use gltf_derive::Validate;
use serde_derive::{Deserialize, Serialize};
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Mesh {}
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Primitive {
#[cfg(feature = "KHR_materials_variants")]
#[serde(
default,
rename = "KHR_materials_variants",
skip_serializing_if = "Option::is_none"
)]
pub khr_materials_variants: Option<KhrMaterialsVariants>,
}
#[cfg(feature = "KHR_materials_variants")]
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct KhrMaterialsVariants {
pub mappings: Vec<Mapping>,
}
#[cfg(feature = "KHR_materials_variants")]
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Mapping {
pub material: u32,
pub variants: Vec<u32>,
}