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Nut of Misfortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #68 | 3.625 | 3.625 |
| Secondary Theme Interpretation | #69 | 3.100 | 3.100 |
| Quirkiness | #94 | 3.075 | 3.075 |
| Overall | #95 | 3.000 | 3.000 |
| Graphics | #99 | 3.200 | 3.200 |
| Soundtrack/SFX | #105 | 2.625 | 2.625 |
| Gameplay | #121 | 2.375 | 2.375 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
A tower defense game where you don’t just need luck sometimes, but also bring bad luck to the enemy.
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Comments
usually I kind of shun tower defense but this one seemed a bit more original
the controls are a bit quirky and often I waste time by confusing them but after a while it’s good
I managed to get to level 2 but I think I couldn’t get what I needed to do to stop the snakes from getting my nuts so now I’m neutered in the most horrible fashion
Music is a bit repetitive but the audio is good otherwise!
good work
I’m already working on a post-jam version — the controls behave much better now, and the music finally got some variety (your ears will thank me 😅).
Also, the crazy luck factor in level 2 packed its bags and left!
Right now I’m building some new levels, and once they’re ready, I’ll upload the new version. Stay tuned! 🎮✨
Cute art and concept here. I think these kinds of games are really difficult to pull off well given the limited controls, but I think you did an OK job here. I'd have appreciated fewer levels and more iterations on the controls to make that a great experience before expanding the amount of content, but I enjoyed it nonetheless. Thanks for making and sharing your game!
Thanks a lot for playing and for the feedback! You’re totally right — I crammed in 3 levels instead of polishing the controls more 😅. Lesson learned for next time!
Very cute game, nice art and the concept is neat! Couldn't beat the second level unless I rolled well with the 13. The third level was a big jump up from that.
Thanks for playing! Yep, Level 2 is a bit too much luck right now, and Level 3 ramps up too fast 😅. Both are high on my post-jam fix list!
I like the idea of a trap-based tower defense game, and I found the graphics and sound quite charming. Unfortunately it took me several attempts to figure out how to actually place/upgrade(?) objects, and I couldn't get past the 2nd level despite my best efforts. Like you said, the game needs more balancing, and more visual feedback IMO. Maybe for a post-jam version?
Thanks a lot for playing and for your feedback! 🙂
You’re absolutely right, the balancing is still rough, and the second level is way too luck-based. Also, the controls/feedback for placing and upgrading aren’t where I want them yet.
I’ve already collected a bunch of ideas for improvements (balancing, clearer build spots, better feedback, etc.). I wrote them down in my devlog if you’re curious. After the jam I’ll definitely keep working on it!
I like the idea of turning the theme into a tower defense game. Right now it has some improvements to do though. It is hard to figure out where and how to build things. Enemies spawn rather quickly, so you usually end up losing a lot before you know what to do. I didn't manage to get past the second level either, the enemies just went through the obstacles and I couldn't inflict enough damage. I probably needed to use some other obstacle, but in the end I gave up.
The game would benefit much from some sort of in-game tutorial level.
Thanks a lot for playing and the detailed feedback! You’re right — Level 2 is way too luck-based right now, you basically need the ladder and the 13 to work together. A tutorial level is definitely on my list, and I’ll also rework the pacing so players don’t get swamped before they understand the mechanics. Really appreciate your thoughts!
It took a while to understand what was going on. A tower defense where you inflict bad luck on the attackers is a fun approach. Here are my recommendations with the general playability as well as teaching info to the player:
Overall, it's a cool project. Handles the Game Boy look very nicely.
Wow, thanks so much for the detailed feedback! You nailed it, all of those points are already on my to-do list: the nut counter, clearer build spaces, and some breathing room before waves. Level 3 really is too hectic right now :-D. I’ll fix those after the jam. Super happy you liked the Game Boy look!
Awesome! I'm excited to see how it evolves.
I agree the build spaces were a bit hard to find, and I wouldn't mind the music being a bit higher.
Other than that, it looks amazing. Top notch graphics.
Thanks a lot for playing! Yep, I really need to make the build spaces clearer, and the music louder too :-D. Glad you liked the graphics!
It feels like a gameboy game! Pleasant graphics/music/sounds. It took me several attempts to figure out how to build a tile - maybe highlight that more clearly. I was trying to build in the two side tiles rather than the path itself. Navigating with the arrows was a little tedious, I wonder if there’s a snapping mechanic between buildable tiles that might work. This is a great base to build on, and is a fully playable game as is, so nice work!
Thanks for playing and for the great feedback! You’re right, the building mechanic needs to be explained more clearly. And the snapping idea is awesome — I’ll definitely add that after the jam. Glad you enjoyed it as a base!
Interesting concept. It wasn't super clear which tiles were buildable at first, but it became clear soon enough. Level 3 is pretty hard, it already starts with an enemy on screen. Solid entry overall, congrats!
Thanks a lot for playing and your feedback! Yeah, the buildable tiles definitely need better explanation, and Level 3 turned out a bit too mean starting right away with an enemy :-D. I’ll polish those things after the jam. Glad you still found it solid!
I liked the grid movement, it's a great game. :)
Thanks for playing!
I really liked the idea of the game and feels like there is a lot more potential with the concept. I do think I wanted to like it more than I could in its current state though.
Thanks a lot for testing and for your honest feedback! I agree with you — I’m not fully satisfied with the current state either, but I’m glad you gave it a try and saw the potential.
interesting game but I feel that level 2 is impossible :"D
is there any tips for level 2?
Thanks for playing! Level 2 is definitely a bit tricky — you need some luck to get through it. One enemy has to go through the ladder, and another needs to take damage on the 13. Upgrading increases the chance of that happening.
I like this, the art is surprisingly high contrast, the sounds are cool though the music is very low. the idea is interesting though it is hard to tell what I have to do at the beginning. goodjob!
I love tower defense games! There's a really great idea here. It's cute and simple, and very charming. My highest rating was for its Quirkiness, as it's a super fun take on the theme!
Thanks a lot, I’m really happy you enjoyed the quirky side of it!
Intriguing! The animal sprites are charming, and the concept is interesting. Most of the interface is fairly intuitive.
It seems to be possible to waste money trying to upgrade a fully-upgraded tower.
I don't understand the balancing, even without the luck. Ladders seem be to stronger and cheaper than everything else. I got to level 3 quite easily just by abusing ladders, and have worked out that I have a slight possibility of winning if I use ladders for most threats and then just hope two 13's kill those damn wolves, because nothing else does. I hope I'm not misunderstanding anything.
The audio is also imbalanced. Sound effects are quite loud and stack on top of each other, regularly peaking the audio above 0.0 dB, while the music is really quiet.
All-in-all, good work! Congratulations on the submission!
Thanks for playing! Yeah, the balancing is a total mess — ladders were supposed to be weaker, but… nope :-D. The sound is also a disaster, and that money-wasting bug is just a bonus feature! I’ll fix it all after the jam, thanks again!
I thought the game was super cute and inventive. I didn't expect a tower defense game! It's unfortunate I'm not great at them, but I thought you did well with the time given. This game had good GB Soul, I feel.
Thanks for playing!
Cool idea to do a tower defense game for the gameboy
Thanks!
the control scheme was a bit confusing for me, but I also just suck with memorizing keys for new things.
Otherwise, really cool concept! Really liked the tower defense side of it.
Yeah, that’s true — unfortunately I didn’t have time to improve the controls. It’s a bit awkward that placing a new item works differently than interacting with one that’s already there.
A very bold idea, executed exceptionally well. Despite the limitations of the Game Boy for a game of this style, it’s clear and fun to play.
Thanks a lot! Happy to hear it was fun even with the Game Boy limits :-D.
I find it cool you made a tower defense game under with the limits of a Gameboy. I wish I could have seen more of the game but I got stuck on level 2 I could never roll a 13 to do damage.
Thanks for playing! Level 2 really is a bit too much of a gamble. After the jam I’ll work on new levels to improve that. Thanks a lot!