CN108810587A - A kind of mobile terminal shows the method, apparatus and server of mobile phone games comment - Google Patents
A kind of mobile terminal shows the method, apparatus and server of mobile phone games comment Download PDFInfo
- Publication number
- CN108810587A CN108810587A CN201810603633.XA CN201810603633A CN108810587A CN 108810587 A CN108810587 A CN 108810587A CN 201810603633 A CN201810603633 A CN 201810603633A CN 108810587 A CN108810587 A CN 108810587A
- Authority
- CN
- China
- Prior art keywords
- information
- player
- mobile
- game
- client
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4126—The peripheral being portable, e.g. PDAs or mobile phones
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/4508—Management of client data or end-user data
- H04N21/4532—Management of client data or end-user data involving end-user characteristics, e.g. viewer profile, preferences
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/488—Data services, e.g. news ticker
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8126—Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/835—Generation of protective data, e.g. certificates
- H04N21/8352—Generation of protective data, e.g. certificates involving content or source identification data, e.g. Unique Material Identifier [UMID]
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Computer Security & Cryptography (AREA)
- Telephonic Communication Services (AREA)
Abstract
The invention discloses a kind of mobile terminals to show the method that mobile phone games are commented on, the method includes:Mobile phone games information request is received from client, the mobile phone games information request includes the mark of the mobile phone games, and the client is the client of installation on the mobile terminal;The charging information of the multiple player's account numbers and each player's account number of commenting on the mobile phone games is obtained according to the mark of the mobile phone games;Priority ranking is carried out to the comment information of each player's account number according to the charging information of each player's account number;To the client send the priority ranking as a result, so that the client shows according to the result of the priority ranking comment information of each player's account number.The invention has the advantages that:Priority ranking is carried out to the comment information of player according to the charging information of player, so that the comment information of the payment player of the mobile phone forward can be shown, improves the cost for carrying out false comment.
Description
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a method, a device and a server for displaying mobile phone game comments by a mobile terminal.
Background
The player generally refers to comments for a certain mobile phone game when downloading the game for the first time. The more positive ratings, the more players tend to download; the more negative evaluations, the player may not download. In short, the comments of the mobile game affect the amount of downloading the game.
The market of the mobile phone game is competitive at present. Some mobile game providers register a large number of false accounts in order to increase the download amount of mobile games, and use the false accounts to make false positive comments on the mobile games so as to cheat the download amount.
Disclosure of Invention
The invention aims to provide a method, a device and a server for displaying mobile game comments by a mobile terminal, which are used for improving the cost of carrying out false comments and increasing the truth of the comments.
In order to achieve the above object, a first aspect of the present invention provides a method for displaying mobile game comments by a mobile terminal, where the method includes: receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal; obtaining a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game; carrying out priority ranking on the comment information of each player account according to the recharging information of each player account; and sending the result of the priority ranking to the client so that the client displays the comment information of each player account according to the result of the priority ranking.
In one possible implementation, the recharge information includes a recharge amount; the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps: and carrying out priority ranking on the comment information of each player account according to the recharging amount.
In one possible implementation, the recharge information includes a recharge number; the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps: and carrying out priority ranking on the comment information of each player account according to the recharging times.
In one possible implementation, the recharge information includes a recharge time; the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps: and carrying out priority ranking on the comment information of each player account according to the recharging time.
In one possible implementation manner, the server is a mobile phone application market server, and the client is a mobile phone application market client; the obtaining of the multiple player accounts commenting on the mobile phone game and the recharging information of each player account according to the identification of the mobile phone game comprises the following steps: and receiving the player account and the recharging information of the player account from a server of the mobile phone game.
In a possible implementation manner, the comment information is obtained by a player through comment by the mobile phone application market client.
In one possible implementation manner, the player account is a cloud account shared by the mobile phone application market client and the mobile phone game.
In a possible implementation manner, the player account is an associated account of the mobile phone application market client and the mobile phone game.
The second aspect of the present invention provides an apparatus for displaying mobile game comments by a mobile terminal, wherein the apparatus comprises: the communication unit is used for receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal; the obtaining unit is used for obtaining a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game; the sequencing unit is used for carrying out priority sequencing on the comment information of each player account according to the recharging information of each player account; the communication unit is further configured to send the result of the priority ranking to the client, so that the client displays comment information of each player account according to the result of the priority ranking.
A third aspect of the invention provides a server comprising a processor, a memory, and a transceiver; the transceiver is used for receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal; the processor is used for acquiring a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game; the processor is used for carrying out priority ranking on the comment information of each player account according to the recharging information of each player account; the transceiver is further configured to send the result of the priority ranking to the client, so that the client displays comment information of each player account according to the result of the priority ranking.
The invention has the following advantages: the comment information of the player is subjected to priority ranking according to the recharge information of the player, so that the comment information of the player who has consumed the mobile phone game can be displayed in front, the cost of carrying out false comment is increased, the comment information of a paid player is preferentially displayed to the player, and the player can preferentially see the comment information with high trueness.
Drawings
Fig. 1 is an application architecture diagram of a method for displaying mobile game comments by a mobile terminal according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for displaying mobile game comments by a mobile terminal according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of an apparatus for displaying mobile game comments by a mobile terminal according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a method for displaying mobile game comments by a mobile terminal according to an embodiment of the present invention includes a mobile terminal and a server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client capable of downloading the mobile game.
The client installed on the mobile terminal can be a client provided by a mobile game provider and used for a player to download a mobile game, and correspondingly, the server is a mobile game server. The player can register an account number on the server; after the account number is registered, the user can recharge, and the recharging information is stored in the database of the server. The player can also comment on the mobile phone game, and the comment information is stored in the database of the server.
The client installed on the mobile terminal can also be a mobile phone application market client, such as an application treasure in Tencent, and correspondingly, the server is a background server corresponding to the mobile phone application market client. The server can be connected with the mobile game server through a network, can acquire the recharging information of the player from the mobile game server, and can also acquire the comment information of the player from the mobile game server.
It should be noted that, for the mobile terminal of the player who has downloaded the mobile game and registered the account, the mobile game and the mobile application market client may be installed at the same time. The account number of the mobile phone game and the client of the mobile phone application market can be the same cloud account number, for example, the mobile phone game is ' Rong Queen ', the client of the mobile phone application market is Appao ', and the cloud account number is QQ number. The account number for logging in the mobile game and the account number for logging in the mobile application market client can be associated account numbers, for example, the same mobile phone number or identity card number is bound to the account number for logging in the mobile game and the account number for logging in the mobile application market client.
Example 1
In this embodiment, a method for displaying a mobile game comment by a mobile terminal according to the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
Step 21, receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of the mobile game, and the client is installed on the mobile terminal.
The mobile game information request is used for requesting mobile game resources, and specifically can be a download address for requesting a mobile game. The identifier of the mobile game is information that can be used to determine or characterize the mobile game, and specifically may be a number or an ID number of the mobile game.
After the player opens the client, the client's home page or the page under the mobile phone game column may show brief information of one or more games, such as game name or picture. The player may click on the brief information of the game to trigger the sending of a request for cell phone game information.
The player can search the mobile phone game through the client, the client displays the search result, and the search result comprises brief information of at least one game. The player clicks on the game's profile to trigger the sending of a request for cell phone game information.
And step 22, obtaining a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game.
The identifier of the mobile game can be used for determining the mobile game, so that the player account of the mobile game and the recharging information of each player account can be acquired.
The recharging information can comprise recharging amount, recharging times and recharging time; wherein, the recharging amount is the total amount of recharging in the past, and the recharging time is the time of the last recharging of the corresponding player.
In one example, the client is a client provided by a mobile game provider for a player to download a mobile game, and the server is a mobile game server. The server acquires a plurality of player accounts of the mobile phone game from the database according to the mobile phone game identifier, and specifically can acquire all the player accounts within a preset time, for example, the player accounts which have been registered and operated in the last year or two years are acquired; the player's account number may also be obtained from the online game. When the server acquires the player account, the server also acquires the recharging information corresponding to the player account.
In one example, the server is a mobile application marketplace server and the client is a mobile application marketplace client. The mobile phone application market server can determine a server of the mobile phone game according to the identification of the mobile phone game, and further can acquire the player account number and the recharging information corresponding to the player account number from the server of the mobile phone game.
It should be noted that, the above-mentioned obtaining the player account may be obtaining only the account with the recharging information, or obtaining the account with the recharging information and the account without the recharging information; for the account without the recharge information, the recharge information is marked as 0. In particular, the setting can be freely performed.
And step 23, carrying out priority ranking on the comment information of each player account according to the recharging information of each player account.
In one example, the client is a client provided by a mobile game provider for a player to download a mobile game, and the server is a mobile game server. The server's database stores the player's commentary information. And the mobile phone game server carries out priority ranking on the comment information of each player account according to the recharging information of the player account.
In one example, the server is a mobile application marketplace server and the client is a mobile application marketplace client.
In one example, a database of the mobile gaming server stores commentary information for players. The mobile phone application market server obtains the player account and the recharging information corresponding to the player account from the mobile phone game server, and simultaneously obtains the comment information of the player from the mobile phone game server. And the mobile phone application market server performs priority ranking on the comment information of each player account according to the recharging information of the player account.
In one example, the comment information is information obtained by a player through comment by the mobile phone application marketplace client. For the mobile terminal of the player who downloads the mobile game and registers the account number, the mobile game and the mobile application market client can be installed at the same time. The account number for logging in the mobile game and the client for logging in the mobile application market can be the same cloud account number. And the player logs in the mobile phone application market client to evaluate the mobile phone game by using the cloud account, and the comment information is stored in a database of the mobile phone application market server. After the mobile phone application market server acquires the recharging information from the mobile phone game server, corresponding comment information can be acquired from the database according to the player account (namely the cloud account) corresponding to the recharging information, and then the comment information of each player account can be subjected to priority ranking according to the recharging information of the player account.
In one example, the comment information is information obtained by a player through comment by the mobile phone application marketplace client. For the mobile terminal of the player who downloads the mobile game and registers the account number, the mobile game and the mobile application market client can be installed at the same time. The account number for logging in the mobile game and the client for logging in the mobile application market can be associated accounts, such as the same mobile phone number or identity card number. The mobile phone number or the identity card number bound to the account number can be called as the associated information. The account number for logging in the mobile phone game can be called a first associated account number, and the account number for logging in the mobile phone application market client side can be called a second associated account number. The first associated account and the second associated account are associated accounts. The associated information of the first associated account is stored in a database of the mobile phone game server, and the associated information of the second associated account is stored in a database of the mobile phone application market server.
And the player uses the second associated account to log in the mobile phone application market client to evaluate the mobile phone game, and the comment information is stored in a database of the mobile phone application market server. The mobile phone application market server obtains the first associated account and the recharging information corresponding to the first associated account from the mobile phone game server, and simultaneously obtains the associated information of the first associated account from the mobile phone game server. The mobile phone application market server matches the associated account according to the associated information of the second associated account and the associated information of the first associated account, for example, according to the associated information of the second associated account a, it can be known that the second associated account a is bound with the identity card number B, and according to the associated information of the first associated account, it can be known that the identity card number B is also bound with the first associated account a, and then it can be determined that the second associated account a and the first associated account a are associated accounts.
And matching the comment information and the recharging information according to the associated account. And then the comment information of each player account can be subjected to priority ranking according to the recharging information of the player account.
In an example, the prioritizing the comment information of each player account according to the recharge information of each player account may specifically be: and carrying out priority ranking on the comment information of each player account according to the recharging amount. The higher the recharge amount, the less likely it is that the player is a false player and, correspondingly, the less likely the comment is a false comment.
In an example, the prioritizing the comment information of each player account according to the recharge information of each player account may specifically be: and carrying out priority ranking on the comment information of each player account according to the recharging times. The more the recharge amount, the less likely it can be said that the player is a false player and, correspondingly, the less likely the comment is a false comment.
In an example, the prioritizing the comment information of each player account according to the recharge information of each player account may specifically be: and carrying out priority ranking on the comment information of each player account according to the recharging time. The closer the recharging time is to the current time, the closer the mobile phone game version experienced by the player is to the current version, the higher the reference value of the comment is; and the comment information of each player account is subjected to priority ranking according to the recharging time, so that the cost of false comments is increased, and comments with higher reference value are preferentially displayed.
And 24, sending the result of the priority ranking to the client so that the client displays the comment information of each player account according to the result of the priority ranking.
The prioritized results may be sent to the client along with cell phone game information. The mobile game information can be information such as a download address of the mobile game. And the client displays the mobile phone game information and simultaneously displays the comment information of each player account according to the result of the priority ranking.
The method for displaying the mobile phone game comments by the mobile terminal provided by the embodiment has the following advantages: the comment information of the player is subjected to priority ranking according to the recharge information of the player, so that the comment information of the player who has consumed the mobile phone game can be displayed in front, the cost of carrying out false comment is increased, the comment information of a paid player is preferentially displayed to the player, and the player can preferentially see the comment information with high trueness.
Example 2
The embodiment provides a device for displaying mobile game comments by a mobile terminal. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a communication unit 31, configured to receive a mobile game information request from a client, where the mobile game information request includes an identifier of a mobile game, and the client is a client installed on the mobile terminal;
the obtaining unit 32 is configured to obtain a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identifier of the mobile phone game;
the sorting unit 33 is used for sorting the comment information of each player account according to the recharging information of each player account in priority;
the communication unit 31 is further configured to send the result of the priority ranking to the client, so that the client displays comment information of each player account according to the result of the priority ranking.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device for displaying the mobile phone game comments by the mobile terminal provided by the embodiment has the following advantages: the comment information of the player is subjected to priority ranking according to the recharge information of the player, so that the comment information of the player who has consumed the mobile phone game can be displayed in front, the cost of carrying out false comment is increased, the comment information of a paid player is preferentially displayed to the player, and the player can preferentially see the comment information with high trueness.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein,
the transceiver 43 is configured to receive a mobile game information request from a client, where the mobile game information request includes an identifier of the mobile game, and the client is a client installed on the mobile terminal;
the processor 41 is configured to obtain a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identifier of the mobile phone game;
the processor 41 is configured to perform priority ranking on the comment information of each player account according to the recharge information of each player account;
the transceiver 43 is further configured to send the result of the prioritization to the client, so that the client displays comment information of each player account according to the result of the prioritization.
The server provided in this embodiment may be implemented by referring to the content described in embodiment 1, and details are not described here.
The server provided by the embodiment has the following advantages: the comment information of the player is subjected to priority ranking according to the recharge information of the player, so that the comment information of the player who has consumed the mobile phone game can be displayed in front, the cost of carrying out false comment is increased, the comment information of a paid player is preferentially displayed to the player, and the player can preferentially see the comment information with high trueness.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A method for displaying mobile phone game comments by a mobile terminal is characterized by comprising the following steps:
receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal;
obtaining a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game;
carrying out priority ranking on the comment information of each player account according to the recharging information of each player account;
and sending the result of the priority ranking to the client so that the client displays the comment information of each player account according to the result of the priority ranking.
2. The method of claim 1, wherein the recharge information comprises a recharge amount;
the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps:
and carrying out priority ranking on the comment information of each player account according to the recharging amount.
3. The method of claim 1, wherein the recharge information comprises a recharge number;
the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps:
and carrying out priority ranking on the comment information of each player account according to the recharging times.
4. The method of claim 1, wherein the recharge information comprises a recharge time;
the priority ranking of the comment information of each player account according to the recharge information of each player account comprises the following steps:
and carrying out priority ranking on the comment information of each player account according to the recharging time.
5. The method of claim 1, wherein the server is a mobile application marketplace server and the client is a mobile application marketplace client;
the obtaining of the multiple player accounts commenting on the mobile phone game and the recharging information of each player account according to the identification of the mobile phone game comprises the following steps:
and receiving the player account and the recharging information of the player account from a server of the mobile phone game.
6. The method of claim 5, wherein the comment information is information that is commented on by the player through the mobile application marketplace client.
7. The method of claim 6, wherein the player account is a cloud account shared by the mobile application marketplace client and the mobile game.
8. The method of claim 6, wherein the player account is an associated account of the mobile application marketplace client and the mobile game.
9. An apparatus for displaying mobile game comments by a mobile terminal, the apparatus comprising:
the communication unit is used for receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal;
the obtaining unit is used for obtaining a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game;
the sequencing unit is used for carrying out priority sequencing on the comment information of each player account according to the recharging information of each player account;
the communication unit is further configured to send the result of the priority ranking to the client, so that the client displays comment information of each player account according to the result of the priority ranking.
10. A server comprising a processor, a memory, and a transceiver; wherein,
the transceiver is used for receiving a mobile game information request from a client, wherein the mobile game information request comprises an identifier of a mobile game, and the client is installed on the mobile terminal;
the processor is used for acquiring a plurality of player accounts for commenting the mobile phone game and recharging information of each player account according to the identification of the mobile phone game;
the processor is used for carrying out priority ranking on the comment information of each player account according to the recharging information of each player account;
the transceiver is further configured to send the result of the priority ranking to the client, so that the client displays comment information of each player account according to the result of the priority ranking.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810603633.XA CN108810587A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile terminal shows the method, apparatus and server of mobile phone games comment |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810603633.XA CN108810587A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile terminal shows the method, apparatus and server of mobile phone games comment |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN108810587A true CN108810587A (en) | 2018-11-13 |
Family
ID=64085272
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201810603633.XA Pending CN108810587A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile terminal shows the method, apparatus and server of mobile phone games comment |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN108810587A (en) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101950308A (en) * | 2010-09-30 | 2011-01-19 | 深圳市戴文科技有限公司 | Method, device, server and system for displaying network comment information |
| CN104363971A (en) * | 2012-05-31 | 2015-02-18 | 科乐美数码娱乐株式会社 | Game system capable of displaying comments, comment display control method, and computer-readable storage medium |
| CN105808070A (en) * | 2016-03-31 | 2016-07-27 | 广州酷狗计算机科技有限公司 | Method and device for setting commenting showing effect |
| CN105824805A (en) * | 2016-05-09 | 2016-08-03 | 腾讯科技(深圳)有限公司 | Identification method and device |
| CN106331832A (en) * | 2016-09-14 | 2017-01-11 | 腾讯科技(深圳)有限公司 | Information display method and information display device |
-
2018
- 2018-06-12 CN CN201810603633.XA patent/CN108810587A/en active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101950308A (en) * | 2010-09-30 | 2011-01-19 | 深圳市戴文科技有限公司 | Method, device, server and system for displaying network comment information |
| CN104363971A (en) * | 2012-05-31 | 2015-02-18 | 科乐美数码娱乐株式会社 | Game system capable of displaying comments, comment display control method, and computer-readable storage medium |
| CN105808070A (en) * | 2016-03-31 | 2016-07-27 | 广州酷狗计算机科技有限公司 | Method and device for setting commenting showing effect |
| CN105824805A (en) * | 2016-05-09 | 2016-08-03 | 腾讯科技(深圳)有限公司 | Identification method and device |
| CN106331832A (en) * | 2016-09-14 | 2017-01-11 | 腾讯科技(深圳)有限公司 | Information display method and information display device |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN105630977B (en) | Application program recommended method, apparatus and system | |
| CN108762907B (en) | Task processing method and system based on multiple clients | |
| CN110493754A (en) | A kind of SIM card resource allocation methods, system, terminal device and storage medium | |
| CN112237742B (en) | Game recommendation method and device, readable storage medium and computer equipment | |
| CN110555681A (en) | Bank card signing method, device, server and medium | |
| CN106779831A (en) | Data screening method, device and electronic equipment | |
| CN110830234A (en) | User traffic distribution method and device | |
| CN105871938B (en) | A kind of virtual resource configuration system, method and device | |
| CN107733995A (en) | A kind of session keeping method, device and electronic equipment | |
| CN110415044A (en) | Cheat detection method, device, equipment and storage medium | |
| WO2018196553A1 (en) | Method and apparatus for obtaining identifier, storage medium, and electronic device | |
| CN111124873A (en) | Method and device for returning Mock data | |
| CN110399288A (en) | Applied testing method and device, storage medium and electronic device | |
| CN112785334B (en) | Method and device for allocating electronic resources | |
| CN108259674A (en) | Electronic equipment, information pushing method and related product | |
| CN108989881A (en) | A kind of main broadcaster's state determines method and device | |
| CN108111533A (en) | The registration login method and system of APP | |
| CN108564426A (en) | Finance product buys method, apparatus, equipment and computer readable storage medium at competitive price | |
| CN111054078B (en) | Object information acquisition method and device | |
| CN110879728A (en) | Method and device for starting small program | |
| CN111476586A (en) | Advertisement putting method and device, terminal equipment and computer storage medium | |
| CN108512682B (en) | Method and device for determining false terminal identification | |
| CN108786117A (en) | A kind of mobile phone games player group technology, device and server | |
| CN109951486B (en) | Information processing method, information processing apparatus, storage medium, and electronic apparatus | |
| CN115080859A (en) | Interaction method, device, storage medium and computer equipment for comment information |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20181113 |
|
| RJ01 | Rejection of invention patent application after publication |