usegltf_derive::Validate;useserde_derive::{Deserialize, Serialize};/// A buffer points to binary data representing geometry, animations, or skins.
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]pubstructBuffer{}/// A view into a buffer generally representing a subset of the buffer.
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]pubstructView{}