A list of all projects on Haxelib with the tag "flash"
| Project | Description | Version | Downloads |
|---|---|---|---|
|
flixel
@haxeflixel |
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games. | 6.1.2 | 1337101 |
|
flixel-addons
@haxeflixel |
flixel-addons is a set of useful, additional classes for HaxeFlixel. | 4.0.1 | 1243078 |
|
flixel-ui
@haxeflixel |
A UI library for Flixel | 2.6.4 | 1090883 |
|
flixel-tools
@haxeflixel |
Command-Line tools for the HaxeFlixel game engine | 1.5.1 | 1045605 |
|
actuate
@singmajesty |
Actuate is a fast and flexible tween library that uses a jQuery-style "chaining" syntax. It out-performs other libraries (such as TweenLite) and is easy to extend with custom actuators. | 1.9.0 | 993735 |
|
box2d
@singmajesty |
Box2D is a tremendously popular physics engine for most platforms. | 1.2.3 | 779602 |
|
layout
@singmajesty |
Flexible system for fluid resizing layouts | 1.2.1 | 776104 |
|
flixel-demos
@haxeflixel |
Demo Projects for HaxeFlixel | 3.3.0 | 733713 |
|
flixel-templates
@haxeflixel |
Templates for HaxeFlixel projects | 2.7.0 | 721373 |
|
tweenxcore
@shohei909 |
lightweight motion library for haxe | 1.1.0 | 154141 |
|
tweenx
@shohei909 |
crossplatform tween library | 1.0.4 | 114721 |
|
swf
@singmajesty |
Provides support for parsing and displaying SWF content | 3.4.0 | 65649 |
|
haxe-strings
@vegardit |
A haxelib for consistent cross-platform UTF-8 string manipulation. Contains comprehensive String utility functions, SemVer.org version parsing, spell checker, ANSI escape sequence builder, RandomUUID generator, thread-safe regular expression API, StringBuilder, SortedStringMap, SortedStringSet, camelcase string formatting, filepath normalizing and globbing (wildcards). | 7.0.7 | 65245 |
|
away3d
@Greg209 |
Away3D is an open source platform for developing interactive 3D graphics for video games and applications. | 5.0.9 | 31615 |
|
flxanimate
@DotWith |
Adobe Animate's texture atlases player for HaxeFlixel. | 4.0.0 | 31043 |
|
protohx
@nitrobin |
Crossplatform implementation of 'Google's Protocol Buffers' for haxe. | 0.4.6 | 29792 |
|
air3
@jan_flanders |
Externs for Adobe AIR3 | 0.0.1 | 28815 |
|
stb_ogg_sound
@shohei909 |
public domain ogg decoder | 0.0.2 | 28307 |
|
flambe
@Aduros |
Flambe is a fast, expressive, and cross-platform engine for HTML5 and Flash games. | 4.1.0 | 26631 |
|
svg
@singmajesty |
Provides support for parsing and rendering SVG content | 1.1.3 | 21474 |
|
haxe-concurrent
@vegardit |
A haxelib with cross-platform concurrency functions and classes (thread-pool, task executor/scheduler, re-entrant lock, semaphore, atomic int/bool, thread-safe collections/queues) | 5.1.5 | 16913 |
|
spinehaxe
@bendmorris |
Spine runtime for Haxe. | 3.5.0 | 16101 |
|
starling
@p.j.shand |
The Cross-Platform Game Engine | 2.7.1 | 13559 |
|
haxe-doctest
@vegardit |
Python inspired doc-testing for Haxe. Allows unit-testing based on test assertions in haxedoc. Integrates with Haxe Unit, MUnit, Tink Testrunner and UTest | 3.3.0 | 11741 |
|
HaxePunk
@heardtheword |
A Haxe port of the FlashPunk AS3 engine. | 4.0.1 | 11638 |
|
spinehx
@nitrobin |
SpineHx is Haxe 3 OpenFL/NME port of spine-libgdx skeletal animation runtime. | 0.2.0 | 8988 |
|
openfl-bitfive
@YellowAfterlife |
Alternative blitting-targeted HTML5 backend for OpenFL. | 3.3.3 | 7213 |
|
stablexui
@RealyUniqueName |
StablexUI is a crossplatform UI engine. | 1.2.4 | 5327 |
|
akifox-asynchttp
@yupswing |
Haxe multi-platform Asynchronous HTTP+HTTPS Requests | 0.4.7 | 4299 |
|
swiftsuspenders
@p.j.shand |
This is an OpenFL 2.x/Haxe port of the popular AS3 metadata driven IOC (Inversion Of Control) solution SwiftSuspenders | 1.1.1 | 3258 |
|
gm2d
@gamehaxe |
GM2D helper classes for rapid game making in 2D. | 4.3.32 | 3112 |
|
continuation
@Atry |
Asynchronous programming in a natural multi-thread-like syntax, escaping from the callback hell. | 1.3.2 | 2839 |
|
robotlegs
@p.j.shand |
Robotlegs v2 is a popular Micro-Architecture framework which integrates with OpenFL, Starling, Away3D, ThreeJS and Fuse | 2.0.7 | 2503 |
|
awe6
@hypersurge |
awe6 is game inverted: a scalable, flexible and intuitive framework for the rapid development of quality games. For more information visit awe6.org | 2.10.564 | 1686 |
|
away3d-samples
@singmajesty |
Away3D samples | 5.0.3 | 1455 |
|
pony
@AxGord |
Haxe open-cross-library | 1.9.12 | 1449 |
|
zerolib-flixel
@01010111 |
Zerolib is a library of extensions, utilities, and other helpful classes for making games quickly in haxeflixel! | 0.8.1 | 1408 |
|
cocktail
@silexlabs |
HTML/CSS rendering engine | 1.0.0-beta.5 | 1181 |
|
away3d-examples
@Greg209 |
Away3D is an open source, real time 3D engine for the Flash Platform and has been ported to OpenFL 2.x/Haxe | 1.1.0 | 1111 |
|
openfl-tiled
@kasoki |
openfl-tiled is a library, which gives openfl developers the ability to use the TILED map editor. | 0.4.2 | 991 |
|
texturePacker
@p.j.shand |
convert IBitmapDrawable objects into spritesheets | 0.0.10 | 926 |
|
hxIni
@wikiti |
hxIni is a fast, light and simple library to read and write INI files, using hashes. | 3.0.0 | 909 |
|
feffects
@filt3rek |
Set of effects (tweens, sineloops...) targeting Flash / JS / openFL (Neko, C++, Windows, Linux, OSX, Android, iOS, webOS, BlackBerry, HTML5) | 3.1.0 | 893 |
|
akifox-transform
@yupswing |
Affine matrix transformations with pivot point | 2.2.1 | 736 |
|
bitmapFont
@Beeblerox |
Component for rendering text with bitmap font on all openfl targets. | 0.9.4 | 691 |
|
haxepunk-gui
@Lythom |
HaxePunk GUI is a toolset to display user interfaces that works with HaxePunk engine. It provide some basic components to allow the user to interact with the game. | 2.5.6 | 669 |
|
roxlib
@wikiti |
A multi-purpose haXe library for gestures (multitouch), multi-screen ui, threading utility and 9 patch image support. | 1.1.3 | 519 |
|
Pathfinder
@hypersurge |
Pathfinder is an A* (A Star) pathfinding and graph traversal library designed primarily for use with awe6 (optional). | 0.2.18 | 517 |
|
flixel-retrotools
@zayora |
Collection of useful classes that expand on HaxeFlixel's capabilities. | 0.1.1 | 510 |
|
SpriterHaxeEngine
@loudoweb |
Brashmonkey's Spriter SCML renderer compatible with Haxe and openfl. | 2.2.0 | 452 |
|
scrollable-area
@GimmickyApps |
For users of HaxeFlixel, a scrollable area with automatic scrollbars, intended for manual layout enthusiasts. | 9.9.9 | 396 |
|
screenManager
@CreativeMagic |
A framework to create and manage screens in your apps | 1.0.0 | 389 |
|
hxsignal
@zweimal |
Simple Haxe Signal API implementation | 0.9.3 | 367 |
|
flix
@defiance |
pogger library for haxeflixel | 0.0.1 | 365 |
|
protoc-gen-haxe
@Atry |
Protocol Buffers for Haxe | 1.2.1 | 350 |
|
openfl-tiled-flixel
@kasoki |
Experimental glue to use openfl-tiled with HaxeFlixel | 0.0.5 | 331 |
|
tmx
@wselken |
A parser for maps generated using Tiled Map Editor (http://www.mapeditor.org/). | 0.2.0 | 280 |
|
pixi-flump-runtime
@jackwlee |
A Flump runtime for Pixi.js. See examples for usage. | 4.7.1 | 272 |
|
nova
@npinsker |
Nova is a set of game development tools on top of Flixel to supercharge common tasks. | 0.5.3 | 272 |
|
native3d
@lizhi |
A simple gpu accelerated graphics engine written in haxe. | 1.0.1 | 231 |
|
kong.hx
@djc |
Strongly-typed access to the Kongregate API from Haxe. | 1.2.3 | 214 |
|
monsterdebugger
@grisevg |
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) | 1.0.0 | 212 |
|
ExAM
@knowledge-players |
External Assets Management utility without embedding assets in SWF (smaller file) | 2.1.0 | 179 |
|
ze2d
@zine92 |
An openfl gameobject/component system game framework for Haxe. | 0.3.3 | 175 |
|
flxscrollablearea
@IBwWG |
For users of HaxeFlixel, a scrollable area with automatic scrollbars, originally intended for manual layout enthusiasts. | 0.4.0 | 170 |
|
tweener
@singmajesty |
A class for creating tweens in haxe - because there's infinity between 0 and 1. | 1.33.74 | 156 |
|
air4haxe
@daniel_benmergui |
Externs for Adobe AIR - Updated to haxe 4 | 1.0.0 | 154 |
|
HaxePunk-nape
@Marc010 |
Nape integration for HaxePunk. | 1.0.1 | 151 |
|
puremvc-multicore
@ConfidantCommunications |
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version supports modular programming through the use of Multiton Core actors instead of the Singletons used in the Standard Version. | 1.4.0 | 136 |
|
jsfl
@yar3333 |
Externs for the Flash jsfl API. This is improved version of the original plefferts's library (http://lib.haxe.org/legacy/p/jsfl). | 1.2.5 | 134 |
|
puremvc-standard
@ConfidantCommunications |
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version does not support modular programming since it uses Singletons as Core actors rather than the Multitons used in the MultiCore Version. | 1.3.0 | 119 |
|
puremvc-asynccommand-multicore
@ConfidantCommunications |
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Multicore version of PureMVC. | 1.2.0 | 107 |
|
golems
@Rezmason |
A macro-backed system for compiling and embedding workers into larger builds. Supports Flash, JS, NekoVM and C++ targets. | 1.2.5 | 105 |
|
bbmvc
@mwallace |
BBMVC is a super light simple cross platform MVC framework. Checkout http://bbmvc.org for example code. | 0.0.3 | 104 |
|
hxDaedalus
@Nanjizal |
Pathfinding 2D Library ported from AS3 | 0.0.2 | 98 |
|
grar
@knowledge-players |
GRAR is a powerful engine designed for training applications. Create an e-learning app just with XML | 2.1.1 | 94 |
|
iceentity
@NicoM1 |
Simple entity and component management for haxeflixel | 1.2.0 | 93 |
|
overlap2d
@azakhary |
This is an official runtime for Overlap2D edito, based on HaxeFlixel | 0.0.1 | 89 |
|
HagglerVNE
@gummywormz |
Visual novel engine for HaxeFlixel. | 1.2.0 | 86 |
|
hxBitcoin
@ChuckBatson |
Bitcoin, cryptocurrency and cryptography library | 0.1.1 | 77 |
|
json-stream-core
@Atry |
json-stream-core | 3.0.3 | 72 |
|
sfs2x-api
@SanDinh.com |
re-publish SFS2X_API_AS3.swc removing all external dependencies for using in openfl. Also contain generated headers .hx files | 1.6.0-rc.2 | 70 |
|
auto-parser
@Atry |
auto-parser | 1.1.0 | 67 |
|
flwebgl
@kasparsj |
Externs for Flash WebGL Runtime API | 0.1.0 | 67 |
|
hxthread
@utibenkei |
Haxe/OpenFL port of ActionScript Thread Library(Soumen) | 1.0.1 | 66 |
|
MAN-Haxe
@Gamepopper |
A set of Maze and Noise algorithm classes that can generate 2D array or string maps. | 0.0.4 | 66 |
|
typepacker
@shohei909 |
JSON serialization / Binary serialization / Deep clone / Structural equality | 2.0.2 | 66 |
|
pixel-sprite-generator
@Zielak |
Procedural pixel sprite generator similar to the old days of video game sprites. The sprites are algorithmically generated by combinatorial methods. | 0.0.2 | 65 |
|
pixiflash
@kasparsj |
Externs for PixiFlash | 0.1.1 | 65 |
|
glory
@ConfidantCommunications |
Glory Framework is a page-based media framework built using Haxe, OpenFL, and PureMVC. It can be used for apps, games, websites, or presentations on any target supported by OpenFL. It uses an external configuration file to allow for asset and content changes without needing to recompile. Complete documentation is found on the GitHub wiki. | 2.2.3 | 60 |
|
hamu
@Atry |
hamu | 1.0.0 | 59 |
|
microbuilder-core
@Atry |
microbuilder-core | 3.0.4 | 55 |
|
callbahx
@brendanjerwin |
Use Haxe remoting to communicate from Flash-land to JS-land. But with callbacks! | 0.0.3-alpha | 54 |
|
slang
@jacobalbano |
An experimental stack-based scripting language. | 3.0.0 | 52 |
|
IniFiction
@imfi-jz |
General purpose library for reading and writing .ini files in an object oriented code style. | 0.1.0 | 52 |
|
gotocore-hx
@varadig |
1.0.1 | 46 | |
|
openfl-tooltip
@SanDinh.com |
A Standalone Tooltip class for OpenFL. | 3.0.1 | 44 |
|
texture-packer
@p.j.shand |
convert IBitmapDrawable objects into spritesheets | 0.0.3 | 41 |
|
flash-endian-reverse
@AxGord |
reverse big and little endian | 0.0.1 | 37 |
|
hxRuntimeEditor
@wikiti |
An openfl library used to modify *Sprite*'s position, scale and rotation in runtime, used to adjust sprite's in action. | 1.0.2 | 37 |
|
haxe-import-csv
@Atry |
haxe-import-csv | 2.0.5 | 37 |
|
flixel-abstractinput
@wsandwitch |
Small library provides another abstraction layer allows user to group different input, such as keyboard, mouse and gamepad (axis and buttons) in several abstract actions, and then check them. | 1.0.3 | 37 |
|
mvcexpress
@flashjb |
Haxe Port of mvcexpress library | 0.1.3 | 36 |
|
slick_addons
@SlickFromMars |
Slick's custom haxelib with tons of cool useful tools. | 1.5.0 | 36 |
|
puremvc-statemachine-standard
@ConfidantCommunications |
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Standard version of PureMVC. | 1.3.0 | 34 |
|
puremvc-asynccommand-standard
@ConfidantCommunications |
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Standard version of PureMVC. | 1.2.0 | 34 |
|
tinyui
@SanDinh.com |
A tiny UI macro for injecting ui items declared in a xml file into a haxe class. | 6.0.1 | 33 |
|
tweezer
@hypersurge |
tweezer is an easy tweening and easing library designed primarily for use with awe6 (optional). | 0.1.9 | 31 |
|
json-stream
@Atry |
json-stream | 2.0.3 | 30 |
|
avail3d
@denim2x |
Avail3D gets you rid of those pesky bugs from Away3D ;) | 1.0.0 | 30 |
|
id.net.wrapper
@grozamorei |
Incapsulation of id.net social API for flash and javascript | 0.0.1 | 26 |
|
stroked-textfield
@scanline |
This library in conjunction with OpenFL renders stroked/outlined text. | 1.0.0 | 26 |
|
gafplayer-starling
@andrew |
GAF Player OpenFL Starling | 2.0.1 | 25 |
|
puremvc-statemachine-multicore
@ConfidantCommunications |
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Multicore version of PureMVC. | 1.3.0 | 21 |
|
monsterbugger
@grisevg |
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) | 1.0.0 | 19 |
|
puremvc-pipes
@ConfidantCommunications |
This utility provides the capability for creating pipelines that pass messages between Cores in a PureMVC Haxe MultiCore-based application. Pipelines can contain filters, queues, splitting and merging tees, and more. | 1.3.0 | 18 |
|
gotocore-hx-openfl
@varadig |
1.0.0 | 18 | |
|
base-social
@vs8405 |
base-social is the skeleton library for any fast track social game. | 0.0.1 | 17 |
|
hxprim
@damrem |
Prim's algorithm | 0.0.2 | 16 |
|
impulse
@manjav |
HAXE port of a simple, open source, 2D impulse based physics engine for non-view (server-side) use. | 1.1.0 | 14 |
|
puremvc-undo-multicore
@guruas3 |
This utility adds undo / redo capability to your PureMVC Haxe application. | 1.2.0 | 13 |
|
statemachine
@PrashaanP |
This is a lightweight implementation of a cross platform statemachine | 0.0.2 | 11 |
|
puremvc-undo-standard
@guruas3 |
This utility adds undo / redo capability to your PureMVC Haxe application. | 1.2.0 | 8 |
|
ColorMatrixHx
@ConfidantCommunications |
1.0.0 | 6 | |
|
YunoFile
@Teejio |
Yuno is a custom file extension built to share multiple files efficently | 1.0.2 | 5 |
|
gotocore-hx-stablexui
@varadig |
1.0.0 | 3 | |
|
ranged-number
@Digivorix |
A set of classes that allow you to create objects that store and perform operations on Int & Float values within a defined boundary. Works with Haxe 3.x and 4.x. | 1.0.0 | 1 |
|
massive-starling
@Matse |
High performance quad rendering and texture animation for Starling through custom DisplayObject | 1.0.0-alpha.2 | 1 |
|
robotlegsExample
@p.j.shand |
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 | 0.2.0 | 0 |
|
robotlegsExamples
@p.j.shand |
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 | 0.2.1 | 0 |
|
ranged-numbers
@Digivorix |
A set of classes that allow you to create objects that store and perform operations on Int & Float values within a defined boundary. Works with Haxe 3.x and 4.x. | 1.0.0 | 0 |
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