Not really sure what the goal of the game was, but it was a nice little asteroid-type game. There are obvious ways to improv, but i feel like you got the movement down, so good on that
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Escaping the Singularity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #126 | 2.303 | 2.500 |
| Quirkiness | #137 | 2.434 | 2.643 |
| Graphics | #140 | 2.500 | 2.714 |
| Gameboy Soul | #156 | 2.105 | 2.286 |
| Overall | #156 | 1.963 | 2.131 |
| Secondary Theme Interpretation | #161 | 1.447 | 1.571 |
| Soundtrack/SFX | #165 | 0.987 | 1.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You play as a poor tardigrade lost in space trying to survive, but unfortunately, found a massive black hole, now it has to escape the singularity.
Satisfy the GBJAM constraints:
- GB Input (D-pad, A, B, Select, Start)
- 4 Color Palette

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