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Hey, I played the game a lot longer than I planned!  Very addicting.  I feel like most everything from the upgrades and stickers to the look and feel are well thought out.  One thing that bugged me though, was that I bought an upgrade to get 2x, 4x, and 6x crank bonuses, but I could have just jumped right to 6x if I wanted (after saving up enough flowers)?  It might make sense to make the previous ones required before getting the next.  I guess it could also be a strategic decision to skip them, but as a player I felt like I was wasting flowers on the smaller upgrades.   Also, is there a relationship between the cranks and flowers?  Or are the flowers just random?  It seems yes based on some of the upgrades, but this wasn't really clear to me.  Anyway, great game.  Good work!

Is there a way to turn off the automatic flower collection?  If not there may be a problem with the late game economy.  My flower collectors are too efficient, so I can't stock up flowers in the field, so my risk keeps going up without a chance to skip that.  I think I've unlocked all of the flower chance bonuses, and I try running with the green crank, but still always end up at zero at the end of cranking (it jumps with that initial bonus at the start).   Anyway, probably just a small tweak to values will help (or a new flower generation upgrade).  Just wanted to note it.