pub struct Joystick {
pub id: JoystickId,
pub glfw: Glfw,
}Expand description
A joystick handle.
Fields
id: JoystickIdglfw: GlfwImplementations
sourceimpl Joystick
impl Joystick
sourcepub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Wrapper for glfwJoystickPresent.
Wrapper for glfwGetJoystickButtons.
sourcepub fn get_hats(&self) -> Vec<JoystickHats>
pub fn get_hats(&self) -> Vec<JoystickHats>
Wrapper for glfwGetJoystickHats.
sourcepub fn is_gamepad(&self) -> bool
pub fn is_gamepad(&self) -> bool
Wrapper for glfwJoystickIsGamepad.
sourcepub fn get_gamepad_name(&self) -> Option<String>
pub fn get_gamepad_name(&self) -> Option<String>
Wrapper for glfwGetGamepadName.
sourcepub fn get_gamepad_state(&self) -> Option<GamepadState>
pub fn get_gamepad_state(&self) -> Option<GamepadState>
Wrapper for glfwGetGamepadState.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Joystick
impl Send for Joystick
impl Sync for Joystick
impl Unpin for Joystick
impl UnwindSafe for Joystick
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more