Projects with this topic
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A high speed C++17 Vulkan game engine.
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A .NET graphics middleware for games, tools, and visualizations. Powered by Vulkan.
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Implementation for the Cellular Automaton called "Brian's Brain" made in Rust with the Vulkan API.
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Projeto de desenvolvimento de uma Game Engine multiplataforma com o objetivo de estudar o desenvolvimento de um software, computação gráfica e cmake.
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A terrible parody of Minecraft written for Graphical Java Programming c. 2025.
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2D Rendering Engine based on Vulkan
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Vulkan game engine in Haskell.
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Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++.
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Primitives and generic deriving for OpenGL/Khronos Standard Uniform Block Layout
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Based on: https://github.com/glfw/glfw . A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
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Vulkan Rendering Framework designed to be simple to work with, without sacrificing performance or extensibility
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A simple basis to try Vulkan shenanigans with glsl. Written by Douwe van Gijn(@snipstruis) and Dustin Meijer(@Shindorinn). Using the ISC License, see LICENSE.txt
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