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MX2017002887A - Sistema y método de juego virtual. - Google Patents

Sistema y método de juego virtual.

Info

Publication number
MX2017002887A
MX2017002887A MX2017002887A MX2017002887A MX2017002887A MX 2017002887 A MX2017002887 A MX 2017002887A MX 2017002887 A MX2017002887 A MX 2017002887A MX 2017002887 A MX2017002887 A MX 2017002887A MX 2017002887 A MX2017002887 A MX 2017002887A
Authority
MX
Mexico
Prior art keywords
database
challenges
challenge
opponents
video
Prior art date
Application number
MX2017002887A
Other languages
English (en)
Inventor
Patrick Jonathan Green Timothy
James Whittle Stewart
J Wright Robert
Original Assignee
Highlight Games Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Highlight Games Ltd filed Critical Highlight Games Ltd
Publication of MX2017002887A publication Critical patent/MX2017002887A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Se presenta un archivo de videojuego deportivo, interactivo y virtual configurado para generar una partida de juego virtual entre dos oponentes. El sistema incluye una entrada de usuario, una base de datos de videos, una base de datos de desafíos, una pantalla y un procesador. La entrada de usuario está configurada para recibir al menos una entrada de selección de oponente y al menos una entrada de selección de desafío. La base de datos de videos está configurada con una pluralidad de videos entre los dos oponentes. La base de datos de desafíos está configurada con una pluralidad de desafíos relacionados con los videos que se encuentran en la base de datos de videos. La pantalla está configurada para presentar los videos, los desafíos y los datos de videos. La pantalla está configurada para presentar los videos, los desafíos y los datos de resultados al usuario. El procesador está configurado con un motor de selección de partido virtual configurado para seleccionar al azar más de un video entre los dos oponentes, un motor de selección de desafío configurado para seleccionar aleatoriamente al menos uno de los desafíos de la base de desafíos y recibir al menos una entrada de selección de desafío y un motor de resultados configurado para generar los datos de resultados en función de que se cumplan o no los desafíos por los videos seleccionados al azar entre los dos oponentes.
MX2017002887A 2014-09-03 2015-09-03 Sistema y método de juego virtual. MX2017002887A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB1415586.5A GB201415586D0 (en) 2014-09-03 2014-09-03 Game system
PCT/GB2015/000260 WO2016034836A1 (en) 2014-09-03 2015-09-03 Virtual gaming system and method

Publications (1)

Publication Number Publication Date
MX2017002887A true MX2017002887A (es) 2017-10-27

Family

ID=51752547

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2017002887A MX2017002887A (es) 2014-09-03 2015-09-03 Sistema y método de juego virtual.

Country Status (10)

Country Link
US (1) US10898814B2 (es)
EP (1) EP3188811A1 (es)
CN (1) CN107454859A (es)
AP (1) AP2017009833A0 (es)
BR (1) BR112017004217A2 (es)
GB (2) GB201415586D0 (es)
MX (1) MX2017002887A (es)
PE (1) PE20170734A1 (es)
RU (1) RU2730383C2 (es)
WO (1) WO2016034836A1 (es)

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US11272242B2 (en) * 2017-03-28 2022-03-08 Turner Broadcasting System, Inc. Platform for publishing graphics to air
US11250665B1 (en) 2017-08-10 2022-02-15 Michael Oberberger Method and apparatus allowing a wager to be placed to predict a second segment in a sequence of visual narrative segments
US11094163B1 (en) * 2017-09-25 2021-08-17 Quick Custom Intelligence, Llc Entertainment gaming machine based on non-random outcomes
US10524008B2 (en) * 2018-04-05 2019-12-31 Highlight Games Limited Virtual gaming system based on previous skills-based events
CN108619718A (zh) * 2018-05-09 2018-10-09 网易(杭州)网络有限公司 虚拟角色的处理方法、装置、存储介质及电子装置
US10713883B2 (en) * 2018-08-21 2020-07-14 Highlight Games Limited Dynamic virtual scratch card gaming system
US10811055B1 (en) * 2019-06-27 2020-10-20 Fuji Xerox Co., Ltd. Method and system for real time synchronization of video playback with user motion
GB2598079B (en) * 2020-06-30 2022-12-07 Games Global Operations Ltd Multimedia compositing and storage management system
CN112131117B (zh) * 2020-09-25 2022-04-01 腾讯科技(深圳)有限公司 游戏测试方法、装置、电子设备及存储介质
KR102215562B1 (ko) * 2020-11-12 2021-02-15 주식회사 오텀리브스 슬롯머신 게임 방식의 영상 콘텐츠 제공장치 및 그 방법
US20220165124A1 (en) * 2020-11-23 2022-05-26 Adrenalineip Method for communicating among users of a wagering network
US12014602B2 (en) * 2021-03-25 2024-06-18 Igt Tournaments based on sporting event outcomes
CN113642441B (zh) * 2021-08-06 2023-11-14 浙江大学 一种可视化增强体育视频的设计方法
CN114272617B (zh) * 2021-11-18 2025-06-27 腾讯科技(深圳)有限公司 虚拟场景中的虚拟资源处理方法、装置、设备及存储介质
CA3251468A1 (en) * 2022-05-11 2023-11-16 Inspired Gaming (Uk) Limited SYSTEM AND METHOD FOR CREATING A MULTIPLE DIFFERENT VIDEO PRESENTATIONS THAT SIMULATE A BROADCAST GAME OF CHANCE
US12274949B1 (en) 2024-10-28 2025-04-15 Inspired Gaming (Uk) Limited Random number generation for stitched video draw game systems
US12268970B1 (en) 2024-10-28 2025-04-08 Inspired Gaming (Uk) Limited Culling video fragments to produce stitched video games
US12350596B1 (en) 2024-10-28 2025-07-08 Inspired Gaming (Uk) Limited Communications integrity of stitched video draw game systems
US12277833B1 (en) 2024-10-28 2025-04-15 Inspired Gaming (Uk) Limited Player controlled culling of video fragments of stitched video draw games
US12266238B1 (en) 2024-10-28 2025-04-01 Inspired Gaming (Uk) Limited Dual sector authentication of stitched video draw game systems

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Also Published As

Publication number Publication date
US20160059135A1 (en) 2016-03-03
RU2017111024A3 (es) 2019-04-02
AP2017009833A0 (en) 2017-03-31
GB201415586D0 (en) 2014-10-15
PE20170734A1 (es) 2017-07-04
EP3188811A1 (en) 2017-07-12
GB2530662A (en) 2016-03-30
US10898814B2 (en) 2021-01-26
BR112017004217A2 (pt) 2017-12-12
CN107454859A (zh) 2017-12-08
WO2016034836A1 (en) 2016-03-10
RU2017111024A (ru) 2018-10-03
GB201515653D0 (en) 2015-10-21
RU2730383C2 (ru) 2020-08-21

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