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Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Wednesday, August 10, 2022

More Deffkoptas

 Several years ago, when I was really into 40K, I really wanted a unit of big shoota deffkoptas.  This is a tough unit to get because you only had one source for the basic deffkoptas and then you had to convert the weapons.  I built and starting the models years ago and they then sat in the garage getting dusty.



In my effort to get back to painting and hobbying, I thought this would be a fun project.  I really have no need or plans to use these models but I am glad to have them done.  I actually painted these a couple months ago but I really out of the blogging habit.

Monday, April 15, 2019

A Kill Team Battle

Yesterday Tim and I got together for a game of Kill Team.  This was my 5th game since we decided to try the game out earlier this year.  This would be our first game using our own custom Kill Teams rather than the pre-generated teams from the starter set or the Rouge Trader set.  Tim used is Deathwatch kill team and I took my trusty Orks.

For this game we selected the Terror Tactics scenario.  The setting is a ruined sector frontieris settlement that has been taken over by an Ork Mekboy for his workshop.  The the goal of the battle is to do as much damage to the enemy as possible.  The first kill team to break is the looser. For this game we actually forgot to use any of the sector special rules.

Deployment is complete.  For the Scouting Phase the Orks select Take Forward Positions and and the Deathwatch selected Eliminate Sentries.  

Ork gunners move up to take better firing positions.

Deathwatch marines target the advancing Orks.  They score a single flesh wound on a Loota.

Orks advance on the DW who are taking cover behind the Mekboy workshop.

After a couple of turns of moving and shooting the Orks in the center have closed into melee with the DW.  Meanwhile the rest of the Orks are providing covering fire to keep the rest of the DW occupied.

The dense terrain made for some very close action.  A failed charge leaves and Ork in a bad spot.

DW Marines are dropping like flies.  The Grot has just killed a Space Marine with a close combat pistol shot and now looks to join another fight.

The DW sergeant has fallen and now this loan Space Marine is overwhelmed. He would stoically fight on as the rest of his team falls.

The loan surviver of the Deathwatch kill team manages to take out one more Ork and this results in the Ork force breaking.  The marine passes his break test and wins the battle.

At truly epic battle and a shocking win for the Deathwatch.  The marines took hit after hit and made save after save and took piles of flesh wounds before going down.  I really though that the Orks had this but time and again the failed to get that last wound.  This was the best game so far I think.

Tim and I are slowly getting the finer points of the game.  I still struggle with the command abilities.  What can I use and when is at the center of this.  I frequently forget to use these abilities at all.  Another aspect of the game that we have not yet used are the specialist traits.  This will open up new dimensions once we figure out how to use them.

Sunday, January 6, 2019

Speed Freeks Completed Set


At the beginning of November my friend, Tim, gifted me a most generous and unexpected birthday present - Speed Freeks.  We had both been excited for this release but for slightly different reason.  We both fell in love with the previews of the models.  Tim was more interested in the actually game as he is not an Ork player and has no plan to start an army.  He is, however, a fan of games like Gaslands so this seemed like an game that would be easier to get on the table...and the models are cool.  I was actually more interested in the models than the game as they make excellent additions to my ever growing and expansive Ork hoard.  I kind of figured the game would be somewhat of a throwaway game.  It turns out it is a pretty fun game all on its own.

For the last couple months I have been working diligently to complete the entire set.  If you have been following along you have seen the posts for each individual Speedmob and a brief blurb about the game itself.  I am proud and excited to reveal the completed Speed Freeks box set!  This is the first time I have ever completely painted all the models in a GW boxed game or starter set.

All the models included in the game assembled and painted.

These are the terrain pieces included in the game.

I purchased an old set of Ork barricades that were painted but just needed some weathering.  These are the old resin models from many years back.  I actually forgot to get one of them in the picture.

Next up for this will be to assemble and paint the new Mekboy Workshop kit and the junk piles included with that set.  I also have a second set of the old resin Ork walls to finish.  This will give me tons of terrain for 40K, Kill Team and Speed Freeks.

Once again, these items were painted at the end of last year so no painting credit for this.


Friday, January 4, 2019

Speedmob #2


I finished up the second Speedmob for my Speed Freeks game at the end of last year but I ran out of time to get the pictures and make a post.  This mod features the Kustome Boosta-blasta and three Ork bikers.  The Kustome Boosta-blasta is in the running for coolest model ever!  These new Ork buggies have so much detail it is crazy.  My only complaint is that much of this detail cannot be seen once the models is assembled but for some reason it does not seem right to leave these details unpainted.  The take forever to paint and build.






I was really hoping to get these on the table for some New Year's Eve gaming but ti was not to be.  I am not sure when I will get to use these but I am looking forward to it.




So no paint credit for these for this year.  Now on to Ork basing updates!

Monday, December 17, 2018

Speed Freeks First Game

I got in my first game of Speed Freeks Sunday.  It was a good time even if the rules are a bit vague.  I really think this game would brilliant with booze.

Saturday, December 8, 2018

Speedmob #1

I have finally finished the first Speedmob for the new Speed Freeks game.  I previously showed you the picture of the Shokkjump Dragsta.  I have now finished a three bike mob of biker to finish this up.  These are the first Ork bikers I have built and painted and they are almost as much of a pain in the ass as the Deffkoptas.  I am really looking forward to trying out this game and also to adding these models to my 40K Ork army.

Speedmob #1

Biker mob

Biker Nob the leader of the mob

Biker 1

Biker 2

Tuesday, November 20, 2018

Shokkjump Dragsta

This is one of two new Ork buggies included in Games Workshop's new Speed Freeks game.  This is the Shokkjump Dragsta and it is just about the coolest thing ever.  I just don't even know where to start with this.  The style, the vibe, is just perfect.  I have always thought of Orks as space rednecks and this captures that perfectly.  I mean. really, you have big tires, side pipes, a cool scoop and a spoiler, oh and an Ork driver, a big gun with grot gunners and a targeting squig.  It even has a flux capacitor and the grot gunner is using an Atari 2600 joystick for the missiles.  It literally has everything you could want. Perfect.







Friday, April 13, 2018

Da Bosswagon!

I have had an unbuilt Ork Battlewagon in my model stash for several years.  The plan was to get an Ork Battlewagon upgrade sprue and really deck it out.  The problem was this project was never a priority so I never ordered the upgrade.  That changed a few weeks back so it was finally time to make this dream a reality.  I present Da Bosswagon!

Here we have Da Bosswagon! fully kitted out.  It has 4 Big Shootas, a Lobba, a Killkannon, 'Ard Case and a Deff rolla.

This is actually the first Battlewagon model I have assembled.  My other two were already built when I acquired them.  I really enjoyed building it but it took a lot of time to build.

While the assembly was time consuming it was really nothing compared to painting time.

My other two Battlewagons were painted several years ago and I kind of forgot how much work goes into an Ork model of this size and complexity.

I am extremely happy with the pay-off, however.  I think it really turned out great.

I wanted to be able to change up the configurations so the model was built in a modular fashion.  Here we have the Grabbin' Klaw instead of the Lobba.

Here we have an open-top configuration with 4 Big Shootas.  Great for dropping a big mob right in the middle of the fight.

This configuration has a 'Ard Case, Grabbin' Klaw and no dakka! 

Da Bosswagon with a couple of friends.  Ready for some killy good times!

My other two Battlewagons also have the same modular weapon design so I can easily switch parts between the three for endless configuration options.

Friday, March 2, 2018

Killa Kan Reinforcements

As I mentioned in my February Work in Progress #1, I need more Killa Kans for my Orks.  I had three more of these in my Ork project pile that I have had for years.  For this set I built a Big Shoota, a Skorcha and a Rokkit Launcha.  The Skorcha is a bit of a risk as it throws out one of the strengths of Killa Kans - higher BS value.  I thinks it will be a good trade-off.

Three new kans.

Big Shoota

Rokkit Launcha

Skorcha

All six of my Killa Kans.
With 2 Big Shootas, 2 Rokkit Launchas, a Skorcha and a Grotzooka to choose from I have some cool list options.  Right now I am thinking of running them in 2 units.  Unit 1 will be anti-big creature, vehicle and high toughness.  It will have 2 Rokkit Launchas and the Grotzooka.  Unit 2 will be anti-troop or hoard.  It will have 2 Big Shootas and the Skorcha.  With this many options I will have to experiment with the combinations.  Heck I might just run them as one big, six kan unit.