductor of break bounds index signal to main control unit;
Receive described data that key sends and the control data transceiver stepped on described data are sent to the main control unit of game console, described main control unit transmits control signal to the break bounds attention device when receiving the break bounds index signal of break bounds inductor transmission; And
The control signal that receives the main control unit transmission starts the break bounds attention device of break bounds prompting.
5. game device as claimed in claim 4 is characterized in that, described a plurality of keys of stepping on comprise a matrix-scanning circuit, according to user's a corresponding level signal of output of stepping on.
6. game device as claimed in claim 4 is characterized in that described mat also comprises vibrating motor.
7. game device as claimed in claim 4 is characterized in that, described break bounds attention device comprises buzzer.
CN 200720118439 2007-02-02 2007-02-02 a game device Expired - Fee Related CN201008738Y (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101647408B (en) * 2009-07-17 2012-01-25 李佰勤 Pet dancing blanket
CN102989121A (en) * 2012-11-23 2013-03-27 安徽寰智信息科技股份有限公司 Action recognition-based Alzheimer's disease preventing and rehabilitation training system
CN102989156A (en) * 2012-11-23 2013-03-27 安徽寰智信息科技股份有限公司 Toxophily training auxiliary system based on action recognition technology
CN113413620A (en) * 2021-06-25 2021-09-21 奥飞娱乐股份有限公司 Body-building synchronous toy

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101647408B (en) * 2009-07-17 2012-01-25 李佰勤 Pet dancing blanket
CN102989121A (en) * 2012-11-23 2013-03-27 安徽寰智信息科技股份有限公司 Action recognition-based Alzheimer's disease preventing and rehabilitation training system
CN102989156A (en) * 2012-11-23 2013-03-27 安徽寰智信息科技股份有限公司 Toxophily training auxiliary system based on action recognition technology
CN102989121B (en) * 2012-11-23 2015-06-24 安徽寰智信息科技股份有限公司 Action recognition-based Alzheimer's disease preventing and rehabilitation training system
CN102989156B (en) * 2012-11-23 2016-01-13 安徽寰智信息科技股份有限公司 A kind of training of the archery based on action recognition technology accessory system
CN113413620A (en) * 2021-06-25 2021-09-21 奥飞娱乐股份有限公司 Body-building synchronous toy

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