Shih et al., 2009 - Google Patents
Real-time ray tracing with cudaShih et al., 2009
View PDF- Document ID
- 1610937486366500028
- Author
- Shih M
- Chiu Y
- Chen Y
- Chang C
- Publication year
- Publication venue
- International Conference on Algorithms and Architectures for Parallel Processing
External Links
Snippet
The graphics processors (GPUs) have recently emerged as a low-cost alternative for parallel programming. Since modern GPUs have great computational power as well as high memory bandwidth, running ray tracing on them has been an active field of research in computer …
- 230000000694 effects 0 abstract description 6
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/02—Addressing or allocation; Relocation
- G06F12/08—Addressing or allocation; Relocation in hierarchically structured memory systems, e.g. virtual memory systems
- G06F12/0802—Addressing of a memory level in which the access to the desired data or data block requires associative addressing means, e.g. caches
- G06F12/0844—Multiple simultaneous or quasi-simultaneous cache accessing
- G06F12/0846—Cache with multiple tag or data arrays being simultaneously accessible
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/02—Addressing or allocation; Relocation
- G06F12/08—Addressing or allocation; Relocation in hierarchically structured memory systems, e.g. virtual memory systems
- G06F12/0802—Addressing of a memory level in which the access to the desired data or data block requires associative addressing means, e.g. caches
- G06F12/0806—Multiuser, multiprocessor or multiprocessing cache systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
- G06T15/83—Phong shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/02—Addressing or allocation; Relocation
- G06F12/0223—User address space allocation, e.g. contiguous or non contiguous base addressing
- G06F12/023—Free address space management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/30—Arrangements for executing machine-instructions, e.g. instruction decode
- G06F9/30003—Arrangements for executing specific machine instructions
- G06F9/30076—Arrangements for executing specific machine instructions to perform miscellaneous control operations, e.g. NOP
- G06F9/30087—Synchronisation or serialisation instructions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformations of program code
- G06F8/41—Compilation
- G06F8/45—Exploiting coarse grain parallelism in compilation, i.e. parallelism between groups of instructions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformations of program code
- G06F8/41—Compilation
- G06F8/44—Encoding
- G06F8/443—Optimisation
- G06F8/4441—Reducing the execution time required by the program code
- G06F8/4442—Reducing the number of cache misses; Data prefetching
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/76—Architectures of general purpose stored programme computers
- G06F15/80—Architectures of general purpose stored programme computers comprising an array of processing units with common control, e.g. single instruction multiple data processors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F2212/00—Indexing scheme relating to accessing, addressing or allocation within memory systems or architectures
- G06F2212/25—Using a specific main memory architecture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP5485257B2 (en) | Parallelized cross-test and shading architecture for ray-trace rendering | |
EP1081655B1 (en) | System and method for rendering using ray tracing | |
Woop et al. | RPU: a programmable ray processing unit for realtime ray tracing | |
EP3483838B1 (en) | Systems and methods for rendering with ray tracing | |
US6466227B1 (en) | Programmable architecture for visualizing sampled and geometry data | |
Larsen et al. | Ray tracing within a data parallel framework | |
US20140340412A1 (en) | Hardware unit for fast sah-optimized bvh constrution | |
US11010963B2 (en) | Realism of scenes involving water surfaces during rendering | |
Zhang et al. | Scalable collision detection using p-partition fronts on many-core processors | |
Santos et al. | Understanding the efficiency of KD-tree ray-traversal techniques over a GPGPU architecture | |
Cui et al. | Real-time stereo vision implementation on Nvidia Jetson TX2 | |
Lee et al. | Real-time ray tracing on coarse-grained reconfigurable processor | |
US20180040155A1 (en) | Cache friendly jittered hemispherical sampling | |
Guthe | Latency Considerations of Depth-first GPU Ray Tracing. | |
Shih et al. | Real-time ray tracing with cuda | |
US9117306B2 (en) | Method of stencil mapped shadowing | |
dos Santos et al. | kd-tree traversal implementations for ray tracing on massive multiprocessors: A comparative study | |
Yang et al. | Efficient data management for incoherent ray tracing | |
Li et al. | Optimized implementation of ray tracing on Cell Broadband Engine | |
US20230410403A1 (en) | Ray tracing hardware and method | |
Song | The optimization and performance evaluation of ray tracer on GPU | |
Stibora | Building of SBVH on Graphical Hardware | |
Budge et al. | A hybrid CPU-GPU implementation for interactive ray-tracing of dynamic scenes | |
David et al. | Exploiting ray tracing technology through OptiX to compute particle interactions with cutoff in a 3D environment on GPU | |
Sun et al. | Accelerating ray tracing engine of BLENDER on the new Sunway architecture |