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Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

How I Ruined My Group For Ritual Path Magic

I’ve always appreciated open-ended magic systems. I ran several campaigns of Mage: The Awakening, back when it was new. I loved the system presented in the 3rd edition GURPS Voodoo: The Shadow War. (It was the 90’s, everything was “Foo: The Bar”. Just like everything these days is “A Foo of Bar and Baz”, thanks for that, Mr. Martin.) And I loved it even more when it grew up through the Monster Hunters series into the the 4th edition GURPS Thaumatology: Ritual Path Magic system.

So, of course, just about ten years ago, I tried to introduce RPM to my group. And I ruined it for them. Listen to my tale of woe.

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GURPS Supers Newport Academy #6: “Old Friends, New Again”

New kind of egg at breakfast. “Guess what?” Planned revenge. A big head and a field trip. Chaos at the museum. Crowd control. Plan of the Cave Bear. Saffron takes a ride.

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GURPS Supers Newport Academy #5 – Guest Synopsis

I missed session #5, so here’s the special guest synopsis.

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GURPS Supers Newport Academy #4: “Picnic! at the Disco”

Curfew and a frame job. Classes. A great escape. A good time, not a memorable one. Malaise. Aliens, demons, vampires… or just disco? Investigations. Dead guy in a dumpster. Flora and Fauna. “Invincible, baby!” Cone of silence. Rapid escalation and ignominious defeat. Someone loses an eye.

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GURPS Supers Newport Academy #3: “Season Of The Witch”

Bar brawl and rough diplomacy. New friends. Never meet your heroes. Back alley deals. A grave situation. Snake identification pop quiz. The tussle in the tree. Meeting the mayor. Explosive results. A drummer regrets taking a gig. “Is the baby ok?” Two curses, an impound yard, and a cowboy hat.

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GURPS Supers Newport Academy #2: “Jailbreak”

All-nighter for some. Waffles. Sparrow identified. To the library! Deciphering clues. Downtown Vibora Bay. Vans gone wild! Big wet dog! School children in peril! “I can’t believe they send babies to prison in this country!” A deal with the devil. The Doctor.

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GURPS Supers Newport Academy #1: “Orientation”

Vibora Bay‘s Newport Academy. Drop-off and admissions. Social anxieties. Promises of pizza, and protests. Who are we supposed to be rescuing? Mystic hijinks. Dinner, doodles, and deductions. Reviewing the evidence.

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GURPS Kung Fu Furries #6: “The Rooster – wait, what?”

The twisted tournament of Lo Pan. Teamwork, sudden betrayal, and philosophy.

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GURPS Kung Fu Furries #5: “Fist of the Wolfhound”

Off to see Lo Pan. An act of heroic kindness. Trickery and distraction. “Another time!” Tea and hospitality by the roadside, then sudden violence. Can monkeys fly? The house of Lo Pan.

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It’s All Been Done

Long-time readers might remember how the world of the wastelanders in our After The End game had a moon with a logo on it. Turns out, I subconsciously swiped that idea from one of the “Big Three”: Robert A. Heinlein.

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Mailanka's Musing

The Home of the GURPS Psi-Wars Blog

Game in the Brain

Meandering aimlessly around the GURPS landscape

Generic Universal Eggplant

Meandering aimlessly around the GURPS landscape

Land of Nod

Roleplaying Game Content for your Edification and Enjoyment

Prismatic Wasteland

Meandering aimlessly around the GURPS landscape

A Collection of Unmitigated Pedantry

A look at history and popular culture

Insidious GURPS Planning

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DF Whiterock

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Tetsujin no Llama

Meandering aimlessly around the GURPS landscape

Olympus RPG Blog

Olympus Role Playing Group Blog

Ra's Head

If the world is empty, so am I

Roleplay Rescue’s Blog

Murmurings from beneath the beard

Gaming Ballistic

A new trajectory for Roleplaying Games

Peter's ESL

Just another WordPress.com weblog

Set Adrift, On 3d6

A brief look into my life through GURPS.

Northport

adventures in designing a GURPS Dungeon Fantasy setting

False Machine

Meandering aimlessly around the GURPS landscape

Dreams in the Lich House

Meandering aimlessly around the GURPS landscape

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