[go: up one dir, main page]

Döllner et al., 1997 - Google Patents

Object‐oriented 3D Modelling, Animation and Interaction

Döllner et al., 1997

View PDF
Document ID
17688541259868378311
Author
Döllner J
Hinrichs K
Publication year
Publication venue
The Journal of Visualization and Computer Animation

External Links

Snippet

We present an object‐oriented 3D graphics and animation framework which provides a new methodology for the symmetric modelling of geometry and behaviour. The toolkit separates the specification of geometry and behaviour by two types of directed acyclic graphs, the …
Continue reading at hpi.de (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for programme control, e.g. control unit
    • G06F9/06Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
    • G06F9/44Arrangements for executing specific programmes
    • G06F9/4421Execution paradigms
    • G06F9/4428Object-oriented
    • G06F9/443Object-oriented method invocation or resolution
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for programme control, e.g. control unit
    • G06F9/06Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
    • G06F9/44Arrangements for executing specific programmes
    • G06F9/4443Execution mechanisms for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for programme control, e.g. control unit
    • G06F9/06Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
    • G06F9/46Multiprogramming arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Implementation of user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/04Animation description language
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions

Similar Documents

Publication Publication Date Title
Döllner et al. Object‐oriented 3D Modelling, Animation and Interaction
US7103873B2 (en) System and method for leveraging independent innovation in entertainment content and graphics hardware
US6266053B1 (en) Time inheritance scene graph for representation of media content
CA2631639C (en) A method to render a root-less scene graph with a user controlled order of rendering
US20050243085A1 (en) Model 3D construction application program interface
Dollner et al. A generic rendering system
Döllner et al. An object-oriented approach for integrating 3D visualization systems and GIS
Reiners OpenSG: A scene graph system for flexible and efficient realtime rendering for virtual and augmented reality applications
CN1710607A (en) A 3D scene organization method for virtual reality 3D graphics engine
Dollner et al. Interactive, animated 3D widgets
Koved et al. GROOP: An object-oriented toolkit for animated 3D graphics
Phillips Geomview manual
Döllner et al. The Design of a 3D Rendering Meta System
Schroeder et al. 30-The Visualization Toolkit
Tarlton A declarative representation system for dynamic visualization
May Encapsulated models: procedural representations for computer animation
Macey Emergent Behaviour Programming Language EBPL
Luo Interactive Ray Tracing Infrastructure
Turner et al. An Interactive 3D Graphics Class Library in EIFFEL
Kaplan The design of the Doré graphics system
Döllner et al. Support of Explicit Time and Event Flows in
Bauchinger Designing a modern rendering engine
Nuggehally Java 3D for UCWaves
Gomez Comments on event driven animation
Ahlgren Graph visualization with OpenGL