[go: up one dir, main page]

Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Wednesday, February 22, 2012

Thorn's Blackmoor: The Source of Woe and Ruin

In this months guest entry for my blog RobJN takes a look at the darker side of magic in Thorn's Blackmoor:



The North was rich with magic, the lands and people saturated in it. Fickle, temperamental, the magic refused all attempts to tame it. At best, it could be said that some few men wrestled the forces into something of a stalemate: Robert the Bald; the Wizards of the Wood, Pete and then Sildonis. It is said that Jallapierie simply asked the magic nicely if it would cooperate.
In the frozen wastes even further north, the beast men saw the magic used by men and coveted it, yet their own chaotic nature would not allow them to master it.
And beyond the north, beyond the world itself, others saw the same magic, and craved it just as did the beast men. On some fateful, starless night, the two desires crossed somewhere in the misty realms of the Ethereal plane, where Dreams and Nightmares walk, and in the Dreaming was forged a pact: The beast men would have their power, in exchange for bodies, physical vessels for the churning, formless hordes of the Dark Beyond.
And in the dark of the next new moon, the beast man shamans gathered, and made their sacrifices: blood and the dying breath of of men of the North, flakes of the black rock on which their Castle would one day be built, water from the lake called Hope, fire, from the wooded home of the fey along the lake’s shore.
Thus were brought into the world the beings that would come to be known as demons: parasites, drawing on the lifeblood of a host, and the magic inherent in the land. When the parasite grew strong enough, it changed the very form of its host, taking it over completely. Some say the beings drove their hosts to insanity. Others insist that what men call ‘insanity’ is the normal thinking of demonkind. 
To the men of the North, it was only one thing: Evil. The magic men used to build, demons only used to destroy. Magics men would use to heal and to help were turned against them. Where men would make light in the darkness, demons made only deeper darkness, their flames bringing blindness and devastation.
It would be nearly a thousand years before demons grew weary of the chaotic blood of the beast men and leapt to feast upon a new host, the savage mountain tribes under the thumb of an ambitious priestess…

Rob’s blog and website chronicles a bit of a darker take on the Mystara presented in the D&D Gazetteers. Thorn's Chronicle is posted semi-regularly on the Mystara board of The Piazza.


-Havard

Friday, November 25, 2011

Magical Swords

Magical Swords hold a special positition in D&D and also in Blackmoor. Dave Arneson dedicated several pages to Magical Swords in the First Fantasy Campaign. The most famous blades of the Blackmoor Campaign is probably the sword Maroon.


Another sword of great fame has its origins in Blackmoor. This is the fan created blade Arbus, the White Avenger, whos origins are chronicled by Blackmoor fan Demon Sachlas:

Arbus was forged in Blackmoor to serve as a companion blade to the famous White Sword. Unfortunately, it was stolen before it was ever used in Blackmoor by agents of the Empire of Thonia. It was subsequently turned over to a Thonian paladin by a devious emperor with none the wiser to its abduction. The White Avenger obtained its nickname in those days as the great paladin - Sir Galladon of Etheria - used it to smite the hordes of chaos throughout the land. Sir Galladon finally met his match, however, on a trip to the elemental plane of water - where he was defeated by an ambush of several crab-like ice creatures known as hydraxes. The leader hydrax took the blade, and kept it for several hundred years...

Who was this Sir Galladon, and where is the realm of Etheria? Speculations to those questions and more details on this blade can be found at the Home of the Ancients.



Image Source


-Havard

Monday, May 24, 2010

[LFC] Skelfer Ard is the Ran of Ah Foo!

In the Last Fantasy Campaign, the game Rafael is running for us over at the Comeback Inn, a frightening revelation has just dawned on the heroes: Legendary wizard Skelfer Ard and Ran the Lich-King are one and the same!





Who are these guys again? Let's backtrack a little. Centuries ago, the magic users of the north were fighting over the Wild Magic that is so potent in the lands surrounding Blackmoor. Noone knows its true source, but many suspect it is tied to the very magical rock that Blackmoor Castle is built on. As these so-called mage wars raged on, Skelfer worked in his laboratory and came up with a way to control the wild magic, through the use of crystals. With his newly gained powers, he brought an end to the mage wars and set up an organization to keep magic under control in the future. This organization was called the Wizards Cabal. Once his work was done, Skelfer simply disappeared. Noone knows where he went off to, though the speculations have seemed without limit.

Lord Ran, or the Ran of Ah' Foo is another equally mysterious entity. He was believed to have started out as the puppet of the Egg of Coot, who then turned upon his master, seeking refuge in the west. For a while, he ran the Duchy of Ten, but this must have ended before the Afridhi invaded those lands.How could a good mage like Skelfer have been turned into a creature like Ran? Did he witness such dark things during the mage wars, that he could never go back to being truly good? Or did he fall under the spell of the Egg of Coot, just like Moorkok the Slayer?




-Havard

ArneCon 2025 is a success organiseres say

 ArneCon 3 is a big success say organizers! The convention honoring the legacy of Dave Arneson took place this weekend in St. Paul Minnesota...