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CN1657123A - game console - Google Patents

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Publication number
CN1657123A
CN1657123A CN200510007799.8A CN200510007799A CN1657123A CN 1657123 A CN1657123 A CN 1657123A CN 200510007799 A CN200510007799 A CN 200510007799A CN 1657123 A CN1657123 A CN 1657123A
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Prior art keywords
game
cpu
switch
rotation speed
gaming machine
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Chinese (zh)
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小太刀龙
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Universal Entertainment Corp
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Aruze Corp
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The gaming machine includes a plurality of main reels 3 (L, C, R), on the periphery of which are arranged a plurality of symbols; and a stop switch 7 (L, C, R) enabling input of an instruction to stop rotation of the main reels 3; in which the rotation of the plurality of main reels 3 is stopped based on the timing of the input from the stop switch 7 by a player, and the gaming machine further includes a rotation speed modification switch 101 enabling modification of the rotation speed of the main reels 3 and being provided in a manner so as to be operable by the player; and a sub reel 3S, on the periphery of which are arranged a plurality of symbols for producing effects, in which the rotation speed modification switch 101 becomes operable when a particular effect is displayed by the symbol of the sub reel 3S that is stopped/displayed.

Description

游戏机game console

技术领域technical field

本发明涉及游戏机,如弹球盘(pachislo)游戏机、投币游戏机等。The present invention relates to gaming machines such as pachinko (pachislo) gaming machines, slot machines and the like.

背景技术Background technique

下面利用投币游戏机尤其是弹球盘型游戏机的示例来进行描述。这种类型的投币游戏机具有并排地排成行的三个转筒,这三个转筒在它们的外表面上布置有多种类型的符号。如果投入了硬币,那么当操作启动开关时,这些转筒开始旋转,并且可变显示在各转筒的外表面上显示的符号。在该状态下,当随后操作针对各转筒的停止开关时,相应的转筒停止。The following description will be made using an example of a slot machine, particularly a pachinko type game machine. This type of slot machine has three reels lined up side by side with various types of symbols arranged on their outer surfaces. If coins are inserted, the reels start to rotate when the start switch is operated, and the symbols displayed on the outer surfaces of the respective reels are variably displayed. In this state, when the stop switch for each drum is subsequently operated, the corresponding drum is stopped.

当通过该操作使所有转筒都停止时,如果停止在由所投入的硬币数确定的支付线(pay line)上的多个符号满足预定获赢组合,则向玩家奖励收益,奖励给玩家的“收益”是根据获赢组合把多个硬币作为奖品支付给玩家的收益,或是称为大加分(big bonus)(以下称为BB))或常规加分(regular bonus)(以下称为RB)的收益,该种收益能够引起其中与普通游戏相比可以赢取更多硬币的特殊游戏。When all the reels are stopped by this operation, if a plurality of symbols stopped on a pay line (pay line) determined by the number of coins inserted satisfies a predetermined winning combination, the player is awarded a profit, and the player's "Benefit" is the income that pays multiple coins as prizes to the player based on the winning combination, or is called a big bonus (big bonus (hereinafter referred to as BB)) or a regular bonus (regular bonus) (hereinafter referred to as RB) that can lead to a special game in which more coins can be won than in a normal game.

因此,玩家操作停止开关,使得符号组合满足获赢组合。当玩家熟练地操作停止开关时,玩家可以获得收益并可享受玩游戏的乐趣。按使符号组合满足获赢组合的方式来操作停止开关通常被称为“观察停止”。然而,当转筒旋转时,符号高速地可变显示,因此并非所有玩家都能够执行观察停止操作。换句话说,观察停止操作是只有一部分具有优良的察觉可变物体的视觉能力并且已进行过大量实践的玩家才能够执行的操作。Therefore, the player operates the stop switch so that the symbol combination satisfies the winning combination. When the player manipulates the stop switch skillfully, the player can gain benefits and can enjoy playing the game. Operating the stop switch in such a way that the combination of symbols satisfies a winning combination is commonly referred to as "observing a stop". However, when the reels are rotated, the symbols are variably displayed at high speed, so not all players can perform the watch stop operation. In other words, the look-stop operation is an operation that can be performed only by a part of players who have excellent visual ability to perceive variable objects and who have practiced a lot.

同时,近来弹球盘游戏机的普及程度也增加了。然而,被依法禁止玩这种类型弹球盘游戏机的年轻玩家也希望玩,并且已产生这样的差别,即,可以通过玩家所拥有的技术而不仅仅是运气来获得收益。因此,想玩弹球盘游戏机的玩家人数在增加,并且与日本弹球盘游戏馆中相同的弹球盘游戏机现已被摆放在游戏厅中。Meanwhile, the popularity of pachinko game machines has also increased recently. However, young players who are legally prohibited from playing this type of pachinko game machine also want to play, and a difference has been made that benefits can be obtained by the skill possessed by the player rather than just luck. Therefore, the number of players who want to play pachinko machines is increasing, and the same pachinko machines as those in Japanese pachinko halls are now placed in game halls.

上述玩家使用摆放在游戏中心的弹球盘游戏机来磨练他们的技术。然而,由于观察停止对于新手来说很难,所以为了熟悉它,他们不得不经历不断的失败来掌握观察停止技术。这样,在常规弹球盘游戏机上,掌握观察停止技术需要花费大量时间、毅力和金钱来玩该游戏,从而存在流失了许多玩家的问题。The aforementioned players hone their skills using the pachinko machines placed in the game center. However, since observation stopping is difficult for novices, in order to get familiar with it, they have to experience continuous failures to master the observation stopping technique. Thus, on the conventional pachinko game machine, it takes a lot of time, perseverance, and money to play the game to master the look-and-stop technique, so that there is a problem of losing many players.

因此,通常,为了让不熟练的玩家容易地执行观察停止操作,已提出这样一种游戏机,即,其中在满足预定条件时降低转筒转速。Therefore, in general, in order to allow an unskilled player to easily perform a look-and-stop operation, there has been proposed a gaming machine in which the reel rotation speed is reduced when a predetermined condition is satisfied.

在一种该类型的游戏机中,提出了这样的游戏机方案:其中,内部实现BB、RB和其他获赢标志,并且当在玩家不能够停止合适符号的情况下发生了预定次数的连续错失时,把旋转转筒的转速从高速(普通转速)修改为低转速(见第H5-003943号、第2001-062039号、第2002-233610号、第2003-062169号以及第2003-210666号日本未审专利公报)。In one such type of gaming machine, there is proposed a gaming machine scheme in which BB, RB, and other winning symbols are implemented internally, and when a predetermined number of consecutive misses occur when a player cannot stop a suitable symbol When changing the rotation speed of the rotary drum from high speed (ordinary speed) to low speed (see No. H5-003943, No. 2001-062039, No. 2002-233610, No. Unexamined Patent Bulletin).

然而,这些游戏机未被设计成,使得可以通过用户执行的操作来修改转筒转速。修改是由投币游戏机的内部控制来完成的。However, these gaming machines are not designed so that the reel rotation speed can be modified by an operation performed by the user. Modifications are performed by the slot machine's internal controls.

在当内部实现获赢标志时内部控制使旋转转筒的转速降下来的方法中,存在给玩家的收益太大的情况。这破坏了日本弹球盘馆与玩家之间的收益平衡,从而产生了对日本弹球盘馆不利的新问题。In the method of internally controlling the rotational speed of the rotating reel to drop when the winning symbol is internally realized, there is a case where the profit to the player is too large. This disrupts the profit balance between Japanese pachinko halls and players, thereby creating a new problem that is unfavorable to Japanese pachinko halls.

此外,当安装在游戏厅而非日本弹球盘馆中的弹球盘游戏机安装有这种类型的自动降速功能时,旋转转筒的旋转与实际的弹球盘游戏机的旋转不同。这产生了熟练的玩家无法使用它来进行练习的问题。Also, when pachinko machines installed in game halls other than pachinko halls are equipped with this type of automatic speed-down function, the rotation of the spinning reels differs from that of the actual pachinko machine. This creates a problem that skilled players cannot use it for practice.

而且,在当内部实现获赢标志时使旋转转筒的转速降低的方法中,玩家由此知道了获赢标志。因此,对于熟练的玩家,游戏实在太容易,而体会不到它有何效果。这将产生这样的问题,即,降低了对于是否已内部实现了所述标志进行猜测的乐趣。Also, in the method of reducing the rotational speed of the rotating reel when the winning symbol is realized inside, the player thus knows the winning symbol. Therefore, for skilled players, the game is simply too easy to appreciate its effect. This creates the problem that it reduces the fun of guessing whether the flag has been implemented internally.

在一种用于解决这些类型的问题的游戏机中,已经设想了具有转速修改开关的游戏机,其中玩家自己可以操作该转速修改开关来降低转筒的转速。在具有上述转速修改开关的游戏机中,玩家可以根据其实战水平来选择转筒的转速。这产生了吸引人的游戏机。然而,对于玩家来说,可以想象得到他总是操作转速修改开关,从而大大降低了技术相关性。这将消除弹球盘游戏机原有的吸引力。In one gaming machine for solving these types of problems, a gaming machine having a rotation speed modification switch that the player himself can operate to reduce the rotation speed of the reels has been conceived. In the game machine with the above-mentioned rotation speed modifying switch, the player can select the rotation speed of the reel according to his combat level. This results in an attractive gaming machine. However, for the player, it is conceivable that he always operates the speed modification switch, which greatly reduces the technical relevance. This would take away the original appeal of the pachinko machine.

发明内容Contents of the invention

本发明旨在解决上述多个问题。本发明的目的是提供一种游戏机,其使得玩家能够根据玩家的实战水平来选择转筒的转速,并且还使得玩家能够例如只在效果表明正实现的特定标志的概率很高时才操作转速修改开关,由此提高或增加了弹球盘游戏机特有的吸引力。The present invention aims to solve the above-mentioned various problems. The object of the present invention is to provide a gaming machine which enables the player to select the rotation speed of the reels according to the player's actual combat level, and also enables the player to operate the rotation speed only when the effect indicates that the probability of a particular symbol being realized is high, for example The switch is modified, thereby enhancing or increasing the unique attractiveness of the pachinko game machine.

为解决上述多个问题,本发明提供了以下内容:In order to solve the above problems, the present invention provides the following:

(1)一种游戏机,包括:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入装置,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入装置,用于在满足预定条件时修改所述多个转筒的转速,其中,所述转速修改指令输入装置可由该游戏机的玩家来操作。(1) A gaming machine comprising: a plurality of reels on the outer peripheries of which a plurality of symbols are arranged; a rotation stop instruction input device for giving an instruction to stop rotation of the plurality of reels rotation; and a rotational speed modification command input device for modifying the rotational speeds of the plurality of reels when a predetermined condition is satisfied, wherein the rotational speed modification command input device is operable by a player of the gaming machine.

(2)如以上(1)所述的游戏机,还包括一与所述多个转筒分开的条件确定转筒,其中,根据条件确定转筒上的显示图案来确定是否满足预定条件。(2) The gaming machine as described in (1) above, further comprising a condition determination reel separate from the plurality of reels, wherein whether or not a predetermined condition is satisfied is determined based on a display pattern on the condition determination reel.

(3)如以上(1)所述的游戏机,其中,所述预定条件是在加分游戏过程中出现的条件。(3) The gaming machine as described in (1) above, wherein the predetermined condition is a condition occurring during a bonus game.

(4)如以上(3)所述的游戏机,其中,加分游戏过程中的游戏是免费游戏。(4) The gaming machine as described in (3) above, wherein the game during the bonus game is a free game.

(5)一种游戏机,包括:多个主转筒,在该多个主转筒的外周上布置有多个符号;和停止开关,其使得能够输入指令以停止所述多个主转筒的旋转,其中,基于玩家从该停止开关进行输入的定时来停止所述多个主转筒的旋转,(5) A gaming machine including: a plurality of main reels on the outer peripheries of which a plurality of symbols are arranged; and a stop switch enabling input of an instruction to stop the plurality of main reels wherein the rotation of the plurality of primary reels is stopped based on the timing of player input from the stop switch,

所述游戏机还包括:转速修改开关,其使得能够修改所述多个主转筒的转速,并被设置成可以由玩家来操作;和一副转筒,在其外周上布置有多个符号以产生效果,其中,所述转速修改开关在被停止/显示的副转筒符号显示了特定效果时变得可操作。The gaming machine further includes: a rotation speed modifying switch enabling modification of rotation speeds of the plurality of main reels and configured to be operable by a player; and a sub-reel on which a plurality of symbols are arranged. To produce an effect, wherein the rotational speed modification switch becomes operable when the stopped/displayed sub-drum symbol shows a specific effect.

(6)如以上(5)所述的游戏机,还包括:点数奖励装置,用于在满足预定条件时奖励预定数量的点数;点数扣除装置,用于在所述转速修改开关被操作时扣除预定数量的点数;以及点数存储装置,用于基于所述点数奖励装置和所述点数扣除装置的操作结果,来存储总计点数;(6) The gaming machine as described in (5) above, further comprising: point rewarding means for rewarding a predetermined number of points when a predetermined condition is met; point deduction means for deducting points when the rotation speed modification switch is operated a predetermined number of points; and point storage means for storing total points based on the operation results of said point awarding means and said point deduction means;

其中,当所述点数存储装置存储的点数等于或大于要由所述点数扣除装置扣除的点数时,所述转速修改开关变得可操作。Wherein, when the number of points stored by the point storage means is equal to or greater than the number of points to be deducted by the point deduction means, the rotation speed modification switch becomes operable.

(7)如以上(6)所述的游戏机,其中,要由所述点数扣除装置扣除的点的数量分成多级。(7) The gaming machine as described in (6) above, wherein the number of points to be deducted by the point deduction means is divided into stages.

(8)在游戏机上进行游戏的方法,其中,所述游戏机设有:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入装置,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入装置,用于在满足预定条件时修改所述多个转筒的转速,其中,所述方法包括转速修改指令输入步骤,在该步骤中由游戏机的玩家来执行转速修改指令输入。(8) A method of playing a game on a game machine, wherein the game machine is provided with: a plurality of reels on which a plurality of symbols are arranged on the outer peripheries; a rotation stop instruction input device for giving an instruction to stop the rotation of the plurality of drums; and a rotation speed modification instruction input device for modifying the rotation speed of the plurality of drums when a predetermined condition is satisfied, wherein the method includes a rotation speed modification instruction input step, in which In the step, the player of the game machine executes the input of the rotational speed modification instruction.

附图说明Description of drawings

图1是示意性地示出根据第一实施例的弹球盘游戏机的立体图;FIG. 1 is a perspective view schematically showing a pachinko game machine according to a first embodiment;

图2是示意性地示出图1所示的弹球盘游戏机的正视图;Fig. 2 is a front view schematically showing the pachinko game machine shown in Fig. 1;

图3是示出图1所示的弹球盘游戏机的主控制电路的结构的框图;3 is a block diagram showing the configuration of a main control circuit of the pachinko game machine shown in FIG. 1;

图4是示意性地示出图1所示的弹球盘游戏机的副控制电路的结构的框图;4 is a block diagram schematically showing the structure of a sub-control circuit of the pachinko game machine shown in FIG. 1;

图5是示出在根据第一实施例的弹球盘游戏机上执行的子例程的流程图;5 is a flowchart showing a subroutine executed on the pachinko game machine according to the first embodiment;

图6是示出在根据第一实施例的弹球盘游戏机上执行的子例程的流程图;6 is a flowchart showing a subroutine executed on the pachinko game machine according to the first embodiment;

图7是示出本发明的根据第二实施例的游戏机的外观的正视图;7 is a front view showing the appearance of a gaming machine according to a second embodiment of the present invention;

图8是示出构成本发明的根据第二实施例的游戏机的主控制电路和外围设备等的框图;8 is a block diagram showing a main control circuit and peripheral devices and the like constituting a game machine according to a second embodiment of the present invention;

图9是示出在根据第二实施例的弹球盘游戏机中执行的子例程的流程图;9 is a flowchart showing a subroutine executed in the pachinko game machine according to the second embodiment;

图10是示出在根据第二实施例的弹球盘游戏机中执行的子例程的流程图;10 is a flowchart showing a subroutine executed in the pachinko game machine according to the second embodiment;

图11A到11C是示出在根据第二实施例的弹球盘游戏机中的副转筒的效果图案的说明图;11A to 11C are explanatory diagrams showing effect patterns of sub reels in the pachinko game machine according to the second embodiment;

图12是示出本发明的根据第三实施例的游戏机的外观的立体图;12 is a perspective view showing the appearance of a gaming machine according to a third embodiment of the present invention;

图13是示出在根据第三实施例的游戏机上执行的主处理的处理操作的流程图;以及FIG. 13 is a flowchart showing the processing operation of the main process executed on the gaming machine according to the third embodiment; and

图14是示出在根据第三实施例的游戏机上执行的加分游戏处理的处理操作的流程图。14 is a flowchart showing processing operations of bonus game processing executed on the gaming machine according to the third embodiment.

具体实施方式Detailed ways

[第一实施例][first embodiment]

下面基于附图对本发明的一个实施例进行说明。游戏机1是示出根据第一实施例的游戏机的外观的立体图。图2是上述游戏机的正视图。图1是所谓的“弹球盘游戏机”。该游戏机1是这样一种游戏机,其使得可以使用硬币、币、券、卡或其他给予玩家或存储有已给予玩家的游戏值信息的游戏介质,来玩游戏。下面,利用使用硬币的游戏机来进行说明。An embodiment of the present invention will be described below based on the drawings. The gaming machine 1 is a perspective view showing the appearance of the gaming machine according to the first embodiment. Fig. 2 is a front view of the above game machine. Figure 1 is a so-called "pachinko machine". The gaming machine 1 is a gaming machine that makes it possible to play games using coins, tokens, coupons, cards, or other game media that are given to players or that store game value information that has been given to players. Next, a game machine using coins will be described.

在形成游戏机1的整体的机柜2的正面上,形成有大体垂直面构成的板显示部2a,在板显示部2a的中央垂直地设置有矩形显示窗4L、4C以及4R。在显示窗4L、4C以及4R中,设置有在水平方向上延伸的中线8a、顶线8b以及底线8c,以及在对角方向上延伸的下交叉线8d和上交叉线8e,这些线用作支付线。通过操作下述的1注开关11、2注开关12或最大注开关13,或者通过把硬币插入投币口22,来激活这些支付线中的一条、三条或五条。通过点亮下述的下注灯9a、9b以及9c来显示哪些线被激活了。On the front of the cabinet 2 that forms the entirety of the game machine 1, a panel display portion 2a having a substantially vertical plane is formed, and rectangular display windows 4L, 4C, and 4R are vertically provided in the center of the panel display portion 2a. In the display windows 4L, 4C, and 4R, there are provided a center line 8a, a top line 8b, and a bottom line 8c extending in the horizontal direction, and a lower crossing line 8d and an upper crossing line 8e extending in a diagonal direction, and these lines serve as Payline. One, three or five of these paylines are activated by operating a 1-bet switch 11, a 2-bet switch 12, or a maximum bet switch 13 described below, or by inserting a coin into the slot 22. Which lines are activated is shown by lighting the bet lamps 9a, 9b and 9c described below.

在机柜2内设置有三个主转筒3L、3C以及3R,在各转筒的外表面上布置有由多类符号构成的符号列,主转筒3L、3C以及3R并排布置并可自由旋转,由此形成可变显示装置(可变显示部)。可以通过显示窗4L、4C以及4R来观察各主转筒上的符号。Three main drums 3L, 3C, and 3R are arranged in the cabinet 2, and symbol columns composed of various types of symbols are arranged on the outer surface of each drum, and the main drums 3L, 3C, and 3R are arranged side by side and can rotate freely, Thus, a variable display device (variable display portion) is formed. The symbols on the respective main reels can be viewed through the display windows 4L, 4C and 4R.

而且,在显示窗4L、4C以及4R的右侧还设置有显示窗4S,在该显示窗4S内设置有可自由旋转的副转筒3S,在副转筒3S的外表面上布置有由与主转筒的不同的多类符号构成的符号列。Moreover, a display window 4S is provided on the right side of the display windows 4L, 4C, and 4R, and a freely rotatable sub-drum 3S is arranged inside the display window 4S. Symbol columns of different multi-type symbols for the main reel.

下面进行详细说明。主转筒可以按普通转速(例如,80转/分钟)旋转,而且,如果满足预定条件,那么当操作稍后要描述的转速修改开关101时,可以把转速修改成70转/分钟。Detailed description will be given below. The main drum can be rotated at a normal rotation speed (for example, 80 rpm), and, if a predetermined condition is met, the rotation speed can be modified to 70 rpm when a rotation speed modification switch 101 to be described later is operated.

在显示窗4L、4C以及4R的左侧设置有1注灯9a、2注灯9b、最大注灯9c以及贮币数量显示部19。根据为玩一局游戏已下注的硬币数(以下,称为“下注数”)点亮1注灯9a、2注灯9b以及最大注灯9c。这里,在本实施例中,当所有主转筒停止时,或者当要支付游戏介质时,或者当已执行了游戏介质的支付时,结束一局游戏。当下注数为“1”并且一条支付线被激活时,1注灯9a点亮。当下注数为“2”并且三条支付线被激活时,2注灯9b点亮。当下注数为“3”并且所有(五条)支付线被激活时,最大注灯9c点亮。当至少一条线被激活时,游戏启动显示灯25点亮。贮币数量显示部19由7段LED构成,并显示已贮存的硬币的数量。On the left side of the display windows 4L, 4C, and 4R, a 1-bet lamp 9a, a 2-bet lamp 9b, a maximum bet lamp 9c, and a pool amount display unit 19 are provided. The 1-bet lamp 9a, the 2-bet lamp 9b, and the maximum bet lamp 9c are turned on according to the number of coins that have been bet for playing one game (hereinafter referred to as "bet number"). Here, in the present embodiment, when all the main reels are stopped, or when the game medium is to be paid out, or when the payout of the game medium has been performed, one round of the game is ended. When the bet number is "1" and one payline is activated, the 1-bet lamp 9a is lit. When the bet number is "2" and three paylines are activated, the 2-bet lamp 9b is lit. When the bet number is "3" and all (five) paylines are activated, the maximum bet lamp 9c is lit. When at least one line is activated, the game start display light 25 lights up. The stored coin quantity display unit 19 is composed of 7-segment LEDs, and displays the quantity of stored coins.

在显示窗4L、4C以及4R的右侧设置有获赢灯17、支付显示部18以及游戏投币灯24。当出现了针对BB或RB的内部获赢时,或当实现了BB或RB获赢时,获赢灯17按预定概率点亮。支付显示部18由7段LED构成,并显示当实现获赢时要支付的硬币的数量。当游戏硬币可以被接受时,游戏投币灯24点亮。On the right side of the display windows 4L, 4C, and 4R, a win lamp 17, a payout display portion 18, and a slot lamp 24 are provided. When an internal win for BB or RB occurs, or when a BB or RB win is realized, the win lamp 17 is turned on at a predetermined probability. The payout display section 18 is composed of 7-segment LEDs, and displays the number of coins to be paid out when a win is achieved. The coin light 24 is illuminated when coins can be accepted.

在板显示部2a的右上部分上设置有服务游戏操作次数显示部20。服务游戏操作次数显示部20由7段LED构成,并显示稍后要描述的可能的RB游戏的数量、可能的RB游戏获赢的数量等。在显示窗4L、4C以及4R的下方设置有由水平表面构成的基部10。在基部10与显示窗4L、4C及4R之间设置有液晶显示装置5。在液晶显示装置5的显示屏5a上显示有各种效果图像。On the upper right part of the board display part 2a, a service game operation count display part 20 is provided. The service game operation count display section 20 is composed of 7-segment LEDs, and displays the number of possible RB games, the number of possible RB game wins, etc. to be described later. Below the display windows 4L, 4C, and 4R, a base 10 constituted by a horizontal surface is provided. A liquid crystal display device 5 is provided between the base 10 and the display windows 4L, 4C, and 4R. Various effect images are displayed on the display screen 5 a of the liquid crystal display device 5 .

在板显示部2a的左上位置处设置有游戏停止显示器31、重玩显示器32、RB操作显示器33以及BB操作显示器34。在等待从前一主转筒的旋转到当前主转筒的旋转的预定持续时间(例如,4.1秒)过去时,游戏停止显示器31点亮。在发生重玩时,重玩显示器32点亮。在出现RB时,RB操作显示器33点亮。在出现BB时,BB操作显示器34点亮。A game stop display 31 , a replay display 32 , an RB operation display 33 , and a BB operation display 34 are provided at an upper left position of the board display portion 2 a. While waiting for a predetermined duration (for example, 4.1 seconds) to elapse from the spin of the previous main reel to the spin of the current main reel, the game stop display 31 lights up. The replay display 32 is illuminated when replay is occurring. When RB occurs, the RB operation display 33 lights up. When BB appears, the BB operation display 34 lights up.

在液晶显示装置5的右侧设置有投币口22。在液晶显示装置5的左下方设置有1注开关11、2注开关12以及最大注开关13。此外,在液晶显示装置5的左上方设置有十字形按钮26、“O”按钮27以及“X”按钮28。A coin slot 22 is provided on the right side of the liquid crystal display device 5 . A 1-bet switch 11 , a 2-bet switch 12 , and a maximum bet switch 13 are provided on the lower left of the liquid crystal display device 5 . In addition, a cross-shaped button 26 , an “O” button 27 , and an “X” button 28 are provided on the upper left of the liquid crystal display device 5 .

在游戏中按压1注开关11一次,下注一个存币。在游戏中按压2注开关12一次,下注两个存币。在游戏中按压最大注开关13一次,下注可以下注的最大可能数量个硬币。对这些下注开关的操作将激活如上所述的预定支付线。Press the 1 bet switch 11 once in the game, bet a coin deposit. Press the 2 bet switch 12 once in the game, bet two coins deposits. Press the maximum bet switch 13 once in the game to bet the maximum possible number of coins that can be bet. Operation of these bet switches will activate predetermined paylines as described above.

可以操作十字形按钮26、“O”按钮27以及“X”按钮28,来改变液晶显示屏面5a并进行输入。The cross-shaped button 26, the "O" button 27, and the "X" button 28 can be operated to change the liquid crystal display screen 5a and perform input.

在基部10的正面部分上靠左的位置处,设置有贮币结算开关14,按压它来在对玩家在游戏过程中赢得的硬币的存入与支付之间进行切换。当接通该贮币结算开关14时,从正面底部处的游戏硬币支付口15支付出硬币。支付出的硬币收集在游戏硬币容器16中。在贮硬币结算开关14的右侧,设置有可以在预定角度范围内自由旋转的启动杆6,玩家操作它以使主转筒旋转并启动多个符号在显示窗4L、4C以及4R中的可变显示(即,启动游戏)。At a leftward position on the front portion of the base 10, there is provided a hoard settlement switch 14, which is pressed to switch between deposit and payout of coins won by the player during the game. When turning on the coin settlement switch 14, coins are paid out from the game coin payout port 15 at the bottom of the front. The paid out coins are collected in the game coin container 16 . On the right side of the coin hoarding switch 14, there is provided an actuating lever 6 freely rotatable within a predetermined angle range, and the player operates it to rotate the main reel and activate a plurality of symbols in the display windows 4L, 4C and 4R. Change the display (i.e. start the game).

此外,在基部10的靠右处设置有转速修改开关101。当如上所述地操作转速修改开关101并且满足预定条件时,例如可以把主转筒的转速从80转/分钟修改成70转/分钟。In addition, a rotational speed modifying switch 101 is provided on the right side of the base 10 . When the rotation speed modifying switch 101 is operated as described above and a predetermined condition is satisfied, the rotation speed of the main drum may be modified from 80 rpm to 70 rpm, for example.

根据本实施例,通过操作转速修改开关101,把速度修改成比普通转速低的给定转速(以下称为“低转速”)。然而,转速修改开关101例如是3级开关,除了切换到低速,也可以设置比普通转速高的高速,如90转/分钟,以进行观察停止练习。According to the present embodiment, by operating the rotational speed modifying switch 101, the speed is modified to a given rotational speed lower than the normal rotational speed (hereinafter referred to as "low rotational speed"). However, the rotational speed modifying switch 101 is, for example, a 3-level switch. In addition to switching to a low speed, it can also be set to a high speed higher than the normal rotational speed, such as 90 rpm, for observing and stopping exercises.

此外,转速修改开关101也可以由模拟开关构成,使得可以在给定范围(例如,60到80转/分钟)内随意地设置主转筒的转速。通过采用逐渐加快主转筒转速的方法,玩家例如可以根据其技巧水平来进行练习。对转速修改开关功能的这类修改也可以应用于下面要描述的本发明的根据第二实施例的游戏机。上述说明例示了特定的转速,但是在本发明中,经修改的转筒转速并不限于上述多个值。In addition, the rotational speed modifying switch 101 may also be constituted by an analog switch so that the rotational speed of the main drum can be freely set within a given range (for example, 60 to 80 rpm). By gradually increasing the rotational speed of the main drum, players can, for example, practice according to their skill level. Such modification of the function of the rotational speed modification switch can also be applied to the gaming machine according to the second embodiment of the present invention to be described below. The above description exemplifies specific rotation speeds, but in the present invention, the modified drum rotation speed is not limited to the above-mentioned values.

在基部10的正面部分上靠右处,设置有门开/关和停止-释放装置29。使用预定键,使门开/关和停止-释放装置29向右转以打开/关闭正门,而向左转以释放停止。On the right side on the front portion of the base 10, a door opening/closing and stop-release device 29 is provided. Using the predetermined key, the door open/close and stop-release device 29 is turned right to open/close the front door and left to release the stop.

在机柜2的左上和右上部设置有扬声器21L、21R。在这两个扬声器21L、21R之间设置有支付表板23,其显示获赢符号的组合、支付数等。在液晶显示装置5下方的基部10的正面部分的中央处,设置有三个停止开关7L、7C、7R,它们用于使主转筒3L、3C、3R停止。Speakers 21L, 21R are provided on the upper left and upper right of the cabinet 2 . Between these two speakers 21L, 21R is provided a payout table 23 that displays combinations of winning symbols, payout numbers, and the like. At the center of the front portion of the base 10 below the liquid crystal display device 5, there are provided three stop switches 7L, 7C, 7R for stopping the main drums 3L, 3C, 3R.

各主转筒3L、3C、3R具有21个多种符号类型的符号,对它们进行排列以构成符号列。每个符号具有编号“00”到“20”,这些编号作为数据表存储在下面要描述的ROM 42上。各主转筒3L、3C以及3R显示由诸如“蓝7”、“红7”、“条”、“铃”、“李子”、“重玩”以及“樱桃”的符号构成的符号列。对各主转筒3L、3C、3R进行驱动使其旋转,使得所述符号列按预定方向运动。Each of the main reels 3L, 3C, 3R has 21 symbols of various symbol types arranged to form symbol columns. Each symbol has a number "00" to "20", and these numbers are stored as a data table on the ROM 42 to be described below. Each of the main reels 3L, 3C, and 3R displays a symbol column composed of symbols such as "blue 7", "red 7", "bar", "bell", "plum", "replay" and "cherry". Each main reel 3L, 3C, 3R is driven to rotate so that the symbol row moves in a predetermined direction.

ROM 42存储有用于确定内部获赢组合符号的多类概率抽彩表。内部获赢概率抽彩表根据游戏状态而变化,但是每个都是这样的表,即,该表建立了从0到16383的范围选出的预定随机数的范围与命中组合符号之间的对应关系。当确定内部获赢组合符号时,使用由内部抽彩取所抽取出的一个数值(随机数)来确定内部获赢组合符号。在上述内部获赢概率抽彩表中,可以对在普通游戏状态中的内部获赢概率进行设置,使其对于BB是55/16384,对于RB是28/16384,对于重玩是2245/16384,而对于樱桃是63/16384,等等。ROM 42 stores a multi-category probability lottery table for determining internal winning combination symbols. The internal winning probability lottery table varies depending on the game state, but each is a table that establishes correspondence between a range of predetermined random numbers selected from a range of 0 to 16383 and hit combination symbols relation. When determining the inside winning combination symbol, a numerical value (random number) drawn by the inside lottery is used to determine the inside winning combination symbol. In the above-mentioned internal winning probability lottery table, the internal winning probability in the normal game state may be set so as to be 55/16384 for BB, 28/16384 for RB, and 2245/16384 for replay, And for cherries it's 63/16384, etc.

当沿激活线连成了例如“蓝7-蓝7-蓝7”或“红7-红7-红7”时,出现BB获赢,从而支付15个硬币,并且针对下一游戏的游戏状态变为“BB游戏状态”。When connecting along the activation line such as "Blue 7-Blue 7-Blue 7" or "Red 7-Red 7-Red 7", a BB win occurs, thereby paying 15 coins, and for the game state of the next game Changes to "BB Game State".

当沿激活线连成的符号组合例如是“条-条-条”时,在“普通游戏状态”中出现“RB游戏状态”,或者当沿激活线连成的符号组合例如是“重玩-重玩-重玩”(所谓的“JAC IN”)时,在“BB内的普通游戏状态”中出现“RB游戏状态”,从而支付15个硬币。有时为了区分起见,把在“普通游戏状态”中开始的RB称为普通RB,而把从“BB内的普通游戏状态”开始的RB称为BB内的RB。When the combination of symbols connected along the activation line is, for example, "bar-bar-bar", "RB game state" appears in the "normal game state", or when the combination of symbols connected along the activation line is, for example, "replay- When replay-replay" (so-called "JAC IN"), "RB game state" appears in "normal game state in BB", thereby paying 15 coins. Sometimes for the sake of distinction, the RBs starting in the "normal game state" are called normal RBs, and the RBs starting from the "normal game state in BB" are called RBs in BB.

“RB游戏状态”是玩家可以下注一个硬币的游戏状态,并且如果出现了预定符号组合,如“重玩-重玩-重玩”,那么可以容易地赢得赢取15个硬币的发生。在一个“RB游戏状态”的实例中,可以玩游戏的最大次数(这称为“RB可能游戏次数”)例如为12。可以出现的获赢次数例如为8次。换句话说,例如在12次游戏或8次获赢之后结束“RB游戏状态”。然后,当RB游戏状态结束时,该游戏状态转换到普通游戏状态。The "RB game state" is a game state in which a player can bet one coin, and if a predetermined combination of symbols such as "replay-replay-replay" occurs, an occurrence of winning 15 coins can be easily won. In an example of "RB game state", the maximum number of times the game can be played (this is called "RB possible number of games") is 12, for example. The number of wins that can occur is, for example, 8. In other words, the "RB game state" ends after, for example, 12 games or 8 wins. Then, when the RB game state ends, the game state transitions to the normal game state.

当在“BB内的普通游戏状态”中玩了30次游戏时,一个BB的实例结束,或者当该游戏状态转换到RB游戏状态三次时,在第三个RB上结束。然后,当BB游戏状态结束时,该游戏状态转换到普通游戏状态。An instance of a BB ends when the game has been played 30 times in the "normal game state within a BB", or on the third RB when that game state transitions to the RB game state three times. Then, when the BB game state ends, the game state transitions to the normal game state.

在普通游戏状态中,当沿激活线的符号组合为“重玩-重玩-重玩”时,赢得重玩。当赢得重玩时,自动插入与已插入硬币相同数量的硬币,从而玩家不用花费币就可以玩。Replays are won when the combination of symbols along the active line is "Replay-Replay-Replay" in the normal game state. When the replay is won, the same number of coins as the inserted coins are automatically inserted, so that the player can play without spending coins.

副转筒3S具有排列得构成符号列的多类符号。每个符号具有一编号,并且这些编号存储在稍后要说明的副控制电路82的ROM 85上。不对显示在副转筒3S上的符号进行特殊限制。它们可以是各种特定动画(卡通)场景、各种组合记号、图等的集合,或活动的著名艺人、演员、运动员等的图画。旋转/驱动副转筒3S,使得符号列按预定方向运动。然而,运动并不限于一个方向,而是有时可以按相反方向旋转。The sub-reel 3S has a plurality of types of symbols arranged to form a symbol row. Each symbol has a number, and these numbers are stored on the ROM 85 of the sub-control circuit 82 to be described later. The symbols displayed on the sub-reel 3S are not particularly limited. They can be various specific animation (cartoon) scenes, collections of various combination marks, diagrams, etc., or pictures of famous entertainers, actors, athletes, etc. at the event. The sub-reel 3S is rotated/driven so that the symbol row moves in a predetermined direction. However, motion is not limited to one direction, but can sometimes rotate in the opposite direction.

典型地,在副转筒3S上停止/显示的符号指示RB、BB、小组合符号或其他特定命中组合符号已内部命中,或表示特定命中组合符号具有很高的内部命中概率,或提示可能内部命中的符号组合,或指示其他各种类型的游戏状态。Typically, the symbols stopped/displayed on the secondary reel 3S indicate that RB, BB, small combo symbols, or other specific hit combo symbols have hit inside, or indicate that a specific hit combo symbol has a high inside hit probability, or suggest a possible inside Combinations of symbols that hit, or indicate various other types of game states.

图3是示出电路结构等的框图,该电路结构包括:主控制电路81,用于控制游戏机1中的游戏处理操作;外围设备(执行机构),电连接到主控制电路81;以及副控制电路82,用于根据发自主控制电路81的控制命令,来控制液晶显示装置5和扬声器21L、21R。3 is a block diagram showing a circuit configuration, etc., including: a main control circuit 81 for controlling game processing operations in the game machine 1; peripheral devices (executing mechanisms) electrically connected to the main control circuit 81; The control circuit 82 is used to control the liquid crystal display device 5 and the speakers 21L and 21R according to the control command sent from the main control circuit 81 .

主控制电路81的主要构成单元是置于电路板上的微型计算机40。向主控制电路81加入了用于对随机数进行采样的电路。微型计算机40包括:CPU 41,用于根据预设程序执行控制操作;和作为存储装置的ROM42及RAM 43。The main constituent unit of the main control circuit 81 is the microcomputer 40 placed on the circuit board. A circuit for sampling random numbers is added to the main control circuit 81 . The microcomputer 40 includes: a CPU 41 for performing a control operation according to a preset program; and a ROM 42 and a RAM 43 as storage means.

连接到CPU 41的有:时钟脉冲生成44和分频器45,用于产生标准脉冲;以及随机数生成器46和采样电路47,用于生成待采样的随机数。注意,作为用于执行随机数采样的装置,可以在微型计算机40内(也就是说在CPU 41的操作程序中)执行随机数采样。在此情况下,可以略去随机数生成器46和采样电路47,或者可以保留它们以用作随机采样操作的备份。Be connected to CPU 41 and have: clock pulse generation 44 and frequency divider 45, are used for generating standard pulse; And random number generator 46 and sampling circuit 47, are used for generating the random number to be sampled. Note that, as means for performing random number sampling, random number sampling may be performed within the microcomputer 40 (that is, in the operating program of the CPU 41). In this case, the random number generator 46 and the sampling circuit 47 may be omitted, or they may be retained as a backup for the random sampling operation.

微型计算机40的ROM 42存储有:概率抽彩表,用于确定在每次操作启动杆6(每次启动操作)时执行的随机数采样;停止控制表,用于确定响应于对停止开关的操作的主转筒停止状态;以及用于发送给副控制电路82的各种控制命令(命令);等等。注意,从主控制电路81向副控制电路82单向地执行通信,而不从副控制电路82向主控制电路81输入命令、信息等。The ROM 42 of the microcomputer 40 is stored with: a probability lottery table, which is used to determine the random number sampling performed when the start lever 6 is operated each time (each start operation); a stop control table, which is used to determine the response to the stop switch. The main drum stop state of the operation; and various control commands (commands) for sending to the sub-control circuit 82; and the like. Note that communication is performed unidirectionally from the main control circuit 81 to the sub control circuit 82 without inputting commands, information, and the like from the sub control circuit 82 to the main control circuit 81 .

在图3中的电路中,主执行机构(其操作由来自微型计算机40的控制信号来控制)是:各种灯(1注灯9a、2注灯9b、最大注灯9c以及获赢灯17);各种显示部(支付显示部18、贮币数量显示部19以及服务游戏操作次数显示部20);储币仓(包括用于进行支付的驱动单元)50,充当用于根据来自储币仓驱动电路51的命令存储硬币和支付预定数量的硬币的游戏值奖励装置;以及步进马达59L、59C以及59R,用于驱动主转筒3L、3C以及3R的旋转。In the circuit in Fig. 3, the main actuator (its operation is controlled by the control signal from the microcomputer 40) are: various lamps (1 bet lamp 9a, 2 bet lamp 9b, maximum bet lamp 9c and winning lamp 17 ); various display parts (payment display part 18, coin storage quantity display part 19 and service game operation times display part 20); Coin storage bin (comprising the drive unit for paying) 50, serves as for according to from storage coin The bin drive circuit 51 commands a gaming value awarding device that stores coins and pays out a predetermined number of coins; and stepping motors 59L, 59C, and 59R for driving the rotation of the main reels 3L, 3C, and 3R.

此外,以下部分经由I/O端口48连接到CPU 41的输出部分:用于驱动/控制步进马达59L、59C以及59R的马达驱动电路49;用于驱动/控制储币仓50的储币仓驱动电路51;用于驱动/控制各种灯的灯驱动电路55;以及用于驱动/控制各种显示部的显示部驱动电路58。这些驱动电路中的每一个都接收从CPU 41输出的驱动命令和其他控制信号,并控制各执行机构的操作。In addition, the following parts are connected to the output section of the CPU 41 via the I/O port 48: a motor drive circuit 49 for driving/controlling the stepping motors 59L, 59C, and 59R; a coin hopper for driving/controlling the coin hopper 50 A drive circuit 51; a lamp drive circuit 55 for driving/controlling various lamps; and a display unit drive circuit 58 for driving/controlling various display units. Each of these drive circuits receives drive commands and other control signals output from the CPU 41, and controls the operations of the respective actuators.

此外,作为用于生成微型计算机40生成控制命令所需要的输入信号的主输入信号生成装置,有:启动开关6S;1注开关11;2注开关12;最大注开关13;贮币结算开关14;转速修改开关101;投币传感器22S;转筒停止信号电路56;转筒位置检测电路60;以及支付完成信号电路61。这些主输入信号生成装置也经由I/O端口48连接到CPU 41。In addition, as the main input signal generating means for generating the input signal required by the microcomputer 40 to generate the control command, there are: a start switch 6S; a 1-bet switch 11; a 2-bet switch 12; a maximum bet switch 13; ; rotation speed modification switch 101 ; coin sensor 22S; reel stop signal circuit 56 ; reel position detection circuit 60 ; and payment completion signal circuit 61 . These main input signal generating devices are also connected to the CPU 41 via the I/O port 48.

启动开关6S检测对启动杆6的操作。投币传感器22S检测插入到投币口22中的硬币。转筒停止信号电路56响应于对各停止开关7L、7C、7R的操作来生成停止信号。转筒位置检测电路60接收来自转筒旋转传感器的脉冲信号,并向CPU 41提供用于检测各主转筒3L、3C以及3R的位置的信号。支付完成信号电路61生成用于在来自硬币检测单元50S的计算值(从储币仓50支付的硬币数)达到指定硬币数量数据时检测硬币支付完成的信号。The start switch 6S detects the operation of the start lever 6 . The coin sensor 22S detects a coin inserted into the coin slot 22 . The drum stop signal circuit 56 generates a stop signal in response to the operation of the respective stop switches 7L, 7C, 7R. The drum position detection circuit 60 receives pulse signals from the drum rotation sensors, and supplies signals for detecting the positions of the respective main drums 3L, 3C, and 3R to the CPU 41. The payout completion signal circuit 61 generates a signal for detecting coin payout completion when the calculated value from the coin detection unit 50S (the number of coins paid out from the hopper 50 ) reaches specified coin amount data.

在图3中的电路中,随机数生成器46生成给定范围内的随机数。采样电路47在操作启动杆6之后的适当定时采样一个随机数。基于按此方式生成的随机数和存储在ROM 42中的概率抽彩表来确定内部获赢组合符号。在确定了内部获赢组合符号之后,再次执行随机数采样,以确定“停止控制表”。In the circuit in FIG. 3, a random number generator 46 generates random numbers within a given range. The sampling circuit 47 samples a random number at an appropriate timing after the start lever 6 is operated. The internal winning combination symbols are determined based on the random numbers generated in this way and the probability lottery table stored in the ROM 42. After the inside winning combination symbols are determined, random number sampling is performed again to determine the "stop control table".

在主转筒3L、3C以及3R已开始旋转之后,对已提供给各步进马达59L、59C以及59R的驱动脉冲的数量进行合计。把合计总值写入RAM 43的预定区域内。在每次旋转时从主转筒3L、3C以及3R获得结果脉冲,并经由转筒位置检测电路60把这些脉冲输入到CPU 41中。这样获得的结果脉冲把在RAM 43中加起来的驱动脉冲的合计总值复位成“0”。因此,RAM 43为各主转筒3L、3C以及3R存储与单次旋转内的旋转位置对应的合计总值。After the main drums 3L, 3C, and 3R have started to rotate, the numbers of drive pulses that have been supplied to the respective stepping motors 59L, 59C, and 59R are totaled. Write the total value in the predetermined area of RAM 43. Resulting pulses are obtained from the main drums 3L, 3C, and 3R at each rotation, and are input into the CPU 41 via the drum position detection circuit 60. The resulting pulse thus obtained resets the total value of the drive pulses added up in the RAM 43 to "0". Therefore, the RAM 43 stores, for each of the main reels 3L, 3C and 3R, an aggregated value corresponding to the rotational position within a single revolution.

在ROM 42内存储有符号表,以建立主转筒3L、3C以及3R的上述旋转位置与置于主转筒外表面上的符号之间的对应关系。在该符号表中,产生上述复位脉冲时所在的旋转位置充当基准点,并建立了在顺序指配给各主转筒3L、3C以及3R的给定旋转间距的编号与表示对应于各编号的符号的符号码之间的对应关系。A symbol table is stored in the ROM 42 to establish correspondence between the above-mentioned rotational positions of the main reels 3L, 3C, and 3R and symbols placed on the outer surface of the main reels. In this symbol table, the rotational position at which the above-mentioned reset pulse is generated serves as a reference point, and the numbers assigned to a given rotational pitch of each of the main drums 3L, 3C, and 3R in sequence and the symbols representing the corresponding numbers are established. The correspondence between the symbol codes.

根据本发明的游戏机,在RAM 43的预定区域内设置有用于存储是否改变到低速旋转的区域(转速修改标志)。当操作转速修改开关101时,该转速修改标志就生效(stand up)。例如,当转筒要开始旋转时,CPU 41读取转速修改标志,而当该标志生效时,对提供给各步进马达59L、59C以及59R的驱动脉冲之间的间隔进行修改,以将转筒的转速改变成“低速旋转”。然而,在本发明中,如果未满足另一条件从而清空了转速修改标志,就不能实现对转筒转速的修改。According to the gaming machine of the present invention, an area for storing whether to change to low-speed rotation (rotational speed modification flag) is provided in a predetermined area of RAM 43. When the rotational speed modification switch 101 is operated, the rotational speed modification flag stands up. For example, when the drum is about to start rotating, the CPU 41 reads the rotation speed modification flag, and when the flag is valid, modifies the interval between the drive pulses supplied to the stepping motors 59L, 59C, and 59R to increase the rotation speed. The rotational speed of the drum is changed to "spin down". However, in the present invention, if another condition is not met so that the rotational speed modification flag is cleared, the modification of the rotational speed of the drum cannot be effected.

注意,当一个游戏结束时,转速修改标志自动清零。在下一游戏中,如果不操作转速修改开关101,那么主转筒将按普通转速旋转。Note that the rev modifier flag is automatically cleared when a game ends. In the next game, if the rotation speed modifying switch 101 is not operated, the main reel will rotate at the normal rotation speed.

此外,在ROM 42内存储有获赢符号组合表。获赢符号组合表建立了产生获赢的符号组合、为获赢支付硬币的数量以及表示获赢的获赢确定码之间的对应关系。当对左主转筒3L、中主转筒3C以及右主转筒3R执行停止控制时,以及当在这些转筒停止后执行获赢确认时,将参照上述获赢符号组合表。In addition, a winning symbol combination table is stored in the ROM 42. The winning symbol combination table establishes the correspondence between the symbol combination that produces the winning, the amount of coins paid for the winning, and the winning determination code representing the winning. The winning symbol combination table described above is referred to when the stop control is performed on the left main reel 3L, the middle main reel 3C, and the right main reel 3R, and when winning confirmation is performed after the reels are stopped.

当基于上述随机数采样执行的抽彩处理(概率抽彩处理)产生内部获赢时,CPU 41基于在玩家操作停止开关7L、7C、7R时从转筒停止信号电路56发送的操作信号并基于所选的“停止控制表”,来向马达驱动电路49发送用于停止/控制主转筒3L、3C以及3R的信号。When the lottery processing (probability lottery processing) performed based on the random number sampling described above generates an internal win, the CPU 41 based on the operation signal sent from the reel stop signal circuit 56 when the player operates the stop switches 7L, 7C, 7R and based on The selected "stop control table" is used to send a signal for stopping/controlling the main drums 3L, 3C, and 3R to the motor drive circuit 49 .

当停止图案表示针对已内部命中的组合符号的获赢时,CPU 41接着向储币仓驱动电路51提供支付命令信号,并从储币仓50支付预定数量的硬币。此时,硬币检测单元50S计算要从储币仓50支付的硬币的数量。当合计总值达到指定数时,把硬币支付完成信号输入到CPU 41。因此,CPU 41经由储币仓驱动电路51停止对储币仓50的驱动,“硬币支付处理”由此结束。When the stop pattern represents winning for the combination symbol that has been hit internally, the CPU 41 then provides a payout command signal to the hopper driving circuit 51, and pays out a predetermined amount of coins from the hopper 50. At this time, the coin detection unit 50S counts the number of coins to be paid out from the hopper 50 . When the total value reaches the specified number, a coin payment completion signal is input to the CPU 41. Therefore, the CPU 41 stops driving the coin storage bin 50 via the coin storage bin driving circuit 51, and the "coin payment process" ends thus.

图4是示出副控制电路82的结构的框图。副控制电路82根据来自主控制电路81的控制命令执行诸如对液晶显示装置5的显示控制和对扬声器21L、21R的发声的输出控制的控制。副控制电路82构成在电路板的排除其中构成有主控制电路81的部分之外的部分上。其主要构成单元是微型计算机(以下,称为“副微型计算机”)83。副控制电路82由以下部分构成:图像控制电路91,用作液晶显示装置5的显示控制装置;声源IC 88,用于控制从扬声器21L、21R输出的声音;以及用作放大器的功率放大器89。FIG. 4 is a block diagram showing the configuration of the sub-control circuit 82 . The sub-control circuit 82 executes controls such as display control on the liquid crystal display device 5 and output control on sound generation from the speakers 21L, 21R in accordance with control commands from the main control circuit 81 . The sub-control circuit 82 is formed on a portion of the circuit board excluding the portion in which the main control circuit 81 is formed. Its main constituent unit is a microcomputer (hereinafter, referred to as “sub-microcomputer”) 83 . The sub-control circuit 82 is composed of an image control circuit 91 serving as a display control device of the liquid crystal display device 5; a sound source IC 88 for controlling the sound output from the speakers 21L, 21R; and a power amplifier 89 serving as an amplifier. .

副微型计算机83包括:副CPU 84,用于根据发送自主控制电路81的控制命令来执行控制/操作;程序ROM 85,用作存储装置;以及工作RAM 86。副控制电路82没有时钟脉冲生成电路、分频器、随机数生成器或采样电路,而是被构造成在副CPU 84的操作程序中执行随机数采样。The sub-microcomputer 83 includes: a sub-CPU 84 for performing control/operation according to a control command sent to the autonomous control circuit 81; a program ROM 85 serving as storage means; and a work RAM 86. The sub control circuit 82 has no clock pulse generation circuit, frequency divider, random number generator, or sampling circuit, but is configured to perform random number sampling in the operation program of the sub CPU 84.

程序ROM 85存储有要在副CPU 84上执行的控制程序。当在CPU 84上执行上述控制程序时,工作RAM 86用作临时存储装置。此外,程序ROM 85还存储用于驱动副转筒3S的程序。注意,当操作启动开关6S时,副转筒3S与主转筒同时开始旋转。The program ROM 85 stores control programs to be executed on the sub CPU 84. The work RAM 86 is used as temporary storage means when the above-mentioned control program is executed on the CPU 84. In addition, the program ROM 85 also stores programs for driving the sub-drum 3S. Note that when the start switch 6S is operated, the sub-drum 3S starts rotating simultaneously with the main drum.

用于驱动/控制步进马达59S(其旋转/驱动副转筒3S)的马达驱动电路110经由I/O端口连接到副CPU 84,马达驱动电路110驱动/控制步进马达59S。此外,还连接有用于生成输入信号的转筒位置检测电路111。A motor drive circuit 110 for driving/controlling the stepping motor 59S, which rotates/drives the sub-drum 3S, is connected to the sub-CPU 84 via an I/O port, and the motor drive circuit 110 drives/controls the stepping motor 59S. Furthermore, a drum position detection circuit 111 for generating an input signal is also connected.

ROM 85存储有其中把编号指配给副转筒3S上的各个符号的数据库。以与主转筒相同的方式来检测该转筒的位置。副转筒3S在从操作启动开关6S开始已经过预定持续时间之后显示预定效果(符号)。副CPU 84在按上述方法检测到转筒的位置之后执行停止请求,以对应于希望符号在该符号处停止。对于副转筒3S,不对滑过帧的数量进行限制,因此它可以一直滑到停止在希望符号处为止。The ROM 85 stores a database in which numbers are assigned to the respective symbols on the sub-reel 3S. The position of this drum is detected in the same way as the main drum. The sub-drum 3S displays a predetermined effect (symbol) after a predetermined duration has elapsed since the start switch 6S was operated. The sub CPU 84 executes a stop request after detecting the position of the reel as described above to stop at the symbol corresponding to the desired symbol. For the sub-reel 3S, there is no limit to the number of frames to slide over, so it can slide until it stops at the desired symbol.

注意,根据本实施例,当内部获赢特定命中组合符号时,显示特定的效果。主控制电路81的ROM 42存储有副转筒效果表,该表中写有主转筒上的多个符号的组合和副转筒3S上停止的多个符号的组合。CPU 41根据副转筒效果表向副控制电路82发出信号。从操作启动开关6S开始经过预定持续时间后,副控制电路82的副CPU 84使副转筒3S停止在希望的符号处。Note that, according to the present embodiment, when a specific hit combination symbol is won inside, a specific effect is displayed. The ROM 42 of the main control circuit 81 stores a sub-reel effect table in which combinations of symbols on the main reel and combinations of symbols stopped on the sub-reel 3S are written. The CPU 41 sends a signal to the secondary control circuit 82 according to the secondary drum effect table. After a predetermined duration elapses from the operation of the start switch 6S, the sub CPU 84 of the sub control circuit 82 stops the sub reel 3S at a desired symbol.

此外,当操作转速修改开关101时,把用于确定对主转筒的转速修改是否有效的表(即,特定效果表,其中写有副转筒3S效果(符号)和特定内部获赢组合符号等)存储到主控制电路81的ROM 42中。根据该特定效果表,确定在副转筒3S上停止/显示的效果(符号)是否是使得可以操作主转筒的转速修改开关的效果(符号)。In addition, when the rotation speed modification switch 101 is operated, a table for determining whether the rotation speed modification to the main reel is valid (i.e., a specific effect table in which sub-reel 3S effects (symbols) and specific internal winning combination symbols are written etc.) are stored in the ROM 42 of the main control circuit 81. From this specific effect table, it is determined whether the effect (symbol) stopped/displayed on the sub-drum 3S is the effect (symbol) that makes it possible to operate the rotational speed modification switch of the main drum.

图像控制电路91构成有图像控制CPU 92、图像控制工作RAM 93、图像控制程序ROM 94、图像ROM 96、视频RAM 97以及图像控制IC 98。图像控制CPU 92基于由副微型计算机设置的参数,根据在图像控制程序ROM 94中存储的图像控制程序,来确定液晶显示装置5的显示内容。图像控制程序ROM 94存储图像控制程序及与在液晶显示装置5上的显示有关的各种选择表。当在图像控制CPU 92上执行上述图像控制程序时,图像控制工作RAM 93构成临时存储装置。The image control circuit 91 is composed of an image control CPU 92, an image control work RAM 93, an image control program ROM 94, an image ROM 96, a video RAM 97, and an image control IC 98. The image control CPU 92 determines the display content of the liquid crystal display device 5 in accordance with the image control program stored in the image control program ROM 94 based on parameters set by the sub microcomputer. The image control program ROM 94 stores an image control program and various selection tables related to display on the liquid crystal display device 5. When the above-mentioned image control program is executed on the image control CPU 92, the image control work RAM 93 constitutes temporary storage means.

图像控制IC 98响应于由图像控制CPU 92确定的显示内容来形成图像,并将其输出到液晶显示装置5。图像ROM 96存储形成该图像的点数据。当图像控制IC 98形成图像时,视频RAM 97构成临时存储装置。The image control IC 98 forms an image in response to display contents determined by the image control CPU 92, and outputs it to the liquid crystal display device 5. The image ROM 96 stores dot data forming the image. When the image control IC 98 forms an image, the video RAM 97 constitutes temporary storage means.

图5到图6是示出在图1到图2所示的游戏机上执行的子例程的流程图。从已在执行的主例程按预定定时调用并执行这些子例程。针对游戏执行处理例程,下面对图5中的游戏执行处理例程1和图6中的游戏执行处理例程2分开进行说明。5 to 6 are flowcharts showing subroutines executed on the gaming machine shown in FIGS. 1 to 2 . These subroutines are called and executed at predetermined timing from an already executing main routine. Regarding the game execution processing routine, the game execution processing routine 1 in FIG. 5 and the game execution processing routine 2 in FIG. 6 are described separately below.

首先,如图5的游戏执行处理例程1中所示,CPU 41确定是否存在对自动插入硬币的请求(步骤S10)。注意,在存在对自动插入的请求的情况下,在前一游戏中必须赢得重玩。当存在对自动插入硬币的请求时,自动插入所请求数量的硬币(步骤S11),并向副控制电路82发送投币命令(步骤S12)。First, as shown in the game execution processing routine 1 of FIG. 5, the CPU 41 determines whether there is a request for automatic coin insertion (step S10). Note that the replay must have been won in the previous game in the event there was a request for an auto-insert. When there is a request for automatic coin insertion, the requested amount of coins is automatically inserted (step S11), and a coin insertion command is sent to the sub-control circuit 82 (step S12).

另一方面,在步骤S10中,当确定不存在对自动插入硬币的请求时,CPU 41确定是否实际插入了硬币(步骤S13)。换句话说,CPU 41确定是否接收到了由投币传感器22S(其检测插入到投币口22中的硬币)发出的检测信号,由此确定是否插入了硬币。On the other hand, in step S10, when it is determined that there is no request for automatic coin insertion, the CPU 41 determines whether a coin is actually inserted (step S13). In other words, the CPU 41 determines whether a detection signal from the coin sensor 22S (which detects a coin inserted into the coin slot 22) is received, thereby determining whether a coin is inserted.

在步骤S13中,在确定未插入硬币的情况下,CPU 41将处理返回到步骤S10。在步骤S13中,在确定插入了硬币的情况下,或者在执行了步骤S12的处理的情况下,接着确定是否操作了启动杆6(步骤S14)。换句话说,CPU 41确定是否从启动开关6S接收到了输入信号。In step S13, in a case where it is determined that no coin has been inserted, the CPU 41 returns the process to step S10. In step S13, in a case where it is determined that a coin is inserted, or in a case where the process of step S12 is performed, it is next determined whether the start lever 6 is operated (step S14). In other words, the CPU 41 determines whether an input signal has been received from the start switch 6S.

在步骤S14中,在确定未操作启动杆6的情况下,CPU 41接着将处理返回到步骤S14。另一方面,当在步骤S14确定操作了启动杆6的情况下,CPU 41接着执行各种设置(步骤S15)。In step S14, in a case where it is determined that the start lever 6 is not operated, the CPU 41 then returns the processing to step S14. On the other hand, when it is determined in step S14 that the start lever 6 has been operated, the CPU 41 then performs various settings (step S15).

在各种设置的处理中,当操作启动杆6时,随机数生成器146执行对随机数的采样。基于所采样的随机数值,并基于在RAM 43中设置的概率抽彩表,执行抽彩处理以生成内部获赢组合符号(获赢标志)。此外,在各种设置的处理中,例如执行:获赢灯点亮抽彩处理;选择用于使旋转转筒停止的停止控制表的处理;用于在启动游戏时把启动命令发送到副控制电路82的处理(发送处理);以及用于初始化以启动转筒旋转的的处理(这启动了主转筒3(3L、3C以及3R)的旋转)。此时,CPU 41向副控制电路82发送控制信号,并使副转筒3S与主转筒3(3L、3C以及3R)同时旋转。Among the processes of various settings, when the start lever 6 is operated, the random number generator 146 performs sampling of random numbers. Based on the sampled random values, and based on the probability lottery table set in the RAM 43, lottery processing is performed to generate internal winning combination symbols (winning symbols). In addition, in the processing of various settings, for example: winning lamp lighting lottery processing; processing for selecting a stop control table for stopping the rotating reels; processing of the circuit 82 (transmission processing); and processing for initialization to start the rotation of the reels (this starts the rotation of the main reels 3 (3L, 3C, and 3R)). At this time, the CPU 41 sends a control signal to the sub-control circuit 82, and causes the sub-drum 3S to rotate simultaneously with the main drum 3 (3L, 3C, and 3R).

然后,CPU 41确定是否已经过预定持续时间(是否到了停止副转筒的时间)(步骤S16)。当尚未经过预定持续时间时,处理返回到步骤S16。优选地,在步骤S16中的预定时间约为1到5秒。Then, the CPU 41 determines whether a predetermined duration has elapsed (whether it is time to stop the sub-drum) (step S16). When the predetermined duration has not elapsed, the process returns to step S16. Preferably, the predetermined time in step S16 is about 1 to 5 seconds.

当CPU 41确定已经过预定持续时间时,根据内部获赢中获得的符号组合(命中组合符号),来参照存储在上述ROM 42中的副转筒效果表,以确定使副转筒3S停止在哪个符号上,然后向副控制电路82发送控制信号,以停止在该符号上(步骤S17)。When the CPU 41 determines that the predetermined duration has passed, it refers to the sub-reel effect table stored in the above-mentioned ROM 42 according to the combination of symbols (hit combination symbols) obtained in the internal win, to determine that the sub-reel 3S is stopped at Which symbol is on, and then send a control signal to the sub-control circuit 82 to stop on this symbol (step S17).

接下来,CPU 41确定是否已经过预定持续时间(允许对转速修改开关101进行操作的持续时间是否已结束)(步骤S18)。在尚未经过预定持续时间的情况下,处理返回到步骤S18。优选地,步骤S18中的该预定持续时间约为1到3秒。优选地,液晶显示装置等显示允许对转速修改开关101进行操作的持续时间是否已结束。此外,也可以通过扬声器21L、21R使用语音来发送用于操作转速修改开关101的持续时间的结束。Next, the CPU 41 determines whether or not a predetermined duration has elapsed (whether the duration in which the operation of the rotational speed modification switch 101 is permitted has ended) (step S18). In a case where the predetermined duration has not elapsed, the process returns to step S18. Preferably, the predetermined duration in step S18 is about 1 to 3 seconds. Preferably, a liquid crystal display device or the like displays whether or not the duration for which the rotation speed modifying switch 101 is allowed to be operated has expired. Furthermore, the end of the duration for operating the rotational speed modification switch 101 may also be transmitted using voice through the speakers 21L, 21R.

按此方式来设置用于操作转速修改开关101的持续时间的原因是:存在很多玩家注视着副转筒上的效果并确定是否操作转速修改开关101的情况。The reason why the duration for operating the rotation speed modification switch 101 is set in this way is that there are cases where many players watch the effect on the sub reel and determine whether to operate the rotation speed modification switch 101 .

接下来,CPU 41确定是否操作了转速修改开关101(步骤S19)。即,当在上述持续时间内操作了转速修改开关101时,设置在RAM 43中的转速修改标志生效。在此情况下,CPU 41通过确定在RAM 43中的转速修改标志是否生效,来确定是否操作了转速修改开关101。Next, the CPU 41 determines whether the rotational speed modification switch 101 is operated (step S19). That is, when the rotation speed modification switch 101 is operated within the above-mentioned duration, the rotation speed modification flag set in the RAM 43 becomes effective. In this case, the CPU 41 determines whether the rotation speed modification switch 101 is operated by determining whether the rotation speed modification flag in the RAM 43 is in effect.

在确定未操作转速修改开关101的情况下,不修改转速,因此处理前进到步骤S22。另一方面,在确定操作了转速修改开关101的情况下,CPU 41接着根据上述特定效果表,来确定在副转筒3S上停止/显示的符号是否显示了特定效果(步骤S20)。In a case where it is determined that the rotation speed modification switch 101 is not operated, the rotation speed is not modified, so the process proceeds to step S22. On the other hand, in the case of determining that the rotation speed modification switch 101 is operated, the CPU 41 then determines whether the symbol stopped/displayed on the sub reel 3S shows a specific effect based on the above-mentioned specific effect table (step S20).

在确定在副转筒3S上停止/显示的符号未显示特定效果时,必需使对转速修改开关101的操作失效,从而清除转速修改标志,并且使处理前进到S22。When it is determined that the symbol stopped/displayed on the sub-drum 3S does not show a specific effect, it is necessary to disable the operation of the rotation speed modification switch 101, thereby clearing the rotation speed modification flag, and advancing the process to S22.

在确定在副转筒3S上显示了特定效果时,CPU 41接着基于转速修改标志,把主转筒3的转速修改为“低速旋转”(步骤S21)。换句话说,CPU 41发送控制信号,以修改提供给各个步进马达59L、59C以及59R的驱动脉冲之间的间隔,由此使主转筒3的旋转降到低速。Upon determining that the specific effect is displayed on the sub-drum 3S, the CPU 41 then modifies the rotation speed of the main drum 3 to "low-speed rotation" based on the rotation speed modification flag (step S21). In other words, the CPU 41 sends control signals to modify the intervals between the drive pulses supplied to the respective stepping motors 59L, 59C, and 59R, thereby reducing the rotation of the main drum 3 to a low speed.

“特定效果”例如是指表示特定命中组合符号的内部获赢概率很高的效果。图11A到11C示出示于副转筒上的效果符号的示例。如图11A和11B所示,效果方法可以是发现了财宝或在热带休息的小猪角色。给出了针对RB、BB、西瓜以及其他小组合符号的内部获赢的示例,但是在本发明中的效果方法并不限于这些示例。例如,也可以显示特定标记等,或显示命中的特定符号等。注意,图11C示出了未赢得主转筒上的符号组合的情况。The "specific effect" means, for example, an effect indicating that the internal winning probability of a specific hit combination symbol is high. 11A to 11C show examples of effect symbols displayed on the sub-reel. As shown in Figures 11A and 11B, the effect method could be a pig character who has found treasure or is resting in the tropics. Examples of inside wins for RB, BB, watermelon, and other small combination symbols are given, but the effect method in the present invention is not limited to these examples. For example, a specific mark or the like may be displayed, or a hit specific symbol or the like may be displayed. Note that FIG. 11C shows a case where a combination of symbols on the main reel is not won.

当针对特定命中组合符号出现内部获赢的概率很高时,针对该特定命中组合符号不出现内部获赢的概率仍然很低。因此,在此情况下,例如,即使未赢得主转筒符号的组合,仍然需要设置副转筒效果表以产生特定效果。然而,该概率必须很低,例如5%以下。When the probability of an inside win occurring for a particular hit combination symbol is high, the probability of no inside win occurring for that particular hit combination symbol remains low. Therefore, in this case, for example, even if the combination of the main reel symbols is not won, it is still necessary to set the sub-reel effect table to produce a specific effect. However, this probability must be low, for example, 5% or less.

在本发明中,当副转筒3S产生了这种类型的特定效果时,由于特定符号的排列,发生了针对RB、BB、小组合符号或其他命中组合符号的获赢。然而,很难排列成希望的符号,尤其对新手来说。因此,降低主转筒3的转速,由此更容易通过观察停止来排列多个主转筒上的符号。In the present invention, when the sub-reel 3S produces this type of specific effect, winning for RB, BB, small combination symbols or other hit combination symbols occurs due to the arrangement of specific symbols. However, it is difficult to line up the desired symbols, especially for novices. Therefore, the rotational speed of the main reel 3 is reduced, thereby making it easier to line up the symbols on the plurality of main reels by observing the stops.

接下来,CPU 41基于是否存在来自转筒停止信号电路56的输入信号,来确定停止开关(停止按钮)7(7L、7C、7R)是否为“通”(步骤S22)。在确定停止开关7不为“通”的情况下,CPU 41确定自动停止计时器的值是否为“0”(步骤S23)。在确定它不为“0”的情况下,处理返回到步骤S22。Next, the CPU 41 determines whether the stop switch (stop button) 7 (7L, 7C, 7R) is ON based on whether there is an input signal from the drum stop signal circuit 56 (step S22). In the case of determining that the stop switch 7 is not "on", the CPU 41 determines whether the value of the automatic stop timer is "0" (step S23). In a case where it is determined that it is not "0", the process returns to step S22.

另一方面,当在步骤S22中确定停止开关7为“通”的情况下,或者当在步骤S23中确定自动停止定时器的值为“0”的情况下,CPU 41根据停止开关7使主转筒3停止旋转。当进行这些操作时,基于命中请求(内部获赢组合符号)、符号位置(执行操作时主转筒3的旋转位置)以及选定的停止控制表等,来确定滑过帧数(步骤S24)。On the other hand, when it is determined in step S22 that the stop switch 7 is "on", or when it is determined in step S23 that the value of the automatic stop timer is "0", the CPU 41 activates the main switch 7 according to the stop switch 7. Drum 3 stops rotating. When performing these operations, based on the hit request (internal winning combination symbol), symbol position (rotation position of the main reel 3 when the operation is performed), and the selected stop control table, etc., the number of slide frames is determined (step S24) .

接下来,CPU 41执行处理,以在使多个主转筒3旋转了在步骤S24中所确定的滑过帧数之后,使它们停止(步骤S25),并为多个主转筒3中的一个设置停止请求(步骤S26)。Next, the CPU 41 executes processing to stop the plurality of main reels 3 after they have been rotated by the number of slide frames determined in step S24 (step S25), and for each of the plurality of main reels 3 A setting stop request (step S26).

接下来,CPU 41确定所有三个主转筒(3L、3C以及3R)是否已停止(步骤S27)。在确定不是所有的主转筒都已停止的情况下,处理返回到步骤S22。Next, the CPU 41 determines whether all three main drums (3L, 3C, and 3R) have stopped (step S27). In a case where it is determined that not all the main drums have been stopped, the process returns to step S22.

接下来,如图6中的游戏执行处理例程2所示,当确定所有的主转筒都已停止时,CPU 41搜索获赢(步骤S30)。此时,CPU 41参考诸如存储在ROM 42中的获赢符号组合表等。此外,CPU 41还确定获赢标志是否正常,如果不正常,接着可能显示非法错误并且使处理暂停。Next, as shown in the game execution processing routine 2 in FIG. 6, when it is determined that all the main reels have stopped, the CPU 41 searches for a win (step S30). At this time, the CPU 41 refers to a winning symbol combination table or the like stored in the ROM 42, for example. In addition, the CPU 41 also determines whether the win flag is normal, and if not, an illegal error may then be displayed and the process suspended.

CPU 41确定是否存在支付硬币,也就是说确定多个获赢硬币的存在/不存在(步骤S31)。在确定存在支付硬币的情况下,CPU 41存储或者支付由游戏状态和获赢组合符号所确定的数量个硬币(步骤S32)。在要存储硬币的情况下,CPU 41执行对存储在RAM 43中的硬币数量进行合计的处理。另一方面,在支付硬币的情况下,CPU 41向储币仓驱动电路51发送支付命令信号,并从储币仓50支付预定数量的硬币。当进行这些操作时,硬币检测单元50S对要从储币仓50支付的硬币的数量进行合计。当合计总值达到指定数时,把硬币支付完成信号输入到CPU 41中。从而,CPU 41经由储币仓驱动电路51停止对储币仓50的驱动,并结束硬币支付处理。The CPU 41 determines whether there is a payout coin, that is, determines the presence/absence of a plurality of winning coins (step S31). In the case of determining that there is a payout coin, the CPU 41 stores or pays out the number of coins determined by the game state and the winning combination symbol (step S32). In the case where coins are to be stored, the CPU 41 executes a process of counting up the number of coins stored in the RAM 43. On the other hand, in the case of paying out coins, the CPU 41 sends a payout command signal to the hopper drive circuit 51, and pays out a predetermined amount of coins from the hopper 50. While performing these operations, the coin detection unit 50S counts up the number of coins to be paid out from the hopper 50 . When the total value reaches the specified number, the coin payment completion signal is input into the CPU 41. Thereby, the CPU 41 stops driving the coin storage bin 50 via the coin storage bin driving circuit 51, and ends the coin payment process.

接下来,CPU 41确定是否发生RB获赢(步骤S33)。当发生RB获赢时,CPU 41执行RB设置(步骤S34)。此时,在步骤S34中,CPU 41在RB概率抽彩表和RB获赢符号组合表中执行设置。此外,在步骤S34中,CPU 41开始对RB游戏获赢的数量等进行合计,并开始在服务游戏操作次数显示部分20上显示合计总值。Next, the CPU 41 determines whether an RB win has occurred (step S33). When the RB win occurs, the CPU 41 performs RB setting (step S34). At this time, in step S34, the CPU 41 performs setting in the RB probability lottery table and the RB winning symbol combination table. Further, in step S34, the CPU 41 starts counting up the RB game win amount, etc., and starts displaying the total value on the service game operation number display portion 20.

在执行了步骤S34的处理或在步骤S33中确定未发生RB获赢的情况下,CPU 41确定是否发生了BB获赢(步骤S35)。当确定发生了BB获赢时,CPU 41执行BB设置(步骤S36)。此时,在步骤S36中,CPU41执行在BB概率抽彩表和BB获赢符号组合表中的设置。此外,在步骤S36中,CPU 41开始对已使用完的BB游戏数等进行合计,并开始在服务游戏操作次数显示部分20上显示其合计总值,并开始对已支付硬币等进行合计。In a case where the processing of step S34 is performed or it is determined in step S33 that RB win does not occur, the CPU 41 determines whether BB win has occurred (step S35). When it is determined that a BB win has occurred, the CPU 41 executes BB setting (step S36). At this time, in step S36, the CPU 41 performs settings in the BB probability lottery table and the BB winning symbol combination table. Further, in step S36, the CPU 41 starts counting the number of used BB games, etc., and starts displaying the total value on the service game operation count display portion 20, and starts counting paid coins, etc.

在已执行步骤S36的处理的情况下,或当在步骤S35中确定未发生BB获赢时,CPU 41确定RB是否已结束(步骤S37)。当确定RB已结束时,CPU 41接着执行处理以释放RB设置(步骤S38)。此时,在步骤S38中,CPU 41使用在步骤S34的处理中设置的RB概率抽彩表、RB获赢符号组合表等,来执行处理,以切换到用于普通游戏状态的概率抽彩表(而非RB或BB)。In a case where the process of step S36 has been performed, or when it is determined in step S35 that a BB win has not occurred, the CPU 41 determines whether the RB has ended (step S37). When it is determined that the RB has ended, the CPU 41 then performs processing to release the RB setting (step S38). At this time, in step S38, the CPU 41 performs processing using the RB probability lottery table, RB winning symbol combination table, etc. set in the process of step S34 to switch to the probability lottery table for the normal game state (not RB or BB).

在要执行步骤S38的处理或者当在步骤S37中确定RB获赢未结束的情况下,CPU 41接着确定BB是否已结束(步骤S39)。当确定BB已结束时,CPU 41接着执行处理以释放BB设置(步骤S40)。此时,在步骤S40中,CPU 41使用在步骤S36的处理中设置的BB概率抽彩表、BB获赢符号组合表等,来执行处理,以切换到要在普通游戏状态中使用的概率抽彩表。In a case where the process of step S38 is to be performed or when it is determined in step S37 that the RB win is not ended, the CPU 41 then determines whether the BB has ended (step S39). When it is determined that the BB has ended, the CPU 41 then performs processing to release the BB setting (step S40). At this time, in step S40, the CPU 41 uses the BB probability lottery table, the BB winning symbol combination table, etc. set in the process of step S36 to perform processing to switch to the probability lottery to be used in the normal game state. color table.

在要执行步骤S40的处理的情况下,或者当在步骤S39中确定BB已结束时,CPU 41接着清除转速修改标志并配置所述多个设置,以恢复主转筒的普通转速(步骤S41)。因此,在下一游戏中,如果未操作转速修改开关101,那么主转筒将按普通转速旋转。当执行了在步骤S41中的处理时,该子例程结束。In the case where the processing of step S40 is to be performed, or when it is determined in step S39 that the BB has ended, the CPU 41 then clears the rotation speed modification flag and configures the plurality of settings to restore the normal rotation speed of the main drum (step S41) . Therefore, in the next game, if the rotation speed modifying switch 101 is not operated, the main reel will rotate at the normal rotation speed. When the processing in step S41 is performed, this subroutine ends.

接下来,针对玩根据第一实施例的游戏机的方法进行简要说明。首先,玩家执行这样的操作:如,插入硬币,以及操作启动杆以启动主转筒和副转筒的旋转。一旦主转筒和副转筒已开始旋转并且已经过预定持续时间,那么副转筒停止在表示预定效果图案的符号处。Next, a brief description will be given of a method of playing the gaming machine according to the first embodiment. First, the player performs operations such as inserting coins, and operating a start lever to start rotation of the main reel and the sub reel. Once the primary and secondary reels have started spinning and a predetermined duration has elapsed, the secondary reel stops at a symbol representing a predetermined effect pattern.

图11A到11C示出在副转筒上显示的效果图案的示例。如图11A到11B所示,当小猪角色发现了宝物或在热带休息等时,这表示针对RB、BB、西瓜以及其他小组合符号的内部获赢发生的概率很高。另一方面,当小猪如图11C中那样哭时,这表示没有获赢符号的可能性很大。11A to 11C show examples of effect patterns displayed on the sub-drum. As shown in FIGS. 11A to 11B , when the piggy character finds treasure or rests in the tropics, etc., it means that the inside win for RB, BB, watermelon, and other small combination symbols has a high probability of occurring. On the other hand, when the piglet cries as in Fig. 11C, it means that there is a high possibility that there is no winning symbol.

当效果符号显示如图11A和11B中所示的特定效果时,相信这表示针对特定命中组合符号的内部获赢的概率很高的玩家,或者想要使他希望的符号停止并显示的玩家,以及新手,都将操作转速修改开关101。When the effect symbol displays a specific effect as shown in FIGS. 11A and 11B , it is believed that this means a player with a high probability of winning inside for a specific hit combination symbol, or a player who wants to stop and display his desired symbol, As well as novices, will operate the speed modification switch 101 .

当上述效果表示针对特定命中组合符号的内部获赢时,对转速修改开关101的操作使得主转筒的转速降低,从而玩家可以更容易地执行观察停止,并且可以排列出他希望的符号组合。然而,即使具有相同的符号,主转筒也可能没有针对特定命中组合符号的内部获赢,在此情况下,不降低主转筒的转速。When the above-mentioned effect represents an internal win for a specific hit combination symbol, operation of the rotation speed modification switch 101 causes the rotation speed of the main reel to decrease so that the player can more easily perform observation stops and arrange his desired symbol combination. However, even with the same symbols, the main reel may not have an inside win for a particular hit combination symbol, in which case the spin speed of the main reel is not reduced.

因此,相反,当玩家操作转速修改开关时,玩家可以基于主转筒的转速是否已降低来判断是否已内部命中特定命中组合符号。Therefore, conversely, when the player operates the rotation speed modifying switch, the player can judge whether a specific hit combination symbol has been internally hit based on whether the rotation speed of the main reel has decreased.

在这之后,操作停止开关,以使多个主转筒的旋转停止成显示多个给定符号的组合的图案。After that, the stop switch is operated to stop the rotation of the plurality of main reels to display a combined pattern of a plurality of given symbols.

本发明的根据第一实施例的游戏机构成如上所述。因此,只有在指示了针对特定命中组合符号的内部获赢的概率很高时,才可以操作转速修改开关,以使主转筒的转速减慢。在任何其他情况下,都不降低主转筒的转速,因而可以保持普通级别的技术相关性,并保持弹球盘游戏机的原有吸引力。The gaming machine according to the first embodiment of the present invention is constituted as described above. Therefore, the rotation speed modification switch may be operated to slow down the rotation speed of the main reel only when the internal probability of winning for a particular hit combination symbol is indicated to be high. In any other case, the rotational speed of the main reel is not reduced, so that a common level of technical relevance is maintained and the original appeal of the pachinko machine is maintained.

此外,当操作转速修改开关并使主转筒的转速减慢时,连成希望符号组合的概率提高了,赢得硬币的概率增加了,而且,使用副转筒增加了特效性。结果,可以使用弹球盘游戏机来充分享受游戏的乐趣。In addition, when the rotation speed modifying switch is operated and the rotation speed of the main reel is slowed down, the probability of connecting a desired symbol combination is increased, the probability of winning coins is increased, and the special effect is increased by using the sub reel. As a result, the pachinko game machine can be used to fully enjoy the game.

[第二实施例][Second embodiment]

接下来,针对本发明的根据第二实施例的游戏机进行描述。根据第二实施例的游戏机还配备有:点数奖励装置,用于在满足了预定条件时奖励预定数量的点数;点数扣除装置,用于在操作上述转速修改开关时扣除预定数量的点数;以及点数存储装置,用于基于上述点数奖励装置和上述点数扣除装置的操作结果,存储总点数。当除了副转筒上的多个符号显示了所述特定效果,并且存储在上述点数存储装置中的点数还等于或大于要由上述点数扣除装置扣除的点数时,上述转速修改开关才变得可操作。Next, description will be made on a gaming machine according to a second embodiment of the present invention. The gaming machine according to the second embodiment is further equipped with: point rewarding means for awarding a predetermined number of points when a predetermined condition is satisfied; point deduction means for deducting a predetermined number of points when the above-mentioned rotational speed modifying switch is operated; and Point storage means for storing total points based on the operation results of the above-mentioned point awarding means and the above-mentioned point deduction means. When the specific effect is displayed in addition to a plurality of symbols on the sub reel, and the number of points stored in the above-mentioned point storage means is also equal to or greater than the number of points to be deducted by the above-mentioned point deduction means, the above-mentioned rotation speed modification switch becomes available. operate.

图7是示出本发明的根据第二实施例的游戏机的外观的正视图。图8是示出构成本发明的根据第二实施例的游戏机的主控制电路和外围设备等的框图。Fig. 7 is a front view showing the appearance of a gaming machine according to a second embodiment of the present invention. 8 is a block diagram showing a main control circuit, peripheral devices, etc. constituting a gaming machine according to a second embodiment of the present invention.

根据第二实施例的游戏机配备有用于显示点数的点数显示部201,其位于板显示部2a的中间区域的右侧。除此以外,构造基本上类似于图1到图2所示的根据第一实施例的游戏机。此外,在图8所示的框图中,显示部驱动电路58配备有点数显示部201。除此之外,构造基本上类似于图1到图2所示的根据第一实施例的游戏机。因此,除了对点数显示部进行说明外,这里略去对其它部分的说明。The gaming machine according to the second embodiment is equipped with a credit display section 201 for displaying credits, which is located on the right side of the middle area of the board display section 2a. Other than that, the configuration is basically similar to the gaming machine according to the first embodiment shown in FIGS. 1 to 2 . Furthermore, in the block diagram shown in FIG. 8 , the display section drive circuit 58 is equipped with a point number display section 201 . Other than that, the configuration is basically similar to the gaming machine according to the first embodiment shown in FIGS. 1 to 2 . Therefore, except for the description of the point display unit, descriptions of other parts are omitted here.

点数显示部201是用于显示由RAM 43的点数存储装置(点数计数器)存储的点数的显示装置。当发生针对特定小组合符号、重玩组合符号等的获赢时,点数增加“a”个点或“b”个点。即,针对特定小组合符号、重玩组合符号等的获赢导致点数显示部中的数值变为数值P=P+a或P=P+b。另一方面,当操作转速修改开关或降低转筒的转速时,扣除“A”个点。即,在点数显示部中显示的点数变为P-A值。该点数不能为负。当P的值小于A时,不能操作转速修改开关101来降低主转筒的转速。因此,玩家必须在降低主转筒转速的效果最大时操作转速修改开关。The point display section 201 is a display device for displaying points stored by the point storage device (point counter) of the RAM 43. When a win occurs for a specific small combination symbol, replay combination symbol, etc., the credit is increased by "a" points or "b" points. That is, winning for a specific small combination symbol, replay combination symbol, etc. causes the numerical value in the point display part to change to the numerical value P=P+a or P=P+b. On the other hand, when the rotational speed modification switch is operated or the rotational speed of the drum is lowered, "A" points are deducted. That is, the points displayed on the point display part become the P-A value. The pip cannot be negative. When the value of P is smaller than A, the rotational speed modifying switch 101 cannot be operated to decrease the rotational speed of the main drum. Therefore, the player must operate the rotation speed modification switch when the effect of reducing the rotation speed of the main drum is greatest.

如上所述,根据第二实施例的游戏机的不同之处在于,其配备有:点数奖励装置,用于在满足预定条件时奖励预定数量的点数;点数扣除装置,用于在操作上述转速修改开关时扣除预定数量的点数;以及点数存储装置,用于基于上述点数奖励装置和上述点数扣除装置的操作结果,来存储总点数。而且,本实施例的不同之处还在于:在除了满足根据上述第一实施例的游戏机中所需的条件,并且上述点数存储装置存储的点数还等于或大于要由上述点数扣除装置扣除的点数时,上述转速修改开关才变得可以操作。这将使用流程图来说明。As described above, the gaming machine according to the second embodiment is different in that it is equipped with: point rewarding means for awarding a predetermined number of points when a predetermined condition is satisfied; deducting a predetermined number of points at the time of switching; and point storage means for storing total points based on the operation results of the above-mentioned point awarding means and the above-mentioned point deduction means. Moreover, the present embodiment is also different in that: in addition to satisfying the conditions required in the gaming machine according to the above-mentioned first embodiment, and the points stored by the above-mentioned point storage means are also equal to or greater than the points to be deducted by the above-mentioned point deduction means Points, the above speed modification switch becomes operable. This will be illustrated using a flowchart.

图9到图10是示出在本发明的根据第二实施例的游戏机中执行的子例程的流程图。注意,当执行与本发明的根据第一实施例的游戏机中相同的处理时,使用相同的步骤号,并略去对执行相同处理的步骤的详细描述。9 to 10 are flowcharts showing subroutines executed in the gaming machine according to the second embodiment of the present invention. Note that when the same processing as in the gaming machine according to the first embodiment of the present invention is performed, the same step numbers are used, and a detailed description of the steps for performing the same processing is omitted.

首先,如图9中的游戏执行处理例程1中所示,在步骤S10到S20,执行与在本发明的根据第一实施例的游戏机中相同的处理。First, as shown in the game execution processing routine 1 in FIG. 9, in steps S10 to S20, the same processing as in the gaming machine according to the first embodiment of the present invention is executed.

换句话说,执行步骤S10到S15的处理,在步骤S16中,CPU 41确定是否已经过预定持续时间。在步骤S17中,停止副转筒。在步骤S18中,确定允许操作转速修改开关101的持续时间是否已结束。此外,CPU41在步骤S19中确定是否操作了转速修改开关101,并且在步骤S20中确定在副转筒上是否存在特定效果。In other words, the processing of steps S10 to S15 is performed, and in step S16, the CPU 41 determines whether or not a predetermined duration has elapsed. In step S17, the sub-drum is stopped. In step S18, it is determined whether or not the duration for which the rotation speed modifying switch 101 is permitted to be operated has elapsed. Further, the CPU 41 determines in step S19 whether the rotational speed modification switch 101 is operated, and determines in step S20 whether there is a specific effect on the sub-spool.

当在副转筒上存在特定效果时,CPU 41接着确定由点数存储装置(点数计数器)根据前一游戏的步骤S53和S55在RAM 43中存储的点数(P)是否等于或大于确定值(A),换句话说,是否有P≥A(步骤S50)。注意,下面描述步骤S53和S55中的处理。When there is a specific effect on the sub-reel, the CPU 41 then determines whether the points (P) stored in the RAM 43 by the point storage means (point counter) according to steps S53 and S55 of the previous game are equal to or greater than the determined value (A ), in other words, whether there is P≥A (step S50). Note that the processing in steps S53 and S55 is described below.

当点数存储装置存储的点数(P)不等于或不大于确定值(A)时,换句话说,当确定点数(P)小于确定值(A)时,必需使对转速修改开关101的操作失效,从而清除转速修改标志,并且使处理前进到步骤S22。When the number of points (P) stored in the points storage device is not equal to or greater than the determined value (A), in other words, when the determined number of points (P) is less than the determined value (A), it is necessary to invalidate the operation of the rotational speed modification switch 101 , thereby clearing the rotational speed modification flag, and advancing the process to step S22.

另一方面,当确定存储在点数计数器中的点数(P)等于或大于确定值(A)时,CPU 41接着基于转速修改标志把主转筒3的转速修改成“低速旋转”(步骤S21)。换句话说,CPU 41发送控制信号,以修改向步进马达59L、59C以及59R中的每一个提供的脉冲之间的间隔,并由此把主转筒3的旋转降到低速。在上述情况下,在副转筒上存在特定效果,并且P≥A,因而观察停止变得容易,并且针对特定内部获赢组合符号的获赢容易发生。On the other hand, when it is determined that the number of points (P) stored in the number of points counter is equal to or greater than the determination value (A), the CPU 41 then modifies the rotation speed of the main drum 3 to "low-speed rotation" based on the rotation speed modification flag (step S21) . In other words, the CPU 41 sends a control signal to modify the interval between pulses supplied to each of the stepping motors 59L, 59C, and 59R, and thereby reduce the rotation of the main drum 3 to a low speed. In the above case, there is a specific effect on the sub reel, and P≧A, and thus observation stop becomes easy, and winning for a specific inner winning combination symbol easily occurs.

接下来,作为修改了主转筒的转速的代价,CPU 41从存储在点数计数器中的点数(P)扣除“A”个点数,换句话说,P=P-A,并把该值存储到点数计数器中(步骤S51)。Next, the CPU 41 deducts "A" points from the point (P) stored in the point counter, in other words, P=P-A, and stores the value in the point counter as a price for modifying the rotational speed of the main drum in (step S51).

与在本发明的根据第一实施例的游戏机中相类似地,执行从步骤S22到步骤S41的后续处理,因而这里略去其描述。Subsequent processing from step S22 to step S41 is performed similarly in the gaming machine according to the first embodiment of the present invention, and thus description thereof is omitted here.

在图10所示的游戏执行处理例程2中的步骤S41中,在配置了用于恢复到主转筒3的普通转速的设置之后,CPU 41接着确定是否已发生针对重玩组合符号的获赢(步骤S52)。In step S41 in the game execution processing routine 2 shown in FIG. 10, after configuring the settings for returning to the normal rotational speed of the main reel 3, the CPU 41 then determines whether or not an acquisition for the replay combination symbol has occurred. Win (step S52).

在确定已发生针对重玩组合符号的获赢的情况下,CPU 41接着把对于重玩组合符号获赢的点数“a”加到点数计数器中的点数(P),并存储结果(步骤S53)。换句话说,点数计数器中的点数变成P=P+a。In the case of determining that a win for the replay combination symbol has occurred, the CPU 41 then adds the point "a" won for the replay combination symbol to the point (P) in the point counter, and stores the result (step S53) . In other words, the number of points in the point counter becomes P=P+a.

另一方面,在确定尚未发生针对重玩组合符号的获赢的情况下,或者在点数计数器中的点数已变成P=P+a之后,CPU 41接着确定是否已发生小组合符号命中(步骤S54)。On the other hand, in the case of determining that winning for the replay combination symbol has not occurred, or after the point number in the point counter has become P=P+a, the CPU 41 then determines whether a small combination symbol hit has occurred (step S54).

当确定发生了小组合符号命中时,CPU 41接着把对于小组合符号命中的点数“b”加到点数计数器中的点数(P)(步骤S55)。换句话说,点数计数器中的点数变成P=P+b。该点数可以根据小组合符号命中的类型和游戏状态而不同。玩家记住了如上所述显示的点数,从而当在步骤S20中在副转筒上存在特定效果时,玩家确定是否操作转速修改开关。当执行了步骤S55中的处理时,该子例程结束。When determining that a small combined symbol hit has occurred, the CPU 41 then adds the number of points "b" hit for the small combined symbol to the number of points (P) in the point counter (step S55). In other words, the number of points in the point counter becomes P=P+b. The number of points can vary depending on the type of small combo symbol hit and the state of the game. The player memorizes the credits displayed as described above, so that when there is a specific effect on the sub reel in step S20, the player determines whether to operate the rotation speed modification switch. When the processing in step S55 is performed, this subroutine ends.

接下来,针对玩根据第二实施例的游戏机的方法进行简要说明。首先,玩家执行诸如插入硬币的操作。其后,玩家接着操作启动杆以启动主转筒和副转筒的旋转。一旦主转筒和副转筒已开始旋转并且已经过预定持续时间,那么副转筒就停止在表示诸如图11A到11C所示的预定效果图案的符号处。Next, a brief description will be given of a method of playing the gaming machine according to the second embodiment. First, the player performs an operation such as inserting a coin. Thereafter, the player then operates the activation lever to activate the rotation of the main reel and the sub reel. Once the primary and secondary reels have started to rotate and a predetermined duration has elapsed, the secondary reels stop at symbols representing predetermined effect patterns such as those shown in FIGS. 11A to 11C .

当效果符号显示为如图11A和11C中所示的特定效果时,玩家检查在显示板的点数显示部201中显示的点数P。When the effect symbol is displayed as a specific effect as shown in FIGS. 11A and 11C , the player checks the point P displayed in the point display section 201 of the display panel.

点数P根据小组合符号命中等增加“a”或“b”,并且当使用了转速修改开关来降低主转筒的速度时,点数P由此表示在扣除A之后的当前点数。如果点数P小于A,那么不能降低主转筒的转速。另一方面,如果P等于或大于A,那么可以操作转速修改开关来降低主转筒的转速。The point P is incremented by "a" or "b" depending on the small combined symbol hit or the like, and when the rotation speed modification switch is used to slow down the speed of the main reel, the point P thus represents the current point after deduction of A. If the number of points P is less than A, then the rotational speed of the main drum cannot be reduced. On the other hand, if P is equal to or greater than A, the rotational speed modification switch can be operated to reduce the rotational speed of the main drum.

当点数P等于或大于A时,相信这表示内部命中特定命中组合符号的概率很高的玩家,和想要使他希望的符号停止并显示的玩家,或者新手,都将操作转速修改开关。When the point P is equal to or greater than A, a player who believes that this means a high probability of hitting a specific hit combination symbol inside, and a player who wants to stop and display his desired symbol, or a novice, will operate the rotation speed modification switch.

在上述效果表示已内部命中特定命中组合符号的情况下,对转速修改开关的操作会降低主转筒的转速。由此,玩家可以更容易地执行观察停止,并且可以排列出他所希望的多个符号(命中组合符号)。In cases where the above effect indicates that a particular hit combination symbol has been hit internally, operation of the RPM modification switch reduces the RPM of the main reel. Thereby, the player can more easily perform an observation stop, and can arrange a plurality of symbols (hit combination symbols) he desires.

本发明的根据第二实施例的游戏机构成如上所述。因此,例如,只有在加上在所谓的重玩组合符号或小组合符号命中时奖励的点数之后的值大于在操作上述转速修改开关时要扣除的点数时,转速修改开关才可以操作。因此,不能总是操作转速修改开关来减慢主转筒的转速。这就使得每个玩家必需判断操作转速修改开关的合适定时。因此,游戏内容变成变化的了,并且可以更加享受到游戏的乐趣。The gaming machine according to the second embodiment of the present invention is constituted as described above. Therefore, for example, only when the value after adding the points awarded when the so-called replay combination symbols or small combination symbols hit is greater than the points to be deducted when the above-mentioned rotation speed modification switch is operated, the rotation speed modification switch can be operated. Therefore, the rotational speed modifying switch cannot always be operated to slow down the rotational speed of the main drum. This makes it necessary for each player to judge the proper timing of operating the speed modification switch. Therefore, the game content becomes changed, and the fun of the game can be enjoyed more.

[第三实施例][Third embodiment]

接下来,针对本发明的第三实施例进行描述。根据第三实施例的游戏机是这样一种投币游戏机,其中,把在第一和第二实施例中描述的游戏应用于加分游戏。Next, a third embodiment of the present invention will be described. The gaming machine according to the third embodiment is a slot machine in which the games described in the first and second embodiments are applied to a bonus game.

根据第三实施例的游戏机与根据图1到图6所示的第一实施例和图7到图11所示的第二实施例的游戏机,具有很多共同点,因而这里略去对这些共同点的详细描述。只详细描述不同点。其中,图12是示出本发明的根据第三实施例的游戏机的外观的立体图。即,根据本实施例的投币游戏机300配备有机柜312和主门350。The gaming machine according to the third embodiment has a lot in common with the gaming machine according to the first embodiment shown in FIGS. 1 to 6 and the second embodiment shown in FIGS. A detailed description of what is in common. Only the differences are described in detail. Among them, FIG. 12 is a perspective view showing an appearance of a gaming machine according to a third embodiment of the present invention. That is, the slot machine 300 according to the present embodiment is equipped with the cabinet 312 and the main door 350 .

机柜312的面对玩家的表面是打开的,并且例如机柜312安装在娱乐场所中的给定位置处。在机柜312中设有:稍后要描述的控制装置,用于对投币游戏机300进行电控制;储币仓(该图中未示出),用于对硬币的插入、存储以及支付进行控制;以及其它各种构成结构。The player-facing surface of the cabinet 312 is opened, and the cabinet 312 is installed at a given position in the casino, for example. In the cabinet 312, there are: a control device to be described later, which is used to electrically control the slot machine 300; control; and various other constituent structures.

主门350是遮盖机柜312的内部以使其不暴露在外的结构。主门350绞接在从机柜312的正面观察的左侧。绞接部分充当支承点,并且主门350可以前后转动,从而可以自由地打开和关闭。在主门350的大致中央处设置有液晶显示装置330。The main door 350 is a structure that covers the inside of the cabinet 312 so as not to be exposed to the outside. The main door 350 is hinged on the left side as viewed from the front of the cabinet 312 . The hinged portion serves as a supporting point, and the main door 350 can be rotated back and forth so as to be freely opened and closed. A liquid crystal display device 330 is provided approximately at the center of the main door 350 .

液晶显示装置330是用于显示与游戏相关的各种符号的装置,这些符号包括效果图像、提供信息的图像等。玩家在玩时观察液晶显示装置330上显示的各种图像。液晶显示装置330配备有透明液晶板。在该液晶板中,该板的一部分或全部可以在透明/不透明状态之间切换(根据液晶显示装置330是否受到驱动来确定切换)。液晶显示装置330还使得可以显示各种图像。The liquid crystal display device 330 is a device for displaying various symbols related to the game, including effect images, images providing information, and the like. The player observes various images displayed on the liquid crystal display device 330 while playing. The liquid crystal display device 330 is equipped with a transparent liquid crystal panel. In the liquid crystal panel, part or all of the panel can be switched between transparent/opaque states (switching is determined according to whether the liquid crystal display device 330 is driven). The liquid crystal display device 330 also makes it possible to display various images.

在液晶显示装置330的后表面侧,设置有并排排成行的三个机械主转筒,在各主转筒的外周上布置有各种类型的符号。此外,在其右侧,设置有机械副转筒,其被设置成能够旋转,在其外周上布置有与在主转筒上的符号不同的各种类型的符号。当液晶显示板处于透明状态时,可以观察到每个机械转筒(主转筒和副转筒)上的各种符号。每个机械转筒(主转筒和副转筒)的构造都与上述第一实施例中的每个机械转筒(主转筒和副转筒)中的基本上类似,因此这里略去对其的详细描述。注意,本发明的投币游戏机并不限于三个主转筒和一个副转筒;可以根据需要来修改数量模式。On the rear surface side of the liquid crystal display device 330, there are provided three mechanical main reels lined up side by side, and various types of symbols are arranged on the outer circumference of each main reel. Furthermore, on the right side thereof, there is provided a mechanical sub-reel which is provided to be rotatable, and various types of symbols different from those on the main reel are arranged on the outer periphery thereof. When the liquid crystal display panel is in a transparent state, various symbols on each mechanical reel (main reel and sub-reel) can be observed. The construction of each mechanical drum (main drum and sub-drum) is basically similar to that of each mechanical drum (main drum and sub-drum) in the above-mentioned first embodiment, so the description is omitted here. its detailed description. Note that the slot machine of the present invention is not limited to three main reels and one sub reel; the number pattern can be modified as necessary.

在液晶显示装置330的下方设置有大体水平的控制台328。在该控制台328的右侧设有投币口331,其用于把硬币插入到投币游戏机300中。另一方面,在控制台328的左侧设置有稍后要描述的下注开关322,其用于选择要在激活线上下注的硬币数量。还设置有旋转重复下注开关324,其用于在对在前一游戏中在上述激活线上下注的硬币数量不进行任何修改的情况下,来再次执行游戏。通过判断是否按压/操作了下注开关322或重复下注开关324,来确定要在上述激活线上下注的硬币数量。A substantially horizontal console 328 is provided below the liquid crystal display device 330 . A coin slot 331 for inserting coins into the slot machine 300 is provided on the right side of the console 328 . On the other hand, on the left side of the console 328 is provided a bet switch 322 to be described later for selecting the amount of coins to bet on the active line. A rotary repeat bet switch 324 is also provided for re-executing the game without any modification to the number of coins bet on the above-mentioned active line in the previous game. By judging whether the bet switch 322 or the repeat bet switch 324 is pressed/operated, the number of coins to be bet on the above-mentioned activation line is determined.

在上述控制台328中,在下注开关322的左侧设置有启动开关332。对启动开关332或旋转重复下注开关324的按压/操作充当启动游戏的触发器,并且上述三个机械转筒的旋转按预定图案启动。In the console 328 described above, a start switch 332 is provided on the left side of the bet switch 322 . Depression/operation of the start switch 332 or the spin repeat bet switch 324 acts as a trigger to start the game, and the rotation of the above-mentioned three mechanical reels is started in a predetermined pattern.

另一方面,在上述控制台328中,在投币口331的附近,设置有支付开关336。当玩家按压/操作支付开关336时,从在门350的正下部上开口的支付口338支付已插入的硬币。支付出的硬币收集在硬币容器340中。在硬币容器340的上方,在硬币支付口338的左侧和右侧,设置有扬声器342,其用于把从置于机柜312内的扬声器发出的声音效果传送到机柜312的外部。On the other hand, in the above-mentioned console 328 , a payout switch 336 is provided near the coin slot 331 . When the player presses/operates the payout switch 336 , the inserted coin is paid out from the payout port 338 opened on the directly lower portion of the door 350 . The paid out coins are collected in the coin container 340 . Above the coin container 340 , on the left and right sides of the coin payout port 338 , speakers 342 for transmitting sound effects from speakers placed inside the cabinet 312 to the outside of the cabinet 312 are provided.

注意,尽管从图中略去了,但在门350上的预定位置处设置有各种显示部,这些显示部包括支付数量显示部、存入数量显示部(贮币数量显示部)以及下注数量显示部。Note that although omitted from the figure, various display sections including a payout amount display section, a deposited amount display section (a pooled amount display section) and a bet amount are provided at predetermined positions on the door 350. Display section.

此外,在该投币游戏机300中,在液晶显示装置330的透明液晶板上显示有5条支付线L1(对应于图1中的中心线8a)、L2(对应于图1中的顶线8b)、L3(对应于图1中的底线8c)、L4(对应于图1中的下交叉线8d)、以及L5(对应于图1中的上交叉线8e)。这些支付线L1到L5的显示图案与第一实施例中的线8a到8e中的每一条线基本上类似,因此略去其详细描述。In addition, in this slot machine 300, five paylines L1 (corresponding to the center line 8a in FIG. 1 ), L2 (corresponding to the top line in FIG. 8b), L3 (corresponding to bottom line 8c in FIG. 1 ), L4 (corresponding to lower crossing line 8d in FIG. 1 ), and L5 (corresponding to upper crossing line 8e in FIG. 1 ). The display patterns of these paylines L1 to L5 are substantially similar to each of the lines 8a to 8e in the first embodiment, and thus a detailed description thereof is omitted.

此外,在该投币游戏机300中,在控制台328上,设置有转速开关301和停止开关307L、307C、307R,它们与上述第一实施例中的转速开关101和停止开关7L、7C、7R类似。In addition, in this slot machine 300, on the console 328, there are provided the rotation speed switch 301 and the stop switches 307L, 307C, 307R, which are the same as the rotation speed switch 101 and the stop switches 7L, 7C, 307R in the first embodiment described above. 7R is similar.

转速开关301和停止开关307L、307C、307R具有与转速开关101和停止开关7L、7C、7R类似的功能。因此,略去其详细描述。然而,在该投币游戏机300中,对转速开关301和停止开关307L、307C、307R的操作是在切换到加分游戏之后激活的。在普通游戏中,它们是失活的。这与上述转速开关101和停止开关7L、7C、7R不同。换句话说,从这方面讲,该投币游戏机300与根据上述第一和第二实施例的投币游戏机大不相同。注意,转速开关301和停止开关307L、307C、307R不限于图12所示的模式。可以把它们置于机柜312上的其它位置处。另外,不用说,它们可以是显示在液晶显示装置330的透明显示板上的触摸屏。The speed switch 301 and the stop switches 307L, 307C, 307R have functions similar to those of the speed switch 101 and the stop switches 7L, 7C, 7R. Therefore, its detailed description is omitted. However, in this slot machine 300, the operations of the rotation speed switch 301 and the stop switches 307L, 307C, 307R are activated after switching to the bonus game. In normal play, they are inactive. This is different from the rotational speed switch 101 and the stop switches 7L, 7C, 7R described above. In other words, in this respect, the slot machine 300 is very different from the slot machines according to the first and second embodiments described above. Note that the rotational speed switch 301 and the stop switches 307L, 307C, 307R are not limited to the pattern shown in FIG. 12 . They may be placed at other locations on the cabinet 312 . In addition, it goes without saying that they may be touch panels displayed on the transparent display panel of the liquid crystal display device 330 .

注意,也可以仅把上述液晶显示装置330的显示屏的一部分设计成在透明/不透明状态之间进行切换的区域。此外,也可以把整个显示屏设计成在透明/不透明状态之间进行切换的区域。Note that only a part of the display screen of the above-mentioned liquid crystal display device 330 may be designed as an area for switching between transparent/opaque states. In addition, the entire display screen can also be designed as an area for switching between transparent/opaque states.

本投币游戏机300的控制装置基本上是按与图3所示的控制装置(或图8所示的控制装置)类似的方式来构成的。然而,只有在加分游戏中,以下信号才被确定是有效的:当按压/操作转速开关301时输出的用于修改转速的指令信号;和当按压/操作停止开关307L、307C、307R时输出的转筒停止信号。此外,在图3和图8所示的控制装置12中,从主控制电路81的I/O端口48经由副控制电路82输入了用于扬声器21L、21R和液晶显示装置5的输入信号。然而,该投币游戏机300的控制装置未配备副控制电路。由此,来自主控制电路81的I/O端口的信号被直接输入到扬声器和液晶显示装置330中。The control device of the present slot machine 300 is basically constituted in a manner similar to the control device shown in FIG. 3 (or the control device shown in FIG. 8). However, only in the bonus game, the following signals are determined to be valid: an instruction signal for modifying the rotational speed output when the rotational speed switch 301 is pressed/operated; and an output signal when the stop switches 307L, 307C, 307R are pressed/operated drum stop signal. Furthermore, in the control device 12 shown in FIGS. 3 and 8 , input signals for the speakers 21L, 21R and the liquid crystal display device 5 are input from the I/O port 48 of the main control circuit 81 via the sub control circuit 82 . However, the control device of this slot machine 300 is not equipped with a sub-control circuit. Thus, the signal from the I/O port of the main control circuit 81 is directly input to the speaker and the liquid crystal display device 330 .

图13和图14示出用于控制投币游戏机300的主处理例程,其由上述本投币游戏机300的控制装置来执行。13 and 14 show a main processing routine for controlling the slot machine 300, which is executed by the control device of the present slot machine 300 described above.

参照图13,在主处理例程中,首先,控制装置的CPU确定是否存在剩余的存留(其为已插入硬币的剩余数量)(步骤S101)。具体来说,CPU读出存储在RAM中的存留C的数量,并基于所读出的存留C的数量来执行上述确定操作。Referring to FIG. 13, in the main processing routine, first, the CPU of the control device determines whether there is a remaining credit (which is the remaining number of inserted coins) (step S101). Specifically, the CPU reads out the number of remaining C stored in the RAM, and performs the above-described determining operation based on the read-out number of remaining C.

转到步骤S102,CPU确定是否按压/操作了旋转重复下注开关324(步骤S102)。在按压了旋转重复下注开关324并且从开关324输入了操作信号的情况下,CPU将处理转到步骤S114。另一方面,在即使已经过预定持续时间之后仍然没有输入来自旋转重复下注开关324的操作信号的情况下,CPU从而确定未按压开关324,接着使处理转到步骤S103。Going to step S102, the CPU determines whether the rotary repeat bet switch 324 is pressed/operated (step S102). In a case where the spin repeat bet switch 324 is pressed and an operation signal is input from the switch 324, the CPU advances the process to step S114. On the other hand, in a case where the operation signal from the rotary repeat bet switch 324 is not input even after the predetermined duration has elapsed, the CPU thus determines that the switch 324 is not pressed, and then advances the process to step S103.

当处理转到步骤S103时,设置游戏状态。具体来说,基于对下注开关322的操作,CPU确定在当前游戏中要对激活线L1到L5下注的硬币数量。此时,CPU接收到由于对下注开关322进行操作而从开关322发出的操作信号,并且CPU基于接收到该接收信号的次数,把针对上述线L1到L5的下注数存储到RAM的特定存储区中。CPU读出被写入上述RAM上的特定存储区中的存留数C。根据所读出的存留数C,CPU接着扣除总下注数,该总下注数是通过对上述下注数进行合计来生成的。然后把该扣除后的值存储到RAM的特定区中。When the process goes to step S103, the game state is set. Specifically, based on the operation of the bet switch 322, the CPU determines the number of coins to bet on the activation lines L1 to L5 in the current game. At this time, the CPU receives an operation signal from the switch 322 due to the operation of the bet switch 322, and the CPU stores the number of bets for the above-mentioned lines L1 to L5 in a specific area of the RAM based on the number of times the reception signal is received. in the storage area. The CPU reads out the stored number C written in the specific storage area on the aforementioned RAM. Based on the read credit count C, the CPU then subtracts the total bet count generated by adding up the above-mentioned bet counts. The subtracted value is then stored in a specific area of RAM.

当设置游戏条件时,CPU接着等待启动开关332被操作(步骤S104)。在按压了启动开关332并使得将从启动开关332输入操作信号的情况下,CPU确定操作了启动开关332,并且将处理转到步骤S105。When the game conditions are set, the CPU then waits for the start switch 332 to be operated (step S104). In a case where the start switch 332 is pressed so that an operation signal is to be input from the start switch 332 , the CPU determines that the start switch 332 is operated, and advances the process to step S105 .

另一方面,当处理转到步骤S114时,CPU确定存留数C值是否等于或大于来自前一游戏的总下注数。在确定上述存留数C值低于来自前一游戏的总下注数的情况下,不能启动游戏,因而CPU在未执行任何处理的情况下结束本例程。另一方面,在确定上述存留数C值等于或大于来自前一游戏的总下注数的情况下,CPU从存留数C值扣除前一游戏的总下注数值,并把扣除后的值存入RAM的特定存储区中。然后,CPU将处理转到步骤S105。On the other hand, when the process goes to step S114, the CPU determines whether the credit value C is equal to or greater than the total bet amount from the previous game. In a case where it is determined that the above-mentioned credit number C value is lower than the total bet number from the previous game, the game cannot be started, so the CPU ends this routine without performing any processing. On the other hand, in the case where it is determined that the above credit value C value is equal to or greater than the total bet value from the previous game, the CPU subtracts the total bet value of the previous game from the credit value C value, and stores the deducted value in into a specific memory area of RAM. Then, the CPU advances the process to step S105.

当处理转到步骤S105时,CPU执行处理以通过内部抽彩来确定获赢组合符号。When the process goes to step S105, the CPU executes a process to determine a winning combination symbol by an internal lottery.

当上述抽彩处理结束时,CPU接着将处理转到步骤S106。When the above-mentioned lottery processing ends, the CPU then advances the processing to step S106.

如图13所示,当处理转到步骤S106时,CPU启动机械主转筒的旋转。具体来说,CPU基于存储在上述RAM中的符号排列表,使各机械转筒顺序或同时旋转。As shown in FIG. 13, when the process goes to step S106, the CPU starts the rotation of the mechanical main drum. Specifically, the CPU rotates the mechanical reels sequentially or simultaneously based on the symbol arrangement table stored in the RAM.

当启动了机械主转筒的旋转时,CPU接着等待预定持续时间过去(步骤S107)。当预定持续时间已过去时,CPU接着使各机械主转筒的旋转停止(步骤S108)。When the rotation of the mechanical main drum is started, the CPU then waits for a predetermined duration to elapse (step S107). When the predetermined duration has elapsed, the CPU then stops the rotation of each mechanical main drum (step S108).

当所有机械主转筒的旋转都已停止时,CPU接着确定是否已出现获赢组合符号(步骤S109)。具体来说,CPU基于获赢标志的状态来执行确定处理。当获赢标志未打开时,CPU确定尚未出现获赢组合符号,并且接着终止该处理。另一方面,当CPU确定获赢标志已打开时,CPU确定已出现获赢组合符号,并将处理转到步骤S110。When the rotation of all the mechanical main reels has stopped, the CPU then determines whether a winning combination symbol has appeared (step S109). Specifically, the CPU performs determination processing based on the state of the win flag. When the winning flag is not turned on, the CPU determines that a winning combination symbol has not appeared, and then terminates the process. On the other hand, when the CPU determines that the winning flag has been turned on, the CPU determines that a winning combination symbol has appeared, and advances the process to step S110.

当处理转到步骤S110时,CPU接着确定已出现的获赢组合符号是否为允许转到加分游戏的组合符号。具体来说,CPU基于上述获赢标志的类型来执行上述确定处理。在已打开的获赢标志是表示玩家赢得转到上述加分游戏的标志的情况下,CPU确定获赢组合确实表示加分游戏转移,并接着将处理转到步骤S111。另一方面,在已打开的获赢标志不是表示玩家赢得转到上述加分游戏的标志的情况下,CPU确定获赢组合是加分游戏转移以外的其它获赢组合符号,并将处理转到步骤S113。When the process goes to step S110, the CPU then determines whether the winning combination symbol that has appeared is a combination symbol that allows transfer to the bonus game. Specifically, the CPU performs the above-mentioned determination processing based on the type of the above-mentioned winning flag. In the event that the winning flag that has been turned on is a flag indicating that the player wins the transfer to the above-mentioned bonus game, the CPU determines that the winning combination does indicate the transfer to the bonus game, and then shifts the process to step S111. On the other hand, under the situation that the winning flag that has been turned on is not a flag indicating that the player wins the transfer to the above-mentioned bonus game, the CPU determines that the winning combination is a winning combination symbol other than the bonus game transfer, and transfers the process to Step S113.

当将处理转到步骤S111时,CPU接着按预定方式支付合乎允许进入上述加分游戏的组合符号的硬币数量。When transferring the process to step S111, the CPU then pays out the number of coins corresponding to the combined symbols allowed to enter the above-mentioned bonus game in a predetermined manner.

当由允许进入加分游戏的组合符号触发的支付完成时,CPU接着执行加分游戏处理(步骤S112)。该加分游戏例如是不用下注硬币就可以玩预定局数的游戏(免费游戏)。本实施例例如被设置成,使得可以玩15局免费游戏。当执行针对加分游戏的处理时,CPU首先激活转速开关301和停止开关307L、307C、307R。而且,CPU读出被写入上述RAM上的预定存储区内的存留数C,并把由所述加分(“BONUS”)符号获赢所确定的硬币数量加入该值中,并接着把该总值存储到RAM的预定存储区中。CPU接着读取存储在ROM中的加分游戏抽彩表和获赢组合表,并接着在存储在RAM的上述预定存储区中的基本游戏抽彩表和获赢组合表上写入所读取的加分游戏抽彩表和获赢组合表。在上述加分游戏抽彩表中,把组合符号的命中概率设置成比上述基本游戏抽彩表中的高。CPU把表示预定的加分游戏数量(在本实施例中为“15”)的数据存储到RAM的预定存储区中(这对应于稍后要描述的在步骤S201中设置加分游戏数N的处理)。因此,当启动了加分游戏时,例如,玩家期待着玩其中有15局容易出现获赢组合符号的游戏,由此提高了玩家在游戏中的兴趣。When the payout triggered by the combined symbol allowing entry into the bonus game is completed, the CPU then executes bonus game processing (step S112). The bonus game is, for example, a game (free game) in which a predetermined number of rounds can be played without betting coins. This embodiment is set, for example, so that 15 free games can be played. When executing processing for the bonus game, the CPU first activates the rotation speed switch 301 and the stop switches 307L, 307C, 307R. And, the CPU reads out the credit number C written in the predetermined storage area on the above-mentioned RAM, and adds the number of coins determined by winning the bonus ("BONUS") symbol to this value, and then adds the The total value is stored in a predetermined storage area of RAM. The CPU then reads the bonus game lottery table and winning combination table stored in the ROM, and then writes the read lottery table and winning combination table on the base game lottery table and winning combination table stored in the aforementioned predetermined storage area of the RAM. Bonus game raffle table and winning combination table. In the above-mentioned bonus game lottery table, the hit probability of combination symbols is set higher than that in the above-mentioned base game lottery table. The CPU stores data representing a predetermined number of bonus games ("15" in this embodiment) into a predetermined storage area of the RAM (this corresponds to setting the number of bonus games N in step S201 to be described later). deal with). Therefore, when the bonus game is started, for example, the player looks forward to playing a game in which winning combination symbols are likely to appear in 15 rounds, thereby increasing the player's interest in the game.

当加分游戏的处理结束时,CPU结束该主处理例程。When the processing of the bonus game ends, the CPU ends the main processing routine.

另一方面,当处理转到步骤S113时,CPU按给定方式支付合乎除允许进入上述加分游戏的上述获赢组合符号之外的组合符号的硬币数量。On the other hand, when the process goes to step S113, the CPU pays out the number of coins corresponding to combination symbols other than the above-mentioned winning combination symbols allowed to enter the above-mentioned bonus game in a given manner.

当完成针对除允许进入加分游戏的获赢组合符号之外的获赢组合符号的支付时,CPU接着结束该主处理例程。When the payout for the winning combination symbols other than the winning combination symbols allowed to enter the bonus game is completed, the CPU then ends the main processing routine.

注意,在上述每个支付处理中,把必须支付的硬币数量存储为存留。然而,可以向储币仓驱动电路发出支付命令,以使得经由储币仓从支付口338实际支付出硬币。Note that in each payment process described above, the amount of coins that must be paid out is stored as a credit. However, a payout command may be issued to the hopper drive circuit so that coins are actually paid out from the payout port 338 via the hopper.

接下来,如图14所示,在加分游戏处理例程中,CPU首先设置如上所述的加分游戏数N(步骤S201)。Next, as shown in FIG. 14, in the bonus game processing routine, the CPU first sets the bonus game number N as described above (step S201).

当设置了加分游戏数N时,CPU执行处理以通过内部抽彩来确定获赢组合符号(步骤S202)。When the bonus game number N is set, the CPU performs processing to determine a winning combination symbol by an internal lottery (step S202).

接下来,当处理转到步骤S203时,CPU基于存储在上述RAM中的符号排列表,使各机械主转筒按序旋转或同时旋转。Next, when the process goes to step S203, the CPU rotates the respective mechanical main reels sequentially or simultaneously based on the symbol arrangement table stored in the aforementioned RAM.

然后,执行在上述第一实施例中的步骤S16到S27中说明的每个处理,并执行用于修改机械主转筒转速的处理的控制,由于该部分与上述第一实施例的说明类似,因此略去其详细说明。Then, each processing explained in steps S16 to S27 in the first embodiment above is executed, and control for modifying the processing of the rotation speed of the mechanical main drum is executed, since this part is similar to the description of the first embodiment above, Therefore, its detailed description is omitted.

当所有机械主转筒的旋转都停止时,CPU基于获赢标志的状态确定是否已出现获赢组合符号(步骤S206)。在获赢标志打开的情况下,CPU确定获赢组合符号确实出现了。然后,CPU计算与获赢组合符号对应的硬币支付数,并按给定方式支付所计算出的数量个硬币(步骤S207)。When the rotation of all the mechanical main reels is stopped, the CPU determines whether a winning combination symbol has appeared based on the state of the winning flag (step S206). With the win flag turned on, the CPU determines that a winning combination symbol has indeed occurred. Then, the CPU calculates the number of coin payouts corresponding to the winning combination symbols, and pays out the calculated number of coins in a given manner (step S207).

接下来,CPU执行处理以恢复各机械主转筒的普通转速(步骤S41),由于该处理与在第一实施例中给出的步骤S41的说明类似,因此略去其Next, the CPU executes processing to restore the normal rotational speeds of the respective mechanical main drums (step S41), and since this processing is similar to the description of step S41 given in the first embodiment, its description is omitted.

详细说明。Detailed description.

然后,CPU将处理转到步骤S208。另一方面,在获赢标志未打开的情况下,CPU确定未出现获赢组合符号。然后CPU在不执行上述支付处理的情况下将处理转到步骤S41,并接着执行步骤S208中的处理。Then, the CPU advances the process to step S208. On the other hand, in the case where the winning flag is not turned on, the CPU determines that the winning combination symbol does not appear. The CPU then shifts the processing to step S41 without executing the above-described payment processing, and then executes the processing in step S208.

当将处理转到步骤S208时,CPU减少加分游戏数N。When transferring the process to step S208, the CPU decreases the number N of bonus games.

当减少了加分游戏数N时,CPU确定是否还有剩余的加分游戏数N。在剩有任何加分游戏数N的情况下,CPU将处理返回到步骤S202并执行抽彩处理。另一方面,在没有剩余加分游戏数N的情况下,CPU使转速开关301和停止开关307L、307C、307R失活(步骤S210),并接着终止该加分游戏处理例程。When the number N of bonus games is reduced, the CPU determines whether or not the number N of bonus games remains. In a case where any bonus game number N remains, the CPU returns the process to step S202 and executes lottery processing. On the other hand, in the case where there is no bonus game number N remaining, the CPU deactivates the rotation speed switch 301 and the stop switches 307L, 307C, 307R (step S210), and then terminates the bonus game processing routine.

注意,在上述支付处理中,把应当支付的硬币数存储为存留。可以向储币仓驱动电路发出支付命令,使得经由储币仓从支付口338实际支付出硬币。Note that in the above-described payment processing, the number of coins that should be paid out is stored as credit. A payout command can be sent to the coin hopper driving circuit, so that coins are actually paid out from the payout port 338 via the coin hopper.

而且,不用说,可以把各种公知的免费游戏内容用作赠送为加分游戏的免费游戏的内容。Also, it goes without saying that various well-known free game contents can be used as the contents of the free game presented as the bonus game.

注意,基于第一实施例说明了上述第三实施例。然而,本实施例的构造也可以基于配备有点数存储装置和点数扣除装置的第二实施例。Note that the above-described third embodiment has been described based on the first embodiment. However, the configuration of this embodiment can also be based on the second embodiment equipped with point storage means and point deduction means.

而且,在上述第三实施例中,在加分游戏中根据对停止开关307L、307C以及307R的按压/操作的定时来确定是否已出现获赢组合符号。然而,也可以采用其中获赢组合符号的出现不由对停止开关307L、307C以及307R进行按压/操作的定时所控制的构造。停止开关307L、307C以及307R可以仅充当哑部,而完全由内部抽彩来确定获赢组合符号。Also, in the third embodiment described above, whether or not a winning combination symbol has appeared is determined based on the timing of pressing/operation of the stop switches 307L, 307C, and 307R in the bonus game. However, it is also possible to adopt a configuration in which the appearance of winning combination symbols is not controlled by the timing of pressing/operating the stop switches 307L, 307C, and 307R. The kill switches 307L, 307C, and 307R may simply act as dummy parts, with the winning combination symbols determined entirely by the internal lottery.

此外,在第三实施例中,主转筒和副转筒被构成为机械转筒。然而,也可以把它们构成为显示在上述液晶显示装置330等的屏面上的所谓的视频投币转筒。Furthermore, in the third embodiment, the main drum and the sub drum are constituted as mechanical drums. However, they may also be constituted as so-called video slot reels displayed on the screen of the above-mentioned liquid crystal display device 330 or the like.

本发明的根据第三实施例的游戏机构成如上所述。因此,例如只有当在加分游戏中上述副转筒等上的效果指示针对特定命中组合符号出现内部获赢概率很高时,才可以操作转速修改开关,以使主转筒的转速减慢。此时,排成希望符号组合的概率提高了,并且在加分游戏中赢得硬币的可能性增大了,从而可以进一步提高玩家对加分游戏的期待感,由此提高了效果。The gaming machine according to the third embodiment of the present invention is constituted as described above. Therefore, for example, the rotation speed modification switch may be operated to slow down the rotation speed of the main reel only when the effect on the above-mentioned sub reel or the like in the bonus game indicates that the internal win probability is high for a specific hit combination symbol. At this time, the probability of arranging the desired symbol combination increases, and the possibility of winning coins in the bonus game increases, so that the player's sense of expectation for the bonus game can be further enhanced, thereby improving the effect.

注意,基于根据第一、第二以及第三实施例中的各个实施例的游戏机,按特定情况说明了本发明的游戏机。然而,本发明并不限于上述多个游戏机,而是只要能呈现本发明的构造和效果即可。Note that the gaming machine of the present invention has been explained on a case-by-case basis based on the gaming machine according to each of the first, second, and third embodiments. However, the present invention is not limited to the above-mentioned plurality of gaming machines, as long as the configuration and effects of the present invention can be exhibited.

在上述多个实施例中,针对存在一个副转筒的情况进行了说明,但是副转筒的数量并不受限制。可以有两个或多于两个副转筒。此外,可以在液晶装置上显示点数。In the above-mentioned embodiments, the description is made on the case that there is one sub-drum, but the number of sub-drums is not limited. There may be two or more sub-drums. In addition, the number of dots can be displayed on a liquid crystal device.

操作转速修改开关的定时可以在操作启动开关之前。在此情况下,玩家基于来自前一游戏的效果显示来操作转速修改开关,因此CPU也基于来自前一游戏的效果显示来确定改变转速的操作是否有效。The timing of operating the rotational speed modifying switch may be before operating the start switch. In this case, the player operates the rotation speed modification switch based on the effect display from the previous game, so the CPU also determines whether the operation to change the rotation speed is valid based on the effect display from the previous game.

此外,允许对上述主转筒的转速进行修改的条件并不仅限于副转筒的显示图案。也可以设立除副转筒以外的条件设置装置。例如,可以在位于游戏机的机柜的某个位置处(玩家可以看到的位置,例如,在正面板上或在机柜的顶面上)设置灯等,并且当该灯等按预定定时或按预定颜色点亮或闪烁时,所述条件就可以得到满足。此外,当在液晶显示装置等的屏面上显示预定符号时,所述条件也可以得到满足。In addition, the conditions that allow modification of the rotation speed of the above-mentioned main reel are not limited to the display pattern of the sub-reel. It is also possible to set up condition setting means other than the sub-drum. For example, a light or the like may be provided at a certain position (a position where the player can see, for example, on the front panel or on the top surface of the cabinet) located in the cabinet of the game machine, and when the light or the like is set at a predetermined timing or by The condition may be met when a predetermined color lights up or flashes. Furthermore, the condition can also be satisfied when a predetermined symbol is displayed on a screen of a liquid crystal display device or the like.

此外,对主转筒转速的修改并不仅限于两级,而是可以设置为三级或更多级。而且,可以把上述要消费的点数设置为多级,并且可以恰当地应用要消费的点数。而且,作为消费点数的前提的指示图案(可由视觉、听觉等来感觉的指示信号)可以是任何类型的图案。In addition, the modification of the rotational speed of the main drum is not limited to two stages, but can be set to three or more stages. Also, the above-mentioned points to be consumed can be set in multiple levels, and the points to be consumed can be appropriately applied. Also, an instruction pattern (an instruction signal that can be sensed visually, auditorily, etc.) as a prerequisite for consumption of points may be any type of pattern.

本申请要求2004年2月17日提交的第2004-040648号日本专利申请的优先权,通过引用将其并入于此。This application claims priority from Japanese Patent Application No. 2004-040648 filed on February 17, 2004, which is hereby incorporated by reference.

Claims (8)

1、一种游戏机,其包括:1. A gaming machine, comprising: 多个转筒,在该多个转筒的外周上布置有多个符号;a plurality of reels having a plurality of symbols arranged on the outer peripheries of the plurality of reels; 旋转停止指令输入单元,用于给出指令以停止所述多个转筒的旋转;以及a rotation stop instruction input unit for giving an instruction to stop rotation of the plurality of drums; and 转速修改指令输入单元,用于在预定条件得到满足时修改所述多个转筒的转速,a rotational speed modification instruction input unit for modifying the rotational speeds of the plurality of drums when a predetermined condition is satisfied, 其中,所述转速修改指令输入单元可由该游戏机的玩家来操作。Wherein, the rotational speed modification instruction input unit can be operated by a player of the game machine. 2、如权利要求1所述的游戏机,其中,还包括:一条件确定转筒,其与所述多个转筒分开,其中,所述预定条件的满足是根据该条件确定转筒上的显示图案来确定的。2. The gaming machine according to claim 1, further comprising: a condition determination reel separate from said plurality of reels, wherein said predetermined condition is satisfied based on the condition determination reel on the reel. Display pattern to determine. 3、如权利要求1所述的游戏机,其中,所述预定条件是在加分游戏过程中出现的条件。3. The gaming machine according to claim 1, wherein the predetermined condition is a condition occurring during the bonus game. 4、如权利要求3所述的游戏机,其中,在加分游戏过程中的游戏是免费游戏。4. The gaming machine as claimed in claim 3, wherein the game during the bonus game is a free game. 5、如权利要求1所述的游戏机,5. The game machine according to claim 1, 其中,所述多个转筒是多个主转筒,Wherein, the plurality of drums are a plurality of main drums, 所述旋转停止指令输入单元是停止开关,并且the rotation stop instruction input unit is a stop switch, and 所述转速修改指令输入单元是按使玩家可以操作的方式设置的转速修改开关,The rotation speed modification instruction input unit is a rotation speed modification switch set in such a way that the player can operate it, 其中,所述游戏机还包括一副转筒,在该副转筒的外周上布置有用于产生效果的多个符号,Wherein, the game machine also includes a secondary reel, on the outer periphery of which a plurality of symbols for producing effects are arranged, 其中,所述转速修改开关在副转筒上的被停止/显示的符号显示了特定效果时变得可操作。Wherein, the rotational speed modification switch becomes operable when the stopped/displayed symbol on the sub-drum shows a specific effect. 6、如权利要求5所述的游戏机,还包括:6. The gaming machine of claim 5, further comprising: 点数奖励单元,用于在预定条件得到满足时奖励预定数量的点数;A point reward unit for rewarding a predetermined number of points when a predetermined condition is met; 点数扣除单元,用于在所述转速修改开关被操作时扣除预定数量的点数;以及a point deduction unit for deducting a predetermined number of points when the rotational speed modification switch is operated; and 点数存储单元,用于基于所述点数奖励单元和所述点数扣除单元的操作结果,来存储总点数,a point storage unit for storing total points based on the operation results of the point reward unit and the point deduction unit, 其中,当所述点数存储单元存储的点数等于或大于要由所述点数扣除单元扣除的点数时,所述转速修改开关变得可操作。Wherein, the rotational speed modification switch becomes operable when the points stored by the point storage unit are equal to or greater than the points to be deducted by the point deduction unit. 7、如权利要求6所述的游戏机,其中,要由所述点数扣除单元扣除的点数被分成多级。7. The gaming machine according to claim 6, wherein the points to be deducted by the point deduction unit are divided into a plurality of levels. 8、一种利用游戏机玩游戏的方法,其中,所述游戏机设有:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入单元,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入单元,用于在预定条件得到满足时修改所述多个转筒的转速,8. A method for playing a game using a game machine, wherein the game machine is provided with: a plurality of reels on which a plurality of symbols are arranged on the outer circumference; a rotation stop instruction input unit for giving issuing an instruction to stop the rotation of the plurality of drums; and a rotation speed modification instruction input unit for modifying the rotation speed of the plurality of drums when a predetermined condition is satisfied, 其中,该方法包括:Among them, the method includes: 转速修改指令输入步骤,在该步骤中由所述游戏机的玩家执行转速修改指令输入。A rotation speed modification instruction input step, in which a rotation speed modification instruction input is performed by a player of the game machine.
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