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Showing posts with label Dwarves. Show all posts
Showing posts with label Dwarves. Show all posts

Tuesday, September 29, 2020

Dwarves! (Blackmoor Week 2020 Day 2)

 Are you ready for more Blackmoor Goodness? Its great to see more and more D&D fans joining in the celebration of Blackmoor Week as we keep moving towards Dave Arneson Game Day. My friend Dungeon Delver mentioned that he will be re-reading Dave Arneson's First Fantasy Campaign. That is a book that deserves being re-read at least once per year and what better day to read it than today? OD&D superfan Finarvyn is running a Blackmoor campaign with laser wielding frog miniatures that he borrowed from a board game. Are you doing anything with Blackmoor this year?


TODAY's FEATURED ARTICLES

  • Boddynock at the Gnomish Embassy follows up with another article today for Blackmoor and D&D 5th edition, this time with a a rules conversion for Blacmoor Dwarves along with an NPC and an organization called the Hearthguard. Check it out here.
  • At The Piazza, Zeromaru X has expanded his article on the City of Rodhin from last year's Dave Arneson Game Day.
FREE STUFF FROM THE COMEBACK INN
  • The Age of the Wolf DM's Guide to Meta Orgs for Blackmoor 4E is now available as a free download 
  • 3 issues of the Blackmoor Rampart Newsletter for the D&D 3E Blackmoor MMRPG. #9, #10 and #11 are now available. 





For more details on what's going on, don't forget to visit the following places on the Internet:



WHY DON'T YOU JOIN US?
Anyone can participate in Dave Arneson Game Day. If you have written something that I haven't noticed, ran a game and posted some pictures or a game report, let me know by posting in one of the forum links above. 

Also, make sure to sign up for this year's Dave Arneson Game Day!


What are you doing in gaming this week? What would you like to see over the next or for future events?





-Havard

Monday, June 24, 2019

Lost Blackmoor Adventure Discovered!

A few weeks ago, we announced that all four seasons of D&D adventures for the Blackmoor MMRPG (Organized play) had been released to the public. While we still have a few surprises left that we are going to share with you over the coming months, we genuinely believed that we had uncovered all the episodes that were written. Some numbered episodes simply do not exist because numbers were assigned and not necessarily written. However when the final episodes had been made available, fans over at the Comeback Inn Forum started asking questions. Something felt like it was missing in the final storyline.

And behold, something was missing! Thanks to MMRPG author Phil Slama, I have obtained a lost episode. The episode is #91 in the series and is called Rolling Thunder. I will be releasing this episode tomorrow, but I can reveal now that it deals with the Dwarves of Blackmoor and some of their most powerful weapons!

So, stay tuned tomorrow for Rolling Thunder! Is this the last time I will spring such surprises on you? I don't know, but I hope not! During my searching for this episode I have reached out to others who were involved with the MMRPG so maybe I will uncover more as well! If you know about anything that is not available as free downloads at The Comeback Inn, please let me know!



PS: Special thanks to Yaztromo for digging into the MMRPG episodes!




Discuss this article here.



-Havard

Sunday, June 16, 2019

Fall of the Dwarves: A Free PDF Campaign Expansion to the CBI-2 The Rand Sourcebook

With the overwhelming response to the Thonian Rand Sourcebook I released last month, I could not stop thinking about the lands I had described within it, drawing on many different sources linked to Dave Arneson's World of Blackmoor. While the PDF is self contained, I felt like a campaign outline might have been useful to illustrate how this booklet might be used.


CBI-2 The Thonian Rand introduces the Duchy of Evedhur. The idea with Evedhur was to expand on the lore of Dwarves from the Blackmoor Campaign Setting. In Dave Arneson’s campaign, the dwarves were ruled by Oberstar Kazakhum , the Regent of the Mines. In CBI-2, I gave him a brother, Arkalist Kazakhum.

 My idea for the character Arkalist, was that this dwarf, like his brother, wanted a kingdom of his own and settled in a mountain chain in the Thonian Empire. Arkalist’s Duchy of Evedhur also allowed me to incorporate some of the material and characters from Clock & Steam, another Blackmoor sourcebook from Zeitgeist Games written for Dungeons & Dragons 3rd Edition. The following is the outline for a campaign where the players will have a chance to determine the fate of the Duchy of Evedhur and perhaps the entire world of Dave Arneson’s Blackmoor™

I hope you will like this campaign expansion as much as you enjoyed the Thonian Rand Sourcebook.


Download the Fall of the Dwarves Campaign Expansion here



-Havard

Monday, May 27, 2019

CBI-2 The Thonian Rand - New Fan Made Thonian Empire Sourcebook Available For Free!


The Comeback Inn is proud to announce the second in the series of Thonian Empire Province Sourcebooks. Written by Havard and friends, this sourcebook details the northwestern border province of the Thonian Empire. Here DM's can find material for campaigns where the players can:


  • Take the battle against the Iron Duke, Taha Marcovik to his own home ground.
  • Help free slaves forced to work in the brutal mines of the Thonian Empire.
  • Visit the dwarven duchy of Evedhur, home of Arkalist Khazakhum, brother of the legendary Regent of the Mines
  • Explore the wonderous inventions of the Gnomes and Dwarves of Evedhur
  • Explore the shady pirate ports of the Duchy of Rockaway and visit the court of the eccentric Duke Dindlor Dragoneye


Research into the most obscure writings of Dave Arneson have gone into the writing of this sourcebook, while still making it playable and fun!

Compatible with all editions of D&D.

Get this sourcebook at the Comeback Inn



-Havard

Tuesday, January 17, 2012

Infernal Machines of Blackmoor

This is the painting that graced the cover of DA1 Adventures in Blackmoor. The painting is called 'the Infernal Machine' and is made by Jeff Easley, one of the artists that defined the fantasy genre for me. In addition to the machine itself and the people trying to escape its destructive path, the painting shows a dwarf who may be responsible for the whole mess.

I asked Jeff Easley what sort of direction he may have received for the painting. Jeff's memory was hazy on the subject (this was a long time ago), but here is what he said:

"I suspect it could have been no more direction than being told to paint a big nasty machine mowing people down. Art suggestions ran the full gamut of complexity, from an oral 3 line description to a number of written half page essays. "

I wonder if the editor (Deborah Ritchie) was thinking back to an obscure reference in the FFC saying that:

"[Gypsy Sayings could] allow the players a chance to get out of the steam roller's way" 
 Huge Steam Tech Machinery of dwarven make was revisited in the ZGG Blackmoor line with the Dwarven Steam Bore and other similar devices. These were first described in the Dave Arneson's Blackmoor Campaign Setting and further detailed in the supplement Clock & Steam:

The FFC also mentions a magical device called a "Borer", although the description of that item suggests a much smaller portable device. These huge hulks do seem to be doing a good job of giving the dwarves of Blackmoor some respect though!




-Havard

PS: Thanks to R Scott Taylor for providing me with the Easley painting!

Friday, July 15, 2011

Individualizing dwarves

Alright, they have already been all over the blogosphere and forums, but I wanted to have the dwarves on my blog as well. Is that too selfish? While some have expressed worries about the length of beards or that these dwarves somehow don't look right, I actually like that Jackson is individualizing the dwarves. It may even be good for the hobby that these films are challenging our often stereotyped views of demihumans. How many battle axe wielding Gimli copies have not appeared in your D&D games? How many Elven archers?


Kili and Fili


Oin and Gloin

Nori, Ori and Dori



Bofur, Bombur and Bifur




One of the things done to differentiate the dwarves seems to have been the emphasis on the difference between noble born dwarves and those bred in the west:


"While most of the Company of Thorin Oakensheild is related to the royal and noble line of Durin, Bofur, his brother Bombur and their cousin Bifur most definitely are … not. Born and bred in the West, descendants of coal miners and iron workers, they have joined the Quest for the Lonely Mountain partly to seek their fortune and partly because they were told the beer was free."

 Back to Blackmoor.



-Havard

Monday, February 7, 2011

Orcs of Blackmoor

The Temple of Id was destroyed roughly five centuries after the foundation of Blackmoor. With the destruction of the Temple, many hoped that the North would not see such foul manifestations of pure evil. They were wrong. The Gods of Evil had felt cheated it seemed, for they sent a new race of evil to terrorize the lands of Blackmoor. The Thonians would call them Orcs, or Goblins, but they were not like Orcs and Goblins found in other realms. Beastmen, some would call them for pure chaos ran in their veins. This would manifest itself physically causing the Blackmoorian Orcs to take on many grotesque forms. All humanoids, they would wary in size. Most have hairy bodies and some even have horns protuding from their beast-like heads.



Over the centuries, the Blackmoorian Orcs split into many different tribes. They had come from beyond the lands of the Skandaharians, and while many continued on southwards, five major tribes remained in the North.  One tribe, the Crimson Orcs, settled near Ohmfet, which would later become part of the Realm of the Egg. These Orcs worship Thanatos, Patron of Death. The second tribe, the Steel Orcs, settled in the Dismal Swamp. They worship Volketh, Patron of Murder. The third tribe, the Orcs of the Black Hand follow Hella, Queen of the Underworld. These settled in caves deep beneath the lands of Blackmoor. The fourth tribe were the Stormkiller Orcs, settling in the mountains which gave them their name. They follow Tyrhm, Patron of War, and they reign terror on their neighbouring races from their Black Castle.The last tribe are the Death Orcs. They settled in the far west, in the mountains later called Goblin Kush. There they were enslaved by the Afridhi and joined the cult of Zugzul. Recently they have began to return in the service of their former masters.

While split into tribes, all Orcs follow a single King. When the Egg of Coot rose, the King of all Orcs swore allegiance to the Egg. While a chaotic lot, the Orcs always answer when the Egg requests their aid. Many a time, the Orcs of the North have been part of the Egg's offences against Blackmoor. From the Egg, the Orc Shamans learned to summon demons, and demons would even interbreed with Orcs. This resulted in the so-called Baleborn Orcs, who make up the generals of Orc armies. The Egg gives these demon-breed Orcs special weapons and armor and they are feared among their own kin.

 The biggest enemy of the Orcs remain the Dwarves of Blackmoor. Since their arrival in the North, the two races have been almost continuously at war. The sixth war started recently when the Orcs of the Black Hand managed to abduct the Dwarven King! The dwarves have desperately attempted to free King Khazhakhum, but to no avail. The war continues and the Orcs have in that way removed the Dwarves from Uther's list of available allies. The Dwarven race is slowly being wiped out, and the Orcs dream of the day when they will feast on the skulls of the last of the mountain people.



Discuss this article here
Image Source: Orc

-Havard

Sunday, July 25, 2010

[Races] Dwarves of Blackmoor

After reading the innovative articles about Dwarves and Gnomes of the Dwimmermount Setting, over at Grognardia, I wanted to write something about the Dwarves of Blackmoor. Dwarves in the Blackmoor Campaign are perhaps of a more traditional kind, but still fairly interesting:


The Dwarves of Blackmoor are a dying race. 500 years ago things were different. Under the leadership of dwarven hero Uberstar Kazakhum, the dwarves began exploring the north in search of minerals. Was it simple green that drove them? Was it simple market economics; The Thonian Empire was in need of minerals and the dwarves sought new sources to fill that market? Or did the dwarves, like other groups after them, actively seen to leave the lands of Thonia. Regardless, it is clear that the dwarves have little love for the Empire. Oberstar has been a staunch supporter of Uther since his break with the Emperor and the current dwarven leader, Lortz Kharnundrhum, has followed the policy of his predecessor managing to overcome his people’s suspicions towards Uther’s alliance with the Elves of The Redwood.

The dwarven colonization of the North at first seemed promising. The dwarven settlement of North Delving expanded from the original settlement in the Crystal Peak Mountains to include the Black Hills, the Iron Hills, the Dragon Hills and the Stormkiller Mountains. The magically fused minerals of Blackmoor were of particular interest to the Wizards of the region, something which lead to great wealth for the dwarves. Their main competitor in providing minerals is the Duchy of the Peaks, but the unstable nature of that Duchy meant that they didn’t make for much of a financial threat to the position of the dwarves.

However, life in the North has not been kind to the dwarves. After over 500 years, the great dwarven settlement has been reduced to fewer than 10.000 individuals. 6 consecutive wars with the Orcs have taken a dramatic toll on the dwarves.  Desperation could be another reason for them deciding to ally with Blackmoor. The Empire never really cared about the North, until they realized they could not have it anymore. The realization of the fact that the dwarves are losing to the Orcs have also lead the dwarves to exploring other means of fighting. Ventures into new technology in order to create war machines are not just a curious past-time to the dwarves. It is a question of the survival of their entire race.

The strange inventions which have appeared over the recent decades in Northern Delving have lead to speculation of some unknown source of technological lore hidden deep in the dwarven lands (As discussed in this blog article). The infusion of Gnomes into the dwarven population about 200 years ago also lead to great progress in the field of technology. The dwarves had the resources and much of the base technology in place, but the Gnomes could provide precision, given their long tradition as clockmakers. Finally, Uthers establishing of the University of Blackmoor could lend the dwarves the expertise they would need In order to take their knowledge to a whole new level. However, the latest war with the Orcs is going in the wrong direction and prevents further cooperation with the humans until it is resolved. Heroes are needed!

My Dwarven Timeline can be found at the Comeback Inn: http://blackmoor.mystara.net/forums/viewtopic.php?t=528


Image source: http://images.elfwood.com/art/k/o/kozienko/dwarf_axeman.jpg





-Havard

Thursday, July 1, 2010

The Dwarven Area 51

Reading some of the interesting stuff about the dwarves and gnomes of the Dwimmermount campaign posted on Grognardia a few weeks back made me want to write something similar for Blackmoor. However, I then realized that something has has been bothering me for a while.


While the Dwarves of Blackmoor are mostly standard dwarves with not much to differentiate them from dwarves of any other D&D setting, the one thing that perhaps makes them stand out a little is their creation of huge mechanical devices. Not that this doesnt occur in other settings too of course, but since technology is such an important theme in the Blackmoor setting, the fact that dwarves are building such equipment suggests that it is a more prominent feature for the dwarves too, than in other worlds where it could be just one of many schticks.

But yeah, something has been bothering me about all of this. As I mentioned in the article about the movie Outlander; once you introduce a Space Ship into the campaign, it ought to mean something. In my opinion, the origin of all technology (beyond medieval level) should be the City of the Gods.

I was hoping that ZG would follow this pattern and was a little disappointed when, looking through the Clock & Steam has no mention of City of the Gods, but rather traces Clockwork technology back to Gnome inventors like Galen Lato (inventor of the first telescope) and Artigan (Inventor of the first clockwork construct). A dwarf, Borgrim Stonehammer, was responsible for the first use of  Steam Power.

However, the question that remains unanswered is; what triggered the whole thing? Perhaps Gnome clock makers had been experimenting a little on their own for centuries, but something must have sparked ideas that triggered a sort of Industrial Revolution? It then occurred to me; the dwarves must have had access to a major find from the City of the Gods. Some sort of Area 51. I could see the dwarves, taking in a few selected gnome Alchemists into the deepest of caves under Mount Uberstar. What does this dwarven Area 51 contain? Perhaps an explorer type vessel used by one of of St. Stephen's allies, possibly even a kidnapped alien? Or simply various technological artifacts stolen from the Temple of the Frog, and collected for studies? Whatever it is, it must be something that had a serious impact on Dwarven society. Something that made the Dwarven and Gnomish sages make leaps in their technological advances that they would never have without it.

Recently, the Dwarven alliance between King Uther and Regent Oberstar Kazakhum (played by Walter Oberstar) meant that the clever minds of the Blackmoor University got some insight into dwarven secrets. While the Dwarves undoubtedly still keep some things to themselves, this cooperation holds promises of an even more incredible development for the future.





-Havard

ArneCon 2025 is a success organiseres say

 ArneCon 3 is a big success say organizers! The convention honoring the legacy of Dave Arneson took place this weekend in St. Paul Minnesota...