This was very confusing, but in a good way? I liked the minimalist artstyle. I would have enjoyed it more if there were some more clear indicators or landmarks to help me understand that I was making progress.
calicospartan
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I was only able to get the monkey headline on day 5. The UI was clean and easy to navigate. I also enjoyed the sound effects which created the old-timey newspaper vibe. The headlines and subtexts made a lot more sense when I looked at the spreadsheet after haha. I think if the number of words to choose from was lessened for each headline or if there was some sort of hint (besides the newspaper picture), it would have been a better experience. It was overwhelming with how many words I had to look through. Good job overall!
Thank you for your honest feedback! I only had one other person test it, but they were testing it as I was developing it so they likely had the same bias I had in understanding the controls. I made the mistake of reducing the timer at the last moments before submission because I thought it was too easy. Obviously I had just played the game a lot. I should have shown on the screen that the A and D keys could be used for rotation since, I agree, the arrow keys don't make since when using the mouse and pressing the space bar. I'll make sure to get more play testers for my future games.