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  • 18 Posts
  • 247 Comments
Joined 2 years ago
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Cake day: February 23rd, 2024

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  • Thanks for sharing, this one was flying under my radar! There are a couple of things about monster collector games that I wish developers would improve, and I’m not sure how this one handles them:

    1. Balance is the core of any good RPG. The mathematics behind monster types, stats, and matchups need to be well-designed and internally consistent. If the numbers don’t make sense, the whole experience falls apart.

    1. Monetization can make or break a game. Please, no pay-to-win mechanics, no predatory microtransactions, and especially no gacha systems. A fair, upfront pricing model goes a long way in building trust with the community.

    1. If it includes multiplayer and PvP, design it thoughtfully. Competitive modes need careful balancing to prevent a small meta from dominating, and the community tools (reporting, matchmaking, etc.) should actively work against toxicity. Make it fun , with the option to challenge other using your full team (maybe 6 monsters?), normally they force you use max 3 or 4.

    1. QoL features are non-negotiable. Fast travel, box management, in-game encyclopedias, and autosave are small things that make a huge difference in comfort and replayability.

    Thanks again, I’ll keep an eye on this one and the upcoming Nexomon 3!




  • If you haven’t played Shredder’s revenge would you maybe choose Cosmic Invasion instead? I used to play Turtles in the arcade, and it was a lot of fun, but I’d like to see a modern evolution of it. I asked the other contributor about the graphics, did you feel that Shredder’s Revenge was a bit too pixelated compared to Cosmic Invasion?

    I also looked at Scott Pilgrim, and it doesn’t really get my heart pumping. The aesthetic isn’t very appealing to me, and it’s not about nostalgia, because I actually kind of like the Absolum style. Absolum just looks like a more engaging game, and maybe even one that’s built more for single-player campaigns.



  • This is more of a personal taste thing but I’m not a huge fan of the combo: Open World + Single player + RPG

    If you have Open World and RPG, nowadays that calls a Multiplayer situation for me, otherwise is just a lonely journey. Despite the bad entrance and the distributors, I hope Chrono’s Odyssey has success, without the regular bullshit that we see in MMORPGs nowadays.

    Nothing against to linear game + single player + RPG. Interested to see Phantom Blade Zero and Tides of Annihilation.











  • Its just as open source as the other chromium based browsers

    What are you talking about?

    They also have very valid reasons for keeping the features that make the UI unique closed

    What valid reason? The UI closed source is a terrible move. We have no idea what they added to the UI that can be pushing trackers, or even worse (You can’t verify there is no master keylogger / session stealer).

    Youll find that parts of brave arent actually open source either, such as their built in AI or the build in crypto wallet.

    What are you talking about? Brave is generally considered fully open source at the browser client level. The entire desktop/mobile browser client (including Shields, ad-blocking, anti-fingerprinting, Brave Rewards client-side logic, Leo AI client integration, etc.) is open source