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Tagged with flash

A list of all projects on Haxelib with the tag "flash"

All Tags

Project Description Version Downloads
flixel
@haxeflixel
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games. 6.1.2 1337101
flixel-addons
@haxeflixel
flixel-addons is a set of useful, additional classes for HaxeFlixel. 4.0.1 1243078
flixel-ui
@haxeflixel
A UI library for Flixel 2.6.4 1090883
flixel-tools
@haxeflixel
Command-Line tools for the HaxeFlixel game engine 1.5.1 1045605
actuate
@singmajesty
Actuate is a fast and flexible tween library that uses a jQuery-style "chaining" syntax. It out-performs other libraries (such as TweenLite) and is easy to extend with custom actuators. 1.9.0 993735
box2d
@singmajesty
Box2D is a tremendously popular physics engine for most platforms. 1.2.3 779602
layout
@singmajesty
Flexible system for fluid resizing layouts 1.2.1 776104
flixel-demos
@haxeflixel
Demo Projects for HaxeFlixel 3.3.0 733713
flixel-templates
@haxeflixel
Templates for HaxeFlixel projects 2.7.0 721373
tweenxcore
@shohei909
lightweight motion library for haxe 1.1.0 154141
tweenx
@shohei909
crossplatform tween library 1.0.4 114721
swf
@singmajesty
Provides support for parsing and displaying SWF content 3.4.0 65649
haxe-strings
@vegardit
A haxelib for consistent cross-platform UTF-8 string manipulation. Contains comprehensive String utility functions, SemVer.org version parsing, spell checker, ANSI escape sequence builder, RandomUUID generator, thread-safe regular expression API, StringBuilder, SortedStringMap, SortedStringSet, camelcase string formatting, filepath normalizing and globbing (wildcards). 7.0.7 65245
away3d
@Greg209
Away3D is an open source platform for developing interactive 3D graphics for video games and applications. 5.0.9 31615
flxanimate
@DotWith
Adobe Animate's texture atlases player for HaxeFlixel. 4.0.0 31043
protohx
@nitrobin
Crossplatform implementation of 'Google's Protocol Buffers' for haxe. 0.4.6 29792
air3
@jan_flanders
Externs for Adobe AIR3 0.0.1 28815
stb_ogg_sound
@shohei909
public domain ogg decoder 0.0.2 28307
flambe
@Aduros
Flambe is a fast, expressive, and cross-platform engine for HTML5 and Flash games. 4.1.0 26631
svg
@singmajesty
Provides support for parsing and rendering SVG content 1.1.3 21474
haxe-concurrent
@vegardit
A haxelib with cross-platform concurrency functions and classes (thread-pool, task executor/scheduler, re-entrant lock, semaphore, atomic int/bool, thread-safe collections/queues) 5.1.5 16913
spinehaxe
@bendmorris
Spine runtime for Haxe. 3.5.0 16101
starling
@p.j.shand
The Cross-Platform Game Engine 2.7.1 13559
haxe-doctest
@vegardit
Python inspired doc-testing for Haxe. Allows unit-testing based on test assertions in haxedoc. Integrates with Haxe Unit, MUnit, Tink Testrunner and UTest 3.3.0 11741
HaxePunk
@heardtheword
A Haxe port of the FlashPunk AS3 engine. 4.0.1 11638
spinehx
@nitrobin
SpineHx is Haxe 3 OpenFL/NME port of spine-libgdx skeletal animation runtime. 0.2.0 8988
openfl-bitfive
@YellowAfterlife
Alternative blitting-targeted HTML5 backend for OpenFL. 3.3.3 7213
stablexui
@RealyUniqueName
StablexUI is a crossplatform UI engine. 1.2.4 5327
akifox-asynchttp
@yupswing
Haxe multi-platform Asynchronous HTTP+HTTPS Requests 0.4.7 4299
swiftsuspenders
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 metadata driven IOC (Inversion Of Control) solution SwiftSuspenders 1.1.1 3258
gm2d
@gamehaxe
GM2D helper classes for rapid game making in 2D. 4.3.32 3112
continuation
@Atry
Asynchronous programming in a natural multi-thread-like syntax, escaping from the callback hell. 1.3.2 2839
robotlegs
@p.j.shand
Robotlegs v2 is a popular Micro-Architecture framework which integrates with OpenFL, Starling, Away3D, ThreeJS and Fuse 2.0.7 2503
awe6
@hypersurge
awe6 is game inverted: a scalable, flexible and intuitive framework for the rapid development of quality games. For more information visit awe6.org 2.10.564 1686
away3d-samples
@singmajesty
Away3D samples 5.0.3 1455
pony
@AxGord
Haxe open-cross-library 1.9.12 1449
zerolib-flixel
@01010111
Zerolib is a library of extensions, utilities, and other helpful classes for making games quickly in haxeflixel! 0.8.1 1408
cocktail
@silexlabs
HTML/CSS rendering engine 1.0.0-beta.5 1181
away3d-examples
@Greg209
Away3D is an open source, real time 3D engine for the Flash Platform and has been ported to OpenFL 2.x/Haxe 1.1.0 1111
openfl-tiled
@kasoki
openfl-tiled is a library, which gives openfl developers the ability to use the TILED map editor. 0.4.2 991
texturePacker
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.10 926
hxIni
@wikiti
hxIni is a fast, light and simple library to read and write INI files, using hashes. 3.0.0 909
feffects
@filt3rek
Set of effects (tweens, sineloops...) targeting Flash / JS / openFL (Neko, C++, Windows, Linux, OSX, Android, iOS, webOS, BlackBerry, HTML5) 3.1.0 893
akifox-transform
@yupswing
Affine matrix transformations with pivot point 2.2.1 736
bitmapFont
@Beeblerox
Component for rendering text with bitmap font on all openfl targets. 0.9.4 691
haxepunk-gui
@Lythom
HaxePunk GUI is a toolset to display user interfaces that works with HaxePunk engine. It provide some basic components to allow the user to interact with the game. 2.5.6 669
roxlib
@wikiti
A multi-purpose haXe library for gestures (multitouch), multi-screen ui, threading utility and 9 patch image support. 1.1.3 519
Pathfinder
@hypersurge
Pathfinder is an A* (A Star) pathfinding and graph traversal library designed primarily for use with awe6 (optional). 0.2.18 517
flixel-retrotools
@zayora
Collection of useful classes that expand on HaxeFlixel's capabilities. 0.1.1 510
SpriterHaxeEngine
@loudoweb
Brashmonkey's Spriter SCML renderer compatible with Haxe and openfl. 2.2.0 452
scrollable-area
@GimmickyApps
For users of HaxeFlixel, a scrollable area with automatic scrollbars, intended for manual layout enthusiasts. 9.9.9 396
screenManager
@CreativeMagic
A framework to create and manage screens in your apps 1.0.0 389
hxsignal
@zweimal
Simple Haxe Signal API implementation 0.9.3 367
flix
@defiance
pogger library for haxeflixel 0.0.1 365
protoc-gen-haxe
@Atry
Protocol Buffers for Haxe 1.2.1 350
openfl-tiled-flixel
@kasoki
Experimental glue to use openfl-tiled with HaxeFlixel 0.0.5 331
tmx
@wselken
A parser for maps generated using Tiled Map Editor (http://www.mapeditor.org/). 0.2.0 280
pixi-flump-runtime
@jackwlee
A Flump runtime for Pixi.js. See examples for usage. 4.7.1 272
nova
@npinsker
Nova is a set of game development tools on top of Flixel to supercharge common tasks. 0.5.3 272
native3d
@lizhi
A simple gpu accelerated graphics engine written in haxe. 1.0.1 231
kong.hx
@djc
Strongly-typed access to the Kongregate API from Haxe. 1.2.3 214
monsterdebugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 212
ExAM
@knowledge-players
External Assets Management utility without embedding assets in SWF (smaller file) 2.1.0 179
ze2d
@zine92
An openfl gameobject/component system game framework for Haxe. 0.3.3 175
flxscrollablearea
@IBwWG
For users of HaxeFlixel, a scrollable area with automatic scrollbars, originally intended for manual layout enthusiasts. 0.4.0 170
tweener
@singmajesty
A class for creating tweens in haxe - because there's infinity between 0 and 1. 1.33.74 156
air4haxe
@daniel_benmergui
Externs for Adobe AIR - Updated to haxe 4 1.0.0 154
HaxePunk-nape
@Marc010
Nape integration for HaxePunk. 1.0.1 151
puremvc-multicore
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version supports modular programming through the use of Multiton Core actors instead of the Singletons used in the Standard Version. 1.4.0 136
jsfl
@yar3333
Externs for the Flash jsfl API. This is improved version of the original plefferts's library (http://lib.haxe.org/legacy/p/jsfl). 1.2.5 134
puremvc-standard
@ConfidantCommunications
PureMVC is a lightweight framework for creating applications based upon the classic Model-View-Controller design meta-pattern. This version does not support modular programming since it uses Singletons as Core actors rather than the Multitons used in the MultiCore Version. 1.3.0 119
puremvc-asynccommand-multicore
@ConfidantCommunications
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Multicore version of PureMVC. 1.2.0 107
golems
@Rezmason
A macro-backed system for compiling and embedding workers into larger builds. Supports Flash, JS, NekoVM and C++ targets. 1.2.5 105
bbmvc
@mwallace
BBMVC is a super light simple cross platform MVC framework. Checkout http://bbmvc.org for example code. 0.0.3 104
hxDaedalus
@Nanjizal
Pathfinding 2D Library ported from AS3 0.0.2 98
grar
@knowledge-players
GRAR is a powerful engine designed for training applications. Create an e-learning app just with XML 2.1.1 94
iceentity
@NicoM1
Simple entity and component management for haxeflixel 1.2.0 93
overlap2d
@azakhary
This is an official runtime for Overlap2D edito, based on HaxeFlixel 0.0.1 89
HagglerVNE
@gummywormz
Visual novel engine for HaxeFlixel. 1.2.0 86
hxBitcoin
@ChuckBatson
Bitcoin, cryptocurrency and cryptography library 0.1.1 77
json-stream-core
@Atry
json-stream-core 3.0.3 72
sfs2x-api
@SanDinh.com
re-publish SFS2X_API_AS3.swc removing all external dependencies for using in openfl. Also contain generated headers .hx files 1.6.0-rc.2 70
auto-parser
@Atry
auto-parser 1.1.0 67
flwebgl
@kasparsj
Externs for Flash WebGL Runtime API 0.1.0 67
hxthread
@utibenkei
Haxe/OpenFL port of ActionScript Thread Library(Soumen) 1.0.1 66
MAN-Haxe
@Gamepopper
A set of Maze and Noise algorithm classes that can generate 2D array or string maps. 0.0.4 66
typepacker
@shohei909
JSON serialization / Binary serialization / Deep clone / Structural equality 2.0.2 66
pixel-sprite-generator
@Zielak
Procedural pixel sprite generator similar to the old days of video game sprites. The sprites are algorithmically generated by combinatorial methods. 0.0.2 65
pixiflash
@kasparsj
Externs for PixiFlash 0.1.1 65
glory
@ConfidantCommunications
Glory Framework is a page-based media framework built using Haxe, OpenFL, and PureMVC. It can be used for apps, games, websites, or presentations on any target supported by OpenFL. It uses an external configuration file to allow for asset and content changes without needing to recompile. Complete documentation is found on the GitHub wiki. 2.2.3 60
hamu
@Atry
hamu 1.0.0 59
microbuilder-core
@Atry
microbuilder-core 3.0.4 55
callbahx
@brendanjerwin
Use Haxe remoting to communicate from Flash-land to JS-land. But with callbacks! 0.0.3-alpha 54
slang
@jacobalbano
An experimental stack-based scripting language. 3.0.0 52
IniFiction
@imfi-jz
General purpose library for reading and writing .ini files in an object oriented code style. 0.1.0 52
gotocore-hx
@varadig
1.0.1 46
openfl-tooltip
@SanDinh.com
A Standalone Tooltip class for OpenFL. 3.0.1 44
texture-packer
@p.j.shand
convert IBitmapDrawable objects into spritesheets 0.0.3 41
flash-endian-reverse
@AxGord
reverse big and little endian 0.0.1 37
hxRuntimeEditor
@wikiti
An openfl library used to modify *Sprite*'s position, scale and rotation in runtime, used to adjust sprite's in action. 1.0.2 37
haxe-import-csv
@Atry
haxe-import-csv 2.0.5 37
flixel-abstractinput
@wsandwitch
Small library provides another abstraction layer allows user to group different input, such as keyboard, mouse and gamepad (axis and buttons) in several abstract actions, and then check them. 1.0.3 37
mvcexpress
@flashjb
Haxe Port of mvcexpress library 0.1.3 36
slick_addons
@SlickFromMars
Slick's custom haxelib with tons of cool useful tools. 1.5.0 36
puremvc-statemachine-standard
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Standard version of PureMVC. 1.3.0 34
puremvc-asynccommand-standard
@ConfidantCommunications
The AsyncCommand utility offers a solution to the problem of executing a series of commands each of which may need to complete one or more asynchronous operations before the next command is executed. This is for the Standard version of PureMVC. 1.2.0 34
tinyui
@SanDinh.com
A tiny UI macro for injecting ui items declared in a xml file into a haxe class. 6.0.1 33
tweezer
@hypersurge
tweezer is an easy tweening and easing library designed primarily for use with awe6 (optional). 0.1.9 31
json-stream
@Atry
json-stream 2.0.3 30
avail3d
@denim2x
Avail3D gets you rid of those pesky bugs from Away3D ;) 1.0.0 30
id.net.wrapper
@grozamorei
Incapsulation of id.net social API for flash and javascript 0.0.1 26
stroked-textfield
@scanline
This library in conjunction with OpenFL renders stroked/outlined text. 1.0.0 26
gafplayer-starling
@andrew
GAF Player OpenFL Starling 2.0.1 25
puremvc-statemachine-multicore
@ConfidantCommunications
This utility provides a simple yet effective Finite State Machine implementation, which allows the definition of discrete states, and the valid transitions to other states available from any given state, and the actions which trigger the transitions. A mechanism is provided for defining the entire state machine in XML and having a fully populated StateMachine injected into the PureMVC app. This is for the Multicore version of PureMVC. 1.3.0 21
monsterbugger
@grisevg
Haxe bindings for Monster Debugger 3 (http://www.demonsterdebugger.com/) 1.0.0 19
puremvc-pipes
@ConfidantCommunications
This utility provides the capability for creating pipelines that pass messages between Cores in a PureMVC Haxe MultiCore-based application. Pipelines can contain filters, queues, splitting and merging tees, and more. 1.3.0 18
gotocore-hx-openfl
@varadig
1.0.0 18
base-social
@vs8405
base-social is the skeleton library for any fast track social game. 0.0.1 17
hxprim
@damrem
Prim's algorithm 0.0.2 16
impulse
@manjav
HAXE port of a simple, open source, 2D impulse based physics engine for non-view (server-side) use. 1.1.0 14
puremvc-undo-multicore
@guruas3
This utility adds undo / redo capability to your PureMVC Haxe application. 1.2.0 13
statemachine
@PrashaanP
This is a lightweight implementation of a cross platform statemachine 0.0.2 11
puremvc-undo-standard
@guruas3
This utility adds undo / redo capability to your PureMVC Haxe application. 1.2.0 8
ColorMatrixHx
@ConfidantCommunications
1.0.0 6
YunoFile
@Teejio
Yuno is a custom file extension built to share multiple files efficently 1.0.2 5
gotocore-hx-stablexui
@varadig
1.0.0 3
ranged-number
@Digivorix
A set of classes that allow you to create objects that store and perform operations on Int & Float values within a defined boundary. Works with Haxe 3.x and 4.x. 1.0.0 1
massive-starling
@Matse
High performance quad rendering and texture animation for Starling through custom DisplayObject 1.0.0-alpha.2 1
robotlegsExample
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.0 0
robotlegsExamples
@p.j.shand
This is an OpenFL 2.x/Haxe port of the popular AS3 Micro-Architecture framework Robotlegs v2.2.1 0.2.1 0
ranged-numbers
@Digivorix
A set of classes that allow you to create objects that store and perform operations on Int & Float values within a defined boundary. Works with Haxe 3.x and 4.x. 1.0.0 0

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