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MX2010001064A - Esquema para empaquetado y vinculacion de variables en sistemas graficos. - Google Patents

Esquema para empaquetado y vinculacion de variables en sistemas graficos.

Info

Publication number
MX2010001064A
MX2010001064A MX2010001064A MX2010001064A MX2010001064A MX 2010001064 A MX2010001064 A MX 2010001064A MX 2010001064 A MX2010001064 A MX 2010001064A MX 2010001064 A MX2010001064 A MX 2010001064A MX 2010001064 A MX2010001064 A MX 2010001064A
Authority
MX
Mexico
Prior art keywords
variables
packing
varyings
linking
scheme
Prior art date
Application number
MX2010001064A
Other languages
English (en)
Inventor
Guofang Jiao
Alexei V Bourd
Chun Yu
Lingjun Chen
Yun Du
Original Assignee
Qualcomm Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=39940557&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=MX2010001064(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Qualcomm Inc filed Critical Qualcomm Inc
Publication of MX2010001064A publication Critical patent/MX2010001064A/es

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/60Memory management
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)
  • Devices For Executing Special Programs (AREA)
  • Memory System Of A Hierarchy Structure (AREA)
  • Complex Calculations (AREA)

Abstract

Un dispositivo inalámbrico que ejecuta un proceso de empaquetado de compilador de primer nivel y un proceso de empaquetamiento de hardware de segundo nivel en variables; el proceso de empaquetamiento de compilador empaqueta dos o más variables de sombreador (variables o atributos) cuya suma de componentes es igual a M en un registro de vector M-dimensional (MD) compartido; el empaquetamiento de hardware empaqueta consecutivamente M componentes de las variables de sombreador (variables o atributos) y cualesquiera variables restantes en una memoria caché de vértice u otro medio de almacenamiento.
MX2010001064A 2007-07-30 2008-07-30 Esquema para empaquetado y vinculacion de variables en sistemas graficos. MX2010001064A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/830,667 US8355028B2 (en) 2007-07-30 2007-07-30 Scheme for varying packing and linking in graphics systems
PCT/US2008/071655 WO2009018385A2 (en) 2007-07-30 2008-07-30 Scheme for packing and linking of variables in graphics systems

Publications (1)

Publication Number Publication Date
MX2010001064A true MX2010001064A (es) 2010-03-03

Family

ID=39940557

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2010001064A MX2010001064A (es) 2007-07-30 2008-07-30 Esquema para empaquetado y vinculacion de variables en sistemas graficos.

Country Status (11)

Country Link
US (1) US8355028B2 (es)
EP (1) EP2023285B8 (es)
JP (1) JP5048836B2 (es)
KR (1) KR101118814B1 (es)
CN (1) CN101779219B (es)
BR (1) BRPI0813854B1 (es)
CA (1) CA2693344C (es)
MX (1) MX2010001064A (es)
RU (1) RU2448369C2 (es)
TW (1) TWI378355B (es)
WO (1) WO2009018385A2 (es)

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US9123151B2 (en) * 2008-08-05 2015-09-01 Autodesk, Inc. Exchanging data between vertex shaders and fragment shaders on a graphics processing unit
US8947444B1 (en) * 2008-12-09 2015-02-03 Nvidia Corporation Distributed vertex attribute fetch
GB201103699D0 (en) * 2011-03-03 2011-04-20 Advanced Risc Mach Ltd Graphic processing
GB201103698D0 (en) * 2011-03-03 2011-04-20 Advanced Risc Mach Ltd Graphics processing
US9412193B2 (en) * 2011-06-01 2016-08-09 Apple Inc. Run-time optimized shader program
US9214008B2 (en) * 2013-01-18 2015-12-15 Nvidia Corporation Shader program attribute storage
US9395988B2 (en) * 2013-03-08 2016-07-19 Samsung Electronics Co., Ltd. Micro-ops including packed source and destination fields
BR112015019510A2 (pt) * 2013-03-14 2017-12-12 Intel Corp suporte de compositor para funções gráficas.
US10096079B2 (en) 2013-06-10 2018-10-09 Sony Interactive Entertainment Inc. Fragment shaders perform vertex shader computations
US10134102B2 (en) 2013-06-10 2018-11-20 Sony Interactive Entertainment Inc. Graphics processing hardware for using compute shaders as front end for vertex shaders
US10102603B2 (en) 2013-06-10 2018-10-16 Sony Interactive Entertainment Inc. Scheme for compressing vertex shader output parameters
US10176621B2 (en) 2013-06-10 2019-01-08 Sony Interactive Entertainment Inc. Using compute shaders as front end for vertex shaders
WO2016090535A1 (en) * 2014-12-08 2016-06-16 Intel Corporation Graphic rendering quality improvements through automated data type precision control
KR20160074154A (ko) 2014-12-18 2016-06-28 삼성전자주식회사 컴파일러
US10460513B2 (en) 2016-09-22 2019-10-29 Advanced Micro Devices, Inc. Combined world-space pipeline shader stages
KR20180038793A (ko) * 2016-10-07 2018-04-17 삼성전자주식회사 영상 데이터 처리 방법 및 장치
CN108986014A (zh) * 2018-07-19 2018-12-11 芯视图(常州)微电子有限公司 适用乱序顶点染色的图元装配单元
US11748839B2 (en) 2020-04-16 2023-09-05 Samsung Electronics Co., Ltd. Efficient fast random access enabled geometry attribute compression mechanism
US11508124B2 (en) 2020-12-15 2022-11-22 Advanced Micro Devices, Inc. Throttling hull shaders based on tessellation factors in a graphics pipeline
US11776085B2 (en) 2020-12-16 2023-10-03 Advanced Micro Devices, Inc. Throttling shaders based on resource usage in a graphics pipeline
US11710207B2 (en) 2021-03-30 2023-07-25 Advanced Micro Devices, Inc. Wave throttling based on a parameter buffer

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Also Published As

Publication number Publication date
US8355028B2 (en) 2013-01-15
WO2009018385A2 (en) 2009-02-05
CN101779219B (zh) 2013-03-27
EP2023285B1 (en) 2017-12-20
JP2010535393A (ja) 2010-11-18
WO2009018385A3 (en) 2009-03-26
CN101779219A (zh) 2010-07-14
BRPI0813854B1 (pt) 2020-01-14
CA2693344A1 (en) 2009-02-05
RU2010107218A (ru) 2011-09-10
KR20100038462A (ko) 2010-04-14
CA2693344C (en) 2017-01-17
JP5048836B2 (ja) 2012-10-17
EP2023285A1 (en) 2009-02-11
EP2023285B8 (en) 2018-06-27
TWI378355B (en) 2012-12-01
TW200910110A (en) 2009-03-01
KR101118814B1 (ko) 2012-03-20
US20090033672A1 (en) 2009-02-05
BRPI0813854A2 (pt) 2019-02-12
RU2448369C2 (ru) 2012-04-20

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