Projects with this topic
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Game fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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Vulkan game engine in Haskell.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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An LD47 submission: https://ldjam.com/events/ludum-dare/47/orboros
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A high speed C++17 Vulkan game engine.
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Rusty abstraction over the low-level vulkan bindings from "Ash"
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An abstract, cross-platform, low-level game engine/framework called RedFox
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Extras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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An example of using Wayland with Vulkan.
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A Lightweight VR Focused Rust 3D Game Engine
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