Struct glfw::GamepadState
source · [−]pub struct GamepadState { /* private fields */ }Expand description
State of a gamepad.
Implementations
sourceimpl GamepadState
impl GamepadState
pub fn get_axis(&self, axis: GamepadAxis) -> f32
Trait Implementations
sourceimpl Clone for GamepadState
impl Clone for GamepadState
sourcefn clone(&self) -> GamepadState
fn clone(&self) -> GamepadState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for GamepadState
impl Debug for GamepadState
sourceimpl From<GLFWgamepadstate> for GamepadState
impl From<GLFWgamepadstate> for GamepadState
sourcefn from(state: GLFWgamepadstate) -> Self
fn from(state: GLFWgamepadstate) -> Self
Performs the conversion.
impl Copy for GamepadState
Auto Trait Implementations
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnwindSafe for GamepadState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more