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SOLACE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Overall | #1 | n/a | n/a |
| Community's Voice | #2 | 4.465 | 4.465 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
The theme of this jam left a strong impression on our team. Because the two hands are only barely touching, we interpreted the image as a difficult yet meaningful moment of connection. From this, we envisioned a faithful individual, someone willing to spare no effort, even themselves, in devotion to others.
The image also evoked a sense of distance between the owners of the hands. Why can they not fully touch? Is it because of species, a curse, or an insurmountable social divide? We were drawn to this ambiguity and ultimately defined one hand as belonging to our faithful character, and the other to a noble, distant existence that the faithful character longs to reach. To express this relationship, we chose a mythical and mysterious visual style, allowing the tension, devotion, and unreachable connection to be felt through the imagery.
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Comments
Good Game!!
Nice entry, I liked that I had to figure out how things work without seeing a single word.
Best Game i have ever played.
The music is incredible, and the final scenario, with the camera pulled back, creates a visually beautiful and emotional moment.
What a stunning art style! It really sparks the desire to explore.
The gameplay was really cool, and the puzzles were also amazing. I’m truly inspired by the one‑directional platformer style, being able to pass through a rock/platform from left to right and then climb or jump on top of it from right to left(the one-way collision thing) It's just amazing how you implemented that while matching it perfectly with the game’s art style. Great work!
Such masterful atmospheric building! It instantly transported me to a serene, nocturnal otherworld. I can truly feel the exceptional talent and seamless synergy of every member behind this team!!
WOW, this was incredibly beautiful and fun to play through. The way you had to shift perspectives to figure out where to platform at some points + the architecture reminded me of Gris. The love and care you put into this SHINES in the polish, all those frames for the cloth! I love the jumps being phases of the moon, and the ending was beautiful. One of my favorite games I've played so far in the Jam, wonderful job!
I almost got stuck at one point, because I didn't know that I had double jump ability. It's good that the game contains less texts and no User Interfaces, and I'm sure that there should be a way to make recognitions with such limitations.
I like the music in this game the most. It fits really well.
Beautiful !
Beautiful, very creative.
the art looks good, but I had some issues, the space bar did nothing for me, and when I was walking through the right at one point after spamming space, I fell through the floor and got soft locked.
Jumping is unlocked as you play through the game. If you get stuck anywhere I can send you the walkthrough!
Love the color palate, art style, and sound! The way the camera pans and zooms in certain environments makes the game feel very cinematic. The unlocking/upgrading of certain mechanics over time keeps the gameplay fresh. I thought using the clock hands as platforms was a creative mechanic. Very polished entry overall!
Great game! Very good atmosphere and I really loved the shadow-platform mechanic.
Very good atmosphere with high-level art and music! Almost at the level of commercial publishing!the best game I've played so far
Amazing art and atmosphere—felt like playing an art piece. Got totally immersed and finished it in one sitting.
Beautiful art and engaging gameplay. Really good job.
Some really incredible tech art here! I also loved how clever the use of the moon head is for giving the player an easy to read and thematic resource bar for jumping and gliding.
The level of polish is incredibly high! The puzzles, interactions, and art are all well executed.
It would have been even better if the initial guidance was a bit clearer—I didn't realize it was a 3D space at first! However, I managed to figure it out on my own pretty quickly. It’s a very artistic game, and I really enjoyed it.
The music and art are amazing and create a very comfortable atmosphere. Although the initial guidance wasn’t very clear, once I figured out the gameplay on my own, it became really fun! The overall level of polish is incredibly high for a game jam project!