Tarlton, 1993 - Google Patents
A declarative representation system for dynamic visualizationTarlton, 1993
- Document ID
- 8990889269925808295
- Author
- Tarlton M
- Publication year
External Links
Snippet
This thesis introduces a framework for distributed and dynamic three-dimensional visual applications that is designed to reduce the effort and expertise necessary for application development while providing suitable performance in distributed, heterogeneous …
- 238000012800 visualization 0 title description 28
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4421—Execution paradigms
- G06F9/4428—Object-oriented
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/455—Emulation; Software simulation, i.e. virtualisation or emulation of application or operating system execution engines
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/36—Software reuse
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/10—Requirements analysis; Specification techniques
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Gould | Complete Maya Programming: An extensive guide to MEL and C++ API | |
Vlissides et al. | Unidraw: A framework for building domain-specific graphical editors | |
Pasko et al. | HyperFun project: a framework for collaborative multidimensional F-rep modeling | |
US6266053B1 (en) | Time inheritance scene graph for representation of media content | |
Elliott et al. | TBAG: A high level framework for interactive, animated 3D graphics applications | |
KR100938036B1 (en) | Graphical display animation systems, display element animation methods, animation motion application methods, and computer readable media | |
Vlissides | Generalized graphical object editing | |
De Troyer et al. | Conceptual modeling for virtual reality | |
Döllner et al. | Object‐oriented 3D Modelling, Animation and Interaction | |
CN116452786A (en) | Virtual reality content generation method, system, computer device and storage medium | |
Stasko | Simplifying algorithm animation with tango | |
Häfner | PolyVR-a virtual reality authoring framework for engineering applications | |
Autin et al. | uPy: a ubiquitous CG Python API with biological-modeling applications | |
Tarlton | A declarative representation system for dynamic visualization | |
Ko et al. | Interactive web-based virtual reality with Java 3D | |
May et al. | AL: A language for procedural modeling and animation | |
Adzhiev et al. | HyperFun project: Language and Software tools for F-rep Shape Modeling | |
Fournier et al. | Visualization of mathematical surfaces: the IZIC server approach | |
Celes et al. | Act: an easy-to-use and dynamically extensible 3D graphics library | |
Yung | Definitive Programming: A paradigm for exploratory programming | |
Blake et al. | Object-oriented graphics | |
Revie | Designing a Data-Driven Renderer | |
Geiger et al. | Authoring communicating agents in virtual environments | |
Leissler | A generic framework for the development of 3D information visualization applications | |
Vasilev | An interactive 3D interface for hybrid model specification |