[go: up one dir, main page]

BR9606346A - Dispositivo processador de imagens processo para processamento de imagens e dispositivo de jogos e meio de armazenamento usando este - Google Patents

Dispositivo processador de imagens processo para processamento de imagens e dispositivo de jogos e meio de armazenamento usando este

Info

Publication number
BR9606346A
BR9606346A BR9606346A BR9606346A BR9606346A BR 9606346 A BR9606346 A BR 9606346A BR 9606346 A BR9606346 A BR 9606346A BR 9606346 A BR9606346 A BR 9606346A BR 9606346 A BR9606346 A BR 9606346A
Authority
BR
Brazil
Prior art keywords
storage medium
image processing
gaming device
image processor
image
Prior art date
Application number
BR9606346A
Other languages
English (en)
Inventor
Satoshi Mifune
Masaki Yamashita
Original Assignee
Sega Enterprises Kk
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Kk filed Critical Sega Enterprises Kk
Publication of BR9606346A publication Critical patent/BR9606346A/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6615Methods for processing data by generating or executing the game program for rendering three dimensional images using models with different levels of detail [LOD]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
BR9606346A 1995-04-27 1996-04-26 Dispositivo processador de imagens processo para processamento de imagens e dispositivo de jogos e meio de armazenamento usando este BR9606346A (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP12728895 1995-04-27
PCT/JP1996/001172 WO1996034364A1 (en) 1995-04-27 1996-04-26 Image processor, image processing method, game apparatus using them, and memory medium

Publications (1)

Publication Number Publication Date
BR9606346A true BR9606346A (pt) 1997-09-02

Family

ID=14956265

Family Applications (1)

Application Number Title Priority Date Filing Date
BR9606346A BR9606346A (pt) 1995-04-27 1996-04-26 Dispositivo processador de imagens processo para processamento de imagens e dispositivo de jogos e meio de armazenamento usando este

Country Status (8)

Country Link
US (3) US6542155B1 (pt)
EP (1) EP0773515B1 (pt)
JP (1) JP3529138B2 (pt)
KR (1) KR100372852B1 (pt)
CN (1) CN1186747C (pt)
BR (1) BR9606346A (pt)
DE (1) DE69629649T2 (pt)
WO (1) WO1996034364A1 (pt)

Families Citing this family (60)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0773515B1 (en) 1995-04-27 2003-08-27 Sega Enterprises, Ltd. Image processor, image processing method, game apparatus using them, and memory medium
US6280323B1 (en) * 1996-11-21 2001-08-28 Konami Co., Ltd. Device, method and storage medium for displaying penalty kick match cursors in a video soccer game
US6989829B2 (en) 1997-02-18 2006-01-24 Kabushiki Kaisha Sega Enterprises Image processing device and image processing method
JPH1186038A (ja) * 1997-03-03 1999-03-30 Sega Enterp Ltd 画像処理装置、画像処理方法及び媒体並びにゲーム機
US7764026B2 (en) * 1997-12-17 2010-07-27 Philips Solid-State Lighting Solutions, Inc. Systems and methods for digital entertainment
US7385359B2 (en) * 1997-08-26 2008-06-10 Philips Solid-State Lighting Solutions, Inc. Information systems
EP0930585B1 (en) * 1998-01-14 2004-03-31 Canon Kabushiki Kaisha Image processing apparatus
JP2000126454A (ja) * 1998-10-23 2000-05-09 Sega Enterp Ltd 遊戯装置及び画像処理装置
JP3352982B2 (ja) * 1999-09-14 2002-12-03 株式会社スクウェア レンダリング方法及び装置、ゲーム装置、並びに立体モデルをレンダリングするプログラムを格納するコンピュータ読み取り可能な記録媒体
JP2001209821A (ja) * 2000-01-27 2001-08-03 Mitsubishi Electric Corp 三次元グラフィックス処理装置およびその方法
US7642730B2 (en) 2000-04-24 2010-01-05 Philips Solid-State Lighting Solutions, Inc. Methods and apparatus for conveying information via color of light
JP3433918B2 (ja) * 2000-04-28 2003-08-04 株式会社コナミコンピュータエンタテインメントジャパン ゲームシステム、ゲームシステムにおける表示画像形成方法およびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体
US6727912B1 (en) * 2000-07-17 2004-04-27 Honeywell International Inc. Methods and apparatus for viewing variable resolution information on a display
JP3991583B2 (ja) * 2000-11-24 2007-10-17 株式会社セガ 画像表示方法、コンピュータゲーム処理方法及び記録媒体
JP3420220B2 (ja) * 2001-06-06 2003-06-23 コナミ株式会社 ゲームシステム及びゲーム用プログラム
JP3479522B2 (ja) * 2001-07-12 2003-12-15 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及び装置
JP3449480B2 (ja) * 2001-07-13 2003-09-22 コナミ株式会社 ゲーム機におけるコントローラの機能表示
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
CN1662283B (zh) * 2002-04-24 2010-06-09 新世代株式会社 网球游戏系统
US20050003877A1 (en) * 2003-05-09 2005-01-06 Electronic Arts Inc. Systems and methods for playmaker control
JP2005204754A (ja) * 2004-01-20 2005-08-04 Nintendo Co Ltd タッチパネル入力を用いたゲームシステム
JP4127536B2 (ja) * 2004-01-20 2008-07-30 任天堂株式会社 ゲーム装置及びゲームプログラム
JP4141389B2 (ja) * 2004-01-20 2008-08-27 任天堂株式会社 ゲーム装置及びゲームプログラム
JP3785176B2 (ja) * 2004-05-11 2006-06-14 コナミ株式会社 ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP4433959B2 (ja) * 2004-09-21 2010-03-17 株式会社ニコン 携帯型情報機器
JP4254672B2 (ja) * 2004-09-21 2009-04-15 株式会社ニコン 携帯型情報機器
WO2006033360A1 (ja) * 2004-09-21 2006-03-30 Nikon Corporation 携帯型情報機器
JP4388878B2 (ja) * 2004-10-19 2009-12-24 任天堂株式会社 入力処理プログラムおよび入力処理装置
US20060211494A1 (en) * 2005-03-18 2006-09-21 Helfer Lisa M Gaming terminal with player-customization of display functions
JP4262217B2 (ja) * 2005-04-26 2009-05-13 任天堂株式会社 ゲームプログラム及びゲーム装置
JP4260770B2 (ja) 2005-05-09 2009-04-30 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4445898B2 (ja) * 2005-05-24 2010-04-07 任天堂株式会社 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置
JP4808998B2 (ja) * 2005-06-10 2011-11-02 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
US20070163427A1 (en) * 2005-12-19 2007-07-19 Alex Rigopulos Systems and methods for generating video game content
JP2007199944A (ja) * 2006-01-25 2007-08-09 Sega Corp シミュレーション映像のダイジェストを表示制御するプログラム
JP4833674B2 (ja) 2006-01-26 2011-12-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5305561B2 (ja) * 2006-02-22 2013-10-02 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3954630B1 (ja) * 2006-03-27 2007-08-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US20080026827A1 (en) * 2006-04-21 2008-01-31 Pokermatic, Inc. Amusement gaming system
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US7625284B2 (en) 2007-06-14 2009-12-01 Harmonix Music Systems, Inc. Systems and methods for indicating input actions in a rhythm-action game
JP4498449B2 (ja) * 2008-08-22 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5433230B2 (ja) * 2008-12-26 2014-03-05 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US10357714B2 (en) 2009-10-27 2019-07-23 Harmonix Music Systems, Inc. Gesture-based user interface for navigating a menu
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
JP5275963B2 (ja) * 2009-12-08 2013-08-28 株式会社東芝 表示装置、表示方法及び移動体
US8636572B2 (en) 2010-03-16 2014-01-28 Harmonix Music Systems, Inc. Simulating musical instruments
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
JP5427919B2 (ja) 2012-05-31 2014-02-26 株式会社コナミデジタルエンタテインメント コメント表示が可能なゲームシステム並びにその表示制御方法及びコンピュータプログラム
JP2017018245A (ja) * 2015-07-09 2017-01-26 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理装置
JP5899364B1 (ja) * 2015-09-17 2016-04-06 株式会社Cygames プレイヤの意図を予測してレンダリングするためのリソース配分を決定するプログラム、電子装置、システム及び方法
WO2019155623A1 (ja) * 2018-02-09 2019-08-15 三菱電機株式会社 表示システム
CN108421256B (zh) * 2018-03-29 2021-04-20 网易(杭州)网络有限公司 对象位置显示方法和设备
JP2023088152A (ja) * 2021-12-14 2023-06-26 トヨタ自動車株式会社 端末装置、端末装置の動作方法、及びシステム

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4479784A (en) * 1981-03-03 1984-10-30 The Singer Company Eye line-of-sight responsive wide angle visual system
JPS60217461A (ja) * 1984-04-13 1985-10-31 Hitachi Ltd 3次元物体表示方式
US4974176A (en) 1987-12-18 1990-11-27 General Electric Company Microtexture for close-in detail
JPH0831140B2 (ja) * 1990-04-13 1996-03-27 株式会社エイ・ティ・アール通信システム研究所 高速画像生成表示方法
US5415549A (en) * 1991-03-21 1995-05-16 Atari Games Corporation Method for coloring a polygon on a video display
JPH05165921A (ja) * 1991-12-11 1993-07-02 Fujitsu Ltd Cadシステムにおける3次元視点設定方法
US5242306A (en) 1992-02-11 1993-09-07 Evans & Sutherland Computer Corp. Video graphic system and process for wide field color display
JPH05250119A (ja) * 1992-03-10 1993-09-28 Hitachi Ltd 動画ヘルプガイダンス方法
JPH05265443A (ja) 1992-03-17 1993-10-15 Nec Corp 3次元物体画像表示装置構成方式
US5363297A (en) * 1992-06-05 1994-11-08 Larson Noble G Automated camera-based tracking system for sports contests
JP2906888B2 (ja) * 1992-11-30 1999-06-21 株式会社セガ・エンタープライゼス レーダー表示機能を有するゲーム装置とその表示方法
JPH06259529A (ja) * 1993-03-08 1994-09-16 Fujitsu Ltd オブジェクトデータ生成装置
US5621429A (en) * 1993-03-16 1997-04-15 Hitachi, Ltd. Video data display controlling method and video data display processing system
JP3061704B2 (ja) 1993-08-31 2000-07-10 株式会社日立製作所 情報処理装置
US5566287A (en) * 1994-06-28 1996-10-15 Thomson Consumer Electronics, Inc. Method for asynchronously maintaining an image on a display device
US5779548A (en) * 1994-06-28 1998-07-14 Sega Enterprises, Ltd. Game apparatus and method of replaying game
WO1996008298A1 (en) * 1994-09-16 1996-03-21 Namco Ltd. Three-dimensional simulator and image synthesis method
US5850352A (en) * 1995-03-31 1998-12-15 The Regents Of The University Of California Immersive video, including video hypermosaicing to generate from multiple video views of a scene a three-dimensional video mosaic from which diverse virtual video scene images are synthesized, including panoramic, scene interactive and stereoscopic images
EP0773515B1 (en) 1995-04-27 2003-08-27 Sega Enterprises, Ltd. Image processor, image processing method, game apparatus using them, and memory medium
JP3296176B2 (ja) 1996-02-05 2002-06-24 住友金属鉱山株式会社 波型鉄筋マットの製造方法

Also Published As

Publication number Publication date
US20030032483A1 (en) 2003-02-13
EP0773515A4 (en) 1998-02-04
JP3529138B2 (ja) 2004-05-24
EP0773515B1 (en) 2003-08-27
US6603479B1 (en) 2003-08-05
KR970706555A (ko) 1997-11-03
WO1996034364A1 (en) 1996-10-31
KR100372852B1 (ko) 2003-04-10
CN1186747C (zh) 2005-01-26
DE69629649T2 (de) 2004-06-17
US7199794B2 (en) 2007-04-03
HK1014065A1 (en) 1999-09-17
EP0773515A1 (en) 1997-05-14
DE69629649D1 (de) 2003-10-02
CN1152367A (zh) 1997-06-18
US6542155B1 (en) 2003-04-01

Similar Documents

Publication Publication Date Title
BR9606346A (pt) Dispositivo processador de imagens processo para processamento de imagens e dispositivo de jogos e meio de armazenamento usando este
DE69624667D1 (de) Datenverarbeitungs- und speicherverfahren und Gerät dafür
DE69426138D1 (de) Bilddatenverarbeitungs-Einrichtung und -Verfahren
DE69631949D1 (de) Bildverarbeitungsgerät, bildverarbeitungsverfahren, speichermedium, und computerprogramm
DE69624055D1 (de) Bildverarbeitungsgerät sowie -verfahren
DE69622501D1 (de) Bildverarbeitungsvorrichtung und -verfahren
KR970701893A (ko) 화상 처리 방법 및 화상 처리 장치(image processing method and image processor)
DE69432692D1 (de) Bildverarbeitungsvorrichtung und -verfahren.
DE69519196D1 (de) Bildverarbeitungsgerät und -verfahren
DE69429962D1 (de) Bildverarbeitungsvorrichtung und -verfahren
DE69631085D1 (de) Bildverarbeitungsverfahren und -vorrichtung
DE69430464D1 (de) Bildverarbeitungsgerät und -verfahren
DE69620533D1 (de) Bildverarbeitungsverfahren
DE69329889D1 (de) Bilddatenverarbeitungsverfahren und -vorrichtung
DE69636695D1 (de) Bildverarbeitungsvorrichtung
DE69514143D1 (de) Bildverarbeitungsvorrichtung und -verfahren
DE69524899D1 (de) Bildverarbeitungsverfahren und -gerät
DE69622905D1 (de) Bilddatenverarbeitungsverfahren
DE69615947D1 (de) Bildverarbeitungsgerät
DE69429854D1 (de) Bildverarbeitungsverfahren und -gerät
DE69528299D1 (de) Bildverarbeitungsvorrichtung und -verfahren
DE69937476D1 (de) Bildverarbeitungsvorrichtung und -Verfahren und Speichermedium
DE69433603D1 (de) Bildverarbeitungsverfahren und -gerät
DE69516734D1 (de) Bildverarbeitungsverfahren und -gerät
DE69626086D1 (de) Bildverarbeitungsgerät

Legal Events

Date Code Title Description
B25D Requested change of name of applicant approved
B08F Application dismissed because of non-payment of annual fees [chapter 8.6 patent gazette]
B15K Others concerning applications: alteration of classification

Ipc: A63F 13/57 (2014.01), A63F 13/5258 (2014.0