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MJ12 Detachment Agent

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Joined 9 months ago
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Cake day: July 10th, 2025

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  • I personally don’t understand how people play RPGs no console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles completey fucked the PC game market.

    These days it’s irrelevant, the market is so huge that one can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.

    In context of RPG, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.

    One just has to at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).


  • I got both Death Stranding and Heavy Rain for pretty cheap, but that was 5+ years after release.

    I wouldn’t pay full price. if you waited for 3 years, you can wait some more for a better price. And unless you insist on top of the line blockbusters and are not interested in any thing else there is an infinite ocean of games with all sorts of concepts and new takes on existing formulas.

    That being said, I guess if you want Spider Man, you can only get it from Sony? There are no “Arthropod-man” indie variants, are there? Or is that a no-no for US comics book (and games based on US comic books) fans?

















  • They definitely want to sell hardware and have closed platforms built around their hardware.

    But that’s not as easy to do as it was even 10 years ago.

    The nature of gaming is changing and it’s more difficult to differentiate based on hardware alone. You have indie games which tend to be multi-platform, you have Roblox, Fortnite, PC specific games have also become more common.

    And it’s difficult to manage hardware costs and show meaningful graphical quality improvements. Hardware subsidies in the first few years of a new console are basically not viable anymore.

    Even Nintendo’s handheld dominance is being slowly challenged (their games are extremely expensive on a relative basis).






  • The thing with 4x/Civ is that I only got into the genre in university (via Civ 3 although Civ 4 was out for a few years), even though as kid I played all types of games of different genres (back then any time you got access to a game, you just powered through it).

    So I am probably not that much younger! :)

    MicroProse is definitely legendary and not only because of Civilization/Master of Orion/Master of Magic, they also made X-COM, Transport Tycoon (in addition to Railroad Tycoon); foundational releases for their respective genre/styles.

    It is a big achievement to develop a whole new genre and launch the penultimate series in said genre (Civilization and 4X); doing this several times is worthy of respect.








  • Interesting to see Sony commit to what is essentially the classical PS2 style console model, when it’s increasingly looking less viable (rise of indie games, relative increase in PC share, inability to subsidize console devices, decreasing returns on graphical improvement costs).

    I wonder why Sony didn’t go through with something like a 4-5 year delay before release on PC (it seems that was their plan). One would assume this would allow them to target two completely different parts of the market.

    I am really curious if this decision will be explained (at least at high level) in their financial reporting or perhaps even in interviews.