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glow 0.3.0-alpha1

GL on Whatever: a set of bindings to run GL anywhere (Open GL, OpenGL ES, and WebGL) and avoid target-specific code.
Documentation
# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
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[package]
edition = "2018"
name = "glow"
version = "0.3.0-alpha1"
authors = ["Joshua Groves <josh@joshgroves.com>"]
build = "build.rs"
description = "GL on Whatever: a set of bindings to run GL anywhere (Open GL, OpenGL ES, and WebGL) and avoid target-specific code."
homepage = "https://github.com/grovesNL/glow.git"
license = "MIT OR Apache-2.0"
repository = "https://github.com/grovesNL/glow"

[lib]
name = "glow"
path = "src/lib.rs"
[build-dependencies.gl_generator]
version = "0.9"

[features]
default = []
[target."cfg(not(any(target_arch = \"wasm32\")))".dependencies.glutin]
version = "0.22.0-alpha3"
optional = true

[target."cfg(not(any(target_arch = \"wasm32\")))".dependencies.sdl2]
version = "0.32"
optional = true
[target.wasm32-unknown-unknown.dependencies.js-sys]
version = "0.3"

[target.wasm32-unknown-unknown.dependencies.slotmap]
version = "0.3"

[target.wasm32-unknown-unknown.dependencies.wasm-bindgen]
version = "0.2"

[target.wasm32-unknown-unknown.dependencies.web-sys]
version = "0.3.23"
features = ["Document", "Element", "HtmlCanvasElement", "WebGlActiveInfo", "WebGlBuffer", "WebGlFramebuffer", "WebGlProgram", "WebGlRenderbuffer", "WebGlRenderingContext", "WebGl2RenderingContext", "WebGlSampler", "WebGlShader", "WebGlSync", "WebGlTexture", "WebGlUniformLocation", "WebGlVertexArrayObject", "Window"]