CN1600402A - Gaming machine - Google Patents
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- CN1600402A CN1600402A CNA2004100768864A CN200410076886A CN1600402A CN 1600402 A CN1600402 A CN 1600402A CN A2004100768864 A CNA2004100768864 A CN A2004100768864A CN 200410076886 A CN200410076886 A CN 200410076886A CN 1600402 A CN1600402 A CN 1600402A
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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Abstract
Description
技术领域technical field
本发明涉及一种游戏机,其包括用于显示关于游戏进行的信息的显示单元和用于抽取识别信息的抽选单元,其中基于抽选单元的抽选结果来确定游戏结果。The present invention relates to a gaming machine including a display unit for displaying information on game progress and a drawing unit for drawing identification information, wherein a game result is determined based on a drawing result of the drawing unit.
背景技术Background technique
迄今为止,已进行了宾果游戏(bingo game),其中使用具有分配了多种识别信息的单元矩阵的宾果牌,游戏者在从其抽取作为响应胜利的识别信息的单元中钻孔,并且最早完成在垂直、水平、或对角行上钻孔的游戏者赢得游戏。Heretofore, a bingo game (bingo game) has been performed in which a bingo card having a cell matrix assigned various identification information is used, a player drills a hole in a cell from which identification information is drawn as a response to victory, and The first player to finish drilling holes in a vertical, horizontal, or diagonal row wins the game.
虽然宾果游戏的规则简单,但因为使得游戏者渴望在宾果牌中钻孔的效果和使得游戏者具有通过再钻一个孔完成一行的预期感觉的效果,很多人喜欢上了宾果游戏而无论年龄,性别,这和在另外的其中仅由一次抽取产生游戏结果的游戏方式不同。Although the rules of bingo are simple, many people are attracted to bingo because of the effect of making players eager to drill holes in bingo cards and the effect of making players feel expected to complete a row by drilling another hole. Regardless of age, gender, this is different from other game modes in which only one drawing produces a game result.
通常,纸宾果牌用于宾果游戏,但是开发出多种模拟宾果游戏的电子控制游戏机。通过这种游戏机,在显示器上将宾果牌显示为宾果单元矩阵,并且当在宾果牌上存在被作为胜利抽取的识别信息时,使对应的宾果单元生效并且显示,使得它可以和其他宾果单元区分开。Typically, paper bingo cards are used for bingo games, but a variety of electronically controlled gaming machines have been developed that simulate bingo games. With this gaming machine, the bingo cards are displayed as a bingo cell matrix on the display, and when identification information drawn as a win exists on the bingo cards, the corresponding bingo cells are validated and displayed so that it can Distinguished from other bingo units.
提出了一种用于使得游戏者可以在预先确定的限制条件下移动宾果牌的宾果单元,从而增强宾果游戏的游戏娱乐性的游戏机。(例如,参考JP-A-2001-161888。)There is proposed a gaming machine for enhancing the game entertainment of the bingo game by allowing a player to move a bingo card under predetermined restrictions. (For example, refer to JP-A-2001-161888.)
但是,在上述发明中,游戏机不包括用于指示哪一个宾果单元是完成一行需要生效的下一个单元的显示单元,并且因此,游戏者必须仔细观看宾果牌的整个矩阵,并且如果通过生效另外的一个宾果单元而完成一行,恐怕游戏不能知道。However, in the above invention, the gaming machine does not include a display unit for indicating which bingo unit is the next unit that needs to be validated to To complete a row with another bingo unit activated, I'm afraid the game doesn't know.
发明内容Contents of the invention
本发明的目的是提供一种游戏机,其使得游戏者可以容易地识别抽选结果,从而产生预期,该游戏机包括:装置,其用于在预先确定的显示方式中为游戏者显示在下一抽选中抽取到特定识别信息所获得的游戏者所需的游戏进行结果的概率(例如,指示哪一个宾果单元是完成第一组合需要生效的下一个宾牌单元)。The object of the present invention is to provide a game machine which allows the player to easily recognize the result of the lottery, thereby generating an expectation, the game machine comprising: means for displaying the result of the lottery to the player in a predetermined display manner. The probability of a player's desired game play outcome obtained by drawing specific identifying information in the lottery (eg, indicating which bingo unit is the next bingo unit that needs to be active to complete the first combination).
具体的说,根据本发明,提供下面所述的。Specifically, according to the present invention, the following are provided.
根据本发明的第一方面,提供了一种游戏机,包括:显示单元(例如,主控制单元500A,显示控制器600A,以及将在下面参考图11描述的显示器370A,用于执行图17的步骤S209的装置等),其用于显示形成为游戏单元矩阵(例如,宾果单元的矩阵)的游戏牌(例如,宾果牌);识别信息显示数据存储单元(例如,将在下面参考图11描述的ROM508A等),其用于存储显示数据(例如,当将图像代码数字分配给对应于识别信息的图像时通过组合图像和图像代码数字提供的信息,该识别信息包括将在下面描述的第一识别信息和第二识别信息等)以将识别信息显示为不同的第一识别信息(例如,牌的数字等)和不同的第二识别信息(例如,牌的符号等)的组合;游戏牌识别信息确定单元(例如,将在下面参考图11描述的主控制电路500A,用于执行图17的步骤S209的装置等),其用于确定从识别信息选择的且和该游戏单元相关联的游戏牌识别信息;抽选单元(例如,将在下面参考图2描述的抽选机312,将在下面参考图10描述的主控制电路400,用于重复执行图17的步骤S107到S110的装置等),其用于抽取识别信息;生效单元(例如,主控制电路500A,显示控制器600A,以及将在下面参考图11描述的显示器370A,用于执行图18中的步骤S216的装置等),其用于当在由抽选单元抽取的识别信息和游戏牌识别信息之间做出比较并且在它们之间找到匹配时生效对应于该游戏牌识别信息的游戏单元;组合确定单元(例如,将在下面参考图11描述的主控制电路500A,用于在图18的步骤S225执行图21的到达确定处理的装置等),其用于确定由生效单元生效的游戏单元和没有生效的特定游戏单元是否能够形成预先确定的第一组合,或对应于由生效单元生效的游戏单元的游戏牌识别信息和对应于没有生效的特定游戏单元的游戏牌识别信息的组合是否能够形成不同于预先确定的第一组合的预先确定组合;以及条件通知单元(例如,主控制电路500A,显示控制器600A,以及将在下面参考图11描述的显示器370A,用于执行图22的到达单元通知启动处理的步骤S263的装置等),其用于响应于组合确定单元的确定,来顺序单独地显示没有生效的特定游戏单元。According to a first aspect of the present invention, there is provided a game machine comprising: a display unit (for example, a main control unit 500A, a display controller 600A, and a
根据本发明的第一方面,当确定是否使没有生效的特定游戏单元生效时,根据对应于特定游戏单元的游戏牌识别信息,形成第一组合或形成不同于第一组合的预先确定的组合,顺序单独地显示没有生效的特定游戏单元,使得可以区分该游戏单元,从而使得游戏者容易地识别出识别信息的抽选结果来预期,并以轻松的心态进行游戏。According to the first aspect of the present invention, when determining whether to validate a specific game unit that has not been validated, a first combination is formed or a predetermined combination different from the first combination is formed based on the playing card identification information corresponding to the specific game unit, Specific game units that are not validated are sequentially and individually displayed so that the game units can be distinguished, thereby allowing the player to easily recognize the lottery result of the identification information to anticipate and play the game with a relaxed mind.
根据本发明的第二方面,提供了一种根据本发明的第一方面的游戏机,其进一步包括全部条件通知单元(例如,主控制电路500A,显示控制器600A,将在下面参考图11描述的显示器370A,用于执行图22的到达单元通知开始处理的步骤S262的装置等),其用于响应于组合确定单元的确定,除条件通知单元之外还同时显示没有生效的特定游戏单元。According to a second aspect of the present invention, there is provided a game machine according to the first aspect of the present invention, which further includes all condition notification units (for example, main control circuit 500A, display controller 600A, which will be described below with reference to FIG. 11 The
根据本发明的第二方面,当确定是否使没有生效的特定游戏单元生效时,根据对应于特定游戏单元的游戏牌识别信息,形成第一组合或形成不同于第一组合的预先确定的组合,除条件通知单元以外还同时显示没有生效的特定游戏单元,使得可以区分该游戏单元。因此,给予游戏者掌握所有抽选结果的使利来预期。According to the second aspect of the present invention, when determining whether to validate a specific game unit that has not been validated, a first combination or a predetermined combination different from the first combination is formed based on the playing card identification information corresponding to the specific game unit, A specific game unit that has not been activated is simultaneously displayed in addition to the condition notification unit, so that the game unit can be distinguished. Therefore, it is expected that the player is given the opportunity to grasp all the lottery results.
根据本发明的第三方面,提供了一种根据本发明的第二方面的游戏机,其进一步包括游戏单元移动单元(例如,将在下面参考图11描述的主控制电路500A,拨号盘376A和377A等),其用于当游戏者操作游戏机时移动游戏单元,其中条件通知单元和全部条件通知单元不考虑游戏单元移动单元对游戏单元的移动都顺序单独地显示或同时全部显示该特定游戏单元。According to a third aspect of the present invention, there is provided a game machine according to the second aspect of the present invention, which further includes a game unit moving unit (for example, a main control circuit 500A, a
根据本发明的第三方面,顺序单独地显示或同时全部显示游戏单元生效时除形成第一组合或不同于第一组合的预先确定组合以外的特定游戏单元,使得可以不管游戏单元移动单元对游戏单元的移动而可区分该游戏单元,从而使得游戏者容易地识别并掌握识别信息的抽选结果来预期并以轻松的心态进行游戏。According to the third aspect of the present invention, specific game units other than forming the first combination or a predetermined combination different from the first combination when the game units are in effect are sequentially displayed individually or all at the same time, so that it is possible to move the unit regardless of the game unit. The game unit can be distinguished by the movement of the unit, so that the player can easily identify and grasp the drawing result of the identification information to anticipate and play the game with a relaxed state of mind.
根据本发明的第四方面,提供了一种游戏机,包括:显示单元(例如,主控制电路500A,显示控制器600A,以及将在下面参考图11描述的显示器370A,用于执行图17的步骤S209的装置等),其用于显示形成为宾果单元矩阵的宾果牌;识别信息显示数据存储单元(例如,将在下面参考图11描述的ROM508A等),其用于存储显示数据(例如,当将图像代码数字分配给对应于识别信息的图像时通过组合图像和图像代码数字提供的信息,该识别信息包括将在下面描述的第一识别信息和第二识别信息等),以将识别信息显示为不同的第一识别信息(例如,牌的数字等)和不同第二识别信息(例如,牌的符号等)的组合;宾果牌识别信息确定单元(例如,将在下面参考图11描述的主控制电路500A,用于执行图17的步骤S209的装置等),其用于确定从识别信息选择的且和该宾果单元相关联的宾果牌识别信息;抽选单元(例如,将在下面参考图2描述的抽选机312,将在下面参考图10描述的主控制电路400,用于重复执行图17的步骤S107到S110的装置等),其用于抽取识别信息;生效单元(例如,主控制电路500A,显示控制器600A,以及将在下面参考图11描述的显示器370A,用于执行图18中的步骤S216的装置等),其用于当在由抽选单元抽取的识别信息和宾果牌识别信息之间做出比较并且在它们之间找到匹配时生效对应于该宾果牌识别信息的宾果单元;组合确定单元(例如,将在下面参考图11描述的主控制电路500A,用于在图18的步骤S225执行图21的到达确定处理的装置等),其用于确定由生效单元生效的宾果单元和没有生效的特定宾果单元是否能够形成预先确定的第一组合,或对应于由生效单元生效的宾果单元的宾果牌识别信息和对应于没有生效的特定宾果单元的宾果牌识别信息的组合是否能够形成不同于预先确定的第一组合的预先确定的组合;以及到达通知单元(例如,主控制电路500A,显示控制器600A,将在下面参考图11描述的显示器370A,用于执行图22的到达单元通知开始处理的步骤S263的装置等),其用于响应于组合确定单元的确定,顺序单独地显示没有生效的特定宾果单元。According to a fourth aspect of the present invention, there is provided a game machine including: a display unit (for example, a main control circuit 500A, a display controller 600A, and a
根据本发明,在用于基于识别信息的抽选结果来确定游戏进行结果的游戏机中,显示在下一抽选中抽取到特定识别信息所获得的游戏者所需的游戏进行结果的概率,由此使得游戏者可以容易地识别抽选结果来预期,并具有唤起进行游戏的预期感觉,从而以轻松的心态进行游戏。According to the present invention, in the game machine for determining the game progress result based on the drawing result of the identification information, the probability of the game progress result desired by the player obtained by drawing the specific identification information in the next drawing is displayed, whereby This allows the player to easily recognize the result of the lottery to anticipate, and has a sense of anticipation that evokes the game, thereby playing the game with a relaxed mind.
附图说明:Description of drawings:
将通过结合附图的下述详细说明更为全面清楚的理解本发明的这些和其他目的及优点。在附图中:These and other objects and advantages of the present invention will be more fully and clearly understood from the following detailed description taken in conjunction with the accompanying drawings. In the attached picture:
图1是一透视图,示出了本发明实施例的游戏机310的总体外观;Fig. 1 is a perspective view showing the overall appearance of a gaming machine 310 of an embodiment of the present invention;
图2是一纵向截面图,示出了本发明实施例的抽选机312的总体外观;Fig. 2 is a longitudinal sectional view showing the overall appearance of the
图3是本发明实施例的抽选球接收部334的顶视图;FIG. 3 is a top view of a lottery ball receiver 334 according to an embodiment of the present invention;
图4是本发明实施例的抽选机312的顶视图;FIG. 4 is a top view of a
图5是本发明实施例的抽选盘338的透视图;FIG. 5 is a perspective view of a
图6是本发明实施例的抽选盘338的顶视图;Fig. 6 is a top view of the
图7A到7G是示出了本发明实施例的游戏机310中的第二回收通路350的总体外观的纵向截面图;7A to 7G are longitudinal sectional views showing the overall appearance of the
图8是本发明实施例的游戏终端314A的透视图;FIG. 8 is a perspective view of a
图9是示出了在本发明实施例的游戏机310中的系统配置的框图;FIG. 9 is a block diagram showing a system configuration in the gaming machine 310 of the embodiment of the present invention;
图10是示出了在本发明实施例的抽选机312中的控制电路的框图;Fig. 10 is a block diagram showing the control circuit in the
图11是示出了在本发明实施例的游戏终端314A中的控制电路的框图;Fig. 11 is a block diagram showing the control circuit in the
图12示出在本发明实施例的游戏终端314A的屏幕上显示的、游戏终端的待机屏幕的实例;12 shows an example of an idle screen of a game terminal displayed on a screen of a
图13是在本发明实施例的游戏终端314A的屏幕上显示的、在游戏进行进入之后游戏终端的屏幕的实例;FIG. 13 is an example of the screen of the game terminal after the game has been entered, displayed on the screen of the
图14是在本发明实施例的游戏终端314A的屏幕上显示的、在游戏进行过程中游戏终端的屏幕的实例;FIG. 14 is an example of the screen of the game terminal during the game, displayed on the screen of the
图15A到15D示出了在本发明实施例的游戏终端314A的屏幕上显示的、到达状态单独显示的屏幕转换的实例;15A to 15D show examples of screen transitions in which the arrival state is displayed alone, displayed on the screen of the
图16示出了在本发明实施例的游戏终端314A的屏幕上显示的、游戏终端的双倍投注(double down)游戏屏幕的实例;16 shows an example of a double bet (double down) game screen of a gaming terminal displayed on the screen of a
图17是一主流程图,示出了在本发明实施例的游戏终端314A和抽选机312的主控制电路的处理;Fig. 17 is a main flow chart, has shown the processing of the main control circuit of
图18是接着图17的流程图;Figure 18 is a flow chart following Figure 17;
图19是宾果单元移动操作无效处理的流程图;Fig. 19 is a flow chart of bingo unit mobile operation invalid processing;
图20是获奖组合确定处理的流程图;Fig. 20 is a flow chart of winning combination determination processing;
图21是到达确定处理的流程图;FIG. 21 is a flowchart of arrival determination processing;
图22是到达单元通知开始处理的流程图。Fig. 22 is a flowchart of an arrival unit notification start process.
具体实施方式Detailed ways
下面将参考附图(图1至图22),其示出了本发明的优选实施例。在本实施例的说明中,将进行游戏的人表示为游戏者。Reference will now be made to the accompanying drawings (FIGS. 1 to 22), which illustrate preferred embodiments of the present invention. In the description of this embodiment, the person who plays the game is represented as a player.
另外,假定游戏单元表示为宾果单元,并且游戏牌表示为宾果牌。In addition, it is assumed that the game units are represented as bingo units, and the game cards are represented as bingo cards.
本实施例的游戏机310是用于游戏者使用游戏介质(比如存储给予游戏者游戏值的信息以及硬币、游戏币(medal)、游戏球和代币的信息的牌)来进行游戏的游戏机。但是,在下面的说明中,假定游戏者使用游戏币进行游戏。The gaming machine 310 of the present embodiment is a gaming machine for players to play games using game media such as cards storing information on game values given to players and information on coins, medals, balls, and tokens. . However, in the following description, it is assumed that the player plays the game using coins.
游戏机的配置Game console configuration
首先,将使用图1描述游戏机的总体外观。图1是示出了本实施例的游戏机的总体外观的透视图。First, the overall appearance of the game machine will be described using FIG. 1 . FIG. 1 is a perspective view showing the overall appearance of the gaming machine of this embodiment.
如图1所示,游戏机310包括抽选机312和多个游戏终端314。这个游戏机310使得多个游戏者可以通过多个游戏终端314A到314J同时进行游戏。As shown in FIG. 1 , the gaming machine 310 includes a
抽选机312主要实现为模仿船的形状的框体313,其布置在游戏机310的中心。此外,将两个抽选盘338和339布置在抽选机312的中心。以总共52个抽选孔340,341形成这两个抽选盘338和339(参看图2)。包括黑桃、梅花、红心和方块的第一符号和包括数字2到10以及字母A、J、Q和K的第二符号的组合作为识别信息和抽选孔340,341相关联。对应于抽选球进入其中的抽选孔340,341中的任何一个进行抽选,从而确定游戏的结果。将摇动单元346(参看图2)布置在抽选机312中,并且框体313是可以摇动的,使得将船首312A(参看图2)和船尾312B(参看图2)可以在向上和向下方向上移位。The
将多个游戏终端314A到314J布置在抽选机312的两个舷侧。在这个实施例中,如图1所示,提供十个游戏终端314A到314J。此外,游戏终端314A到314J形成有游戏币给出口382A到382J。图1没有示出被抽选机312挡住了视线的游戏终端314F到314J和游戏币给出口382F到382J。A plurality of
在这个实施例中,提供十个游戏终端314A到314J作为多个游戏终端。但是,本发明并不限于该模式并且可以采用另外的模式。例如,可以提供不同于十个游戏终端的多个游戏终端或提供一个游戏终端。In this embodiment, ten
抽选机的配置Configuration of the lottery machine
将使用图2描述游戏机310的抽选机312的总的外观。图2是示出了这个实施例的抽选机312的总体外观的纵向截面图。The general appearance of the
如图2所示,在抽选机312的船尾312B布置螺旋运输器320。这个螺旋运输器(screw conveyor)320是用于经抽选机312内部向上运输用在抽选中的抽选球的设备。As shown in FIG. 2 , a screw conveyor 320 is arranged at the stern 312B of the
这个螺旋运输器320包括以预先确定的倾斜角度向上延伸的螺旋体320A,沿着螺旋体320A延伸的支持板320B,以及用于运行螺旋体320A的抽选球上升马达320C。向螺旋体320A提供具有比每一抽选球半径更大的曲率半径的螺旋槽。当驱动抽选球上升马达320A时,螺旋体320A运行,并且抽选球在其中被保持在形成在螺旋体320A的螺旋槽和支持板320B之间的状态中被向上运输。这意味着将螺旋运输器320布置在框体313外部并运输抽选球302,使得游戏者可以可见地识别抽选球302。This screw conveyor 320 includes a screw body 320A extending upward at a predetermined inclination angle, a support plate 320B extending along the screw body 320A, and a lottery ball ascending motor 320C for operating the screw body 320A. The spiral body 320A is provided with a spiral groove having a radius of curvature larger than that of each drawing ball. When the drawing ball ascending motor 320A is driven, the auger 320A operates, and the drawing ball is transported upward in a state where it is held between the helical groove formed between the helical groove of the auger 320A and the support plate 320B. This means that the screw conveyor 320 is arranged outside the frame body 313 and transports the
将抽选球引导部324的一端布置在螺旋运输器320的上端。该抽选球引导部324形成有引导通路(没有示出)。该抽选球引导部324沿着该引导通路引导由螺旋运输器320运输的抽选球。One end of the lottery ball guide 324 is disposed on the upper end of the screw conveyor 320 . The drawing ball guide portion 324 is formed with a guide passage (not shown). The lottery ball guide 324 guides the lottery ball transported by the screw conveyor 320 along the guide path.
在抽选机312的上部布置抽选球保持部332。这个抽选球保持部332由具有渗透性的树脂形成,使得游戏者等可以可见地识别在抽选球保持部332中的抽选球。因此,可以将剩余数量的抽选球清楚地指示给游戏者。这个抽选球保持部332向上开口并且保持从抽选球引导部324引导的抽选球。在抽选球保持部332的底部形成有用于使得一个抽选球从其通过的开口(没有示出)。On the upper portion of the
将圆柱型转动体328布置在抽选球保持部332下面。这个转动体328具有关闭在抽选球保持部332的底部形成的开口的功能,使得由抽选球保持部332所保持的抽选球被维持在保持状态。The cylindrical rotating body 328 is disposed under the lottery ball holding portion 332 . This rotating body 328 has a function of closing an opening formed at the bottom of the lottery ball holding portion 332 so that the lottery ball held by the lottery ball holding portion 332 is maintained in a held state.
转动体328形成有用于保持一个抽选球的保持孔(没有示出)。将包括转动马达326(参看图10)等的驱动部(没有示出)布置在转动体328的边缘。当驱动该驱动部时,转动该转动体328。当转动该转动体328时,转动体328使得保持孔向上开口,从而允许由抽选球保持部332所保持的一个抽选球经该开口落入保持孔。当进一步转动该转动体328时,在抽选球保持部332中形成的开口关闭,并且一个抽选球被保持在该保持孔中。当进一步转动该转动体328时,在抽选球保持部332中形成的开口关闭,并且该保持孔向下打开,以允许被保持在保持孔中的一个抽选球落下。因此,抽取并落下一个保持在抽选球保持部332中的抽选球。由具有渗透性的树脂形成这个转动体328,使得游戏者可以可见地识别保持在保持孔中的抽选球。因此,可以将游戏的过程清楚地显示给游戏者。The rotating body 328 is formed with a holding hole (not shown) for holding a lottery ball. A drive portion (not shown) including a rotary motor 326 (see FIG. 10 ) and the like is arranged on the edge of the rotary body 328 . When the driving part is driven, the rotating body 328 is rotated. When the rotating body 328 is rotated, the rotating body 328 opens the holding hole upward, thereby allowing a lottery ball held by the lottery ball holding portion 332 to drop into the holding hole through the opening. When the rotating body 328 is further rotated, the opening formed in the lottery ball holding portion 332 is closed, and a lottery ball is held in the holding hole. When the rotating body 328 is further rotated, the opening formed in the lottery ball holding portion 332 is closed, and the holding hole is opened downward to allow a lottery ball held in the holding hole to drop. Accordingly, one lottery ball held in the lottery ball holding portion 332 is drawn and dropped. This rotating body 328 is formed of permeable resin so that the player can visibly recognize the lottery ball held in the holding hole. Therefore, the progress of the game can be clearly displayed to the player.
在转动体328下面布置具有渗透性地抽选球接收部334。提供这个抽选球接收部334用于接收通过布置在该抽选球接收部334上的转动体328的保持球落下的抽选球。因此,由抽选球接收部334保持从转动体328的保持球落下的抽选球,使得游戏者可以可见地识别抽选球。抽选球接收部334形成有切口334C和334D(参看图3),用于将接收的抽选球投入到两个抽选盘338和339的任何一个上。因为抽选机312具有摇动功能,因此响应于倾斜角度,由抽选球接收部334所保持的抽选球被引导到两个抽选盘338和339中的任何一个。A permeable lottery ball receptacle 334 is arranged below the rotor 328 . This lottery ball receiving portion 334 is provided for receiving lottery balls dropped by the holding ball of the rotating body 328 arranged on the lottery ball receiving portion 334 . Therefore, the lottery ball dropped from the holding ball of the rotating body 328 is held by the lottery ball receiving portion 334, so that the player can visually recognize the lottery ball. The lottery ball receiving portion 334 is formed with cutouts 334C and 334D (see FIG. 3 ) for dropping received lottery balls onto either one of the two
在和抽选球接收部334的切口334C和334D(参看图3)中布置形成有抽选球可以通过其投入通路的斜面336A和336B。提供这些斜面336A和336B用于将由抽选球接收部334所保持的抽选球投入到任何一个面部338A和339A上。每一斜面336A和336B由具有渗透性的树脂形成,使得游戏者可以可见地识别通过斜面336A和336B的抽选球。In the cutouts 334C and 334D (see FIG. 3 ) of the lottery ball receiving portion 334 are formed
分别在斜面336A和336B的下端布置两个抽选盘338和339。这些抽选盘338和339形成有面部338A和339A,该两个面部338A和339A具有抽选球可以在其上摇动的平面并且其相对于框体313是水平的。Two
在面部338A和339A的上表面形成用于保持一个抽选球的多个抽选孔340,341(见图4)。在抽选孔340,341的底部表面布置隔板(shutter)347。在游戏过程中,控制隔板347关闭,从而保持进入抽选孔340,341的抽选球。在游戏结束后,控制隔板347进入打开状态,由此将进入抽选孔340,341的抽选球弹出到抽选机312的内部。在抽选孔340,341中的每一个中布置投入球检测传感器349。投入球检测传感器349检测进入到任何一个抽选孔中的抽选球。A plurality of lottery holes 340, 341 for holding a lottery ball are formed on the upper surfaces of the
将形成有第一回收通路344和第二回收通路350的回收部345提供在这种抽选机312的两个抽选盘338和339的下面。当控制隔板347在打开状态时,这个回收部345允许第一回收通路344接收进入抽选孔340,341的抽选球。这个回收部345形成有倾斜部353A和353B,用于落下由第一回收通路344接收的抽选球。而且,在倾斜部353A和353B下面形成水平延伸的第二回收通路350。此外,沿着第一回收通路344引导进入抽选孔340,341的抽选球进入第二回收通路350,并且之后将其保持。A recovery part 345 formed with a first recovery path 344 and a
在第二回收通路350中布置门352。可以控制这个门352使得它可以被打开和关闭。因此,如果门352是打开的,抽选球可以通过在第二回收通路350和螺旋体320A下端之间的接口(nip)。另一方面,如果门352是关闭的,抽选球不能通过在第二回收通路350和螺旋体320A下端之间的接口。这样,抽选机312摇动使得船尾312B侧变得低于船首312A侧,并且控制门352进入打开状态。由此,在第二回收通路350中保持的抽选球被引入到螺旋体320A的下端。当控制门352进入关闭状态时,被引入到螺旋体320A下端的抽选球不返回第二回收通路350,并且另外在第二回收通路350中保持的抽选球不被引入到到螺旋体320A的下端。A
在门352和螺旋体320A的下端之间布置抽选球通过检测传感器351。提供这个抽选球通过检测传感器351用于检测被从第二回收通路350经门352引入到螺旋体320A下端的抽选球的数量。因此,如果当倾斜抽选机312使得船尾312B侧变得低于船首312A侧,并且控制门352进入打开状态时,通过门352的抽选球数量到达预先确定的数量,则控制门352进入关闭状态,并且将预先确定数量的抽选球引入到螺旋体320A的下端。在将预先确定数量的抽选球引入到螺旋体320A的下端之后,这些抽选球不返回第二回收通路350。A lottery ball passing
抽选机312提供有摇动单元346,并且其可绕着摇动轴348摇动和倾斜。The
另外,将包括多个LED等的点阵LED显示器327布置在抽选球保持部332上面。在这个点阵LED显示器327上显示游戏轮数。在抽选机312的中心布置START灯329。当抽选球通过转动体328的保持孔落到抽选球接收部334上时,包括在START灯329中的灯被打开,使得游戏者可见地识别字符串START。可以向游戏机310提供多个照明单元,用于使得能够以多种颜色照亮航行船型的抽选机312,并使得可以和摇动操作一起产生多种效果。In addition, a dot matrix LED display 327 including a plurality of LEDs and the like is arranged on the drawing ball holding portion 332 . On this dot matrix LED display 327 the number of game rounds is displayed. A START light 329 is arranged at the center of the
抽选球接收部和斜面的描述Description of lottery ball receiver and slope
将使用图3描述上述抽选球接收部334和斜面336A和336B。图3是示出了抽选球接收部334和斜面336A和336B的顶视图。The above-described lottery ball receiver 334 and
如图3所示,形成上述抽选球接收部334具有凹部334A。这个凹部334A接收通过上述转动体328的保持孔落下的抽选球。此外,在抽选球接收部334的侧表面334B形成两个切口334C和334D。因此,当抽选机312摇动时,由凹部334A接收的抽选球通过两个切口334C和334D的任何一个滚出到凹部334A外。As shown in FIG. 3 , the above-mentioned lottery ball receiving portion 334 is formed to have a concave portion 334A. This recess 334A receives the lottery ball dropped through the holding hole of the above-mentioned rotating body 328 . In addition, two cutouts 334C and 334D are formed in the side surface 334B of the lottery ball receiving portion 334 . Therefore, when the
将斜面336A和336B的上端布置在这些切口334C和334D中。将斜面336A和336B的下端分别布置在抽选盘338和339之上。因此,这些斜面336A和336B接收通过抽选球接收部334的上述切口334C和334D滚出抽选球接收部334的抽选球,并且将抽选球分别引导到抽选盘338和339。布置这些斜面336A和336B使得将抽选球投入朝向和抽选盘338和339的转动方向相同的方向。在这个实施例中,斜面336A和336B可以形成为线形的,但是也可以不形成为线形的。例如,具有线形形成以外的曲线。The upper ends of the
抽选盘等的描述Description of lottery board etc.
将使用图4到6描述上述抽选机312和抽选盘338和339。图4是示出了抽选机312的顶视图。图5是示出了抽选盘338的透视图。图6是示出了抽选盘338的顶视图。因此,在图5和6中,因为抽选盘339具有和抽选盘338相同的配置,下面将省略它的描述。The above-described
如图4所示,如上所述,在抽选机312中布置两个抽选盘338和339。可以在两个抽选盘338和339中做出多个抽选孔340,341。因此,例如,和使用一个抽选盘时相比,可以有效使用在游戏厅中的安装空间而不会由做出很多抽选孔产生不需要的空间。因此,可以提供很多抽选孔,从而使得可以增加乐趣,从而可以提供更多的红利范围的方式。As shown in FIG. 4 , two
从上面看这些抽选盘338和339是圆形的。并且将这些抽选盘338和339布置在框体313的甲板上用于转动。该抽选盘338和339形成有使得抽选球可滚动的面部338A和339A。这些抽选盘338和339以和其中从斜面336A和336B投入抽选球的方向(参看箭头A1和A2)基本上相同的方向(参看箭头B1和B2)转动。具体地说,如图5所示,抽选盘338顺时针转动,并且斜面336A被顺时针投入。因此,当抽选球在抽选盘338和339上滚动时,速度不会显著降低。因此,在抽选球在非常短时间进入抽选孔340,341中任何一个的概率低。These
在抽选盘338和339之间提供连接平台390。该连接平台390具有和抽选盘338及339的面部338A和339A水平的平面。因此,抽选球可在抽选盘338和339之间滚动。抽选球的滚动速度不会显著降低。Between the
在抽选盘338和339之间提供引导部392和394。在沿着抽选盘338和339的外部周界夹在连接平台390中间的位置提供引导部392和394。这些引导部392和394具有比抽选盘338和339的面部338A和339A更为凸起的形状。因此,抽选球撞在引导部392和394上,由此引导抽选球的滚动。
在抽选盘338和339的外部提供遮板部(bank portion)396和398。沿着抽选盘338和339的外部周界布置这些遮板部396和398。这些遮板部396和398具有比抽选盘338和339的面部338A和339A更为凸起的形状。因此,如果从斜面336A和336B投入到抽选盘338和339的抽选球滚动到抽选盘338,339的外部,则抽选球攀升到遮板部396和398的顶部,并且再滚动到抽选盘338和339上。当攀升到遮板部396和398上的抽选球滚动到抽选盘338和339上时,速度不会显著降低。因此,在抽选球在非常短时间进入任何一个抽选孔340,341中的概率低;抽选球在大约10到30秒的时间阶段进入抽选孔340,341的任何一个。
此外,抽选盘338和339以相反的方向转动,如和箭头B1及B2所指示的。因此,投入在抽选盘338上的抽选球有时从抽选盘338经连接平台390滚动到抽选盘339上。相反的,投入在339上的抽选球可从抽选盘339经连接平台390滚动到抽选盘338上。因此,抽选球在抽选盘338和339之间滚动。因为在抽选机312中布置摇动单元346,因此抽选机312的框体323摇动,并且可以以抽选球在抽选盘338,339上滚动的方式向游戏者提供难以预测的新颖游戏,例如,抽选球可以在抽选盘338和339之间像字符8那样滚动;增加游戏中的乐趣。另外,以由具有渗透性的树脂形成的围栏包围这些抽选盘338和339,连接平台390,引导部392和394,以及遮板部396和398,因此,没有抽选球滚出围栏的担心。In addition, the lottery dials 338 and 339 rotate in opposite directions, as indicated by arrows B1 and B2. Therefore, the lottery ball dropped on the
这些抽选盘338和339分别形成有26个抽选孔340和26个抽选孔341。如图5所示,将包括黑桃或红心的识别信息作为第一符号分配给在抽选盘338中做出的抽选孔340。具体地说,将黑桃A,2到10,J,Q和K以及红心A,2到10,J,Q和K分配给在抽选盘338中做出的抽选孔340。另一方面,将包括梅花或方块的识别信息作为第一符号分配给在抽选盘339中做出的抽选孔341。具体地说,将梅花A,2到10,J,Q和K以及方块A,2到10,J,Q和K分配给在抽选盘339中做出的抽选孔341。就是说,因为任何符号是相同种类,游戏者可以通过可见地识别抽选球滚动的位置而很容易地识别所需识别信息;这使得可以游戏者进一步具有急迫和具有期望的感觉,并增加游戏中的乐趣。例如,当抽选球在抽选盘338上滚动时,游戏者可以很容易地识别第一符号是黑桃或红心,并且当抽选球在抽选盘339上滚动时,游戏者可以很容易地识别第一符号是梅花或方块。就是说,将具有相同种类的第一符号的识别信息分配给两个抽选盘338和339的抽选孔340,341。由此,例如,游戏者能够通过可见地识别抽选球在其上滚动的抽选盘338和339很容易的识别所需识别信息;使得游戏者进一步具有急迫和具有期望的感觉,并增加游戏中的乐趣。These
抽选盘338形成有沿着以转动的中心点C0为中心的圆周C1和C2的抽选孔340。这个圆周C2位于圆周C1之内。沿着圆周C1做出16个抽选孔,而且沿着圆周C2做出10个抽选孔。如上所述,将黑桃A,2到10,J,Q和K以及红心A,2到10,J,Q和K分配给这26个抽选孔340。并且具体地说,将黑桃A和2到8以及红心A和2到8分配给沿着圆周C1做出的16个抽选孔,而且将黑桃9,10,J,Q和K以及红心9,10,J,Q和K分配给沿着圆周C2做出的10个抽选孔。The
如图5所示,抽选盘338形成有多个具有比抽选盘338面部338A更为凸起的形状的凸起部342。如图6所示,沿着以转动的中心点C0为中心的圆周C3提供多个凸起部342。这个圆周C3位于做出抽选孔的圆周C1和C2的最内圆周C2之内。就是说,沿着位于多种圆周C1和C2的最内圆周C2之内的圆周C3提供多个凸起部342,从而它们和在最内圆周C2上形成的抽选孔340相邻。因此,例如,抽选球撞击该凸起部342,减弱抽选球的滚动,可以改变抽选球的滚动方向,抽选球均匀地进入沿着圆周C2形成的抽选孔340和沿着圆周C1形成的抽选孔340。因此,抽选可以保持在其中抽选球均匀进入大量抽选孔的方式。As shown in FIG. 5 , the
如图6所示,优选的,在由下述区域提供凸起部342A:该区域被与沿着圆周C2和圆周C3的两个相邻抽选孔340A和340B相切的切线D1和D2所包围。例如,通过抽选孔340A和抽选孔340B之间接口的抽选球撞在凸起部342A上,这减弱了抽选球的滚动,可以改变抽选球的滚动方向,由此增加抽选球进入抽选孔340A和抽选孔340B的概率,并且抽选球均匀地进入沿着圆周C2形成的抽选孔340和沿着圆周C1形成的抽选孔340。因此,抽选可以保持在其中抽选球均匀进入很多抽选孔的方式。As shown in FIG. 6, preferably, the raised
回收部的描述Description of the recycling department
将使用图7描述抽选机312的上述回收部345。图7A到7G是示出了第二回收通路350的纵向截面图。The above-described recovery section 345 of the
当游戏结束时,如上所述,隔板347打开,并且允许抽选球通过抽选孔340和341落下。在经过预先确定的时间之后,如图7A所示,将这些抽选球经第一回收通路344保持在第二回收通路350。如图7A所示,当抽选球302被保持在上述回收部345的第二回收通路350中时,通过摇动单元346倾斜框体313。在这个情况中,如图7B所示,因为在第二回收通路350中提供的门352在关闭状态,因此将抽选球302保持在第二回收通路350中,从而它们位于门352侧。如图7C所示,控制门352进入打开状态,由此位于第二回收通路350中的抽选球302滚向螺旋体320A的下部。就是说,框体313倾斜,以将位于第二回收通路350中的抽选球302引入到螺旋运输器320。如果抽选球302因此滚向螺旋体320A的下侧,抽选球通过检测传感器351检测滚向螺旋体320A下侧的抽选球302的数量。这意味着抽选球通过检测传感器351检测被从第二回收通路350引入到螺旋运输器320的抽选球302的数量。换句话说,抽选球通过检测传感器351检测通过门352的抽选球302的数量。如果由抽选球通过检测传感器351检测到的抽选球302的数量到达预先确定的数量,如图7D所示,控制门352进入关闭状态。因此,如图7E所示,预先确定的数量的抽选球302滚向螺旋体320A的下侧并且由螺旋运输器320向上运输。这意味着将抽选球布置在其可以被投入的状态。在这个状态中,如图7F所示,框体313的倾斜返回到水平位置,也就是,停止倾斜框体313。这意味着摇动单元346具有停止倾斜框体313的功能。此外,如图7F所示,滚向螺旋体320A下侧的抽选球302没有返回。当然,如图7G所示,如果框体313以反方向倾斜,滚向螺旋体320A的下侧的抽选球302也不会返回。When the game is over, the partition 347 opens and allows the lottery balls to drop through the lottery holes 340 and 341 as described above. After a predetermined time elapses, these lottery balls are held in the
因此,倾斜框体313(参看图1),以将位于第二回收通路350中的抽选球引入到螺旋体320A的下侧。因此,可以仅通过倾斜框体313来简单地回收抽选球,并且可以以低成本制造游戏机310。具体地说,在比如宾果游戏等的大型游戏机中需要节省尽可能多的空间;根据本发明,仍可以节省更多空间。不需要向抽选孔340和341的每一个提供抽选球弹出单元,从而使得可以以简单的方式和更低的成本制造游戏机。Therefore, the frame body 313 (see FIG. 1 ) is tilted to introduce the lottery balls located in the
游戏终端的描述Description of the game terminal
将使用图8描述游戏机310的游戏终端314A。图8是游戏终端314A的透视图。另外,因为每一游戏终端314B到314J具有和游戏终端314A相同的配置,下面将省略其描述。The
游戏终端314A主要包括显示器370A,触摸传感器372A(参看图11),两个拨号盘376A和377A,游戏币投入口378A和主控制电路500A(参看图11)。The
在游戏终端314A的上部提供显示器370A。在显示器370A显示分派给游戏者的宾果游戏的宾果牌图像、任何其他信息、选项游戏图像等。通过这种配置,在其中游戏者可以可见地识别在显示器370A的屏幕(没有示出)上显示的多条信息的状态中进行游戏。A
而且,可以向抽选机312提供拍摄抽选盘338和339整个屏幕的照相机(没有示出),并且在显示器370A上显示拍摄的图像,使得如果游戏者难以看到任何一个抽选盘338和339,游戏者也可以可见地识别抽选盘338和339。Also, a camera (not shown) that captures the entire screen of the
向显示器370A提供主要实现为触摸传感器372A(参看图11)的触摸面板。因此,可以向游戏者提供其中可以简单地通过触摸显示器370A来输入多种数据和多种指令的游戏环境。A touch panel implemented mainly as a touch sensor 372A (see FIG. 11 ) is provided to the
在这个实施例中,触摸传感器372A(参看图11)使得游戏者可以执行多种类型的输入操作。但是,可以使用任何操作模式。例如,可以提供多个操作按钮,使得游戏者可以执行多种类型的输入操作。In this embodiment, the touch sensor 372A (see FIG. 11) allows the player to perform various types of input operations. However, any mode of operation may be used. For example, a plurality of operation buttons may be provided so that the player can perform various types of input operations.
在显示器370A的游戏者侧提供向前突出部374A。在这个向前突出部374A的顶部提供彼此堆叠的两个拨号盘376A和377A。使用这些拨号盘376A和377A,可向游戏者提供其中可以仅通过简单地按压通常操作按钮或触摸触摸面板来执行难以执行的操作的游戏环境。A
例如,在实施例中,在显示器370A上显示的宾果游戏的矩阵图像中,可以将分配给矩阵图像外部边界的宾果单元识别信息沿着外部边界移动到相邻宾果单元。如果游戏者想要根据该模式连续移动第二识别信息,游戏者必须仅通过按压通常操作按钮和触摸触摸面板来重复操作,这是重复的操作是很麻烦的。因此,使用比如拨号盘376A和377A的输入单元使得游戏者可以仅通过一个动作执行连续操作,使得可以向游戏者提供高操作性的游戏。对执行在屏幕上的滚动或移动指针中的类似运动,也可非常简单地操作拨号签署376A、366A,并且可以向游戏者提供高操作性的游戏。For example, in an embodiment, in a matrix image of a bingo game displayed on
此外,在拨号盘376A和377A的右侧提供用于投入游戏币的游戏币投入口378A。此外,将游戏币传感器380A(参看图11)布置在游戏币投入口378A内。这个游戏币传感器380A检测是否已经将游戏币投入进游戏币投入口378A。因此,如果游戏者将游戏币投入进游戏币投入口378A,游戏币传感器380A检测已经投入了游戏币。In addition, a
在向前突出部374A内布置主控制电路500A(参看图11),用于控制上述多种设备。A main control circuit 500A (see FIG. 11 ) for controlling the various devices described above is disposed within the
游戏机的系统配置Game console system configuration
将使用图9描述游戏机310的系统配置。The system configuration of the gaming machine 310 will be described using FIG. 9 .
如图9所示,游戏机310主要包括:用于控制抽选机312的抽选机控制器360;以及游戏终端314A到314J。As shown in FIG. 9, the game machine 310 mainly includes: a lottery machine controller 360 for controlling the
抽选机控制器360以可通信的方式和十个游戏终端314A到314J连接,从而它可以和游戏终端314A到314J通信。这个抽选机控制器360可以向和从十个游戏终端314A到314J传送多种数据和多种信号,由此控制十个游戏终端314A到314J。The lottery machine controller 360 is communicably connected with the ten
抽选机的电气配置Electrical configuration of the lottery machine
将使用图10描述游戏机310的抽选机312的电气配置。The electrical configuration of the
如图10所示,投入球检测传感器349和主控制电路400的接口电路群402连接。当抽选球进入抽选孔340,341中的任何一个时,投入球检测传感器349将预先确定的信号经接口电路群402提供给输入/输出总线404。输入/输出总线404向/从控制处理单元(CPU)406输入/输出数据信号或地址信号。As shown in FIG. 10 , the dropped ball detection sensor 349 is connected to the interface circuit group 402 of the main control circuit 400 . When the drawing ball enters any one of the drawing holes 340, 341, the dropped ball detection sensor 349 supplies a predetermined signal to the input/output bus 404 via the interface circuit group 402. The input/output bus 404 inputs/outputs data signals or address signals to/from a control processing unit (CPU) 406 .
抽选球通过检测传感器351还和主控制电路400的接口电路群402连接。当抽选球通过门352时,抽选球通过检测传感器351将预先确定的信号经接口电路群402提供给输入/输出总线404。The lottery ball is also connected to the interface circuit group 402 of the main control circuit 400 through the
而且,通信控制电路414A到414J和接口电路群402连接。提供这些通信控制电路414A到414J用于连接抽选机控制器360和游戏终端314A到314J,使得它们可以彼此通信。Also, the communication control circuits 414A to 414J are connected to the interface circuit group 402 . These communication control circuits 414A to 414J are provided for connecting the lottery machine controller 360 and the
ROM(只读存储器)408和RAM(随机存取存储器)410也和上述输入/输出总线404连接。ROM408记录用于控制在抽选机控制器360中的关于游戏的处理的控制程序。而且,ROM408存储用于执行控制程序、多种程序等的初始数据。RAM410存储用在上述程序中的标志和变量值。ROM (Read Only Memory) 408 and RAM (Random Access Memory) 410 are also connected to the input/output bus 404 described above. The ROM 408 records a control program for controlling processing related to the game in the lottery machine controller 360 . Also, the ROM 408 stores initial data for executing a control program, various programs, and the like. RAM 410 stores flags and variable values used in the above programs.
而且,接口电路群412和输入/输出总线404连接。抽选球上升马达320C、转动马达326、抽选盘转动马达335和337、隔板347、摇动单元346和门352连接于接口电路群412。因此,CPU406控制多种组件,使得可以驱动上述抽选机312。Furthermore, the interface circuit group 412 is connected to the input/output bus 404 . The lottery ball raising motor 320C, the rotation motor 326 , the lottery disk rotation motors 335 and 337 , the partition 347 , the swing unit 346 and the
游戏终端的电气配置Electrical Configuration of the Game Terminal
将使用图11描述游戏机310的游戏终端314A的电气配置。另外,因为每一游戏终端314B到314J和游戏终端314A具有相同配置,因此省略它们的描述。The electrical configuration of the
如图11所示,游戏币传感器380A和主控制电路500A的接口电路群502A连接。当通过游戏币投入口378A投入游戏币时,游戏币传感器380A将预先确定的信号经接口电路群502A提供给输入/输出总线504A。输入/输出总线504A向/从中央处理单元(CPU)506A输入/输出数据信号或地址信号。As shown in FIG. 11, the token sensor 380A is connected to the interface circuit group 502A of the main control circuit 500A. When a coin is inserted through the
触摸传感器372A也和主控制电路500A的接口电路群502A连接。如果触摸传感器372A检测到游戏者触摸了在显示器370A上显示命令中的显示位置时,触摸传感器372A向接口电路群502A提供对应于这种命令内容的信号。The touch sensor 372A is also connected to the interface circuit group 502A of the main control circuit 500A. If the touch sensor 372A detects that the player touches a display position of the command displayed on the
拨号盘376A和377A和接口电路群502A连接。如果游戏者转动拨号盘376A或377A,将对应于转动角度的信号提供给接口电路群502A。
而且,通信控制电路514A和接口电路群502A连接。提供这个通信控制电路514A用于连接抽选机控制器360和游戏终端314A,使得它们可以彼此通信。Furthermore, the communication control circuit 514A is connected to the interface circuit group 502A. This communication control circuit 514A is provided for connecting the lottery machine controller 360 and the
ROM(只读存储器)508A和RAM(随机存取存储器)510A也和上述输入/输出总线504A连接。ROM508A记录控制程序,该控制程序用于分配图像代码号码给对应于识别信息的图像,该识别信息包括第一识别信息第二识别信息以及通过组合图像和图像代码号码而提供的控制信息,而且该控制程序用于进行在游戏终端314A中关于游戏的处理。而且,ROM508A存储用于执行控制程序、在显示器370A中的显示控制程序等的初始数据。RAM510A存储用在上述程序中的标志和变量值。A ROM (Read Only Memory) 508A and a RAM (Random Access Memory) 510A are also connected to the aforementioned input/output bus 504A. The ROM 508A records a control program for assigning image code numbers to images corresponding to identification information including first identification information, second identification information, and control information provided by combining images and image code numbers, and the The control program is used to perform processing related to the game in the
而且,接口电路群512A和输入/输出总线504A连接。扬声器586A和送卡箱(hopper)588A连接于接口电路群512A。并且接口电路群512A提供驱动信号和驱动供电,从而响应于在CPU506A中的操作处理结果来控制上述组件。Furthermore, the interface circuit group 512A is connected to the input/output bus 504A. A speaker 586A and a hopper 588A are connected to the interface circuit group 512A. And the interface circuit group 512A supplies drive signals and drive power to control the above components in response to the results of operation processing in the CPU 506A.
而且,显示控制器600A和接口电路群512A连接。显示控制器600A基于从主控制电路500A提供的图像显示指令来向显示器370A提供图像信号以显示图像。Furthermore, the display controller 600A is connected to the interface circuit group 512A. The display controller 600A supplies an image signal to the
图12到15示出了其中本发明应用到使用具有5×5宾果单元的宾果牌的宾果游戏的实例。该游戏终端314A到314J是相同的游戏终端,并且因此在下面的说明中,采用游戏终端314A作为代表的游戏机。12 to 15 show examples in which the present invention is applied to a bingo game using bingo cards having 5*5 bingo units. The
下面的现有宾果游戏是主流:对于具有5×5宾果单元的宾果牌,从25个数字中以1/25的概率抽取预先确定数量的数字,并且当抽取的数字在宾果牌上存在时,使对应于所抽取数字的宾果单元生效,并且之后,如果在垂直、水平和对角线上完成五个生效的宾果单元,则形成第一组合。在该实施例中,将一包牌(可能包括一个或两个王牌或可能不包括王牌,或者使用独立于所抽取识别信息来生效特定宾果单元的自由标记(free spot)作为王牌)用于识别信息,代替在现有技术的宾果游戏中作为识别信息的数字。以1/52的概率(可能是1/53或1/54概率)在抽选机312中抽取识别信息(参看图2)。当作为抽取的识别信息的相同识别信息在游戏终端314A的屏幕上显示的宾果牌上存在时,生效对应于该识别信息的宾果单元。除了现有技术的第一组合(例如,三个,四个,或五个生效的宾果单元在宾果牌的特定线上完成),可以根据生效的宾果单元形成第二组合(例如,一对(onepair),双对(two pair),三同号(three of a kind),顺号(straight),同花(flush),葫芦(full house),四同号(four of a kind),同花顺(straightflush),皇家同花顺(royal flush),或五同号(five of a kind)等),并且将对应于第一组合或第二组合的红利给予游戏者。可以在宾果牌特定的相同线上同时形成第二组合和第一组合,在该情况中,将对应于第二组合的红利和对应于第一组合的红利给予游戏者。但是,宾果单元生效的概率变得更低并且形成第一组合的概率变得低于现有技术宾果游戏中的。之后,虽然当在现有技术的宾果牌的垂直、水平或对角线上完成五个生效的宾果单元时形成第一组合,但假定可以在不只是五个,而是完成三个或四个生效的宾果单元的情况下形成第一组合。The following existing bingo game is mainstream: for bingo cards with 5×5 bingo units, a predetermined number of numbers are drawn with a probability of 1/25 from 25 numbers, and when the drawn numbers are in the bingo card When present, the bingo unit corresponding to the drawn number is validated, and thereafter, if five validated bingo units are completed vertically, horizontally and diagonally, a first combination is formed. In this embodiment, a pack of cards (which may or may not include one or two trump cards, or may use as trump cards a free spot validating a particular bingo unit independently of the drawn identification information) is used for Identification information instead of the numbers used as identification information in prior art bingo games. The identification information is drawn in the
在该实施例中,除了拨号盘376A或377A的操作(参看图8),游戏者以触摸面板方式进行游戏而对游戏终端314A的操作总是可以接受的。就是说,在显示器370A的表面提供触摸传感器372A(参看图11),使得游戏者可以通过触摸显示器370A的预先确定的触摸部分来按照需要操作游戏终端。但是,本发明并不限于该模式,而是可以采用独立于触摸面板方式的操作接受方法(在这个情况中,不需要向游戏终端314A提供触摸传感器372A)。例如,提供预先确定的开关用于接受游戏者的操作。另一选择是,可以使用拨号盘376A和377A接受所有游戏者的操作。In this embodiment, in addition to the operation of the
游戏终端的待机屏幕The idle screen of the gaming terminal
将使用图12描述游戏终端314A的显示器370A的屏幕(没有示出)上显示的待机屏幕。The standby screen displayed on the screen (not shown) of the
图12示出了在显示器370A上在游戏终端314A中进行游戏的进入接受屏幕的显示实例。在该屏幕中,游戏者可以操作用于接受游戏进入操作的触摸部分480和481和拨号盘336A和337A(参看图8)。投入游戏币投入口378A(参看图8)的游戏币无效并且投入游戏币从游戏币给出口382A返回给游戏者。以相对暗或有阴影地显示具有布置在显示器370A上显示的宾果牌上的牌矩阵的全部宾果单元,以指示还没有抽取并生效该宾果单元。在下面的描述中,生效宾果单元意味着当其上存在和在抽选机312中所抽取牌相同的牌的宾果单元时,显示该宾果单元使得游戏者可以区分该宾果单元和其它宾果单元。当生效该宾果单元时,例如,在显示器370A上以相对亮或无阴影的方式显示该宾果单元。当在抽选机321中抽取识别信息时不生效在游戏终端314待机屏幕上的宾果牌的宾果单元。当游戏者执行一些操作时不改变在显示器370A的屏幕(没有示出)上显示的线机率(line odds)或扑克机率(poker odds)的值。FIG. 12 shows a display example of an entry acceptance screen for playing a game in the
在游戏终端314A的待机屏幕上显示的具有5×5宾果单元的宾果牌上显示的牌布置和用于在游戏进入之后的游戏进行的宾果牌的布置不同。这里,显示演示屏幕并且在游戏进入之后再次确定在宾果牌上显示的牌布置。The arrangement of cards displayed on the bingo cards having 5*5 bingo units displayed on the standby screen of the
当游戏者触摸触摸部分480或481时,接受游戏进入。当在游戏终端314A接受游戏进入时,显示改变为图13的屏幕。When the player touches the touch portion 480 or 481, game entry is accepted. When game entry is accepted at
在游戏进入之后的屏幕游戏终端Screen gaming terminal after game entry
将参考图13描述游戏终端314A的显示器370A的屏幕(没有示出)上显示的、在游戏进入之后的屏幕。A screen after game entry displayed on a screen (not shown) of the
图13示出了其中确定并显示由与牌相关联的5×5个的宾果单元组成的宾果牌的屏幕。在这时,布置牌使得在特定线上包括预先确定的第二组合(例如,由五个牌形成的第二组合,即,顺号(straight),同花(flush),葫芦(full house),同花顺(straight flush),皇家同花顺(royal flush))。因为这样在宾果牌上提供了高红利组合,产生了增强游戏者预期感觉的效果。在除上述预先确定的第二组合以外的宾果单元上随机布置牌。擦除触摸部分480和481的显示,并且出现全部到达状态显示部483(将在下文描述)的显示。在该屏幕的状态中,基于游戏者的游戏币投入和拨号盘376A和377A(参看图8)的操作等的“投注”操作在给定时间(例如,对于预先确定的45秒时间等)内有效。例如,根据基于游戏者的游戏币投入的“投注”操作,当投注预先确定的数量的游戏币时,在线机率表482(图中的阴影部)中显示的线机率的级别升高(向上移动),并且在图中线机率的机率级别上显示的数值升高(在图13中,阴影部位于从线机率表482的底部开始的第二行,并且机率级别是2)。当投注预先确定的数量的游戏币(medal)时,同样地,升高在扑克机率表484显示的扑克机率的数值,并且升高在图中扑克机率的机率级别处显示的数值(在图中,显示第二组合的机率数值,并且扑克机率的机率级别是3)。这里提到的机率级别是指示根据该机率数值属于大于、等于、小于关系来将机率数值所分类的级别的指数。例如,机率级别的数值越高,机率数值越高;或者机率级别的数值越高,机率数值越低。FIG. 13 shows a screen in which a bingo card consisting of 5×5 bingo units associated with the card is determined and displayed. At this time, the cards are arranged so that a predetermined second combination (for example, a second combination formed by five cards, namely, straight, flush, full house) is included on a specific line. , straight flush, royal flush). Because this provides a high bonus combination on the bingo card, it produces the effect of enhancing the player's anticipation feeling. Cards are randomly arranged on bingo units other than the above-mentioned predetermined second combination. The displays of the touched portions 480 and 481 are erased, and the displays of the arrival status display section 483 (to be described later) appear in full. In the state of this screen, the "BET" operation based on the player's coin input and operation of the
在游戏进入之后的游戏终端的显示器370A的屏幕(没有示出)上,仍然相对暗或有阴影地显示所显示宾果牌的全部宾果单元,以指示还没有抽取且还未生效的宾果单元。On the screen (not shown) of the
如果基于游戏者的游戏币投入的“投注”操作和拨号盘376A和377A(参看图8)的操作是有效的,游戏者可以转动并移动在宾果牌的内部周界490的宾果单元,该宾果单元由阴影线打上阴影并且通过拨号盘376A升高到图13的右边,游戏者还可以转动并移动在宾果牌的外部周界491的宾果单元,该宾果单元由阴影线打上阴影并且通过拨号盘377A降低到图13的左边。具体地说,当游戏者以预先确定的量逆时针转动拨号盘376A时,在宾果牌内部周界490的宾果单元也被以宾果牌的中心为中心逆时针转动并且移动预先确定的量。例如,如果游戏者逆时针转动拨号盘376A对应于一个宾果单元移动的量,例如,在图13中宾果牌的内部周界490的左上角布置的红心Q移动到红心J的位置,并且红心J移动到梅花3的位置。宾果单元以这种方式一次逆时针移动一个单元。如果游戏者操作拨号盘377A,也以类似方式转动并移动在宾果牌的外部周界491中的宾果单元。因此,游戏者可以移动宾果单元,从而按照需要以宾果单元的中心为中心转动宾果单元。只要游戏终端314A接受一种操作,游戏者都可以执行该操作。因为可以进行这种操作,因此游戏者不仅需要移动宾果单元从而将宾果牌布置在形成第一组合的高概率中,而且需要考虑第二组合;因此需要策略。例如,该策略意味着需要考虑移动宾果单元形成红利低但是形成组合的概率高的双对还是红利高但是形成组合的概率低的一对。If the "bet" operation based on the player's chip bet and operation of the
在游戏进行过程中游戏终端的屏幕The screen of the game terminal during the game
将参考图14描述在游戏进行过程中游戏终端314的显示器370A的显示实例。A display example of the
当由抽选机312抽取牌时,将抽取结果发送到游戏终端314A,其之后确定在游戏终端314A的显示器370A上显示的宾果牌上存在和抽取的牌相同的牌。如果确定在游戏终端314A的显示器370A上显示的宾果牌上存在和抽取的牌相同的牌,则以相对亮或无阴影的方式显示在其上布置牌的宾果牌的宾果单元,以指示生效该宾果单元。When a card is drawn by the drawing
在图14中,例如,以相对亮或无阴影的方式显示在其上布置方块10,红心J等的七个宾果单元,以指示该宾果单元是生效的。当抽选机312以预先确定的次数执行抽选时,由该抽选生效的宾果单元保持以相对亮或无阴影的方式显示,以指示该宾果单元是生效的。In FIG. 14, for example, seven bingo units on which a square 10, a J of hearts, etc. are disposed are shown in a relatively light or unshaded manner to indicate that the bingo unit is active. When the
到达状态的显示Display of arrival status
另外,如图14所示,基于关于下一生效的宾果单元是将要形成的第一组合还是第二组合的确定结果,在游戏进行过程中游戏终端314A的显示器370A为游戏者可区分地显示下一个生效的宾果单元。以其中该显示以如下方式产生:其中如果一个宾果单元是下一个要被生效时,单独显示用于形成第一组合或第二组合的宾果单元(到达状态单独显示)或以如下方式:其中同时显示全部宾果单元(全部到达状态显示)。到达状态意味着其中存在当特定宾果单元是下一个要被生效时形成第一组合或第二组合的概率的状态。In addition, as shown in FIG. 14 , based on the determination of whether the next valid bingo unit is the first combination or the second combination to be formed, the
在到达状态单独显示和全部到达状态显示中,可以响应于宾果单元的移动,即,每次宾果单元移动来显示对应于该移动之后的宾果单元的到达状态。In the arrival state individual display and the total arrival state display, the arrival state corresponding to the bingo unit after the movement may be displayed in response to the movement of the bingo unit, that is, each time the bingo unit moves.
该到达状态单独显示如下:例如,如图14所示,如果生效其上布置红心K的宾果单元,则形成三同号并且该三个宾果单元变为完成为第一组合,并因此以其上布置红心K的宾果单元闪烁的方式通知游戏者该状态。另外,如将在下面描述的,如果存在多于一个宾果单元用于在宾果单元生效时形成第二组合和第一组合这两者或其中任何一个,则为每一宾果单元切换闪烁显示,使得游戏者可以识别生效哪个宾果单元可以形成第二组合和第一组合这两者或其中任何一个。This state of arrival is shown separately as follows: For example, as shown in FIG. 14, if the bingo unit on which the King of Hearts is placed is effected, a three of a kind is formed and the three bingo units become completed as the first combination, and thus end with The player is notified of this state in a blinking manner on the bingo unit on which the King of Hearts is arranged. In addition, as will be described below, if there is more than one bingo unit used to form both the second combination and the first combination or either of them when the bingo unit is active, the flashing is toggled for each bingo unit displayed so that the player can identify which bingo unit is active to form either or both of the second combination and the first combination.
全部到达状态显示如下:例如,如图14所示,如果生效在其上布置红心K、黑桃A、黑桃K、以及梅花J的宾果单元,则形成第二组合和第一组合这两者或其中任何一个,并且因此在全部到达状态显示部483在一时间显示宾果单元,以通知游戏者该状态。在图14中,闪烁显示485指示整个宾果牌中哪个位置存在宾果单元用于在生效宾果单元时形成第二组合和第一组合这两者或其中任何一个。闪烁显示485仅在宾果牌中指示用于在生效宾果单元时形成第二组合和第一组合这两者或其中任何一个的宾果单元,并且不指示布置在该宾果单元上的牌的类型,但是本发明并不限于此模式,而且可以指示牌的类型。The full arrival state is shown as follows: For example, as shown in FIG. 14, if the bingo unit on which the K of hearts, the A of spades, the K of spades, and the J of clubs is placed in effect, the two combinations of the second combination and the first combination are formed. Or or any one of them, and therefore the bingo unit is displayed at a time when all reach the state display portion 483, to inform the player of this state. In FIG. 14, flashing display 485 indicates where in the entire bingo card there are bingo units for forming either or both the second combination and the first combination when the bingo units are activated. The blinking display 485 indicates only among the bingo cards the bingo unit used to form both or either of the second combination and the first combination when the bingo unit is activated, and does not indicate the card placed on that bingo unit type, but the invention is not limited to this mode, and can indicate the type of sign.
因为在宾果游戏中将牌用作识别信息(具体地说,每一牌的数字用作第一识别信息,并且每一牌的符号用作第二识别信息),使得可以形成第一组合和第二组合这两者,增加到达状态图形的数量,并且将其确定。因为可以移动宾果单元,因此到达状态随着移动宾果单元改变。因此,对于游戏者来说,难以快速确定发生了什么到达状态。但是,采用如上所述的两种到达状态显示方式,由此游戏者可以容易并精确地理解在宾果游戏中哪个宾果单元生效可以形成第二组合和第一组合这两者或其中任何一个。因此,游戏者具有唤起预期的感觉,并且可以以轻松的心态进行游戏并保持游戏兴趣。Because the cards are used as identification information in the bingo game (specifically, the number of each card is used as the first identification information, and the symbol of each card is used as the second identification information), making it possible to form the first combination and The second combines the two, increasing the number of arrival state graphs, and making it certain. Because bingo units can be moved, the arrival state changes as bingo units are moved. Therefore, it is difficult for the player to quickly determine what happened to reach the state. However, by adopting the above-mentioned two ways of displaying the state of arrival, the player can easily and accurately understand which bingo unit takes effect in the bingo game to form both or either of the second combination and the first combination. . Therefore, the player has a sense of arousing anticipation, and can play the game with a relaxed mind and maintain interest in the game.
游戏终端的到达状态单独显示的屏幕转换Screen transitions where the arrival status of the game terminal is displayed alone
将参考图15描述游戏终端314A的显示器370A的屏幕(没有示出)上显示的、到达状态单独显示的屏幕转换。A screen transition in which the arrival state is individually displayed, displayed on a screen (not shown) of the
在图14中,如果生效其上布置红心K、黑桃A、黑桃K和梅花J的宾果单元,如上所述在到达状态单独显示中,形成第二组合和第一组合这两者或其中任何一个。图15的形势类似于图14的形势,并且图15A到15D示出了其上布置红心K、黑桃A、黑桃K和梅花J的宾果单元如何单独的闪烁。In FIG. 14, if the bingo unit on which the K of Hearts, A of Spades, K of Spades, and J of Clubs is placed in effect, as described above, in the individual display of the arrival state, both the second combination and the first combination are formed or any of them. The situation of FIG. 15 is similar to that of FIG. 14, and FIGS. 15A to 15D show how the bingo units on which the K of hearts, A of spades, K of spades and J of clubs are arranged individually blink.
在图15中,当生效红心K时,形成三同号的第二组合并且排列该三个生效的宾果单元作为第一组合,且因此其上布置红心K的宾果单元在闪烁显示486中显示。在产生闪烁显示了预先确定的时间之后,做出到下一个图15B的状态的转换。In FIG. 15 , when the K of Hearts is activated, a second combination of three of the same number is formed and the three activated bingo units are arranged as the first combination, and thus the bingo unit on which the K of Hearts is placed is in the
在图15B中,当生效黑桃A时,形成顺号的第二组合并且排列该五个生效的宾果单元作为第一组合,且因此其上布置黑桃A的宾果单元在闪烁显示487中显示。在产生闪烁显示了预先确定的时间之后,做出到下一个图15C的状态的转换。In FIG. 15B , when the Ace of Spades is validated, the second combination of sequential numbers is formed and the five valid bingo units are arranged as the first combination, and thus the bingo unit on which the Ace of Spades is placed is flashing at 487 displayed in . After the flashing display is generated for a predetermined time, transition to the next state of FIG. 15C is made.
在图15C中,当生效黑桃K时,形成三同号的第二组合并且排列该三个生效的宾果单元作为第一组合,且因此其上布置黑桃K的宾果单元在闪烁显示488中显示。在产生闪烁显示了预先确定的时间之后,做出到下一个图15D的状态的转换。In FIG. 15C , when the K of Spades is valid, the second combination of three of the same number is formed and the three valid bingo units are arranged as the first combination, and thus the bingo unit on which the K of Spades is placed is displayed in blinking 488 is displayed. After the flashing display is generated for a predetermined time, a transition to the next state of FIG. 15D is made.
在图15D中,当生效梅花J时,形成四同号的第二组合并且排列该四个生效的宾果单元作为第一组合,且因此其上布置梅花J的宾果单元在闪烁显示489中显示。在产生闪烁显示了预先确定的时间之后,再次做出到下一个图15A的状态的转换。In FIG. 15D , when the J of Clubs is valid, a second combination of four of the same number is formed and the four valid bingo units are arranged as the first combination, and thus the bingo unit on which the J of Clubs is arranged is displayed in the
因此,以这个顺序重复产生图15A的闪烁显示486,图15B的闪烁显示487,图15C的闪烁显示488,图15D的闪烁显示489,每一顺序持续预先确定的时间并且以闪烁显示的转换方式,由此游戏者可以容易且精确地理解可以预期生效哪个宾果单元时形成第二组合和第一组合这两者或其中任何一个。因此,游戏者具有唤起预期的感觉并且可以以轻松的心态进行游戏并保持游戏的兴趣。Therefore, the flashing
因为如上所述,以这个顺序重复产生图15A的闪烁显示486,图15B的闪烁显示487,图15C的闪烁显示488,图15D的闪烁显示489并且每一顺序持续预先确定的时间并且以闪烁显示的转换方式,因此可以以第一组合和第二组合的强度顺序做出闪烁显示转换(例如,使得具有更大红利的组合是较强组合)。Because as mentioned above, the flashing
游戏终端的双倍投注游戏屏幕Double bet game screen of gaming terminal
将参考图16描述游戏终端314A的显示器370A上显示的双倍投注游戏屏幕。The double-up game screen displayed on the
双倍投注游戏如下:当在游戏机310的宾果游戏中给予游戏者一些红利时,游戏者投注该红利。在双倍投注游戏中,在游戏终端314A的控制下选择的庄家牌和由游戏者从在游戏终端314A的控制下的多个以正面朝下的牌表示的牌中选择的一个牌进行比较,并且游戏者或庄家中,选择了较强的牌人赢得游戏。当游戏者赢得游戏时,获得的红利加倍;另一方面,当庄家赢得游戏时,游戏者获得的红利被全部没收。The double bet game is as follows: When some bonus is given to the player in the bingo game of the gaming machine 310, the player bets on the bonus. In a double-down game, the banker card selected under the control of the
例如,在图16中,首先示出由庄家选择的牌的正面并且游戏者可以从在游戏终端314A的控制下的四个以正面朝下的牌表示的牌中选择的一个牌。如果游戏者触摸任何所需牌的显示以选择该牌,则布置该牌正面朝上并显示,从而确定双倍投注游戏的游戏结果。如果游戏者赢得游戏,他或她可以指定是否进行另一双倍投注游戏。For example, in FIG. 16, the face of the card selected by the dealer is shown first and the player can select one of four cards represented as face-down cards under the control of the
当在游戏机310的宾果游戏中给予游戏者一些红利时,游戏者可以由他或她自己决定是否进行双倍投注游戏。When some bonuses are given to the player in the bingo game of the gaming machine 310, the player can decide by himself or herself whether to play the double bet game.
这样,除了游戏机310的基本目的的游戏之外,提供了使得游戏者可以增加他或她获得的红利的游戏,由此游戏者看到在基本目的的游戏中获得红利的重要性并且进一步尝试增加所获得的红利,并因此可以产生对游戏机310的游戏的很大兴趣。In this way, in addition to the game of the basic purpose of the gaming machine 310, a game is provided so that the player can increase the bonus obtained by him or her, whereby the player sees the importance of obtaining the bonus in the game of the basic purpose and tries further The bonuses obtained are increased, and therefore, a great interest in the gaming of the gaming machine 310 can be generated.
抽选机和游戏终端的操作Operation of the lottery machine and game terminal
将参考图17和18描述在抽选机312的主控制电路400(参看图10)和游戏终端314的主控制电路500A(参看图11)。The main control circuit 400 (see FIG. 10 ) at the
抽选机的操作Operation of the lottery machine
首先,将参考图17描述抽选机312的主控制电路400的处理First, the processing of the main control circuit 400 of the
在步骤S100,执行游戏进行准备处理。具体地说,将保持在螺旋运输器上的预先确定的数量的抽选球移动到抽选球保持部332。另外,CPU406执行多种类型的处理,比如以预先确定的角度倾斜框体313。在完成处理的情况下,过程到步骤S101。In step S100, game progress preparation processing is executed. Specifically, a predetermined number of lottery balls held on the screw conveyor are moved to the lottery ball holding portion 332 . In addition, the CPU 406 executes various types of processing such as tilting the housing 313 at a predetermined angle. In a case where the processing is completed, the procedure goes to step S101.
在步骤S101,抽选机312的CPU406做出抽选开始确定。CPU406确定是否经过了预先确定的等待时间并且是否到达抽选开始时间。In step S101, the CPU 406 of the
当确定是“是”,过程到步骤S102;当确定是“否”,过程到步骤S103。When the determination is "Yes", the process goes to step S102; when the determination is "No", the process goes to step S103.
在步骤S102,抽选机312的CPU406发送抽选开始信号。CPU406将抽选开始信号经通信控制电路414A到414J发送到游戏终端314A到314J。在完成处理的情况下,过程到步骤S104。由游戏终端314在步骤S204接收抽选开始信号,其中步骤S204是游戏终端314的主控制电路500A的处理(将在下面描述)。In step S102, the CPU 406 of the
另一方面,在步骤S103,抽选机312的CPU406消耗等待时间。CPU406测量直到经过预先确定的等待时间的时间。在完成处理的情况下,过程返回到步骤S101。On the other hand, in step S103, the CPU 406 of the
在步骤S104,抽选机312的CPU406消耗“投注”操作接受时间。CPU406测量直到经过预先确定的“投注”操作接受时间的时间。在完成处理的情况下,过程返回到步骤S105。In step S104, the CPU 406 of the
在步骤S105,开始抽选盘转动。启动抽选盘转动马达335和337,以在抽选机312的主控制电路400的控制下开始转动面部338A和339A。在完成该处理的情况下,过程到步骤S106。In step S105, rotation of the lottery disk is started. The lottery disk rotation motors 335 and 337 are activated to start rotating the
在步骤S106,开始摇动框体。启动摇动单元346用于在抽选机312的主控制电路400控制下开始摇动抽选机312的框体。在完成该处理的情况下,过程到步骤S107。In step S106, start to shake the frame. The start shaking unit 346 is used to start shaking the frame of the
在步骤S107,落下一个抽选球。在抽选机312的主控制电路400控制下控制转动体328(参看图1),用于将一个抽选球落入抽选球接收部334。在完成该处理的情况下,过程到步骤S108。In step S107, a lottery ball is dropped. The rotating body 328 (see FIG. 1 ) is controlled under the control of the main control circuit 400 of the
在步骤S108,获得识别信息。在这个步骤,在抽选机312的主控制电路400的控制下,以和抽选孔340一一对应提供的球进入检测传感器348中的一个检测投入的抽选球,并且抽选机312的CPU406获得对应于抽选孔340的识别信息。在完成该处理的情况下,过程到步骤S109。In step S108, identification information is obtained. In this step, under the control of the main control circuit 400 of the
在步骤S109,抽选机312的CPU406发送在步骤S108获得的识别信息和指示当前抽选时间的信息。CPU406将该识别信息和指示当前抽选时间的信息经通信控制电路414A到414J发送到游戏终端314A到314J。在完成该处理的情况下,过程到步骤S110。由CPU406对指示当前抽选时间的信息进行计数并且将其存储在RAM410(参看图10)中。另外,由游戏终端314在步骤S214接收的识别信息和指示当前抽选时间的信息,其中步骤S214是游戏终端314的主控制电路500A的处理(将在下面描述)。In step S109, the CPU 406 of the
在步骤S110,抽选机312的CPU406确定是否执行了预先确定次数的抽选。CPU406参考存储在RAM410中的、指示当前抽选是什么时间的信息,并且确定是否到达了预先确定的次数。当确定是“是”时,过程到步骤S112;当确定是“否”时,过程返回到步骤S107。In step S110, the CPU 406 of the
在步骤S112,终止摇动框体。在抽选机312的主控制电路400的控制下,停止摇动单元346以终止摇动抽选机312的框体,在完成该处理的情况下,过程到步骤S113。In step S112, the shaking of the frame body is terminated. Under the control of the main control circuit 400 of the
在S113,终止摇动抽选盘。在抽选机312的主控制电路400的控制下,停止抽选盘转动马达335和337以终止转动抽选盘338和339。在完成该处理的情况下,过程返回到S100。In S113, the shaking of the lottery disk is terminated. Under the control of the main control circuit 400 of the
游戏终端的操作。Operation of the game terminal.
之后,将参考图17和18描述游戏终端314的主控制电路500A(参看图11)的处理。Next, the processing of the main control circuit 500A (see FIG. 11 ) of the game terminal 314 will be described with reference to FIGS. 17 and 18 .
在步骤S201,初始化游戏终端314。游戏终端314的CPU506A(参看图11)执行比如清除布置在RAM510A(参看图11)中的多种变量和初始化显示器370A的显示的处理。在完成该处理的情况下,过程到步骤S202。In step S201, the game terminal 314 is initialized. CPU 506A (see FIG. 11 ) of game terminal 314 performs processing such as clearing various variables arranged in RAM 510A (see FIG. 11 ) and initializing display of
在步骤S202,显示演示屏幕。在完成该处理的情况下,过程到步骤S203。In step S202, a demonstration screen is displayed. In a case where the processing is completed, the procedure goes to step S203.
在步骤S203,检测游戏进入操作。在这个步骤,当游戏者触摸370A的屏幕(没有示出)(或操作拨号盘376A或377A)以做出游戏进入时,触摸传感器372A(或主控制电路500A)在游戏终端314的主控制电路500A的控制下检测游戏者的操作。在完成该处理的情况下,过程到步骤S204。In step S203, a game entry operation is detected. In this step, when the player touches the screen (not shown) of 370A (or operates the
在步骤S204,接收抽选开始信号。游戏终端314的CPU506A通过游戏终端314的主控制电路500A(参看图11)经通信控制电路514A接收由抽选机312在步骤S102发送的抽选开始信号。在完成该处理的情况下,过程到步骤S209。In step S204, a lottery start signal is received. CPU 506A of game terminal 314 receives the lottery start signal sent by
在步骤S209,产生并显示宾果牌。游戏终端314的CPU506A从显示存储在ROM508中显示识别信息的显示数据(例如牌等)中选择预先确定数量的(例如,25)显示数据,并且将所选显示数据布置为矩阵以在显示器370A上显示。在完成该处理的情况下,过程到步骤S210。In step S209, bingo cards are generated and displayed. The CPU 506A of the gaming terminal 314 selects a predetermined number (for example, 25) of display data from display data (for example, cards, etc.) displaying identification information stored in the ROM 508, and arranges the selected display data as a matrix to be displayed on the
在步骤S210,使宾果单元移动操作生效。在这个步骤,游戏终端314的CPU506A开启布置在RAM510A(参看图11)中的宾果单元移动操作生效标志,由此生效拨号盘376A和377A的操作,用于在游戏终端314中移动宾果单元。只要宾果单元移动的操作生效标识开启,用于移动宾果单元的拨号盘376A和377A的操作都是有效的。在完成该处理的情况下,过程到步骤S211。In step S210, the bingo unit moving operation is enabled. In this step, the CPU 506A of the game terminal 314 turns on the bingo unit moving operation validation flag arranged in the RAM 510A (see FIG. As long as the operation valid flag of bingo unit movement is turned on, the operations of the
在步骤S211,接受“投注”操作。在这个步骤,游戏终端314的CPU506A处理关于由游戏者触摸显示器370A的屏幕(没有示出)执行的“投注”操作的信息、由触摸传感器372A在游戏终端314的主控制电路500A的控制下所检测的信息,并且在RAM510A中存储该“投注”信息(参看图11)。在完成该处理的情况下,过程到步骤S212。In step S211, the "betting" operation is accepted. In this step, the CPU 506A of the game terminal 314 processes information about the "betting" operation performed by the player touching the screen (not shown) of the
在步骤S212,响应于“投注”计数来确定红利数。在这个步骤中,游戏终端314的CPU506A基于在步骤S211存储在RAM510A(参看图11)中的“投注”信息来确定游戏中的红利计数。将确定结果存储在RAM510A(参看图11)中并且在显示器370A的预先确定的部分显示。在完成该处理的情况下,过程到步骤S213。In step S212, a bonus number is determined in response to the "bet" count. In this step, CPU 506A of game terminal 314 determines the bonus count in the game based on the "bet" information stored in RAM 510A (see FIG. 11 ) in step S211. The determination result is stored in RAM 510A (see FIG. 11 ) and displayed on a predetermined portion of
在步骤S213,确定是否超出“投注”接受时间。游戏终端314的CPU506A测量从开始执行S209经过的时间,并且确定所测量时间是否到达预先确定的时间。当确定是“是”时,过程到图18的步骤S214;当确定是“否”时,过程到步骤S211。In step S213, it is determined whether the "betting" acceptance time is exceeded. The CPU 506A of the game terminal 314 measures the elapsed time from the start of execution of S209, and determines whether the measured time has reached a predetermined time. When the determination is "Yes", the process proceeds to step S214 of FIG. 18; when the determination is "No", the process proceeds to step S211.
在步骤S214,接收由抽选机312在步骤S109发送的、由抽选机312的CPU406在步骤S108(参看图17)所获得的识别信息和指示当前抽选时间的信息。在游戏终端314的主控制电路500A(参看图11)的控制下经通信控制电路514A接收上述信息。游戏终端314的CPU506A在RAM510A(参看图11)中存储识别信息和指示当前抽选时间的信息。在完成该处理的情况下,过程到步骤S215。In step S214, the identification information and information indicating the current lottery time transmitted by the
在步骤S215,执行宾果单元移动操作无效处理。这个处理是将在下面的“宾果单元移动操作无效处理的细节”中描述的。在完成该处理的情况下,过程到步骤S216。In step S215, bingo unit moving operation invalidation processing is performed. This processing will be described in "Details of Bingo Unit Move Operation Invalidation Processing" below. In a case where the processing is completed, the procedure goes to step S216.
在步骤S216,为在步骤S214接收的识别信息搜索宾果牌并且如果找到识别信息,则生效对应于该识别信息的宾果单元。在步骤S216,为在步骤S214接收的识别信息搜索在步骤S209产生并在显示器370A上显示的宾果牌,并且如果找到识别信息,则开启布置在RAM501A(参看图11)中的、其上布置有识别信息的宾果单元的生效标志。另外,以相对亮或无阴影的方式显示显示器370A上显示的宾果单元,使得该宾果单元可以和其它宾果单元区分。在完成该处理的情况下,过程到步骤S217。At step S216, the bingo cards are searched for the identification information received at step S214 and if the identification information is found, the bingo unit corresponding to the identification information is validated. In step S216, the bingo card generated in step S209 and displayed on the
在步骤S217,执行获奖组合确定处理。这个处理将在下面的“获奖组合确定处理的细节”中详细描述。在完成该处理的情况下,过程到步骤S218。In step S217, winning combination determination processing is performed. This processing will be described in detail in "Details of Winning Combination Determination Processing" below. In a case where the processing is completed, the procedure goes to step S218.
在步骤S218,确定是否形成获奖组合。游戏终端314的CPU506A参考在步骤S217的确定结果并确定是否形成获奖组合。当确定是“是”时,过程到步骤S219;当确定是“否”时,过程到步骤S225。In step S218, it is determined whether a winning combination is formed. CPU 506A of gaming terminal 314 refers to the determination result at step S217 and determines whether a winning combination is formed. When the determination is "Yes", the process goes to step S219; when the determination is "No", the process goes to step S225.
在步骤S219,确定是否进行双倍投注游戏。游戏终端314的CPU506A确定触摸传感器372A是否检测到游戏者触摸在显示器370A上显示的预先确定的触摸部分以在游戏终端314的主控制电路500A的控制下进行双倍投注游戏。当确定是“是”时,过程到步骤S220;当确定是“否”时,过程到步骤S223。In step S219, it is determined whether a double bet game is played. The CPU 506A of the gaming terminal 314 determines whether the touch sensor 372A detects that the player touches a predetermined touched portion displayed on the
在步骤S220,执行双倍投注游戏处理。在游戏终端314的主控制电路500A的控制下,如先前在游戏终端的双倍投注游戏屏幕中所描述的执行这个处理。在完成该处理的情况下,过程到步骤S221。In step S220, double bet game processing is performed. Under the control of the main control circuit 500A of the gaming terminal 314, this processing is performed as previously described in the double-up game screen of the gaming terminal. In a case where the processing is completed, the procedure goes to step S221.
在步骤S221,确定游戏者是否赢得游戏。在游戏终端314的主控制电路500A控制下,如先前在游戏终端的双倍投注游戏屏幕中所描述的确定游戏结果,并且确定游戏者是否赢得游戏。当确定是“是”时,过程到步骤S222;当确定是“否”时,过程到步骤S224。In step S221, it is determined whether the player wins the game. Under the control of the main control circuit 500A of the gaming terminal 314, the outcome of the game is determined as previously described in the double bet game screen of the gaming terminal, and it is determined whether the player wins the game. When the determination is "Yes", the process goes to step S222; when the determination is "No", the process goes to step S224.
在步骤S222,加倍游戏者的红利。游戏终端314的CPU506A参考存储在RAM510A(参看图11)中的由游戏者获得的红利计数的信息,并且将其加倍以更新该信息。在完成该处理的情况下,过程到步骤S219。In step S222, the player's bonus is doubled. The CPU 506A of the gaming terminal 314 refers to the information of the bonus count obtained by the player stored in the RAM 510A (see FIG. 11 ) and doubles it to update the information. In a case where the processing is completed, the procedure goes to step S219.
另一方面,在步骤S223,执行红利给出处理。游戏终端314的CPU506A参考存储在RAM510A(参看图11)中的由游戏者获得的红利计数的信息,并且在主控制电路500A的控制下,送卡箱588A给出和由游戏者获得的红利计数一样多的游戏币。在完成该处理的情况下,过程到步骤S201。On the other hand, in step S223, a bonus giving process is performed. The CPU 506A of the game terminal 314 refers to the information of the bonus count obtained by the player stored in the RAM 510A (see FIG. 11 ), and under the control of the main control circuit 500A, the card feed box 588A gives out the bonus count obtained by the player. as much game currency. In a case where the processing is completed, the procedure goes to step S201.
在步骤S224,将由游戏者获得的红利数清除为0。游戏终端314的CPU506A参考存储在RAM501A(参看图11)中的由游戏者获得的红利计数的信息,并且将其清除为0以更新该信息。在完成该处理的情况下,过程到步骤S201。In step S224, the number of bonuses obtained by the player is cleared to 0. The CPU 506A of the game terminal 314 refers to the information of the bonus count obtained by the player stored in the RAM 501A (see FIG. 11 ), and clears it to 0 to update the information. In a case where the processing is completed, the procedure goes to step S201.
另一方面,在步骤S225,执行到达确定处理。这个处理将在下面的“到达确定处理的细节”中详细描述。在完成该处理的情况下,过程到步骤S226。On the other hand, in step S225, arrival determination processing is performed. This processing will be described in detail in "Details of Arrival Determination Processing" below. In a case where the processing is completed, the procedure goes to step S226.
在步骤S226,确定是否进入到达状态。基于在步骤S225的到达确定结果,游戏终端314的CPU506A确定是否进入到达状态,其中生效在显示器370A上显示的宾果牌的若干宾果单元并且在生效另外的宾果单元时形成第一组合和第二组合这两者或其中任何一个。当确定是“是”时,过程到步骤S227;当确定是“否”时,过程到步骤S228。In step S226, it is determined whether to enter the arrival state. Based on the arrival determination result at step S225, the CPU 506A of the game terminal 314 determines whether to enter the arrival state, wherein a number of bingo units of the bingo card displayed on the
在步骤S227,执行到达单元通知开始处理。这个处理将在下面的“到达单元通知开始处理的细节”中详细描述。在完成该处理的情况下,过程到步骤S228。In step S227, arrival unit notification start processing is performed. This processing will be described in detail in "Details of Arrival Unit Notification Start Processing" below. In a case where the processing is completed, the procedure goes to step S228.
在步骤S228,确定是否接收了识别信息预先确定的次数。参考在步骤S214存储在RAM410(参看图11)中指示当前抽选的时间的信息,并且基于该信息,确定是否接收了识别信息预先确定的次数。当确定是“是”时,过程到步骤S201;当确定是“否”时,过程返回到步骤S214。In step S228, it is determined whether identification information has been received a predetermined number of times. Referring to the information indicating the time of the current lottery stored in the RAM 410 (see FIG. 11 ) at step S214, and based on the information, it is determined whether the identification information has been received a predetermined number of times. When the determination is "Yes", the process goes to step S201; when the determination is "No", the process returns to step S214.
宾果单元移动操作无效处理的细节Details of bingo unit move operation invalidation handling
将参考图19描述宾果单元移动操作无效处理。Bingo unit move operation invalidation processing will be described with reference to FIG. 19 .
在步骤S241,确定在图18的步骤S214接收的指示当前抽选时间的信息是否到达预先确定的次数。游戏终端314的CPU506A确定该信息并确定该信息是否到达预先确定的次数(例如,可能是三次或任何其它次数)。当确定是“是”时,过程到步骤S242;当确定是“否”时,立即退出子程序并且过程返回到图18的步骤S216。In step S241, it is determined whether the information indicating the current lottery time received in step S214 of FIG. 18 reaches a predetermined number of times. The CPU 506A of the gaming terminal 314 determines this information and determines whether the information has reached a predetermined number of times (eg, possibly three or any other number of times). When the determination is "Yes", the process goes to step S242; when the determination is "No", the subroutine is immediately exited and the process returns to step S216 of FIG. 18 .
在步骤S242,给予宾果单元移动操作无效的预先通知。游戏终端314的主控制电路500A产生该通知的预先确定的通知显示,该通知是关于执行拨号盘376A和377A的无效操作的处理,用于在显示器370A的屏幕(没有示出)上移动宾果单元。在完成该处理的情况下,过程到步骤S243。In step S242, a prior notice is given that the movement operation of the bingo unit is invalid. The main control circuit 500A of the gaming terminal 314 generates a predetermined notification display of the notification regarding the processing of performing invalid operations of the
在步骤S243,消耗预先确定的时间。在这个步骤,游戏终端314的CPU506A测量从执行步骤S242开始的时间,并且禁止过程进行到下一个步骤直到经过预先确定的时间。在完成该处理的情况下,过程到步骤S244。In step S243, a predetermined time is consumed. At this step, CPU 506A of game terminal 314 measures the time from execution of step S242, and prohibits the process from proceeding to the next step until a predetermined time elapses. In a case where the processing is completed, the procedure goes to step S244.
在步骤S244,无效宾果单元移动操作。在这个步骤,游戏终端314的CPU506A关闭布置在RAM510A(参看图11)中的拨号盘操作生效标志,由此无效拨号盘376A和377A的操作,用于在游戏终端314中移动宾果单元。在完成这个处理的情况下,退出子程序并且过程返回到图18的步骤S216。In step S244, the bingo unit movement operation is invalidated. In this step, the CPU 506A of the game terminal 314 turns off the dial operation validation flag disposed in the RAM 510A (see FIG. 11 ), thereby invalidating the operations of the
获奖组合确定处理的细节Details of the winning combination determination process
将参考图20描述获奖组合确定处理。The winning combination determination process will be described with reference to FIG. 20 .
在步骤S231,确定是否形成第一组合。在这个步骤,游戏终端314的CPU506A确定存储在RAM510A(参看图11)中用于形成在显示器370A上显示的宾果牌识别信息的组合,关于其上布置识别信息的宾果单元位置的信息,以及对应于该识别信息的生效标志,并且确定是否在宾果牌的特定线上保持第一组合。当确定是“是”时,过程到步骤S232;当确定是“否”时,过程到步骤S233。In step S231, it is determined whether a first combination is formed. In this step, the CPU 506A of the gaming terminal 314 determines combinations stored in the RAM 510A (see FIG. 11 ) for forming the bingo card identification information displayed on the
在步骤S232,开启第一组合形成标志,在RAM中存储关于每个形成的第一组合和宾果单元的信息,并且在RAM中存储相应的红利计数。游戏终端314的CPU506A开启布置在RAM510A(参看图11)中的第一组合形成标志。另外,CPU506A在RAM510A中存储关于每个形成的第一组合和宾果单元的信息。CPU506A确定对应于每个形成的第一组合的红利计数并且在RAM510A中存储确定结果。在完成该处理的情况下,过程到步骤S233。In step S232, the first combination forming flag is turned on, information about each formed first combination and bingo unit is stored in RAM, and a corresponding bonus count is stored in RAM. The CPU 506A of the gaming terminal 314 turns on the first combination forming flag arranged in the RAM 510A (see FIG. 11 ). In addition, CPU 506A stores information about each formed first combination and bingo unit in RAM 510A. CPU 506A determines a bonus count corresponding to each formed first combination and stores the determination result in RAM 510A. In a case where the processing is completed, the procedure goes to step S233.
在步骤S233,确定是否形成第二组合。在这个步骤,游戏终端314的CPU506A确定存储在RAM510A(参看图11)中用于形成在显示器370A上显示的宾果牌的识别信息的组合,关于其上布置识别信息的宾果单元位置的信息,以及对应于该识别信息的生效标志,并且确定是否在宾果牌的特定线上保持第二组合。当确定是“是”时,过程到步骤S234;当确定是“否”时,立即退出子程序并且过程返回到图18的步骤S218。In step S233, it is determined whether a second combination is formed. In this step, the CPU 506A of the game terminal 314 determines a combination of identification information stored in the RAM 510A (see FIG. 11 ) for forming the bingo cards displayed on the
在步骤S234,开启第二组合形成标志,在RAM中存储关于每个形成的第二组合和宾果单元的信息,并且在RAM中存储相应的红利计数。游戏终端314的CPU506A开启布置在RAM510A(参看图11)中的第二组合形成标志。另外,CPU506A在RAM510A中存储关于每个形成的第二组合和宾果单元的信息。CPU506A确定对应于每个形成的第二组合的红利计数并且在RAM510A中存储确定结果。在完成处理的情况下,退出子程序并且过程返回到图18的步骤S218。In step S234, the second combination forming flag is turned on, information about each formed second combination and bingo unit is stored in RAM, and a corresponding bonus count is stored in RAM. The CPU 506A of the gaming terminal 314 turns on the second combination forming flag arranged in the RAM 510A (see FIG. 11 ). In addition, CPU 506A stores information on each formed second combination and bingo unit in RAM 510A. CPU 506A determines a bonus count corresponding to each formed second combination and stores the determination result in RAM 510A. In a case where the processing is completed, the subroutine is exited and the procedure returns to step S218 of FIG. 18 .
在获奖组合确定处理中,如上所述,分开确定第一组合的形成和第二组合的形成。这样,可以在宾果牌的相同特定线上同时形成第一组合和第二组合。将红利给予在宾果牌的相同特定线上同时形成的第一组合和第二组合。这意味着将给予第一组合的红利和给予第二组合的红利相加并且将结果给予游戏者。通过这个处理,游戏者可以具有对在宾果牌的特定线上形成给予较大红利的组合的概率的大的期望感觉。在这个实施例中,使得可以在宾果牌的相同特定线上同时形成第一组合和第二组合,但是本发明并不限于此模式,而是可以仅确定形成第一组合或确定仅形成第二组合。在这个情况中,仅给予游戏者第一组合的红利或第二组合的红利In the winning combination determination process, as described above, the formation of the first combination and the formation of the second combination are separately determined. In this way, the first combination and the second combination can be formed simultaneously on the same specific line of the bingo cards. A bonus is awarded to first and second combinations formed simultaneously on the same specific line of bingo cards. This means adding the bonus given to the first combination and the bonus given to the second combination and giving the result to the player. Through this process, the player can have a great sense of expectation for the probability of forming a combination giving a larger payout on a specific line of bingo cards. In this embodiment, it is possible to simultaneously form the first combination and the second combination on the same specific line of the bingo cards, but the present invention is not limited to this mode, but it is possible to determine only the formation of the first combination or to determine only the formation of the second combination. Two combinations. In this case, the player is only given the bonus of the first combination or the bonus of the second combination
到达确定处理的细节Arrival to determine the details of the processing
将参考图21描述到达确定处理Arrival determination processing will be described with reference to FIG. 21
在步骤S251,确定当生效特定宾果单元时是否形成第一组合。在这个步骤,游戏终端314的CPU506A确定存储在RAM510A(参看图11)的用于形成在显示器370A上显示的宾果牌的识别信息的组合,关于其上布置识别信息的宾果单元位置的信息,以及对应于该识别信息的生效标志,并且确定该形势是否是其中当生效特定宾果单元时可以在宾果牌的特定线上形成第一组合的形势。当确定是“是”时,过程到步骤S252;当确定是“否”时,过程到步骤S253。In step S251, it is determined whether a first combination is formed when a specific bingo unit is activated. In this step, the CPU 506A of the gaming terminal 314 determines a combination of identification information stored in the RAM 510A (see FIG. 11 ) for forming the bingo cards displayed on the
在步骤S252,开启第一组合到达状态标志并且在RAM510A中存储关于基于第一组合的每一到达单元的信息。在其中当生效一个另外的宾果单元时可以在宾果牌的特定线上形成第一组合的形势中,该一个另外的宾果单元是到达单元。游戏终端314的CPU506A开启布置在RAM510A(参看图11)中的第一组合到达状态标志。另外,CPU506A在RAM510A中存储关于基于第一组合的每一到达单元的信息。在完成该处理的情况下,过程到步骤S253。In step S252, the first combination arrival status flag is turned on and information about each arrival unit based on the first combination is stored in RAM 510A. In a situation where a first combination can be formed on a particular line of bingo cards when one additional bingo unit is activated, the one additional bingo unit is the reaching unit. The CPU 506A of the game terminal 314 turns on the first combination arrival state flag arranged in the RAM 510A (see FIG. 11 ). In addition, CPU 506A stores information on each arrival unit based on the first combination in RAM 510A. In a case where the processing is completed, the procedure goes to step S253.
在步骤S253,确定当生效特定宾果单元时是否形成第二组合。在这个步骤,游戏终端314的CPU506A确定存储在RAM510A(参看图11)的用于形成在显示器370A上显示的宾果牌的识别信息的组合,关于其上布置识别信息的宾果单元位置的信息,以及对应于该识别信息的生效标志,并且确定该形势是否是其中当生效特定宾果单元时可以在宾果牌特定线上形成第二组合的形势。当确定是“是”时,过程到步骤S254;当确定是“否”时,立即退出子程序并且过程返回到图18中的步骤S226。In step S253, it is determined whether a second combination is formed when a specific bingo unit is activated. In this step, the CPU 506A of the gaming terminal 314 determines a combination of identification information stored in the RAM 510A (see FIG. 11 ) for forming the bingo cards displayed on the
在步骤S254,开启第二组合到达状态标志并且在RAM中存储关于基于第二组合的每一到达单元的信息。游戏终端314的CPU506A开启布置在RAM510A(参看图11)中的第二组合到达状态标志。另外,CPU506A在RAM510A中存储关于基于第二组合的每一到达单元的信息。在完成处理的情况下,退出子程序并且过程返回到图18中的步骤S226。In step S254, the second combination arrival status flag is turned on and information about each arrival unit based on the second combination is stored in RAM. The CPU 506A of the game terminal 314 turns on the second combined arrival status flag arranged in the RAM 510A (see FIG. 11 ). In addition, CPU 506A stores information on each arriving unit based on the second combination in RAM 510A. In a case where the processing is completed, the subroutine is exited and the process returns to step S226 in FIG. 18 .
到达单元通知开始处理的细节Arrival unit notification to start processing details
将参考图22描述到达单元通知开始处理。The arriving unit notification start processing will be described with reference to FIG. 22 .
在步骤S261,确定是否存在到达单元。游戏终端314的CPU506A确定在图21中的步骤S252和步骤S254存储在RAM510(参看图11)中的至少一个第一组合和第二组合到达状态标志是否开启。当确定是“是”时,过程到步骤S262;当确定是“否”时,立即退出子程序并且过程返回到图18中的步骤S228。In step S261, it is determined whether there is an arriving unit. The CPU 506A of the gaming terminal 314 determines whether at least one of the first combination and the second combination arrival status flag stored in the RAM 510 (see FIG. 11 ) in steps S252 and S254 in FIG. 21 is on. When the determination is "Yes", the process goes to step S262; when the determination is "No", the subroutine is immediately exited and the process returns to step S228 in FIG. 18 .
在步骤S262,在全部到达状态显示部483显示全部到达单元,使得在开始的时间可以区分该到达单元。在游戏终端314的主控制电路500A(参看图11)的控制下驱动显示控制器600A,用于在显示器370A上显示的全部到达状态显示部483中开始显示在图21的步骤S252和步骤S254这两者或其中之一中存储在RAM510(参看图11)中的所有到达单元。在完成该处理的情况下,过程到步骤S263。In step S262, all arrival units are displayed on the all arrival status display section 483 so that the arrival units can be distinguished at the start time. Under the control of the main control circuit 500A (see FIG. 11 ) of the game terminal 314, the display controller 600A is driven to start displaying in step S252 and step S254 of FIG. All arriving cells stored in RAM 510 (see FIG. 11 ) in either or both. In a case where the processing is completed, the procedure goes to step S263.
在步骤S263,开始顺序地重复显示所有到达单元,使得可以单独区分到达单元。在游戏终端314的主控制电路500A(参看图11)的控制下驱动显示控制器600A,用于在显示器370A上显示的宾果牌上开始重复顺序显示在图21的步骤S252和步骤S254这两者或其中之一中存储在RAM510(参看图11)中的所有到达单元,使得可以单独的区分到达单元。这个显示形势是先前在“游戏终端的到达状态单独显示的屏幕转换”中描述的。到达单元通知的屏幕显示从步骤S262和步骤S263开始,持续直到图17的步骤S201,执行该屏幕显示用于初始化游戏终端314。在完成该处理的情况下,退出子程序并且过程返回到图18的步骤S228。In step S263, all arriving units start to be repeatedly displayed sequentially, so that arriving units can be individually distinguished. The display controller 600A is driven under the control of the main control circuit 500A (see FIG. 11 ) of the game terminal 314 for displaying on the bingo cards displayed on the
在图2到达单元通知开始处理中执行步骤S263,使得游戏终端314可以在显示器370A的屏幕(没有示出)上重复顺序显示所有到达单元,使得可以单独区分到达单元。就是说,到达单元通知开始处理,特别是步骤S263是示出到达通知方式的实例,在该方式中响应于在游戏机中组合确定单元的确定来顺序单独地显示没有生效的特定宾果单元,并且该游戏机包括显示单元,用于显示形成为宾果单元矩阵的宾果牌;识别信息显示数据存储单元,用于存储显示数据以将识别信息显示为不同的第一识别信息和不同的第二识别信息的组合的;宾果牌识别信息确定单元,用于确定从识别信息选择的且与该宾果单元相关联宾的果牌识别信息;抽选单元,用于抽取识别信息;生效单元,用于当在由抽选单元抽取的识别信息和宾果牌识别信息之间做出比较并在其间找到匹配时,生效对应于该宾果牌识别信息的宾果单元;组合确定单元,用于确定由生效单元生效的宾果单元组合和没有生效的特定宾果单元是否能够形成预先确定的第一组合或对应于由生效单元生效的宾果单元的宾果牌识别信息和对应于没有生效的特定宾果单元的宾果牌识别信息的组合是否能够形成不同于预先确定的第一组合的预先确定的组合;以及到达通知单元,用于响应于组合确定单元的确定,来顺序单独地显示没有生效的特定宾果单元。Step S263 is executed in the arrival unit notification start process of FIG. 2, so that the game terminal 314 can repeatedly sequentially display all arrival units on the screen (not shown) of the
变型transform
在该实施例中,游戏机如下:在对应于模仿船形状的抽选机312的甲板部分布置抽选盘338和339,在抽选盘338和339的表面上形成球可以进入其中的孔,识别和当船摇动时球进入其中的孔相关联的牌,当该牌在宾果牌上显示时存在相同牌时,生效相应宾果单元,并且不仅当根据生效的宾果单元在宾果牌的特定线上形成通常的第一组合,而且当形成不同于第一组合牌的第二组合时给出预先确定的红利。但是,本发明并不限于此。例如,本发明还可以应用于基诺游戏(kino)等,其中,例如,以类似方式通过和孔相关联的数字执行抽选,并且根据由游戏者先前选择的预先确定数量的数字被抽取的频率来确定红利计数。就是说,如果该游戏是用于抽取识别信息的游戏,则在本实施例中抽选机312(参看图1)的配置也可以应用到任何游戏进行抽选机中。In this embodiment, the game machine is as follows:
虽然描述了本发明的实施例,仅示出了特定实例但是实施例并不限定本发明。就是说,本发明的游戏机包括:显示单元,用于显示形成为游戏单元矩阵的游戏牌;识别信息显示数据存储单元,用于存储显示数据,以将识别信息显示为不同的第一识别信息和不同的第二识别信息的组合;游戏牌识别信息确定单元,用于确定从识别信息选择的且和该游戏单元相关联的游戏牌识别信息;抽选单元,用于抽取识别信息;生效单元,用于当在由抽选单元抽取的识别信息和游戏牌识别信息之间做出比较并在其间找到匹配时,生效对应于该游戏牌识别信息的游戏单元;获奖组合确定单元,用于确定由生效单元生效的游戏单元是否能够形成预先确定的游戏组合或对应于由生效单元生效的游戏单元的识别信息是否能够形成不同于预先确定的游戏组合的预先确定的组合。但是,比如显示单元、识别信息显示数据存储单元、游戏牌识别信息确定单元、生效单元、和获奖组合确定单元这样的单元的特定配置可以按照需要改变。Although the embodiments of the present invention have been described, specific examples are shown only and the embodiments do not limit the present invention. That is, the gaming machine of the present invention includes: a display unit for displaying game cards formed as a matrix of game units; an identification information display data storage unit for storing display data to display the identification information as different first identification information A combination with different second identification information; a game card identification information determination unit, used to determine the game card identification information selected from the identification information and associated with the game unit; a drawing unit, used to extract the identification information; a validation unit , for when a comparison is made between the identification information extracted by the drawing unit and the game card identification information and a match is found therebetween, validating the game unit corresponding to the game card identification information; a winning combination determination unit for determining Whether the game units validated by the validation unit can form a predetermined game combination or whether the identification information corresponding to the game units validated by the validation unit can form a predetermined combination different from the predetermined game combination. However, specific configurations of units such as the display unit, identification information display data storage unit, playing card identification information determination unit, validation unit, and winning combination determination unit may be changed as desired.
上述本发明的实施例的所述优点仅列举了最佳优点,并且本发明的优点并不限于本发明的实施例所述的优点。The advantages of the embodiments of the present invention described above merely enumerate the best advantages, and the advantages of the present invention are not limited to those described in the embodiments of the present invention.
Claims (6)
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| JP316021/2003 | 2003-09-08 | ||
| JP2003316021A JP2005080862A (en) | 2003-09-08 | 2003-09-08 | Game machine |
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| CN1600402A true CN1600402A (en) | 2005-03-30 |
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| EP (1) | EP1513116B1 (en) |
| JP (1) | JP2005080862A (en) |
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2003
- 2003-09-08 JP JP2003316021A patent/JP2005080862A/en active Pending
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2004
- 2004-09-08 US US10/935,152 patent/US20050054427A1/en not_active Abandoned
- 2004-09-08 AT AT04021383T patent/ATE418772T1/en not_active IP Right Cessation
- 2004-09-08 DE DE602004018586T patent/DE602004018586D1/en not_active Expired - Fee Related
- 2004-09-08 EP EP04021383A patent/EP1513116B1/en not_active Expired - Lifetime
- 2004-09-08 CN CNB2004100768864A patent/CN100345603C/en not_active Expired - Fee Related
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101467183B (en) * | 2006-04-13 | 2012-07-04 | Igt公司 | Remote content management and resource sharing on gaming machines and methods of implementing the same |
| CN106492450A (en) * | 2015-09-07 | 2017-03-15 | 续天曙 | Bingo game machine with dynamic payout |
Also Published As
| Publication number | Publication date |
|---|---|
| ATE418772T1 (en) | 2009-01-15 |
| CN100345603C (en) | 2007-10-31 |
| US20050054427A1 (en) | 2005-03-10 |
| EP1513116B1 (en) | 2008-12-24 |
| JP2005080862A (en) | 2005-03-31 |
| EP1513116A2 (en) | 2005-03-09 |
| DE602004018586D1 (en) | 2009-02-05 |
| EP1513116A3 (en) | 2005-08-10 |
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